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GO HOME GAMERGAYS

#GamerGate + #NotYourShield [#GG + #NYS]: 5 Minutes To Halloween Edition Anonymous 10/20/2021 (Wed) 06:10:12 Id: 84d2ff No. 88189
ONGOING DISCUSSIONS: >Nathan Grayson leaves Kotaku to join the Washington Post's "Launcher" section https://archive.is/9hqq0 >Kotaku: "Sega Changes PSO2 Name To Something Less Borderline Racist" https://archive.is/XwXUd >Guilty Gear Strive censors mention of Taiwan and other countries https://nichegamer.com/2021/06/22/report-ai-kayano-voice-and-credit-removed-from-azur-lane-and-arknights-after-chinese-outcry/ https://archive.is/qTQD3 >Factorio developer attacked by SJWs after he refuses to denounce man whose programming advice he linked and denounces cancel culture https://nichegamer.com/2021/06/20/attempts-to-cancel-factorio-dev-backfire-players-and-positive-reviews-swell/ https://archive.fo/S9SyH >Voice Actress Ai Kayano's lines removed from Azur Lane and Arknights after Chinese people object to her visiting Yasukuni Shrine https://nichegamer.com/2021/06/22/report-ai-kayano-voice-and-credit-removed-from-azur-lane-and-arknights-after-chinese-outcry/ https://archive.is/qTQD3 >Five Nights at Frieddy's developer Scott Cawthon retires after SJWs and game journalists attack him for donating to Republican politicians https://archive.fo/wCpMC https://archive.fo/Fe8Ey >Quinton Flynn Replaced as Kael’thas Voice Actor in WoW; Despite Judge Ruling Sexual Misconduct Allegations Came from Obsessive Stalker https://nichegamer.com/2021/04/19/quinton-flynn-replaced-as-kaelthas-voice-actor-in-wow-despite-judge-ruling-sexual-misconduct-allegations-came-from-obsessive-stalker/ https://archive.is/Dj5a5 >A petition to deplatform once cancelled game "Six Days In Fallujah" started by Hala Alsalman receives game industry developer and figure support; gets stealthily updated https://archive.is/h6Da1 https://archive.is/eSpno >Pro-GG developer explains reason for leaving project. Claims family issues rather than cancel culture are to blame https://yewtu.be/YBVyJhn5AGg >Game journo who wrote articles for Vice Waypoint and PCGamer calling for blacklist on Hogwarts Legacy over pro-GG lead developer: https://archive.is/7gsws >State of Decay 2 drama involving the "Punched Nazis" trait https://archive.vn/XsItt CURRENT TASKS: 1. OPERATION TRAJAN: Collect and catalog all of the various localization and censorship accounts of past video games into a single repository from these sources: romhacking.net The_Cutting_Room_Floor/tcrf.net Segaretro.org https://yewtu.be/channel/UCFItIX8SIs4zqhJCHpbeV1A 2. OP OUR LIFE OUR HOMETOWN: SONY FORCING JAPANESE DEVELOPERS TO CENSOR THEIR GAMES IN ALL REGIONS http://archive.vn/XQOHW Sony's policies forces censorship; JP devs allegedly have to go through ENG approval process: https://archive.fo/awzFF Japanese blog post about it: https://archive.fo/bF9bE Sony Japan President Says PS4 Censorship Policy Is To Match Global Standards And Protect Kids https://archive.fo/U3GLa -Confirms censorship was deliberate https://archive.fo/XgAgP -No rules for censorship policies, games judged case-by-case https://archive.fo/37DhK -Marvelous partner starts petition against policy https://archive.fo/rxQtf https://archive.fo/84UHo •Twitterfags: Tweet with Sony's stock code $SNE so that investors see your tweets and know you're pissed. •Consider spreading OP Timber materials to targets as well.
[Expand Post]http://archive.vn/URjtu ONGOING TASKS: A.Operation Download And Conquer: Loosen the death-grip of Google that has taken hold of the internet's audio and video services >>>/t/5546 B. Support archive.fo! Accountability needs proof: https://liberapay.com/archiveis/donate C. OP DisNod: Contact the FTC and advertisers about violations and unethical practices http://archive.vn/9bylT D. Internet Censorship happenings: Spread the word about the dangers of FOSTA/CLOUD act/Article 13, etc. https://www.eff.org/de/deeplinks/2020/03/earn-it-act-violates-constitution E. OP End the Era: Dig into resetera and their connections to journos, devs, etc. http://archive.vn/JfuSb Reminders (important, READ THESE!): •Use https://archive.fo to deny sites ad revenue and traffic and preserve pages in case they are deleted later •Be civil if you have to argue with people on Twitter, Tumblr or any forum - don't make us look like douchebags •Do not accept requests for any goal, demand lists or personal army requests: https://pastebin.com/p5dVp1e5 •Beware COINTELPRO: The Gentleperson's Guide to Forum Spies: https://cryptome.org/2012/07/gent-forum-spies.htm •STOP REPLYING TO BAITS AND OBVIOUS DERAILMENT ATTEMPTS, JUST REPORT AND FILTER Resources >Summaries of #GamerGate:https://www.yewtu.be/watch?v=wy9bisUIP3w[Embed] - #GamerGate - If It's Not About Ethics •https://www.yewtu.be/watch?v=5fnRSL3d_xU[Embed] - #GamerGate in 60 Seconds •https://archive.fo/23Fde - GamerGate: A State of the Union Address >Background and Evidence for #GamerGate: •The #GamerGate Dossier: https://archive.fo/nv1Fb •#GamerGate Wiki: https://ggwiki.deepfreeze.it/index.php?title=Main_Page •History of #GamerGate: http://www.historyofgamergate.com/ •View the timeline links in the Current Happenings section! >Gamergate Thread Archives >>>/gg/ >Lists: •GG Steam Support & Boycott List: https://v.gd/vzRsRb •Key GamerGate Hubs: https://v.gd/LNJbat (Needs updating) >Thread Repository: https://gitgud.io/gamergate/gamergateop/blob/master/ThreadRepository.md https://ggwiki.deepfreeze.it/index.php?title=Thread_Repository >Full OP Text: •Current: https://ggwiki.deepfreeze.it/index.php?title=The_GamerGate_OP >How Can I Help? https://8chan.se/gamergatehq/ •All OPs: https://gitgud.io/gamergate/gamergateop/tree/master/Operations •OP Vulcan: Learn logical debating: https://v.gd/Kbzw0L •An Anon's Guide to Twitter; basics: https://v.gd/nwrbYF >Want to Contribute to GitGud or Wiki? https://gitgud.io/gamergate/gamergateop/tree/master/How-to-Contribute
>>88857 I shouldn't find it so entertaining to see people like her and Rowling who try to signal so hard get hit with this shit but I really really do.
>>88829 Isn't that a risky venture? Butter burns easily. Besides, what are the typical uses of clarified butter and what is its fridge life? And does the brand of the butter being used matter? Mind you, I would love to be able to make it rather then buy ghee at the supermarket.
>>88860 >what is its fridge life? Properly clarified butter is shelf stable.
>>88860 Higher fat content butter coming from europe would produce more bang for the buck, from what I heard. I imagine this would be easier on an induction stove since it can provide constant temperature lower than a natgas flame could without sputtering out or heating a hot center only.
BATTLEFIELD 2042 DEVS ASSURE FANS FEATURES NOT IN BETA WILL BE IN GAME >Battlefield 2042 players have noticed that there was a number of features missing in the game’s beta version. However, Electronic Arts has confirmed that these lacking elements will be present in the final game. >DICE, an EA studio, has reminded the gaming community that the Battlefield 2042 beta was largely based on an older version of the game. With that said, they have reassured the Battlefield 2042 community that those trademark features will not be missing once the main game has been launched. >battlefield 2042 missing open beta features In the Battlefield 2042 beta, players were not able to bring up the full map. Because of the absence of this key feature, players were unable to see the full stage, as well as analyze where the main battles were taking place. However, DICE has confirmed that the ability to view the full map will be present in the full version of the game. “Big Map, as we refer to it internally, was disabled in the beta,” DICE stated. >You will be able to pull this up at any time during live gameplay, by pressing the View/Touchpad button on console, or M on PC.” >This feature, which has always been present in past Battlefield installments, will provide players with an immediate overview of the areas that major battles are taking place. It will also show where “squad mates are fighting,” as well as give a “live breakdown of how the flags are flying inside of each sector.” >Another feature, the Commo Rose, will also be present in the full Battlefield 2042 game, despite being a no-show in its beta version. The Commo Rose feature will allow players to let their team mates know their location, as well as anything that they need. It can be activated by holding down a button and accessing a number of quick actions. Although the Ping System was present in the beta, Battlefield 2042 devs have promised that they will be improving it, especially after complaints that the feature was oftentimes unresponsive. >Ping was not working as well as we would have liked during the Open Beta,” the devs said. “But, at launch, you can expect it to function more responsively when you are pinging locations, assets, and enemy soldiers.” https://archive.ph/iI3en Man Accused in Domestic Violence Trial Compares Fight with Spouse to Video Game ‘Mortal Kombat’ >A day before closing arguments, a jury here Monday in Riverside County Superior Court heard from the suspect and others that there were a flurry of fights in the decades-long marriage of a man charged with domestic violence last March against his spouse. >Cornelius Jerome Desha testified that his relationship with his spouse, the victim, over the last 30 years of their marriage and relationship, was rocky, charging it was his spouse that fought with him both verbally and physically in front of other people, in front of their family, and especially in front of their four sons. >Desha admitted to using a lot of “name calling” during verbal fights but said he has never hit her back. He admitted fights were started because it was known that he had cheated on his wife. >In many instances, Desha recalled having to call out to his children to get his wife off of him. equating some of the physical fights he had with the alleged victim to “Mortal Kombat,” a violent fighting video game. >The centerpiece of Desha’s testimony appeared to be the alleged fact that he never hit her back but instead just moved her out of the way. When asked about the amount of force he used to brush her aside so he could leave, he claimed “1.5 to 2 at the most.” >Desha agreed that he was capable of hitting her, but repeatedly chose not to, despite physical attacks by his wife. >A family witness confirmed on the stand the verbal and physical fights between the Desha’s. She claimed to have witnessed numerous verbal fights and one physical fight. >The witness recounted one particular instance where the victim allegedly picked up a Razor scooter and struck Desha with it. >Soon thereafter, Desha proceeded inside to lock himself in the bathroom so he could avoid being hit by his wife and her shovel. The witness also recalled the wife then grabbing a hammer to try and pry the bathroom door open to continue the physical attacks. https://archive.ph/wip/QeHoc
>>88832 Why is Karen Gillan in the first image? >>88859 >I shouldn't find it so entertaining to see people like her and Rowling who try to signal so hard get hit with this shit Why? They pandered to these people, now they're paying the price for it.
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>>88857 >Enjoy the future feminist + BLM vs LGBT shitstorm. I could have sworn that the LGBT are now going against trannies because of the bathroom shit and how gays and dykes only want to sleep with those born as the same gender and not those deluding themselves that they are. So I'm pretty sure that the LGB is cutting off the T like how the T cut off their D.
>>88865 That already exists, its called supergay or superlesbian, and has been coopted into superstraights: excluding trannies from their sexual preference.
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>>88866 >supergay
>>88867 Yeah, the idea is a chick pretending to be a guy isn't gay enough.
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>>88848 >I wasn't even searching for lolicon cgi though Sure you won't. :^)
Violence in Teen-Rated Video Games >We identified 396 T-rated video game titles released on the major video game consoles in the United States by April 1, 2001, which at that time included Nintendo 64 (N64), Sega Dreamcast (DC), Sony PlayStation (PS), and Sony PlayStation 2 (PS2).[14] Using several video game Web sites,[12,15,16,17] we verified the game titles and ESRB content descriptors, and we classified each game title by 1 of 10 primary genres (ie, action, adventure, fighting, racing, role-playing, shooting, simulation, sports, strategy, trivia, or other.) We stratified the 396 video game titles by genre and randomly selected 20% (n = 80) of the game titles to play, but we played 81 games because one game title (Final Fantasy Anthology) included 2 separate games (Final Fantasy V and Final Fantasy VI). >Our random sample did not include video games for Microsoft Xbox (Xbox) and Nintendo GameCube (GCN) because these consoles entered the US market after we generated our random sample and began collecting data. However, in the interest of including all current consoles, we played 9 additional video games on Xbox (n = 5) and GCN (n = 4). Overall, we played 90 T-rated video games. For consistency, one author with considerable video gaming experience (M.S.R.) played the entire random sample of video games (n = 81) and recorded all game play on videocassettes for later coding.[14] Two additional students played the video games for Xbox and GCN (n = 9). >We purchased or rented all video games with their original game manuals intact, then the game player read the manual and played each game for several hours to become familiar with the game features. Following this familiarization, the player restarted the video game from the beginning and recorded at least 1 hour of game play on an individual videocassette. We recorded all game content from the moment the player turned the console on, including any introductions and setup. This step differed from our prior study of violence in E-rated video games,[13] in which we started recording from the first scene when autonomous movement began. >We observed in that study that game introductions sometimes depicted content that could warrant an ESRB content descriptor, and that game setup often allowed the player to select weapons. Consequently, in this study, we included those elements in our hour of game play. Our method of playing each game for at least 1 hour yields approximately the same amount of game play for each game and allows us to play a larger number of games while still obtaining a reasonably representative sample of game play.[14] However, it captures only a small amount of the game play for those games designed for much longer play. >For example, we may miss some content in those games that become more difficult as the player advances. We may also introduce some bias if we consistently miss more aggressive, faster, and more violent game play or new types of weapons introduced later in the game. >With the game play recorded on videocassettes, one author with considerable video gaming and prior coding experience (K.H.) reviewed and manually coded the content related to the depiction of violence and blood using standard coding instruments (available upon request), then entered the data into a database constructed with Microsoft Access (Version 2002, Microsoft Corporation, Redmond, Washington).[14] All authors discussed all parts of games that presented difficulty in coding. >Recognizing the importance of consistent definitions, we defined violence as intentional acts in which the aggressor causes or attempts to cause physical injury or death to another character. We did not include unintentional actions that led to physical harm, the effects of natural disasters, or the presence of dangerous obstacles not attributed to a particular character. >We defined characters broadly, including humans and nonhumans (eg, monsters, animals, and personified robots) that attacked the player or other characters. We did not code as violence intentional acts of physical force that represent normal play in a sports game (eg, tacking in football), because the intention is to stop the opposing player without necessarily causing injury. >We did code all punches and kicks as violence, including those in boxing and wrestling games, in which the intention is to cause injury. >To quantify the amount of violence, we divided the videocassettes into 1-second intervals and noted whether each second of game play contained acts of violence. We used a similar coding method in an earlier study in which we obtained good agreement between coders.[13] However, to assess the consistency of our method between coders in this study, a research assistant with considerable video gaming experience but with no other involvement in this study independently coded a randomly selected subset of 12 video games (ie., 2 video games were used for training and 10 video games were used for comparison with a kappa statistic). >In addition to coding whether each second of game play involved a character committing acts of violence, we further coded for both precursor acts of planning violence (ie, selecting a weapon or aiming prior to committing violence) and depictions of injury after violence (eg, a character lying on the ground dead or wounded). Thus, for each second of game play not already coded as "committing violence," we coded the second as "planning violence" if it showed a character planning acts of violence, as "depicting injuries" if it depicted injuries from violence, or as "not violent" if it failed to meet either of these criteria. To further characterize the overall portrayal of violence, we used categories to rate how the video game depicted injuries to human and nonhuman characters. >We designated the violence as relatively "mild" when the most severe depiction of violence in the game involved minor auditory or visual representations of injury and pain that primarily served to notify the player that a character was injured (eg, characters grunted or turned red when injured, but did not scream or bleed). We designated the violence as relatively "moderate" when the most severe depiction involved more realistic representations of injury and pain (eg, characters screamed, fell over, or bled when injured). >We designated the violence as "strong" when the most severe depiction involved graphic representations of injury and pain that exaggerated or focused attention on suffering (eg, characters screamed in agony or bled excessively when injured or when otherwise physically tortured). For each video game, we distinguished between human and nonhuman characters and coded the highest (and most severe) category we observed. Given this new aspect of our coding method, the author who played the games (M.S.R.) coded a randomly selected subset of 20 video games for comparison with the categories assigned by the author who coded all of the games (K.H.). We calculated intercoder reliability using the kappa statistic. https://archive.ph/TWm5T
>>88864 >Why is Karen Gillan in the first image? Because for her first major movie role they painted her blue and made her shave off her red hair.
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>>88857 Isn't that Dick Masterson with the Dave sign?
>>88866 >its called supergay or superlesbian, and has been coopted into superstraights Actually it was the opposite. The term "superstraight" was coined by some Tiktok fag to purposely exclude trannies from the definition of "straight", it became popular and then the terms "supergay" and "superlesbian" were created to exclude trannies from the homo sphere as well. >>88867 Yes. Because trannies have pushed the idea that they are real (wo)men, simply saying "I like girls/boys" isn't clear enough anymore because you may be including trans girls/boys, so the "super sexualities" became a short way to say "I like biological girls/boys who look like girls/boys and act like girls/boys". >>88872 The ring is in the wrong hand and finger. It should be on the index finger of the left hand.
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>>88870 >Content analysis suggests a significant amount of violence, injury, and death in T-rated video games. Given the large amount of violence involving guns and knives, the relative lack of blood suggests that many T-rated video games do not realistically portray the consequences of violence. Physicians and parents should appreciate that T-rated video games may be a source of exposure to violence and some unexpected content for children and adolescents, and that the majority of T-rated video games provide incentives to the players to commit simulated acts of violence. https://archive.md/o2cGS First they complain that video games are "too violent", and then they complain that video games don't portray violence in a "realistic" manner.
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>>88868 >>88875 >not getting the reference you fags are super gay
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>>88875 >index finger of the left hand. TAKE A CLOSE LOOK AT THAT SNOUT
>>88871 Well, she was playing an alien.
>Adobe Uses DMCA to Nuke Project That Keeps Flash Alive, Secure & Adware Free https://archive.md/lEK6w
Copyright law exists to destroy competition and creativity and create walled gardens that should be burnt down.
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>>88881 What a fucking joke. At least they are reworking it.
>>88879 >Goatse It's an old friend at this point and gorn in general isn't really effective as it once was.
>>88882 Yes lets just let yidsney and soyny steal any good ideas and run them into the ground.
>>88885 If they did steal a good idea, where are you going to get the money from to fight them?
>>88886 crypto
>>88882 So while I think copyright is a mess I also think it's retarded to not protect your ideas from being taken by kikes.
>>448058 New thread?
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>>88889 Make it Mileena themed
>>88890 No, I'm saying that somebody just made a new thread at >>448058.
If you ask Bruce where your goddamned catgirls are, you probably won't get them in the NEW THREAD: >>448058 >>448058 >>448058 >>448058 >>448058 >>448058
>>88888 >Implying it does that Intellectual property isn't real, but pretending you can own thoughts will get your ass in a courtroom with a corporation that can afford lawyers who will win regardless of if it was your idea or not, and if you die your ingrate offspring or beneficiaries will sell your idea to kikes who will ride it into the ground for hundreds of years. It's stupid, get fucked, violate copyright law like it's a religious obligation and you are a devout believer.
>>88836 Zelda is a girl.


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