Okay, I'd like to ask all of you to read this thread and return to it often. This is to encourage you as a potential QM, help you avoid pitfalls and show that running a Quest is not so complicated when you know what you're doing.
I've compiled some stuff from the old
/qu/ sticky and added some of my own. I skimmed through all of it and did a little outline to tell you what you can expect and how useful can it be. I'm leaving this open so you can contribute advice, materials, informative images and whatever too. I'll add it to the OP if it sounds good enough.
Asking for questing/writing advice, discussion of ideas, roleplaying and quest mechanics belong here. Meta discussion about the board itself does not, and such posts will be deleted to avoid clutter.
Remember it's all about making it fun to read and write. Follow these guides only if they help you, and in a way you see fit. Don't try to make a masterpiece, just try to do your best.
My personal advice is
STOP THINKING ABOUT DOING IT AND JUST FUCKING DO IT. So what if you mess it up? You're on an anonymous board, one in its infancy on top of that. There is no drama or witch-hunts here
yet If you're concerned about it so much, set up a deletion code just in case. If you mess up BADLY, just change your Name and/or Tripcode.
You're never going to learn anything if you don't try.
CORE READS - Texts I feel are so important they got their own category. These are the ones you
should read, everything else is useful but optional.
[Exa's Guide to Questing]
http://pastebin.com/yc1gy632 - Very good Beginner's Guide to Questing. Tells you how to patch your idea into a premise and how to interact with your players. Makes an excellent point that the story doesn't need to be huge, ambitious and full of mechanics to be good. If it's just fun for both players and you, you're doing it right.
[How To Make Yourself Write]
http://pastebin.com/RrXff0M8 - There are lots of ideas thrown in every while and often. Most of them are never turned into Quests which is kinda sad. This text explains some common behaviors that can kill your story before it even comes out. Makes a great point that even shit work at least has a value of existing at all, compared to people who don't even bother to try.
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Edited last time by Nikui on 04/26/2020 (Sun) 17:57:21.