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Jumpmaking Thread Anonymous 04/16/2025 (Wed) 05:56:58 No. 74
Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. Thread rules/guidelines: 1. Productive discussion of ongoing jumpmaking efforts only. 2. No low-effort meme requests or OC begging; anything that isn't in direct response to a jumpmaker asking for feedback (or a relevant post in a reply chain tied to such a thing) is off-topic. 3. If you're an active or aspiring jumpmaker, post anything you want feedback on, whether it's WIPs, individual options, updates, etc. 4. The attached files are not mandatory methods of jumpmaking, but they do demonstrate a few different approaches that may be of interest to you. 5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Rules are subject to change based on the needs of the community, but these feel like a good set of guidelines to start off with. BO Edit: More resources at >>165
Edited last time by 9anon on 04/17/2025 (Thu) 02:44:32.
>>623 I've never actually played any randomizers, so I don't think I can be of much help. Something to make monstergirls and suchlike by fusing characters with local fauna/other characters at the start of a new Jump, like in your image there, their would tempt me if that fits.
>>626 …man, I’m happy to write a perk that turns all the pokemon into cute girls if you’re willing to put up with the drawbacks I’ve posted in order to pay for it. It won’t help you at ALL, but as long as you want it enough to suffer from it then fine I guess?
>>631 The path of horny often requires sacrifice...
>>632 >100 cp - Excellent Memory >With everthing you ever knew about Pokemong being mutilated like this, it will probably be pretty hard to keep things straight. So I'd like to offer you this to help out with that. Simply put, you have a good memory for things in general and are especially good at directions. Left at the Pokemon Center, through the third door in Meteor falls, through the left door to Goldenrod Radio, up the stairs in the Route 11/12 Gate, walk down from the Viridian Forest Gate down to Pallet Town and enter Oaks Lab... and that's the nearest Pokemon Center. It sounds complex, but all things considered its not that bad. Well, no, it's kind of a mess, but at least its a mess you have an easy time memorizing. >100 cp - Fun From A Stone >With all of the things that can potentially go wrong or even be wrong, it can seem pretty difficult to get much of anything done. Imagine walking through your first door into a cave, hopping a one way ledge, and then discovering you're now trapped in victory road. Yeah. That would be pretty unpleasant. Maybe even enough to make you ragequit. Well, thankfully you're made of sterner stuff than that. You can take massive losses in stride, and maybe even think that the absurdity of what you've just died from to be fairly funny. It's an interesting mix between highly stubborn and able to just go with the flow, and I hope it helps. >200 cp - Pokefan >So, you've played Pokemon before right? I'd hate to think of what it would be like to just throw someone into this mess and they have no idea what a Pokemon is or what's going on. That would just be mean. So even if you didn't have any experience with this world beforehand, I'm going to go ahead and give that to you. A game or three played through, some time spent watching challenge videos on the internet, maybe a couple of times that you got sucked into going on a wiki walk. You're not a hardcore fan of the series, but you should know enough to get by well enough. >200 cp - A Good Feeling >Walking face first into a high level area that you can't back out of is pretty unlucky. Kinda funny, but not actually useful. Thankfully that sort of thing is fairly rare, at least for you. At the end of the day you don't need to be smart or strong to win this game. They'll help some, sure, but the way things math out, you could genuinely walk through every door in the three regions before finding everything you need to win. Which would suck, but is possible. Luckily for you, you're the one thing that can prevent that - you're lucky. You've got a vague sense that can be used to tell whether something is a good idea or not for your current goals. It's nothing so useful as a compass or a map, but it should help out. >400 cp - Horny Nutjob >Fair warning up front and out of the way first thing - this won't help you at all. It is in fact nothing but a drain on your resources. All of the Pokemon are now cute girls. You can choose how precisely this manifests, whether they're all just vaguely humanoid while still being animalistic, proper monstergirls, or just look like regular people in cute outfits that may or may not actually be part of their skin. And if all of them are cute girls or this is equal opportunity for girls who want cute pokeboys. You can make this choice again at the start of each jump for how it will effect the local monster population, if there is one and if you want them to fall under the effects of this. Hope this was worth it to you. This last one is for you.
>>383 Posting some more, since I didn't get the chance to last night.
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>>634 >100 cp - Just A Game >By my default assumption, you're going to wake up in Pallet Town, be given a Pokemon and have to deliver a parcel for Professor Oak, and then everything is going to go wrong. As in, you will be physically present within the world of Pokemon. Likely in a somewhat game-ified version of the world to account for the various logic - and lack of it - that would be needed to make this challenge actually challenging. But if you'd rather not run around like a chicken with your head cut off looking for the first Gym Leader, you can instead opt to actually play the randomizer this is based on. You'll still have to deal with all of the challenges and drawbacks you took, but at the very least playing a game is simpler than traversing three nations. >200 cp - Warp Home >During your time here, you may get stuck in places you'd really rather not be. Or maybe you'll just get straight up lost. If your memory is even slightly faulty there's good odds you could end up somewhere totally unintended. Well, I have at least part of a solution for you. From here on out, you can now teleport back to your home, which as of right now is assumed to be in Pallet Town. If nothing else, being able to consistently get your bearings with this should help out immensely. Also, I assume your mom will be happy for you to visit her. Most Pokemon protagonists don't do that, you know. >400 cp - From Crystal To Dust >Something I haven't touched on as of yet is the fact that there is some variance in the three regions. Specifically, this is a mix up of Emerald, Fire Red, and Crystal Dust. Not Crystal. Additionally, Kanto is only present once, not twice as should be implied by the presence of a Johto game. Depending on your perspective, this is either a feature or a bug, and it is something you now have control over. Would you rather play Fire Red, Gold, and Ruby? Or Leaf Green, Silver, and Emerald? Where possible, you now have the option of choosing which version of a specific worlds canon you will be ending up in. Given the presence of a fan made remake in that mix, this has the potential to include outright non-canon variations of those worlds. For now, though, it's mostly a matter of version differences and which legendary you would prefer to try and catch. >600 cp - Hard Reset >What, is being able to warp back to your home not enough for you? ...Well, I suppose it makes sense. Certain choices could screw you over if you aren't careful, so even with that power you could still end up in a dead end. If that's the case, then you might be interested in this. Before, the only real way to fail the gauntlet is to give up. Even if it's unwinnable, as long as you keep pushing it won't just randomly end. You probably won't win, but that's a you thing. Or, you could buy some extra lives. In the event that you do somehow end up in an unwinnable situation you can now hard reset the entire gauntlet. You'll still be stuck with your choices and build, but your progress, and all the randomizations, will be reset. Hopefully that's enough to give you a fighting chance. >600 cp - No Such Thing As Random >In a computer, random numbers don't really exist. In pokemon especially - everything you see that you think is random is instead a series of numbers listed in sequence. Mind you, there are over four billion options on the low end, but if you were to, say, flip coins four billion and change times, you would eventually notice a repeating loop. Every time the game calls for another randomization, be it the move a Pokemon chooses, whether it hits, the damage it does, whether a side effect occurs, or what it's nature, ability, and stats look like. Which is to say quite a few calls can be made in a very short period of time. That said, you are now a mathematical genius. Now that you know the world is running on a loop, if you're here for long enough, you should be able to start predicting, or even manipulating it. And I think that's the perks done. I'd like a third 400/600, but I have no ideas for that. Now I just need a second 600 cp item and I should be mostly lined up.
Was discussing this with someone else, capstone perk where you can doom people to the hell that is this gauntlet, yes or no? Alternatively, just force them to deal with drawbacks you've taken previously? It would be nice to have a perk like that from a jump other than the scat jump, but that's a bit far off the point for me
>>760 Sounds pretty neat, probably should lock it to only one drawback you have taken, you can swap at will. Unless you don't really care about balance for that perk, anyway.
>>768 Okay, so apparently the "Spoiler All" button doesn't work on text, or spoilers from my text don't show.
>>768 It's a bit of a perspective thing. 'doom them to deal with the gauntlet' has the potential to be a dozen drawbacks, plus a smidge more for throwing them into the gauntlet itself. By comparison, making someone deal with four or five drawbacks doesn't sound so bad. With the limit being you must have taken that drawback yourself, that seems fair-ish to me.
>>771 If you wanted to make that hell perk a little less meta, you could just randomize THEIR doors instead. Open the closet to Kim Jong Un' s office.
>>773 Now that is an amusing alternative.
>>622 >Works fine. I don't know the setting enough to give much feedback, but as far as I can tell what you've got so far looks good. Well, that's good to know. Thanks for the appraisal nonetheless. Back to the Stellaris update mines it is for me, I think. Lest there's someone willing to give me suggestions for: The Poppy War, Fourth Wing, Bladed Fury, Project Nimbus and Banner of The Maid.
>>881 The Poppy War Poppies
>>885 There will be perks, items and drawbacks for the cultivation, harvesting, smuggling, distribution and selling of opium, alongside usage of it for your shamanic abilities, yes.
Might as well toss my WIP on the pile. I haven't touched this in a while, but since I have the game downloaded I've been playing that alittle bit and chipping away at this when inspiration strikes.
>>1006 Sweet! I've been wanting a better Brutal Legend Jump! Make sure you offer us a super metal hotrod.
>>1024 That will definitely be on the list of items. Honestly I was TENTATIVELY thinking of putting together some sort of vehicle customizer, but I've never really done any sort of customization table before so I'm gonna want to consult with more senior jumpmakers about "how the fuck do I do thing" before I attempt it.
>>1006 >Nyanko-Anon!!OxrGEvoGaQo Oh the irony of this. >in future jumps it’d take at least a couple thousand fans for a single revival. So like, are the fans sacrificed up to the gods of metal, or do you just need to a progressively increasing amount of more fans at your concerts. Not much else to comment on so far, as I'm not too familiar with Brutal Legend and it looks pretty good otherwise.
>>1025 > I was TENTATIVELY thinking of putting together some sort of vehicle customizer That would be AWESOME! But I 100% get it if it turns out to be too much work to actually do. If Red shows up I'd try asking her, she's made some of the best customizer tables in Jumpchain IMHO.
>>1029 >So like, are the fans sacrificed up to the gods of metal, or do you just need to a progressively increasing amount of more fans at your concerts. Mostly the former. Fans in-game are basically just sorta...like, ghosts that shoot up from geisers in the ground, and you spend them like an energy resource to summon up new units. Think of them like a resource node in an RTS; capture the node, let the resources build up, spend them to get more stuff or upgrade your units, defend your node from enemy capture. >Wait, Brutal Legend is an RTS? Yes, yes it is.
>>1032 Ah, makes sense then. I did in fact notice the drawback of the name: >Wait A Sec, It’s An RTS? I vaguely feel like it ought to be changed up a tad, but I don't really have actionable feedback on it so, I left it that.
>>1035 A lot of things in the WIP are extremely tentative. You can tell because it's not even halfway filled out in terms of skeleton and the version number isn't even past 0.2. And that's not even mentioning that I'm still in the process of playing the game to familiarize myself with it (and also enjoy what I can only describe as Jack Black's most awesome heavy metal fever dreams).
>>1037 Fair's fair in that regard then. Have fun replaying the game and good luck with the jump.
>>1044 Interesting to learn, but probably better shared in the general thread?
>>235 >100 cp - Prima Game Guide >Alright, now I know what you’re going to say - this seems useless. And, to an extent, it is. After all, what’s the point in buying a map when all the roads lead to different places than what they say they do? Well, there’s more in these books than just maps, because you now have official guidebooks to the first three regions. Strictly speaking Crystal Dust doesn’t have one as it isn’t official in the first place, so instead that one is just an annotated copy of Crystal's book. Item locations, Pokemon appearance rates and just where they appear, daily or weekly events, and various other things can be found within their pages. A great resource for those who don’t have the games memorized… and who didn’t take the drawbacks that would invalidate this information. Maybe if you meet Lorelei, you can get her to sign them? >100 cp - Basic Item Kit >Your ability to get your hands on various items isn’t entirely gone, though it may be severely impaired depending on certain choices. To that end, I’d like to hand you a small starter kit of sorts. Five pokedolls, five escape ropes, and five revives. It probably sounds like a bit much, but honestly given the situations you can potentially end up in, this is the bare minimum for a go-bag to get yourself out of the trouble you inevitably find yourself in. And, because it does represent getting you out of trouble, you will get a new set of them every other month. Not the fastest, but if you need more than that… Well, just these wouldn’t be enough in that case. >100 cp - Comfy Bed >So, on a Pokemon journey, the chances of a trainer going back home at basically any point is just about zero, or so low as to not be worth mentioning. It’s so very rarely worth it to do so after all. With that said, you may desire to go back there just to not have to deal with all this madness for a short while. And while you’re home, you’ll be sleeping in your bed instead of just wherever or in the back of a Pokemon center. So I’m gonna make it a stupidly comfy bed that you can’t have nightmares while sleeping in. It also has a mild healing effect that causes your Pokemon team to be restored whenever you sleep in it. Does that make the most sense? No, but it does so anyways. >200 cp - This Game >What’s that? You somehow haven’t had enough of the local nonsense and want to take it with you after you leave? Well alright then, I can oblige. This is a setup to play the gauntlet as an actual game, potentially with up to all nine regions and several fanmade regions thrown into the mix, with options for every drawback listed above in the settings menu and a few others besides. Such as whether or not the various regional gimmicks exist and are functional outside of their default region. For the sake of simplicity, there’s a slight downgrade and all of this is presented in a pseudo-gba format, but the option to play it in newer game engines and art styles does exist. >200 cp - Your Pokedex >So, you’ve been to another Pokemon jump before, right? Most people don’t start delving into this kind of thing until they’ve played the original at least ten or twenty times and the predictability of it all is just starting to get boring. If you haven’t, then this might be useless for you. But if you have… For starters, you’ll receive a Pokedex with accurate information on the local species, including any randomizations they’ve been through, for any Pokemon you’ve caught previously. Secondly? You can have up to six of those Pokemon as your team for the Gauntlet. They’ll be reset down to the level you met them at, and will lack any perks or other alterations much like how your own powers are currently missing, but being able to pick and choose your team should be worthwhile. If you haven’t been to any other Pokemon jump, you may instead assemble a team from gift Pokemon, such as the three starters you have access to and any other Pokemon that would normally be handed out for free. >200 cp - Three Moms And One Dad >So, a weird little thing. Because the three games are being squished together into one, you’re technically the protagonist of all three. Which means not only do you live in Pallet Town with your mom, you also live in New Bark town with your mom. And in Littleroot Town with your mom. Are you noticing a trend yet? In any event, congratulations, you now have three houses in three different regions. Possibly three moms as well. Don’t question how that works, they love you anyways. As for their practical use, any form of rest and recuperation you do here is enhanced to be much more effective, such as the use of the Comfy Bed. One of them will also send you a small handful of berries on a regular basis, which could be useful. Anybody want to suggest some 600 cp worthy items for this thing? I'm still missing one of those, and honestly I'm not feeling too good about my existing one either rn.
>>644 >This jump is built upon Scenarios. As such, for your 10 years, your powers, one-ups, Warehouse, items and perks will be sealed or restrained until such a time as you leave this jump, with the exclusion of whatever Body Mod you had. To make your start a little easier, you are given 1000 CP to start with. >*Due to its very nature and the rulings inherent to it, this jump is *not* built around the assumption that you may take it as a first jump. This is not a Gauntlet, this is not a setting where you will be handheld or given Perks to wipe your ass or to use the setting to wipe your ass instead. This jump assumes that you are willing to take what is essentially an ultra-hard challenge mode without the usual safety blankets afforded to you by the Chain; more than that, it assumes that you are willing to engage with these imposed limitations with an understanding of what that may entail based on where you are in your chain and are secure in the belief that you can survive with your usual set of powers locked away. If you are uncomfortable with any of the above, the idea of a jump where there are very real consequences for doing stupid shit or making mistakes with little room to course-correct or you do not think you are capable of survival without your usual arsenal of perks and items, then this is not a jump for you. Ignore it and use literally any other jump. It's amazing that you always have to do some super speshul "b-but my jump should break all the rules of Jumpchain" shit almost every time you post. Fortunately for you, a lot of the opposition you received in the previous community probably WAS shitposting, but God is this an obnoxious habit of yours.
>>1307 Quite literally the only reason I bothered posting these jumps here is because I felt I could because it's less likely for people to throw a shitfit even if I otherwise had no intention of getting the on the drive. These jumps in specific are meant purely for my entertainment and personal use, and I made it clear I had no desire to share them in the 4chan thread. If my honesty is still too much for you, then you can take your bitching about how I do things for my personal entertainment and blow it out your ass. Two jumps out of the nearly 20 WIPs I have doing some shit that I feel works better for them specifically may piss you off, but that's not my problem.
>>1310 I'm not going to break down your door or anything. But we've had standardized rules since the Quicksilver era for a reason. Jumpchain is not only a community, but a FORMAT of CYOAs. You're allowed to make whatever you want, but no one else would just randomly make something that is neither a jump nor a gauntlet, save for the ancient shitposter and plagiarist known as BabylonAnon. You are PERMITTED. You CAN, though perhaps not SHOULD.
Updated Enigma of Fear. Finished the 300 CP perks for the Cult of Fear and started on the Items. I've tied the Cursed Object(s) to a specific Scenario but I'm ambivalent to my current ideas and they could change depending on how I'm feeling or if I get different suggestions down the line. >>1314 Good to know. Don't really care because, again, these are for me and aren't going to get posted in the 4chan thread ever - but good to know. If you care about Quicksilver's rules or stuff from his era so much that you only bring them up in very specific contexts and nowhere else, then go find and tell him what a great job you're doing. I'm sure he'll appreciate it. If that's all and you don't have anything actually constructive to say, then I'll stop here because thread rule #1 is pretty clear on the basic decorum here.
>>1316 >so much that you only bring them up in very specific contexts and nowhere else I bring them up whenever they're relevant, though. Like when people talk about stacking dozens of appearance perks, I bring up Diminishing Returns. When people talk about changing jump duration and follower recruitment options, I bring up how he used 500-year long jumps and armies following you as absurd hypotheticals. I've brought up how he thought absolute immortality shouldn't be allowed and how people should be allowed to lose Jumpchain. I frequently remind people of the entertainment clause. I point out that he believed a Naruto jump shouldn't allow you to be as strong as the Konoha 11. Don't make assumptions.
>>1316 >>1319 Anyway, I'll agree to table the conversation to avoid any further drama.
Alright, this is more or less done. I'd like a second capstone item, and quite frankly to have triple lines for both perks and items, but I have more things to buy than I have drawbacks so I'm going to call that good enough. If you're going to jump this, I suggest actually trying to play the randomizer, its fun.
>>1339 I'd suggest posting finished jumps in the main thread, too.
>>1339 I'm not much of a gauntlet guy but thanks for the jump.


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