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Make Up A Zone Theme Anonymous 07/12/2018 (Thu) 11:38:27 No. 2438
So with Green Hill now becoming the defacto first stage for Sonic games, this gets me thinking maybe Sonic Team literally has no ideas for new zones anymore. Do you have any original zone themes that you've come up with that you think would be dope in a Sonic game? We've yet to see a disco zone, I think that could be cool if handled right.
Disco sounds like it could be made to fit into Sonic pretty well. Has Sonic ever had a "rats" type of zone so far? You know, those maps where it's like you're very small compared to normal objects so they can become obstacles and part of the map instead of just props.
>>2447 We did have something like that in Mania's Metallic Madness, but I'd be interested in it being done again and in a different way
I wonder: Has there ever been a stage inside an exploding base? Let's say Sonic beats Eggman in a bossfight & Eggy's base begins falling apart, I'd like to see a stage where Sonic tries to escape as it begins falling apart.
>>2450 >Sonic 2 ending but playable not what you said verbatim, but this wouldn't be bad at all
>>2450 It's not exactly the same but we've had sections where you had to escape before your "time" ran out and you died, like in Marble Garden.
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Hear me out: Act 1 is a snowy mountain range or something. But it's snowy. Act 2 is like inside one of the mountains where we pull a fast one and there's magma and lava and shit. I don't have anything else for this idea but i think it's close.
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>>2455 Well that's a cute fucking picture.
reposting ideas from /sthg/: soda factory weather station abandoned hockey arena underground subway station
>>2458 I have no idea how a soda factory or a weather station even look like. The latter sounds a bit too small for speedy rodents though.
>>2455 Cute pic Also that's a pretty solid idea. I would love it if they did that sorta thing.
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>>2459 probably just a regular factory with shades of color matching coke. you can go extra crazy and get cola waterfalls and stuff, too. a soda factory would be POPping
>>2466 You cheeky fuck.
>>2466 >go extra crazy and get cola waterfalls and stuff Yeah, that's what I had in mind too. Crazy stuff like that can go very well with Sonic.
Greenhill is default because the fanbase is almost entirely autists wanting nostalgia. Every time they try something new people throw a shit fit how it's the worst game ever so they say fuck it give them nostalgia bait and be done. The bright sunny grass based zone works well as an intro. It gives a good contrast as the gae becomes more mechanical as you get closed to Robotniks ultimate fortress made of entirely metal. New grass zones would be easy to implement. Do something with a forest theme where you're running across bridges and tree houses in the top path and following a trail on the bottom.
>>2888 I really hate how this franchise constantly tries to "go back to its roots," but just lazily slapping old stages like Green Hill & Chemical Plant everywhere. I fucking loved Mania Plus & all, but the best parts about it was the new things it brought to the table, whether it was new stages (Press Garden, Mirage Saloon), or new mechanics like the Drop Dash. And yeah, I'd like to see something fresh for the intro levels these days. Even if beach-themed or forest-themed levels have been done before, there's ways you can mix it up & make it new again. Your idea for example would be pretty cool to see.
>>2890 by just*
>>2888 >Every time they try something new people throw a shit fit how it's the worst game ever so they say fuck it give them nostalgia bait and be done Nigger what? Most of their attempts at something new outright suck and even most of their attempts at nostalgia baiting suck as well. The issue is not that people only like nostalgia content and hate new things, it's that Sega is just outright incapable of producing quality content, which is what people like. >Do something with a forest theme where you're running across bridges and tree houses in the top path and following a trail on the bottom That sounds fucking gorgeous. Fund it.
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>>2438 A gargantuan construction area, big titanic cranes, bulldozers and whatnot, piles of sand and debris. Make it over the top a la Speed Highway. Sonic having to jump on and use construction machinery such as cranes as platforms to traverse the zone/act.
>>2980 That's a great idea. I can't believe it hasn't been done before. I'd want to see not just a construction area, but the insides of a partially constructed shopping mall, and maybe making it so that the higher you got the least finished the floors were until it gets more challenging near the top where it's just the structure of the building. Maybe it could be different acts: outside, inside, and top. Running in a mall sounds insteresting in general because of the huge open areas with different paths and the different stuff that could be in the stores to add eye candy and maybe to use for gameplay.
>>2980 >>2983 >Construction themed level >Mall themed level Fund it
When I was a kid I came up with my own Sonic ripoff called Blaster The Bunny, anyway I can't remember most of my level ideas, but one was "Quartz Lake", basically a landscape made of quartz with a bunch of small, clear bodies of water. I think something similar was done in one of the MS games, though. What about a level themed after purple crystals and dark blue water? The RTS game Total Anniahlation (or one of it's mission packs) had levels like that, they were beautiful. Or what about a "Martian" or " gas giant" level? Has sonic ever been into space (not just orbit)? Instead of zones which nominally have to be on the same planet, just take him to different planets, they would even have different gravity and wind strengths. Also if you were making a new nostalgiafag 2D game, have one level be fully pinball as a tribute to Sonic Spinball (also his super spin dash sound effect in that game was great, shame you rarely got to do it).
>>10865 >Level themed after purple crystals & dark blue water That sounds fucking gorgeous
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Came up with this idea at work, where Tails and sonic are split off somehow, so Tails has to venture by himself. He encounters his old enemies Carrotia & Witch cart who transform the land around tails into a giant floating carrot with spins, spirals, and twists.
>>21067 Sounds somewhat similar to what Lost World did. The level layout wasn't as complex as that but it was still floating tubes. I thought the first image was something really gross from the thumbnail
Soda factory for the win!!! Badass Playground Tree fortress Hot wheels track Skatepark Water park / amusement park Sewer (comix zone) Space station Dimensional Volcano Mineshaft (done proper, with deep layers and different sediments) 2D skateboarding - needs to happen
>>21502 >Skatepark YES! That is an awesome idea & I am so disappointed no ones really played with this idea before.
Brap fetish zone. All video games need a sewer level sooner or later. Later you can always say "this zone is terrible, but at least it's not the Brap Zone". Sonic all sloshing around slowly in a lake of turds, maybe slipping and sliding down sewage waterfalls. There could be a brap factory second half, where thicc girls are force-fed and then pumped dry of farts (which are jarred up and loaded into trucks and delivered to Eggman or whatever) but it's always weird imo to have sonic combined with humans so I'd leave that part out.
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>>21503 I did post an idea for "What would Sonic's Deck look like?" a while ago, but I don't think many people have that kind of interest (even if it fits). I think it started when they found that crappy Tony Hawk clone in that XBOX SDK, but not much else. The closest you'll probably get are a few THUG PRO mods in The Vault: https://thpsx.com/thevault/ https://thpsx.com/creation-details/?obj=643 https://thpsx.com/creation-details/?obj=829 https://thpsx.com/creation-details/?obj=658


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