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Welcome to the bunker! NSFW posting is allowed, but mind rule 4. Don't be afraid to make full use of having a whole board. Don't be afraid to use the report function on posts that you think break the rules. =Current Board Settings= Total Thread Limit: 450 (Default) Hourly Thread Limit: 10 Bump Limit: 900(?) (Default) Thread IDs: Off Captcha: Off

Jumpmaking Thread Anonymous 04/16/2025 (Wed) 05:56:58 No. 74
Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. Thread rules/guidelines: 1. Productive discussion of ongoing jumpmaking efforts only. 2. No low-effort meme requests or OC begging; anything that isn't in direct response to a jumpmaker asking for feedback (or a relevant post in a reply chain tied to such a thing) is off-topic. 3. If you're an active or aspiring jumpmaker, post anything you want feedback on, whether it's WIPs, individual options, updates, etc. 4. The attached files are not mandatory methods of jumpmaking, but they do demonstrate a few different approaches that may be of interest to you. 5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Rules are subject to change based on the needs of the community, but these feel like a good set of guidelines to start off with. BO Edit: More resources at >>165
Edited last time by 9anon on 04/17/2025 (Thu) 02:44:32.
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>>74 >BLADE jumpmaking guide ...I should finish that. Or at least write a few more things to go in it. In other news, how would you guys feel about a pokemon randomizer gauntlet of some kind? I've stumbled across a specific 'game' where Crystal, Emerald, and Fire Red all get smashed together into one game with the doors randomized and I kind of want to do something with that.
>>84 Is this going to be for that specific "game" or some kind of Generic Pokemon Randomizer Gauntlet? Given who this is, I'm going to assume the former, but it won't hurt to have more information.
>>84 That seems oddly specific, but I'm curious how you would go about it.
>>85 I want to say for that specific game, but I'm open to making it a more general thing and having a drawback that just straight up dumps two or more regions into the chaos.
>>95 >but I'm open to making it a more general thing >Generic Pokemon Rando >BLADE is making a Generic This is unprecedented.
Hello. I'm planning on a Star Wars Rebels jump release for May the 4th, which is just about done. I'm considering making one or two smaller Star Wars jumps to release alongside it, since I still want to be jumpmaking but I'm not ready to move on to my next bigger project. If you want to suggest Star Wars jumps that are relatively short and easy to make, I'm not promising I will take them up, but you are more likely to get my attention now than at other times.
>>104 ...You know what, this is actually an excellent argument for me not to do that. >>86 For drawbacks? Very similarly to the rando drawbacks in link to the past. Not quite sure for perks, probably lots of things to help you deal with the chaos.
>>108 >>108 Angry birds star wars?
>>111 Hey BLADE, mind spreading word about this bunker on Discord so Shard and other regulars can visit?
>>113 Not likely, but thanks for the suggestion anyway.
>>108 One of the LEGO Star Wars games/collections?
>>118 I'm not sure the best way to go about it, but I'll put it on the consideration list.
>>108 Tbh, all the Star Wars content I want jumps for has jumps already. Battlefront II, KOTOR, OT.... A KOTOR dupe would be nice, but I doubt you'd consider it a small project. I don't think we ever got a "proper" prequel jump (albeit it's technically covered by Clone Wars).
>>125 I don't think a prequel jump is likely from me right now, but I'm curious how people think that should be handled. Just an TPM jump to add on to the existing jump, a TPM + AotC/RotS set up since there is more than a ten year gap between them, or all in one?
>>127 I think one for TPM and one for AotC/RotS would make the most sense. Though that reminds me, the PS2 adaptation of RotS had enough "OC"/EU elements that it IMO diverged significantly enough from the movie to warrant its own jump, so it could work as one of your "short" candidates maybe.
>>128 I'll put it on the list to look at.
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(1.31 MB 1455x7915 SB Jumpmaking Guide.png)

Found some more "Guides to Jumpmaking" on SB. Take them or leave them. Though kayne at least was a /tg/ jumpmaker, iirc.
I've got three perklines left to fluff in Assassination Classroom. It'll probably be done tomorrow. Not really sure how the approval process should work. Only a small fraction of the /jc/ community knows about the bunker. Think I should just wait until 4chan comes back (or we get confirmation that it isn't coming back) to try and put it on the drive?
>>232 I'd say just go for it, honestly.
>Doors are fucked (mandatory) >+Doors aren't two directional, turning around sends you somewhere else >+Doors change every time you beat a boss fight >++Doors aren't guarenteed to be winable >Wild pokemon are shuffled around >+Pokemon have different movesets and abilities, or typing >Trainer pokemon a shuffled around >+Gym leaders/etc are of a random type >Tms, hms, and move tutors are randomized >Items found on the ground or items in shops are randomized >Gift pokemon and trades are randomized (including your starters) >Adds another region into the mix Am I missing any potential wackiness from this list?
>>232 It better have cute traps or I won't approve of it! Jokes aside, I'd post it here and wait for a week or so before trying to put it on the Drive if 4chan isn't back by then. >>235 Random MissingNos in tall grass?
>>232 Realistically, no jump ever gets rejected on /tg/ unless it's full of redditshit. So if you can restrain yourself and avoid making a Supermarket jump, you should be fine.
>>235 Have you thought about making it lewd. Because there's a lot more you could do with it if so.
>>237 Eh. I never played the games at the time that was hype, so I don't have any special attachment to that. >>242 In theory you could use the 'add another region' option to add one of the oc regions such as the Midara region from Pokemon Ecchi, or maybe not!arica from Blacked, or of course the Futa region from the Pokemon Futa jump. Outside of those, not really. What did you have in mind?
>>247 There's a lot of shit you could do. Random lewd traps. Random humanized/anthrofied Pokemon, random lewd rewards/penalties, etc.
>>232 >Think I should just wait until 4chan comes back There is nothing to suggest that 4chan will come back or that /tg/ won't be pruned since the site needs a complete overhaul or they will just be hit again. Even with a complete overhaul it is likely they will be taken down. The dox also doesn't help matters.
>>250 Traps could work in a mystery dungeon type thing, but this is supposed to be just the mainline games. Penalties and rewards has potential as a normal drawback, though.
>>235 >Doors aren't guarenteed to be winable So what exactly would the fix be for that? Teleportation?
>>253 Stop dooming, jesus. As the April Fool's event proved /tg/ is in the upper 50% of active boards.
>>272 In the context of the gauntlet? There may not be one, that’s the point of it. People and places can be totally inaccessible, or can trap you somewhere if you aren’t prepared. Death warping, escape ropes, and of course fly can help get you out of places, but that relies on you having them.
Man, my motivation really took a nosedive since 4chan went down. It's not just a matter of attention, since I could probably go to Reddit and SB to get about as many eyes on my Jumps, if not more. I'm working on my 99th Jump, and just last week I felt like I had it in me to make 200 Jumps before I retired. Now I'm questioning if I even have enough motivation for one more Jump. I'm someone who naturally doesn't deal well with sudden changes, so I'm really hoping this is just a temporary funk.
>>372 I felt somewhat similar at first, Gene. But it probably impacted me less in my case purely because I already had several alternatives in the event the site went down or when the mods were being powertripping faggots so it hasn't been much of a change.
And since this is a thread for posting WIPs, I may as well post some of mine. I'll even throw in some of the ones I had no intention of posting on /tg/ for a variety of reasons.
>>383 Nice! I'm a bit sad there's no 7th Prince WIP in the bunch, that was one you were making right? or is that just my senility talking again? but I'll look forward to giving these more of a read soon.
>>392 I have been re-reading 7th Prince actually - both because I love the series, prep for the jump, and because season 2 is coming. Or at least, I was until 4chan blew up.
>>401 Well I hope you still do make it at some point. With luck 4chan will be back soon, but if I'm being honest, I've probably already posted almost as much here as I did in /jc/ this year so far. This bunker is comfy and has a sane mod. If I knew that some more of my favorite jumpmakers like Red would find this place, I think I'd almost prefer we stay here.
>>235 >+0cp - Doors (Mandatory) >One of the fundamental premises of this particular challenge is that all of the doors in the Kanto, Johto, and Hoenn regions have been mixed up. You could walk out the front door of your house and end up in a volcano. You could walk out the back door and be underwater. If you jumped out the window, you might find yourself in a nearby Pokemart. Or facing down the Champion, who is likely very surprised to see someone with no badges in their domain. By default this only applies to the standard set of doors and occasional teleporter that you might find in a Pokemon game, but if you specifically want crawling out the window to be an option then those can be included in this. >+100 cp - And Doors And Doors >But, we can make things worse. See, those doors? They may be random, but they’re fixed. They don't change. If you walk through one and find yourself somewhere you don’t want to be, 90% of the time you can backtrack. Well, if you want to suffer a bit more, we can change that. You have two options, and can take this twice if you wish. The first is that the doors are not equivalent - walking out the front door of your house may leave you in a volcano, but turning around and walking back through that same door won’t take you back home. Instead, you may end up in the Battle Frontier. Secondly, the doors may change. Every time you beat a major battle such as a Gym Leader, E4 member, the Admin or Leader of a villainous team, or of course the Champion, the doors will shuffle themselves and you’ll need to reset your mental map. >+200 cp - And Doors And Doors And Doors >Throughout all of this, there is a fundamental assumption that has been in play. The randomization of the doors is not malicious. There is a clear path forward, you simply don’t know what it is and have functionally no hints as to what it might be other than to stumble forwards blindly. This is no longer true. The connections between the doors are truly random, and may be unsolvable. Closed loops will menace you, and esoteric means such as one way doors and cutscene warps will be a constant problem as well as your only salvation.
>>235 >+100 cp - Wild Pokemon >The Pokemon available to you are now mixed up as well. You may find Pokemon from the desert area of Hoenn inside Johto’s national park, several Pokemon that are only available while diving in the middle of Viridian Forest, and perhaps a patch of tall grass in Kanto filled with nothing but Feebas. Their relative level of power is the only thing that won’t be random, as it will be appropriate for the area you find them in - though, the order in which you reach those areas means it might as well be. >+100 cp / +300 cp - Delta Pokemon >In addition to where you find them, you’ll find that the typing of those Pokemon have also been shuffled around, which may or may not result in some very strange combinations. For +100 cp, these typings will be consistent and repeatable - while a Zigzagoon might be Fighting type and evolve into Linoone, a Water/Grass type, all Zigzagoons and Linoones will be that will. For +300 cp every individual instance of the Pokemon that you catch and fight will be randomized as well. You could have a team of six copies of the same Pokemon and have no type overlaps. >+100 cp / +300 cp - Wild Fakemon >But we can do better than just that. On top of where you find them being a complete toss up, the moves and abilities those Pokemon have access to are also dependent upon a roll of the dice. For +100 cp, take their entire list of moves they learn through level up, egg moves, tms and hms, and shuffle them all up. Enjoy trying to make a decent setup from whatever comes out. For 300 cp, do this for every individual instance of that Pokemon you catch. Or, if you prefer, you can instead simply put every move ever into the bag and hope something good comes out. In any of those cases, abilities are already that way. You can’t really be random with only three or four options, after all.
>>235 >+100 cp / +200 cp - Trainers >Turns out you’re not the only one struggling to put together a decent team these days - while most trainers have a tendency to have at least one or two Pokemon from the nearby routes, it isn’t a hard rule - and now, it isn’t a rule in any sense of the word. While mandatory battles that would block your progression will be ‘fair-ish’ with this, expect any kind of optional battle to be batshit insane, such as Youngster Joey and his top percentage of Mewtwos. That said, Gym Leaders and such will still have Pokemon that are mostly of their correct type. If you took both Delta Pokemon and Wild Fakemon, this drawback is worth +200 simply because of the sheer level of chaos it causes you to have to deal with. >+100 cp - Gym Leaders >So, remember what I just said about Gym Leaders at least having Pokemon of their type? Well, that’s not true anymore. They’ll still have Pokemon who are consistently of a type, just not the one you’d probably expect. Stop me if you’ve heard this one - there’s this guy in Hoenn named Wattson. He runs a power plant. Uses electric fences in his Gym. He’s the grass type Gym Leader. You get the idea, right? This also applies to Team Aqua and Magma, who will primarily use Pokemon of a new type, as well as Elite Four members. And also Champions, but not all of them have a dedicated type to begin with. Those ones will probably be especially painful. And that's these about half done.
>>417 I'm mostly only hoping 4chan comes back because so many of my usual threads and haunts are gonna be permanently gone or massively crippled otherwise. /jc/ is lucky that it's so diffused and naturally spread out that multiple alternatives exist that can link back to each other to funnel people to one spot. Plenty of my other favored generals don't have this luxury.
>>437 Same. There'a a lot of niche hobby stuff that I don't think I would be able to find anywhere else besides 4chan to talk about. But for Jumpchain specifically this bunker is pretty great so far.
>>435 Looking good to me, Blade. Those Door drawbacks look particularly fun.
>>417 Ngl, I am probably enjoying myself here far more than I ever had on /tg/. It's amazing what a different it makes when all the people here act like they actually want to be here.
>>456 My trip keeps swapping back and forth. Gonna try to stick to this one.
>>372 I feel like you really need to find a source of motivation that's more consistent and not dependent on your environment. Like sure, this is a hobby and it's fine if you decide to stop one day, but the way you present it, it's like you want to keep making jumps, but only when that specific community is there for you. Even though 4chan will definitely be back, it's still not that great to tie all of your motivation to it like that.
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>>455 Honestly, just watching a playthrough of this thing is pretty entertaining. You just end up everywhere. Anyways, six drawbacks left and then I should probably start looking into what kind of perks I'm actually going to put in this thing.
>>459 To be fair, I do have a track record for confusing "I'm in a bit of a weird mood right now and will probably be fine in the morning" with "I have experienced a profound revolution that will shape my perspective for years to come". It's possible I'm jumping to conclusions and all I really need is a day or two to adjust. I'm also thinking of working more on my Chain, that usually helps me get the juices flowing. Anyway, it's getting late, which is making it even harder to think clearly, so I'm gonna head off for now.
>>462 Huh, does anyone else get to see deleted posts by clicking on them? It's certainly an interesting feature.
>>472 Okay, nevermind, now it's gone. Apparently they only stay active if you don't reload the page.
Alright, I might as well check to see if this works.
>>235 >+100 cp - Item Placement >You will find that the locations of items are now included in the chaotic mess that is this world. This included both items that can be found out and about in the wild, purchased from shops, or gifted to you. A Pokemart may sell rare candies, and Gym Leaders may hand out repels after you defeat them. And wild Pokemon who occasionally hold a berry as you catch them will instead be holding… A Pokeball. If you head by one of the Game Corners - if you can FIND one of the Game Corners - you may see them offering Charmander, Totodile, and Treecko for game coins… and then not actually selling those coins. Those are actually at the Pokemart, but they’re one of those things they only sell after you have three badges. >+100 cp - Fake Items >There are certain Pokemon that highly resemble a Pokeball. Most of the time, their presence is fairly rare. Voltorb is only found within electrical plants, both in Kanto and in Hoenn. Foongus also exists, but isn’t your problem unless you take a specific other drawback. In any event, you’ll be finding Voltorbs quite a bit more often, as they have been included in the randomization of items that can be found laying around on the ground. Any item you might see hidden behind a small tree now has good odds to be replaced by a potential battle. Good luck figuring out which is which before actually trying to grab it though. >+100 cp - Twice Crowned >By default, the gauntlet is considered finished when you defeat eight Gym Leaders, four members of the Elite Four, and a Champion. These don’t need to be from the same region. You could beat three leaders from each region, the Elite Four from Kanto, and then fight Lance again as the Johto Champion and that would be fine. However, we can make things worse for you. Each time you take this drawback increases the requirements. Eight, four, and one becomes sixteen, eight, and two. Or even twenty four, twelve, and three - which is to say, all of the major battles available in the three regions. Strictly speaking, you may only take this twice, as there are only three regions. With that said, there is another option that can change that. >+100 cp / +200 - Gotta Catch Them All >And then we have the other main goal of playing a game of Pokemon. Not only do you have to do the above listed things, but you also have to actually complete the Pokedex. Depending on how things have been going for you, this will either be fairly easy or nearly impossible. Then again, there are always one or two Pokemon in each game that are a right and proper pain in the ass to get your hands on, so I suppose that’s no different now. If Four Region Randomizer is taken twice or more, this becomes worth +200 cp simply because of all the extra work you’ll have to do. >+200 cp - Four Region Randomizer >While three is the default number due to how the game this is based on was originally made, it doesn’t need to stay that way. You may not be satisfied with just three regions. If you’re willing to make things ever bigger and more confusing, then we can just sort of… keep going. Sinnoh, Unova, Kalos, Alola, Galar, and Paldea. Each time you take this, the next game is thrown into the mix. Fair warning, this is going to get very big very fast. If you take this all the way to Paldea, then you’ll find that game has the least warps due to the shift towards open world exploration. Which should make things mildly easier. >+100 cp - Not Canon But Cool >…Look. You’re playing nine pokemon games at the same time, and you still want more? You are an absolute glutton for punishment. But sure. With this option you can start throwing Pokemon Fangames into the mix. Want to screw around in the Tandor region? Or maybe Torren, or Reborn? Or hell, what about Midara? If you want to suffer that badly then far be it for me to stop you. As long as there’s a normal pokemon league present, then that’s good enough for me. >+100 cp - Gift Pokemon >Even if you make it so that the locations, natures, and moves of the wild Pokemon are random, there still exists a way to get specific mon. After all, you were handed one of them right at the start - fire, water, or grass. Sound familiar? With this, however, that is no longer true. Any Pokemon you might find or be given in any way other than battle will be shuffled away as though subject to the base levels of Delta Pokemon and Wild Fakemon. Or worse, if you took those higher levels. Admittedly that might not matter, as you’re usually unlikely to get more than one of those gifted Pokemon, but with the randomization it does need to be said. >+100 cp - Manual Moves >Once more I rip away a potential bastion of sanity from you. Hidden Machines, Technical Machines, and the various Move Tutors are now switched around. Strictly speaking there are still three whole sets for you to choose from, a fairly large number, but the actual moves that are held within them… Yeah, no. Enjoy being handed a Technical Machine for Softboiled, a move that is only teachable to one single Pokemon line. Hopefully the rest of the ones you stumble across are more useful. Or you could always take the drawback that scrambles the kind of moves pokemon can learn. And the remainder of the drawbacks for this. Accounting for the drawbacks that can be taken multiple times, there is 4000 cp worth of drawbacks here. So I'm gonna need to write at least that much worth of perks and items. Preferably more. Fun.
>>577 Works fine. I don't know the setting enough to give much feedback, but as far as I can tell what you've got so far looks good. >>616 You'll have to try and come up with a lot of high cost options to make up for it I guess.
>>622 Feel free to make some suggestions, I get the feeling I’m going to need some extra ideas for this.
>>623 I've never actually played any randomizers, so I don't think I can be of much help. Something to make monstergirls and suchlike by fusing characters with local fauna/other characters at the start of a new Jump, like in your image there, their would tempt me if that fits.
>>626 …man, I’m happy to write a perk that turns all the pokemon into cute girls if you’re willing to put up with the drawbacks I’ve posted in order to pay for it. It won’t help you at ALL, but as long as you want it enough to suffer from it then fine I guess?
>>631 The path of horny often requires sacrifice...
>>632 >100 cp - Excellent Memory >With everthing you ever knew about Pokemong being mutilated like this, it will probably be pretty hard to keep things straight. So I'd like to offer you this to help out with that. Simply put, you have a good memory for things in general and are especially good at directions. Left at the Pokemon Center, through the third door in Meteor falls, through the left door to Goldenrod Radio, up the stairs in the Route 11/12 Gate, walk down from the Viridian Forest Gate down to Pallet Town and enter Oaks Lab... and that's the nearest Pokemon Center. It sounds complex, but all things considered its not that bad. Well, no, it's kind of a mess, but at least its a mess you have an easy time memorizing. >100 cp - Fun From A Stone >With all of the things that can potentially go wrong or even be wrong, it can seem pretty difficult to get much of anything done. Imagine walking through your first door into a cave, hopping a one way ledge, and then discovering you're now trapped in victory road. Yeah. That would be pretty unpleasant. Maybe even enough to make you ragequit. Well, thankfully you're made of sterner stuff than that. You can take massive losses in stride, and maybe even think that the absurdity of what you've just died from to be fairly funny. It's an interesting mix between highly stubborn and able to just go with the flow, and I hope it helps. >200 cp - Pokefan >So, you've played Pokemon before right? I'd hate to think of what it would be like to just throw someone into this mess and they have no idea what a Pokemon is or what's going on. That would just be mean. So even if you didn't have any experience with this world beforehand, I'm going to go ahead and give that to you. A game or three played through, some time spent watching challenge videos on the internet, maybe a couple of times that you got sucked into going on a wiki walk. You're not a hardcore fan of the series, but you should know enough to get by well enough. >200 cp - A Good Feeling >Walking face first into a high level area that you can't back out of is pretty unlucky. Kinda funny, but not actually useful. Thankfully that sort of thing is fairly rare, at least for you. At the end of the day you don't need to be smart or strong to win this game. They'll help some, sure, but the way things math out, you could genuinely walk through every door in the three regions before finding everything you need to win. Which would suck, but is possible. Luckily for you, you're the one thing that can prevent that - you're lucky. You've got a vague sense that can be used to tell whether something is a good idea or not for your current goals. It's nothing so useful as a compass or a map, but it should help out. >400 cp - Horny Nutjob >Fair warning up front and out of the way first thing - this won't help you at all. It is in fact nothing but a drain on your resources. All of the Pokemon are now cute girls. You can choose how precisely this manifests, whether they're all just vaguely humanoid while still being animalistic, proper monstergirls, or just look like regular people in cute outfits that may or may not actually be part of their skin. And if all of them are cute girls or this is equal opportunity for girls who want cute pokeboys. You can make this choice again at the start of each jump for how it will effect the local monster population, if there is one and if you want them to fall under the effects of this. Hope this was worth it to you. This last one is for you.
>>383 Posting some more, since I didn't get the chance to last night.
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>>634 >100 cp - Just A Game >By my default assumption, you're going to wake up in Pallet Town, be given a Pokemon and have to deliver a parcel for Professor Oak, and then everything is going to go wrong. As in, you will be physically present within the world of Pokemon. Likely in a somewhat game-ified version of the world to account for the various logic - and lack of it - that would be needed to make this challenge actually challenging. But if you'd rather not run around like a chicken with your head cut off looking for the first Gym Leader, you can instead opt to actually play the randomizer this is based on. You'll still have to deal with all of the challenges and drawbacks you took, but at the very least playing a game is simpler than traversing three nations. >200 cp - Warp Home >During your time here, you may get stuck in places you'd really rather not be. Or maybe you'll just get straight up lost. If your memory is even slightly faulty there's good odds you could end up somewhere totally unintended. Well, I have at least part of a solution for you. From here on out, you can now teleport back to your home, which as of right now is assumed to be in Pallet Town. If nothing else, being able to consistently get your bearings with this should help out immensely. Also, I assume your mom will be happy for you to visit her. Most Pokemon protagonists don't do that, you know. >400 cp - From Crystal To Dust >Something I haven't touched on as of yet is the fact that there is some variance in the three regions. Specifically, this is a mix up of Emerald, Fire Red, and Crystal Dust. Not Crystal. Additionally, Kanto is only present once, not twice as should be implied by the presence of a Johto game. Depending on your perspective, this is either a feature or a bug, and it is something you now have control over. Would you rather play Fire Red, Gold, and Ruby? Or Leaf Green, Silver, and Emerald? Where possible, you now have the option of choosing which version of a specific worlds canon you will be ending up in. Given the presence of a fan made remake in that mix, this has the potential to include outright non-canon variations of those worlds. For now, though, it's mostly a matter of version differences and which legendary you would prefer to try and catch. >600 cp - Hard Reset >What, is being able to warp back to your home not enough for you? ...Well, I suppose it makes sense. Certain choices could screw you over if you aren't careful, so even with that power you could still end up in a dead end. If that's the case, then you might be interested in this. Before, the only real way to fail the gauntlet is to give up. Even if it's unwinnable, as long as you keep pushing it won't just randomly end. You probably won't win, but that's a you thing. Or, you could buy some extra lives. In the event that you do somehow end up in an unwinnable situation you can now hard reset the entire gauntlet. You'll still be stuck with your choices and build, but your progress, and all the randomizations, will be reset. Hopefully that's enough to give you a fighting chance. >600 cp - No Such Thing As Random >In a computer, random numbers don't really exist. In pokemon especially - everything you see that you think is random is instead a series of numbers listed in sequence. Mind you, there are over four billion options on the low end, but if you were to, say, flip coins four billion and change times, you would eventually notice a repeating loop. Every time the game calls for another randomization, be it the move a Pokemon chooses, whether it hits, the damage it does, whether a side effect occurs, or what it's nature, ability, and stats look like. Which is to say quite a few calls can be made in a very short period of time. That said, you are now a mathematical genius. Now that you know the world is running on a loop, if you're here for long enough, you should be able to start predicting, or even manipulating it. And I think that's the perks done. I'd like a third 400/600, but I have no ideas for that. Now I just need a second 600 cp item and I should be mostly lined up.
Was discussing this with someone else, capstone perk where you can doom people to the hell that is this gauntlet, yes or no? Alternatively, just force them to deal with drawbacks you've taken previously? It would be nice to have a perk like that from a jump other than the scat jump, but that's a bit far off the point for me
>>760 Sounds pretty neat, probably should lock it to only one drawback you have taken, you can swap at will. Unless you don't really care about balance for that perk, anyway.
>>768 Okay, so apparently the "Spoiler All" button doesn't work on text, or spoilers from my text don't show.
>>768 It's a bit of a perspective thing. 'doom them to deal with the gauntlet' has the potential to be a dozen drawbacks, plus a smidge more for throwing them into the gauntlet itself. By comparison, making someone deal with four or five drawbacks doesn't sound so bad. With the limit being you must have taken that drawback yourself, that seems fair-ish to me.
>>771 If you wanted to make that hell perk a little less meta, you could just randomize THEIR doors instead. Open the closet to Kim Jong Un' s office.
>>773 Now that is an amusing alternative.
>>622 >Works fine. I don't know the setting enough to give much feedback, but as far as I can tell what you've got so far looks good. Well, that's good to know. Thanks for the appraisal nonetheless. Back to the Stellaris update mines it is for me, I think. Lest there's someone willing to give me suggestions for: The Poppy War, Fourth Wing, Bladed Fury, Project Nimbus and Banner of The Maid.
>>881 The Poppy War Poppies
>>885 There will be perks, items and drawbacks for the cultivation, harvesting, smuggling, distribution and selling of opium, alongside usage of it for your shamanic abilities, yes.
Might as well toss my WIP on the pile. I haven't touched this in a while, but since I have the game downloaded I've been playing that alittle bit and chipping away at this when inspiration strikes.
>>1006 Sweet! I've been wanting a better Brutal Legend Jump! Make sure you offer us a super metal hotrod.
>>1024 That will definitely be on the list of items. Honestly I was TENTATIVELY thinking of putting together some sort of vehicle customizer, but I've never really done any sort of customization table before so I'm gonna want to consult with more senior jumpmakers about "how the fuck do I do thing" before I attempt it.
>>1006 >Nyanko-Anon!!OxrGEvoGaQo Oh the irony of this. >in future jumps it’d take at least a couple thousand fans for a single revival. So like, are the fans sacrificed up to the gods of metal, or do you just need to a progressively increasing amount of more fans at your concerts. Not much else to comment on so far, as I'm not too familiar with Brutal Legend and it looks pretty good otherwise.
>>1025 > I was TENTATIVELY thinking of putting together some sort of vehicle customizer That would be AWESOME! But I 100% get it if it turns out to be too much work to actually do. If Red shows up I'd try asking her, she's made some of the best customizer tables in Jumpchain IMHO.
>>1029 >So like, are the fans sacrificed up to the gods of metal, or do you just need to a progressively increasing amount of more fans at your concerts. Mostly the former. Fans in-game are basically just sorta...like, ghosts that shoot up from geisers in the ground, and you spend them like an energy resource to summon up new units. Think of them like a resource node in an RTS; capture the node, let the resources build up, spend them to get more stuff or upgrade your units, defend your node from enemy capture. >Wait, Brutal Legend is an RTS? Yes, yes it is.
>>1032 Ah, makes sense then. I did in fact notice the drawback of the name: >Wait A Sec, It’s An RTS? I vaguely feel like it ought to be changed up a tad, but I don't really have actionable feedback on it so, I left it that.
>>1035 A lot of things in the WIP are extremely tentative. You can tell because it's not even halfway filled out in terms of skeleton and the version number isn't even past 0.2. And that's not even mentioning that I'm still in the process of playing the game to familiarize myself with it (and also enjoy what I can only describe as Jack Black's most awesome heavy metal fever dreams).
>>1037 Fair's fair in that regard then. Have fun replaying the game and good luck with the jump.
>>1044 Interesting to learn, but probably better shared in the general thread?
>>235 >100 cp - Prima Game Guide >Alright, now I know what you’re going to say - this seems useless. And, to an extent, it is. After all, what’s the point in buying a map when all the roads lead to different places than what they say they do? Well, there’s more in these books than just maps, because you now have official guidebooks to the first three regions. Strictly speaking Crystal Dust doesn’t have one as it isn’t official in the first place, so instead that one is just an annotated copy of Crystal's book. Item locations, Pokemon appearance rates and just where they appear, daily or weekly events, and various other things can be found within their pages. A great resource for those who don’t have the games memorized… and who didn’t take the drawbacks that would invalidate this information. Maybe if you meet Lorelei, you can get her to sign them? >100 cp - Basic Item Kit >Your ability to get your hands on various items isn’t entirely gone, though it may be severely impaired depending on certain choices. To that end, I’d like to hand you a small starter kit of sorts. Five pokedolls, five escape ropes, and five revives. It probably sounds like a bit much, but honestly given the situations you can potentially end up in, this is the bare minimum for a go-bag to get yourself out of the trouble you inevitably find yourself in. And, because it does represent getting you out of trouble, you will get a new set of them every other month. Not the fastest, but if you need more than that… Well, just these wouldn’t be enough in that case. >100 cp - Comfy Bed >So, on a Pokemon journey, the chances of a trainer going back home at basically any point is just about zero, or so low as to not be worth mentioning. It’s so very rarely worth it to do so after all. With that said, you may desire to go back there just to not have to deal with all this madness for a short while. And while you’re home, you’ll be sleeping in your bed instead of just wherever or in the back of a Pokemon center. So I’m gonna make it a stupidly comfy bed that you can’t have nightmares while sleeping in. It also has a mild healing effect that causes your Pokemon team to be restored whenever you sleep in it. Does that make the most sense? No, but it does so anyways. >200 cp - This Game >What’s that? You somehow haven’t had enough of the local nonsense and want to take it with you after you leave? Well alright then, I can oblige. This is a setup to play the gauntlet as an actual game, potentially with up to all nine regions and several fanmade regions thrown into the mix, with options for every drawback listed above in the settings menu and a few others besides. Such as whether or not the various regional gimmicks exist and are functional outside of their default region. For the sake of simplicity, there’s a slight downgrade and all of this is presented in a pseudo-gba format, but the option to play it in newer game engines and art styles does exist. >200 cp - Your Pokedex >So, you’ve been to another Pokemon jump before, right? Most people don’t start delving into this kind of thing until they’ve played the original at least ten or twenty times and the predictability of it all is just starting to get boring. If you haven’t, then this might be useless for you. But if you have… For starters, you’ll receive a Pokedex with accurate information on the local species, including any randomizations they’ve been through, for any Pokemon you’ve caught previously. Secondly? You can have up to six of those Pokemon as your team for the Gauntlet. They’ll be reset down to the level you met them at, and will lack any perks or other alterations much like how your own powers are currently missing, but being able to pick and choose your team should be worthwhile. If you haven’t been to any other Pokemon jump, you may instead assemble a team from gift Pokemon, such as the three starters you have access to and any other Pokemon that would normally be handed out for free. >200 cp - Three Moms And One Dad >So, a weird little thing. Because the three games are being squished together into one, you’re technically the protagonist of all three. Which means not only do you live in Pallet Town with your mom, you also live in New Bark town with your mom. And in Littleroot Town with your mom. Are you noticing a trend yet? In any event, congratulations, you now have three houses in three different regions. Possibly three moms as well. Don’t question how that works, they love you anyways. As for their practical use, any form of rest and recuperation you do here is enhanced to be much more effective, such as the use of the Comfy Bed. One of them will also send you a small handful of berries on a regular basis, which could be useful. Anybody want to suggest some 600 cp worthy items for this thing? I'm still missing one of those, and honestly I'm not feeling too good about my existing one either rn.
>>644 >This jump is built upon Scenarios. As such, for your 10 years, your powers, one-ups, Warehouse, items and perks will be sealed or restrained until such a time as you leave this jump, with the exclusion of whatever Body Mod you had. To make your start a little easier, you are given 1000 CP to start with. >*Due to its very nature and the rulings inherent to it, this jump is *not* built around the assumption that you may take it as a first jump. This is not a Gauntlet, this is not a setting where you will be handheld or given Perks to wipe your ass or to use the setting to wipe your ass instead. This jump assumes that you are willing to take what is essentially an ultra-hard challenge mode without the usual safety blankets afforded to you by the Chain; more than that, it assumes that you are willing to engage with these imposed limitations with an understanding of what that may entail based on where you are in your chain and are secure in the belief that you can survive with your usual set of powers locked away. If you are uncomfortable with any of the above, the idea of a jump where there are very real consequences for doing stupid shit or making mistakes with little room to course-correct or you do not think you are capable of survival without your usual arsenal of perks and items, then this is not a jump for you. Ignore it and use literally any other jump. It's amazing that you always have to do some super speshul "b-but my jump should break all the rules of Jumpchain" shit almost every time you post. Fortunately for you, a lot of the opposition you received in the previous community probably WAS shitposting, but God is this an obnoxious habit of yours.
>>1307 Quite literally the only reason I bothered posting these jumps here is because I felt I could because it's less likely for people to throw a shitfit even if I otherwise had no intention of getting the on the drive. These jumps in specific are meant purely for my entertainment and personal use, and I made it clear I had no desire to share them in the 4chan thread. If my honesty is still too much for you, then you can take your bitching about how I do things for my personal entertainment and blow it out your ass. Two jumps out of the nearly 20 WIPs I have doing some shit that I feel works better for them specifically may piss you off, but that's not my problem.
>>1310 I'm not going to break down your door or anything. But we've had standardized rules since the Quicksilver era for a reason. Jumpchain is not only a community, but a FORMAT of CYOAs. You're allowed to make whatever you want, but no one else would just randomly make something that is neither a jump nor a gauntlet, save for the ancient shitposter and plagiarist known as BabylonAnon. You are PERMITTED. You CAN, though perhaps not SHOULD.
Updated Enigma of Fear. Finished the 300 CP perks for the Cult of Fear and started on the Items. I've tied the Cursed Object(s) to a specific Scenario but I'm ambivalent to my current ideas and they could change depending on how I'm feeling or if I get different suggestions down the line. >>1314 Good to know. Don't really care because, again, these are for me and aren't going to get posted in the 4chan thread ever - but good to know. If you care about Quicksilver's rules or stuff from his era so much that you only bring them up in very specific contexts and nowhere else, then go find and tell him what a great job you're doing. I'm sure he'll appreciate it. If that's all and you don't have anything actually constructive to say, then I'll stop here because thread rule #1 is pretty clear on the basic decorum here.
>>1316 >so much that you only bring them up in very specific contexts and nowhere else I bring them up whenever they're relevant, though. Like when people talk about stacking dozens of appearance perks, I bring up Diminishing Returns. When people talk about changing jump duration and follower recruitment options, I bring up how he used 500-year long jumps and armies following you as absurd hypotheticals. I've brought up how he thought absolute immortality shouldn't be allowed and how people should be allowed to lose Jumpchain. I frequently remind people of the entertainment clause. I point out that he believed a Naruto jump shouldn't allow you to be as strong as the Konoha 11. Don't make assumptions.
>>1316 >>1319 Anyway, I'll agree to table the conversation to avoid any further drama.
Alright, this is more or less done. I'd like a second capstone item, and quite frankly to have triple lines for both perks and items, but I have more things to buy than I have drawbacks so I'm going to call that good enough. If you're going to jump this, I suggest actually trying to play the randomizer, its fun.
>>1339 I'd suggest posting finished jumps in the main thread, too.
>>1339 I'm not much of a gauntlet guy but thanks for the jump.


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