>>378534
Not that anon, but it's pretty simple. There's only a basic attack, special attack (that gets powered up when you have energy), a dodge and a change character button that doubles as a parry if you time it right. There's also an ult that can only be used by one of your three characters at a time. There's some variation depending on the character. Ellen up there for instance wants to dodge and dash around and her moves change based on that and there are also a few moves than change whether you press or hold the attack button.
It looks really flashy but is pretty simple and button mashy in execution. Most of the content is extremely fucking easy unless it's one of the end game things they want to be hard in which case they jack up enemy health and damage a ton. Even if you're a god at dodge and parry timing you still won't rank high because the high enemy health means you won't kill them fast enough. At this point they want you to engage with the gacha to get better characters and slowly build them with drip-fed daily energy system by improving gear/skills etc.
The plot and world can be pretty entertaining but only after you get passed the opening hours which are pretty bad. But I like the vibe and the character designs are fun. Interesting to see Hoyo leaning more into fanservice. This is also probably their best effort in making the MC part of the actual action. In Genshin and Star Rail the MC is a playable unit but they quickly become outclassed (except the new version of the SR MC for a very specific team comp). In this your MC isn't playable at all but is basically the mission control. Also the MC you don't pick (who is your sibling) is still around and a character too.