>>425
True Form
Sorceress Oread-Daeva
>Fox Oread. No extra height from Daeva.
>A third race with Mind affinity would have helped, but I didn't want more inhuman doodads on me.
Complications
Restriction x2: Consortation, Curses
>I might want a little Alchemy later. There's nothing else to restrict.
Magic
Rank 0: Dominion
Rank 1: Hexes, Runes, Firecalling, Windkeeping, Waterworking, Earthmoving, Naturalism
Rank 2: Psychotics, Covenants
Rank 4: Portals
Rank 5: Witchery, Familiarity, Necromancy
Familiar: Female fox
Enhancements from Familiarity: Cunning, Stealth
Perks
Racial: Daeva, Oread
Faction: +2 Power (not taking Fae Step)
Other: Divination, Witchflame, Prestidigitation, Pantomime, Beauty Sleep, Hat Trick, Hybridize, Memorize
Faction
Alfheimr Alliance
Companions
Arcadia: Rachel Pool, John Doe (It's a nice place to visit or take some classes.)
Lunabella: Einodia/Kate (We're both restless, curious planeswalkers.)
Alfheimr: Briar Gracehollow, Anaphalon Greenwield, Duchess Sael'astra of Odalle
Independent: Eskhander Mahabadi, Mandy Hunts, Alex K. Halls, Penalope
Quests
Folk: Cart Theory, House Fire, Street Racer, Party Animal, Hot Springs
Noble: Ghost Stories, Courtship, Dungeoneering x3
Heroic: Death Racer, Dungeoneering
Epic: Dungeoneering
>Instead of putting the cart in the return bin, I put it back with the carts at entrance. I also brought my own bags so it's almost like I was never there. I'm a rebel and sneaky like that.
Relics
Alchemist Stone, Nymph Vessel, Hellrider, Riftblade, Mythril Armor, Witch Kisses
I am a very strong foxwitch who can live innawoods and explore other worlds. I have high mana storage and affection gives me double-high mana generation, which I always have access to with my familiar. I am aligned mainly with the Alfheimr Alliance, but can warp directly to any rift/gate/portkey or anywhere I've been. I can fly quickly through air, water, space, and earth.
In battle I have high physical combat ability, high physical and mental resistances, nonlethal combat magic, and the ability to pop into and out of the ground. With my soul hidden away, mental resistances, and danger sense, it would be difficult even for Alphazon or outsiders to capture me. My necromancy is strong, but I'm primarily a fighter.
Future points, in order of priority:
[Expand Post]
- Psychotics 5: Needs 12 points, but high priority.
- Poisoner perk: 4 points.
- Earthmoving 5: 7 points.
- Zooarch Metamorphosis: 5 points.
- Runes 4, Hexes 4, Portals 5: 15 points.
- That will take 7 to 36 years. I'll have 17 points left. I could take 33 more points for completing the dungeon.
I'm restless, traveling around a lot, only staying in one place for so long. Even if I have duties, I use my portalling ability to continue my explorations and visit friends in far away places as if they were always next door. I can make nice underground dens using my earthshaping powers and store things in my pocket dimension.