/agdg/ - AGDG

Just like make game

Index Catalog Archive Bottom Refresh
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

CAPTCHA
E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

Uncommon Time Winter Stream

Interboard /christmas/ Event has Begun!
Come celebrate Christmas with us here


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

(346.21 KB 682x492 consistant-price-points-1.png)

How to monetize? nodev 05/21/2020 (Thu) 15:44:55 Id: 4dc834 No. 11
I hope to launch my game in about a year, and haven't yet added any monetisation. The game-design aspects of it (what to sell, etc.) are a separate question, but the more important issue is: how do I do it, mechanically? How do I sell digital goods or modify a player account in exchange for real money? Do I need to make a deal with a credit-card provider or bank? Are there open-source libraries I can use?
>>13 *Otherwise, I've been curious about this too. Is there any platform that isn't completely ass? What's the best out there? Quite frankly I do not give a shit that GOG are a bunch of "SJWs" (reminder that the word gets thrown around so much it's not entirely accurate anymore; are they really SJWs or just removed some "nazi" content?) as long as they won't molest my game.
I actually do want to maximize profit to fund more of my projects, so I don't see anything morally wrong with penny and diming the goys EA style at every step if necessary, but honestly it's just inconvenient as fuck for people to pay for digital content in 2020 and most people will pirate it anyway. I will probably make money through donations, because I really do believe that people will give me shitloads of free money if I give them a genuinely good game, because these are a rare commodity these days, and true art speaks to the soul. I also think it's more profitable to monetize shit related to the game instead of the game itself, eg: t-shirts and merch, events, royalties from corporate partnership, etc...


Forms
Delete
Report
Quick Reply