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Chain Writing Thread 9anon##VADEJq 04/16/2025 (Wed) 23:37:25 No. 311
Post your chain writeups here for people to peruse at their leisure. It isn't absolutely required for you to post them here, but it'll reduce the clutter in other threads.
I'll just link my chainwriting from the main thread for now. >>46 >>47 >>48 >>49 >>50 >>148 >>149 >>150 >>220 >>221 >>300 >>301 >>302
A speculative build for later in my chain. XXXX: Machina - Nanomachine Hazard; Origin: Drop-In Age/Sex: 25/Male General Perks[-400]: Machina Mutation(-300), The Power of Horny(-100) Origin Perks[-100]: Wetworking Networking, Using Soft To Get Hard(-100) Items[-500]: Machinium Ingot, Personal Ship(-200), Machina Outbreak(-300) Total: 1000-1000
>>315 Jump 10: Ranma 1/2 Age: 17/Gender: Female/Origin: Drop-In/Curse: Spring of Drowned Asura Perks: Amazon Durability/Martial Acrobatics/Hidden Weapon Space/Medical Genius/Pressure Points And Moxibustion/Copycat Technique (-1300 CP) ITems: Flask Of Water Of Life/Mushroom Of Time Spores (-300 CP) Drawbacks: Plague Of Fanfiction/Mind Altering Curse (Kitsune) (+600 CP) This world may have looked like a mundane world on the surface, but there were certain things hidden below that Tessa was very, VERY eager to take advantage of. She was absolutely letting out all her deviousness, all her desire to corrupt and /break/ a plaything. And her target this time? One Saotome Ranma. But first, some necessary setup. Managing her Jusenkyo curse was actually quite trivial for Tessa; she couldn't remove it due to drawback fiat, but she COULD cast a simple semi-permanent Charm on herself to ensure that any liquids that came in contact with her were always just slightly above the temperature that would trigger her curse. For an extra security measure she also underwent a fun little mind-cursing procedure; she intentionally transformed into her cursed form and had preset charms and jinxes strike her in that state, forcibly rewriting her cursed form's personality to perfectly align with her own. The Kitsune form had no Occlumency barriers like she did, so it was quite easy...but it wasn't permanent, the mental rewrite fading away with each transformation. To ensure it was regularly refreshed, she simply wore a locket that would forcibly reapply the mind-adjusting curse whenever she transformed. That sorted that. The next important thing to do: get a base of operations. She could just operate out of any old door and use her Warehouse and Farm to manage everything, but...frankly she could do better, and held herself to somewhat of a higher standard. It was trivial for Tessa to conjure up an entire house, Confundus and memory-charm the right people, and insert herself into the Nerima ward wholesale without any hints that she hadn't always been there. Magic truly was convenient like that, especially when one was as skilled in it as she was. The final preparatory step was to attract her prey; this was a tiny bit more tricky, but a few dozen Shadow Clones transformed into a wide variety of civilian forms to spread rumors about her shop and the mystical services she offerred would do quite nicely. She advertised herself as Mystes The Mystic, purveyor of fortunes and mistress of magic, and her little shop's premise was simple: she could cast blessings and curses on her clients for a fee, essentially granting their wishes. She also sold a wide variety of potions, transformatives, and shady drugs as "health supplements". With all her setup done and a touch of Djinni magic to push her luck in the right direction, it was only a matter of time before Ranma heard about her little shop and decided that this was a potential cure for his curse. Tessa was, of course, happy to offer her help...but admitted that the Jusenkyo curse was beyond her capacity to cure all at once. She would have to adjust and change it, little by little, over the course of months before it could be cured...so she told Ranma. Each adjustment would require a month or two to settle before she could adjust it again and progress towards removing it. Nevertheless, Ranma agreed to such a procedure since it was the best bet that he had for curing his curse. The first adjustment Tessa made to Ranma's curse was to "disconnect" his Male and Female sides; normally everything transferred between them automatically, from training results to wounds. Tessa adjusted that, making it so things DIDN'T transfer between the two. Should Ranma be hurt in male form, they could transform into their female form and be wound-free. Normally this would mean Ranma would have to train twice as hard just to maintain parity between the two forms, but Tessa offerred a blessing to Ranma in return-a "beneficial transference" which let Ranma CHOOSE what transferred between their two forms. Ranma could, for instance, transfer all their training results from one form to the other WITHOUT sharing wounds or exhaustion. Even this alone was a pretty crazy blessing and adjustment to the Jusenkyo curse...and then the bill rang due, quite literally. Ranma didn't have enough money to pay for Tessa's services. Tessa was understanding of Ranma's plight, and cut them a deal: she wouldn't revoke the changes to their curse, but in return she'd want some "insurance" to guarantee that Ranma would work towards paying them for their service. Said insurance came in the form of a curse, marked by a magatama on the back of Ranma's hand. The curse was a surprisingly complex Curse of Debt, which would metaphysically mark Ranma as being in Tessa's debt and make sure Ranma always remembered that there was, in fact, a debt. Tessa didn't really explain what it would do to Ranma beyond ensuring they would remember their debt, and warning them that unpaid debts would take their toll... What Ranma didn't know was that the Curse of Debt was, in fact, a luck curse. It would take tiny sips of Ranma's luck over time, enough that there wouldn't be any noticeable change...normally. When Ranma was in male form his luck would be slightly worse than normal, while female form would be somewhat luckier than normal. People who interacted with Ranma would also have their luck "nibbled" on-just a little bit at a time, but more if they tried to keep Ranma male or were hostile to her. The stolen and stored luck would be expended to make Ranma-chan luckier than normal, and especially so when it came to food, leading to her generally having a more charmed life and finding lots of lucky opportunities to eat sweets or the like. It would also invest a bit of luck towards making her more beautiful over time-giving her a "lucky" growth spurt, "luckily" keeping her skin clean and smooth, and the like. The curse didn't have much power given it was based on Ranma's debt, and if she ever paid back that debt it would go away entirely...but that's where Tessa's nastiest trick came in. The more money Ranma accumulated, the stronger the curse's luck consumption would become-specifically focuxing itself on the currency that Ranma had to make her lose it somehow. This would also intensify all the other effects of the Curse of course, making it so that when Ranma had a lot of money she'd live the high life and have food all but thrown at her-eating up all her money and leaving her still cursed and in debt. Over the course of the next month Ranma found that her life had taken a turn for the somewhat odd-even beyond the usual chaos of Nerima. Being able to separate the conditions of both male and female bodies meant ths could get even more training in if she was clever, but she found herself often just getting to relax and have fun in her female form rather than do any intense training or the like. She did try to weasel her way out of Tessa's debt curse at one point via the Amazons, but not even Cologne could so much as budge Tessa's magic. So it was that Ranma found herself entering Tessa's shop next month, penniless yet still asking that Tessa go through with the next phase of removing the Jusenkyo curse. Tessa put on a show of being frustrated with Ranma, but was all to happy to "help". The next step in removing Ranma's Jusenkyo Curse would be to remove the water-trigger entirely; in its place Tessa left a simple timer and will trigger; Ranma could spend up to 24 non consecutive hours in Male form before they'd be forced to swap to female form for at least 24 hours. Sticking in female form had no limit, as that was what the Jusenkyo curse wanted. Ranma could also freely swap between male and female at will, minding the twenty-four hour limit of his male form. He could only "store" up to 24 hours of male-form time at a time, and only being awake in female form would cause that timer to go up-no sleeping away the day in female form so he could spend more time male. Conversely ANY time spent in male-form would drain the male-form timer, making it a somewhat lopsided deal. Ranma complained that this made the curse stronger after a fashion, but Tessa countered that this was akin to the curse's last hurrah; make it through a couple of months of this, and Tessa could fix things up. Then there was the matter of Ranma's increased debt. Tessa added a second magatama to the back of Ranma's hand, marking her increased debt and adding another curse atop the previous one. Not only would the Curse of Debt grow stronger thanks to the second magatama, but Ranma would also now have to contend with a Curse of Growing Decadence. Ranma would always be at least a little hungry, food would be twice as tasty, and the sensation of fullness would translate to sexual pleasure-though these effects only activated in female form. Tessa considered adding more to the curse...but frankly she didn't need to. This much, combined with the pre-existing Curse of Debt, would be more than enough to shape Ranma as she desired. Despite her immensely active lifestyle and constant battles, Ranma found herself slowly but steadily putting on weight. More concerning than the growing weight was the fact that she found herself actively enjoying the experience; her desire to be the best Martial Artist was warring against a growing weight gain fetish that the two curses imprinted onto her were cultivating, and the longer it went on the more her desires were winning. After a month or so Ranma decided that she needed to do something about this. It would still be a month longer before she could get her curse adjusted once again, but she returned to Tessa's shop and challenged her to a martial arts battle to remove the debt curses. Tessa warned Ranma that if she lost she'd gain yet another curse mark, but Ranma pushed her challenge through regardless. In the end, Tessa accepted...and proceeded to defeat Ranma near effortlessly. (1/2)
>>369 Tessa's overwhelming Nen which she had never stopped practicing, her Chakra, and her sheer overwhelming might ensured that Ranma simply couldn't defeat her. Tessa didn't even need to use any particular martial arts techniques-though she had been carefully studying the myriad battles throughout Nerima to learn martial arts herself and develop her abilities. Ranma simply couldn't even hope to match Tessa. As a consolation Tessa gave Ranma something pro-bono: a method for generating Chakra from Ki, and the Calorie Control Jutsu. That didn't stop Tessa from marking Ranma with a third magatama though, and warning her that if Ranma couldn't pay back her debts soon she'd essentially belong to Tessa. The third curse that Tessa imprinted onto Ranma was a curse of Decadent Dreams, which would whisper things into Ranma's subconscious mind while she was sleeping. It would slowly stoke that burgeoning weight gain fetish, implant budding fascination and lust for Tessa into her subconscious, slowly adjust Ranma's gender identity to view herself as more woman than man, and so on. It was a complex and insidious thing, and while its effects would start out nearly unnoticeable they'd slowly but steadily build up over time. Pushing past her defeat, Ranma studied the Chakra Cultivation and Calorie Control techniques that Tessa had gifted her. It took her just a week to figure out how to cultivate Chakra within herself, then two more to master the Calorie Control technique-and with it, her out of control weight suddenly evaporated into burning power that she could wield to her heart's content. An ever growing part of Ranma didn't want to just burn away the weight for power, but she still had self-control enough to recognize that she needed to get a grip on herself and her life before she could indulge her newfound desires. With her weight more firmly under control, Ranma did something clever for the very first time in her life. She put together a plan so that she would actually be able to pay back her debts to Tessa...and it relied on simply asking for help. With the help of others and by harnessing her truly strange luck with food, Ranma was able to put together the funds needed to pay off her debts-and NOT hold onto them herself so that her own terrible luck with money wouldn't end up frittering it all away. By the time of her next check-in, not only did Ranma have the funds needed to pay for the next phase of the Jusenkyo curse removal, but she also had what she needed to pay off her previous debts. With a smile Tessa was more than happy to remove her magatama marks, and Ranma felt herself freed from the curses that Tessa had inflicted on her-AND this consultation had removed the "curse timer" aspect of her curse, letting her swap from Male to Female at will without any cost or timer! At this point the Jusenkyo curse was almost entirely cured, but it'd still be a good half-year for it to settle before Tessa could remove it completely...but even then, it was basically cured and Ranma could freely spend all her time as male if she wanted to. Except...Ranma didn't want to. She'd grown used to her curse, grown to actually like it-love it even, though she couldn't admit that to herself. Though she publicly exalted in having removed her debt curses, she found herself feeling empty and rather depressed after just a week without them. Food was like ash, phantom hunger constantly prickled at her, her desires were still out of control yet there were essentially no opportunities to indulge them. This wasn't a curse that Tessa had cast. This was simply the fact that Ranma had grown used to those pleasurable curses and was now regretting that they were gone. After just a month of living without those curses Ranma snuck back to Tessa's shop and quietly pleaded that she put the curses back. Tessa was only too happy to oblidge...but they wouldn't be curses if she wanted them, now would they? So Tessa would have to charge Ranma a rather hefty sum to place such "blessings" on her. Ranma, desperate for the pleasurable lifestyle she had been enjoying before, agreed to any price. The price Tessa demanded...was Ranma. All the previous curses that Tessa had placed upon Ranma were reworked and restored into a womb tattoo placed upon her, which Tessa called the Bounty's Blessing. The Bounty's Blessing would grant immense luck in very specific endeavors, sipping unnoticeable amounts of luck from everyone around and ravenously consuming the luck of those who were hostile to Ranma, all to ensure that Ranma constantly found opportunities to pig out and enjoy herself. She would blossom with womanly beauty, fullness would translate to sexual pleasure, foods would taste amazing, her dreams would be filled with pleasures and decadence that slowly whispered into her subconscious mind, she would always have room for more food, and at the very heart of this blessing was a core of pure Nen-a special technique that Tessa had designed just for Ranma. That core of pure Nen would grant Ranma a "combat state" that she could shift to at will, letting her return to full fighting fitness while preserving her weight so that she could enjoy herself freely AND be perfectly functional in a fight. In return for such a blessing, Ranma swore an Unbreakable Vow to Tessa that she would be her wife-willingly engaging herself to Tessa "till death do us part". Tessa would later end up noting that it was in her FEMALE form that Ranma swore such a vow, so it would now be impossible to truly remove the Jusenkyo curse without dying...but Ranma was actually okay with that. She found that she truly did prefer being female, in the end. And she GREATLY enjoyed the lifestyle that Tessa had led her down. Many shenanigans still followed from there and Ranma grew into becoming one of the greatest martial artists of the era, but in the end she would join Tessa on her journey through the multiverse-fat, happy, and almost entirely forgetting that she was even capable of shifting to male form.
>>371 Jump 11: Free Cities The World: Condition-Very Serious/Deterioration-A Visible Decline/Complicity-Struggled In Vain/Extreme Content-Free Choice/Gender Views-Free Choice/Age Views-Free Choice (+400 CP) You: Sex-Feminine/Age-18/Body-Bodymod/History-Surgery/Acquisition-Social Engineering (+100 CP) Perks: Surgeon/Public Health/Neo-Pharmaceuticals (-300 CP) Items: Mementos/Credits x2/Preferred Refreshments (Cake)/A Nice Suit/Corporation (-200 CP) Arcology: Type-Oceanic/Barracks (All Upgrades)/Dairy (Cowpregs)/Farmyard (Farmtech)/Weapons Manufacturing (All Upgrades)/Arena (Upgraded)/Corporate Market/Transport Hub (All Upgrades)/Future Society Shops x3/Infrastructure/Propaganda Hub/Riot Control Center/Security Drones/Security HQ Upgraded/Weather Cladding Upgraded (-800 CP) Penthouse: Personal Assistant Upgraded/Master Suite/Office/Dormitory/Auto Salon/Wardrobe/Remote Surgery Upgraded/Pregnancy Monitoring Systems/Kitchen Upgraded/Spa/Clinic/Pharmaceutical Fabricator Maximized (-900 CP) Future Societies: Repopulation Efforts/Body Purism/Asset Expansionism/Slave Pastoralism/Hedonistic Decadence (-600 CP) Drawbacks: Rebellious/Old World Blues/The Laughing Man/The Rival/Nickles And Dimes/No Respect (+1300 CP) Tessa is the ruler of The Mysterium, her own arcology which she shaped to her own design and will. It was a beautiful, wonderful paradise of bulging beauties, flowing milk, and endless decadence...and Tessa ruled over it all. Oh, some others tried to own bits and pieces of it-but just a little bit of mental magic here and there was enough to get them to give up their claims, allowing her to own 100% of her own arcology nearly effortlessly. Her lovers, slaves, and wives all moved into the arcology and were treated as royalty who existed almost entirely for Tessa's pleasure. Every day was a new pleasure in the paradise that was the Mysterium, and Tessa wouldn't have it any other way. Of course, there were still occasional issues that Tessa had to deal with. Tessa's control over the Mysterium may have been absolute, but she could not as easily command the minds and hearts of its people-so she put forth grand propaganda projects and used a little bit of mind-controlling magic, forcibly controlling the views and respect of the people. There were many who feared and attacked her arcology regularly, so Tessa crafted armies of golems and Nen-beasts to crush them. She once played silly games with a hacker girl who was a bit too clever for her own good, enslaved her, and made her into another of her toys. She fought against a rival arcology who stood against quite literally everything that Tessa stood for, went to war, conquered it, and slowly broke her rival until she sang for the beauty of decadence. It was madness and indulgence at its finest, bound by nothing but Tessa's will. It was a world shaped by her desires where her whims were law and she held monopoly on both force and magic. She was not just a ruler, but akin to a goddess. Her wives and slaves did manage to reel in her worst impulses, but still Tessa ruled over the Mysterium and shaped it into a monument to decadence, to indulgence, to grand growth and infinite pleasure. Food flowed freely, magic and technology mixing together to create endless resources. Milk flowed freely, coaxed from the bosom of countless cowgirl-slaves. Life was eternal, farms of age-reducing mushrooms and hyperadvanced medical centers ensuring that her citizens would never fade but instead grow and love endlessly. Tessa spent ten years in this ruined world, enjoying a paradise that shone above all. It didn't matter how terrible the weather, how grand the armies and monsters that attacked her domain, how lean the rest of the world grew. She could conjure forth endless resources and did so quite freely; she could empower her arcology to be endlessly strong; she could command the very skies with the right rituals. Finally, ten years after it rose, the Mysterium disappeared-the entire arcology shifting with Tessa off to a new world.
>>832 Jump 12: Super Fatty RPG Location: Liminal Space/Origin: Spirit Perks/Full Time Cow/Vore/Comfort In Mobility/Gastronomic Combat/Staging/Ectoplasm Farming/Training Perks?/Convincing Offer/Pharmacist/Spatial Resistance/Production/Spatial Twisting/Swelling Success/Dead Air (-1800 CP) Items: Universal Housing/Transport&Hint Phone/F-ATM/Milking Machine/Two Left Shoes/Gum-Gun/Reduction Bracelets/Casino/Connection To Limbo (-200 CP) Drawbacks: Continuity Toggle/Extended Stay x3/Setting Amnesia/No Reformation (+1000 CP) Scenarios: Henrietta's Quest/Boogie With It (Oppose Boogie)/DECIDE (Defeat Boss, Save Limbo) Tessa entered this world without a clear idea of what was going on here, but would swiftly figure out how things worked here. Funnily enough her own fetish became a source of power for her-as she was altogether too willing to stuff herself silly, gain loads of weight, then go train it off to grow stronger. She was also more than willing to go along with strange and silly shenanigans to fatten up the residents of this realm for nothing more than her own personal satsifaction. The one rather common event that Tessa didn't really get into herself was vore; frankly she just didn't really enjoy that fetish. Ironically enough she WAS into cooking and eating people, but only after fattening them up and even then she didn't particularly enjoy the idea of eating people whole. She could do it, and do it quite well at that, but she just wasn't particularly into it. Tessa was more than happy to run around fulfilling Henrietta's errands, especially because it led to a much fatter-and thus sexier-Limbo, and was also more than happy to invite Henrietta into her own personal harem afterwards. She was less enthused about working with whoever "the boss" was, and generally just sorta put off working for them for a good long while-instead exploring the multitudes of mysteries and secrets that were a part of Limbo. She gathered up mysterious pages, bought all sorts of random knicknacks, got into all sorts of shenanigans, and even fought off the avatar of a multiversal god going by the name of Boogie. Kinda a wimp as far as multiversal gods went, mind you, but still something rather impressive. She got fat, and exercised it off, over and over and over again-to the point of absurdity. And then The Boss lost his patience and decided to try and eat Limbo whole, regardless of Tessa's cooperation or the lack of pages. Tessa, empowered by the legacies of multiple worlds and the effort of her training, was more than capable of fighting him off and striking him down. She also saw that it might've been possible for her to do the same as him-to take Limbo, consume it all, and become a titanic goddess...but again, she simply had no desire for that. She didn't like eating people, and that was literally all the logic she needed to avoid that path. Instead she simply continued to live in Limbo, fattening up the populace through her own shenanigans and enjoying herself. While she was at it she also went ahead and began upgrading her arcology; she set up a wide variety of Ectoplasm-cultivating and refining infrastructure that let her produce just about anything she wanted from nothing. She used spatial warping and Wildspace to increase her Arcology's size internally while it remained the same size externally, and refined her arcology's infrastructure via wildspace to massively improve logistics. With these adjustments the Mysterium was now able to produce resources ex nihilo without Tessa's active involvement AND had massively greater room to expand its population-which was a good thing given her focus on Repopulation. Her arcology's population exploded and exploded again, growing and swelling endlessly-yet there was always more space for them to grow into, more apartments, more shops, more work, more farms, more, more, MORE. It was a beautiful thing, watching her arcology grow into its own, and Tessa was more than happy to enjoy the fruits of her labor. She indulged in said fruits as well, more than happy to gain weight alongside her own girls, get pregnant, pump out babies, make milk, and do it all over again. Everything from F-ATMs to Reduction Bracelets to simply utilizing her fat and curves to empower herself in various ways ensured that she could enjoy her weight when she wanted it, and simply put it away when she was done and continue on her merry way. And after a good forty years in this strange world, that's what she did-moving on to the next world, seeking ever greater delights.
>>833 Jump 13: Soul Eater Location: Village of Shin/Age: 15/Gender: Female/Origin: Student Meister/Race: Human Perks: The Face/Enrolled/Madness Wavelength (Gluttony)/Weapon Partner Proficiency/Wavelength Communication/Rebel Yale/Soul Perception/Utility Meister/Soul Menace/I Will Surpass God/Anti-Demon Wavelength/Bunshin/War God (-1700 CP) Companion: Demon Weapon Partner (Ranma)/The Face/Enrolled/Backseat Driver/Better To Ask Forgiveness/Energy Amplification/It's A Texture Thing/Partial Weapon Manifestation/Enhanced "Mundane" Weapon Form (Massive Gauntlet)/Soul Room/Pulling Potential/Death Dealer Items: Comfortable Welcoming Gift/Shrine to Madness (Arcology)/Sick Wheels/Soul Sapping Water (-300 CP) Drawbacks: Think Of The Children/Slapstick/I Am God/Obsession (Fattening Girls)/Fairy/March Of The Clowns (+1000 CP) Tessa is a little fairy with a massive ego and massive ambitions, out to make the world a fatter and more beautiful place. Ranma also decided to join her on this latest adventure, gaining a little bit of new power alongside with getting the chance to explore a new world. Of course-it couldn't be said that Tessa was a force of good in this world. She was a force of Madness in and of herself-a Madness of Gluttony, which pushed those near her towards greater depths of gluttony. This very Madness seeped into the very foundations of the Mysterium, infusing the entire Arcology with her Madness and making the entire structure all the stranger and more Mad for it...but it wasn't bad, in and of itself. It was a benign sort of Madness, a Madness that encouraged decadence and weight gain, but did not actually drive one to violence, insanity, or psychosis. Tessa was not a force of good, but she wasn't a force of evil either. They were members of the DWMA, so Tessa normally kept her Madness Wavelength well restrained-an effort made easier by the fact that she ALSO possessed a unique Anti-Demon Wavelength that was antithetical to Madness. That Anti-Demon Wavelength turned out to be fairly important, as Tessa was ALSO frequently attacked by Clowns for some odd reason. Not mortal clowns, but the living incarnations of Madness that required truly special efforts to actually kill in any way that mattered...such as an Anti-Demon Wavelength. Even then they were terrifyingly powerful opponents, threats that could very easily spell the doom of all but the finest of Shibusen's students. That didn't matter to Tessa though; she was powerful, a mage and warrior from across more than a dozen worlds who had mastered arts that could rend planets asunder. With Ranma's help pulling out her full potential in spite of her Fairy body along with her Anti-Demon Wavelength, the two of them were able to fairly routinely slay the Clowns and collect their Kishin Souls. So routinely, in fact, that they were generally able to harvest a Kishin Soul a week from Clowns alone. That said, being forced to fight extremely hard against enemies that should be far, FAR below her spurred Tessa on to train like a madwoman and push herself to become far stronger in a way that, frankly, she'd never done before. Tessa wasn't really someone who normally sought power. Even in the likes of the world of Naruto she trained mostly just to gain specific abilities or refine techniques that she could use to fulfill her desires, not for the sake of power itself. Power came to her as a consequence of her lifestyle more than anything, a byproduct of the fact that she was a worldhopper who had seen so much and gained so many incredible abilities. It was frankly disturbing to Ranma just how terrifying her partner and wife could be when she finally focused herself and began to train seriously for what may have been the very first time in her life. A funny thing to note: Tessa was a fairy in this world. It's been said multiple times, but fairies are...tiny. Most fairies could fit in the palm of a normal person's hand. Tessa ALSO had a jar of soul sapping water, more than large enough for a person to submerge their hand and most of their arm in it all at once. The end result of putting these two facts together couldn't have been more obvious. Ranma was forced to supervise this training to hilarious effect, with her often being forced to dump out the water and a twitching half-dead fairy alongwith it. Nevertheless Tessa forced herself to grow stronger, grow accustomed to the drain of the soul sapping water, and cultivated her inner strength to the point that she started regularly drinking the soul sapping water just to force herself to grow even stronger. And once the water stopped having any effect? That's when the TRUE training began! Tessa pushed herself to her absolute limit over and over again, both in body and soul, and ended up forming a strange sort of rivalry with Black*Star. Their egos pushed them to fight each other over and over again in more and more elaborate competitions, yet neither of them held it against each other and only saw it as "being a big person and helping the little guy up"-essentially, they mutually deluded themselves that their efforts were for the sake of others and their own magnanimity, when in truth their constant competition was a form of refinement to push themselves to be stronger than they otherwise could have hoped to be. Deluded as it may have been, this competitive training pushed Tessa and Ranma to become so much stronger it wasn't even funny-mastering strange techniques like Soul Compression and developing something akin to a Scythe Meister's Witch Hunter for usage with the gauntlet form that Ranma took on. Immense power compressed into an incredibly focused point allowed for truly explosive results, letting them tear through Clowns and Kishin Eggs with ease. Tessa's immense and ever-growing might saw her getting involved with the main plot of Soul Eater to a degree, though she herself never really cared much for things beyond simply doing her duties as a Meister and getting a chance to tempt girls into gluttony. Her own will and Anti-Demon Wavelength normally kept her Madness Wavelength in check so she usually didn't get very far with that, though once Asura was released from his seal she did play around with releasing her Madness a little more frequently and intentionally...though in the end, only lightly corrupted a few of the students. Tessa still stayed on the side of Order for the most part and participated in the battles against the Kishin and Madness, and even got the chance to turn Ranma into a Death Scythe-a damn powerful one at that. During the final battle she was one of the most powerful combatants and almost a match for Asura himself all on her own, to the point that she was genuinely considering taking up the mantle of "Kishin of Gluttony" to some degree...but ultimately held back. Tessa wasn't one to seek world domination after all; all she desired was to fatten cute girls and indulge in expansion fetishism in many myriad ways. With her Madness infecting her Arcology on a fundamental level she could simply indulge herself there, without any consideration for the outside world. There were still a few incidents here and there when she let slip the depths of her Madness in the actual world, but on account of both how benign she tended to be AND the fact that she was aligned with Order for the most part, Death (The Kid) was generally willing to overlook them. Tessa was able to seduce a few studens of Shibusen to join her in the Mysterium in the end-Kim and Jacqueline, Tsugumi and her three different Meisters, and while she didn't manage to actually seduce her she DID at least imprint a little bit of weight gain fetishism on both Black*Star and Tsubaki. It was enough; Tessa left this world a far more powerful, far more enriched, and far more Mad woman than she entered.
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I haven't posted a build in days, and the anons talking about Haste Broken Worlds made me wanna make one. NuBee Bodymod: Cleansed, Adjustment, Sex (F), Coloration (Blonde Hair, Green Eyes), Strength 5, Stamina 5, Agility 5, Dexterity 5, Flexibility 3, Rejuvination, Homeostasis Gonna need really high physical stats. Thankfully Stamina 5 and Homeostasis allow for me to run forever. Base of Operations: Stipend +1500, Base Aesthetics (Apartment), Medbay -100, Kitchen -50, Greenhouse -100, Dressing Room -50, Deluxe Gym -100, Storage Closet -50, Plumbing -100, Power -100, Communications -100, Stock Terminal -50, Automatons -100, Elves -50, AI -150, Portal x2 -400. -1500 0 Just taking this thing because I need a place to live and having a pocket dimension apartment is always nice. Got the Automatons, Elves, and AI just so I can have an excuse to be a slob Dead By Daylight Origin: Survivor, Escape, F, 19 Drawbacks: Gauntlet, Out For Number One +100, Stolen Voice +100, These Things Differ From Time To Time +100, Familiar Faces +100, Inept Companions +200, Skittish +200, Backfires +200, Expanded Roster +200, Sapped Vitality +300. +1500 Perks: The Bloodweb, Basic Repair, Pulse, Search -100, Psychometry -600, Animal Friendly, Run Motherfucker Run -100, Fast And Quiet -150, Houdini -200, Goosebumps -300. -1450 50 Items: Charity Case, Benedict's Journal -50, Map. -50 0 I know there's perks around for getting up to speed really quick, but Run Motherfucker Run is the only one I can actually think of. Well, spending a jump running away from various kinds of horror movie monsters is a really good way to get good at on the fly reactions, I guess? I'm a very skittish mute pacifist, so I'm just stuck running as best as I can, leaving the other survivors to their own fates. Clustertruck Drawbacks: Midnight Highway +50, Dashboard Melting +50, Jerky Jalopy +200, Shut Up And Drive +100, Burma Shave +100, Rush Hour +100, Racing The Red Lights +200, The Longest Road +300. +1100 Perks: Double Jump -100, Air Dash -100, Levitation -150, Truckin' USA, Leg To Stand On -100, Balance In All Things -100, Shiny Side Up -100, Hundred Miles -100, 10-33 -100. -850 250 Items: Trucker Hat, Grappling Hook -100, Hundred Mile Coffee -150. -250 0 Next is Clustertruck, because it's actually all about the fast paced parkour. It's also a game by the same people who made Haste, which is fun. I took a frankly stupid amount of drawbacks, but the gauntlet doesn't end until I give up and I have no intention of giving up. Secret of Evermore Origin: Hero, F, 10 Drawbacks: Pop Culture Addict +100 1100 Perks: Weapon Charge -100, Movie Buff, Ring Menu -100, Saw It In A Movie Once -200, Practice Makes Perfect -300. -700 400 Items: A Bone, A Claw, And A Stick, Ancient Artefacts -50, Heavy Metal -50, Survival Kit -50, Trader's Satchel -50, Charm Pouch -200, Jaguar Tooth Ring. -400 0 Next is Secret of Evermore, to pick up Practice Makes Perfect and the Jaguar Tooth Ring. The first so I can get better at running from just running, without having to actually practice or anything. The second is a pretty decent speed boost, letting me move at around fifty miles per hour. Transmetropolitan Origin: Revival, F, 24 Perks: Buybomb Immunity -100, Chekhov's Background Skills (Courier) -200, Investigation -400, Unexpected -200. -900 100 Items: Glasses (All Features) -100 0 I just really wanted the Glasses item. This setting's a cesspit, but I don't need to eat and I'm pretty sure I can run fast enough to get to the other side of the continent before that super tidal wave the drawbacks mentions destroys everything. Code Lyoko Origin: Transfer Student, F, 11
[Expand Post] Perks: Return To The Present, Can We Focus Please? -200, Xanaproofed -300, Not Scrawny Svelte -100, Uplink -400. -1000 0 Items: Sewer Skateboard I'm just here for Not Scrawny, Svelte. I figure I shouldn't have any trouble surviving Xana's bullshit, and my Glasses should make it rather trivially easy to pass all my classes. I'm absolutely fine with outright cheating at everything using my thought controlled computer glasses. While Code Lyoko is a really fun setting, I absolutely positively do not want to be anywhere even close to the plot. No, I'm going to go out of my way to avoid the protagonists in their entirety, not hesitating in the least to take full advantage of The Pulse to never be anywhere near Xana's bullshit. Kenshi Origin: Mercenary, Human Perks: Healthy People, Progression -400, Trade Routes -200, Resilience -300, Jack of All Trades, Metal Fist -100. -1000 0 Items: Stipend +200, Explorer's Map -100, Trader's Wooden Backpack -100. -200 0 Next is Kenshi. Trade Routes is a flat doubling of my movement speed and Progression will be making me slowly, steadily, faster the more I run around. I'll eventually even manage to surpass the speed boost of the Jaguar Tooth Ring, rendering that thing essentially useless. I'm going to try to get a courier job. The person who inspired this chain IS a courier, and a courier job will have me running across the country on the regular, giving me constant slow growth to my speed.
Might as well post my chains. First is my Back Alley Doctor chain, which honestly I've kinda taken a break on out of writer's block/getting interested in other things. Second is what I've been calling my Shitty DBZ Fanfic chain, because it was born out of-you guessed it-a shitty DBZ fanfic. I don't have that one in a PDF yet, so I actually can't post it. Instead I'll just post the current build for that chain. Or rather, builds. 26) Elder Scrolls - Morroblivion (CCDT) Age: 23 Gender: Female Origin: Mage -100 CP Race: Redguard Birthsign: The Mage Prophecy: Nerevarine Perks >Fortify Magicka -100 CP >Adrenaline Rush -Free >Disease Resist -Free >Alchemist -150 CP >Conjurer -150 CP >Enchanter -200 CP >Shehai -600 CP >Spellmaker -300 CP Drawbacks >Adoring Fan +200 CP >Cliff Racers +200 CP >Oblivion Crisis +200 CP Elder Scrolls - Morrowind Race: Khajiit (Alfiq) Age: 17 Gender: Female Focus: Magic Birth Sign: The Mage, Fay -100 CP Faction: Mage's Guild Location: Seyda Neen Perks >The Road Most Travelled -Free >Walk Up To People, Ask Them Their Life Story -Free >Not Dialogue Supported -Free >Famous Writer -Free >Alien World -100 CP >Skill Books -100 CP >Economical Artifacts -100 CP >Collectionist -200 CP >Touching The Divine -200 CP >Divine Flesh -200 CP
[Expand Post]>Finest Blacksmith In The Land -200 CP >Magical Novice -Free >Discerning Eye -100 CP >Spellmaker -200 CP >Loremaster -300 CP >Magical Regulation -100 CP >Research And Rediscovery -200 CP Items >Clothes -Free >Small House -Free >Stuff Gets Broken, Better Fix It -Free >Lessons Of Jumper -Free >Soul Gems -200 CP >Ingredients And Potions, Oh My -200 CP >Loot Filled Sewers -300 CP Drawbacks >Lore Lore Lore +0 CP >Cliff Racing +200 CP >Persecuted x2 (Hist/Argonians, Morag Tong) +400 CP >Sleeper +400 CP >Hostile Faction (Hist/Argonians) +400 CP >Bondaged By Fate +400 CP Elder Scrolls - Morrowind (Stupid_Dog) Location: Seyda Neen Race: Dwemer Origin: Observer Perks >Scrumptious Sweetroll -100 CP >Warrior-Poet -200 CP >Regulation Versus Freedom -Free >Armored Versus Unarmored -Free >Cursed Items -100 CP >Fast Travel -100 CP >Elven Art Of Enchanting -200 CP >Mythopoeia -200 CP >Divine Metaphysics -300 CP >Will -300 CP >Sleepers Awaken -100 CP Items (+300 Item CP) >Scriptures -100 CP >Spellbook -Free >The Young Scrolls -Free >Heart Of Lorkhan -300 Item CP, -300 CP Drawbacks >Nerevarine +0 CP >Outlander +100 CP >Conflicting Accounts +100 CP >Unsanctioned +200 CP >Watch The Skies, Traveler +200 CP >Fargoth Ur x2 +400 CP
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I think that people should generally try to post builds in the general thread, or post in both, unless it gets like >>369 >>371 >>832 >>833 >>834 and starts being very unwieldy to scroll through. Even then, it's no problem for that anon to post a PDF in the general. Thanks to that anon for posting them walls-o-text here, btw. Pic for attention.
>>1076 Fair enough. Just leaving my writing in the writing thread for posterity. I'll go and post my builds in the main general then.
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[Avesta of Black and White redux] >Previously: https://archive.4plebs.org/tg/thread/93737085/#q93742703 The end came without mercy or meaning. There was no safe place left in all the Age of Zero. The Kalachakra Stones seeded throughout the universes suddenly bared their fangs and ransacked animal, vegetable and mineral alike-chewing through human bone like straw and licking the screaming motes of undying dust up from the universal void. All life, from the meanest bacterium to the grandest starship-shearing warrior, was eaten indiscriminately. The fortunate lost their sensory organs instantly The unfortunate lived to see themselves distorted into crystalline structures filled with ravening malice, screaming in silence. And all of it started when one day, a masked man named Naraka Atman looked up and said “Alright, let’s wrap this up. I’m bored. This story is boring me”- >I Need To Talk To God, Digital Devil Saga part 2 >Geometrics Expert, Ciel Nosurge >Translator of Zero + Apoptosis: Naraka, Avesta of Black and White -it said across multiple iterations of reality, with no hope of being heard unless the respondent had a grasp of communication beyond the structure underlying reality itself. Of course, I understood everything completely, and could reply without fail. “So why don’t you just stay still” he added, as an afterthought, “As I come on over and eat all your friends?” I'm not there. I'm atop a Throne advanced by technology lightyears beyond the Age of Zero, urged by an increasingly testy Mithra that now, NOW is the time to fulfil my role as the Commander of the Pantheon and lead her and the other cosmic idiots in my camp into glorious victory against Naraka. Except- "I don't think you seem to understand" I said, tapping the Throne. "This world, this throne-it's not a fortress" >Phenomena Affirmation + The Third Eye, Bayonetta Origins: Cereza and the Stray Demon >Jumper's Stream: Game System + Omniscient Reader + Scanning the Star Stream + A Single Story: Eternity and Epilogue, Omniscient Reader's Viewpoint >Donning the Deerstalker, Fate/Legends: God Save The Queen "It's an orrery" I declared. “Now watch closely, this is how you kill a god-eater” Light shone from every direction and none. The monster who fed on world-sized gods knew it’s prey well, and had anticipated eloquent metaphors for grand performances and a desperate last stand of blood-crazed idiots simply because that was the only hand it knew they had to play. But I wasn’t from here. All I needed the Hadou Gods for was to serve as test subjects for my actual plan. "The truth is, I don't need you or your plan" I told Mithra, dismissing her and her tube. >Mondaiji, Third Perpetual Motion Machine >Artisan of Celestial CalibreX2, Shards of the Exalted Dream: Heaven’s Reach >Minnsbrunnr, Ah My Goddess!
>The Silver Strength, Stellar Transformations part 2 >^Dao of Genocide, generic xianxia >^Temple of Thought, Binbougami-ga >^I Will Surpass God!, Soul Eater >^Body of a Mind, Mind of a Body, Smite >^Power Without Limit, One Punch Man
>Jumper Is Stronger Than Time + Time Ends All Men, Dragon Ball Super >Harder, Better, Faster, Stronger, Blame!
>Karmatron Dynamics, GUNNM >Head, Eye, Claw: Head + Combat Applications + Singularity, Library of Ruina >Heretic-Engineer, Demon the Descent >Student of Autochthon + Power From Darkness + Legendary Savant + Sorcerer of the First AgeX3 + Spiritual Succession + Majestic Radiant Presence, Exalted: The First Age >Namer, Shadow of the Demon Lord >Neutronium (custom Incarna magical material), Exalted: Spirits of Creation “All I needed was a control group for isolating the anti-craving factor. That which you call Amrita. So that I could first enforce a substantive nucleus for the being you call Naraka-”
[Expand Post] >Visage + Holy + Allegorical, Nobilis >The Arbiter, Scion And I did. I looked at it, and I declared the entity a discrete existence. A still, vulnerable target. It squired in my gaze like chocolate left to melt on a hot road, but the orrery and my Burning Gaze of the Firament first seared through it’s pretences of physicality-then redefined them as calcified prostration. There was nowhere left for it to run, there was nobody left for it to be. A far less advance version of the Throne had contained Naraka. Sealed it’s presence from influencing reality, though it could still bring forth Sensories and subtly tilt causality away from allowing technology to advance past the point of creating it’s prison. But the Throne I had built was far more advanced. It had incorporating the strange sciences of the Needle Grail and the hyperdimensional engineering of the Osiran race. Primordial titans who defined technology itself had incorporated their organs as components, and post-singularity AIs had updated it’s software. And just to be safe: I had abducted Naraka’s Sensories, and one by one subjected them to Surrender Oath and Goddess Seal. So that on top of everything else, the Throne held Naraka fast with sympathic magic. “Hmm. That’s new. But that’s stupid, that could never happen” it mused dismissively, marvelling at it’s new state of existence even as glittering femtomachines flowed like prismatic lightning on canals of neural physics and stranger things. Gears of light spun into existence around galaxies and pylons started to generate pocket universes for energy as the full brunt of my technological powerbase manifested itself in the Age of Zero, converting the very laws of physics themselves into a cage for Naraka. … “I said, that NEVER HAPPENED” it said, trying to wrest itself free of it’s state. Then the femtomachines started kneading it’s crystal structures into the same deathless powder it reduced it’s victims to, the Mania generators started disintegrating it’s snide consciousness just as it fed on the “heart” that the locals of this world so cherished, and systems that were to the humble Blackstone Fortress what nuclear reactors were to bonfires started sundering it’s essence. >Theft, Nobilis >True Faith, Mage the Ascension >Black Truth, Umineko: Catbox >J’accuse!, Fallen London (Clover edition)
>Messiah, Shin Megumi Tensei 2 >Neither Human nor Devil + Fragment of the Great Will w. Human, Shin Megumi Tensei: Nocturne NARAKA ATMAN, I declared in the tongue of Eden as concepts ignited and coalesced with each syllable, JUDGEMENT HAS COME TO HUMBLE YOU FOR CLAIMING VICTORY AFTER A MERE AMBUSH. YOU SPEAK OF HUNGER. YET YOU ARE LITTLE MORE THAN A FISH ON MY CUTTING BOARD. NOW, LET US PEEL OFF YOUR SCALES ONE BY ONE “Feeble words when you lack a sharp enough knife!” it called mockingly, settling into it’s bindings with languid contempt. “What makes you think you can in a way that matters? Not even Hajun found the means to end me and my churning!” 
>Soulhymn + Via Salvatio FF13-3 >Light Without End, Unsong
>Shining Path, Exalted: Abyssals >Vastness + Deepness, Nobilis >Celestial Throne, Exalted: Spirits of Creation >Key of Kings, Kill Six Billion Demons >Act 4: Infinite Spin, JoJo’s Bizarre Adventures: Steel Ball Run >Enlightenment, Journey to the West + Trigram Alchemy (Wukong edition) >Prismatic Symmetry + Dredgen You + Embrace the Darkness: Resonance + Shaped Finality, Destiny: The Darkness >Jumper’s Light, Destiny: The Light “Well, for starters” I declared, WHAT CHURNING?

Naraka froze in horror. It’s Sensories all reeled in conclusion, momentarily lucid in the grip of agony. Even Mithra looked taken aback as she felt history shift in a way that left even godhood discomforted. Then at last, the fires of Telos came to the Age of Zero. Ahead of them came a brisk shimmer of light-snatching souls and spiriting them away as it swept over the entire universe, if only to spite Naraka by denying it even a deathbed meal. But the Eradia’s properties was also the keystone I needed to substitute a Pantheon to command. I created billions, then trillions, then numbers beyond mortal counting of every lifeform in the Age of Zero even as the monster writhed in divine judgement. Then I melted them all. With Resonance and Solar heat, I dissolved them-and with the Key of Kings I churned matter and time, wrestling with Naraka’s own command over the substrate of reality, denying it any final means of escape from it’s fate. It’s attempts to reset history locked into stalemate with my own, but beyond space-time’s petty confines I used my Translator abilities to manifest countless identities I dissolved into a membrane around the universe’s interior itself. Once in sufficient quantities, I started to emanate it: An anti-Naraka wavelength, a customised Final Shape that would bring a stillness that was most certainly not life. Call it Halāhala, the poison of death. My one concession to that melodramatic playwright’s posturing. Once the last of the souls were spirited away, I set off a tzimtzum. Uninformed minds might compare it to the Big Bang. Divine light without end tainted with the edge of Oblivion’s maw blasted Naraka-and giving form and definition to the dissolved identities that were rendered into perfected weapons against him. Naraka was drawn into an inescapable, ever-refining vortex that dragged in his entire poisoned universe-larder with force great enough to send it all into a singularity smaller than a quark. But an even greater force was propelling his screaming chunks outward again. My Dao of Genocide’s formation was complete. Killing countless unreal lives to transmigrate a single cosmic immortal, creating a flame hot enough to embody Moksha, using the structures that held Naraka as kiln and crucible. the boundless light was forced into a structure of infinite force and divine character that I had gleaned in a different world. That force, coupled with my power, set off a maelstrom of all-destroying flame that at last- “Okay, okay, enough with the purple prose” it said, tired. Despondent. “I can’t go on like this”

“I’m so…hungry…” it groaned. -and suddenly there was no Naraka Atman, there had never been any Naraka Atman, and there were a lot of refugees from the Age of Zero confusedly stumbling around my world.

“And that” I told the onlookers, “is how you kill a god-eater”

“B-b-but you didn’t use the power of HEART” whined Mithra. “I rolled my eyes. “That’s like trying to kill a mouse by gently feeding it the world’s largest cheese”
>>1195 S-Shard-S-Sama?!
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Cosmic Warehouse >Utilities: Electricity, Plumbing, Heat/A.C., Local_Net, Force_Wall, Gravity_Link >Structures: N/A >Miscellaneous: Portal, Link --- --- NuBee’s Bodymod Supplement >Foundation: Cleansed, Adjustment, Sex (Female) >Statistics (Own) Strength: 2, Stamina: 2, Agility: 2, Flexibility: 2, Reflexes: 5, Intelligence: 5, Charisma: 5 >Body Modifications: Coloration, Grooming >Mental Modifications: Natural_Disposition (Thoughtful), Alignment (Male), Strength, Memory >Character Perks: Restraint, Body_Maintenance (Homeostasis) --- --- Generic Incest >Time Period, Starting Location, Origin (Faction): N/A, Combine (Casual_Sex_World), The_Little_One >Race, Gender, Age (Apparent Age): N/A, N/A, 16 (N/A) >Power List: Taboo_Tales / Tea_Parties, What_Are_We_Gonna_Do_On_the_Bed?, Momma’s_Boy >Starting Item List: N/A >Item List: Shapeshifting_Contraceptive_Kit / Pantsu >Companion List: Family_Builder (X2) (G_I_1 (Mom) (The_Caretaker / Human / Female / 32 / Taboo_Tales, Habsburg-Be-Gone, My_Little_Sister_Can’t_Be_This_Cute! / Domestic_Monarch, A_Warm_Lap / Shapeshifting_Contraceptive_Kit / Domestic_Treasure), G_I_2 (Adoptive_Mom) (The_Breadwinner / Human / Female / 35 / Taboo_Tales / If_Every_Pork_Chop_Were_Perfect, A_Warm_Lap / Shapeshifting_Contraceptive_Kit, Happy_Inheritance, Home_Sweet_Home (300CP) / Work_Clothes)) >Scenario/Drawback List: N/A >Future: N/A --- Casual Sex World >Time Period, Starting Location, Origin (Faction): 2025, Hybrid_Setting (Earth_History (Modern_Earth), Eastern_Media (Portal_Invasion)), Drop-In (Hybrid_Reason (Casual (Non-Existent_Taboo), Kinky (Dirty_Fantasy))) (N/A) >Race, Gender, Age (Apparent Age): Human, Female, N/A (N/A) >Power List: Safe_Day, Clean_as_a_Whistle, Casual_Pregnancy / Work_Relations, Anime_Hair / Exotic_Beauty, Carnivore, Beta_Bitch >Starting Item List:
[Expand Post]N/A >Item List: Autobiographical, Jailbroken_VR_Device / Bucket_List >Companion List: N/A >Scenario/Drawback List: N/A >Future: N/A --- --- Hypno App Fantasia >Time Period, Starting Location, Origin (Faction): N/A, New_World (Wild_Beastly_West), Heroine (Drop-In) (N/A) >Race, Gender, Age (Apparent Age): Human, Female, 18 (N/A) >Power List: Class (High_Mage) / Heroic_Beauty, Virgin's_Adventure, Playing_the_Slave, Personality_Reinstated, Bitch_Witch, Dwarven_Taught_Artificer, Chosen_Heroine, Snap_Crackle_Pop >Starting Item List: N/A >Item List: Standard_Slutty_Outfit, Wealthy_Inheritance (X2), High-End_Gear (Blacksmith) >Companion List: N/A >Scenario/Drawback List: Fan_of_the_Fan >Future: Continue_On --- --- --- Behold, my horror. Hopefully I formatted all this correctly. This is how I list my choices. I make my choices through the lense of harm mitigation and then opportunity maximization. By the standards of NuBee’s Bodymod Supplement, I have a 3 in Stamina because I can run a 10k in under an hour, a 3 in Flexibility because I have been able to put both legs behind my head since I was a child, and a 3 in Intelligence because I was slotted to skip a grade while also having an IQ of 116. I chose Natural_Disposition (Thoughtful) and Alignment (Male) to account for my changing sex. Generic Incest and Casual Sex World I combined because Casual Sex World has the option to largely eliminate taboos, and therefore I can just stack Generic Incest for more subtle manipulation Perks. Kinky (Dirty_Fantasy) is described as making it impossible to die, and so it's perfect for a first Jump. If your biological parent has Habsburg-Be-Gone and or [My_Little_Sister_Can’t_Be_This_Cute!], then it effectively counts as if you had purchased them yourself, and therefore it's just more min-maxing for when I can get purchases that allow for accelerated development in my children or through mitosis. The other parent I chose to be my adopted parent and the provider because if they then legally die I will get their stuff, accident or otherwise. Beta_Bitch and stacking attractiveness boosters further ensures my safety in the future, and the Jailbroken_VR_Device can be used for harmless fun but maybe also training some skills. New_World (Wild_Beastly_West) with Fan_of_the_Fan seems like the potentially safest version of any of his settings I can make while potentially also having modern technology. High_Mage and Blacksmith are the actual names of the classes listed in the doujinshis instead of Witch and Artificer said in the Jump. If Beta_Bitch fails, Chosen_Heroine shouldn't. Overall, this is the first few Jumps and broad setup I have optimized. I've had others over the years, but I purposely stop doing Jumpchain sometimes and delete all my files so that I have to do it again. This is just the latest version.
>>834 Jump 14: Bleach (Valeria) Location: Karakura Town/Roles: Hero, Warrior, Scientist/Race: Shinigami/Age: 15/Gender: Female Perks: Spiritual Awareness/Bleach Body Ready/Clear Headed Ditz/Shattered Shaft/It's No Fun With Two Hands/Master Of One/Doctor, Doctor/Intellectual Titan/Ferry Onwards/Kido Training/Kido Specialist/Arcane Learning/Death Wizard/The Final Getsuga/Divine Skill (Crystals)/Soul Separation (-2250 CP) Items: Inoue Family Secret Recipes/Work From Home/Soul Phone/Jigokuchou Garden/Bakkoto (-50 CP) Companions: Senna/Dead Reaper Drawbacks: Dilemmas And Dangers/Distractions And Daydreams/Bubble Brains/Friends, Family, And Fiends/Tasty Bait/Wanted: Dead/Kurosaki Ichigone/Railroad Tracks/Unfortunate Linchpin (+1300 CP) Tessa found that she already had a history in this world when she entered it: Lady Deathwitch, they called her. According to her background, she was an ancient Shinigami sorceress who had invented multiple forbidden sorceries and created an entirely unique branch of Kido-a thing she called the Crystal Chronicles (結晶歳史 - Crystallization Of History). The principle was fairly simple; through a Kido technique of her own invention the Deathwitch devised a method to crystallize and solidify an aspect of one's soul-their physical strength, their speed, their endurance, and so on-into a crystalline orb the Lady Deathwitch called a "Materia". Then one would build upon that aspect via a method of "lattice extension" by which one invested their spiritual power into the crystal and expanded it outwards. It was an additive process, never reducing what one had or making one so hyperspecialized they became incapable of other pursuits, but a given soul could only support so many Materia at a time. It was a genius method of spiritual cultivation, to be frank-allowing even the weakest to grow stronger slowly and steadily, and allowing the already strong to expand their versatility swiftly and effortlessly. So potent was the skill...that Central 46 declared Tessa a traitor to the Gotei 13, very heavily regulating the Crystal Chronicles and demanding Tessa's execution. Tessa was able to escape of course-her background self wouldn't be here if she wasn't-but lost her own Materia in the process, shattering much of her strength and revealing a weakness in the technique in the process; while it was normally a purely additive process, it was possible to invest so much of one's soul into their Crystal Chronicles that losing or shattering them could permanently damage and weaken the soul. It would take many centuries of hiding before the Lady Deathwitch would regain even a bare fraction of her original strength, and when Tessa fully awoke to her background she still was only slightly stronger than the average Lieutenant in terms of actual Reiatsu. Of course, Soul Society was nowhere near principled enough to NOT use the very thing they had banished Tessa for creating. The Crystal Chronicles were carefully regulated, but never banned. It became standard practice that all Shinigami would have at least one Materia, and to be a Seated Officer one must be able to support three. It was expected for a Lieutenant to support four, and a Captain was expected to be able to host five. Further, there were exactly seven types of Crystal Chronicles allowed in Soul Society: Strength, Agility, Dexterity, Vitality, Essence, Focus, and Will. Strength correlated to Hakuda-to physical strength and ability. Agility to Hoho-to speed and reflexes. Dexterity correlated to Zanjutsu, to skill and bodily control. Vitality was simple and self-explanatory, reinforcing a Shinigami's lifeforce and sheer durability. Essence correlated to pure spiritual power-Reiatsu, how much spiritual pressure they could exert at a time. Focus was control over their spiritual power, how easily they could reign it in and manipulate it. Will was one's connection to their own Zanpakuto, and how much of their sword's latent potential they could draw out. These seven Materia were the only ones allowed to be formed in Soul Society. They were not the only ones possible-the Lady Deathwitch had initially devised thirteen different Materia for her initial testing, and originally envisioned it as a method of crystallizing Kido into easy-to-cast forms that could be passed out to others. What it became was so much more than what she originally set out to make, and at the same time so much less than what she originally envisioned. The method for making "Kido-Materia" was lost entirely with Tessa's banishment even while the greater practice of Crystal Chronicles survived. Soul Society was lesser for it-but even then, they were still made much stronger than they would have been in canon. Each and every Shinigami had at least one uniquely powerful talent, and each and every one of them was capable of growing much stronger much faster than they normally could have. There was still value in that. Beyond just Tessa's presence, this world was a bit different from the canonical world of Bleach. For one thing Ichigo had died stillborn; his infant soul couldn't handle the poisoning of the Hollow reiatsu within Masaki. The Kurosaki family had grieved but still continued to have a family. Yuzu and Karin were born some years later and had no taint of Hollow power, so the perfect natural hybrid was simply never born. For another thing, many of the Shinigami that would have been male were instead female, and most Shinigami tended to be female just as a matter of course. Something about how female souls were simply more adapted to wielding spiritual powers than male souls as far as the Twelfth Division could figure. For now, Tessa was simply living a quiet life in Karakura, slowly regaining her strength and developing her Kidou and Tendo. She did plan on taking some sort of revenge against Soul Society for their injustices, but she wouldn't destroy it. She'd probably just kill the Central 46 and maybe try to push forth some reforms or something. Or maybe just live her best life. Of course, her plans went a little bit haywire when a certain pint-sized Shinigami stepped through her apartment window, scanning for a strange Reiatsu signature that she could just barely make out. Rukia mistook Tessa for being a spiritually powerful human, and Tessa did nothing to convince her otherwise-instead working to hide that she had once been a member of Soul Society as well. Tessa found herself taking the place of Ichigo in the story, with a few critical differences. One being the fact that she was a fully grown woman when Ichigo had only been starting school, so she had a job to do as well. Specifically she was a baker, running a bakery out of her apartment. Tessa ended up hiring Rukia as an employee as part of her cover story to make sure Rukia fit into the human world...which, of course, let Tessa slip Rukia all sorts of sweet treats and delights during work. She may have hated to admit it, but within a month Rukia had become a bit of a chubby bunny. While this was going on Tessa was carefully retraining herself and rebuilding her spiritual power. With her true consciousness and capabilities in place Tessa decided not to pursue the path of the Crystal Chronicles that the original Lady Deathwitch was set on. Instead, she'd forge a wholly different path...a path of a Numinous Soul. Whenever she grew her spiritual power to the level of a Captain-Class entity she'd carefully invest it into an aspect of her soul and divide it, forming what she called an Aeon from it and reducing her power until she was barely stronger than a civilian. Then she would repeat the process all over again; build up, investment, division. Within the three months or so that Rukia spent with Tessa in the human world, Tessa was able to forge four Aeons, all just a little short of Captain Class in power. These Aeons she kept within her own Inner World, training and communing with them so that she could slowly and steadily develop her powers and bonds with them. This was a slower process, but each of the Aeons grew in their own way. Within three months Tessa was only able to establish a "perfect" bond with a single Aeon, but held off on re-integrating them for now. The sheer powerboost of doing so would be too obvious. This method was ridiculous and seemingly self-destructive, but it held unique benefits that Tessa knew would allow her to grow explosively in power. Each of her Aeons was capable of growing stronger INDEPENDENTLY of Tessa, generating their own spiritual energy, having their own unique skills and abilities, and all of them faultlessly loyal to her. Each of them could even host their own sets of Materia, growing even faster through the Crystal Chronicles and developing unique special abilities through the "Kido-Materia" that Tessa originally envisioned the system as. But the greatest benefits of her Aeons came not from their division, but their harmonization; Tessa could undergo Soul Resonance with her Aeons, VASTLY boosting her Reiatsu through passing it back and forth between them. This process would be mentally and spiritually straining on them, of course, but would still hold vastly greater results than simply re-fusing with her Aeons...at least, until she achieved a Perfect Bond. Once Tessa achieved a Perfect Bond with an Aeon she could undergo a "Final" Fusion with it, allowing it and her soul to reunite in such a way that they added up to more than the sum of their parts. It was an explosive growth of power beyond all reason, far greater than even the most perfect form of Soul Resonance could achieve-and even granted unique abilities depending on the personality and skills of the Aeon in question. The Aeon in question would be permanently fused and lost within Tessa, but Tessa could simply divide her soul to create a new one of equal power afterwards-and would still end up with a great surplus of power from the whole process. Tessa had no need to undergo this Final Fusion once she achieved her Perfect Bond of course, she could always just keep it hanging in the back of her soul as a trump card...which is exactly what she was doing for now. Another thing of note; while Tessa didn't have as close of a relationship with Ichigo's canon friends, she didn't have ZERO relationship with them. Tessa was Orihime's favorite baker and she frequently gave her plenty of free sweets and samples. Tessa's background had moonlit as Tatsuki's childhood Karate instructor, and the athletic girl had something of a girlcrush on Tessa. She'd fought alongside Chad against various bullies, earning a lifelong ally and friend. She had no real connection to Karin or Yuzu, but that was fine. It was surprisingly how far the influence of a baker could go...especially backed by a bit of djinni luck, as she always was. All that to say that when one particularly ornery Quincy walked into her bakery one day and challenged her to defend the city from a tidal wave of Hollows, all the pieces were in place to ensure that those who would have awakened, still would. (1/3)
>>1560 Tessa fought alongside Uryuu and Rukia against the horde of Hollows-Rukia managing to hold her own surprisingly well, thanks to her absurdly refined Focus and Essence Materia which gave her an abundance of spiritual might which she could control with remarkable skill. The trickiest part of the whole battle for Tessa wasn't preventing casualties-but /holding back/ so she didn't give the game away. The Gillian Menos near the end nearly pushed her into using enough power to seriously alert Soul Society, but Tessa figured out a trick using Soul Menace to focus her Reiatsu to a fine point and cut the Menos down without actually using much power. After that whole debacle Tessa would've loved to have some downtime to relax...but a much chubbier Rukia was sneaking out of her bakery that very night to go and turn herself in to Soul Society, and Tessa couldn't allow that. Tessa confronted Rukia, Renji, and Byakuya as Rukia tried to turn herself in and claimed that Rukia hadn't broken any of Soul Society's laws...because it was not illegal for a Shinigami to share her powers with another Shinigami. She revealed that she was, in fact, the Deathwitch-banished from Soul Society hundreds of years ago and living amongst humanity, having hidden this fact even from Rukia herself with masterful Spirit Control. She even utilized Soul Separation to purge Rukia's energy from her own soul and send it back to Rukia...with a small tracer of her own spirit so that she could detect and influence Rukia's soul even across worlds. Byakuya tried to intervene at this point and strike Tessa down, but Tessa was more than powerful enough and skilled enough to bat her around like a toy-especially when Byakuya's powers were sealed to 20% in the living world while she could happily access her full might. Rukia felt somewhat betrayed, but Tessa asserted that their relationship was true even if the idea that she was a human was false. Eventually Byakuya was forced to retreat, taking Rukia with her. But obviously, Aizen still pulled bullshit charges through Central 46 to get Rukia executed-fraternizing with a Traitor to Soul Society was a reasonable sounding one, even though Rukia herself hadn't known this until the last moment. So Tessa invaded Soul Society WITHOUT the assistance of the rest of the Karakura squad. They volunteered to help, but she had asked them to stay behind and protect Karakura; this was her own business to take care of, and unlike them she was a grown-ass woman who could deal with it. Yoruichi still joined her on the trip, though her and Tessa mutually kept the facade of not acknowledging the fact that they both knew who the other was. As Tessa passed through the Dangai she briefly considered undergoing an explosive training period; it wouldn't be too difficult for her to figure out a method for calming the Dangai and even establishing a safe spot free of the Kototsu. But for now, she decided she didn't need that. Tessa invaded Soul Society as a one-woman army, shattering the walls of the Seireitei in utter defiance of all logic and reason using mystical arts that nobody in this world had ever seen before. Despite that, it was merely expected of her as the Lady Deathwitch to be capable of such things; even when she was fairly weak spiritually in her background, such was her mystical skill that she was more than qualified to join the Zero Squad, and at this point she was far from spiritually weak. It was expected that the Shinigami would fight to the death against their enemies, but few of the unseated or even lesser Seated officers were willing to so much as stand in her way as she casually walked straight through Soul Society. Such was the simple might, respect, and fear that the title of Lady Deathwitch commanded. She made no secret of her coming, made no effort to hide her actions or even rush herself. She didn't need to. The (universally female) Captains of the Gotei 13 assembled in force to stand in her way, thirteen of the most powerful souls amongst all the local realms. Standing against them was a single woman-short, chubby, but endlessly confident-with a black cat sitting on her shoulder. Tessa noted that she was merely here to prevent a wrongful execution. Yamamoto declared that as a traitor to Soul Society she was to be executed herself. She declared that Soul Society had betrayed her first, but it was more than expected of them to rewrite history to suit their own narrative. Still, that was neither here nor there; she had but one objective today, and that was to prevent a pointless tragedy. NOT to overthrow Soul Society, or take revenge or anything like that. Yamamoto noted that Central 46's rulings were clear: Tessa was to be exxecuted, and all who associated with her-knowingly or not-would be put to the sword. Tessa simply asked how Central 46 could come to such a ruling if they were all dead. Aizen's murder and replacement of Central 46 was revealed all at once, and instead of the carefully laid plan she crafted Aizen was forced to reveal herself early, scramble to get to Rukia, and rip out the Hogyoku while Soul Society was still strong and organized. Tousen and Gin did what they could to spread chaos, and Aizen even called forth a few of her Espada to help, but it was still nowhere near the betrayal she had planned. She still managed to get away with the Hogyoku in the end, but lost Tousen and a few of her Espada in the trade...or so she thought at least, until she investigated the Hogyoku more closely after she settled into Las Noches. What she thought was the Hogyoku was, in fact, a fake that Tessa had crafted via her sheer skill with crystals and Materia. Aizen had no way of knowing that Tessa had used her own spiritual arts to quietly extract the Hogyoku from Rukia months ago and replace it with a fake, but she could guess. Well, there went a good couple hundred years of planning...she'd have to think of something to even the scales. A tense sort of alliance was established between Tessa and Soul Society, neither of them exactly happy with the other but willing to work together until the greater threat of Aizen and her army was dealt with. That said, Tessa did hold strong to the fact that Soul Society couldn't exactly /restrain/ her or even inconvenience her very much. She'd researched the Descorrer and Kumon of Hollows and developed Kido that allowed her to do the same-as well as Materia which she could grant her friends and allies to allow them similar mobility. She and her allies could simply pass through worlds as she pleased regardless of what barriers Soul Society tried to establish. That wasn't even mentioning the Kido equivalent of Shadow Clones that she also invented, which made it all the more difficult for Soul Society to do anything about her; she could simply choose to send clones out and interact with others that way and they could never really know if she was the original or not. That and her sheer audacity to simply ignore Soul Society's threats and throw around her own overwhelming might for her whimms let Tessa get away with some truly silly bullshit. Tessa was able to re-establish her relationship and even further seduce Rukia thanks to this tenuous alliance, and even made a few friends amongst the various Shinigami-such as Rangiku and Yachiru. The fact that Tessa was theoretically an enemy of Soul Society didn't stop her from joining the Shinigami Woman's Association, though it did mean that Soi Fon made a few attempts to assassinate her every now and again-failing each time as Tessa was able to use her own intellect and mystical skills to predict and prepare for such attempts while making it look utterly effortless. Tessa didn't give up her human life either-casually moving between Soul Society and Earth with just a wave of her hand and a flex of her spirit. She happily worked in her little bakery, spent time with the Karakura Squad, jumped back and forth between Earth and Soul Society, and enjoyed her life to the fullest despite the very frequent Hollow attacks, occasional assassination attempts, and storm of utter bullshit that consistently sought to drag her in. Tessa was no hero, not by any means. She was lustful, greedy, deceitful, and willing to ruin lives for the sake of her own pleasure. By many accounts it wouldn't be wrong to consider her an outright evil entity, though her lack of ambitions and her simple desires meant that she was quite often a LESSER evil. Her simple pleasures might ruin a few lives, but she did not wish to conquer worlds or destroy planes. She might enslave someone who caught her eye, but she would not care to crush free will throughout the world or remold it to her vision. And most importantly...she was a hypocrite. She knew she was evil, reveled in her desires and Madness, but she would not tolerate the evil actions of others if she saw them in front of her. She would strike down monsters, protect innocents in front of her, and fight against tyranny if the stakes were high enough. It was this fact that kept drawing Tessa into all sorts of strange shenanigans and plots, from the Zanpakuto Rebellion, the Valley of Screams, the Bounts, the Diamond Dust Rebellion, the Bakkoto, and many, many other incidents. (2/3)
>>1561 Less as an active effort and more as a consequence of the sheer number of shenanigans that she got dragged into, Tessa's power grew utterly explosively. She liked to hyperfixate on specific skills or techniques; one week she'd spend using only Zanjutsu to deal with things, developing unique cutting methods and sword skills that put all but the greatest of swordmasters to shame. Another week she exclusively used Kido, weaving her soul into spellforms that she used for everything from taking down Hollows to running her bakery. It would start "slow"-by her standards at least-but by the middle of such a week her skills would suddenly begin to rapidly and ridiculously explode in breadth and depth as she hyperfixated on something. This entire process would culminate in Tessa having some sort of "epiphany", at which point she'd divide her own soul to form an Aeon embodying whatever specific skill she'd been practicing. Then she'd go back and do it all over again with a new skill. In this way Tessa ended up developing more than a dozen Aeons. One event of particular note was the ending of the Winter War, when Aizen made her play to try and take Karakura. The events were long and bloody as Aizen waged an asymmetric war against the defenders and made truly brilliant usage of her Arrancar forces, but Tessa was able to overcome her and force the illusionist into a one on one battle against her. In that battle BOTH of them ended up implanting their half-complete Hogyokus into themselves, though Tessa had managed to improve upon Urahara's work via her own divine skill with Crystals and her experience with Materia, creating something that was almost-but not quite-a complete Hogyoku. This gave her the edge in their battle and Tessa was able to rip out Aizen's own incomplete Hogyoku, forcibly fusing it with her own, and completing her ascension into a Transcendent being as the Perfected Hogyoku's power flowed freely through her body and soul. Thanks to her modifications the Hogyoku's wish-granting power was much more firmly under Tessa's control, allowing her to guide and direct her own evolution rather than simply submit to the Hogyoku's will and pray for something good. But Tessa wasn't content to stop there. She would go on to perfectly integrate the Hogyoku into her soul, making it into an intrinsic part of her being just the same as any other part of her soul...then she would divide her soul and embody it into the form of an Aeon. Tessa would further harmonize herself with this Aeon, communing, understanding, and ultimately bonding with it...until finally she reintegrated it in a Final Fusion, integrating the Hogyoku so deeply into her essence that she and it were no longer distinguishable. This finally gave her perfect control over the Hogyoku's power, allowing her to use its miraculous wishgranting abilities to shape both herself and the world to her whims-along with so much power that her single soul alone was capable of shattering the balance between the spiritual realms. Soul Society tried to betray her shortly after she slew Aizen and took her Hogyoku, of course, but Tessa had long since grown far too powerful for them to stop-even when the Zero Squad got involved she was still able to beat them down and force them to flee, though she did not kill them. Throughout all these battles Tessa's desire for peace and simple pleasures had never wavered-even now that she became such a transcendent being she still simply wanted to enjoy herself, have fun with friends and family, and just fatten up cute girls. Simplistic, hedonistic, and ultimately not particularly destructive. Weighing duty and desire to have her executed against the fact that they literally COULDN'T beat her and the fact that she was no particular threat to the world, Soul Society was forced to make the choice that Tessa wanted them to make: a non-aggression pact, signed and enforced by Kido and Unbreakable Vow. With such a pact, Tessa was essentially free to walk amongst Soul Society...though she was frequently escorted by a member of the Zero Squad "for her safety". Said member more often than not ended up being Kirio Hikifune, and the two of them formed a fast friendship based around cooking, fattening, and all things delicious. Even with Aizen's death the crises never stopped-an invasion from Hell, the Fullbringers causing an elemental army to form, the revival of Yhwach, an honest to god alien invasion...and for some reason everything always seemed to hinge on Tessa to deal with it, forcing her to continue to put in work and continue growing stronger even after she'd become a transcendent being whose very nature was intertwined with the Hogyoku on a fundamental level. By hook and crook she FORCED the world to let her have lewd and fattening shenanigans, and ended up marrying Orihime, Rukia, Rangiku, Nel, Yoruichi, Soi-Fon, Unohana, and Kirio in one of the strangest weddings the three worlds had ever seen. Unohana was particularly tricky as Tessa was forced to fight her to the death, then revive her using some truly difficult magic alongside the power of the Hogyoku. Afterwards Unohana was willing to join the harem, but still wished for a fight "just as exciting" at least once a year. It became something of a challenge to figure out how to give Unohana the rush she desired WITHOUT killing her... Eventually her full decade in this world passed and Tessa was ready to move on to the next world. She'd fought so hard and so much that her single soul could match the might of entire worlds all on its own, and she had dozens of Aeons laying within her soul that she could call upon. She'd grown skilled in mystical arts of the soul, and overcame challenges that threatened the world over and over again. It was time to see what the next world had in store for her.


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