>>9505
I've started on Annie, but the hair is a hell to topologize. I need to rethink how her hair works and simplify it before I attempt to topologize it again. I've researched the blue frog but haven't started anything yet. Some models I've sit on for years, and some I accidentally get done in a day, so expect nothing.
For rigging, I've done some work few years ago on the older versions of Blender. I need to learn/re-learn a bit more about rigging before I start applying it to the models. I haven't done it in a while, but I remember spending weeks trying to weightpaint hips correctly. Depending on the model and what show they're from, they animate differently, some needing unique models and solutions to do so. Once I start rigging them, the models will likely go through several reworks. Most models currently use a the same generic barbie-doll model that I'm pretty happy with, so once I'll get one body rigged, I'll attempt to copy it onto all models.
For now, I'm focused on doing 3D imaginations of what the 2D characters lookalike. People going through the models might have notices I've left placeholder objects/shapes in some of the models, Gosalyn's feet and hair for example. I'll return to them at some point to rework them.
>>9507
Yeah, just freely use them. Mix, copy, re-use, rebuild, rig, animate, print etc. I haven't considered myself an artist or drawfag, so I don't know what the usual business is or if there is something I'm supposed to "protect"? If you need someone to credit them to anon or blenderfag or such is fine.
I'm mostly sharing the models because some people want them and I get feedback. And hopefully more people get into making 3D models.