I created another graphic concepts, an improved version of overworld design, a battle concept and a cutscene/H-scene concept.
In overworld concept, the houses are smaller for showing the environment as big as possible without sacrificing many details (this is why I choose 24x24 pixel tiles). Maybe a inner house concept is missing, but I say to you, it will be similar to Mother 2/Earthbound one.
In battle concept, I'm looking for some answers to deal with resolution limitations. One of these is to show the character until her thighs when is selected to make an attack, and hide behind her stat box when she isn't selected. When a dialog appears to indicates team and enemies moves, the main characters are less visible, and the enemy downs a bit. Another problem is that the enemy loli looks smaller than I thought, she was made thinking of an adult partners, and I have to sacrifice more details. A solution for this problem is to make the loli bigger, having an adult size, anyway, I don't have any plans about having a loli and an adult as an enemies together in a battle scene.
And finally, there is the cutscene/H-scene concept. The background keeps undefined because I need to practice for making a decent background.
With graphic concepts, there are multiple tasks to do in any moment, at this time:
- Making the script (In progress)
- Making the tiles for overworld and interiors.
- Making the map of present and future Norden, and the map of a third world.
- Making main character sprite animations.
- Making the enemies/bestiary.
- Making the NPCs.
- Creating model sheets (normal clothes/winter clothes/underwear).
- Making sound effects.
- Composing the music.
- Defining the principal and secondary characters.
- Looking for a game engine.
Hundreds, even thousands of hours of work to do, I hope to have the enough time to complete my entire project.