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Hey. This is the furry board. We'll see how this goes, alright? Sister-Wives of /fur/: 【Comfy】|【Vidya B】|【Fast】|【404- RIP】

(85.26 KB 600x750 Has Science Gone Too Far.jpeg)

GeneSys Labs furdev 06/03/2022 (Fri) 22:55:17 No. 5623
Been working on a game idea for some time, geared mostly toward furry content (also could include sex robots, loli/shota, gay, bondage, and so on). Finally putting it out there, to see if there is enough interest and potential crowd funding, that it would be worth putting more time into actual software development, and move past the concept stage. TL;DR: < Unlock the secrets of life, by creating genetic experiments, and fucking them. STORY: Due to some tragic loss of life in your past, it has been in the back of your mind to seek the secrets of extending life - even defying death entirely - you seek the fountain of youth, immortality. That is what led you to studying genetics, but now you are unsure about your safety with your current employer having you in a secret underground base. Your mentor (a friend), inside the shadowy agency you work for, has warned you that some of the staff will soon be purged. This warning allows you to avoid an unfortunate "work related accident" and get out while you can, to continue your work in secret. Will anybody else make it out in time, or has your escape made things even harder for them? Someday you may find out, but for now just be glad you are still alive. You find safe haven in a remote location, start a small secret lab of your own, with some cash and basic tech that you "liberated" from the lab you used to work at (/escaped from). Depending on how you treat the (((normies))) in nearby towns, they may protect you, extort you, or come to kill you. If you do risky things too often, like kidnapping of human subjects, or sending nonhuman experiments to the surface, you may also attract attention of law enforcement or others. Sell too many advanced services like cloning on the black market, and you may be found by your former organization. You may find, over the course of your work, that some of the experiments are rather... appealing :) that may have even been your goal the entire time - you wouldn't be the first scientist who wanted to make "cat girls". You may fall in love with some of your experiments, and choose to make love to them, not merely breed them for offspring. Perhaps even trust them enough to allow them to run some of the systems in your laboratory. Recruit some of your experiments to provide the basics: food, water, electricity - and to defend the base, when you get raided by the mob, cops, assassins sent by your former coworkers, etc - but beware, if you don't have trust from (or at least control over) your experiments, they may rebel during these incidents, or initiate an attack of their own. How will you pay for this operation, long term - and stay under the radar? Maybe by selling cloning services, or cat girls, to the black market? But that could be a sting operation... Selling food to the local (((normies)))? If you use some of your experiments to prioritize farming and food production.. could even prioritize water or electricity, and output enough that your secret lab is under a water or power plant.. Can you balance all of the threats, and conduct enough research, that you live long enough to find the secret to immortality? GAMEPLAY: Including breeding (human x feral) to create anthros, speeding up their growth rate, etc.. including RPG and population management elements (in addition to dating/sex sims), similar to fallout shelter (build purposed rooms, assign living assets to jobs, equip them, level up, etc). You can either treat your experiments well, and create a utopia full of smart, strong, loyal, and loving creatures - or have just exploit everything, create a dungeon full of stupid and vicious or lusty monsters, and trust nobody but yourself. Non-linear progression (branching arcs, etc) is the goal for the expansion of story, and gameplay elements. Missions outside of the lab, and certain events inside the lab, could introduce different play mechanics- similar to FF7's submarine or motorcycle minigames. Since sex is obviously what some would be most interested in, there could be an easy mode which would minimize the importance of some of the other gameplay aspects, and prioritize just the lusty parts. Obviously, there would be sexual reproduction. You can choose to have sex with your subjects, or give them chances to breed with each other, and watch or just let it happen in the background. Sometimes you may also choose to use sex and submission for training, or may choose to splice genetics without breeding. The choices will be yours. The mixing of genetics would be hard to control, early on - while with higher ranked discoveries (techniques, machines) you could gain higher level of control, to get for example: 20/80 cat/human (classic furry), or 90/10 goat/human (like that goat loli comic), if specified. Some experiments may fail, and need to be dealt with... and some may be so good that you want to clone 100 of them! How many technical secrets will you discover - and will your experiments even get smart and trusted enough that you can leave the research to them, while you focus on other parts of your operation, like defense or farming? There could be many different achievements and endings to unlock (depending on play style, good/bad karma, faction relations, etc), and "infinity mode" where you can keep playing past some endings. Many technologies to discover, such as how to cross certain species types, augment stats, specify traits, and many more. lots and lots of unlockables, and no limit to how many could be added, since the game would be OPEN SOURCE and modifiable. ideally it would be built to allow modular addons, similar to some popular modern games, as long as they follow a certain format. REQUIREMENTS: Hardware requirements: low starting with text only, for purely engine/mechanics testing, and expected for graphics to become either pixel art, or up to the quality of fallout shelter (without 3D), the goal would be such that it could run on low end computers, not require expensive gaming rigs. Software requirements: minimal Python would (at least to start) be the language of choice, with minimal use of non-stock modules, which could install automatically to make it easy for nontechnical people, and only a few key modules such as pygame and pyqt5 would be the major assets. Should be cross platform, at least for anything that can run python. "if you can install python3, and access internet, you can play this game" Funding requirements: open ended Depending on interest and funding, this could go a lot of ways.. If nobody helps fund development, I may not release more than one early prototype. On the other hand, if there is sufficient interest, I would look into hiring graphics artist(s), and additional coder(s), etc, and possibly continuing development for years to come. TEAM: It could be nice at some point to get community involvement for graphics, sound, dialogue, coding, etc; would be really nice to even be able to pay for some work to be done. I can code in a few languages, and could even do gfx/sfx, but would prefer not to do much graphics or sound work, in favor of focusing more on coding the engine. WORKING TITLE:
[Expand Post]GeneSys Labs This may instead be the Dev Team name, or the "shadowy organization" you worked for, as I would like the player to be able to come up with their own name, fitting their own aesthetic/style, if they even wish to name their lab. But I hadn't come up with anything better yet, so GeneSys Labs is what it's been called in the filesystem for now.
>(((Jew parentheses))) Your god will never be real
>>5625 >(((TRIGGERED))) the fuck are you talking about? I did not mention jews, or gods, silly faggot
>>5623 Could be neat. The thought of having such control over which creatures you can breed sounds great, but this scale of customization sounds like it would work better as text only. >>5628 Don't mind him. He got bullied and mind broken by some furfags that no one knows or cares about a long time ago. He still hasn't gotten over it.
>>5623 Always need more degenerate fur games but not giving you money
>It could be nice at some point to get community involvement for graphics, sound, dialogue, coding, etc; oh so you're just another talentless "ideas guy" who wants the actual job to be done for him. the fact that you keep bringing up "funding" makes it obvious you just want to get money and run.
What do you have so far? For a game the mechanics you described are nebulous and the scope seems very wide. Really most of it reads like a wishlist rather than a concrete goal. I think the most grounded approach would be making something like Free Cities but with furries and gene experiments, and maybe putting in some artwork later. Only once there is a fully functional build, that should be the earliest moment to think about expanding the scope.


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