I remember making a build for an earlier version of this cyoa that wasn't nearly as long as this one, I'll basically just make the same one I did back then.
>Accomodation
Studio Flat (Summon: myconid, Craft: Golem, Storage)
The mushrooms I could use for brewing potions, Golems are what I'll be focusing on and Storage is pretty useful. Also sounds like a good enough place to live for a couple of years.
>Tutor
Steff Ictomy
Metamancy and Enchantment will be my subjects and having permanent enchantments and golems sounds better than what other teachers with similar primary/secondary schools offer.
>Auras
Mystic (Enchantment)
Powerful (Metamancy)
The blinding Powerful Aura should keep people from predicting which spell I'm casting if they try to read the symbols from the Mystic Aura, though I won't get that Aura Amplification until year 2.
>1st Year Acciomancy
Banish
Bind Familiar
Summon: Doppelganger
Summon: Jinko
Summon: Myconid
>1st Year Enchantment
Craft: Foci
Craft: Spiritual Assistant
Empower Area
Enchant Item
Equip
Improve
>1st Year Epidromancy
Alter Appearance
Genderswap
Minor Healing
Sustenance
>1st Year Eromancy
Fertility Control
Curse: Increase Libido
Remove Refractory Period
Rework Assets
>1st Year Malumancy
Craft: Zombie
Curse: Bind
Protection: Disease
Protection: Domination
[Expand Post]
>1st Year Mensuramancy
Bullet Time
Gate: Remnant
Intangibility
Recall
>1st Year Metamancy
Dispell
Paradigm: Rituals
Metamagic: Quicken Spell
Strengthen Spell
Metamagic: Subtle Spell
>1st Year Naturamancy
Communion
Elemental Manipulation
Natural Knowledge
Paradigm: Burn Vital Energy
>1st Year Psionomancy
Cartography
Energy Shield
Mental Communication
Telekinesis
>2nd Year Enchantment
Analyse Magical Item
Craft: Alchemical Preparation
Craft: Golem
Living Transformation
Paradigm: Aesthetics
Paradigm: Complex Enchantment
Paradigm: Materials
>2nd Year Epidromancy
Increase Reactions
Major Healing
Shapeshift Protean
>2nd Year Metamancy
Metamagic: Extend Spell
Metamagic: Reaching Spell
Metamagic: Trigger Spell
Paradigm: Aura Amplification
Paradigm: Maintenance
>2nd Year Naturamancy
Construction
Craft: Genius Loci
Paradigm: Abstracts
Paradigm: Power Generator
>2nd Year Psionomancy
Hivemind
>3rd Year Enchantment
Craft: Clone
Craft: Organic Item
Craft: Sanctum
Paradigm: Advanced Golemcraft
Production
Storage
>3rd Year Metamancy
Chaos
Metamagic: Blind Spell
Metamagic: Echoing Spell
Metamagic: Improvised Magic
Redirect Spell
>4th Year Enchantment
Magnum Opus: Angelus
Really sucks that I can only have one Angelus. Hopefully I'll have experimented enough by this point to know which materials would be the most desirable for a golem.
>4th Year Metamancy
Archetype: The Magus
Paradigm: Metamage
This Paradigm pretty much allows me to cast any level 3 or lower spell of any schools for free outside of my Sanctum thanks to Improvised Magic and another spell from the classmates expansion. Also lets me do a lot of other things by combining free metamagic spells with maximise magic.
>>337
>Classmates
Derry Duibhne (Tirnan/Arcane)
Enola (Strangled Lands/Arcane)
Enrique Ezia (Reme/Heroic)
Himiko Jura (Byeol-ui/Lawful)
Mandala Okoro (Indunduma/Arcane)
Arcane sounds like the faction most aligned with my build, the fact that none of them share a primary faction is just a coincidence.
>1st Year Club Activities
Potion Brewing Studies
Menagerie of Abundant Beauty (Summon: Moth)
Bellafonte Basement (Rubedo)
Moth sounds like the most intelligent low level summon so it should make a good assistan until I can craft a good golem. The potion Brewing I need for an Event and the basement is for my first material, though I probably won't get to use it in any meaningful way until later years.
>2nd Year Club Activities
Show Business (Psionomancy: Hivemind)
Combat Against Hostile Casters (Paradigm: Ectomancy)
Mystic Theory Classes (Craft: Monster)
Combat is for a later Event and because my build is pretty weak when it comes to combat, show is for the hivemind spell I wanna use with my clones and crafts, theory is for the event and the spell since I lack Acciomancy spells and I wanna fuck a Manticore's tail pussy, among other things.
>3rd Year Club Activities
The Storehouse (Phesium)
Beach Trip (Emerahl of the Deeps)
Research Assistant (Metamagic: Scribe Spell)
Storehouse for Materials, Beach Trip for event and to have a sort of mentor who can teach me a way to achieve immortality or how to extend my lifespan. Research Assistant is for an event and for the spell that will allow me to cast any spell from any school at no cost once I graduate. Since Scribe Spell is 'Metamagic:' it counts for the 4th year paradigm, the duration I can circumvent with the right structures to store the scrolls and since I'm in a school of magic I should be able to see a lot of different spells getting thrown around. If I have trouble remembering spells I've seen I can just write down the specific date and time I see a new one being cast and Recall them later on. Equip will hopefully also let me conjure any specific scroll I want so I don't have to sort through a mountain of papers or to just invoke them in more dire situations.
4th Year Club Activities
The Great Mystery (Abyssal Matter)
Resource Exploitation (Ghestal Wood)
Business Dealings (Malbogium)
Materials, I'll probably spend the entire year building and experimenting with golems.
>Faction Bonuses
Celebrants Boulevard
Synthium (Temporary?)
Staff of the Battlemage
Emerahl of the Deeps
Malbogium
Paradigm: Ectomancy (2)
Metamagic: Scribe Spell
Ghestal Wood
Craft: Monster (2)
Shapeshift: Spirit (2)
Phesium
Summon: Giant Moth (1)
Comfort Blanket
Rubedo
Abyssal Matter
I originally wanted to have all the Materials, but I ended up choosing the ones I liked most. Didn't bother with heroic spirits 'cause I don't like them, only chose one contact because I'll spend most of my time locked up in my workshop crafting things. I could probably still use Scribe Spell for free without metamage if I were to only write the scrolls inside my sanctum or choose it for Sorcerer later on.
>1st Year Events: Your First Adventure
Laboratory Accident (Nurse Golem and supply of Synthium)
My first golem and it isn't even mine, not sure if the supply of synthium unlocks the bonus.
>First Year Ball
Drunk and Disorderly (Celebrants Boulevard)
It offers food, sex and lodging, and by unlocking it with this event they're all free now, could have a second house or laboratory there.
>First Year Exams
Extra Credit
I'll combine Malbogium and Phiatite to extend my lifespan until I can find a way to become immortal. Side effects probably won't affect me much if there are any.
Since I don't get the spells I want until later I suppose I will spend the first year enchanting Items and tools for next years' crafts, making spiritual assistants, focis, setting up my workplace, training artistic skills, general studies and other less compelling stuff.
>2nd Year Events: Party Drama
The Love Potion Incident
I guess I already know how to mix potions and I have the Rubedo so I could start selling these along with the antidotes if I need money.
>Dimensional Breach
The Wild Hunt (Genie)
Whatever, lamp genies will most likely be very underpowered, but I'm not interested in Acciomancy and I can't think of some other summon from a fairytale that I actually like.
>Extending Your Studies
Magical Construction Techniques
Better golems. I'll just spend the entire year on this, though I won't yet have the most exotic materials, I'm sure the mundane ones will do fine for testing.
>3rd Year Events
A mysterious Inheritance (Comfort Blanket, Staff of the Battlemage)
It's the best option. Blanket in case I suffer some sort of trauma or spell and staff to improve my combat capabilities. There aren't many good ar