Part 2 of And Then There Was One…
>PEGI has also introduced PEGI Online, a seal of quality that recognises those games with online features that meet PEGI’s standards of safety and performance, particularly with respect to the protection of children. Another part of the PEGI system is PEGI Express, a fast-track system designed for Windows Phone apps, but that will hopefully be expanded to include other small digital games/content.
>Further information on these subsidiaries of the PEGI classification system can be found at www.pegionline.eu and create.msdn.com respectively.
>It should be noted that the PEGI Online label implies age restrictions affecting online features different to that indicated by the overall rating. This is an issue of data protection for online accounts and may therefore not be detailed upon the game’s packaging. Do not be surprised if a game rated PEGI ‘3’, ‘7’ or ‘12’ restricts online services to those above 13 years of age. Like many web services, the creation of an account for/by an under-age individual is a breach of the terms of service.
>The rating information printed on the game packaging is accompanied, on PEGI’s website, by extended consumer advice in the form of some additional descriptions. PEGI ratings are determined in a slightly different way to BBFC ratings, and aim to provide parents and caregivers with detailed recommendations regarding the age suitability of game content.
>This point was addressed when I spoke to PEGI Communications Manager, Dirk Bosmans, who was keen to stress that “while it is frustrating for the 15 or 17 year-olds who can’t buy a particular game due to its rating, PEGI’s systems and ratings cater to parents”.
>PEGI relies on a content declaration system when receiving games for classification. This takes the form of a 50-point checklist that the game’s publisher must complete (the form can be viewed here). Based on this checklist, a provisional rating is determined by the publisher and can be used in marketing materials for the game. An examination pack is sent to one of the PEGI administrators, who check the submission.
>All provisional ratings awarded by PEGI are subject to review by their administrators, the Video Standards Council (VSC) or the Netherlands Institute for the Classification of Audiovisual Media (NICAM). Games with a rating of PEGI ‘3’ or ‘7’ are examined by NICAM, and those with a rating of PEGI ‘12’, ‘16’ or ‘18’ are reviewed by the VSC. It is the responsibility of these bodies to check that every review is in line with PEGI’s own classification criteria. See the links (above) for details of the PEGI criteria. If you would like to read more on the checks then the Games Rating Authority section of the VSC website is your best bet (videostandards.org.uk). In short, game content is investigated by an examiner who will play and view as much of the game and associated materials as they deem necessary to determine the rating.
>Usually the provisional rating is confirmed and then accepted by the publisher of the video game in question. This rating is the same in all countries that use the PEGI system. PEGI does not censor content, but publishers can initiate a consultation with the PEGI administrators to identify content that warranted a given rating and consider cuts/alterations to meet the criteria for a different age rating (higher or lower). This is similar to the way classification works for films and in a few cases results in different versions of the game/film being released in different countries.
>Examples of such alterations, though not associated with PEGI’s rating of the games in question, include the European release of Grasshopper Manufacture’s No More Heroes, in which (like the Japanese version) blood was replaced with black ash to satisfy German ratings board, USK. Also, Bethesda Game Studios chose to rename Morphine as Med-X to avoid problems securing a rating in Australia.
>Being reliant upon content declaration, PEGI requires all publishers to agree to the PEGI Code of Conduct as part of their agreement. This, the declaration form and the content suitable for each age rating are regularly updated by PEGI’s Experts Group, which includes representatives of the administrators and academic experts in the fields of child protection, psychology, etc.
>It is incumbent upon the game publishers themselves to adhere to PEGI’s system. I asked Dirk Bosmans about this, and he explained, “Publishers are contractually obliged to adhere to the PEGI Code of Conduct. We have a great relationship with the coders who submit the games to us and they understand the importance of the PEGI system”.