>>23987
>Your beloved Tomy & Jerry cartoons and early Looney Tunes sorts didn't have the budget of a tv series. They had the budget of a small movie, each, individual, short.
Looking that up, they did not. They had
LESS than the budget of your average TV show being made today. Each
T&J short under the HB duo, who had six people working on each episode, cost anywhere from $40k:
https://archive.ph/lCdv
To $50k to make:
https://archive.ph/NfoQX
Which (When adjusted for inflation) is anywhere from half to a quarter of the cost required make to create
Family Guy, which is $2 million per episode:
https://archive.ph/Z333D
<And, keep in mind, it requires no additional effort on the parts of the animators to make shit like this!
They remained within their budget for that segment. In fact, speaking of budgets, looking up the history of Disney films, (Adjusting for inflation), all of their projects cost anywhere from $20-$40 million to make (Yes,
Snow White cost almost as much as
Oliver & Company). Then, the 1990's roll around and,
BOOM, animation productions skyrocket to where each film costs hundreds of millions. And, proof that it has nothing to do with "changes in technology and methods" arose when Disney squeaked out
Winnie the Pooh about a decade ago for the original $30 million budget that they maintained prior to the "Disney Renaissance".
>Because extrapolation and puppet animation save you a shit ton of time.
No they do not.
That the same lie they fed to people when they popularized 3D animated films, that having 3D models makes production "easier" as you can puppet the model that was made rather than having to redraw everything. The irony in that particular case is that 3D animation requires double the amount of work that would be required to make something either completely animated or completely live-action; because you need the animators for animating the film, and entire film crews who can create the sets and characters that will be filmed. That's not to mention the fact that animators end up "breaking" the 3D models anyway because the film doesn't look "natural" otherwise.
And, that's when you don't have to account for the animation study screwing everything up with graphical of physics related glitches.
So, to say that it makes the animation "easier" is absolute bullshit. If anything, puppeteering has become the "norm" because the actual animators cannot actually draw if their lives depended on it.