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Magic Acadamia CYOA Adventurer 07/06/2021 (Tue) 12:04:25 No. 331
Hope you like designing out an entire school system.
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I remember making a build for an earlier version of this cyoa that wasn't nearly as long as this one, I'll basically just make the same one I did back then. >Accomodation Studio Flat (Summon: myconid, Craft: Golem, Storage) The mushrooms I could use for brewing potions, Golems are what I'll be focusing on and Storage is pretty useful. Also sounds like a good enough place to live for a couple of years. >Tutor Steff Ictomy Metamancy and Enchantment will be my subjects and having permanent enchantments and golems sounds better than what other teachers with similar primary/secondary schools offer. >Auras Mystic (Enchantment) Powerful (Metamancy) The blinding Powerful Aura should keep people from predicting which spell I'm casting if they try to read the symbols from the Mystic Aura, though I won't get that Aura Amplification until year 2. >1st Year Acciomancy Banish Bind Familiar Summon: Doppelganger Summon: Jinko Summon: Myconid >1st Year Enchantment Craft: Foci Craft: Spiritual Assistant Empower Area Enchant Item Equip Improve >1st Year Epidromancy Alter Appearance Genderswap Minor Healing Sustenance >1st Year Eromancy Fertility Control Curse: Increase Libido Remove Refractory Period Rework Assets >1st Year Malumancy Craft: Zombie Curse: Bind Protection: Disease Protection: Domination
[Expand Post]>1st Year Mensuramancy Bullet Time Gate: Remnant Intangibility Recall >1st Year Metamancy Dispell Paradigm: Rituals Metamagic: Quicken Spell Strengthen Spell Metamagic: Subtle Spell >1st Year Naturamancy Communion Elemental Manipulation Natural Knowledge Paradigm: Burn Vital Energy >1st Year Psionomancy Cartography Energy Shield Mental Communication Telekinesis >2nd Year Enchantment Analyse Magical Item Craft: Alchemical Preparation Craft: Golem Living Transformation Paradigm: Aesthetics Paradigm: Complex Enchantment Paradigm: Materials >2nd Year Epidromancy Increase Reactions Major Healing Shapeshift Protean >2nd Year Metamancy Metamagic: Extend Spell Metamagic: Reaching Spell Metamagic: Trigger Spell Paradigm: Aura Amplification Paradigm: Maintenance >2nd Year Naturamancy Construction Craft: Genius Loci Paradigm: Abstracts Paradigm: Power Generator >2nd Year Psionomancy Hivemind >3rd Year Enchantment Craft: Clone Craft: Organic Item Craft: Sanctum Paradigm: Advanced Golemcraft Production Storage >3rd Year Metamancy Chaos Metamagic: Blind Spell Metamagic: Echoing Spell Metamagic: Improvised Magic Redirect Spell >4th Year Enchantment Magnum Opus: Angelus Really sucks that I can only have one Angelus. Hopefully I'll have experimented enough by this point to know which materials would be the most desirable for a golem. >4th Year Metamancy Archetype: The Magus Paradigm: Metamage This Paradigm pretty much allows me to cast any level 3 or lower spell of any schools for free outside of my Sanctum thanks to Improvised Magic and another spell from the classmates expansion. Also lets me do a lot of other things by combining free metamagic spells with maximise magic. >>337 >Classmates Derry Duibhne (Tirnan/Arcane) Enola (Strangled Lands/Arcane) Enrique Ezia (Reme/Heroic) Himiko Jura (Byeol-ui/Lawful) Mandala Okoro (Indunduma/Arcane) Arcane sounds like the faction most aligned with my build, the fact that none of them share a primary faction is just a coincidence. >1st Year Club Activities Potion Brewing Studies Menagerie of Abundant Beauty (Summon: Moth) Bellafonte Basement (Rubedo) Moth sounds like the most intelligent low level summon so it should make a good assistan until I can craft a good golem. The potion Brewing I need for an Event and the basement is for my first material, though I probably won't get to use it in any meaningful way until later years. >2nd Year Club Activities Show Business (Psionomancy: Hivemind) Combat Against Hostile Casters (Paradigm: Ectomancy) Mystic Theory Classes (Craft: Monster) Combat is for a later Event and because my build is pretty weak when it comes to combat, show is for the hivemind spell I wanna use with my clones and crafts, theory is for the event and the spell since I lack Acciomancy spells and I wanna fuck a Manticore's tail pussy, among other things. >3rd Year Club Activities The Storehouse (Phesium) Beach Trip (Emerahl of the Deeps) Research Assistant (Metamagic: Scribe Spell) Storehouse for Materials, Beach Trip for event and to have a sort of mentor who can teach me a way to achieve immortality or how to extend my lifespan. Research Assistant is for an event and for the spell that will allow me to cast any spell from any school at no cost once I graduate. Since Scribe Spell is 'Metamagic:' it counts for the 4th year paradigm, the duration I can circumvent with the right structures to store the scrolls and since I'm in a school of magic I should be able to see a lot of different spells getting thrown around. If I have trouble remembering spells I've seen I can just write down the specific date and time I see a new one being cast and Recall them later on. Equip will hopefully also let me conjure any specific scroll I want so I don't have to sort through a mountain of papers or to just invoke them in more dire situations. 4th Year Club Activities The Great Mystery (Abyssal Matter) Resource Exploitation (Ghestal Wood) Business Dealings (Malbogium) Materials, I'll probably spend the entire year building and experimenting with golems. >Faction Bonuses Celebrants Boulevard Synthium (Temporary?) Staff of the Battlemage Emerahl of the Deeps Malbogium Paradigm: Ectomancy (2) Metamagic: Scribe Spell Ghestal Wood Craft: Monster (2) Shapeshift: Spirit (2) Phesium Summon: Giant Moth (1) Comfort Blanket Rubedo Abyssal Matter I originally wanted to have all the Materials, but I ended up choosing the ones I liked most. Didn't bother with heroic spirits 'cause I don't like them, only chose one contact because I'll spend most of my time locked up in my workshop crafting things. I could probably still use Scribe Spell for free without metamage if I were to only write the scrolls inside my sanctum or choose it for Sorcerer later on. >1st Year Events: Your First Adventure Laboratory Accident (Nurse Golem and supply of Synthium) My first golem and it isn't even mine, not sure if the supply of synthium unlocks the bonus. >First Year Ball Drunk and Disorderly (Celebrants Boulevard) It offers food, sex and lodging, and by unlocking it with this event they're all free now, could have a second house or laboratory there. >First Year Exams Extra Credit I'll combine Malbogium and Phiatite to extend my lifespan until I can find a way to become immortal. Side effects probably won't affect me much if there are any. Since I don't get the spells I want until later I suppose I will spend the first year enchanting Items and tools for next years' crafts, making spiritual assistants, focis, setting up my workplace, training artistic skills, general studies and other less compelling stuff. >2nd Year Events: Party Drama The Love Potion Incident I guess I already know how to mix potions and I have the Rubedo so I could start selling these along with the antidotes if I need money. >Dimensional Breach The Wild Hunt (Genie) Whatever, lamp genies will most likely be very underpowered, but I'm not interested in Acciomancy and I can't think of some other summon from a fairytale that I actually like. >Extending Your Studies Magical Construction Techniques Better golems. I'll just spend the entire year on this, though I won't yet have the most exotic materials, I'm sure the mundane ones will do fine for testing. >3rd Year Events A mysterious Inheritance (Comfort Blanket, Staff of the Battlemage) It's the best option. Blanket in case I suffer some sort of trauma or spell and staff to improve my combat capabilities. There aren't many good ar
>>413 >3rd Year Events A mysterious Inheritance (Comfort Blanket, Staff of the Battlemage) It's the best option. Blanket in case I suffer some sort of trauma or spell and staff to improve my combat capabilities. There aren't many good artefacts. >Field Trip Those Who Came Before (Golem) Golem. The ancient knowledge it has could help me with research. >Choosing a Class Sorcerer I'll have Chaos so I can cast made up spells for free if I can't do that with Metamage, the original spell already comes with risks anyway. Alternatively I'd choose Storage because is the only level 3 I have that doesn't require hours of preparation and choosing any level 1 would be a waste. Still don't have a lot of Materials, but making weapons, setting up Sanctums (since there is no limit to how many I can have) and crafting clones for the hivemind and monsters for the fucking should keep me occupied. If not then I can train for combat or have orgies with myself, I don't know. >4th Year Events: Reputation Star Student Now I have a genie in a bottle and another in my head. Eccentric Nerd seemed more in tune with my build, but I can get the same effect by crafting structures using the materials I have. >Powers Beyond Your Comprehension The Dark Lord The staff that casts black holes, combat training, small army of golems and battlemage classmate should be enough to rekill the Dark Lord. If I can't find my own way to become immortal I guess I could use this guy's, but only as a last resort since it will definitely lead to trouble in most scenarios. >Graduation A New Head Teacher I'll get to invent new spells in the safer environment of the academy and also Scribe any others that I see for a very long time. If things really don't turn out my way I could use all these to become the new Immortal Dark Lord.


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