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GamerGate Radio

Digging and sifting info on the ESA (Endorsing Sarkeesian's Allegation) President Elect 01/25/2017 (Wed) 07:32:16 Id: 724deb No. 329602
I'm just reposting and dumping info regarding the ESA from the /v/ thread. 100 char 100 char 100 char 100 char 100 char 100 char 100 char 100 char 100 char 100 char 100 char 100 char 100 char 100 char vidya akhbar.
The following are reposts from >>>/v/11787647 I will put an archive link later when that bread is done.
ID:d71a25 ESA has a youtube channel https://www.youtube.com/channel/UC2SUDahf4qQrfoGrleb2gVQ Interestingly, they have a video named This is our industry. We are the ESA. and their description says… >From Pac-Man to Lara Croft, Intellivision to Xbox, and Final Fight to Final Fantasy, the Entertainment Software Association defends what makes the video game industry unique and innovative. >the Entertainment Software Association defends what makes the video game industry unique and innovative. This has the potential to hurt those fuckers considering their stance on Anita & the TPP, both of whom are anti-vidya and don't do anything unique or innovative.
ID:d71a25 I'm noticing a weak point in the ESA: They champion themselves over the defense of violent video game cases and how People like Jack Thompson are so stupid! but then they lost their balls when Anita pops in and they don't see the TPP as a problem. Here is an article in which the ESA talks about Mike Gallagher reflects on how gaming won the violence debate https://archive.fo/nAKf7 If they can make a big deal about taking down Jack Thompson, yet be in bed with Anita, Zoe Quinn, and the TPP, then that's not very good of them.
d71a25 Kristin Strobel may have some possible dirt with the ESA. The @ESAGovAffairs welcoming the group. @kstrobel03 shared 49% of gamers are women. https://archive.fo/q0bJF >pic related is the first thing that pops up on their site I would not be surprised if that was another George Soros-funded group.
d71a25 Elections may be over but nonetheless, found this from the ESA. https://archive.fo/0t52u >game players will have a major role in the election Yeah, Hillary Vidya is the Devil Clinton didn't win!
d71a25 Even more shit from the ESA, this one goes back to before the events of Gamergate happened! They have a jackpot worth of digging! #Videogame developers increasingly answering calls for equality in games https://archive.fo/x4G3K Article in question https://archive.fo/x2VAE Kristin Strobel says #girlpower over the PBS article below https://archive.fo/cjhCO Women significantly outnumber teenage boys in gamer demographics https://archive.fo/n41S8 Kristin says"Gaming no longer a man's world" of the Wall Street Journal article below https://archive.fo/DJcZc Women Now Make Up Almost Half of Gamers https://archive.fo/yCCgg ITS THAT SAME FALSE STUDY THAT ADAM USED
d71a25 Christ ESA, how much more of a dirty laundry list do you have? ESA Continues Pushing Gaming and Education for Social Change (What could possibility go wrong?) https://archive.fo/41IVl https://archive.fo/0ylOd "Will Ferrell Wants to Play Video Games With You to Help Raise Money for Kids With Cancer" ("We truly do believe in the goodness of gamers and the community." Yeah, when they're good goyim) https://archive.fo/nDnQ6 I am reminded that they're still making a gaming movie with Will Ferrell in it…what could possibly go wrong?
d71a25 Kristin Strobel links to Washington Post article talking about the false study of women playing more games than teenage boys, and namedrops Gamergate! https://archive.fo/YpuQD More women play video games than boys, and other surprising facts lost in the mess of Gamergate https://archive.fo/u6yc4 Kristin Strobel links another article talking about that false study https://archive.fo/P2rhZ Women Game Much More than you Realize https://archive.fo/fJf8U THE ESA'S RABBIT HOLE KEEPS DIGGING DEEPER
d71a25 CHRIST, THESE TWEETS ARE MAKING MY BLOOD BOIL Kristin Strobel's tweet to article below https://archive.fo/4uwym Empowering Women in STEM Fields https://archive.fo/jFtnG Kristin's tweet to article below https://archive.fo/Sn1OV Video games are getting respect — as big business, entertainment, creative discipline (HAHAHAHA, respect! Yeah fucking right) https://archive.fo/5WCXW Kristin's tweet to article below https://archive.fo/cDNT5 Girls Make Games: Educating the developers of tomorrow https://archive.fo/kXeJG Kristin's tweet to article below https://archive.fo/RU3tQ How Gamification is Driving Business (Gamification…Gookanon!!!!) https://archive.fo/sAr8Q
d71a25 GOD DAMN IT HUEY, YOU DO NOTHING RIGHT! BON VOYAGE, GAME GOBLIN! https://archive.fo/uMuuL
d71a25 Kristin says Girls who code! https://archive.fo/Q2ib1 The no-judgment, no-grades way one middle school is teaching girls to code (What the fuck is a school without grades or judgement?) https://archive.fo/wjxLM Kristin says More Ohio Senators have come from Ohio than any other state (Is that a theoretical question?) https://archive.fo/keOvr More senators have come from Ohio than any other state (Kasich creams over the mention of Ohio in the distance) https://archive.fo/cDsme Kristin's tweet to article below https://archive.fo/QHNEz Entertainment Software Association promises to work with the White House to prevent cyberattacks https://archive.fo/9cKfN WASN'T ONE OF THE THINGS THE ESRB AND ESA USUALLY SAY IS WITHOUT US, THE GOVERNMENT WOULD DO THE REGULATING THEMSELVES?
d71a25 Kristin's tweet to the article below https://archive.fo/ub6Jr Dept. of Ed Launches Summits Aimed at Improving Technology Use in Schools https://archive.fo/zY6sw ALSO WHO ARE THESE PEOPLE RETWEETING KRISTIN?
Kristin's tweet to the article below https://archive.fo/NTB4e ESA's E3 College Game Competition Launches In March(Site is off-line, wonder why. Whatever, thanks Wayback!) https://archive.fo/vgbFn ANOTHER POSSIBLE DIG? THAT ARTICLE LED ME TO ENTERTAINMENT CONSUMERS ASSOCIATION
>theres a GIF file on the ECA's website* >Dorito Pope >Kotaku >Polygon >Edge >Gamasatura >Leigh Alexander >IGN >Electric Playground CODE RED! CODE RED! THERE ARE CONNECTIONS! GET TO DIGGING, NOW! *http://www.theeca.com/ https://archive.fo/FYsEz *the site and archive was not in the original posting, added for convenience sake of digging.
ECA HAS A TWITTER! BUT LIKE ANITA, IT'S PROTECTED https://twitter.com/ecaofoh ECA'S CEO https://twitter.com/halhalpin DIG AND ARCHIVE MORE OF THEIR TRACKS BEFORE THEY COVER IT UP AND GET AWAY! AND TO THINK THERE WAS NOTHING TO FIND WITH THE ESRB…
>>329616 >>329617 >>329618 reposts thanks to d71a25 digging, from the /v/ thread.
Archive of the thread where the reposts are from. https://archive.is/hJ8iD
Just another reposting. >Previous thread: Found Patricia Vance, the president of the ESRB & key member of IARC, with US congressmen on ESA's tweet. https://archive.fo/lMe38
reposting https://www.youtube.com/watch?v=TgmbOJN0LrU sorry I don't know how to make into webm.
reposting >Kristin is in some kind of contest with The Hill… >HERES WHERE IARC REARS THEIR UGLY HEAD IN. DID I FORGET TO MENTION THEY HAVE A TWITTER? OH YES, THEY HAVE ONE. https://twitter.com/iarcratings >Here's an article talking about IARC from Washington Post, jesus fuck it's stupid >Should you download that app for your kid? It’s a hard question to answer. (Seriously, good luck regulating the internet and digital market) https://archive.fo/lUnjU
reposting (kristin strobel) Besides the baffling women-friendly tech group, there was a article of literal celebs into tech and they don't even mention Vin Diesel (Chronicles of Riddick and playing some tabletop games.) https://archive.fo/EDB6Q
reposting Oh this is just too good, 18 coolest women in Silicon Valley. (Kristin isn't in there but lets look anyway) https://archive.fo/rusmI Want to know who I found on there? REDDIT! >Ellen Pao, Reddit >Ellen Pao is the interim CEO of Reddit, and she's taking a stand against gender discrimination in the workplace. Previously a partner at venture-capital firm Kleiner Perkins Caufield & Byers, Pao sued for $16 million in lost wages and future earnings, claiming her gender was a major factor in her not being promoted to general or senior partner, and that it played a significant role in her termination. >Pao lost the case on all counts, but she filed to appeal and is still in debate with Kleiner Perkins over legal costs. Her highly publicized trial brought important issues of gender and diversity in Silicon Valley to the surface, sparking much-needed discussion of the issues.
reposting Kristen retweets a Huffington Post article about the top 10 reasons women should be in tech (Lemme guess, diversity, inclusion, sexism, misogynisy, too much of a sausage party, etc.) https://archive.fo/Kxkas >1. More women in tech means a broader diversity of perspectives and opinions, and it's well proven that diverse teams outperform more homogeneous ones in innovative environments. >2. Greater diversity can promote better inclusivity, creating a more engaging and welcoming work environment and better long-term staff retention. >3. More diversity in the tech industry will lead to better creative problem-solving and innovation on the big societal issues we're facing today. >4. Women are proven early adopters of tech – we have a vested interest in helping shape the tools that we are clearly eager to use. >5. Some of the earliest pioneers of computing were women – from Ada Lovelace in 19th century to Grace Hopper in the mid-20th century – there's a long lineage of amazing women who have already blazed trails for us in the tech world. >6. Working in the tech industry offers more flexible hours than other industries, which means better work-life balance for all. >7. Tech jobs are lucrative and exciting. There really is no ceiling, and women are missing out! >8. There's a huge shortfall between the number of people that traditional computer science and other post-secondary tech programs are pumping out, and the growing number of tech jobs available. Because women generally only occupy about 25 per cent of the jobs in tech, there's a incredible opportunity for more women to step up and start filling in this gap. >9. The next two industries that are primed to be taken over by tech are healthcare and education – women have traditionally played leading roles in these industries, and must continue to a play a leading role as the tech revolution happens takes shape. >10. We need more women in tech today to inspire the current generation of girls and young women to follow our leads for the tech industry tomorrow. Ubisoft makes an appearance in her retweets.
reposting Now here's the ESA talking about How can universities prepare the next wave of game developers? (Considering how many colleges are full of liberal-arts and pussies and trigger warnings, and all that, I think you know) Also Huey speaks in this. https://archive.fo/hrwbz >The aim of the event was to examine what the video game industry looks like and how important California is to the industry’s present and future, as well as the role universities will play in training the next generation of workers. >how important California is to the industry's present and future NUKE CALIFORNIA >“California is the spiritual home of our industry,” Huey said. “This industry really started here with Pong. We really are the bridge between the tech community in Northern California and the entertainment community in Hollywood.” BON VOYAGE! GAME GOBLIN!
reposting Kristin's tweet to article below. Holy shit, could they not sound any more fucking racist https://archive.fo/RQiNa How Coding Camps for Girls of Color Hope to Impact the Tech Industry https://archive.fo/9Sg3j Kristin's tweet to article below https://archive.fo/kvYhs Minority youth develop community-enhancing video games https://archive.fo/FYED2 >Entertainment Software Association, Hispanic Heritage Foundation award grants to 20 youths THE WALL CAN'T BE BUILT FAST ENOUGH, FUCKING ESA AND SPICS Kristin's tweet to article below https://archive.fo/PmBKh Adult women are now the largest demographic in gaming (This bullshit again) https://archive.fo/HLfA4
reposting IT'S RUBIO! AGAIN! Kristin's tweet https://archive.fo/WBHSW GOP's Rubio says 'Minecraft' can prepare kids for future https://archive.fo/EzJCN
reposting >Kristin unironically retweeted a Buzzfeed article >Microsoft talking about gender imbalance >more Huffington Post Kristin's tweet to article below https://archive.fo/MhN6x Number Of Adult Female Gamers Surpasses Teen Boys https://archive.fo/FI6X1 HOW MANY TIMES IS SHE GONNA POST THAT DEBUNKED STATEMENT? JESUS!
reposting Kristin says More Women in Gaming to the article below https://archive.fo/0G3wq EA's Peter Moore sees explosion of women in game development https://archive.fo/oOGAP YOU AREN'T GOING TO GET ANY OF THEM TO JOIN UNTIL YOU TELL ANITA AND HER CRONIES TO FUCK OFF! DON'T BELIEVE EA'S LIES! Kristin's tweet to article below https://archive.fo/ZbqaE Report: More women want to become video game designers https://archive.fo/UgQbx WHICH IS IT? DO YOU WANT MORE WOMEN TO JOIN VIDYA OR NOT? CAN'T EAT YOUR OWN CAKE AND EAT IT! Also California appears again, this time LA. >that Leia We can do it! poster >after Fisher got the Donald Trump curse for talking shit about him
reposting Kritin's tweet to the article below https://archive.fo/AyZiT Move over Messi: Women are getting 'In the Game' with 'FIFA '16' https://archive.fo/e6iWj Kristin's tweet to article below https://archive.fo/RIxO4 Teaching girls to write the rules at video game coding camp (Look at that, PBS! This is why you got defunded.) Kristin's tweet to article below https://archive.fo/oEvjh '#ILookLikeAnEngineer:' How a Kirkland company is helping to change STEM stereotypes https://archive.fo/x2spw Kristin's tweet to article below https://archive.fo/4YpTJ Debunking common myths about video gamers (Oh this is gonna be good, 1 year after Gamergate happened and she tweeted an article during Gamergate's infacy throwing them under the bus) https://archive.fo/RGdfr >retweet of Boehner Didn't Boehner do something stupid?
reposting Kristin tweets about ESA's digital living project https://archive.fo/osuzs Kristin retweets about the project https://archive.fo/FrNOU Whoever that anon was comparing the ESA to the CIA…I see what you mean.
reposting Curveball coming your way! From October 2015: ESA Denounces U.N. Report For Misinformation About Video Games https://archive.fo/qCBHk >The United Nations recently released a report denouncing harassment and misogyny in the world of video games. The report comes from the organization’s Broadband Commission for Digital Development’s Working Group on Broadband and Gender, and is titled “Cyber Violence Against Women and Girls: A World-Wide Wake-Up Call (PDF).” >Unfortunately, the U.N.’s report is not without problems. The parts that discuss video games are particularly frustrating, and the ESA (Entertainment Software Association) has come out strongly against that content. “This is an uninformed, misguided and unfortunate report. If the overall issue was not so serious, it would be laughable that the U.N. is citing this work. It is willful ignorance to utilize such incredibly outlandish and outdated data,” said Michael D. Gallagher, president and CEO of ESA. All right! Is the ESA gonna say anything about the stupid sexism and racism bullshit- >The specific passage Gallagher refers to is this: “Recent research on how violent video games are turning children, mostly boys, into ‘killing zombies’ are also a part of mainstreaming violence. And while the presentation and analysis of this research is beyond the scope of this paper, the links to the core roots of the problem are very much in evidence and cannot be overlooked.” The passage is unsupported by valid research and cites outdated opinion pieces that are even worse. This comes closely on the heels of the American Association of Pediatrics’ report, which suffered from many of the same issues, all of which have been addressed by notable psychologists and researchers. >“ESA strongly supports empowering women and minorities and creating an inclusive digital environment that welcomes all perspectives. However, the U.N. does this important issue a great disservice and undercuts its credibility by spreading ridiculous stereotypes and false opinions.” THE ESA WILL ALWAYS GO AGAINST THE MUH VIOLENT VIDYA GAMES CROWD BUT WILL NOT DO SHIT WITH ANITA'S DISHONESTY!
reposting BEFORE JOINING THE ESA in 2008, KENNETH DOROSHOW (HIS REAL NAME) WAS PART OF THE RECORDING INDUSTRY ASSOCIATION OF AMERICA! YES, THE SAME RIAA WHO ABUSES THE DMCA AND COPYRIGHT! https://archive.fo/DbSYW HE EVEN GETS A MENTION IN THE SONY EMAIL HACK FROM WIKILEAKS https://archive.fo/r9OJi >All – As referenced in my email below, attached is a supplemental analysis addressing whether the ITC might be a viable forum to bring a site blocking action under existing law. In short, while the ITC remains a viable forum, an action in the ITC would require the Commission (and the Federal Circuit on appeal) to resolve a number of novel issues in our favor. As such, the ITC appears to be a more complex and uncertain approach than the federal court approaches we have discussed. I am attaching the supplemental Rule 19 and “no fault” analyses again so you have them in one place. Ken Doroshow will circulate the final supplemental analysis (a memo on the interplay of the DMCA and the Communications Act) by tomorrow. I ALREADY SAID IT BEFORE PREVIOUS THREAD, BUT I HAVE TO SAY IT AGAIN: IT'S HAPPENING! HOW DEEP DOES THE RABBIT HOLE GO?!
reposting Kristin's tweet to the article below https://archive.fo/oHk9L GamesBeat 2015 will have a big focus on diversity and gaming’s women leaders https://archive.fo/My2zx Kristin's tweet to the article below https://archive.fo/xtP7i Digital Living Project encourages girls to dream of high-tech futures https://archive.fo/U1Qvg KENNETH IS NO LONGER AT THE ESA AS OF 2012, HE IS NOW AT JENNER & BLOCK, A US LAW FIRM! BUT THERE SHOULD STILL BE SOME DIGGING AS TO WHAT HAPPENED DURING HIS TIME LIKE KRISTIN STROBEL. https://archive.fo/j3ILU >For the past decade, Mr. Doroshow has been at the forefront of legal issues confronting the entertainment industry in the Internet age. As ESA’s chief legal officer from 2008 to 2011, Mr. Doroshow was responsible for oversight and management of all legal affairs of the organization, including global anti-piracy enforcement on behalf of association members, public policy development and advocacy, litigation, corporate governance, copyright and trademark portfolios, and ethics and compliance. Notably, with Jenner & Block Partner Paul M. Smith, Mr. Doroshow led the legal team that won a landmark decision in 2011 when the U.S. Supreme Court ruled, in Brown v. Entertainment Merchants Association, et al., that video games are entitled to First Amendment protection. >At the RIAA from 2005 to 2008, Mr. Doroshow played a leading role in the design and implementation of the recording industry’s strategies for the protection and enforcement of sound recording copyrights, including numerous groundbreaking lawsuits throughout the country involving peer-to-peer software, Usenet services, satellite radio, link sites, search engines and transnational anti-piracy enforcement. BESIDES BROWN VS. ENTERTAINMENT MERCHANTS ASSOCIATION, JENNER & BLOCK WERE ALSO INVOLVED IN LAWERENCE VS. TEXAS, THE BANKRUPTCY OF LEHMAN BROTHERS, AND THE NEAR BANKRUPTCY OF GENERAL MOTORS
reposting Kristen's tweet to the article below https://archive.fo/VQJi2 4 Myths About Video Games, Busted https://archive.fo/fwOIA Lets review them, shall we? >1. Games make you violent — busted Well, no shit. >2. The average gamer is a teenage boy — busted Ayayaya, they keep doing that dumb Horny teenagers bullshit. >3. Games are for nerds — busted Boy how I wish that wasn't the case seeing what it's become. >4. Games make you dumb — busted Well…I would disagree on that, Street Fighter V exists. Now is there anything that says Games make you sexist - busted so we can put the damn thing to rest? >[crickets chirping] Oh…I see how it is.
reposting (I will post the archived thread link when that thread is done) Kristin's tweet to the article below https://archive.fo/QzxLw Can the Woman Behind Halo 5 Save the Xbox? (Spoilers: No, they can't) https://archive.fo/MGLBp Kristin's tweet to the article below https://archive.fo/ZdyVq Virtual Reality Gaming Could Be the Key to Getting More Girls to Code https://archive.fo/Mxnwn Kristin's tweet to the article below https://archive.fo/iqFZT White House honors Philly teen video game developer https://archive.fo/WXZDj Megan McCall mentions the ESA, says With @ESAGovAffairs celebrating 6th grade students certified in @EverFi at Hostos Lincoln in the Bronx! (They're really trying to get gaming into schools.) https://archive.fo/PkR00 Rich Taylor says Great piece highlights the work of the @ESA_Foundation and @HHFoundation LOFT Fellowship students. Give it a read. https://archive.fo/pezgz Minority students bring social justice apps, video games to Capitol https://archive.fo/6TRV4 WHY THE FUCK IS A HISPANIC GROUP IN SUPPORT WITH THE ESA? WASN'T THE ESA'S MAIN THING WAS PREACHING FOR DIVERSITY IN RACE & SEX? WHAT'S WITH THE FAVORITISM? WHY DO THEY NEVER TALK ABOUT THE JAPANESE? NO, THERES MORE DEVELOPERS THAN SHIGERU MIYAMOTO AND YU SUZUKI! WHY DO YOU NOT MENTION OTHER RACES? YOU'RE NOT HELPING YOUR CAUSE, ESA! AND THAT ARTICLE IS FULL OF THE PROPAGANDA WE'VE BEEN FIGHTING AGAINST! SO THE ESA IS OK WITH THAT! ESA HAS ANOTHER TWITTER ACCOUNT HANDLER: THEIR FOUNDATION! DIG INTO THAT, THERES PROBABLY SOME INFO THEY'LL TRY TO SCRUB AWAY https://twitter.com/ESA_Foundation
reposting More of the ESA's digital living project, can it get any more CIA? https://archive.fo/wDUFX Kristin's tweet to the article below https://archive.fo/mj0Ty Feds to hand down rules for software tinkering (AKA CISA) https://archive.fo/BPsgk Kristin's tweet to article below https://archive.fo/qsTte There's A Breed Of New Strong Female Character In Gaming (If by strong female characters you mean whiny bitches who make Heather Mason look like Rambo) https://archive.fo/wp8s2 >Halo shilling >Destiny shilling >another follower found on Kristen's twitter >said follower retweets Joe Biden who, just like Hillary Clinton, went against video games >VR is for girls shilling
reposting ANOTHER POTENTIAL CONNECTION FOUND: THE VIDEO GAME VOTER NETWORK! A POLITICAL GROUP JUST LIKE THE ECA! SPONSORED BY THE ESA! GET TO DIGGIN'! https://videogamevoters.org https://archive.fo/bPRQq >VGVN is sponsored by the Entertainment Software Association, a trade group representing America’s video game publishers. AND THEY SAID POLITICS WASN'T RELEVANT TO VIDEO GAMES!
reposting EVEN KRISTIN SAYS THERES A CORRELATION BETWEEN VIDEO GAMES AND POLITICS https://archive.fo/D2Uxu Gamers and politics, there's a correlation https://archive.fo/nNxen >Video game voters network posts propaganda. AND WHOEVER SAID SOMETHING ABOUT THE SAUDIS & THE ESA BEING CONNECTED, BE MORE SUSPICIOUS BECAUSE KRISTIN TALKS ABOUT SAUDI WOMEN AND VIDEO GAMES https://archive.fo/x3T4A For Young Saudi Women, Video Games Offer Self-Expression https://archive.fo/MXTiE
>>329648 From that fednews link, https://archive.is/5vlWk > of the 2013 ESA-LOFT Video Game Innovation Fellowship First I heard of ESA-LOFT, so this is their site. http://www.loftcsl.org/esa_loft_fellowship https://archive.fo/tgrrv Aside from the "affirmative action for now for teens and early adulthood" tone. >Who's Eligible: >Underrepresented youth between the ages of 15-25 And what appears to be gamification and social justice via tech that doesn't actually do anything meaningful type of bullshit. >How to Apply: >Submit an application which includes an idea, video game, or mobile application, which addresses a social issue in a positive manner. >Submit a 1 minute video via YouTube answering the statement "The reason I chose this social issue is…" This next part tells me they don't seem to really understand vidya. At least vidya that is NOT being used as low craftmanship, lazy gamification tool or propaganda. >Tips: >While it is not required, your application can only become stronger with the addition of sketches, demos, screenshots, and/or gameplay videos. All of our fellows from last year had some or all of those media types. From what I've seen, to even get a chance of say an internship at a working game studio those things mentioned are not optional, but a bare minimum depending on what area you want to get into. Ie: coders need to show an ability to code something or a demo that shows their ability, graphic artist needs a portfolio or demo reel, composers needs to have their music reel and so on.
reposting And with that out of the way, let's begin on the next dig… STARTING WITH HUEY! https://archive.fo/N8ouU >Erik Huey, a former partner at Kilpatrick Stockton LLP who specializes in government relations for the entertainment, communications, and media sectors, joined the Entertainment Software Association (ESA) as its new Senior Vice President for Government Affairs, the ESA announced today. For nearly two decades, Huey has contributed to policy debates involving issues such as protecting domestic film production, combating digital theft of copyrighted content, and preserving artists’ First Amendment rights. >Prior to his arrival at Kilpatrick Stockton, Huey practiced with Venable LLP for a variety of entertainment, communications, and technology clients. He also worked in the Legislative and Regulatory Matters Department of BellSouth Corporation’s general counsel office in Atlanta, where he developed and coordinated telecommunications policies for the corporation’s telephone, wireless, cable, Internet, and international affiliates. >Huey helped coordinate voter protection and mobilization efforts in Western Pennsylvania for the Obama Campaign for Change during the 2008 primary and general elections. Huey had a similar role during the 2006 mid-term elections, and served as the Kerry/Edwards Campaign’s “Get Out the Vote” Director for Western Pennsylvania in 2004. Huey also served as an advance coordinator for the 1992 Clinton/Gore Presidential Campaign and as a summer associate under then-State Attorney Janet Reno in the Florida State Attorney’s Office’s legal division. EVEN MORE POLITICS COME INTO PLAY
reposting Here is where Huey is interviewed about the ESA. https://archive.fo/IqlDg Your job is interesting, but confusing. In simple terms, how would you describe it? >“Entertainment Software Association is a trade association for the video game industry. Our members are the companies that make video games. So, it’s Sony, Microsoft, Nintendo, Ubisoft, Electronic Arts, Disney, Warner Bros, Epic… We have 38 members — household names, but also smaller video game companies, as well.” >“We are the government affairs and public relations arm of the industry. I run governmental affairs at the state, federal and local level for the industry. We look out for the interests of our industry. We try to pass all good laws and stop all bad laws, at the state and federal level. I interface with elected officials and give our industry’s perspective. So, we are an advocacy arm, to insure elected officials understand the needs of the industry and the member companies.” Video games, as a whole, are getting lots of negative publicity. Do you think it’s more press-driven, or politicians feeding the press? >“Sensationalism sells. It’s rhetorically lazy journalism: Let’s go after video games. A lot of times, there’s a potential agenda. I think some of it’s press-driven. They can always find an elected official who will say these things. It’s a lot juicier than bringing on a guest who’ll say video games and real-world violence have no correlation, and what you’re talking about is distracting from the real issues. Let’s talk about those.” ONCE AGAIN DODGING THE SEXISM QUESTION! In the early ’90s. when Mortal Kombat created an uproar about violence, did that bring about the ESA? >“The Lieberman Commission, said, ‘You’ve got to do something, an industry, or we’re going to visit a solution upon you,’ and that’s when the ESA and ESRP were formed as a trade association.” The game is a mature-rated digital download. Are you concerned there’s a lack of a gatekeeper to prevent minors from purchasing mature-rated material online? (Referring to Telltale's The Walking Dead) >“Compliance is easier in our retail program. We’ve got this partnership with all the retail stores, Best Buy, GameStop, Wal-Mart and Mom & Pop stores. We reach out to our retailers. Online, you have to have a means to pay, and you can’t really have a credit card in your name until you’re 18. There’s some things you can do. It’s incumbent upon the parent to monitor your child and blocking M-rated content. The online version is going to be rated the same way as the disk version. As a parent, if you want to set your console to not play M-rated games, you can do that.” Other than Washington D.C., where will you be appearing next? >“I’ve got to run to the airport, because tonight’s the White House Correspondents’ Dinner. We’re hosting an After Party. I speak at E3, our big trade show in Los Angeles. I’m on the Advisory Board of Games For Change.”
reposting GUESS WHO I FOUND MORE OF? HUEY!!!! Huey's Game for Change page https://archive.fo/JDYKd Huey's Game for Change page (10th anniversary) https://archive.fo/GUdlx HUEY EVEN HAS A TWITTER! (HE DOESN'T SEEM TO USE IT ANYMORE) https://twitter.com/ErikAtESA HE EVEN FOLLOWS MICHELLE OBAMA AND NEXON OF AMERICA! Huey retweets BlackGirlsCode (Again, could the ESA not sound anymore racist with the bias towards spics and blacks?) https://tweetsave.com/erikatesa/status/172436886768463872 GOOK ANOOOOOOOONNNNN!!!!!!!!!
reposting I'll come back to Huey later, in the meantime, let's go back to Kristin's Twitter. Kristin's tweet to the article below https://tweetsave.com/kstrobel03/status/673950878450233344 How Women Will Save Gaming https://archive.fo/zu2Tx GAMERGATE GETS ANOTHER NAME DROP! Kristin's tweet to article below https://tweetsave.com/kstrobel03/status/676464487529119744 Video games have no place in the gun debate (OK, what about the sexism debate? No? Not gonna acknowledge that? OK…) https://archive.fo/2riRW
reposting Looking at that Video games have no place in the gun debate article, I found Rich Taylor on there and I thought he wrote for the Washington Post, but it was just a letter to the editor (Which is still pretty damn convenient how him and the ESA quickly jump into the video game's defense when it comes to violence and guns, but keep quiet on sexism.) When I went to look up Rich Taylor, I found his Linkedin and… JUST LIKE HUEY WHO WORKED FOR THE RIAA, RICH TAYLOR WORKED FOR THE MPAA AS SENIOR VICE PRESIDENT https://www.linkedin.com/in/richard-taylor-8530264 SO NOT ONLY DO YOU HAVE HUEY FROM THE RIAA & LAW FIRM, BUT YOU ALSO GOT RICH FROM THE MPAA! AND WE KNOW DAMN WELL HOW FULL OF SHIT THE MPAA IS WHEN IT COMES TO RATINGS OF THEIR OWN AND OTHER CONTROVERSY IN HOLLYWOOD! THEY EVEN HAVE A DOCUMENTARY MADE CALLED THIS MOVIE IS NOT YET RATED! IS THIS WHO YOU WANT TO RATE YOUR GAMES? TO DECIDE WHAT'S OK AND WHAT'S NOT?!
reposting THIS JUST GOT EVEN MORE INTERESTING! I LOOKED AT THE OTHER MEMBERS OF THE ESA WHO I HAVEN'T REALLY TOUCHED: ANA MOLINA AND STANLEY PIERRE-LOUIS Ana Molina https://www.linkedin.com/in/ana-molina-a785025 >Sr. Account Executive of East West Financial Services (September 1990 – February 2001) Stanley Pierre-Louis https://www.linkedin.com/in/stanley-pierre-louis-761b1a83 >worked with the RIAA from September 1999 - December 2005 >worked with Viacom from June 2007 - April 2015 (Those who remember the DMCAs on Youtube should know them)
reposting Now let's try to put the pieces of the ESA members together with the information we have on them at the moment, a recap if you will. Michael D. Gallagher >president of the ESA >formerly chief technology advisor to George W. Bush Stanley Pierre-Louis >Senior Vice President and General Counsel of the ESA >formerly worked for the RIAA & Viacom Ana Molina >Chief Financial Officer of the ESA >formerly a senior account executive of East West Financial Services Rich Taylor >Senior Vice President of Communications & Industry Affairs for ESA >formerly Senior Vice President of the MPAA Erik "Huey" >Senior Vice President for Government Affairs at ESA >helped coordinate voter protection and mobilization efforts in Western Pennsylvania for the Obama Campaign during the 2008 primary and general elections >had a similar role during the 2006 mid-term elections >served as the Kerry/Edwards Campaign’s “Get Out the Vote” Director for Western Pennsylvania in 2004 >served as an advance coordinator for the 1992 Clinton/Gore Presidential Campaign >follows Michelle Obama They also own the Video Game Voter Network, a political group.
reposting cont'd AND THIS IS THE SAME ORGANIZATION THAT CLAIMS ITSELF TO BE NON-PARTISAN AND DEFENDS VIDEO GAMES FROM THE EVILS OF POLITICS THIS IS ALSO THE SAME ORGANIZATION WHO ESTABLISHED THE ESRB, THE ONES WHO DECIDE WHAT GAMES GET RATED WHAT IN NORTH AMERICA AND ARE ALSO TRYING TO PUSH IARC, A MORE AUTOMATED AND GLOBAL RATING SYSTEM TO BE USED ON DIGITAL STOREFRONTS
reposting Here's a fun game to play: Since there are influences of the RIAA & MPAA in the ESA who control the ESRB, see how many of the MPAA & RIAA products you can find that violate the ESRB's advertising policy. Chances are they would be breaking a lot of their own rules https://archive.is/EZtuG
Archived link for the original posts that are labeleled ==reposting== from >>329625 to >>329663. https://archive.is/3LEjq
>>329665 I'm not sure why that text formatting did not come through when posted. Goddamit cockmonkey fix your shit. red texting
Reposting again. From a newer thread. Will post the archived link at the end of that bread. ALSO FOUND ANOTHER DUMB MOVE MADE BY THE ESA 2 YEARS AGO! ESA Says Preserving Old Games is Illegal Because it's 'Hacking' https://archive.fo/Trmha >The Entertainment Software Association wants to prevent the preservation of old games because it believes the process of restoring them is illegal 'hacking'. >The Electronic Frontier Foundation is asking the Copyright Office to give academics, museums, and archivists an exemption from Section 1201 and some legal protection to preserve older video games and keep them playable. >However, according to the EFF, the ESA, MPAA and RIAA have contacted the Copyright Office to oppose the exemption, saying it will send a message that “hacking—an activity closely associated with piracy in the minds of the marketplace—is lawful” and undermines “the fundamental copyright principles on which our copyright laws are based.” >The ESA also proposes to reject research bodies from exemption, essentially barring them from modifying consoles as tools for research. The ESA suggest that researchers should use cloud computing to conduct their research, rather than hacked PlayStation consoles. REMINDER THIS SAME ORGANIZATION WANTED THE TPP TO PASS AND CLAIMS TO CHAMPION FOR VIDEO GAME RIGHTS
>>329666 Satan, Codemonkey-senpai will never notice you unless you're /leftypol/ or /islam/.
reposting again Now back to Kristin's tweets https://tweetsave.com/kstrobel03/status/676787408109740032 Why the Government Is All About Fun, Games and Funding Games https://archive.fo/qNSfE >government-funded games Kristin's tweet to the article below https://tweetsave.com/kstrobel03/status/684051765021511684 Lara Croft Has Company: More Female Hereos Appear in Big-Budget Games https://archive.fo/uMELa >Ass Cred >Horizon Zero Dawn >ReCore >Mattress Girl Edge >Dishonored 2 >nothing about Japan as usual wowitsfuckingnothing.png Kristin's tweet to article below https://tweetsave.com/kstrobel03/status/677526843759730693 Women Gamers Rule World Of Video Games: Why Are They Dominating The Industry? (This false bullshit. I would accept it if they talked about Japan but as usual, they don't) https://archive.fo/38hBE Kristin's tweet to article below https://tweetsave.com/kstrobel03/status/684804615993475072 Amy Poehler's Smart Girls and 'The Sims' partner to inspire girls with gaming (Seriously, this women in gaming shit is out of hand) https://archive.fo/OA4LM Kristin's tweet to the article below https://tweetsave.com/kstrobel03/status/692080982959247361 Women outnumber men in the top game design school's graduate program (Somehow, I doubt that. Also "Striving to make more diverse games." Yeah right) https://archive.fo/p0BWE
reposting >>11804064 Interesting of you to say that, because I found a huge client list of Advantage Presentation Services… https://archive.fo/OQgTW Look who is in there >Church of Scientology FSO >Church of Scientology of Sacramento >Entertainment Software Association
reposting Kristin & the ESA retweet a Democract in California on creating more gender diverse, inclusive environment. https://tweetsave.com/ianad57/status/699716889132429314 Kristin tweets about the article below https://tweetsave.com/kstrobel03/status/700098661087387648 Women Are Seen As Better Coders - But Only If Their Gender Isn't Known https://archive.fo/eUsDq Gamasutra article Rated and Willing: Where Game Rating Boards Differ (This is from 2005, during the GTA:SA Hot Coffee controversy) https://archive.fo/1M4mo >Regardless which country is monitoring the classifications, the raters are unanimous in their advice to game developers and publishers: “Remember, we're on your side!” >“I know they'd much rather not have to deal with us at all,” says ELSPA's Laurie Hall, “but we're not the enemy. We are here to make sure they satisfy consumer, retailer, and legal requirements.” >The ESRB's Pat Vance stresses that the submission process ought to be taken very seriously. “We're here to protect the publishers and developers as much as we're here to inform their customers,” she stresses. “This is not an adversarial relationship, although I often think developers consider us to be their adversary. We're not. We're here to make sure that the content they create is accurately labeled … so that everyone doesn't find themselves in a situation where there are consumer complaints or where there are surprises that take everybody—including the publishers and developers—down with them.” ESA Foundation mentions EA & Humble Bundle (If I already talked about this, ignore) https://tweetsave.com/kstrobel03/status/700776729732714496 https://archive.fo/uFgbr Kristin's tweet to the article below https://tweetsave.com/kstrobel03/status/703311049332822016 How 'The Sims' And Amy Poehler Are Helping Close The STEM Gender Gap https://archive.fo/2NXTZ
reposting Kristin, Rich, and the ESA retweet Ling Ling Chang saying I'm grateful to have the support of leaders like @ESAGovAffairs and @EverFi who recognize the importance of #GirlsinSTEM https://tweetsave.com/l2changca/status/718492176204705793 Kristin retweets women and democracy https://tweetsave.com/womendemocracy/status/723344699243655168 https://tweetsave.com/donasarkar/status/723510931724984321 Kristin general retweets https://tweetsave.com/michellefdecker/status/723570672845217793 https://tweetsave.com/kstrobel03/status/724265670813339648 Kristin retweets Washington post about Demographic profile of US video gamers (Source by the ESA…yeah.) https://tweetsave.com/wpmediainsights/status/730747055526838272 Here is where the ESA supported SOPA (And eventually dropped it), you'll find familiar faces https://archive.fo/MtibA (Gamasutra) https://archive.fo/9Izvc (Jason "Dragon's Crown is for pedophiles" Schreier) https://archive.fo/HZU4s (Erik Kain) https://archive.fo/wwDWP https://archive.fo/JI8qk
reposting ESA at Republican National Convention featuring Mike Gallagher and EA's Craig Hagen https://tweetsave.com/esagovaffairs/status/755876959805173760 OK…looks like I'm done on Kristin Strobel's Twitter. The last thing she has done is retweet Video Game Voter Network over a senator trying to pull a fast one with an anti-gaming bill. I got some book marks saved earlier from her Twitter last night that I may not have posted but that was before I used Tweetsave.
reposting Mostly ESA's own twitter account. Entertainment Software Association Applauds Passage of Customs Re-authorization Bill Tweet https://archive.fo/2iaop Article https://archive.fo/gsVPG Great news! Georgia's video game tax incentive has been extended. https://archive.fo/k34AT Today is the first speech by U.S. Intellectual Property Enforcement Coordinator Danny Marti! https://archive.fo/ur1G8 The ESA applauds the Senate for confirming Daniel Marti as the US Intellectual Property Enforcement Coordinator. https://archive.fo/s6DB5 Get to know one of our ESA Digital Living Project students in this infographic! https://archive.fo/pFVvE We are proud to be a supporter of the @WashKastles. Go Kastles! https://archive.fo/3Uv4I Thank you @ericgarcetti for helping officially open #E32014! https://archive.fo/aat8S ESA retweets Rick Perry https://archive.fo/H86DM Senate Legend Dee hangs out at the Senate Healthy Aging Expo. https://archive.fo/8wmZt .@AmyKlobuchar (D-MN), speaks to the #AtlanticTechEd audience about #STEM Education. (Another Democrat) https://archive.fo/FsktG We're hosting a video game lounge at the #CapFileParty tonight! #WHCD https://archive.fo/28OFh
reposting In any case, let's continue…back to Huey "Entertainment software is bigger than music and movies combined" (Funny considering that the ESA has two guys from the MPAA, RIAA, & Viacom) https://tweetsave.com/esagovaffairs/status/745987457431240705 ESA's Erik Huey checks out the Olivia Thomas' game at the #WhiteHouseScienceFair. https://tweetsave.com/esagovaffairs/status/720342864018874368 Huey: We need to strengthen the pipeline into STEM jobs. #TechinDC @BusinessForward https://tweetsave.com/esagovaffairs/status/454324654900264960 Senior Vice President Erik Huey featured on @NPR @Marketplace https://tweetsave.com/esagovaffairs/status/494539202814828544 Article in question (Video game lobby answers 'call of duty' on the Hill) https://archive.fo/ZLZ6J Reminder: ESA's Erik Huey is speaking at the @WhiteHouse today and we'll be tweeting his remarks. Join us at 2 p.m. #TechInDC https://tweetsave.com/esagovaffairs/status/454311483217051648 Watch the ESA's Erik Huey speak at the San Francisco Chronicle symposium on violence in media. https://tweetsave.com/esagovaffairs/status/454311483217051648 Symposium on Gun Violence in the media https://vimeo.com/62463049 ESA Senior VP Erik Huey kicks off the Tech in Education forum. https://tweetsave.com/esagovaffairs/status/334657587347877889 I forgot to mention that Kristin also retweeted Paul Ryan.
reposting Found a Lobbying Spending Database, the ESA was on there. https://www.opensecrets.org/lobby/clientsum.php?id=D000025695&year=2016
reposting Rewinding back to the 2016 elections, hopefully theres more sources to confirm the already suspicious "Non-Partison" organization with Huey supporting Democrats The Democratic National Convention Is A Great Place To Be A Lobbyist https://archive.fo/3NON1 >Super PACs funded by mega-donors, meanwhile, were even more visible at the convention hall than they were in 2012. NextGen California, a super PAC funded by the billionaire environmentalist Tom Steyer, hosted a bar for select VIPs and delegates on the ground floor. On the suite level, House Majority PAC and Senate Majority PAC, the two main Democratic Party super PACs working to elect congressional candidates, provided a curtained-off private space for VIPs to relax, eat, watch the convention and even play video games. Why video games? The private space was sponsored by the Entertainment Software Alliance, the lobbying arm of the gaming industry. >There were other outside events throughout the week sponsored by corporations and trade associations. Railroad companies CSX and BNSF, Professional Aviation Specialists and the lobbying firm McGuireWoods Consulting sponsored a transportation industry event. NextGen Climate, Anheuser Busch, Geico and Southwest Airlines sponsored a Latino Leaders Lunch. >A long list of corporations sponsored the popular Distilled Spirits Council party. (Who doesn’t like free alcohol?) The majority of the sponsors were not from the alcohol industry. They included the Entertainment Software Association, Ford, McGuireWoods Consulting, Boeing, Quicken Loans and Monsanto. The Wall Street Journal was also a sponsor. Senate Races Flooded With Never-Before-Seen Sums Of Super PAC Cash https://archive.fo/F7kCq >The Entertainment Software Association, the lobbying arm of the video game industry, donated $100,000 to endorse a hang-out space at the Democratic National Convention. George Soros' Media Matters back in 2011 talks about Conflict Of Interest In Politico's Policymaker Awards? https://archive.fo/gyW4v >Just about everyone hates these bills … but the entertainment industry loves them. And among the sponsors of the Politico awards gala is the Entertainment Software Association (ESA), the video game industry's chief lobbying group. According to disclosure records, the ESA has spent thousands of dollars this year lobbying in support of PIPA, designated S.968. (For the individual filings, click here, here, here, and here.) ESA has also donated $1,000 to Smith each election cycle going back to 2008. They donated $2,400 to Leahy in 2010.
reposting 181 Clinton Foundation donors who lobbied Hillary's State Department https://archive.fo/f7Cze >Entertainment Software Association is on there >they gave between $10,000 - $25,000 >Microsoft is the top donor as expected >they actually donated money to the harpy who shrieked at them during the GTA:SA hot coffee scandal, is friends with Joseph Lieberman, and fucking hates video games
reposting https://archive.fo/YLPoF >look up more of the ESA >find Center for American progress >Entertainment Software Association is on the list AGAIN >$5,000 to $49,999 >look up who owns Center for America progress >pic fucking related
reposting May as well continue the dig, this whole thing is just…jesus. 'House of Cards' star snags White House Correspondents' invite https://archive.fo/ADMNe >Robin Wright, who plays a fictional vice president’s wife in Netflix’s “House of Cards,” is headed to Washington to mix it up with real-life politicians at the White House Correspondents’ Association dinner. >The Golden Globe winner — who stars as the sinister VP’s equally conniving wife Claire Underwood, in the acclaimed political drama — will celebrate the annual black tie shindig with Capitol File magazine and the Entertainment Software Association. The bash will take place at the private residence of the British Ambassador Peter Westmacott and Lady Westmacott next Friday, the night before the dinner. >According to an invitation, the pre-party will be an “exclusive gathering” that will bring together “global dignitaries, celebrities, elected officials, and bold faced names.” >The White House Correspondents’ Association dinner will be held May 3 at the Washington Hilton Hotel. Transforming Education Beyond Common Core: Crony Capitalists Promote Gaming in the Classroom https://archive.fo/JI0O7 >In New York City, the Games for Learning keynote speaker, Michael Gallagher, President and CEO of the Entertainment Software Association (ESA), the trade association representing U.S. computer and video game publishers, acknowledged the support of the Bill and Melinda Gates Foundation and the MacArthur Foundation, and the sponsorship of Glass Labs (Games, Learning, and Assessment Lab, which ESA co-founded). According to the company bio, since Gallagher joined the organization in 2007, “ESA has heightened awareness and appreciation of the value of video games as next-generation teaching tools.” First Winners of Governor General's Innovation Awards https://archive.fo/AXVMP >Drawn from all sectors of society, and authorized by the Office of the Secretary to the Governor General, nominating partners seek out, gather and submit nominations on behalf of their members, clients, partners and associates. Nominating partners include organizations that currently deliver innovation-related awards programs and other organizations that work to support and promote innovation across Canada. In addition to providing a consistent and sustainable flow of nominations on an annual basis, partners assist in promoting the program and generating visibility across the country. The nominating partners have been selected on the basis of the following considerations: >Reputation: publicly recognized as well-respected and credible National significance: by their nature, pre-eminent, high-profile and "top of their field" Sustainability: in their institutional, financial and operational activities Non-partisan Integrity of governance and decision-making processes (and, if currently bestowing awards, integrity and neutrality in the nominations and selection processes.) >List of Nominating Partners (as of April 2016) >Entertainment Software Association of Canada Holy Cybersuit! Online fantasy worlds are attracting a new type of player: lawyers. https://archive.fo/b4xjO >Kiblinger says he has repeatedly gotten threatening letters from the Entertainment Software Association suggesting he is selling goods he doesn’t own. The trade group declined to comment, but Kiblinger asserts his customers have as much right to their imaginary castles as the company that created them does. Suite Talk: New shop in town https://archive.fo/eZ8ko >GAMING ORGANIZATION GETS A NEW LEADER >The Entertainment Consumers Association, a nonprofit organization for gamers, is beefing up its government affairs shop with the addition of Jennifer Mercurio as the shop’s new leader. Previously, Mercurio was an attorney at the Entertainment Software Association, the game publishers’ trade association, where she worked on legal and legislative matters. In her new position, she will direct the association’s government relations and advocacy efforts. >“We’re so pleased to welcome Jenn aboard,” Hal Halpin, president of the association, said in a statement. >“We worked together in the past when I ran the IEMA [Interactive Entertainment Merchants Association] and she was one of two big guns leading the charge for the ESA’s state-level legislative affairs, and I couldn’t have been more impressed. Her track record in successfully lobbying against anti-games legislation, and being a part of the team that overturned the few bills that passed, speaks for itself.” >Mercurio echoed those sentiments. “The timing for consumer representation is perfect, and while the challenges may indeed be formidable, I think having the constituents at the table will change the legislative dynamic — it could, in fact, represent a paradigm shift,” she said.
reposting Oh dear… ESA's Mike Gallagher, EA's Craig Hagen and Vice Presidential nominee Mike Pence @gopconvention https://tweetsave.com/esagovaffairs/status/755911259892097024
reposting Now then, here it goes… I found the ESA being a platinum sponsor of SIEGE along with Tripwire Interactive (Killing Floor) & Hi-Rez Studios (Tribes) SIEGE 2016 Sessions https://archive.fo/bgsy2 Entertainment Software Association Joins Local Leaders to Analyze Explosive Growth of Video Game Industry, Explore its Future https://archive.fo/WXVtG I find it interesting that Tripwire Interactive is on there considering that during Killing Floor 2's…beta testing for lack of better word, people have been complaining about Tripwire handing the banhammer to those who would dare try to act all sexist and typical PC jumbo and if I recall correctly, someone at Tripwire blew a gasket over someone asking a simple question about females in swimsuits & the guy was like Nooo thats sexist and unfitting! We'll never do that! (Ironic of them talking about realism in a zombie game that has a guy in a chicken costume, a terminator chicken costume, a santa suit, and the grim reaper itself) SIEGE itself is an event by the Georgia Games Developer Association https://ggda.org/ And I found a page that mentions the IGDA Leadership Track (And a Global Game Jam is trending) https://archive.fo/t0Biq
Archived link for the original posts that are labeleled reposting from >>329667 to >>329686 https://archive.is/KBxwn I'm not the digger on these, just repostan for posterity and backup.
Reposting Ah, how could I forget these parts in the previous thread: ESA has donated between $10,000 - $25,000 to Hillary Clinton (Which doesn't help considering that Huey himself has been contributing to the Democrats since 1992 and follows Michelle Obama) https://archive.fo/f7Cze ESA Lobbying money went up during the Bush years and doubled in the Obama years https://www.opensecrets.org/lobby/clientsum.php?id=D000025695&year=2016 ESA has been sponsoring the Democratic National Convention during the 2016 election https://archive.fo/3NON1 https://archive.fo/F7kCq George Soros' Media Matters group talked about the ESA supporting PIPA https://archive.fo/gyW4v The biggest bombshell in particular is the ESA showing up as a donator list for Center for American Progress who is owned by Podesta….fucking John Podesta. https://archive.fo/YLPoF
reposting >>11810559 (You) Honestly, I think we need to put a hold on ESRBusted until we get something working. I've already talked about the dumb cover changes and how overprotective the ESA is with the rules while they have guys who formerly worked for the MPAA & RIAA (And we know how totally trustworthy they are when it comes to ratings & advertisements) It's a very huge hypocrisy that they even have these rules to begin with while allowing content that would otherwise violate it get pushed in movies & music. And let's not forget about the ESRB responding to CensoredGaming.
reposting Possibly not related to the ESA, but remember when I talked about DiGRA in Japan? Well, I found someone: Masanobu Endō >Masanobu Endō ( 遠藤 雅伸 Endō Masanobu, born February 23, 1959 in Shibuya, Tokyo , Japan ) is a game designer , president of Game Studio and Mobile & Game Studio and the director of Digital Games Research Association Japan . He graduated from the Yokohama Suiran High School and from the Department of Information & Image Science at the Chiba University . Personal history In 1981, Endō joined Namco . During his time with the company, in 1982 he created the wildly popular shoot 'em up game Xevious , single-handedly designing, programming and drawing the graphics for the game. Later he produced games such as The Tower of Druaga and Grobda . After that he became independent, founding his own company called the Game Studio , where he continued to produce games in the Babylonian Castle Saga such as The Return of Ishtar , The Quest of Ki , The Destiny of Gilgamesh (aka The Blue Crystal Rod). In addition, he produced Family Circuit and Tenkaichi Bushi Keru Nagūru for Namco, Kidō Senshi Z-Gundam: Hot Scramble fo
reposting Here are some ESA related digs. I found their names on the Contact Us page Richard Dillio: Answers inquires on ESA membership, also the Director, Membership and Research at Entertainment Software Association https://www.linkedin.com/in/richard-dillio-73882542 >Manager of Research at ESA from October 2014 - May 2016 >Lead Writer at iVEDiX Inc. from June 2013 - October 2014 >Graduate Assistant at Rochester Institute of Technology from September 2012 - May 2013 >Fire Controlman at the US Navy from August 1999 - August 2005 >US Navy
reposting HOLY SHIT, THE ESA RESPONDED TO THE SARKEESIAN TWEET THAT WAS ON THEIR TWITTER BEFORE THEY DELETED IT! https://archive.fo/0lPts >The way it was explained to me, the tweet in question was not approved to be posted by the representatives of the ESA, but found a way to slip through the cracks. The swift deletion of the tweet was not a way to withdraw from criticism or close discussion, but rather to take the only action available when an unapproved message has been posted.
reposting I was digging on Dan Hewitt and oh boy, here comes the Mike "Like the cock? You're in for a shock" Pence memes EA hosts event about LGBT issues in games https://archive.fo/563Jr >Speakers and delegates at the event will include Gordon Bellamy of Tencent, Matt Bromberg general manager of BioWare Austin and Dan Hewitt of the ESA. EA addresses LGBT issues in gaming in first ever 'Full Spectrum' event https://archive.fo/DEtmm >"It's a white, dudely industry," Kixeye executive producer Caryl Shaw explained, referencing her developer colleagues. "In general it is a very hard place for women to get in. I think that that's gonna change." FUCK. YOU. >As Entertainment Software Association VP of media and events Dan Hewitt reminded attendees during the first panel, the game industry is an (annual) $24 billion business that spans 50 percent of American homes, and the average gamer is 31-years-old. So why are we still seeing such an underrepresentation of diversity in gaming, despite a diversity of gamers? Robert Joachim & Daniel Hewitt get married https://archive.fo/XDhQg >Mr. Hewitt, 40, is the vice president for media relations and event management at the Entertainment Software Association, a trade association in Washington for the video game industry. He graduated from Catholic University of America. >He is the son of Margaret S. Hewitt of Ravenna, Ohio, and the late Thomas E. Hewitt, who lived in California, Md. His mother is a collections specialist at PartsSource, a medical device and service supplier in Aurora, Ohio. Mr. Hewitt’s father was an analyst for the Defense Intelligence Agency at what was then called Bolling Air Force Base, in Washington. >The couple met in 2007 while two-stepping at a country and western bar in Washington.
reposting HERES ONE FOR DiGRA! The Great Art Upgrade – DiGRA 2013 https://archive.fo/pXmNs >This talk was delivered as keynote for the Art History of Games conference, that took place during DiGRA 2013. While the infamous Can Games Be Art? question is now being carefully avoided like an inappropriate text you sent while drunk, some references and questions may still be valuable to the world beyond the small group of scholars that gathered in that hotel basement in Atlanta. It’s a minimally edited transcript/note dump, please forgive the informal tone. >Another landmark was last year’s exhibition “The Art of Videogames” at the Smithsonian Museum. Game people were too busy celebrating this recognition to wonder whether or not this was a just populist publicity stunt to refresh the museum’s image and the industry’s. The show was in fact “generously” supported by Entertainment Software Association.
reposting GOD DAMN IT DOES THE ESA FIND WAYS TO PISS ME OFF Hispanic Heritage Foundation and the Entertainment Software Association Announce 2016 LOFT Video Game Innovation Fellows https://archive.fo/ofKj7 >Twenty minority youth travel to Washington, DC, to present to the White House, Congress and influencers while receiving grants for developing original games for social innovation. >Washington, D.C. – November 11, 2016 – Today, the Entertainment Software Association (ESA) and the Hispanic Heritage Foundation (HHF) announced the 2016 ESA LOFT (Leaders on the Fast Track) Video Game Innovation Fellows. The Fellows, who are minorities age 15-25, were selected for the original video games and apps they developed to address social issues in their communities. The Fellows [will] present[ed] their ideas to the White House, U.S. Congress, and national community leaders on Thursday, November 17, and Friday, November 18. >“Congratulations to this year’s Fellows for their vision, creativity and social impact,” said Jose Antonio Tijerino, president and CEO, Hispanic Heritage Foundation. “Through this creative partnership with the ESA, we engage youth on their terms through video games and apps to make a positive social impact,” said Tijerino. “We believe there is a link from playing a video game to developing a game, computer coding, cybersecurity and other workforce gap areas America is desperately trying to fill. It is also important that minority youth are encouraged to be content creators, not just consumers.” >“The ESA LOFT Video Game Innovation Fellowship underscores the fact that games are a valuable tool for positive change in our society,” said Rich Taylor, senior vice president of communications and iIndustry affairs at ESA. “We are proud to offer an opportunity that will help foster and promote creative thinking and innovation in minority communities, and cultivate future innovators of our industry, through the unique platform only video games can provide.” >This is the fifth year of the ESA LOFT Video Game Innovation Fellowship and past awardees will be invited to attend the activities as well as connect with this year’s Fellows for mentoring, to share ideas and collaboration. To see the Fellows’ games, visit LOFTinnovation.org. To be updated with the activities, follow #ESALOFTFellowship. >ESA offers services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global anti-piracy program, owning and operating E3, and representing video game industry interests in federal and state government relations. For more information, please visit www.theESA.com or follow us on Twitter at @RichatESA or @ESAGovAffairs. >About the Latinos on the Fast Track Program >LOFT is HHF’s award-winning, leadership, and workforce development program focused on America’s priority fields including STEM, entrepreneurship, education, and innovation. Tens of thousands of students and young professionals are connected to each other; prepared through trainings, priority-field-tailored symposia, workshops, and Charlas; and hundreds are placed into internships, mentorships, fellowships and full-time positions with Fortune 500 companies and government agencies. Join and follow LOFT on Twitter – @LOFTInstitute and Facebook https://www.facebook.com/groups/hhfloft/. Visit www.HispanicHeritage.org for info on HHF.
reposting Governor Cuomo’s Veto of New York Digital Media Incentives https://archive.fo/0HJV9 >Washington, D.C. – November 30, 2016 – The Entertainment Software Association (ESA) today issued the following statement in response to Governor Cuomo’s veto of incentives for digital media production in New York. In his veto statement, Governor Cuomo expressly stated support for New York’s video game industry, but was unable to approve the measure because of budgetary concerns facing the state. >“The video game industry naturally is disappointed in Governor Cuomo’s veto of the tax incentive bill for digital media,” said Erik Huey, senior vice president of government relations at ESA, the trade association that represents U.S. computer and video game publishers. “However, his support for the video game industry and the creative tech jobs our industry can bring to New York was clear in his accompanying statement. This is a jobs bill for all of New York, but especially upstate, where several key game development clusters are beginning to take root. We look forward to continuing to work with the Governor and legislative leaders to build this incentive into the 2017 budget and to gaining the Governor’s approval next year.” >New York has 26 colleges and universities that offer video game design programs, majors or degrees, including three in the Princeton Review’s ranking of the best schools for video game design. It is home to 219 video game development studios and publishers in every region of the state, employing more than 4,600 workers. While New York ranks fourth among states in terms of numbers of companies and employees, the Empire State ranks only 22nd among U.S. states in terms of industry growth between 2013 and 2016. >ESA offers a wide range of services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global content protection program, owning and operating E3 and representing video game industry interests in federal and state government relations. For more information, visit ESA’s website or follow us on Twitter at @RichatESA or @ESAGovAffairs.
reposting >>11811461 So am I reading this right, in that Cuomo vetoed something that would give more money to corrupt shmucks? (refering to previous post)
reposting >>11811557 Essentially. https://www.nysenate.gov/legislation/bills/2015/S7485 >Title of Bill: An act to amend the tax law and the economic development law, in relation to the creation of the empire state music production credit and the empire state digital gaming media production credit; to repeal subdivision 11 of section 352 of the economic development law relating thereto; and providing for the repeal of certain provisions upon expiration thereof >purpose: To remake the digital media gaming and music credits adopted in Part K of the Revenue bill in last year's budget, into a "below-the-line" production credit This will allow both the industries to accurately calculate the benefits of the programs, allow the State to better monitor the credits, and to ease access to the incentives. Both industries are of the opinion that the credits as currently in statute are unworkable and are actually serving as a deterrent to growth for New York companies.
reposting >poke around ESA's YT channel >find a video of Rich Taylor discusses the 2014 ESA LOFT Video Game Innovation Fellows >Hispanic Heritage mentioned again
reposting It's not DiGRA but it sounds like them because I found Center for Digital Games Research by finding this on the ESA's site https://archive.fo/PH9Y8 Oddly enough, no link to the article but it exists. >Debra Lieberman I wonder if is related to Joeseph Liberman…probably not. Anyways, that article then takes me to the site itself https://archive.fo/G8mQ8 Unicef is one of the sponsers. So far, can't seem to think of anything to add…there was an article about Center for Digital Games Research in 2015. https://archive.fo/f2QY9 Going back to the Center for Digital Games Research website, I went on their Sponsors and Partners page https://archive.fo/rosbJ I clicked on Games for Health Program to see if they had anything but their domain expired…so I took it to their Twitter [@gamesforhealth] to see who their followers were. Found some familiar faces there, even Kojima!
reposting While I haven't anything too juicy on Games for Health's front besides the ESA Foundation being on there along with other prominent figures & familiar faces, I just realized that the ESA hosts an annual event at San Francisco pls nuke called Nite to Unite which is basically their charity event. https://archive.fo/KIhAJ >Each year, the Entertainment Software Association (ESA) Foundation brings together more than 600 members of the video game community to raise funds for scholarships and other critical education and digital learning programs at Nite to Unite (NTU). >It is a night to celebrate the many ways video games drive positive change in our society and transform kids’ lives. A night to honor leaders and visionaries who are making a profound difference through video games. And, a night to raise funds in support of scholarships for the next generation of game makers and charitable organizations leveraging the power of interactive software. >The 2017 NTU honorees are Sid Meier, legendary video game industry luminary and creator of the game Civilization, which has inspired generations of players to pursue careers in game development, and Jeromy Adams, who created the enormously successful Extra Life - an extraordinary organization that has mobilized a community of gamers to raise more than $22 million for the Children’s Miracle Network Hospitals. If you look below the description, you'll see sponsors on there. I saw Jenner & Block on there. Remember thats the company Kenneth Doroshow is working at right now and the winner of Brown Vs. Entertainment Merchants Association. Moving on the ESA's About page, theres another description about the foundation itself. https://archive.fo/YSkSs >More than fifteen years ago, the video game industry’s pioneers had a vision. They wanted to show that the interactive technologies at the center of their work had the power to solve social and global issues. From their vision, the ESA Foundation was born. Since then, the ESA Foundation has amplified the reputation and innovation of the video game industry by supporting students, schools and charities that are improving the lives of kids and expanding their horizons by harnessing the unique power of interactive software. With philanthropic support from both the public and the technology and video game industries, ESA Foundation awards scholarships to aspiring game developers, encourages inclusivity in STEM (science, technology, engineering, math) fields, and helps organizations use video games to advance good causes. Moving on to "Building a pipeline of future video game professionals…" >Since 2007, to encourage diversity in STEM-fields and the video game industry and support the development of its future leaders, ESA Foundation has helped 263 women and minority students across the U.S. follow their dream of earning a video game-related degree, while also creating a pipeline of skilled job candidates for our growing industry. I'm already not getting good vibes from that, 2007 and diversity in the same breath…
reposting OK, so I move on to the sponsorship tab, find the same companies on the front page of the site (Save for Nexon, hello gookanon.) https://archive.fo/sM1E7 Something caught my eye while looking on that page, someone to contact if one were to become a sponsor for the event, Anastasia Staten. Another member of the ESA. https://www.linkedin.com/in/anastasiastaten >Executive Director, ESA Foundation >Serve as the primary driver of the mission, fundraising and operations of ESA Foundation. Responsible for cultivation of partnerships and alliances to promote the Foundation’s positive impact on young people and to enhance the image of the video game industry through its philanthropic efforts. >Vice President, Philanthropic Services >American Humane >Director of Major Gifts and Special Events for People For the American Way/People For the American Way Foundation >before I got any further down, I had to look up what People For The American Way was >Major donors to PFAW include George Soros' Open Society Institute >the group itself is founded by a jew GOD DAMN IT /pol/ >ok back to the Linkedin >Finance Director for Ohio Democrat Party >Finance Consultant/Officer/Director for Political/Campaign Experience >Served as political liaison to DNC, DSCC, DCCC, the White House and the presidential campaign >Finance Director for Democratic Congressional Campaign Committee/Marc Guthrie for Congress FUCKING DEMOCRATS AGAIN
reposting I JUST REALIZED SEGA ISN'T ON THE ESA MEMBER LIST! >find anything related to SEGA and the ESA >they actually fucking left the ESA in 2015 >A pair of publishers have left the Entertainment Software Association's membership ranks. Since March, both Sega of America and Daybreak Game Company have parted ways with the North American gaming industry trade group after undergoing significant upheaval. >Sega's troubles became evident in January, when parent company Sega Sammy Holdings instituted a round of layoffs and a voluntary retirement program in light of declining sales and profits. Sega of America in particular saw its longtime San Francisco headquarters relocated to Southern California. Not having to pay membership dues to the ESA will save the publisher some money, as will the decision to forego its usual E3 booth this year. A Sega representative confirmed the publisher's absence from the show floor in May, attributing it to the restructure and relocation. https://archive.fo/qrOpR HOW IS THIS POSSIBLE?! A VIDEO GAME COMPANY FOUNDED BY JEWS LEAVES BEHIND THE ESA WHO ARE FULL OF FUCKED UP SHIT
reposting >>11812889 >With a $10,000 prize at stake, 28 teams of college students participated in the Social Connection GameJam put on by AARP and the Entertainment Software Association at E3. A panel of celebrity and industry all-stars judged the three finalists whose games aimed to create strong social connections for game players over 50. Watch how it all unfolded! Let's see what AARP is… >get the info off wiki All right, lets go to their website. https://archive.fo/Gjafk >find an old article from 2003 talking about the fearless 50 >Steven Spielberg >Judah Folkman >Rabbi Zalman Schachter-Shalomi >GEORGE SOROS >Soros plans to give away most of his fortune during his lifetime. He's worth $7 billion, and has already donated $4 billion to his causes. Sample projects: Poland's Solidarity movement, Internet access for former Soviet Bloc countries, a water filtration plant for the city of Sarajevo, and strengthening public defenders' offices in the U.S. A survivor of the Nazi occupation of Hungary, Soros studied economics in London, came to the U.S. in 1956, and made his billions as a fund manager. Says his biographer, Michael T. Kaufman: "No one since Carnegie and Rockefeller has come near to Soros as a philanthropist. He doesn't stroke his ego with his charity. He simply desires to improve things." >more fucking jews JESUS FUCKING CHRIST, THE RIDER NEVER ENDS
reposting >>11812967 Looking up more info on AARP, they donated money to various Democrats like Obama & Moveon.org (George Soros) http://www.campaignmoney.com/finance.asp?pg=2&type=io&criteria=aarp&ra=68377&rc=155&prevpage=1&cycle=08 Jews mourned their losses over Leonard Davis https://archive.fo/h6aMs >After moving to Palm Beach in 1984, Mr. Davis led a drive to build the Kravis Center for the Performing Arts and for 20 years backed two regular classical music programs there. He also served on the boards of several Jewish organizations, was a founding member of the National Holocaust Museum in Washington and established the Institute for the Study of International Relations at the Hebrew University in Jerusalem. https://archive.fo/7mPBa >The officers, Board of Directors, and staff of the Jewish Federation of Palm Beach County mark with great sadness the passing of Leonard Davis, a pillar of Jewish life in the Palm Beaches. His unwavering support of the Jewish people and our community will forever serve as a valued inspiration and example to all who knew and loved him and for generations to come. We extend our deepest sympathy to his sons, Alan and Michael, and to the entire family. Eugene J. Ribakoff, President Jeffrey L. Klein, Exec. V.P. They're also in favor of Gun-Control https://media.8ch.net/file_store/f2de73628c80f7aa20f62ebc45628e0330d9d9e57839da612b37f85bd4ffccb2.pdf/12_legal07.pdf
reposting Wait, I thought SEGA left behind the ESA…
reposting Also I found a pretty useful site for digging thats just like Linkedin cause I found me new members of the ESA! >Dorian Rehfeld >Julie Wynn http://relationshipscience.com/anastasia-staten-p25974564
reposting ATEC Undergrad's Artistic Pursuits Lead to Game Industry Scholarship https://archive.fo/pjvr1 >“Institutions like UT Dallas rightly recognize the value in preparing students for careers in the video game industry, meeting a rising demand among students and eventual employers,” said Anastasia Staten, executive director of the foundation. “The ESA Foundation is committed to supporting this growth and has provided nearly 300 women and minority students with scholarships to pursue video game-related degrees, giving them not only the opportunity to follow their dreams, but also creating a pipeline of skilled and well-educated job candidates for the video game industry and other careers in STEM-related fields.” ESA Announces New Foundation Executive Director Association hires Anastasia Staten to lead video game industry’s philanthropic efforts https://archive.fo/0MmZy https://archive.fo/wS578 (Might use this site for digging info, if theres any at all." >April 12, 2016 – WASHINGTON, DC –The Entertainment Software Association (ESA) welcomed Anastasia Staten as the new Executive Director of the ESA Foundation, the charitable and philanthropic organization for the U.S. video game industry. >“Anastasia’s exceptional track record of nonprofit leadership, successful fundraising, and effective marketing and communications makes her an ideal choice to lead the ESA Foundation,” said Michael D. Gallagher, president and CEO of ESA. “Her expertise and vision will allow the ESA Foundation to enhance its support for individuals and organizations using videos games to improve the lives and expand the horizons of America’s youth.” >As Executive Director, Staten will manage the ESA Foundation’s fundraising and daily operations, as well as cultivate partnerships to expand and promote the Foundation’s positive social impact. She will oversee the Foundation’s grant and scholarship programs, which support exceptional programs and students leveraging videos games to innovatively improve their communities and shape the future of the video game industry. In addition, she will spearhead Nite to Unite, the video game industry’s annual gala supporting the ESA Foundation. >With more than 15 years of experience spanning fundraising, communications, and politics, Staten joins the ESA Foundation from the American Humane Association, where she served as the Vice President of Philanthropic Services. In this role, she was accountable for setting and achieving fundraising goals, managing donor operations, and overseeing the organization’s fundraising campaigns. >Previously, Staten spent more than eight years as the Senior Director of Constituency Relations and Membership at the Foundation Fighting Blindness. There, she raised institutional visibility and launched lucrative monthly giving and donor acquisition programs, resulting in unprecedented growth for the Foundation. >Prior to her career in nonprofit philanthropy, Staten worked in politics in her home state of Ohio. >Staten studied International Relations at The Ohio State University and is a member of a number of professional organizations, including the Association of Fundraising Professionals, the Nonprofit Technology Network, the Partnership for Philanthropic Planning, and the National Association of Professional Women. Good thing they don't mention that her role in politics was helping out the Democrats like Huey!
reposting Afternoon anons! Found more names to dig up for the ESA (The foundation in particular) https://archive.fo/UMHaL >Careen Yapp >Jenny Lai >Julie Setren Kitt >Courtney Simmons (Board member from 4/11 until 8/11) >Remi Sklar >Giovanna Alaimo (Board member from 8/11 until 12/11) >Chris Cook
reposting ESA foundation's financial report from 2010 to 2015 https://archive.fo/XZC4h No surprises but nonetheless, ESA Foundation is used in many schools & services. https://archive.fo/rSynQ (Illinois Department of Human Services) https://archive.fo/w5Rrj (Illinois African American Coalition for prevention. Again with their racial bias) https://archive.fo/zemQ2 (Arizona State University) https://archive.fo/Hmehw (The Cooper Institute) https://archive.fo/0qRym (United Way of Central New Mexico) Interestingly, I found a scholarship search website. I found results with Entertainment Software Association Foundation Scholarship Program https://archive.fo/fNO7v >application requirements >additional information >must be a woman or minority student
reposting Now going for the individual diggings… Remi Sklar https://www.linkedin.com/in/remi-sklar-583a1044 >ESA Foundation Board Director >Vice President, WW Communications & Public Relations, Warner Bros. Interactive Entertainment >Vice President, Public Relations for Warner Bros. Entertainment Group of Companies >Director, Public Relations, Warner Bros. Interactive Entertainment >Manager, Public Relations, Warner Bros. Consumer Products for Warner Bros. Entertainment Group of Companies >Publicist for E! Networks >Account Executive for Bender Helper Impact >Junior Publicist - Intern for Universal Studios Home Video So not only do we have a guy who used to work for Viacom, but we also got Warner Bros. into the mix Can't find that AVGN this is not a game, this is like watching a movie webm
Archived link for the original posts that are labeled reposting from >>329689 to >>329722 https://archive.fo/5XgXR
reposting Here is Julie Kitt. https://www.linkedin.com/in/julie-kitt-3869477 >Associate General Counsel for ESA since January 2009 >Senior Counsel for Sun Microsystems from May 2007 – December 2008 (Keep in mind they went defunt in 2010 and got purchaed by Oracle) >Associate for Katten Muchin Rosenman LLP from September 2003 – May 2007 Just like with Huey and Kenneth, she also has a law firm. (ps post from same ID that I am adding here for convenience sake) Forgot to post the article where I got the first pic from. https://archive.fo/uUcm4 >Toasting Capitol File’s annual Men’s Issue with the Entertainment Software Association’s Dan Hewitt, Richard Taylor, Michael Gallagher, and Julie Kitt.
I'm working on an infograph with some of this stuff.
>>329713 >nonprofit leadership Always makes me laugh - like they're doing it for free.
reposting Recap of previous thread… >different perspective of the ESRB responding to CensoredGaming >the creator of Xevious, Masanobu Endō, is the director of DiGRA Japan >Richard Dillio, the guy who answers the ESA's emails was from the US Navy >thegg.net interviewed Dan Hewitt of the ESA regarding their stance on Sarkeesian, it was mostly damage control http://thegg.net/interviews/interview-with-dan-hewitt-of-the-esa-concerning-communication-within-the-gaming-community/ >Dan Hewitt is a married homo >a woman during the EA LGBT event said that gaming is too full of straight white males, thats why women can't get in (Japan laughs) and its gonna change, Dan Hewitt was there also >Hispanic Heritage Foundation mentioned many times >New York Governor says no to incentives for digital media production in New York >ESA Foundation makes big deal about diversity and women since 2007 >Anastasia Staten was formerly a part of People For the American Way, a group founded by a jew and funded by George Soros >Joe Biden (Democrat) thought there was nothing wrong with taxing violent media and games, Ralph Nader (Independent) unironically compares video games to Electronic Child Molesters, and Pat Robertson (Republican) says that killing in video games is the same as killing in real life >SEGA left behind the ESA in 2015 >ESA had a game jam with AARP who mentioned George Soros as one of the fearless 50, wants gun control, is pro-homosexual And Reimu Sklar worked for Warner Bros. *Requesting any anon skilled in Russian, Czech, Finnish, Greek, Hungarian, Norwegian, Polish, Romanian for pic related *(reposting note: unrelated to ESA digging)
>>329729 added ps by same ID, reposting Forgot *>Anastasia Staten was formerly a part of People For the American Way, a group founded by a jew and funded by George Soros and has Tony Podesta as a former president, making that two Podesta findings
reposting (this one is actually mine) >>11816552 Good digging so far, the following is just my opinion and such so with that caveat out of the way. >New York Governor says no to incentives for digital media production in New York Interesting, but may not have a direct connection with the ESA other than ESA butthurt. >Joe Biden (Democrat) thought there was nothing wrong with taxing violent media and games, Ralph Nader (Independent) unironically compares video games to Electronic Child Molesters, and Pat Robertson (Republican) says that killing in video games is the same as killing in real life Similar as above. They're textbook examples of horseshoe theory, but do they have direct connection to the ESA or ESRB, did the ESA ever do anything with those guys, beyond maybe just schmoozing. Everything else has been breddy gud digging and recon.
reposting. in reply to previous. >>11816642 So far with Joe Biden, I have not found any direct connections, but https://archive.fo/ZUn0U (Jason "Dragon's Crown is for pedophiles" Schreier) >Vice President Joe Biden, center, speaks during a meeting with representatives from the video game industry in the Eisenhower Executive Office Building on the White House complex in Washington, Friday, Jan. 11, 2013. Biden is holding a series of meetings this week as part of the effort he is leading to develop policy proposals in response to the Newtown, Conn., school shooting. From right to left are, Attorney General Eric Holder, Entertainment Software Association President Michael Gallagher, Biden, Electronic Arts Chief Executive Officer John Riccitiello, and Health and Human Services Secretary Kathleen Sebelius. PSA Reminds Parents to Check the Ratings [Video] https://archive.fo/Do2DD >A number of policymakers expressed support for the PSA and its message. Vice President Joe Biden tweeted a thank you to ESA for launching the PSA and urged parents to check the ratings of games their kids play. Other officials who praised the PSA included Sens. Joe Manchin (D-WV) and Bob Casey (D-PA), and Reps. Marsha Blackburn (R-TN) and Bob Goodlatte (R-VA). They drew on their personal experience in emphasizing the value of the ESRB’s tools and resources. What Biden’s Meeting With the Video Game Industry Really Meant https://archive.fo/smYnZ >“Everybody knows what Biden is implying when inviting the game industry to ‘participate’ in these talks,” Graft wrote Wednesday on his website. “If you’re meeting with Joe Biden about gun control, you’re stating that you are part of the problem, and therefore, you are part of the problem.” Video game industry defends its work in Joe Biden gun talks https://archive.fo/hDDcH >“If they want to argue that having sex with and murdering prostitutes is somewhat educational, they can argue to their hearts' content,” he [Dan Isett] said. “I don’t think parents will agree.” Biden talks video game violence with industry representatives today https://archive.fo/IjCCK >US vice-president Joe Biden is meeting with games industry representatives today to discuss the role of violent video games with regards to gun violence, as part of a response to last month's massacre at a Connecticut elementary school. As the Associated Press reports, today's meeting in Washington is the latest in a series of discussions Biden's task force is undertaking before presenting recommendations on how to suppress gun violence to President Barack Obama on Tuesday, January 15. ESA, other video game representatives meeting with US VP Joe Biden today https://archive.fo/FVzw0 >According to a live blog of the meeting by Venture Beat, Biden told EA CEO John Riccitello that the White House isn’t “singling out the games industry.” >“Frankly, we don’t even know if some of things people think impact [violence] actually impact it,” he said. Quite frankly, this whole Sandy Hook thing feels like an orchestra by them… >hey lets do a school shooting because people will automatically believe us, they'd be dumb not to >lets blame video games again >let's pretend we care about the gamers by telling them to sign papers & send emails to their politicians >"Oops, hahaha. We were the morons all along! Games don't cause this or that! Well done, gamers!" >rinse and repeat
reposting, (this one is mine in reply to previous) >>11816787 Alright this is my own read on it regarding that meeting with Biden and ESA and other industry bigwigs. Biden comes across as slimier and more disingenuous than my lowest expectation somehow. >According to a live blog of the meeting by Venture Beat, Biden told EA CEO John Riccitello that the White House isn’t “singling out the games industry.” Oh go fuck yourself with the horse you rid on, Joe "if you're a woman you don't need an AR-15" Biden. And I agree with this part from the second link and blurb you mentioned >Meanwhile, several noted game critics such as Gamasutra editor-in-chief Kris Graft and Georgia Tech professor Ian Bogost have dissented against the entire notion that the game industry needs to respond to political pressure. >“Everybody knows what Biden is implying when inviting the game industry to ‘participate’ in these talks,” Graft wrote Wednesday on his website. “If you’re meeting with Joe Biden about gun control, you’re stating that you are part of the problem, and therefore, you are part of the problem.” On this specific part IMO Biden is the slimeball with the old tired and busted "vidya is as deadly as guns and muh school shooting, vidya must be involved in this somehow don't you agree?" dog and pony show. The ESA in this case did not seem to fuck up, though that Blastman3 non existent game for demo purposes struck me as a bit odd. Again IMO only, this one I think you can temporarily put a pin on since it's Biden that comes off as a complete ignorant vidya hating retard. The ESA did not fuck up too badly on this one, the worst thing I can see at the moment is merely a pattern that the ESA has no problem when it comes to defending vidya against bogus virtual violence = real violence bullshit. But is strangely silent or bought the line that vidya is of course inherently racist and sexist. (that endgadget archive is showing blank here by the way. Not sure if its just on my end or edgadget blocks archive.is)
reposting >this thread pops up >>11816018 >retard fucking gutted the Xbox development kit >Xbox emu still never ever SO THIS IS WHAT THE ESA SAID ABOUT PRESERVING GAMES BEING CONSIDERED ILLEGAL!!! >>11816982 >(that endgadget archive is showing blank here by the way. Not sure if its just on my end or edgadget blocks archive.is) Works fine for me.
reposting (this one is mine in reply to previous) >>11817023 >Works fine for me. sheeeeit, somethings preventing it from showing on my machine then. >this thread pops up >>11816018 >retard fucking gutted the Xbox development kit >Xbox emu still never ever >SO THIS IS WHAT THE ESA SAID ABOUT PRESERVING GAMES BEING CONSIDERED ILLEGAL!!! If that story is true, that the devkit machine HDD got wiped because the fucker didn't know what he was doing. All I gots to say is although I'm not an xbox faggot even I found that act of destruction to be sad. Back to the ESA topic. The two angle or pattern that seems to be re-occuring with them is the following, and you've pointed it out previously so this is just a quick recap so far. -ESA in the past does not believe in the bunk of virtual violence=real life violence. That's good. Unfortunately it seems to believe in the bunk of vidya = inherently racist and sexist. The Sarkeesian tweet seemed to be a tip of the iceberg. -ESA protects publishers first and foremost, not necessarily devs or the preservation of vidya as a valid and protected form of expression.
reposting >>11817098 You are correct on the recap. Whenever games get accused of being murder machines, serial killer training, whatever they describe as super fun happy violent times, the ESA will quickly jump in and say Nuh-uh, that's not right. which would be OK but then they're silent on racism & sexism which will be their downfall if they don't acknowledge. It doesn't help that the people who slander gamers might make them think & be more conservative (If I recall, someone said the Millennial generation would be the most conservative than the Boomers of the 1950s) >>11817140 >I don't know why they won't share. They're either jews, retards who don't understand preservation, or both. >I'd gladly chip in to buy an emu developer one if they were qualified and had a proven track record. Same. I saw the link in the thread that had the debug Xbox being sold but I don't think that would help the Xbox emulation scene out.
reposting Come to think of it, looking at the ESAs twitter and how much they like to preach that video games are good for you, they are healthy for you, they treat your depression, they make you feel young, etc. Theres not one single thing by them that says Don't worry, you won't be racist or sexist for playing games.
reposting >>11817181 I don't know why either. If the idiot wanted to make some money off of a development kit, he could've sold it to a museum or someone who wants to emulate the damn thing, there would be a lot of money thrown at them. I will never not be angry that & wish I found one of the kits so I can get the ball rolling before another retard destroys theirs. >>11817190 Oh… >>11817194 >They're conditioning people to be brainwashed by using video games to indoctrinate us. I've been thinking that with the info of the ESA being all about diversity, women, stem field, making games on social issues (Why the fuck does it need propaganda? Do none of you fuckers understand that a democrat like JFK says that "Art is not a form of propaganda"?), turning games into movies, DARPA, yeah I'm not getting any good vibes from them.
reposting >>11817251 >Saudi Arabia isn't banned >Iran is Fucking why. >>11817206 Hey Acid, speaking of Saudi, didn't you in a previous thread talked about the ESA having some odd connection with the Saudis? >>11817269 Well considering he is a PR guy, I'm not surprised it sounded like damage control for what they've done. I can't recall a successful PR person who's not a dipshit.
reposting >>11817288 Yeah, there was a Saudi prince who attended ESA events, and was a keynote speaker along with one of their bigwigs. (please see the full archived link later on for the pic. G4C Festival Keynotes.jpg)
reposting Anyways, back to digging! Jenny Lai (Keep in mind she no longer works for the ESA) https://www.linkedin.com/in/jennylainyc >Vice President of ESA Foundation from November 2005 – May 2015 >Executive Director of ESA Foundation from April 2000 – November 2005 >Manager, Business Outreach for the ESA from November 1996 – December 2000 >New Media for John Wiley & Sons, Inc (Best known as the For Dummies book makers) from July 1993 – 1995 Her Twitter https://twitter.com/nycoolchick Unsurprisingly, another Democrat organization spotted.
reposting Here is Careen Yapp. https://www.linkedin.com/in/careenyapp >Auction Committee Member for ESA Foundation "A Nite to Unite - for Kids" since October 1999 Her Linkedin didn't provide much info so I looked around and found more detailed information. https://archive.fo/y0ZFC >find Women in Games International Interesting of Konami being the sponsors… Also they have a Twitter https://twitter.com/GETWIGI >Women in Games International works to promote the inclusion and advancement of women in the global games industry. Again, Japan fucking laughs at you
reposting ESA as usual doesn't deny their racial and sexist bias. Haven't found anything on Dorian Rehfeld other than she(?) is at 2K. https://media.8ch.net/file_store/1cc2b7f0933ee532927390d772a0e02c208f9a7a47ede1238ccb5767a59828de.pdf
reposting >>11818021 >I have a feeling the parts you quoted use some sort of mental trick: go with a premise that makes sense or that most people would agree with, then push an unpopular idea in hopes that whoever reads it accepts the second part as easily as the first. I beg your pardon? >>11818038 Something else just popped into my head. The ESA wants to talk about diversity in race? Look at the fighting game community and tell me "Yup, it's just straight white males and their patriarchies." what about women? Japan says hello.
reposting I haven't been looking up much of the Entertainment Software Association of Canada, so I found something. Who knows what skeletons they have in their closest, maybe Trudeau works there! Women are almost half of the ‘gamer’ population in Canada https://archive.fo/w9rR4 >What constitutes a ‘gamer’ in 2016? The stereotype no longer represents a teenage boy sitting at home alone in the dark playing video games. Today, a gamer is defined by the Entertainment Software Association of Canada (ESAC) as “someone who has played a computer or video game in the past four weeks.” >Kevin Hovdestad is a gaming and eSports journalist in Saskatoon. He explains a gamer is no longer a derogatory term. >“Today now calling someone a gamer is no different that saying someone went to a movie,” says Hovdestad. “It’s an indication of a pastime, is really all it is at this point. It encapsulates everyone, it encapsulates anything from a little kid whose learning the alphabet on those little Leap Frog tablets right up to my grandmother playing Bejeweled on her iPad and everything in between.” >According to ESAC, 19 million Canadians are gamers. That’s 54 percent of the population. In the U.S. four out of five households own a device used to play video games. >“It’s more ubiquitous than internet access and do you know anyone who doesn’t have access to the internet? It’s super common to see people have these games in their home,” says Hovdestad. >You might be surprised that most players are adults, the average Canadian gamer is 33 years old. Males still out number females, but not by much, with women making up 48 per cent of gamers in Canada. >David Mah, owner of Bartari, a new video game restaurant and bar in Saskatoon says he sees a similar gender split in customers. >“We have a ton or women, a ton, more than I was expecting even. We thought maybe twenty per cent women, but it’s pretty close to 50-50 I would say. Most of the women are better than the guys at the games too.” >Among adult women ages 18 to 54, the most popular games are educational, like puzzles and word games. For males ages 18 to 34, role playing games top the list. >Games are becoming more social and there is a draw towards participating in active media. >“It’s amazing you see a group of people, they don’t just sit there and watch sports. They sit here and they interact with each other. They play some games and have some food and drinks and have fun,” says Mah. >Gaming is more universal than we might think and although most of us might not identify as a gamer, the reality is that it’s becoming more pervasive and normalized in our daily lives.
reposting ESA of Canada is mentioned in an article by Japan PR company, Total Communications System Inc. The Quiet Giant of Video Games – Subsidies, Training Help Canada to No. 3 Spot in Global Gaming Industry https://archive.fo/7W0vK >Back in 1983, two teenagers from Vancouver used $4,000 to develop the first Canada-made video game (Evolution). This initial foray into the video game industry would eventually snowball into a massive industry that is estimated to contribute $2.3 billion to the nation’s GDP annually. >According to the industry’s trade association, the Entertainment Software Association of Canada (ESAC), the nation’s game production industry trails only the United States and Japan in terms of size. With 16,500 employees at 329 ESAC member companies, Canada is the largest producer of video games on a per capita basis. >The ESAC’s latest report, “2014 Essential Facts about the Canadian Video Game Industry,” reports that member companies completed 910 video game projects in 2012, the latest year for which figures are available. Regarding this output, 48% of member companies are developing and/or publishing console games while 84% develop/publish mobile games. Console games, given their high development costs, command 88.6% of industry investment and account for 66.5% of revenue. Well-known titles developed in Canada include Mass Effect, Far Cry 4, Assassin’s Creed, the FIFA series and Need for Speed. >Japanese companies are joining their American and European rivals in setting up for business in Canada. Major global gaming companies are being attracted by generous government subsidies and a workforce known for technical excellence and creativity. >ESAC’s Japanese members include DeNA, Nintendo, SONY and Square Enix. Namco Bandai Studios (NBS) made headlines in 2013 when it set up a mobile development studio in Vancouver – joining Electronic Arts (US) and Ubisoft (France) as major publishers doing big business in Canada. On the other hand, well-known social gaming publisher GREE recently announced the closing of its own Vancouver studio, which it opened in 2012 when the company was still riding high. >Canada has three main clusters for the video game industry: Quebec, British Columbia and Ontario. Quebec, which used a generous tax credit in 1996 to attract Ubisoft, specializes in console games. B.C. is the oldest cluster in Canada; it specializes in mobile games and is considered a key center for start-ups. Ontario is also a mobile gaming center, and most of its companies are small (5-99 employees) or micro (less than 5); on the other hand, the province offers 38 college/university programs – compared to 15 each in Quebec and B.C. >The Ontario Media Development Corporation (OMDC) helps support the local gaming industry by refunding up to 40% of personnel (developer and artist) and marketing costs. OMDC also offers the Interactive Digital Media (IDM) fund for high-quality, original interactive digital media content; these grants are capped at $50,000 (concept) and $250,000 (production). >The federal government supplements provincial support with the Industrial Research Assistance Program (IRAP) and the Scientific Research and Experimental Development Tax Incentive Program (SR&ED) for innovative tech companies, while the Business Development Bank of Canada proactively supports video game start-ups. (please use archive.is) >Success does not come without its challenges, however, and the industry is facing a shortage of experienced human resources such as programmers, designers, digital artists and creative directors. >According to “The Importance of Global Workers in Canada’s ICT and Digital Media Industries,” a joint white paper produced by the ESAC and the Information Technology Association of Canada (ITAC), the domestic video game industry will need to fill some 2,100 positions – mainly intermediate and senior level openings – up to January 2016. Although Canadian universities provide more than enough graduates to handle junior level positions, experienced staff are hard to come by. >With both the ICT and gaming industries in a state of “full employment” (an unemployment rate of 2-3%), the two associations have been lobbying the government to overhaul its IT worker program to make it easier for member companies to recruit foreign professionals.
reposting Speaking of Mia Consalvo, I found her in an article during Sandy Hook. Video games a flash point in Connecticut school rampage's aftermath https://archive.fo/JrhYw >“I wouldn't be surprised to see different legislatures or different politicians introducing measures, trying to see if we can have more studies of kids and violent games. It's a high-profile thing,” said Mia Consalvo, a faculty member and Canada Research Chair in Game Studies and Design at Montreal-based Concordia University. >“Unfortunately, it's one thread among many,” Consalvo said. “It's kind of looking for an easy solution when there probably isn't one.” >“I have long expressed concern about the impact of the violent content our kids see and interact with every day,” Rockefeller said. As if a fucking Rockefeller of all people have any room to talk about "I am worried about what kids see." >It's up to retailers to verify a buyer's age for purchases of games rated “M” for mature or “AO” for adults only, according to the Entertainment Software Rating Board. A representative for the rating board would not comment, and another key industry group, the Entertainment Software Association, did not respond to calls. They can't even sell the damn AO games so theres no reason to bring that up whatsoever. >State Sen. Leland Yee, a San Francisco Democrat who introduced the ill-fated California bill, said the video game industry since has “done a better job of voluntarily limiting the sale of games to children.” There's Leland Yee again. >The industry evolved its approach over the years, adding a feature that lets gaming system owners lock out adult games, Consalvo said. >“I think we can ask why, as a culture, we enjoy so much violent content, not just in games but in film and television — and why that's so appealing,” she said. “But that's a much larger conversation.” >why do westerns who have roots in puritans lust for blood? Why do the Japanese who don't have roots in puritans hate blood?
reposting This is just disgusting, even more that the ESA of America wants to be like this. Canada’s Video Game Industry Welcomes Federal Government Commitment on High-Skilled Foreign Workers https://archive.fo/H85hO >the Entertainment Software Association of Canada (ESAC) welcomes the commitment made by Finance Minister Bill Morneau in yesterday’s fall fiscal statement in regard to highly-skilled, highly-paid technology workers from abroad being critical to the future success of Canada’s innovative digital economy. >“The government recognized the importance of creating a dedicated stream for highly skilled workers from abroad that will help foster an economic climate of innovation and growth,” said Jayson Hilchie, President & CEO of ESAC. “We ask the government to quickly implement their Global Skills Strategy, which will go a long way to ensuring companies in Canada can compete globally by accessing talented workers who will contribute their expertise and specialized know-how to the Canadian economy,” he added. >The Temporary Foreign Workers Program (TFWP) has been riddled with delays in processing applications and inconsistencies in the application of rules, as well as controversies surrounding low-skilled, low-wage streams of workers. Creating a stream for highly skilled technology workers that allows quick and seamless access of specialized talent will let high-growth technology companies scale up and create well paying jobs here in Canada. >While ESAC is optimistic about the way forward, faster processing of work permits is only one part of the solution. “Ensuring that qualifying companies are exempt from Labour Market Impact Assessments (LMIA) is also necessary to ensure fast and efficient access to the best talent from abroad. Without addressing the crippling delays caused by LMIAs, the Global Skills Strategy will not have the desired impacts,” added Hilchie. >As most countries are competing to attract the best and the brightest workers from around the globe, Canada’s implementation of the Global Skills Strategy will ensure a greater chance of success when Canadians are not readily available to fill these jobs. With 1,400 jobs to be filled in just the intermediate and senior categories, access to high-skilled foreign workers will create job opportunities and knowledge transfer within the video game industry for more junior Canadian workers and new grads.
reposting Attracting Foreign-Born Talent Can Take Canada’s Tech Sector Global – Huffington Post Canada https://archive.fo/kA4TQ >Canada is known the world over for making blockbuster video games such as FIFA, Assassins Creed, Skylanders, Deus Ex and many others that would not have been possible without the best and brightest talent from here in Canada, but also from around the globe. It is games like these that have attracted talent to Canada and turned us into one of the biggest industries on the planet. But we shouldn’t let our growth stagnate. Having efficient access to the best and brightest from abroad will help technology industries transform and grow here in Canada; adding value to an economy that is languishing while transitioning from resources to innovation. >Of course, this will also create opportunities for skilled new graduates from our leading post-secondary institutions and for other Canadians with competencies in art, design, programming and data analytics, but those cohorts alone will not be enough to fuel the demand. >Mid- to senior-level workers – those with experience with innovative new technologies, game monetization and new game platforms – are needed to lead teams, impart experience to junior staff and to help companies innovate and compete in a crowded market. Innovation requires innovators. It is these senior-level leaders that can then create the employment opportunities for junior staff and that have a ripple effect that results in the passing down of skills and knowledge necessary to grow our workforce. >The United States has long had a policy of attracting the best talent from around the world to grow its economy and support its innovation. A recent study by the Information Technology and Innovation Foundation found that one-third of American innovators are foreign born. These people start companies and employ vast numbers of Americans in firms that are household names. This is the mindset that Canada needs to adopt; excitement about what global talent can add to our economy, not fear and protectionism. As the video game industry has already proved, highly skilled workers from abroad will create new jobs for Canadians, not take them. >The Advisory Council of Economic Growth, chaired by Dominic Barton, global managing director of McKinsey & Co., last week recommended that Canada boost its immigration targets by 150K by 2021 and that it facilitate the entry of top talent from around the world by shortening delays and abolishing unnecessary rules. Several other groups and businesses have also made similar recommendations to the Immigration and Innovation Ministers as they have engaged in broad consultations. In addition, the Standing Committee on Human Resources, Skills and Social Development and the Status of Persons with Disabilities recently released its report recommending a number of changes to the current Temporary Foreign Worker Program that would reduce processing delays and improve the process for the benefit of employers who hire highly skilled workers. >Canada’s video game industry supports those recommendations strongly. Our industry estimates that 1,400 jobs, just in the intermediate and senior levels, will need to be filled within the next two years, while the Information Communication Technology Council (ICTC) estimates that 182,000 high-tech jobs will be available by 2019. Thousands of these jobs will not be filled without attracting high-skilled workers from abroad to help fill the gaps and bring in specialized knowledge. >There’s no question that boosting skilled immigration will lead to increased economic growth. The average video game developer in Canada makes $71,300, well above the national average. And what’s more, the average age of a worker in this industry is 31 years old – a full decade younger than the average worker nationally. While skilled workers in our industry from abroad come to Canada under various immigration streams, a third of those who have come under the much-maligned Temporary Foreign Workers (TFW) Program have stayed on to become permanent residents of Canada. I suspect if the process to go from a TFW to a permanent resident was much easier that number would be even higher.
reposting (continuation of previous) >So as the video game industry looks to bring in young, well-paid, highly skilled workers who are helping grow companies and Canada’s overall competitiveness, Canada should be looking at ways to streamline immigration processes and ultimately, help build Canada’s capacity in industries where we know we can win. >And this is only to help solve the problem in the short-term. In the longer term, Canada must close the skills and gender gap by rethinking formal education and key concepts of computational thinking to ensure that our students are not just adept users of technology, but also creators of it. While high skilled global talent is what we need to fill many of the jobs that exist today, developing homegrown skills that can advance and accelerate our economy should be the ultimate goal. The body was too long.
reposting Found Mia Consalvo again! Who's cheating, and why? Explore the ethics of video games at Thinking Out Loud 2016 https://archive.fo/klxdP >that good character vs. evil character difference
reposting I'm not too familiar with Canada politics… Tanya Woods https://ca.linkedin.com/in/tanya-woods-09aa584a Jennifer Krpan https://ca.linkedin.com/in/jennifer-krpan-43712aa3 Julien Lavoie https://ca.linkedin.com/in/lavoiejulien ESA Canada's twitter https://twitter.com/ESACanada Jennifer Krpan's Twitter https://twitter.com/ilu_jennay
reposting Almost 35 years later and it still hasn't changed one bit. >the game features an enactment of a white male ravishing an Indian woman who is tied to a post. >The objectification of women has found its way onto a whole new medium. >"A sexist game would not be a success in the home because the woman would not want it to bee played while she is around." >"These games are active participatory games. They involve the player seeing the woman, in most cases, as some kind of target for sexual aggression. And because they're active, they take the player closer to what could be reali life enactment of any kind of sexual harassment or aggression toward women or girls. It is one thing to look at films or pictures, but this acting out and seeing women as targets and seeing it as entertainment is just one step closer to seeing a woman and saying something to her that she would consider offensive." >The arguments are familiar, conclusions are subjective, and the future of adult videogames is unclear. >"I think it's very hard for most people to talk about sexual matters, especially with members of the opposite sex. I think that's where the problems lie. There's got to be a communicatino there. And I think there is communication when a feminist says that these games are sexist. That at least begins a communication. If what comes out of it is a defintion of what is sexist and what is negative, then hopefully people are going to learn by that." That game features an enactment of a white male ravishing an Indian woman made me laugh, sounds like something Carl the Cuck wrote.
reposting Heres where they talk about Joseph Liberman during the 2000s election of Bush/Cheeny & Gore/Liberman. I will never not be pissed off at Nintendo for throwing SEGA under the bus. (please see archived link of the full bread to be posted later to see the pics)
reposting >>11819038 Some parts I find interesting about the article >Night Trap will never appear on a Nintendo system. This game which promotes violence against women has no place in our society (The same argument that STILL gets spouted today) >Nintendo was "just as concerned about the issue of violence, whether in the movies, television, or video games, as anyone in the room." (just like Liberman, doesn't mention the fake news press having the lust of violence) >SEGA paved way for the formation of IDSA (Proto-ESA) >future advertising should reinforce, not undermine game ratings (A problem that still exists today) >Mortal Kombat & Night Trap were used as strawman >Nintendo went "O-Oy vey! Its annuda shoah" when they got complaints for sanitizing Mortal Kombat >Howard Lincoln has autism >they used the commercial for Mortal Kombat as strawman >Lieberman was biased to Nintendo >"I can't sit here and allow you to be told that somehow the videogame business has been transformed today from children to adults. It hasn't been, and Mr. White, who is a former Nintendo employee, knows the demographics as well as I do. >Nintendo was touting about self-regulation, yet sweated bullets when SEGA shot back by saying they didn't go far enough and showed the Super Scope bazooka
reposting (mine in conversation with a digger) >>11817149 Alright I think it's safe to say so far these are the following general patterns that your digging and observation have produced. Right now I am not approaching this as attack attack attack. At the moment I'm still willing to try a more judo like approach to it. There may still be a chance to make the ESA live up to their own words of not wanting to become an adversary to vidya. Myself I'm inclined to adopt a more sun tzu approach right now, but clausewitz should also be at ready just in case, figuratively speaking. -Whenever games get accused of being murder machines, serial killer training, whatever they describe as super fun happy violent times, the ESA will quickly jump in and say Nuh-uh, that's not right. which would be OK but then they're silent on racism & sexism which will be their downfall if they don't acknowledge. The ESA might still be thinking it's the 1990s where the attack on vidya is mostly on the violins front. But when it comes to "vidya Y U RAYCISS" + sax and violins, they either fall for the bunk, are in on it, or can not free themselves from that false narrative or bogus guilt trip. -The ESA seems to have a pre-occupation with enacting social change through vidya tech. Why? It seems there is a practical limit on what vidya can do, and is it even the ESA's job to try to enact dubious social changes through vidya. -Related to above. The ESA itself seems at least inconsistent with it's own mission statement regarding non discrimination. Especially with vidya related grants and fellowships that discriminates on the basis of sex gender and race. -The ESA does not hide the fact that it is there mostly for the publishers, it says it on the tin. http://www.theesa.com/about-esa/members/ https://archive.fo/dJGqN >Become an ESA Member >ESA’s knowledge and expertise covers the myriad issues faced by entertainment software publishers in today’s complex business and policy environment. My question then, is it worth that membership dues if the ESA continues the way it's going. At the moment I can not find a firm number on how much it costs, but it's likely not cheap. There is a potentially yuge sea change of public opinion in current year+2. The ESA imo runs a risk of being even more out of touch, if it continues it's behavior in staying silent possibly complicit in the vicious lie that vidya is inherently racist and sexist.
reposting >This can be used to slam DiGRA for fearmongering. Huh? DiGRA isn't mentioned.
reposting (in reply to previous) >>11819249 Mia Consalvo is the president of DiGRA and her word is gospel on the think tank.
reposting Also I just remembered the ESA's event of Nite the Unite (Fuck these confusing names) is next month. >>11819263 >look it up >she's on DiGRA Ah, my mistake. >>11819248 Inconsistency as a whole seems to be a giant theme in the ESA. The ESRB is inconsistent with their rulings, the ESA says they're for diversity yet discriminate those who aren't women or a minority, ESA says they're for gamers yet they have supported many Democrats & people whom hate video games with a passion like Joe Biden & Hillary Clinton.
reposting Found a short article from PBS. Eight Myths About Video Games Debunked https://archive.fo/aPqgv Not one single mention of "Games make you racist" and this is about as close as it got to talk about sexism >Almost no girls play computer games. >Historically, the video game market has been predominantly male. However, the percentage of women playing games has steadily increased over the past decade. Women now slightly outnumber men playing Web-based games. Spurred by the belief that games were an important gateway into other kinds of digital literacy, efforts were made in the mid-90s to build games that appealed to girls. More recent games such as The Sims were huge crossover successes that attracted many women who had never played games before. Given the historic imbalance in the game market (and among people working inside the game industry), the presence of sexist stereotyping in games is hardly surprising. Yet it's also important to note that female game characters are often portrayed as powerful and independent. In his book Killing Monsters, Gerard Jones argues that young girls often build upon these representations of strong women warriors as a means of building up their self confidence in confronting challenges in their everyday lives. Even then its not an outright "Games make you sexist." >the presence of sexist stereotyping in games is hardly surprising. This line here though is a goddamn farce.
reposting (mine in conversation with a digger) >>11819287 >Inconsistency as a whole seems to be a giant theme in the ESA. The ESRB is inconsistent with their rulings, the ESA says they're for diversity yet discriminate those who aren't women or a minority, Ok, I think if your digging can be be distilled down to a paragraph, it's that. (For the tl;dr crowd or as an opening text for say an infographic.) >ESA says they're for gamers yet they have supported many Democrats & people whom hate video games with a passion like Joe Biden & Hillary Clinton. With this one while I agree with you in the overall terrain, my .002 cents on it be careful and have an absolutely rock solid nugget especially with anything to do with the slippery as eels Clintons. Same with Podesta, I recommend only going with rock solid evidence and connections. Not because I don't believe that the cheese pizza thing is all fake news, on the contrary I think there are some real shady shit going on with the Clintons, Clinton Foundation, and Podesta. But the MSM is running interference for those fucks, and it has become a briar patch that can easily distract and divert attention. In short, anything to do with Clintons, only use 100% solid connections regarding the ESA\ESRB and such, because if the Clinton machine were any more greasy they can be used as a biofuel oil refinery.
reposting ESA Announces Staff Promotions https://archive.fo/wUGuj >Ed Desmond was named Senior Vice President of Government Affairs and Dan Hewitt was appointed Senior Director of Communications the Entertainment Software Association (ESA) announced today. The advancements reflect their positive accomplishments on behalf of the computer and video game industry. >“These promotions are in appreciation of the value Ed and Dan provide to our members and the commitment they show to the industry, gamers, and their colleagues,” said Michael D. Gallagher, CEO of the ESA, the U.S. trade association representing computer and video game publishers. “They are an integral part of the ESA team that is elevating the respect and recognition of the ESA and our industry among both traditional and non-traditional audiences.” >Mr. Desmond joined the ESA eight years ago to lead the ESA’s Federal Government Affairs Department. Desmond’s portfolio will expand to include state government relations in his new role. >“Ed’s professionalism and knowledge of the industry make him an exceptionally effective, reliable and steadfast advocate for his industry,” said Congresswoman Mary Bono Mack (R-CA). “His experience and ability to navigate the complexities of Capitol Hill have earned him the respect of his peers and those I work with in Congress.” >Desmond will oversee a team of professionals who meet with Members of Congress, congressional staff, and state elected officials to advocate the industry’s position on issues ranging from copyright and intellectual property concerns to First Amendment protection. >“For so long, Ed’s shown outstanding leadership and positive visibility on Capitol Hill for the video game industry. I’m delighted that the ESA and its member companies recognize and value his contributions and achievements,” said Heather Podesta, Washington political fixture and seasoned Democratic public policy strategist. >The ESA today also recognized Mr. Hewitt, who joined the ESA in 2004, and his accomplishments and commitment to the video game industry by promoting him to Senior Director of Communications. In his new role, Hewitt will work to add the industry’s voice to coverage on a broad range of issues, including First Amendment protections, the dangers of global piracy, industry self-regulation, the E3 Media & Business Summit, and the cultural and economic significance of games. >“Dan has a keen ability to anticipate and address his industry’s communications and public affairs challenges. His insight, expertise and ability to work easily among seemingly disparate coalitions are an asset to the ESA’s future and potential,” said Minyon Moore, longtime senior Democratic strategist and principal at the Dewey Square Group. >These promotions are in appreciation of the value Ed and Dan provide to our members and the commitment they show to the industry, gamers, and their colleagues Already lying through their teeth with the evidence saying otherwise. >Heather Podesta …thats 3 Podesta findings now. ▶Anonymous 01/29/17 (Sun) 07:12:52 5e5b83 No.11819409 >>11819398 Correction, the Huffington post article I posted earlier about the Democratic National Convention Is A Great Place To Be A Lobbyist mentioned Heather & Tony Podesta but I missed their names. Still, fucking 3 Podestas…
reposting Ed Desmond no longer works at the ESA but nonetheless, did some digging on him. https://www.linkedin.com/in/ed-desmond-94991a95 >SVP, Government Affairs for the ESA from May 2000 – September 2008 >Built government affairs program for the video game industry from a one-person office to a state, federal, and international team of 6 internal staff and numerous external state and federal consulting firms. >currently Executive Vice President, External Affairs for Toy Industry Association
reposting >>11819398 >“For so long, Ed’s shown outstanding leadership and positive visibility on Capitol Hill for the video game industry. I’m delighted that the ESA and its member companies recognize and value his contributions and achievements,” said Heather Podesta, Washington political fixture and seasoned Democratic public policy strategist. Unless I misread it, it appears be a good word put in by a lobbyist regarding another lobbyist for a lobbying group, which the ESA basically is I guess. But is Heather Podesta directly connected to the ESA, did she ever do any work for them? It might be a small lobbying world in washington K street, though it's not very comforting thought that the Podestas seems to be everywhere. (This is the same Heather Podesta of Tony Podesta's ex wife?) >The ESA today also recognized Mr. Hewitt, who joined the ESA in 2004, and his accomplishments and commitment to the video game industry by promoting him to Senior Director of Communications. In his new role, Hewitt will work to add the industry’s voice to coverage on a broad range of issues, including First Amendment protections, the dangers of global piracy, industry self-regulation, the E3 Media & Business Summit, and the cultural and economic significance of games. If you switched the name ESA to MPAA or RIAA, I would not be able to tell the difference. :^)
reposting >>11819450 Besides being mentioned or one of the groups connected to one of their organizations, I haven't seen any Podesta work for the ESA. >(This is the same Heather Podesta of Tony Podesta's ex wife?) Yep.
reposting A convention was going on in Ohio in July of last year. https://archive.fo/FaGaz >all week >The Entertainment Software Association will host a video game lounge in the Cleveland Rocks Hospitality Zone. The lounge will be open all day, Monday through Thursday. >Tuesday >9 a.m. >Heather Podesta + Partners “Let them Eat Meat” Red, White and Brunch event at Mabel’s BBQ. Elemendorf Ryan to lobby for video game group (The ESA) https://archive.fo/F4RnD >Elmendorf Ryan has signed Entertainment Software Association, the group representing the interests of the computer and video game industry, Senate lobbying disclosures show. The firm’s Steve Elmendorf and Robert Cogorno will be lobbying on “general advocacy and legislative strategy on behalf of the software gaming industry.” >The video game industry has been scrutinized in the aftermath of the Newtown shooting, with the National Rifle Association blaming violent video games for gun crimes. Franklin Square Group, Monument Policy Group, The Smith-Free Group and Venable are among the firms that have previously lobbied on behalf of the group, which spent $4.8 million on lobbying the federal government in 2012. Elmendorf, Sullivan, Jones bundle for Clinton https://archive.fo/S5xj8 >The Information Technology and Innovation Foundation is hosting a panel discussion at the Republican National Convention on productivity growth, encryption, and workforce training with Rep. Blake Farenthold (R-Texas); Rep. Michael Turner (R-Ohio); Erin Egan, chief privacy officer, Facebook; Michael Gallagher, president & CEO, Entertainment Software Association; James C. Greenwood, president & CEO, Biotechnology Innovation Organization; Raymond Kerins, senior vice president, Bayer Corporation; Dan’l Lewin, corporate vice president, technology and civic engagement, Microsoft Corporation; and Robert D. Atkinson, President, ITIF.
reposting ESA switches to Don't fuck with video games mode Guns Drawn on K Street After Video Game Survey https://archive.fo/I575b > The Entertainment Software Association – better known as the lobby for video game producers – thought it was living in an alternate reality last week when a major public relations firm released the results of a national poll about its industry. >The PR firm, Hill & Knowlton, sent out a press release that blared: "H&K survey shows 60% of respondents agree that the government should regulate the sale of video games." Suffice it to say that was the last thing that the lobby wanted to read. >In fact, it had read the result before. This fall H&K competed for the association's PR business and conducted the survey as a way to show how eager it was to get the association as a client. >The association chose a different firm, however, and that's where the controversy begins. A statement by the association suggests that Hill & Knowlton's action smacks of retribution. >"Hill & Knowlton's decision to release these findings was both unprofessional and unethical," said Dan Hewitt, the association's spokesman. In addition, he said, "the release of only part of the findings paints an inaccurate picture of the entertainment software industry." >Among the poll's other findings: More than two-thirds of 18- to 34-year-olds play video games and fewer than one in five Americans think playing video games is a negative way to spend time with friends and family. >H&K denies that it released the survey out of vengeance. Joe Paluska, who heads the firm's technology practice, said Hill & Knowlton had planned to produce the survey later in the year as a way to show its "thought leadership" on the topic, but moved it up to meet the association's deadline for hiring a PR firm. >"We had always planned to conduct and publish a gaming survey," said Paluska, who describes himself as "an avid gamer." >The full poll results, Paluska added, are available upon request, and the press release says so. >The association isn't buying that explanation, however. "Its timing is questionable," Hewitt complained.
reposting I found photos of the ESA's 20th anniversary and…I've got to ask, am I the only one getting creepy vibes from them? https://washingtonlife.smugmug.com/Other-1/Entertainment-Software/i-BH4Pqb4/A Heather Podesta is on there too but that really just begs for more questions.
reposting Found Huey in Park Partners https://archive.fo/ZyV3m >Making Parks Relevant in Today’s Political Environment >John Podesta, Chair and Counselor for the Center for American Progress, offered insight into views on park issues from the perspective of his time as Chief of Staff under President Bill Clinton and his major role in Democratic policy development. He reminded the group that the Congress was as divided during the Clinton Administration as it is now – but also that a divided Congress was able to rally around parks. He said Summiteers must remind politicians that investing in parks will create jobs and help drive the economy. Asking political candidates to go on record during campaigns puts park advocates in a good leveraging position if that candidate makes it to office, he said, so target all candidates. Mr. Podesta ended his remarks with a reminder to drive home the local argument – when an issue hits close to home, it really starts to matter to people, and to those they elect. >The Effect of Changing American Demographics on Parks >Erik Huey, Senior Vice President of the Entertainment Software Association, acknowledged that his appearance at the Summit had generated some surprise and offered insights into how and why the gaming industry could help get Americans outdoors. The catalyst, he told the group, was the migration of games to mobile devices. Gamers comprise an increasingly large segment of the population, he said. Ninety-eight percent of American children today play video games, and 72% of homes have computer or video games. Members of the Entertainment Software Association understand how to market and appeal to children for leisure time use, and his organization offered to explore use of the NPS centennial as an opportunity to collaborate and engage with the agency and park partners. Meeting kids where they are is imperative, he said, and technology is evolving very quickly. He demonstrated use of NASA satellite imagery to create a video game for realistic snowboarding on any mountain in the world, and challenged park advocates to explore ways to partner with his members to use technology to get people outdoors and active.
reposting Nika Nour https://www.linkedin.com/in/nika-nour-aabb7620 >Director, Federal Government Affairs for the ESA since January 2016 Ali Amirhooshmand https://www.linkedin.com/in/ali-amirhooshmand-b88b204 >Senior Director, Federal Government Affairs for the ESA from March 2013 – July 2015 Tom Foulkes https://www.linkedin.com/in/tom-foulkes-9973857 >Vice President State Government Affairs for the ESA since January 2011 >>11819555 >trips kek wills Cruella
reposting >>11819562 Here's a quick dig on Nika Nour. Summary: * Former congressional staffer * PR director for Internet Association (lobbying group) * Travels in Republican / Libertarian circles in DC * Once appeared with Heather West * Appeared at SXSW "harassment" summit Nika Pari Nourmohammadi (Nika Nour), Congressional Staffer 08/01/10 - 08/31/12 https://www.legistorm.com/person/Nika_Pari_Nourmohammadi/154364.html https://archive.is/k4sgq December 7, 2012 | News, Press Releases The Internet Association Expands Its Team CONTACT: Betsy Barrett 202.803.5783 / betsy@internetassociation.org Names Gina Grandinetti Woodworth as Vice President of Public Policy and Government Affairs Since its official launch, The IA also hired Betsy Barrett (former Communications Director to U.S. Representative John D. Dingell (D-MI-15)) as Director of Communications, Nika Nour (former New Media Specialist at the House Committee on Energy and Commerce) as Digital Director, and Alezandra Brady (a recent USC MPA graduate) as Office Manager. Open Source: Internet Association Website Connects Users, Policymakers http://associationsnow.com/2013/07/open-source-internet-association-website-connects-users-policymakers/ https://archive.is/2SeJy “This is a project that we collaborated on with Project Madison,” said Nika Nour, digital director at IA. “The goal here is to get feedback and engage with individuals line by line.” ESA names new gov't affairs directors Trade group taps Nika Nour, Melissa Foxman, Kevin O'Hanlon to advocate for games industry with US federal officials Wednesday 2nd December 2015 https://archive.is/8UL8E http://www.gamesindustry.biz/articles/2015-12-02-esa-names-new-govt-affairs-directors/?refby=gaminginsiders Women on the Move: ESA Hires Nika Nour and Melissa Foxman Behind the Games News December 3, 2015 http://remeshed.com/2015/women-on-the-move-esa-hires-nika-nour-and-melissa-foxman/ https://archive.is/C1tE8 The Entertainment Software Association (ESA) has hired Nika Nour and Melissa Foxman as directors in their Federal Government Affairs department. They also promoted their employee Kevin O’Hanlon to director status. Nour was most recently the Director of Communications and Creative Strategies at the Internet Association. Before that, she was a new media specialist for the House Committee on Energy and Commerce. Foxman joins the ESA from the Women’s High-Tech Coalition, where she served as the Executive director of the nonprofit. The Women’s High-Tech Coalition promotes the exchange of technology policy ideas between women leaders in public and private sectors. O’Hanlon was hired by the ESA in February to provide management support for their federal government affairs efforts. Previously, he was the Managing Director of Polaris Consulting, LLC. Upcoming talks on the politics of “Star Wars” and “Star Trek” By Ilya Somin July 19, 2016 https://www.washingtonpost.com/news/volokh-conspiracy/wp/2016/07/19/upcoming-talks-on-the-politics-of-star-wars-and-star-trek/?utm_term=.3bcc26232969 https://archive.is/Zd5X3 She’s Millennial, Republican and Muslim. What Does She Think About Trump? December 14, 2015 http://bold.global/carrie-sheffield/2015/12/14/check-out-this-millennial-muslim-republicans-response-to-trump/ https://archive.is/8ZIZ5 Pummeled online, SXSW announces harassment summit http://venturebeat.com/2015/10/30/pummeled-online-sxsw-announces-online-harassment-summit/ POLITICO Covers the Foundry’s Launch http://www.ilpfoundry.us/politico-covers-the-foundrys-launch/ https://archive.is/ApEmt Senator Rand Paul Among 'Yahoos' Spotted At Internet Pioneer's 20th Anniversary D.C. Party
[Expand Post]http://www.revamp.com/story.php?StoryID=3302 https://archive.is/fZC0A Managing and Protecting IP Across Borders http://getglobalexpo.com/sessions/managing-protecting-ip-across-borders/ https://archive.is/LSVt6 Thursday, October 20 5:15 pm – 6:15 pm Plaza 2 Speakers: * John Lord – Attorney, One LLP * Nika Nour – Director, Federal Government Affairs at Entertainment Software Association * John Tehranian – Founding Partner, One LLP
Archived link for the original posts that are labeled reposting from >>329724 to >>329771 https://archive.is/Bx2xM
reposting Digging recap >Julie Kitt is part of a law firm like Huey >Jenny Lai used to be in the For Dummies book company before joining the ESA and then leaving them for National Urban Fellows >Careen Yapp is not only a board member of the ESA, but also Women in Games whose goal is to, you guessed it, promote the inclusion and advancement of women into the global vidya industry (Save for Japan, they'll never be short of them) >ESA still continues to expose themselves as discriminating to non-minorities & non-woman, says their program provide an undeniable, positive impact, and want games to be made to solve social issues like gender gap >Canada is the 3rd producer of video games trailing behind the United States and Japan >nothing much on the ESA of Canada >35 years later, Uncensored Videogames. Are adults ruining it for the rest of us? hasn't changed with proto-Anita there (Kristin Reilly) >SEGA paved the way for the ESA to be created by the formation of the IDSA, the proto-ESA, because the thought of SEGA's rivals such as Sony & Nintendo adapting SEGA's rating system was unthinkable >ESA's Nite to Unite event is next month >with the evidence so far, the ESA's biggest weakness & downfall is inconsistency. Defend violent video games while remaining tight-lipped on "Games make you racist/sexist" and being for diversity yet discriminate those who aren't women or minorities >Ed Desmond no longer works for the ESA, he now works as Executive Vice President for Toy Industry Association >even though it was already there, there were 3 Podesta findings >found photos of the ESA's 20th anniversary at the Warner Building in Washington D.C. Needless to say, it seemed very unsettling >Huey wants to find a way to get people outdoors & active but with John Podesta also there and Huey talking about how The ESA understands how to market and appeal to children for leisure time use along with Meeting kids where they are is imperative gives me a different view >Nika Nour is a former congressional staffer
>>329756 >The ESA seems to have a pre-occupation with enacting social change through vidya tech. Why? Probably from some dubious papers written by 'experts' and 'academics' stating as fact a connection between behaviour and vidya (previously movies). Muh Left have already been running with this idea as they think it's a way to enact 'social change'. Except it's an assumption based on speculation. >is it even the ESA's job to try to enact dubious social changes through vidya. It's not the ESA's job, it's people using it to benefit themselves and/or their agenda. Spread cohorts across the media and you get a self-serving merry-go-round - the current tune is 'vidya? sexism! vidya? racism!' All sing-a-long-a-diversity.
>>329774 It's been mentioned before how the ESA seems to be similar to the MPAA\RIAA, and that comparison becomes sharper to me with more of the infodig I read. Same regressive obssession with trying to enact questionable social experimentation disguised as "progressive change" that is not within their responsibility. Same priority with protecting publishers and their own existence first, actual content creators a far distant second or dead last on their list, and either a passive aggressive stance or outright hostility against customers.
reposting Starting off today's digging with the ECA. https://archive.fo/CGINi >Tomorrow, the United States Supreme Court will convene to hear oral arguments for Gov. Arnold Schwarzenegger v. Entertainment Merchants Association – a case most gamers are likely familiar with. The court will decide whether or not to overturn the decisions of the Northern District of California Court and the Ninth Circuit Court of Appeals – both of which found California law AB 1179, which bans the sale of "violent" video games to minors, to be unconstitutional. >According to Entertainment Consumers Association vice president and general counsel Jennifer Mercurio, there's a lot more at stake in this case than whether or not mature titles will be legally withheld from Californian teenagers. Much, much more, in fact – should the Supreme Court overturn the ruling of the two lower courts, certain First Amendment protections currently afforded to video games (and, by association, other forms of entertainment media) could be abolished, completely changing the landscape of the industry. >Mercurio sums it up nicely: "I'd say it's clearly the most important and influential decision that the video game industry has ever faced." >"Ultimately," Mercurio explained, "the case is about whether video games will be protected like other artistic content like movies, music and books. If the Supreme Court finds that violent content is not protected in video games, it'll only be a matter of time before the question is reopened for the other entertainment media as well." >The removal of these protections wouldn't go unnoticed by game consumers. According to Mercurio, should the Supreme Court rule in favor of Gov. Schwarzenegger, the content, cost and availability of video games would be affected for the worse. >"Games would become less accessible and more expensive," Mercurio explained. "Added costs associated with developing, marketing and selling games with any violence in them will be rolled into the price of games and passed on to consumers. We'd also likely see game developers censoring themselves in the creative process, perhaps even making one version for the U.S. and another for the rest of the world." >"Retailers would probably sell games very differently than we're used to presently – either creating a separate area for those that might run afoul of the law, and some may choose to cease merchandising them altogether, due to the inherent risk," Mercurio added. >These worries echo those of Activision Blizzard chief public policy officer George Rose, who stated earlier this month that game store clerks would have to "guess whether a game is covered by the law or not because it won't use the ratings system our industry developed." Should they guess incorrectly, they or their employer could face considerable fines. >Of course, AB 1179 isn't the first state-level law that restricts violent entertainment media from minors. Many similar pieces of law have been drawn up by state legislators across the country – and almost all of them have been found unconstitutional in their respective District and Circuit Courts. >"There is a lot of precedent for this type of case, and it's getting to the Supreme Court," Mercurio explained. "Books, movies, music, comic books and magazines have all been attacked in this manner and they have all, thus far, prevailed as protected content under the First Amendment. We hope that the Court views video games in the same light." >One such precedent was created in the Seventh Circuit Court of Appeals' 2001 decision in the case of American Amusement Machine Association v. Teri Kendrick. The court repealed an Indianapolis ordinance which limited the accessibility of arcade games with violence deemed excessive enough to be "harmful to minors." Due to the widely-tailored language of the law, the court decided that it would not have "conformity with First Amendment principles." >One major factor in Schwarzenegger v. EMA will be the scientific link between the consumption of violent media and the development of violent tendencies in adolescents. According to the language of AB 1179: Exposing minors to depictions of violence in video games, including sexual and heinous violence, makes those minors more likely to experience feelings of aggression, to experience a reduction of activity in the frontal lobes of the brain, and to exhibit violent antisocial or aggressive behavior. >However, Mercurio contests that no generally accepted evidence of this claim exists
reposting (continued from previous) >>11822020 >"Studies continue to surface regarding this topic, but none of them has shown definitive proof that there is a direct causal link," Mercurio explained. "Unlike many of the parties weighing in on both sides of this case, the ECA has openly endorsed the idea of longitudinal and comprehensive studies about the effects of violent media – on minors and adults. Instead, what we've seen generally are often biased research attempts that study gaming and exclude all other media." >"For video games, 2011 and 2012 will probably be extremely active across the country on the legislative front." >"Many publishing executives have said that they're hopeful that the Court is hearing the case in order to put a halt to on-going state-level actions, but there's really very little reason for that optimism," Mercurio said. "A win for publishers and merchants would not stop additional legislative attempts." >"Honestly, the end result will go beyond the Court's decision," Mercurio added. "[Sen. Leland] Yee has said widely that he will introduce new legislation should the Court decide for video games. Other state legislators have said they're going to introduce legislation in response to this case. For video games, 2011 and 2012 will probably be extremely active across the country on the legislative front." >Mercurio suggests that any gamers looking to get involved with these major decisions should follow the efforts of organizations like the ECA. Interested parties can still sign the group's "Gamer Petition," which protests the government to find that "video games are indeed free speech, protected under the First Amendment, like other entertainment media." In addition, the ECA will host a rally on the steps of the Supreme Court tomorrow at 9 a.m. ET. >"The louder our collective voice becomes," Mercurio said, "the more likely we are to be heard." The body was too long.
reposting (this one is a 3 posts conversation combined into one posting just for convenience) ▶Anonymous 01/29/17 (Sun) 17:48:40 6da4d3 No.11822048>>11822051 >>11822054 >>11822055 >>11822027 >>[Sen. Leland] Yee The one in prison for illegal arms dealing? ▶Anonymous 01/29/17 (Sun) 17:49:08 54263d No.11822051 >>11822048 Yep. ▶Anonymous 01/29/17 (Sun) 17:49:31 460aae No.11822054 File (hide): dc273f27f8752c2⋯.jpg (110.54 KB, 1280x720, 16:9, leland_yee_0-1.jpg) >>11822048 Oh yes, that same Leland Yee.
reposting ECA steps up lobbying: Consumer group enlists a former ESA attorney to represent gamers' interests in Washington, D.C. https://archive.fo/pR3AC >For years, publishers have been represented in Washington, D.C. by lobbyists for the Entertainment Software Association. Likewise, retailers have been represented by lobbyists for the Entertainment Merchants Association. Now there's going to be a lobbyist representing the gamers themselves, as the Entertainment Consumers Association today announced the hiring of veteran industry attorney Jennifer Mercurio to head its Government Affairs operations. >As a former attorney for the ESA, Mercurio worked on state-level legislative issues. In her new role, she will run the ECA's government relations and advocacy efforts. >"Her track record in successfully lobbying against anti-games legislation and being a part of the team that overturned the few bills that passed, speaks for itself," ECA president Hal Halpin said of Mercurio in a statement. "We've tasked Jenn with some big challenges, but she'll be working cooperatively alongside of our parallel trade association partners–many of whom she knows well, of course." Interesting the ECA hired a former ESA member…
reposting Jennifer Mercurio: She’s geeky, she’s a gamer and she’s fighting for us https://archive.fo/jjmr6 >If you haven’t figured it out yet, today is a very big deal for gamers in the United States, especially those of us who enjoy a little violence in our games. It’s not just Election Day – the Supreme Court of the United States is hearing The State of California vs. The Entertainment Merchants Association and Entertainment Software Association, and essentially deciding whether or not a large fine can be given to merchants who sell violent games to minors in California. >Sure, “it’s just one state,” and “they’re just keeping violent games away from kids, what’s the harm in that?” You might not realize that there are a lot of problems with the law, and if it’s allowed to stand…well, the future of video games as an entertainment medium gets a lot bleaker. >That’s why I’m glad we’ve got Jennifer (or “Jenn”) Mercurio on our side. A self-described “geeky smart chick,” she’s the vice president and general counsel of the Entertainment Consumers Association, and she was in charge of the amicus brief filed this September. She knows exactly what the harm is in California’s law, and she explained it all to me. >The current case against violent games is by no means the first. In my (admittedly lacking, as far as I’m concerned) interview prep, I came across four – one case each in 2004, 2007, 2009 and 2010. But it turns out this is a battle that has been raging for over a decade in a number of courts. >“Since 1994, there have been one or more video game violence cases going on,” said Mercurio, who’s been with the ECA since 2007. >In 1994, I was about eight years old, and while I don’t remember a lot, I do know for a fact that two of my favorite at-home activities involved playing Streets of Rage and Mortal Kombat. I was likely one of those kids, the ones that so concerned legislators and moms around the country. (At least I wasn’t inspired to commit violent acts, like everyone seems to think is a given once an ounce of virtual blood is involved.) >I asked Jenn what, exactly, the big deal is here. I mean, I get it, but a ton of people…well, they don’t. So, she spelled it all out. >“This [case] isn’t just about video games, it’s about First Amendment protections in general,” Mercurio said. “One of the threshold questions is, ‘Should video games be protected speech, like other types of media – like books, comic books, magazines, movies, or music?’ The Supreme Court has not, thus far, stated that one way or the other.” >What we might end up getting when the Court does decide to state something will either confirm or shatter movie critic Roger Ebert’s assertion that “video games can never be art.” Well, in a legal sense, anyway. >“Because one could argue that video games are art, they should be protected. We are hoping the Supreme Court makes that statement in their decision – that video games are like other protected art forms,” Mercurio said. “If that is the case, then the law itself would be unconstitutional, presumably because it could be seen as a restraint of protected free speech.” >Lots of your Average Joes and Janes don’t really understand that, though. Video games are free speech? they ask me. Well, yeah. Sure, you can buy them in the same stores where you get your milk, bread and eggs, but the last time I checked, those things didn’t have any First Amendment rights. You put them together, you get French toast – still no free speech, no matter how much it feels like art in your mouth. >Games, however, are another story entirely. Break them down and every piece is protected. >“Video games have music, visuals, the storylines, the action sequences in order, the voiceovers and acting…everything that is similar to movies, and scores, and machinima, and directing and screenplays…everything that is First Amendment-protected speech,” Mercurio said. “Not anything that is not a commodity.” >Granted, the whole “Is it art?” debate isn’t the only thing that will be brought up in court. If the EMA and ESA don’t win this case, it opens the floodgates for every single state to make its own version of the law – which would have what Mercurio calls a “chilling effect” on the entire video game industry. >It works like this: Say we’re an an alternate universe and we’ve got States 1-30 who pass laws very similar to California’s. States 31-50 think that’s just not enough and pass laws with varying standards. Video game developers aren’t going to develop for the majority – they’ll develop for the strictest states, and possibly go even broader, just to avoid causing trouble. Games like The Godfather and Grand Theft Auto might not even get made at all in this alternate universe. >What’s more, if a game is based on a violent book or movie, that could also be problematic.
reposting continued from previous >>11822105 >“If, let’s say, a ‘Godfather’ video game were banned to certain classes of people in [one state],” Mercurio said, “why not go even further? If it’s bad as a video game, why not ban the movie trilogy? Why not ban the book? Why not burn the book?” >It’s definitely a scary thought, and if things don’t go our way, it could happen. >It’s amazing to think that people still think minors are out there buying M-rated (“Mature”) titles despite the game industry’s self-policing via the Entertainment Software Review Board (ESRB). The ESRB employs people who are probably the best at deciding what’s appropriate for children – professional educators. The politicians trying to make the rules? They probably aren’t going to know as much. >“Elected officials know what they’re talking about, but being an educator and working on educational systems is not their full-time gig,” Mercurio said. >Not only that, but the ESRB’s system provides for different levels of violence (and other content) by age group, whereas the California law limits the same level of violence to everyone under 18. >“[That] seems odd to us because the ESRB has different thresholds for people who are 10 than people who are 17 and a half,” Mercurio said. “Obviously, someone who is 17 and a half handles things a little differently than someone who is 10. So it seems overly broad and unnecessarily confusing.” >The ESRB works together with several game merchants in its ESRB Retail Council (ERC). The ERC partners make their best efforts to avoid exposing minors to M-rated content as well as provide information about ESRB ratings to potential consumers. >Surprisingly, this self-policing works. And retailers are getting better and better at enforcing it. Recent secret shopper attempts funded by the Parents Television Council (so take the results with a grain of salt) have found that some kids are still able to purchase M-rated games, but again, almost every retailer improved, and at several, not a single purchase attempt was successful. Compare that to just two years ago and you’ll see a difference. >“Far and away, the video game rating system is the most used at point-of-sale, the most complied-with,” said Mercurio. When comparing this to movies, she said “that shows that over a short period of time, the ESRB rating system has gone much further than the movie rating system.” >The ESRB was founded in 1994. The Motion Picture Association of America? 1922 (though the name didn’t change until 1945). In its 16 years of existence, the ESRB has caught up with, if not surpassed, the MPAA in terms of self-policing. So what else can we do to spread the message about the ESRB’s rating system? >Attorneys general of several states have already implemented public service announcements to get the word out about the system, which rates games for certain age groups based on content, just like the MPAA’s movie rating system. Merchants, overall, do an excellent job of promoting the ratings system. Even with a simple Google search, the ratings are readily available, along with descriptors – brief on the box, lengthy on the website – that describe what kind of content is in the game. >“I don’t know, other than doing more of what we’re already all doing, what else there is,” Mercurio said. While there may not be much else to do, it still comes down to parental authority on this issue. Elected officials should not have to nanny the game industry – we don’t need it. >The ECA’s amicus (“friend of the court”) brief, which Mercurio worked on with lawyers from Hughes Hubbard and Reed, LLP and Brooklyn Law School’s BLIP Clinic, was one of 27 submitted to the Supreme Court. >“On our brief alone, we had six organizations that represent Americans from every walk of life – all of these folks, and all of these organizations, are saying that parents have the right to exercise their own parental authority,” she said. “We’re talking about speech itself. First Amendment protected speech and artistic expression should be protected under our Constitution, and that’s ultimately what it comes down to.” >You may still be wondering why I’m so interested in what Jenn has to say (though after 1600 words, I’d hope that you get it by now). Well, she’s not just fighting for us – she’s one of us. A geek, a gamer – however you want to put it, she knows what is really at stake here. >Granted, she might not be the most hardcore gamer out there, but she’s still a gamer.
reposting continued from previous >>11822129 >“I like The Sims and SimCity,” Mercurio said. “I like building stuff, honestly, so I like both The Sims and SimCity because I can build cities or buildings or people.” She also likes the fact that she can just walk away from the games and they self-generate. “I’m a multitasker,” she said. >“I like the different kinds of Wii games, to try to get fit, but I’ve been working on the amicus, so I can’t say how well that works. I like all different kinds of games.” >It’s a “like,” if not a “love,” that has been brewing for years. Jenn grew up as a rabid Star Wars fan – even now, she said, she gets made fun of because she loves Star Wars so much. (Even the three prequels. Yeah, I know.) She has contemplated wearing a Star Wars-related costume, but “I wouldn’t dress up in a Stormtrooper outfit or anything, because that’s not a breathable fabric and I don’t like being sweaty, but I would consider dressing up as Princess Leia, maybe.” That’s still dedication. >When LucasArts started making games, that was enough to draw her in. >“I liked the puzzles and the strategy,” Mercurio said, “and to be honest I just loved George Lucas. Other than my husband, George Lucas is ‘The Dude.’ Like in The Big Lebowski, he’s just ‘The Dude.’” >From there, it was easy enough to make the jump to other games, and she eventually started working for the Entertainment Software Association before moving to the ECA. She attends video game expos, speaks on panels, and, well…she loves the gaming industry. >“I think that gamers are really cool people,” she said. “Developers and all the people in the video game world are pretty darn cool…everybody seems to really be coming from a really good place. …I just kind of followed what I like to do, and have been very blessed in being able to do it and also work with people that I love working with.” >If only we could all be so lucky. >“I’m a chick fighting for what I do,” she said. >In anywhere from five to 30 weeks (depending on how long the Supreme Court takes to make a decision), we’ll find out how the fight turns out. Hopefully, it’s in her (and our) favor. The body was too fat.
reposting ECA addresses important digital rights issues with the introduction of new work group https://archive.fo/hIqG2 >The Entertainment Consumers Association (ECA), the non-profit membership organization that represents gamers, today announced the formation of a new work group, Gamers for Digital Rights. This new group’s online presence is now available and features valuable information for consumers who want to learn more about their legal rights and understand more about issues in the world of video games, such as digital content distribution, license agreements, virtual property, and video game piracy. Gamers for Digital Rights is free to join and puts the power in the hands of gamers by providing the tools and resources that will help protect the rights of video game consumers today. >“Digital rights are an extremely important and timely subject for everyone who buys and enjoys entertainment, but especially for those who purchase and play video games,” said ECA Vice President and General Counsel, Jennifer Mercurio. “With Gamers for Digital Rights, our goal is to educate consumers about their rights, as well as the copyright and trademark laws associated with such technologies, and then work to open a dialogue between software publishers, developers and gamers.” >In forming Gamers for Digital Rights and becoming more active in a wide variety of DRM issues, the ECA has recently hired Robert L. Hunter, IV (“Beau”) as their Digital Rights Consultant. In his new role, Mr. Hunter will head up the ECA’s efforts on related outreach and educational programs for the Government Affairs team. Mr. Hunter also currently serves as the President of Global Intellectual Property Securities, a consulting firm dedicated to helping multinational clients develop IP education and enforcement programs. Previously, he was the Director of Strategic Operations and Development for IPSA International, as well as Manager for IP Enforcement with the Entertainment Software Association (ESA), the trade association that represents video game publishers. >“The addition of Beau gives our Government Affairs team increased depth of knowledge and unparalleled expertise when it comes to topics related to this subject,” added Mercurio. “The importance of this issue is mounting, as we move from a packaged goods model, where we own what we buy, to a digitally-distributed model, where we may have a license for what we buy. With Beau’s unique background and skill-sets, we’re excited to have him on our team and are optimistic that we can tackle those challenges and work cooperatively with publishers to strike a fair balance that benefits everyone.” Another former ESA member spotted: Robert L. Hunter, IV
reposting ESA head says games industry's gender diversity "not good enough" but it's on it's way https://archive.fo/hmH0g >The Entertainment Software Association's CEO says the game industry is on its way to achieving greater diversity, but that there's still a ways to go. >ESA head and former United States chief technology advisor Michael Gallagher spoke about the industry's diversity issues when asked about GamerGate during a session at DICE. >"I'm so encouraged about the growth trajectory and the positive trajectory of this industry when it comes to diversity," said Gallagher, comparing the gaming industry's 22 percent female employment rate to the lower rates in the broader technology industry. >"Now that's not good enough," he continued, "and we know it's not good enough." >Looking to the future, however, Gallagher said that out of the Higher Education Video Game Alliance's 180 institutions teaching video game development, female students represent 31 percent of enrollees. >Gallagher contrasted that figure with engineering, where female students are "around 15 percent, 16 percent," and said the trend in games "looks much brighter when it comes to the diversity issues of today." >Citing the high volume of recent major games with playable female characters, Gallagher said publishers are "all seeing the same direction, the same need to address the entire marketplace." >"This is a cultural medium," Gallagher concluded. "Those elements of entertainment and culture will pull us in that direction faster than other forms of technology or the tech sector." >Several major tech and gaming companies have committed to more diverse hiring practices in the wake of 2014's GamerGate controversy, including Intel and EA. >that Gamergate namedrop >"It's not good enough! We need more!" >this was 1 year before Anita Sarkeesian's tweet GUILTY AS CHARGED
reposting ESA retweets Banana Hitler https://tweetsave.com/esagovaffairs/status/825404323651678210 Study: Video Games are Among the Most Popular Ways for Men to Cope with Stress https://archive.fo/xTVqn >A new survey conducted by University College London reveals that video games are one of the most popular ways for men to cope with stress. >The hobby has been maligned in the mainstream media with undue and unwarranted coverage of “GamerGate,” with much of the gaming media themselves promoting the narrative that the players themselves are holding back the medium with allegations of misogyny and sexism. >But this new study aims to demonstrate how men and women show significant differences in therapy, coping behavior and help-seeking. It notes that men in general are less inclined than women to seek help for their psychological needs. I'm still waiting for the study that says "Games don't make you racist or sexist.", that's all I want.
reposting It's not just the ESA whos been talking about diversity, remember that article I posted that talked about EA in the LGBT controversy? Dan Hewitt was there. https://archive.fo/DEtmm >As Entertainment Software Association VP of media and events Dan Hewitt reminded attendees during the first panel, the game industry is an (annual) $24 billion business that spans 50 percent of American homes, and the average gamer is 31-years-old. So why are we still seeing such an underrepresentation of diversity in gaming, despite a diversity of gamers? >"It's a white, dudely industry," Kixeye executive producer Caryl Shaw explained, referencing her developer colleagues. "In general it is a very hard place for women to get in. I think that that's gonna change." >While the first panel focused on identifying which issues were most prevalent in the game industry – overrepresentation of white male heterosexual characters, online communities that are rife with bigotry, and a lack of narrative inclusion of LGBT issues, just to name a few – the second focused on how to fix those issues. As EA Battlefield community manager Jaap Tuinman said during the second panel, "We have a responsibilty from a corporate standpoint where we create a safehaven that we can control." Tuinman was speaking to the community forums he moderates, forums that EA BioWare Austin general manager Matt Bromberg said are often filled with, "things that make you want to stay in bed in the morning." >One thing that all panelists agreed on? The larger discussion over LGBT issues in gaming is moving in the right direction. FUCK THE ESA, FUCK EA, FUCK ANYONE WHO THINKS THERES NOTHING WRONG WITH QUOTAS AND THINK THERES A HUGE UNDER REPRESENTATION ISSUE
reposting >>11823656 Can the recent interview be used? http://thegg.net/interviews/interview-with-dan-hewitt-of-the-esa-concerning-communication-within-the-gaming-community/ >At the end of the day, gamers are an integral part of the video game ecosystem and gamers are who this industry always wants to impress new and innovative creative entertainment and when you put out a title that – there’s nothing than putting out a title that gets rave reviews from not only critics but also gamers themselves. And that kind of energy and excitement is great. That energy and passion – gamers’ energy and passion for the medium is unlike anything you see in other industries. There are car enthusiasts, and there are people who are excited about their phones, but you don’t see the online conversations and discussion and cosplay and showing up at conferences that you get in the video game industry. >And as the owners and managers of E3 we put together an event that not only is representative of developers and publishers but resonates with gamers. And we provide an opportunity to connect gamers with the products that you see at E3. That’s what I stay up at night thinking about and we work every day here for that. Gamers are always from a mind whether it’s at E3 or working with the Video Game Voter’s Network in mobilizing gamers to take action on political issues facing video games. That’s the core of who we are – is connecting and talking to and engaging gamers. >That’s why when you said, “Thank you for wanting to communicate” I was like “Of course!” like, you guys have a direct connection to a wide range of gamers. And that’s who, when I talk about the work that we do here at the ESA –and have always done— and if you look at our history of legal victories what you’ll see is that we always defend and advance the rights of gamers to get the content that they want. So, I think that this notion that there is “Industry Proper” and gamers themselves is kind of outdated. >I think that if you look at our materials both online and our social media and our printed materials as well. You’re going to see that we’ve always had gamers front in mind. And we always want to engage and have conversations where we can meet them at E3, Pax, or what-have-you – we always want to be a part of that dialogue. >It seems to me that if we had tweeted that and kept it, it would seem that we were trying to provoke people or trying to antagonize them, but by taking it down, we were doing just the opposite of creating another Jack Thompson. We are trying not to antagonize people in the Industry. Being respectful to all sides. It’s kind of a difference of a view there. But at the end of the day, it’s really about that it was a mistake. IDEA FOR A NAME: DIRTY DAN HEWITT
reposting (added archive and tweetsave to give context since IMO it warrants it) Fullsized image >>11823748 >>11823768 Here's the tl;dr for all that walls of text, care of @grummz *added original twitter link, archive and tweetsave: https://twitter.com/Grummz/status/825894686166437889 https://archive.fo/tRQuq https://tweetsave.com/grummz/status/825894686166437889
reposting >>11823909 THE TPP https://archive.fo/uLhzM SOPA https://archive.fo/MtibA (Gamasutra) https://archive.fo/9Izvc (Jason "Dragon's Crown is for pedophiles" Schreier) https://archive.fo/HZU4s (Erik Kain) https://archive.fo/wwDWP https://archive.fo/JI8qk PIPA https://archive.fo/XBSYR >Lobbying records for the second and third quarter of 2011 indicate that the ESA, which spends more than $1,000,000 lobbying politicians about video games every three months, paid two firms a combined $190,000 to lobby about PIPA and other issues. Link's inside that article
reposting >>11824003 I'm not sure whether or not a little backstory regarding the ESA's formation should be made (formed in April 1994 as the Interactive Digital Software Association [IDSA], SEGA helping the formation of IDSA, etc.) but you should add in Why is all this bad the ESA's own words in which ESA is the trade association representing the U.S. video game industry. (A lot of hypocrisy and damage can be dealt) https://archive.fo/5lzH6
reposting ESA Altered Wikipedia Entries on Mod Chips, Abandonware back in 2007 https://archive.fo/hUQsm >Using a publicly available software tool, GamePolitics has learned that the ESA, the trade organization which represents U.S. video game publishers, altered the Wikipedia entry pertaining to mod chips in August, 2006 and again in April, 2007. An entry detailing a popular abandonware website was also edited by the ESA in August, 2006. >The edits were traced to ESA HQ in Washington, D.C. using the newly-released Wikipedia Scanner. >Earlier this month, as reported by GamePolitics, federal Homeland Security agents, supported by the ESA, raided 32 locations in 16 U.S. cities over alleged copyright violations. The federal agents were seeking mod chips under provisions of the Digital Millenium Copyright Act (DMCA). >The raids generated controversy on several grounds. While mod chips may be used to play pirated game software, they serve legitimate purposes as well, including the creation of so-called homebrew games. >In addition, GamePolitics and some other media outlets were critical of the use of Homeland Security agents in what was essentially an enforcement of big business claims against U.S. citizens. >The ESA's Wikipedia edits precede the federal raids by nearly a year, but show the organization's effort to spin the mod chip issue: >In one paragraph, someone at ESA deleted a nuanced discussion of mod chip legality, replacing it with a flat assertion that mod chips are illegal. Less than a minute later, a lengthy section on the positive uses of mod chips was deleted, as was a notation that the US Supreme Court has not yet dealt with the DMCA. Finally, a sentence stating that mod chips are legal in Australia was removed. >Along with mod chips, gamer enjoyment of abandonware seems to be a no-no at ESA HQ as well. Someone there added a snarky comment to a Wikipedia entry on abandonware site Home of the Underdogs. "HOTU's illustrious career" was edited by ESA to read "HOTU's illegal career." >Not surprising, perhaps, when you read abandoware comments made to Wired by Ric Hirsch, senior VP for IP enforcement at the ESA: >Copyrights are not considered abandoned just because they are no longer commercially exploited or widely available. The copyrights in older games remain valid and enforceable regardless of whether they are found on store shelves or not, and copying or distributing those games is a copyright infringement. This was before they went full retard over deciding that game preservation should be considered illegal!
reposting CAN'T FIND ANYTHING WITH THE ESA'S NAME ATTACHED TO THE EDITS, THE SCANNER IS DOWN. THERE IS A ARCHIVE OF THE ARTICLE FROM JANUARY 1ST 2006 TO OCTOBER 14TH 2007, LOOK CAREFULLY BEFORE USING IT! 2006 https://archive.fo/ca17C 2007 https://archive.fo/sRCiI
reposting By the way, it's not just Sarkeesian the ESA endorsed, ZQ has a page on their site. https://archive.fo/mtuw5
reposting OH YEAH, THE ESA NAMEDROPPED GAMERGATE SAYING HOW VIOLENCE AND PERSONAL ATTAKCS HAVE NO PLACE IN THE COMMUNITY! https://archive.fo/jFwwg AND THE FBI DECLARED GAMERGATE TO BE INNOCENT! SO WOULD THE ESA LIKE TO SPEAK UP ABOUT THAT?
reposting I hate to bring this up at the ass end of the thread, but I've got something for you all that might prove extremely useful. With the ESA being a trade association, it's not hard to find their yearly summaries containing details of the amount of money they had, who donated money to them, and who in the government the ESA gave that money to. Here's a big list of their contributions to Federal candidates during the 2016 cycle, people in the House of Representatives and some in the Senate as well https://www.opensecrets.org/pacs/pacgot.php?cycle=2016&cmte=C00439216 Now, I already know two names on this list, those being Don Beyer and Barbara Comstock, neither of which have much at all to do with video games and both are anti-Trump Here's Barbara asking Trump to drop out of the race https://archive.is/jDyVl And Don Beyer pussyfooting away from the inauguration https://archive.is/Pd8kv You'd all probably have some fun going down the list, seeing what the fuck any of these people have to do with video games and just how many of them are staunchly anti-Trump. In turn, you could pass off the interesting bits to /pol/. I mean, a lot of these guys don't do anything video game related. Not even just video games, but digital software in general. And then after you're done with that, you can go down this list and see which of your friendly neighborhood industry cocksuckers gave their money to the ESA so they could waste it on non-vidya anti-trump crybabies https://www.opensecrets.org/pacs/pacgave2.php?cycle=2016&cmte=C00439216
reposting >>11824329 More and more of these congressman that the ESA contributed to are turning about to be anti-Trump and do nothing for video games. Suzan DelBene proposes a bill to counter-act Trump's "Muslim ban". https://archive.is/tMRTa And they even gave money to Debbie Wasserman Schultz, who was implemented in the DNC fuckery earlier this election https://archive.is/r29E2 LOL GAMING THO
Archived link for the original posts that are labeled reposting from >>329773 to >>329799 https://archive.is/EeTVl
reposting from newer thread. Found Huey talking about Education and vidya, webm is sadly too big for me. >there are platforms out there for distribution that allow people to develop and reach an audience, you don't have to compete for space at Gamestop anymore Only problem with that is that with places like Google Play, Mozilla, Nintendo eShop, and Windows Appstore, require IARC to be used for selling products whereas with Steam, as heavily flawed as it is, has the right idea with user-made tags (This game has [Japanese], [Male protagonist], [Beheading], & [Cannibalism] tags instead of vague shit) and the fact that IARC is being pushed to be used as a recommended tool which on digital distributions is pointless (And begging for someone to make an alternate store where they say "Fuck you." to IARC and allow unrated games to be sold) >I really forsee this space blowing up in the next 4-5 years As much as Huey is wrong, I sadly agree with him on this. >you could have iPads for every child Oh god pls no Also I see Huey has inherited the "If-if-if-if-if-if" from King Nigger
reposting >>11825649 Ahh. Something I've been thinking too is that the question has probably been asked many times here but I think it's worth making something out of it, with digital distribution on the rise, is the ESA really needed? Like Huey said in the video, there are platforms that allow people to develop and reach an audience, some won't take their game but others will. Not only that, but we've also asked if the ESRB was really useful when it comes to digital market and I thought not really because my reason is that unless they update themselves to be more modern (Not in the diversity or politics bullshit), they're only doing more harm than good. Like I mentioned above, the general theme that can be summed up with inconsistency, vagueness, and to the ESA, dishonesty. You look a rating the ESRB assigns, what do they tell you? >violence [Mild, Intense] >language [Mild, regular, strong] >suggestive/sexual themes [What kind? Not mentioned.] >drugs, alcohol, tabbaco >blood But then when you let user-tags come into play, they can get into more detail like… >f-bomb >sexual penetration >beer >wine >breasts >penises >pussies >torture >Japanese >dark skin Of course you'll have smartasses who type tags like "Not a game" and companies (At least the shitty ones like Gone Home) will be sweating bullets because "Stop misrepresenting our product!" but really, user-tags can blow the ESRB's vagueness out of the water.
reposting continued from previous >>11825694 Forgot to add User-tags also seem to make IARC redundant. Instead of filling out questions just to get a stupid rating, leave it up to the people who play the game and make the tags so that newcomers can get a general idea of what to expect.
reposting OK back from my sleep. The question of whether or not the ESA is really needed continues to get stronger as we get closer to the digital infrastructure because as I mentioned before, if they don't update themselves to be more consumer friendly, then they do more harm than they do good because while having a E, T, or M rating is noticeable to people, the content that describes what to expect in the games however is vague as fuck. >animated blood >blood >comic mischief >crude humor [What kind? Not mentioned.] >drugs, alcohol, tobacco [What kind? Not mentioned.] >gambling >language [Mild, regular, strong] >lyrics >nudity [What kind are we talking? Male nudity? Female nudity? Both? Not mentioned.] >suggestive/sexual themes [What kind? Not mentioned.] >violence [Mild, Intense, Cartoon. Fantasy] >violent references [I'm guessing it's like sexual themes but for violence] And then compare it to something like Steam's user-made tags… >green blood >mexican protagonist >racism >female nudity >f-bomb >cheating And with the evidence that's been collected on how they want to enforce gender/race quotas because the diversity is "Not good enough.", the fact that they've supported politicians who are anti-vidya along with bills which would fuck up vidya like SOPA, PIPA, & the TPP (And how much some are shown to be biased towards Democrats), and want to push gaming to education because they want games to be made to solve social issues (Propaganda) instead of for fun and the child-like nature it brings of fantasy that books and movies don't have. I could see their cause if they were doing physical releases but digital distribution as much as I find many faults in it, is taking over the market and the fact that they think they're still relevant with IARC by "Solving the burden publishers go through by going through our totally not exploitable automated process" when again, user-made tags blow them the fuck out, they are a danger to vidya.
reposting Also the ESA changed their pinned tweet! https://tweetsave.com/esagovaffairs/status/826083137386115072 Article in question (For some reason their link goes 404 when you go on their twitter) https://archive.fo/F0WtM Also found this while I was checking ESA applauds @WhiteHouse's #RaiseTheGame campaign. RTG seeks to empower women in the game industry. http://joinrtg.org/ #csforall https://tweetsave.com/esagovaffairs/status/776110683813445632 ESA also retweeted this, more context on the NY senator vetoing a certain bill .@SenMartyGolden calls on @NYGovCuomo to sign legislation giving tax credit to music and gaming industries pic.twitter.com/9yh0R9wZj8 https://tweetsave.com/zackfinknews/status/752883908786659328
reposting (combining added p.s. post from same ID into one) I don't know whether or not I found this on the ESA's site or their twitter page, but I found an article they posted. The Health Benefits of Gamification https://archive.fo/TKRgU Now if I remember right, China or Korea has a Gamification system going on where you get awarded points for doing things and deducted points for doing bad things, in a way making your stay there like a video game. ALSO CAN SOMEONE TELL THAT GAME GOBLIN HUEY TO STOP POSTING HIS DEMOCRAT FETISH? KING NIGGER HAS AND NEVER WILL THE MOST VIDEO GAME-FRIENDLY PRESIDENT https://tweetsave.com/esagovaffairs/status/826078517603495937 >>11827962 Huh, guess both the site and twitter have them Site https://archive.fo/nczIu Tweet https://tweetsave.com/esagovaffairs/status/779351050436407296
reposting Come to think of it, I just looked on Twitter on how the comments regarding the ESA are…and something just gave me an idea! With the evidence we collected, we already know that the ESA never had the gamer's back when they got slandered by the media or they only took advantage of it to look like the good guys fighting against the big bad meanies who were trying to take away video games. For instance "Look guys, we stopped Jack Thompson!", "Look guys, we stopped the UN!" "Look guys, we made the supreme court say that video games are protected by the 1st amendment!", and it all ends with "See? We really love you gamers, we know how much you like video games! So we stood up for you! We know video games don't make you violent! Huh?! You want us to talk about games not making you sexist or racist? Umm…" Lets add even more irony to that paragraph by the ESA honoring the late judge Scalia! Even more irony with Scalia talking about how video games still have the right to free speech like any other medium, yet with all the censored games coming to America, the ESA wanting to take the propaganda approach of encouraging games made to solve social issues, and endorsing Anita Sarkeesian who hates games and doesn't play them…I don't think Scalia would agree with the ESA's approach! They clearly lack self-awareness and need a taste of their own medicine, own up to their words! We also know that the important thing of business is to make a lot of money. With how digital distribution is on the rise (Huey says it himself "There are platforms out there for distribution that allow peopel to develop and reach an audience, you don't have to compete for space at Gamestop anymore."), publishers and developers don't need a middle man like the ESA to advertise or rate their games! As I mentioned before, user-made tags can fill in the place of the rating system and is a far better alternative than what the ESA is pushing: IARC. And considering that SEGA left the ESA in 2015 due to budget cuts and how expensive membership for the ESA is, the publishers don't need to be confined by them! They won't have to waste millions upon millions of dollars to an organization who has shown their bias against gaming! Time has proven that those who complain about sexism and other hot button issues in gaming DO NOT BUY VIDEO GAMES and if people catch wind of a product being censored IT MAY SELL LESS COPIES THAN IT WOULD IF THEY LEFT IT ALONE! So what about developers then? Developers don't have to worry about getting slapped with the horrible rating that will force them to change their game or risk losing sales due to the stigma perpetrated by politicians, social justice warriors, and others! If they're owned by a publisher and they leave behind the ESA, then not only will they not have to worry about pushing boundaries without cries of "Change this!", but they also have their chances of being foreclosed slimmer due to how expensive membership is! And again with digital distribution on the rise, developers can make whatever game they want to an audience they think will buy it and that audience will be there so long as it's good and they don't spit in their faces! Which leaves my final point in question… IF THE ESA DOES NOT SUPPORT GAMERS, IF PUBLISHERS ARE FREE TO LEAVE BEHIND THE ESA FOR BUDGET CUTS, IF DIGITAL DISTRIBUTION LIKE STEAM MAKES IT EASIER FOR AUDIENCES TO FIND THE GAME THEY LIKE, THEN WHO DOES THE ESA TRULY REPRESENT AND WHY DO WE REALLY NEED THEM?
reposting I was looking up some of the people who worked for Germany's USK on their Linkedin…there might just be an interesting lead if others wish to peruse into this, whether it leads to the ESA or they have a ESA of their own! Marie-Blanche Stössinger https://de.linkedin.com/in/marieblanchestoessinger >Managing Director/Geschäftsführerin since January 2017 (Just recently joined!) >Head of PR & PA for Wooga from September 2013 – December 2016 (Head global corporate and consumer communications at Wooga, a leading developer of mobile games. Focused on tech and business stories including product launches, platform partnership and employer branding initiatives. Lead public affairs strategy and represent Wooga in trade associations and towards political stakeholders.) >lots of Viacom & MTV
reposting Found this one for PEGI. Jürgen Bänsch https://www.linkedin.com/in/j%C3%BCrgen-b%C3%A4nsch-7aa1b26 >Leading the EU government affairs and public policy agenda on behalf of large international video game publishers such as Microsoft, Sony, Nintendo, Ubisoft, Activision, … and national European trade associations. >Jürgen is accustomed to operating at the highest levels in a fast moving growth industry while advocating complex business and policy issues towards regulators on the national, European and global level. He is engaged in the vibrant Brussels policy debate on how to adapt European’s regulative framework to the new digital challenges and innovative business models. In addition, Jürgen has strong skills in political and strategic communications and the management of international EU funded projects. I suggest anons outside of America to look into their rating boards and see if they have any juicy connections!
reposting Australia might also have some connections, look into the Australian Classification Board for any kind of juicy info! Richard Williams https://au.linkedin.com/in/richard-williams-6b75b017 >board member of Australian Classification Review Board since July 2015 >Chairman - Policy Standing Committee for the Liberal National Party since November 2009 I can't find anything on Japan's Computer Entertainment Rating Organization (Or I haven't looked hard enough since my moon is weak)
reposting Found pic related on Germany's USK website http://www.usk.de/en/the-usk/the-team/ https://archive.fo/fxImU Their FAQ https://archive.fo/vumBF
reposting Found pic related from PEGI's website https://archive.fo/FjwzT Theres also PDFs of Boards & Committees which should help those digging into PEGI. https://archive.fo/sDlaQ
reposting ALSO DON'T LET JAPAN JOIN IARC! OTAKUS SHOULD NOT TAKE KINDLY TO A GLOBAL CENSORSHIP PROGRAM https://archive.fo/TBGzY
reposting Just when I thought theres nothing more to dig on, I find other things Entertainment Software Association crackdown? https://archive.fo/1S7IT >Our IT company has two clients who received this type of "Copyright Infringement" notification in the past week. Both use the same ISP. The ISP is basically relaying it on behalf of the ESA; the Entertainment Software Association. >This is the first I've ever seen or heard of anything being done on this scale; and the ISP being made to play enforcer seems a bit of a stretch. >Anyone else seen anything like this or would like to explain? Basically we told them each to do what they could to get the illegal warez off of their PCs, remind their employees about 'acceptable use' for company computers, reply that all is well and forget about it. >I thought eDonkey was dead? Stop pirating games, thats bad goy behavior! Be a good goy and buy them with no hesitation! #267: Violent Video Games & Ratings: Protecting the Frontiers of VR with ESA https://archive.fo/l8TN3 >Mike Gallagher is the CEO of the Entertainment Software Association, which is the political arm of the interactive industry. The ESA established the Entertainment Software Ratings Board in 1994 in response to criticism of violent content found in video games. They also won a supreme court case that established video games as a form of protected speech under the First Amendment. Mike suspects that VR will face a lot of political pressures similar to what video games have faced in the past. >The ESA is preparing to defend VR content creators as a part of their mission to protect the frontiers of the interactive industry. He sees VR as just a part of a larger trajectory of media ranging from cave paintings to books to movies to video games that has been moving towards more immersion and realism. Now that the ESA has established video games as a protected First Amendment right, then the burden of proof is going to be on the counter argument as to why VR should be treated any differently than any other media. >Mike suspects that VR will face a lot of political pressures similar to what video games have faced in the past. Oh this is just wonderful!
reposting Derek Smart tweets about Entertainment Software Association joins other tech companies in issuing statement on Trump immigration ban https://tweetsave.com/dsmart/status/826240126254723073 ESA is totally non-partisan, y'know!
reposting Also could the ESA make themselves look more like fucking idiots? Especially with that stupid Muslim Ban comment that many game companies are losing their shit over? https://tweetsave.com/esagovaffairs/status/822564367204044801
Archived link for the original posts that are labeled reposting from >>329804 to >>329821 https://archive.fo/csAU8
Note: I will repost if there is more coming, but in general the bulk of the info dig seems to be mostly finished. For now I will leave a recap from one of the ESA diggers. (I will post the archived link when that bread is finished.) repost Previous thread recap >lot of word play with ESA (Endorsing Scam Artists, Eat Shit Assholes, Enforcing Social Justice Agendas, I'm sure you can come up with more) >ESA and many game companies are salty over Trump's "Muslim Ban" >ESA acted like they didn't care about a Trump presidency because they refused to name him ("We extend our congratulations to the new administration on this historic day." What's the name of the new administration on this historic day? Fuck you!) >ESA wants to protect the frontlines of VR (Ignoring that it's dead in the water, I sure trust them to keep VR in good hands!) >Huey wants every child in school to have an iPad >Huey knows deep down that IARC and the ESA aren't needed because he admitted that "there are platforms out there for distribution that allow people to develop and reach an audience, you don't have to compete for space at Gamestop anymore" >ESA has a boner for Gamification because low effort + easy money can be done since "Entitled Gamers" aren't made in mind & just because women had a leading role in education & healthcare >talked about having the ESA own up to their own words because Scalia said that video games have the same rights as any other medium, yet they don't respect his words, and with Scalia gone, they think they can have their own double standards on what's allowed and what's not >encouraged anons from outside of America to dig into their countries rating boards for any suspicious connections such as PEGI + the EU, Austrailian Classification Board + Liberal National Party, & someone from Germany's USK being a former worker at Viacom International & MTV >Ruben Schwebe of the USK is a IARC Project Officer >a Goldstein works at PEGI >asked anons to warn the otakus from Japan to not let their rating organization, CERO, join the IARC because of retarded foreigners & global censorship >Leftists once again lack self-awareness by making a propaganda Trump poster that says "The oppressed are watching" and obvious "Trump is Hitler" comparison >mud slide is a clever way of describing the Muslim's entering America & other countries >the golden opportunity to shit on J.K. Rowling & people who stupidly spout the "Trump is Voldemort" comparison arises by reminding them of Umbridge (I must not tell lies) >once again the general themes of the ESA is dishonesty, inconsistency, and hypocrisy LET'S GO!
>>>/v/11839789 Zzz… /ipfs/QmbfVoEcohqEw9FWvcb1BapXsX9ZfYZxGW5djzDzRcenVt/ESA-Annual-Report-2015-1.pdf >>329743 >>329710 >>329792 >>329667
Speaking of Sarkeesian, she made a new Feminist Frequency video on exotic women. I'm not going to give her a single view but anyone brave enough to archive it and correct her wrongs?
Reposting again (reposter note: the info in this thread still needs to be sorted, sifted analyzed and if 2nd hand needs to be verified. As thread title says, info still needs to be sifted. ESA material that came straight from the ESA itself can immediately be sifted and examined.) reposting Also found pic related on the ESA's site. https://archive.fo/mdOfG http://www.theesa.com/article/games-ignite-real-world-social-change/ >The new generation of gamers, many whom identify as environmentalists and social justice warriors, has ushered in an era of video games that combine advocacy and pleasure for a deeper player-experience. >With more and more gamers indicating an interest in current events, the possibilities for “serious” games are endless. The entertainment software industry continues to validate its position as the ideal platform to for catalyzing social change and awareness on a global-scale.
reposting Possibly more propaganda on the ESA's sites regarding "Games: Improving X" I'm not getting my hopes up for good intentions in their PDFs…this one is "Games: Improving Social Issues" http://www.theesa.com/about-esa/industry-facts/ https://archive.fo/SiLVa
reposting (from previous, combining for convenience sake) >>11844216 PDF in question https://media.8ch.net/file_store/d80c886f41e0a105fdcf78237a7a10d668fad96608de870592b1e2e3bc15d47e.pdf >>11844221 https://archive.fo/87PTT
reposting I found another website like Opensecrets where it tells you who gave what amount of money, the ESA is still on there and it still shows Reggie Fils-Amie of Nintendo. http://www.campaignmoney.com/political/committees/entertainment-software-association-pac-esa-pac.asp?cycle=14
reposting I'm not sure if this was already posted but I found another ESA member Tim Johnson. Found him from this article https://archive.fo/x1BEA >As the director of state government affairs for the Entertainment Software Association, Johnson gets to lobby Congress and state legislatures on the fun subject of video games, an arguably more laid back area than his former government relations gig with Sallie Mae. Right now is also a very exciting time for work for the ESA, as Congress becomes more and more interested in discussing policies relating to new technologies, including video game designs. His Campaignmoney.com page http://www.campaignmoney.com/political/contributions/tim-johnson.asp?cycle=16 Unsurprisingly, he gave money to Obama, Clinton, and Rubio.
reposting Michael Gallagher's page http://www.campaignmoney.com/political/contributions/michael-gallagher.asp?cycle=14 >Rubio >MoveOn.Org, a George Soros-owned site
reposting Pretty unusual the ESA has mentions in Wikileaks, gonna look in there. https://wikileaks.org/dnc-emails/emailid/241 >At the Boy Scouts Gala last night at the Chamber of Commerce: Chamber CEO Tom Donohue; Steve Caldeira, former president & CEO of the International Franchise Association; Jack Gerard, president and CEO of the American Petroleum Institute; Bennett Johnston, former senator from Louisiana; Roger Dow, CEO U.S. Travel; Mike Gallagher, CEO, Entertainment Software Association; Bill Miller, senior vice president, Business Roundtable; Robert Cresanti, CEO, International Franchise Association; Matt Haller, senior vice president, International Franchise Association; Manus Cooney, partner, American Continental Group; Matthew Shea, CEO, National Retail Federation. (h/t CRAFT) >At Kivvit's annual spring party for clients, media and friends at The W Hotel's POV lounge: former Sen. Blanche Lincoln; Joe McMonigle, The Abraham Group; Cicely Simpson, Katie Niebaum and Christin Fernandez, National Restaurant Association; Christin Baker, Ford Motor Company; Ami Copland, Business Forward; Cheryle Jackson, Kathleen Cantillon and Don Wetekam, AAR; Derryl Benton and Atousa Ghoreichi, HMSHost; Robert Jones and Dan Cox, PRRI; Garland Knott, American University Kogod School of Business; Sanna Kangasharju, Embassy of Finland; Evan Perez, CNN; Mike Levine, ABC News; Devlin Barrett, WSJ; Jon Berroya, Entertainment Software Association; Emily Loeb, Jenner and Block; Mac Bernstein, DLA Piper; Paul Glastris, Washington Monthly; and Ben Iannotta, American Institute of Aeronautics and Astronautics.
reposting Another mention of the ESA from Wikileaks, apologies for not archiving the links I posted. https://archive.fo/crvRL https://wikileaks.org/dnc-emails/emailid/862 >Amazon opened its new customer innovation center with a reception honoring the Washington State Congressional delegation on Thursday night before today's traditional Potlatch dinner. Among the attendees were: senior staff from offices of Sen. Patty Murray, Reps. Suzan DelBene, Jim McDermott, Derek Kilmer, Jamie Herrera Beutler and Adam Smith, Missy Foxman and Nika Nour with the Entertainment Software Association, Katherine Lister and John Mulligan from Monument Policy Group, Tim Day with the U.S. Chamber, and Jay Carney, Brian Huseman, Steve Hartell, Shannon Kellogg, Kate Viar, Ashleigh de La Torre, Naomi Duprey, and Jill Kerr with Amazon. >>11845423 https://archive.fo/3Dfq8 >>11845464 https://archive.fo/Cdj4K https://archive.fo/9r0Dj
reposting ESA MENTIONED IN POEDSTA E-MAIL ON WIKILEAKS https://archive.fo/ZfTyP https://wikileaks.org/podesta-emails/emailid/23880 >John, Dennis and Gary, >Attached is a list of our 59 members, which includes some of the biggest companies in the world (like Microsoft, Google, Pepsi, AT&T and GM), plus trade groups for some of the most important industries. We would invite the top executives from our members’ DC offices. (For example, Fred Humphries will represent Microsoft, possibly brining someone else from his team.) WE NEED TO GO DEEPER
reposting ESA and Sony Computer Entertainment America - RECEPTION - April 2 https://archive.fo/wMB52 >We hope you can join us for “A Celebration of the PlayStation4” on April 2 (Wednesday)! RE: ESA and Sony Computer Entertainment America - RECEPTION - April 2 https://archive.fo/XsBv5 >Thanks. I got one from them directly as well >FYI – just to follow up with info… it appears as though Nicole S. is not attending and we are not expected to attend. Another name to look up: Diana J. Lawson. >>11846297 Huh?
Archived link for the original posts that are labeled reposting from >>329829 to >>329838 http://archive.is/VMnlJ
new set reposting start reposting >>11851703 I might need some help for sifting and sorting, and distilling the info so far. It's not an ops yet, but I may start a thread over at hq soon, something like ESAnalysis to start the reviewing and sifting process. >while the info on Mobile Gaming & Marketing looked outdated, the real meat might come from the people, contributors, and companies interviewed Since the ESA reflects most of the publisher and they both seem to be very interested in mobile and gamification, this might need more details. Preferably from the ESA own materials recently. >ESA is a member of the International Intellectual Property Alliance along with the RIAA & MPAA This one might be good when shown with that 'preserving old games is haxxoring and piracy' since it was the ESA MPAA RIAA iirc that tried to pull that bs move. >ESA still supported the TPP since their name was on the website If there is a recent text from the ESA own material regarding that then it definitely goes in the solid file. I thought I read something like it but I gotta doublecheck that.
reposting >>11851802 Very well. >I thought I read something like it but I gotta doublecheck that. I believe that is from their 2015 Annual Report. https://media.8ch.net/file_store/066011e2734f33564bae2acade470db43abfd5a9d041507e627d363df438a127.pdf
reposting >>11851840 >And I think there is something in the ESA newsletter that mentioned one of the literally who crew game. The one talking about Depression Quest here? https://archive.fo/mtuw5 Not sure if already posted, but here on their site, they talk about Commending The U.S. Trade Representative’s 2016 List of Notorious Markets https://archive.fo/R5Ppl Also Take-Two Interactive just acquired Social Point (Mobile Developer) for $250 million https://archive.fo/do4DV Thanks /pol/ for the painting collection!
reposting Gamers and the 2016 Presidential Election https://archive.fo/qLE27
reposting (combining 2 posts for convenience) >ESA says they hate archives and wish to make it illegal >go on their Facebook page >see pic related Heh, Article in question. https://archive.fo/LkacD reposting I can archive Facebook but I don't know how to do it on individual posts. https://archive.fo/xbwP9
reposting (ESA twitch tv) >>11852469 Nope, this one. https://www.twitch.tv/esagames
reposting Found another ESA member: Reed Albers https://www.linkedin.com/in/reedalbers >When I was a junior in college, I followed the advice of a staffer at the Progress-Index (Petersburg, Va.) and started an NHL hockey blog to provide an outlet to practice writing on a daily basis. I called it Capitals Kremlin and it helped launch my journalism career. From Capitals Kremlin I went on to successfully sell articles to the Richmond Times-Dispatch, land a job as sports editor at a local Northern Virginia newspaper and become an officially credentialed reporter for the NHL's Washington Capitals for the Washington Post's Express. Today I use the skills I learned on my own to produce digital content for the Entertainment Software Association, oversee the ESA's social and digital strategy, direct ESA's video productions and promote the Electronic Entertainment Expo (E3). >Senior Manager, New Media and Production for the ESA since April 2016 >Manager, Digital and New Media for the ESA from October 2014 - April 2016 >I manage ESA digital content production including video, photography, web presence, social media and alternative media outreach. ESA's content has been featured on sites such as Breitbart, The Washington Post, Polygon, GameSpot, DualShockers, N4G, EuroGamer and Gamenesia. ESA's social media footprint is the largest of any trade group in Washington DC, and our account for the Electronic Entertainment Expo has grown to more than 1 million followers under my direction. In addition, I oversee grassroots initiatives for the ESA, which includes the Video Game Voters Network – a network of politically active gamers who protect the First Amendment rights of video game creators. In 2015, the VGVN surpassed 1 million members and launched a major voter registration program for the 2016 elections called Start Democracy. >New Media Associate for the ESA from June 2012 - October 2014 >I assisted the Communications and Industry Affairs team in day-to-day public relations operations for the Entertainment Software Association. This includes handling general PR duties, writing press releases, event planning, providing media analysis, working on the Video Game Voters Network (VGVN) program and working with our members on ESA initiatives such as our Hispanic Heritage Foundation LOFT program. I injected life into under-performing social media accounts and turned them into industry-leading and award-winning vehicles for consumer engagement. I grew ESA social media properties by more than 400,000 people without the aid of paid outreach. I oversee the Electronic Entertainment Expo (E3) social media accounts and in 2013 developed an award winning social media plan for the show. During the Sandy Hook shooting aftermath, I launched a Government Affairs-centric social media account to better communicate with lawmakers on Capitol Hill. I also maintained the ESA Foundation's social media presence. I think I found out who runs the ESA's Twitter, Facebook, and other handlers!
reposting So I found this article here talking about internet companies being the top tech lobbyists https://archive.fo/T5CwB For comparison, I went to Opensecrets to see how much the companies mentioned in the article spent in 2016 lobbying from smallest to biggest. Google: No info on 2016 Amazon: $11,354,000 - https://archive.fo/geHTk Facebook Inc: $8,692,000 - https://archive.fo/H5P7H Microsoft Corp: $8,710,000 - https://archive.fo/IFwNj Oracle Corp: $8,620,000 https://archive.fo/zS1PM ESA: $6,965,000 - https://archive.fo/Xq6nn Qualcomm Inc: $5,560,00 - https://archive.fo/oZrnL Apple Inc.: $4,670,000 - https://archive.fo/HOSwr Intel Corp: $4217,862 - https://archive.fo/jBS3z IBM Corp: $4,040,000 - https://archive.fo/0PYQ5 >ESA spent more lobbying money than Apple, Intel, & IBM in 2016
reposting >>11852810 *Intel Corp: $4,217,862
reposting Video Games can teach (2006) https://archive.fo/2ZUb3 >Video games, hated by parents and teachers as the enemy of learning, may be good for kids after all. >The speed, color and action of the small screen can be harnessed for education, given enough investment in research. And that’s not the conclusion of some band of slackers. >It comes from the Federation of American Scientists, a body that normally deals with weighty issues such as nuclear weapons proliferation. >On Tuesday, the group called for federal research into how the addictive pizazz of video games can be converted into serious learning tools for schools. >The theory is that games teach skills that employers want: analytical thinking, team building, multitasking and problem solving under duress. >Unlike humans, the games never lose patience. And they are second nature to many kids. >The idea might stun those who consider games to be the symbol of teenage sloth. >Yet this is not about virtual football or skateboarding. Games would have to be created and evaluated with the goal of raising achievement, said federation president Henry Kelly. >There’s already an audience; more than 45 million homes have video-game consoles. >“If we can’t make the connection, shame on us,” Kelly said at a news conference. >What’s needed, he said, is research into which features of games are most important for learning — and how to test students on the skills they learn in games. The departments of education and labor and the National ScienceFoundation would lead the way under this plan. >“This is an investment that the private industry simply is not capable of taking,” said Kelly, a former White House science and technology leader during the Clinton administration. >“This is the kind of thing where the federal government has always acted in the past, to underwrite basic research that you need to drive an important movement forward,” he said. >Getting costly research about games on the federal agenda is just one obstacle. >There are plenty of others. Schools, colleges and universities are a fractured market. They make their own buying decisions, and are likely to be dubious about the value of games. >The gaming industry has already figured out that educational games don’t make money in the consumer marketplace. The new approach would instead market them directly to schools. >Doug Lowenstein, president of the Entertainment Software Association, said there will soon be 75 million Americans who are 10 to 30 years old — an age bracket that grew up on video games. >It’s good to hear a respected group say that video games are not a blight on society, said Lowenstein, whose group represents U.S. makers of video games. >“Common sense tells us that a medium so basic to the lives of these ‘millennials’ has potential beyond the living room,” Lowenstein said. “We would be crazy not to seek ways to exploit interactive games to teach our children.” >The potential is enormous, agreed Don Blake, a technology analyst for the National Education Association, which represents teachers and other classroom professionals. >But when he thought about how games would work in class, questions kept popping to mind. How much training would teachers receive? Who would persuade school leaders and the public that games aren’t a waste of time? Would education schools add serious gaming to the curriculum? >Ultimately, he said, teachers need to see games as a way to help — not as a threat. We would be crazy not to seek ways to exploit interactive games to teach our children. WHAT THE FUCK
reposting Unrelated to America's ESA, but I found a board member of ESA Canada: David Walsh https://uk.linkedin.com/in/david-walsh-37a8a227 >currently President of Frontier Developments, Inc. & Chief Operating Officer of Frontier Developments >was a board member of ESA Canada from January 2013 – April 2015
reposting Another former ESA member found: Stevan D. Mitchell https://www.linkedin.com/in/stevanmitchell >currently Director, Office of Intellectual Property Rights for the U.S. Department of Commerce, International Trade Administration >was Vice President, Intellectual Property Policy for the ESA from 2000 – April 2014 Also found Steven R. Phillps (Littlesis.org might work as another source of connections like Linkedin) https://littlesis.org/person/3225/Steven_R_Phillips
reposting CEO of the ESA, Michael Gallagher, is a speaker at The Technology Policy Institute https://archive.fo/b46t7
reposting Michael Gallagher is also mentioned in The Administration Project under Economic Policy, Department of Commerce, & Federal Communications Commission https://archive.fo/w2nGD According to this page… https://delvedc.com/the-administration-project/ >The Administration Project (TAP) is Delve's new on-demand research service to help subscribers understand the who, what, and when of the next Administration. >A standard TAP subscription includes weekly updates and insights on the new Administration delivered directly to your inbox every Monday with our “On TAP” emails. Subscribers also receive exclusive pricing on any custom vetting and background research on any and all issues regarding the administration. “On TAP” is the perfect source for busy executive-level public affairs professionals who need to know what’s happening in the new administration, but cannot digest every news alert that pops up on their phone or computer throughout the day. Our weekly roundup tells you what you need to know from the last week about the administration, along with insights into what those updates might mean for specific policy areas. When you need more information or a deeper dive, Delve’s team of analysts are there to assist you.
reposting Found the ESA as a client for three different lobbying firms. Subject Matter https://littlesis.org/relationship/view/id/1220064 Roy A. Lasky, partner of Statewide Public Affairs https://littlesis.org/relationship/view/id/992228 Monument Policy Group LLC https://littlesis.org/relationship/view/id/1220322 I've lost count of how many lobbying firms they're in or had former members from, but hot damn.
Archived link for the original posts that are labeled reposting from >>329851 to >>329866 https://archive.is/XzxLc
reposting start Previous Thread Recap. >ESA posted an article on their Facebook page talking about University of Michigan's game archive >ESA does Monthly Newsletters, nothing out of the ordinary outside of their Nite to Unite event happening this month & treating Mafia III as the game that "Unflinchingly tackles racism with history and raw interactions" >the ESA has a Twitch account >according to the Linkedin, Reed Albers, a member of the ESA, says that he produces digital content for the Entertainment Software Association, oversee the ESA's social and digital strategy, direct ESA's video productions and promote the Electronic Entertainment Expo (E3) along with overseeing grassroots initiatives for the ESA, which includes the Video Game Voters Network, which led me to believe he runs their Facebook, Twitter, and other handlers >when it came to lobbying money in 2016, the ESA spent more than Apple, Intel, IBM, & Qualcomm >found a former board member of ESA Canada, David Walsh, who now works at Frontier Developments >found Stevan D. Mitchell, former member of the ESA who is now currently Director, Office of Intellectual Property Rights for the U.S. Department of Commerce, International Trade Administration >found a former empolyee of the ESA, Steven R. Phillps >Michael Gallagher is a speaker and panelist at The Technology Policy Institute, a think tank that focuses on the economics of innovation, technological change, and related regulation in the United States and around the world. >Michael Gallagher was also mentioned in The Administration Project under Economic Policy, Department of Commerce, & Federal Communications Commission The "Video games can teach" article was an early sign of Gamification being pushed from 2006. (Also should look up some info on the previous ESA president, Doug Lowenstein) https://archive.fo/2ZUb3 It’s good to hear a respected group say that video games are not a blight on society, said Lowenstein, whose group represents U.S. makers of video games. Common sense tells us that a medium so basic to the lives of these ‘millennials’ has potential beyond the living room,” Lowenstein said. “We would be crazy not to seek ways to exploit interactive games to teach our children. The potential is enormous, agreed Don Blake, a technology analyst for the National Education Association, which represents teachers and other classroom professionals. They were planning on doing this…
reposting So Doug Lowenstein, former president of the ESA was at DICE Summit 2007 appropriately titled ''The ESA: Past, Present and Future'.' Speakers at DICE Summit 2007 https://archive.fo/gNq8Q His profile https://archive.fo/8KR7E >Douglas Lowenstein became the first president of the Entertainment Software Association (formerly the Interactive Digital Software Association) in June, 1994. Since then, he built the ESA into the most influential and important worldwide trade body representing the computer and video game software industry. Under Lowenstein’s leadership, ESA created the Entertainment Software Rating Board (ESRB), owned and ran the Electronic Entertainment Exposition (E3), built a worldwide anti-piracy program, and developed an effective federal, state, and local public policy advocacy program. Lowenstein recently announced he would leave ESA to launch a new trade association serving the private equity industry. >Prior to joining the ESA, Lowenstein was an executive vice president in the Washington and New York strategic communications firm Robinson Lake Sawyer Miller, Inc. From 1986-1991, Lowenstein was a Principal in National Strategies, Inc., a Washington public policy consulting firm. He worked for U.S. Senator Howard Metzenbaum (D-OH), from 1982-86, spending the last two years as legislative director. >Lowenstein spent the first eight years of his career as a newspaper reporter, starting with the Buffalo Courier Express, followed by two years at the Capitol Hill News Service and from 1976-82, in the Cox Newspapers Washington Bureau. >Lowenstein received a B.A. degree in Political Science in 1973 from Washington University (MO). He is the author of a book entitled Lowenstein: Acts of Courage and Belief, published in 1982 by Harcourt Brace Jovanovich in hardback and paperback editions. The book chronicles the life of his late Uncle Allard K. Lowenstein, a Congressman and antiwar and civil and human rights activist killed in 1980. I'm gonna have to look for an archive of the DICE Summit 2007 video because if the topic is Past, Present, and Future, then theres probably some key information
reposting I can't seem to find anything on Youtube regarding DICE Summit 2007… Closest I found is this Spanish site (Which doesn't display video from me and it says its from Gametrailers) http://www.digitalcois.net/2007/02/dice-summit-2007-videojuegos.html There was however an episode of Game Head that took place in DICE Summit 2007 (Although I doubt they would say anything about The ESA: Past Present, & Future ) http://www.tv.com/shows/game-head/dice-summit-2007-1087584/
reposting So far nothing has turned up in DICE Summit 2007 videos…I did however find this old article from Kotaku talking about Doug Lowestein and how "Game Journalists Helped Make Thompson" https://archive.fo/sz8qx >LETTER TO THE EDITOR: I read with more than passing interest the reports of Jack Thompson's disbarment. Amid all the celebrating among the game industry, one thing I hope emerges is some degree of self examination by the game press of its own complicity in making Thompson what he became. The game press had a schizoid relationship with Thompson. He was the person they loved to vilify and the person they could not get enough of. Time and again, the game press — and mainstream press — would ask ESA to engage with, or respond to Thompson's latest excess. The media knew well that he was a charlatan who wholly lacked credibility. But hey, they said, he was news and could not be ignored. That was a cop out. It gave Thompson a platform he might not have had for as long as he did. Mainstream outlets (The Today Show, CNN, Fox) were worse but the game press knew better. But he was the game press' crack. And even as they said privately he was a kook, they treated him as if he was a credible, fair minded critic. That represented an abdication of the critical filtering role the media should play. There were and are legitimate grounds to criticize the game industry, and there were responsible and fair minded critics like Dave Walsh. But for the game press it was all Jack all the time. So as it takes delight in his apparent demise, it is a good time to contemplate whether the game media itself has matured . You help set the tone for mainstream media coverage and if you validate extremists you give license to the less informed to follow your lead. It is 35 years since Pong. Your readers and the industry deserve a game media worthy of the best that journalism has to offer. >Doug Lowenstein Frankly while Game Journos are a shit, I think the industry itself is also responsible for breeding the Thompsons.
reposting >>11857282 Let me rephrase that: I wouldn't say breeding so much as the industry enables the Thompsons every time they complain that something needs to be censored like headpatting. By giving them an inch, they're only going to be bigger and demand more things get removed. That is where I fault the industry by not having the backbone to tell them to fuck off or ignore them.
Archived link for the original posts that are labeled reposting from >>329868 to >>329872 https://archive.fo/qwW9V
reposting start Previous thread recap. >Doug Lowenstein, former president of the ESA, was at DICE Summit 2007 with an interesting topic called "The ESA: Past, Present and Future." >interestingly, Bioware, Ubisoft, EA, Insomniac Games, Comcast, and the big three console makers were sponsors >while I haven't found anything regarding a video on DICE Summit 2007, there was an old article on Kotaku talking about Doug Lowestein and how "Game Journalists Helped Make Thompson" (Even if he was right, I still thought the industry was also accountable for how they enable the Thompsons who demand their games have censorship) The search continues…
reposting (combining multiple posts for convenience) Found this article where Doug Lowenstein got interviewed by Gamespot over stepping down from the ESA. It's pretty long so it might be another multi-part post. Q&A: Doug Lowenstein, going the distance https://archive.fo/cKzNZ reposting While I was looking up more of Doug Lowenstein, I found this "Interesting" spergout from someone on Destructoid ranting on Doug Lowenstein. https://archive.fo/fC093 reposting It's not the video, but it appears to be a transcript of the major points of Doug Lowenstein's speech at DICE Summit 2007. https://archive.fo/cltWX
reposting Found a PDF of the ESA's 2006 Annual Report. The opening statement of how "The video game industry is entering a new era, an era where technology and creativity will fuse to produce some of the most stunning entertainment of the 21st Century." does not give good vibes nor the Rothschild-run Economist magazine… https://media.8ch.net/file_store/06e2551a1c7c39f999c328d7ef218ca99f43e6781b23647bd8b2f4b30d9d39ed.pdf
reposting I'm really getting a horrified vibe from this shit… Doug Lowenstein: Taking Games to the Next Level (2005) https://archive.fo/Hovrh
reposting Nice Work If You Can Get It: ESA, ESRB Heads Make the Big Bucks. (2009) https://archive.fo/vYpHZ ESA, ESRB Execs Paid Like Wall Street Bankers? https://archive.fo/0XwYr
reposting Anyways, speaking of the ECA… ECA Boss: Jack Thompson's Still Trouble https://archive.fo/KdpQ9
reposting 2 part article on Doug Lowenstein vs. Kotaku Part 1 https://archive.fo/MiJSx Part 2 https://archive.fo/dbOpN
reposting So it's not the first time Publishers left the ESA (Some came back like Activision, and like the ESA, bitches about Trump's "Ban".) More E3 Pullouts; ESA President Taking Heat https://archive.fo/jB1KG Kotaku article in question. https://archive.fo/Pjjun I'd look more into it, but it's probably one of those growing pain things where a company loses money after some transitions.
reposting (combining post for convenience) Here is the aftermath of the publishers that left the ESA in 2008 Interesting Days at the ESA (Part 1) https://archive.fo/6p194 Part 2 https://archive.fo/w51z7
reposting (combined for convenience) Another multi-part article, but it's one of those "Let's look back years ago to see if any of the predictions came true or not." by the ECA's president from 2008. The Crystal Ball (Part 1) https://archive.fo/uJ7e9 Part 2 https://archive.fo/DPlg2 Part 3 https://archive.fo/ER0hJ Part 4 https://archive.fo/TLZvN
reposting (combined for convenience) Q&A: ESA president in the E3 hot seat (Gamespot interview with Doug Lowenstein in 2006) https://archive.fo/fYz4T Doug Lowenstein explains the rationale behind the dramatic changes that will see the one-time massive trade show become a much lower-key conference. reposting Here's an interview with Doug Lowenstein after he left the ESA, 2 years later Interview: Doug Lowenstein's Unique View From Outside The Games Industry https://archive.fo/vt1rF
reposting The Political Game: Doug Lowenstein shoots the messenger https://archive.fo/pFgfu >Doug Lowenstein took his leave of the video game industry last week with a stirring "I'm outta here" speech delivered at the D.I.C.E. Summit in Las Vegas. By all accounts, Doug's comments were blunt and from the heart. But, hey, Doug's the guy who started the ESA and he toiled in its fields for a dozen years. Why shouldn't he get a chance to vent on his way out the door? >Among other targets, Lowenstein laid out unnamed developers – cough, Rockstar, cough – who "make controversial content and then cut and run when it comes time to defending their creative decisions." >"Nothing annoys me more," Lowenstein said "If you want the right to make what you want, if you want to push the envelope, I'm out there defending your right to do it. But damn it - get out there and support the creative decisions you make." >Good point, Doug. But Hell, it's your last day. You could have named names. It's not like they're going to escort you out of the building or take away your key to the executive men's room. And while I will generally look back on Doug's watch with admiration, I've just got to say that the ESA boss got it all wrong when he took shots at the gaming press over, of all things, Jack Thompson: >"It drives me crazy. You know who gives Jack Thompson more attention than anyone else? The games press … I just … I just think it's nuts." >Doug couldn't be more wrong. The truth here is that Doug Lowenstein completely blew it with Thompson. For whatever reason, Doug tried to pretend Thompson didn't exist. Instead of making sure he was there to provide counter-point when Thompson was gleefully ripping the game industry on national T.V., Doug did… nothing. Instead of taking action when Thompson compared Doug himself to Saddam Hussein, Doug did… nothing. As a result, politicians and the non-gaming public often heard only Thompson's shrill, skewed perspective on games, a view that is full of cranial murder menus and Columbine simulators and Pixelantes and assorted other yada-yada … >As Hal Halpin, my fearless leader at the Entertainment Consumers Association, said in a recent interview with Game Informer: >"Jack is certainly a force to be reckoned with… By being silent, we had thought that he would go away eventually, or that if we engaged him that it would only give him more of a spotlight, but by saying nothing we allowed him to be the only voice in the room…" >The fact is, the gaming press provides a valuable service to gamers and the general public by shining a light on the things Thompson says and does. And, let's face it: like him or not, Jack Thompson is a newsmaker. Why shouldn't the gaming press report on him? >When Thompson recently called for the impeachment of Utah's respected Attorney General Mark Shurtleff, GamePolitics broke the story long before any of the mainstream media. It was a bizarre thing for the Miami lawyer to do. It surely contributed to the failure of his legislative agenda when Attorney General Shurtleff called Thompson out before a committee of the Utah House. By that time the assembled legislators – like their brethren last year in Louisiana - must have been wondering what they'd gotten themselves into. Bottom line: Thompson's Utah video game bill went bye-bye, replaced by a face-saving, non-binding resolution. >There are many other examples. When Kotaku recently published documents relating to Thompson's history with the Florida Bar, that was genuine news about a public figure with a national profile. Why shouldn't editor Brian Crecente have written about it? >The odd thing about Doug's remarks is that, in the same speech in which he ripped the gaming press for not toeing his party line in regard to Thompson, he chastised them for being too close to the companies they cover. Not that it matters now, Doug, since you're gone, but wouldn't you rather see real game journalists as opposed to lapdogs with laptops? >In any case, I wish Doug well in his new gig. He'll be heading up a lobbying organization for some ultra-wealthy investment types. Sounds nice: limo rides, power lunches and no one comparing him to Middle Eastern dictators. Just one piece of advice, Doug: When it comes to the press, remember not to shoot the messenger. I think that's about enough info on the former ESA president to get an idea of what he was like and what he considers a successor to the ESA.
reposting Anti-game activist brands ESA "criminal" https://archive.fo/pGtlP >Hot on the heels of US Senator Hillary Clinton's call for federal game legislation came a very public and very unlikely thank you. Miami lawyer and ardent game-industry critic Jack Thompson, who has vocally blasted games on 60 Minutes, CNN, and other media outlets for over a decade, publicly praised the Democratic senator from New York in an open letter. "I, as a lifelong Republican, am going to thank Senator Hillary Rodham Clinton," he said. >However, Thompson's letter, which was sent via e-mail to game publishers and press outlets (including GameSpot), had far less kind words for Doug Lowenstein. As president of the Entertainment Software Association (ESA), the country's main game-industry lobby, Lowenstein helps oversee the Entertainment Software Ratings Board (ESRB), which voluntarily stamps games with familiar ratings such as E for Everyone and T for Teen. >However, it's the current kerfuffle over an M-for-Mature-rated game that spurred Thompson's letter. Addressed to an assortment of developers and publishers ranging from Electronic Arts to id Software, the latter of which Thompson partly blames for the Columbine massacre, the letter blasts "the inept fashion in which ESA has 'managed' the 'Hot Coffee' mod scandal… Doug Lowenstein could have prevented what is going to happen today, but he preferred to shoot the messengers." >Thompson had similarly sharp words on the ESA's defense that the First Amendment of the US Constitution, which says "congress shall make no law…abridging the freedom of speech," prohibits game censorship. Said Thompson, "Doug Lowenstein embarrasses each and every one of you when he holds forth about what the 'Founders' intended when they drafted the Bill of Rights [the first 10 amendments to the Constitution]. For Doug, the Founders are GTA's Tommy Vercetti and Carl Johnson. Doug never met a pixilated prostitute he didn't like, and I'm sure James Madison would be impressed." >At one point, Thompson tries to win ESA members over to his side. "If the ESA wants as its president a thug who demonizes critics of your industry's criminal, frauduelnt [sic] excesses, thereby earning their wrath and their determination, then by all means keep Mr. Lowenstein at the helm." Later, he took a blunter approach. "[Lowenstein's] extremism has painted a bullseye on your industry. Doug Lowenstein has the brush and [GTA publisher] Take-Two has provided the blood red paint…get rid of this highly-paid thug and replace him with someone with sense." >As has been his practice in the past, Lowenstein has chosen not to address Thompson's attacks directly. Instead, he issued a lengthy statement addressing Senator Clinton. "Retailers should not sell Mature games to minors, parents should watch what their kids watch, and parents should and can rely on the ESRB ratings to make the right choices for their families," he said. "We hope that after further reflection and dialogue, Senator Clinton will abandon the bill and work cooperatively with industry and others to ensure that parents take advantage of the effective tools on the market to regulate the games their kids play." Keep in mind that Jack Thompson was a Democrat so he's lying about being a "Lifelong Republican." And at this point in time both the video game press & the video game industry regularly spit on the people who buy their shit…I don't know who is worse, they both are at fault.
Archived link for the original posts that are labeled reposting from >>329874 to >>329886 https://archive.is/jo5kA
reposting set start The ESA clarifies its anti-harassment stance, future of E3 https://archive.fo/3oqVA
reposting Aha! Found an interview with Michael Gallagher just as he stepped in as the CEO of the ESA! A Player of Video Games and Politics https://archive.fo/0mX6c
reposting Growth of gaming in 2007 far outpaces movies, music https://archive.fo/HP2Ey
reposting >we're not totally not sexist guys, nobody opposes diversity other than racists! https://tweetsave.com/richatesa/status/827579552109101058 UC Irvine to host female gaming panel https://archive.fo/iUKxU
reposting >>11866546 Link for those interested in jotting down stuff that needs to be questioned.
reposting Q&A: ESA president Michael Gallagher (2008) https://archive.fo/NKIEQ
reposting Mike Gallagher on Positive Video Gaming https://archive.fo/b92Fz
reposting As Comfortable on Guitar Hero as on the Hill (2007) https://archive.fo/iB4Xc
Archived link for the original posts that are labeled reposting from >>329892 to >>329899 https://archive.is/fHevY
Repost from /v/: Here's my take on it. Dug info needs to be sifted, checked and sorted, and debated and distilled into a red pill. The red pill is not a yuge info dump, at most it should be 1 page max, 3-4 for an expanded version. Questions not accusations. A key set of points and questions that are rock solid, from a customer to a business POV, and ones that can not be easily hand-waived away. I'm thinking some of the ESA digger recaps are pretty good to start distilling and debating some key points akshually. Gotta review those again myself. >Political, spokesperson for digital entertainment, Podesta connections. I'm sifting and reviewing the ESA dig, and you can too if you want. […] And I'll say again IMO, the Podesta connection is not solid enough at this time. As much as I hate that scumbag fucks along with the Clinton machine, it still has enough plausible deniability and it can take away from the rest of the points. Sift for and debate and distill until only the strongest points remain. ——————————————————- In addition, making infographs for the redpill may also work. Needs to be optimized for Twitter (most info can be seen without needing to click on the tweet for an uncropped image, and if you need to "view image" to get it large enough to read it clearly, it's too big.)
reposting set start (combined posts for convenience sake) reposting A very interesting read regarding the thread of Gamification, there's 4 articles to it (And the ESA does get mentioned.) Transforming Education Beyond Common Core: A Series of Articles about the Brave New World of Gaming in the Classroom Part 1: Arne Duncan’s “Classroom of the Future” https://archive.fo/bFmk2 Part 2: Getting the Word Out About Gaming for Social Change https://archive.fo/Unj1e Part 3: Crony Capitalists Promote Gaming in the Classroom https://archive.fo/JI0O7 Part 4: Games for Muslim Appreciation, Emotional Intelligence, Diversity and Masterbation https://archive.fo/nK9YL
reposting I found more of Gallagher & Gamification, it's audio only but at least you can download it. Surprising Synergies - Game Makers, Policymakers, and Educators: How the gamification of stubborn policy challenges — like budget, energy, and health care — can help engage and involve the public and, importantly, work to inform policymakers' decisions. https://www.aspenideas.org/session/surprising-synergies-game-makers-policymakers-and-educators# >"I sit here today because Gary Knell, 5 years ago when he was with Sesame, came and visited with me and said 'You know what? Nice to meet you, you're new in your job, we think your industry could do more.' And he planted a seed of an idea of what we could do around education." Well this is interesting…
reposting ESA Foundation is launching the 2017-2018 Scholarship program, the requirements are still bullshit. https://archive.fo/cbjdI >The ESA Foundation Computer and Video Game Scholarship Program is administered by International Scholarship and Tuition Services, Inc. (ISTS). Hmm…
Archived link for the original posts that are labeled reposting from >>329901 to >>329907 https://archive.fo/O399S
Reposting set start (reposting note: this specific repost is not an info dump but recap. Might have strong potential for further distillation) reposting Seriously, who are these "Experts" Gallagher is listening to? And does Gallagher realize that if he wants talent at the video game industry to flourish with new blood and creativity, then going the Common Core route of dumbing down education by flooding classes with shitty games and also pushing for "Social Change" is only going to dry up Gaming? Like I said before, there are many questions that have to be asked because there's a lot of things that not only need clarification, but also the realization that what he's doing is going to do more harm than good. >why are you so concerned about getting the same respect from other industries like movies? Movies have evolved beyond plays & theater dramas and who cares what another industry that operates differently thinks about you? >why are you turning games into movies? >what is with the fixation on Gamifcation? It would do more harm than good to not only the industry, but education and the population who will grow up with what they're being taught. >why are you fixated on Social Change? Some people play games for escapism and to unwind, not to be reminded of what's happening or to watch someone's soapbox of what they consider right & wrong. >time keeps proving that Social Justice Warriors do not buy your games & they only complain for changes that they wouldn't even buy anyway. Why are you shifting your industry to be more extremely left-leaning? And a reminder that according to the ESA, Mafia III "Unflinchingly tackles racism."
reposting ESA also had a partner during the 2016 election. Not sure why a car company of all things, but OK. https://archive.fo/34aCL
reposting So I found this page upon looking up more info on Gallagher… https://archive.fo/OkW24 >Previous Positions >CIA Intelligence Fellow, August 2003
reposting Interestingly, Michael's law firm deals with a lot of Democrats… https://media.8ch.net/file_store/ab6153f60910f30a3e7dd603abeea853efe7b375a72afcd71dab82ca4d02ccc4.pdf/27464.pdf
reposting This gets even better, Gallagher responded to Gilman Louie who was at DICE Summit. (Louie himself is the founder and former CEO of In-Q-Tel, a CIA venture who some anons should be familiar with once Pokemon GO had the controversy of datamining.) https://archive.fo/drMa9
reposting The open letter is no longer on the ESA's site, but thanks to Wayback, I got an archive here. Wonder why they removed it… https://archive.fo/dyuvG
reposting Reading this article on Donald Trump's picks…Gallagher was mentioned. https://archive.fo/k4Vxh
reposting So most of you remember this gem I made while back? Well, if you that was rich of Gallagher to say that, then oh boy you're in for a wild ride at his speech at DICE Summit 2016. >Years ago, running ESA was like a game of Space Invaders. Our opponets were slowly attacking at us and marching at us, and we were shooting primitive tools to slow them down from misconceptions about our industry that somehow our industry was responsible for the evils in society, whether it was bad health, bad citizenship, or bad behavior, or violence. That was appropiate at the time, at that time our issues set pretty much boil down to "We didn't do it." and "Don't take our stuff." >don't take our stuff >ignores the racism & sexism >That was the agenda, it was very important we prosecuted that, but today we're in a different game. This industry has grown and prospered because of your genius and your creativity and the games that you have made that have altered the entertainment landscape and changed business, sports, technology itself. You've changed the way that games are played and allowed ESA to do our part to change how games are perceived. So we're not just playing defense anymore, we're openly and proactively pushing a positive agenda for this industry. >we're openly and proactively pushing a positive agenda for this industry.
Archived link for the original posts that are labeled reposting (reposting note: One of the ESA digger is transcribing a DICE speech from video or audio, since the digger was still in the process it is not reposted in this set, please see the archived link for the full and original postings about that topic) from >>329909 to >>329917 https://archive.fo/Nrek9
reposting set start (this specific repost is not a new infodump but a recap) reposting Previous thread recap. >ESA partnered with Auto Alliance during the 2016 election >one of Gallagher's previous positions was a CIA Intelligence Fellow >Gallagher's law firm deals with so many Democrats >Gallagher debunked Gilman Louie's statements on the video game industry (Sadly I agree with CIA man that the industry has a weak voice and is an easy target for attack from legislators & culture critics) >found one of the ESA's deleted open letters talking about the industry & the feel-good celebrations of pioneering new business models, lunching new technologies, and engaged millions of consumers. Also talked about GlassLab advancing the use of video games as educational tools (Gamification, not-Common Core), partnership with the Hispanic Heritage Foundation, feel-good on video game industry's economic contributions and efforts to support veterans as well as briefings with lawmakers about the ESRB and parental controls, the ESA being proud to represent the creators,innovators, technicians, storytellers, and entrepreneurs who comprise the industry and set the record straight with policymakers and media across the country because Sandy Hook happened >Gallagher attended at an event with Islam art for some reason >Gallagher was one of Donald Trump's picks for the FCC selection >the jewish people policy institute wants Gamification and thinks having a professional meeting in Second Life on Israel island is a good idea >Gallagher was at dice and so many things he said just made me rage and laugh. For instance "We're openly and proactively pushing a positive agenda for this industry", "Our issues pretty much boil down to 'We didn't do it.' and 'Don't take out stuff.'", compares the video game industry by saying "We were once Space Invaders, today we're No Man's Sky", inserts Big Bazinga-tier cringe, making a big deal and reminder of the supreme court victory, "Every year, E3 reinvents itself.", & "we demonstrate how mature and great the video game industry is in today's society." >the FTC says the ESRB is the world's best rating system >Lyin' Ted's games are mobile garbage and the majority of games mentioned on the high-profile people are entry-level garbage >Sandra Day O'Connor led the charge to use video games to teach kids civics in middle schools all across America >Gallagher makes a big deal about the VGVN on how the ESA has amassed their own digital army who talk about engaging on policy issues that matter, defending the right to be gamers, and standing up to the industry (Meanwhile crickets chirp on Anita and the TPP. Oh and they thank Nancy Polesi) >school institutions said "We believe in this industry, we're part of it too." What a mess.
reposting (in reply to previous) >>11879113 Ok, I'm sifting through and I did a fast skim (have to do another read just to make sure) on the howdo you do fellow gamers, which I will mention in a bit. But I will say on this one, not just about Rato specifically >>Lyin' Ted's games are mobile garbage and the majority of games mentioned on the high-profile people are entry-level garbage entry level or casual vs hardcore or niche, is pretty much a guaranteed no win area. I understand you're digging for the stuff and re-capping and that's fine. But for sifting and distillation, that casual vs hardcore, PC vs console, console vs console or mobile vs non mobile stuff is the equivalent of an autist slapfight if it's brought up in 3DPD or any serious debate or redpill material. From what I have seen in 3DPD observation, there isn't such a clear separation anymore between platforms and casual vs hardcore. Here is why I think going there only weakens the argument. It can give a false appearance that the points contained in the redpill only represents one type of vidya customers, and it only cares about one type or one genre of vidya. The ESA and the publishers wants to broaden their market. IMO so should this redpill. Not by diluting the points, but by addressing the foundation and root of it, 1st amendment and freedom of expression. A politician or policy maker, or the VGVN memeing themselves in a How Do You Do Fellow Gamers is funny, sure. However it can miss a bigger opportunity if that's all it accomplishes. I think there might be a better angle to pursue. I care less about what vidya a politician plays if at all, I care more about the question whether or not they would defend the 1st Amendment angle that vidya's existence relies on. So IMO a better question would be, Hey politician X, since you say you like and play vidya, would you still defend it's right under the 1st amendment even if it wasn't a gajillion dollars industry and have a massive potential voting block. It needs work on the phrasing but I hope I communicated the gist of it.
reposting (in reply to previous) >>11881845 >It needs work on the phrasing but I hope I communicated the gist of it. Maybe something like this? X, since you said you like to play video games, would you still defend its right under the 1st amendment, even if it wasn't produced from a multi-billion dollar industry? I'd probably be pushing it if I added "When a game is used for controversial pieces and people demand for it to be pulled, will you still defend it?
reposting (in reply to previous, combining 2 posts for convenience) >>11881872 >Maybe something like this? X, since you said you like to play video games, would you still defend its right under the 1st amendment, even if it wasn't produced from a multi-billion dollar industry? Yes, now that is getting better. Now that I think about it, I might even replace X with something like "to the politicians who says they like to play vidya', almost like a to whom it may concern but more specific to politicians. >I'd probably be pushing it if I added "When a game is used for controversial pieces and people demand for it to be pulled, will you still defend it? Personally I understand where you are going with that and while I personally agree. I think in the context of the redpill construction, if it can't be crafted well or goes into accusation territory, I'd leave it out. I do personally agree though. reposting >>11881872 Forgot to add. The stuff in previous bread with the ESA and Scalia ruling definitely has strong potential. And might be a good lead in or combo with the refining of the points mentioned in >>11881872
reposting [reposting note: an ESA digger transcription of an ESA Foundation speech(?)] >So we also look at giving back & being generous. The ESA Foundation recently celebrated it's 15 year, and in that 15 years, the foundation has handed out over 230 scholarships to women and minority students, who want to join you in this room. We've also funded over 50 universities and other grantees who are using video games to advance our society, advance our culture, advance our welfare of children, it's a very focused & important & meaningful contribution that we make, but the most powerful component, the most powerful partnership that we've established is that with Children's Miracle Network Hospitals. How many of you have heard or played Extra Life or participated in Extra Life? Outstanding! The rest of you? The world's ready…wait till this November. So last November, it's a Game-a-thon, it's a 24 hour peroid to play games, get sponsors, the proceeds go 100% to the local Children's Miracle Hospital that's nearest you as the participating gamer. It's incredibly powerful! >$7 million were raised in one day, one weekend, in last November. Overall, this partnership has yielded $20 million in the last 6 years in critical support to a fantastic cause. So gamers, game publishers, this industry, we're generous. Besides being innovators, besides being leaders, besides loving great entertainment like Todd [Howard] described, we're generous too.
>>329928 reposting (continued from previous) >Now the shift in narrative around video games refelcts the increasingly siginifict role that we play throughout society. 20 years ago, our industry was a niche entertainment medium, and now video games are considered an economic growth engine. When the rest of this country was faltering economically in 2008, 2009, and 2010, this industry continued to reinvent itself and grow. The NPD Group just reported that sales of games, hardware, and accessories, and digital sales that those total $23.5 billion here in the United States in 2015. That's more than the GDP of some small countries, and that's just in the US. We know the global number is much higher. In fact, Digi-Capital has recently forecast that global game sales will grow from $90 billion this year to over $115 billion in 2020. >But our art form, as we know, isn't contained to just the products that we make, it's showing up everywhere across arts & museums & media. We've got motion pictures based on video games that are coming out later this year, we've got museums around the country that exhibit video games, probably our favorite because we helped launch was the Smithsonian's art of video games. It just completed its ten-city tour this last month, remarkable, very popular exhibit that showcases the art that goes into games and brings it to people around the country. I actually went to one of those museums, and if that experience is anything to go by, it will fucking suck.
reposting (reposting note: this one might is likely a transcription, might be from the same speech.) >Video Game music is fantastic and not only because it's a rich form of cultural entertainment pleasure, but helps fill the seats and inspires the next generation of those are going to watch orchestral performances to come because they're playing music that's relevant to them. This is so far the only thing I agree with Michael on. Even games that are very rough around the edges sometimes makes up for their scores. It's just a matter of doing it right and not doing what marketing did in the 90s and slap Hip-Hop + Rap onto everything because it's the cool thing.
>>329930 reposting (transcription, likely from the same speech but needs confirmation) >As the Wall Street Journal says and Pachter will attest, "Past performance and success is no prediction of future performance." So Washington runs with a great sense of curiosty and potential impact on a full range of what our industry is represented today. When we infuse the internet into the creative experience, when you add the monetization tools in the business models that you all have pioneered and deployed, the world of the government becomes much clearer and much more apparent. >Now I mentioned at the outset that our 2 issues were "We didn't do it." & "Don't take my stuff." That was really a lot to handle at that time, this is a partial list of the over two dozen issues that we lead and manage and prosecute on behalf of this industry. Wherever there is innovation, wherever you have mass consumer engagement, you're seeking to market to children, engage children, there are regulatory legal state-level federal-level impacts that require a constant explanation to make sure that the right outcome is what comes out of that policy discussion. whether it's virtual currencies and how new worlds are created, or content issues which remain top of the list, thats the agenda of this industry today. So wherever vigilant, we have to be, because things continue to change and it's important that we're there to make sure that we extend that frontier. >this is a partial list of the over two dozen issues that we lead and manage and prosecute on behalf of this industry. Read it and weep!
>>329931 reposting >The Newtown tragedy provides a clear example of why this is so important. At that time, industry critics emerged from the shadows, ones that we thought we had defeated in the Supreme Court case, and we found ourselves as an industry, fighting off attacks on multiple fronts as some tried to make the unfounded connection between video games and the atrocities that happened in Newtown. We were invited to meet with the Vice President, the Attorney General, the Secretary of Health & Human Services, along with other entertainment industries. I was incredibly proud to bring together leaders from a number of companies represented in this room to participate in this very very important discussion: Epic Games, EA, Take-Two, they were all there…Gamestop. We stood together, shoulder to shoulder, and we put forward the truth about what this industry really stands for, and if you see what's happened since then, we are more mature, we are stronger, we are much more effective in the world of the matters when it comes to setting policy, because of our engagement and because of the courage of the leadership of this industry to participate in important discussions like this. >we are more mature, we are stronger, we are much more effective in the world of the matters when it comes to setting policy
>>329932 reposting >So as we heard from Penn yesterday and Randy, this work must continue, the mission isn't over, and our strength & success depend upon the continued support of all of you. So I invite you to join us, engage with us, follow us, partner with us, come to [???] exhibit E3, follow the video game voters network & be a part of our digital army. Everyone here is in this community, we embrace and love this mission. So our work may exist in a virtual world, but its success and your ingenuity and creativity and generosity are very real. With your help, we can all keep it going, so now I'm delighted to take a few questions. >this work must continue, the mission isn't over, and our strength & success depend upon the continued support of all of you. >follow the video game voters network & be a part of our digital army. Yes, these are the same Penn & Randy.
>>329933 reposting Time for questions! With Eletronic Arts' decision to deempahsize its presence on the show floor, can you talk about how that might change the dynamic of E3? >That's a great question. E3 is an ever-evolving organism, it's one of the most difficult challenges is containing this industry under one roof to project out to the rest of the world with what's coming next. You have incredibly powerful brands, very creative teams, remarkably competitive companies, they go head-to-head at E3 and collectively project, y'know, an enormous vision of the industry, but we have to continue to evolve E3, we have to make sure that we're keeping pace with what does it take to deliver that engagement, and high value to the audience that is fortunate enough to be there, the 50,000 people or so that are invited and qualified to be in the building, but also those that aren't. Now the 50 billion media impressions, we know who those are. Theres only just over 7 billion people in the world and 2 billion of them have internet access, it's the gamers that are watching, they're there, they're present…and what you're seeing with these types of decisions is an evolution of the show, and it's being pulled by its leading members. You look at last year, Nintendo had a e-Sports competition, the Nintendo World Championships, we had for the first time press briefings on Sunday which whoever went to the Bethesda meeting last sunday, that was remarkable. It was a tour-de-force. So we continue to evolve our approach to the show and we'll see what works, we'll have trial and error, and what we'll do is the same thing this industry does. When it works, great! We'll do more of it and when it doesn't, we fail forward and move on, we innovate, we learn from what we've just happened. So that's a great question here.
>>329934 reposting So you've got about 5000 people watching you on the various DICE streams right now, and they're all gamers. So you've got the gamers watching you, in this room we've got people from the industry, what would you want to say to the gamers that are watching about the ESA & what you do for them? >What I would say to the gamers out there is 'Be a part of the Video Game Voters Network. This is a fantastic opportunity to participate in the leadership of driving us to where we need to go next. There's our challenges that we put in front of you to engage with media or policymakers on the state or federal level, it's easy, you just sign up and you're part of our force, our digital army. That's a key thing, I would follow E3. Obviously if you're a gamer out there, then you already are. I mean it's just a fantastic waiting to see what comes next in the industry and then for all the rest of the gamers, I would also there's room for everyone in this industry. Everyone is a gamer, we've been doing these studies for a long time. Men or women, all different demographics, all different ages, let's show our maturity as an industry together, together with you the gaming population to create an environment where everyone is welcome. I think that's something we do in our families, it's what we do with our friends, let's extend that to our fellow gamers. That's what I would share with them, right now. >Video Game Voters Network: Our digital army >let's show our maturity as an industry together, together with you the gaming population to create an environment where everyone is welcome. >our fellow gamers
>>329935 reposting (reposting note: woops, ok the transcription is from DICE, and combining post where the video is linked) "What do you think the fallout of Gamergate is and y'know, what do you sort of really want to communicate about that to everybody watching?" >On this subject, I'm so encouraged about the growth trajectory and the positive trajectory of this industry when it comes to diversity. If you look at what our industry currently represents, we have 22% of the jobs our industry are held by women. Now in the other parts of the tech sector, it's dramatically lower, its in the mid-teens. Now that's not good enough & we know it's not good enough, Martin started off our conference with an announcement that the Academy's made with Intel. What we know is, according to the higher education video game associations, so the group of participating education universities, is that 31% of the enrollment in the video game programs and colleges today, of their own enrollment are women. So we have 31% more of them coming, that's helpful! It's nowhere near that for engineering when you look at some of the other major universities, they're operating around 15%-16%, so I see that the pipeline looks much brighter when it comes to the diversity issues there. You also look to the marketplace, of the major titles that were released in the 4th quarter last year, all of them had female playable characters, all of them! These are all coming from very competitive companies, but they're all seeing the same direction, the same need to address the entire marketplace, and I think we can be very encouraged by that. This is a cultural medium, those elements of entertainment and culture will pull us in that direction faster than other forms of technology or the tech sector. It's gonna be a lot harder for chips and spreadsheets, to be able to attract and retain women than it will be in our industry because of that creative energy that we share. And on a personal note, what I'll share is…I have two daughters who are engineers. They're both very proud of this industry, and they're proud of it's opportunity that lies ahead. So I'm encouraged by that. So it's an important thing to see the progress that we have ahead of us, but I'm encouraged and very optimistic about we're gonna end up. >I'm encouraged and very optimistic about we're gonna end up. >after that comparison to from Space Invaders to NuMale's Sky >diversity issues End of DICE reposting >>11880678 Video for those that want to watch it.
reposting (combining posts for convenience) Found another Q&A with Michael Gallagher over E3 2008, his very first one. https://archive.fo/YqRLO reposting JESUS FUCKING CHRIST https://tweetsave.com/g4c/status/828335639846195202 reposting That Games for Change tweet for Anita reminds me that I've also got to transcribe Mike's speech from there. It's probably going to be more interesting considering the funding from Department of Education & "Social Issue" games from last thread.
reposting (reposting note: this specific post is not directly ESA related. More to do with the japanese vidya industry in relation to western indie market, but interesting to gain some perspective and another pov) >>11884563 Basically, because there's no necessity for it, at least if we're talking about Japanese games coming over to the West, and being hammered by the fragile sensibilities of our highly political media/gaming media. Japanese developers and companies specifically don't do it because one, it is considered incredibly rude to mouth off to other countries and people in Japan. This goes both ways, but they won't just start busting balls all over the place on impulse like we will. They mostly keep to themselves. Another very important point people need to remember about the Japanese vidya industry is that the indie scene is nowhere near the size it is here. This hobby really started to go to shit when everyone started yelling B-BUT MUH INDIES, because now we have leeches who call themselves game developers scrambling to make fucking anything so they can climb the ladder of ascension through their cliques. This made worse by the fact that corporations like Sony and Microsoft help elevate these people. I mean, it's actually a really good system, but the people they thought they could reach with it were mostly abusive, marxist rejects with little to no skill in the field of game development, and no desire to master their crafts. Instead, we get them making "games" on Twine and advocating for the democratization of game production, which is a completely horseshit, utopian wet dream that can only lead to the bar being lowered for everyone everywhere. See the Twine Revolution and Difference Engine Initiative for what I mean about democratization of game production and why it's harmful. I'd argue it's the apex of the entire wave of Marxist subversion of the video game industry as a whole. Japan lacks the sizable indie scene in their vidya market to facilitate this kind of abuse, so it doesn't happen all too often. Hence, companies don't fee the need to say shit about it when it happens in other countries. Now, Japanese communities are different. When it's just regular anons or Jap normalfags fucking around on their Jap social media, they do talk about this stuff and laugh at it from afar. It's just that expecting Japan to adopt the traditional American attitude of swooping in to deliver swift justice and a firm ass-kicking is a dream we'll all wait for forever. Culturally, it's very un-Japanese. From an industry perspective, it doesn't even make much sense. It's up to Western audiences to put the pressure on their media, to stop them from covering and reviewing games from a point of Marxist pathos. The hard thing about this is that it is both a deliberate effort to stamp out competition from Japanese games, and a natural reflex of the betas and cucks who follow the people who are doing this deliberately. You have people who don't know the greater effect of what they're doing, and even more people taking advantage of their blissful ignorance. I could go further in depth about democratization of game production, the Twine Revolution, and what effect an adversarial media is having on Japanese games. It's quite an interesting tale of Indie jealousy, incompetence, and a media version of the Salem Witch Hunts
Archived link for the original posts that are labeled reposting (note: the repost for this set is not in a 100% accurate chronological order, particularly the replies back and forth between the first few reposts. Posts >>329927 to >>329925 happened later in the actual thread. Please see the archived link for the original and accurate posting and chronological order.) From >>329924 to >>329938 https://archive.fo/JL9Tn
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>>329938 >because now we have leeches who call themselves game developers scrambling to make fucking anything so they can climb the ladder of ascension through their cliques. pic related
>>329936 This nigger just admit to forcing developers make female protagonists only? Also every other word is a buzzword getting a real slimy carsalemen vibe from him bet he talks at a hundred miles a minute too.
>>329944 >This nigger just admit to forcing developers make female protagonists only? I might have missed that one since I have not completely finished the vid yet. But from the transcription, probably not. Sounds like he's happy that there are more female protag maybe, but no not forcing any devs to do so. Have to double check the vid however. >Also every other word is a buzzword Prepare for enduring some buzzwords during the sifting of this dig.
reposting set start (note: this repost is more of a recap) reposting Previous thread recap. >completed transcribing Gallagher's speech at DICE Summit 2016. >the Video Game Voters Network is often referred to as a digital army (An army that does not stand on its "We didn't do it." & "Don't take my stuff." principals due to their silence on the TPP and Anita) >Gallagher says "We are more mature, we are stronger, we are much more effective in the world of the matters when it comes to setting policy." even though I very much disagree with that notion >Gallagher mentions Randy Pitchford & Penn the Trash Man, referring to how "This work must continue, the mission isn't over, and our strength & success depend upon the continued support of all of you." >Gallagher says to the gamers watching the stream "Let's show our maturity as an industry together, together with you the gaming population to create an environment where everyone is welcome." >Gallagher repeats his "Now that's not good enough and we know that's not good enough" bit for diversity on a question about Gamergate >when asked by VentureBeat 10 years ago on the industry still having its share of political battles regarding censorship, Gallagher said "We are winning those." even though I disagree with that notion >Games for Changes tweets Anita Sarkeesian (It's bad enough the ESA did it, but for one the events they go to & get involved in gamification, something is wrong) I've noticed a running theme with Gallagher in his interviews regarding the industry: Besides the usual "Broadening the demographic", he wants to get rid of those pesky stereotypes & make the industry look good in people's eyes along with other industries like movies. That is a weakness that will be their downfall.
reposting (note: in reply to a question and conversation on the topic of ESA and gamification) reposting >>11885532 I think the better question is why the push for Gamification? Sure it nets money because many kids go to school & its low effort skill doesn't require the industry to give the "Entitled Gamers" any bones, but if they're doing it to get more people a job in the industry, then I don't see it working because it has the same bullshit that Common Core has. Video Games shouldn't be used as educational tools or problem solvers, otherwise you'll wind up with more Wally Bear & the NO! gangs.
reposting To add on Gamification, that quote by Gallagher in the Aspen talk unsettles me. >The 2nd thing that we're working on, we announced here last year is the glass lab (Game Leaning & Assessment laboratory) & that is the idea we could work with tremendously high-quality education partners, like funding partners of the Gates Foundation and the MacArthur Foundation put together with the institute of play which is a proven education innovator and have them run a lab to develop known video games that can teach using video game assets that are already known to your kids, the top names like The Sims and work with us and embed that with Electronic Arts, a leading video game company, to develop games that can go beyond the proof of that we see in these individual examples, can we bring this to scale? With how much controversy & deep shit EA has under their belt, I can't see this as anything other than malicious.
reposting >>11885521 >I've noticed a running theme with Gallagher in his interviews regarding the industry: Besides the usual "Broadening the demographic", he wants to get rid of those pesky stereotypes & make the industry look good in people's eyes along with other industries like movies. That is a weakness that will be their downfall. It was discussed in past bread but there's definitely a strong potential with that point. I'm just trying to work on wording it and strengthening it, maybe re-inforcing the idea of the pattern of incosistencies. Basically the possible core point : -The ESA and publishers loves to point out the fact that video games, an interactive medium have become larger than the movie industry. -So why is it fixated to be seen the same way as the movie industry, a non interactive medium.
reposting >>11885643 That is a good core point. Business usually say "Money talks" and whoever produces the most of them would have the highest voice and the most likely to get talks or deals with other companies. So operating this from a business & logical perspective: Video Games have made a lot more money than their competitors, why should the industry downgrade itself to be like the other ones? Why shouldn't the other industries think twice about doing business when they've been talking shit about it? They need to work for respect & show maturity themselves, but all I've been seeing is continuous shit-talking. Very unprofessional.
reposting >>11885645 I've been sifting some of the ESA digs, and while there are more than a few parts during sifting and scanning ("thank you Nancy Pelosi") that made me go FFFFFUUUUUUUUUUUUCK OFFF WITH THAT SHIT YOU FUCKING SPINELESS CUCKS, LEECHES AND PARASITES, GET THE FUCK OUT OF VIDYA REEEEEEEEEE. Ultimately it is not hotheads that wins meme wars, but strategic, and tactical thinking and laser precision. >>11885684 >Business usually say "Money talks" and whoever produces the most of them would have the highest voice and the most likely to get talks or deals with other companies. This is the strategic and tactical approach worth pursuing imo. The redpill being worked on will not be a list wrapped in a white flag of baguettistan. Instead it will be crafted more like a customer talking to a business.
reposting >>11885794 Well, there's many questions that have to be asked because it's not just one decision that needs to be addressed, but a lot of them. Whether it's the push for Gamification being more harmful than good in terms of getting the next generation into the industry (or making them think differently via propaganda games), the inconsistency regarding what issues get talked about + what doesn't, or even downgrading themselves to the movie industry just so they could look "Respectful" to everyone's eyes, there's a lot on their plate that shouldn't be ignored because they said it themselves, the industry is a bigger moneymaker & it can make people think differently. And you know what they say: Whoever controls literature, controls the future & way of thinking.
reposting >>11885887 >Well, there's many questions that have to be asked because it's not just one decision that needs to be addressed, but a lot of them. There definitely is. I'm trying to help in crafting it to be digestible enough and distilled to only the strongest points. But hot damn, lack of general material to sift through is not a problem with the dig so far. Speaking of which those points recapped is a good preliminary starting list on the possible core points to go into the redpill, before I forget. (The following is a general list reminder only at the moment, for details please refer to #6 in op text.) -push for Gamification -inconsistency regarding what issues get talked about + what doesn't, -we're bigger than movies now. we want to be seen the same way as movies. Ruroh? -we don't want to rush in and say something foolish before knowing all the facts, especially with something as controversial as gamergate. I'm not saying it's gamergate, but it's gamergate. (so have you seen, or willing to look at the more recent development of FBI report clearing gamergate?) -will the lobbyist and politicians who says they play vidya and likes vidya, would they still defend vidya 1st amendment rights if it wasn't produced by a multi million (possibly billion?) industry, or a vidya that you personally may not even like.
reposting >>11885961 >(possibly billion?) It's definitely billion. But yeah, those are pretty much the points that I want to see addressed. Wonder if asking the whole industry if they still uphold Scalia's words on video games having the same 1st amendment rights as other mediums is good idea considering the censorship that they do to their own games or wanting games like Dead or Alive Xtreme 3 to not come to America.
reposting >>11885988 Forgot to add. *considering the censorship that they do to their own games or wanting games like Dead or Alive Xtreme 3 to not come to America and the fact that they make a big deal about defeating the evil people who want to censor games & paid tribute to him.
reposting (combined post for convenience sake) >>11885997 The Scalia stuff is definitely strong potential and for my 2 cents, I want that put into the redpill in one way or another. Because not only is it a strong point, but it's one the ESA cited themselves as you mentioned, and iirc from the dig and sift. Perhaps as a lead in or combo to the "would you defend vidya even if…" point. reposting >>11886022 Well that's progress! But I imagine if you ask the ESA the Scalia question, they might dodge it and say "We were doing that because California wanted to ban violent video games, we've been defending violent video games for years." (Or something along those lines) But that would put them in a interesting position because as Scalia said himself, "The basic principles of freedom of speech…do not vary' with a new and different communication and medium." and since violence isn't the hot button issue because it's sexism, racism, whatever, that calls for further questioning because Scalia never said it only applied to violent video games, it applies to all of them. reposting >>11886074 Hmm, I gotta find the source again was it in one of the ESA newsletter where they cited and touted Scalia. Obviously I'm not writing to one individual but yeah you understand the analogy and model we're using for the redpill construction. I'm thinking the scalia quote and showing it's from the ESA material itself as the opening sentence or lead in, just have to make sure and double check, and then constructing the point or paragraph of the point. reposting >>11886131 I got the image off their Twitter. https://tweetsave.com/esagovaffairs/status/698658075973128194 Luckily, they have articles about him on their site. ESA Welcomes Sweeping U.S. Supreme Court Ruling on Constitutional Protections for Video Games https://archive.fo/Tbbm0 ESA Statement on the Passing of U.S. Supreme Court Justice Antonin Scalia https://archive.fo/txQXE I found the quote itself from the first PDF. While they mostly talk about violence and violent media, Scalia still said that "Video games qualify for First Amendment protection. Like protected books, plays and movies, they communicate ideas through familiar literary devices and features distinctive to the medium. And the basic principles of freedom of speech…do not vary with a new and different communication medium." https://media.8ch.net/file_store/dc30b2d61c70d078244be445bf75b6b63d41cfb329e903d0383933c06579fa74.pdf https://media.8ch.net/file_store/5d14276a72845e7e32a5055e3acd7acc06ac9dc74157ce7f4edf65bf4b0cc14f.pdf
reposting I just realized something! Most of you remember last year how many games that got brought over to America got butchered or other controversies happened such as the Mika butt slap or Dead or Alive Xtreme 3 not being brought over. Scalia also died last year as well! Further questioning: Are you only going to use the 1st amendment protection when it happens to your own studio? Because if so, that is not logical!
>>329958 reposting >>11886300 Remember, they think rules apply to other people not them. They really need to learn that quote about protecting liberty for your enemies, because with the backswing in full effect, they may be looking at their games getting butchered to please a different group of people due to them setting up precedence for it.
>>329959 reposting >>11886352 Well then that only highlights the complete hypocrisy of Gallagher's statement. >We are more mature, we are stronger, we are much more effective in the world of the matters when it comes to setting policy >Let's show our maturity as an industry together, together with you the gaming population to create an environment where everyone is welcome. If they, an industry, are really mature and want to talk about creating an environment where everyone is welcome, then they would defend the rights of certain video games under scrutiny, even if it's not their cup of tea. If they, a business, are that great at making video games and want to be competitive, then they would allow the game from overseas to compete with them. But by being silent on the issues, they are giving their consent on the bans & censorship of games, and that is unprofessional! Why would anyone do business with them when you have no guarantee that they will defend you if someone says that your game is the fault of society? And they even preach about immigration being an issue! More like "Selective Immigration"
repost Reading one of my recaps in the hq thread reminds me of the now-deleted article from the ESA… https://archive.fo/dyuvG >ESA was proud to represent the creators, innovators, technicians, storytellers, and entrepreneurs who comprise this great industry and set the record straight with policymakers and media across the country. Like I said, being selective of what game gets the 1st amendment defense & being silent on games being banned is only going to be their downfall as a "Mature & respectful" industry.
reposting (combined for convenience) >>11886491 Now I'm wondering if the missing piece of this inconsistent behavior that we're looking at is just simply an unspoken form of the padrino system. reposting >>11886529 Truth be told, I haven't been taught or knew what the padrino system was. But it does sound like it much like doing business with Soros or the Rothschilds. >>11886550 There's plenty of stuff they deleted, it's just a matter of finding out what the information is. (And I don't believe it's recently because the site layout is different) reposting >>11886557 >Truth be told, I haven't been taught or knew what the padrino system was. But it does sound like it much like doing business with Soros or the Rothschilds. Pretty much. en.wikipedia.org/wiki/Padrino_System The wikipedia article isn't very accurate. It says there that the American equivalent is supposedly the Spoils system, but in practice its different since spoils give priority to those who have at least proven to be worth of the patronage ("dependable") while padrino is exclusively about equivalent exchange ("obligation") of patronage. In essence: Spoils = "I'll scratch your back, you'll scratch mine, but only because we're related and you're very good at scratching backs, and you're free to scratch my back at a later date." Padrino "I'll scratch your back, you'll scratch mine, but only because we're related and I'm sure you won't back out when I want my back scratched, even if you're not very good at scratching backs." Also feel free to replace "scratch back" with "suck dick". :^)
reposting I can't unsee that padrino system being used on the front page of the ESA's Nite to Unite event. >Designing A Better Tomorrow – A Nite to Unite >Each year, the Entertainment Software Association (ESA) Foundation brings together more than 600 members of the video game community to raise funds for scholarships and other critical education and digital learning programs at Nite to Unite (NTU). >It is a night to celebrate the many ways video games drive positive change in our society and transform kids’ lives. A night to honor leaders and visionaries who are making a profound difference through video games. And, a night to raise funds in support of scholarships for the next generation of game makers and charitable organizations leveraging the power of interactive software.
reposting (note: not directly related to ESA but an interesting discussion regarding jap games and western indies) I don't really do dissertations, but I figured I'd write this since the topic came up earlier, about Jap attitudes towards our media and vice versa, and the odd dynamic of contempt indies have had for Jap games for so long. SJW's hate Jap games, we all know that. But the current cesspool of Marxist pathos that is used to justify this hate that they, especially the media, have for these games isn't the seed of this juicy Piss Apple. The core of the reason, as it was observed as far back in the late 80's and 90's, is that Jap games sell like hot, tight, under-aged pussy in Hollywood. That means that when people aren't playing games falling under the AAA umbrella, they're usually playing a Jap game, not Indie Slideshow Simulator: Current Year: Reverse Labiaplasty Edition [Featuring Shaniqua the Somalian, Crippled, Jewish Lesbian] These two fields of games fight each other on the market these days, and usually, it's the Indie games getting fucked harder than Mercedes at the Brachiovaginal Olympics. So, there were three things that happened following the Twine Revolution. >Cliques of unsuccessful, unskilled "developers" with no experience in 3D engines, level design, art, music, animation, or anything needed to make a game of any redeemable quality use events in their communities meant to give indie developers exposure to larger audiences to assert that their "games" arrive coffin-birthed on the market because they are marginalized people (trans, fags, Somalian Crippled Jewish Lesbians, whatever) >Make demographic observation of the video game industry and conclude that the fact that most developers are mostly White/Asian/Male indicates that the industry has a problem with it being a Boy's Club that repudiates marginalized peoples >Everyone buys into it because recent generations of humans are cursed with suicidal altruism, thus bringing about the dynamic between those who are deliberately subverting the industry to stifle competition for their own game and those acting under natural reflex like a fresh corpse hooked up to electrical wiring getting a nice, steady voltage to its limbs You network, you meet journalists who were eager to get into this thriving Indie scene, you have their faggot asses parrot your shit, and before you know it, you've got an armada of cucks who don't know the true consequences of what their doing, forming the illusion of a culture of exclusion and repudiation of Japanese games and their often violent or sexual nature, the things that consumers love in their Jap games. It's not only the games themselves, but the work positions as well. This same thought was applied to the general, racial makeup of employees across the country. Again, most developers, as noted by Tracy Fullerton in 2007, are White/Asian and Male. By encouraging companies to shoot for diversity hires at the expense of a White/Asian Male who would probably be more fit for the job (obviously not because of their race, though /pol/ might disagree), they're getting an undeserved privilege and advantage, taking seats they don't deserve. Enough of this, and they'll probably convince enough people to stay away from Jap games, making selling them here fucking pointless even though it's just the press and their normalfag readers screaming over the larger consumer base. Not only that, but White/Asian/Male developers will take a backseat to Shaniqua the Somalian Crippled Jewish Lesbian for the great sin of being born the wrong color and race. Boom, they're taking the jobs and have less competition on the shelves. Buy my half-assed Indie game please. And again, the reason why Japan doesn't stick their necks out about this is because it isn't really happening over there. It isn't happening to them because their Indie scenes aren't large enough to facilitate this kind of abuse. Corporations giving cascading ladders to better career positions for indie devs was a fucking mistake, just like Mark's conception. reposting >>11887930 So essentially: It's America's problem that only America can fix?
reposting https://tweetsave.com/richatesa/status/829009608995901440 >more Gamification bullshit on Twitter >well lets read the article anyway, I'll bite. https://archive.fo/tS54s >Dragonbox: The best educational games don’t feel like they’re educating. It's a Mobile game, nothing more to say other than it ain't Zoombinis or Math Blaster. >Mario Teaches Typing: The trappings of a familiar and beloved game can make an educational game more compelling. While it's funny to see that get mentioned, I don't like the "Take a familiar IP & turn it into a compelling education game" angle that Gallagher also said during the Aspen talk (Also, Mario is Missing sucked) >Typing of the Dead: Sometimes, simply changing the input method of a typical game can create a great educational game. Now this is very good! Typing video games, I have no qualms with. >Minecraft: Collaborative play can be a more effective form of educating than a single-player experience. Well kids are into Minecraft, no surprises. Also, "Games are not hypodermic needles that inject players with content, they are spaces where players do things with each other. Minecraft demonstrates that what can happen inside a rich community of players is more important than what happens between one player and a game." excuse me? >Human Resource Machine: When trying to teach a new skill, it’s important to start off small. Teach the basics, then build from there. Nothing to comment. >This War of Mine: Even if it’s not a traditional education game, a game can offer invaluable insights by giving players a different perspective on the lives and struggles of others. Nothing to comment. >Assassin’s Creed series: Exploring historical themes in a game can create many narrative possibilities, all while grounding the game’s world in a rich, realistic atmosphere. >the same series where pretty much everyone is a Templar >Karl Marx is a good guy WHAT THE FUCK ARE YOU DOING
reposting (combined posts for convenience) >E3 this year is open to the public again >>11891940 (note: posting the archived link and description because thread mentioned in post will eventually expire) https://archive.li/OOhZQ) >Priced at $250 (or $150 as part of an early bird discount available on February 13), tickets provide access to the show floor, panel discussions, and other events from Tuesday through Thursday of E3 week. The ESA will partnerwith games media veteran Geoff Keighley to provide attendees with access to special benefits associated with Keighley's own E3 programming, such as developer interviews and more. Full details on this and other elements of E3's new public plans will be announced in the coming weeks. Interesting after the dirt that's been uncovered on them… reposting >>11891987 It might just be coincidence. Without the brackets. How well is the industry in general right now anyway, maybe they need to generate buzz, or draw in more $$$ aside from membership dues. Would be good if there is someone that can go in without spilling spaghetti and just record stuff. reposting >>11892016 >How well is the industry in general right now anyway Not seeing any problems despite all the kike practices and other bullshit. >maybe they need to generate buzz Well the Switch will be out for 3 months during that time, so thats expected. >draw in more $$$ aside from membership dues That too.
Archived link for the original posts that are labeled reposting from >>329947 to >>329966 https://archive.fo/Oqgwc
reposting set (note: this repost is a recap) repost Previous thread recap. >mostly talking about distilling info on the ESA. >ESA posted an article on seven games that teach kids health and social skills, one of which was Assassins Creed with the "Exploring historical themes in a game can create many narrative possibilities, all while grounding the game’s world in a rich, realistic atmosphere." despite Ubisofts hardon for strawmanning anyone they don't like such as Henry Ford as a Templar and considers Karl Marx a hero >other video game companies such as Bethesda responded to Trump's "Ban" few days ago The most interesting bit though is the ESA making E3 open to the public years later and after the dirt on them has been uncovered. https://archive.li/OOhZQ >Taylor says the ESA is always listening to feedback and welcomes the ongoing discussion. >"I think asking, 'How can we improve?' 'Where are video games headed?' 'How do we connect with fans?' are all healthy questions, and that helps ensure E3 stays current and meets exhibitors' needs," he said.
reposting While the ESA gives different numbers on how much revenue they generated from 2015 & 2016, I think it's safe to assume they haven't declined. U.S. Video Game Industry Generates $23.5 Billion in Revenue for 2015 https://archive.fo/BnO6B U.S. Video Game Industry Generates $30.4 Billion in Revenue for 2016 https://archive.fo/n8gEw
reposting Now let's put it in comparison with the global box office that movies are doing. Just like with video games (So says this source anyway), it hasn't declined and the new strategy Hollywood wants to do is pander to China. https://www.statista.com/statistics/271856/global-box-office-revenue/ Global 2015 Box Office: Revenue Hits Record $38 Billion-Plus https://archive.fo/6vqaG > The milestone is due in large part to the China box office — which grew an astounding 49 percent — and a recovery in North America. >Revenue at the 2015 global box office crossed $38 billion for the first time in history, surpassing last year's record $36.7 billion, Rentrak reported early Sunday.
reposting Unfortunately, the PDF for the Music industry's revue stats is too big, so you'll have to go here for yourself to check it out. http://www.ifpi.org/news/IFPI-GLOBAL-MUSIC-REPORT-2016 Regardless if the video games industry makes more or less money than the movie industry, the question still remains on either regard. >why are you, the more interactive entertainment industry, trying to downgrade yourself to be like movies? Movies aren't going to downgrade themselves just so plays or dramas can respect them, and they are NOT going to respect you. It reeks of "Everyone is a winner if I make myself worse" just so you can play nice and as a business, you're supposed to compete for the consumer's money.
reposting >>11892505 >they're only seemed focused on making as much money as possible Well that is business for you, it's just that they take so many wrong ways of doing it that it may work in the short run, but in the long run? Usually never discussed. The long run seems to be a lost art. >pushing out the entertainment aspect out and replacing it with pseudo-intellectual crap so they can stop feeling embarrassed about being associated with that non gamers see as a "child's thing" This is indeed a problem. Remember, "Let's show our maturity as an industry together, together with you the gaming population to create an environment where everyone is welcome." >government approved brainwashing. This is also a big concern, especially with slapping familiar IPs on there. It's one thing to remake/reboot/give it a unnecessary sequel, but it's a whole new level when games are being used for propaganda and I cannot agree with that. >Have they don't anything good? Of course, they fought tooth and nail with California over the regulation of games and it ended up at the supreme court with Scalia saying that "Video Games are qualified for 1st amendment protection just like movies, music, and books." along with pic related. It's just a matter of informing the retards who keep censoring shit and use video games as a scapegoat that this shit should've stopped when the Supreme Court said video games are protected and the industry needs to be reminded that pushing the envelope is fine. Really, Scalia & the Supreme Court is the best ammo that the ESA produced. >>11892523 Would you kindly hold on to making ESA threads on Reddit please? Stuff hasn't even been sifted out properly.
reposting >>11892589 Keep in mind that the California bullshit started in 2005 and the case finally ended in 2011. So in many ways, we can thank California for going full retard, we can thank Scalia for the verdict, and we can thank the ESA for providing the biggest ammo. Like I mentioned before, Scalia never said it applied to only violent video games, it applied to all of them and nobody realizes it or thinks it only works for violence. And this line in the wiki here? >Several of the Court's justices suggested that the issue might need to be re-examined in the future, considering the changing nature of video games and their continuously improving technology. Waste of taxpayer money and the same shit as before, just with a new kind of scapegoating paint. (Seriously though, I can't believe I have to thank California for being so retarded that they did something good in the long run. It's…whats the word? Someone tell me.) >>11892624 You should still wait until the info is sorted out for redpilling, otherwise we get Farts & digging will be for nothing.
reposting More fucking Common Core. GlassLab Launches Mars Generation One Game https://archive.fo/z76Iw >In partnership with NASA, GlassLab researchers designed Mars Generation One: Argubot Academy, a tablet game for middle school students that transports players to the “Red Planet” in the year 2054. >Argubot Academy is aligned with Common Core State Standards. The game is now available on the Apple App Store, and GlassLab researchers plan to release a full suite of related teacher tools later this year. Smithsonian Launches New Educational Games for Youth https://archive.fo/rt5yC >The Smithsonian Institution is using video games to engage youth in history, science, and culture. >Additionally, the Smithsonian Science Education Center released Shutterbugs: Wiggle and Stomp, a free educational app for children ages 3 to 5 that aligns with the Next Generation Science Standards, Common Core, and previous national standards.
reposting(combined posting for convenience) The ESA's 2014 annual report has lots of neat info inside! reposting >>11893742 PDF attached. https://media.8ch.net/file_store/b0afd8735fbc6cda306d5c55f2de88015ea8d0fe508f3d5a3f02869818e8ace0.pdf
repost I haven't touched much upon GlassLab, but it reeks of trouble. https://archive.fo/cYQDJ >The Lab represents a ground-breaking collaboration between the Institute, the Entertainment Software Association, Electronic Arts, Educational Testing Service, Pearson’s Center for Digital Data, Analytics & Adaptive Learning and others. >EA in charge of education
reposting Pretty interesting article I founded. Jack Thompson accused the ESA of buying off politicians. Game Industry Buying Off Politicians https://archive.fo/1Mbzv >The Foolish Guac Bowl Merchant is actually mentioned His Letter in question. https://archive.fo/doI5W
reposting So companies like Activision and Vivendi Games backed out of the ESA in 2008, EA on the other hand remains faithful to them Electronic Arts Is Backing the Entertainment Software Association https://archive.fo/VzoTG >The Entertainment Software Association, the trade body that reunites major game publishers in the United States with the purpose of representing them and their interest, has been dealt a few pretty major blows lately. First Activision and Vivendi Games, which will soon merge to create the single largest game publishing and producing entity in the world, announced that they would not be attending the ESA-created E3 convention and that they were also renouncing membership. >Recently, LucasArts, that is getting ready to ship The Force Unleashed, also decided against renewing its ESA membership, although it still plans to attend E3. As such bad news rolled in, Electronic Arts stepped in to prop the ESA, which to many looks like it could crumble any given minute now. Talking exclusively to the GamesIndustry website, Jeff Brown, vice president of corporate communication for EA, has stated that the company is still 100% percent behind the Entertainment Software Association and that the decision of other major videogame industry companies to withdraw from the entity is a "failure of leadership." >However, while being supportive of the ESA, Jeff Brown also called out to the organization to try and improve its activity so that it can prove it is still a relevant force that can represent the interests of the industry to governmental entities and other challenges. >Rumors have been circulating that, since Michael Gallagher, a former technology adviser to President George W. Bush, has taken over from Doug Lowenstein, the founder of the ESA, the association has been less focused on promoting the industry's interests and more on internal squabbling and political matters. >The next big event planned by the ESA is this year's E3 convention, which will take place from July 15 to July 17 at the Los Angeles Convention Center. Amongst the companies attending the event will be Microsoft, Nintendo, Sony, THQ, Disney and Electronic Arts. >withdrawing from the ESA is "A failure of leadership."
reposting I am tired of this shit… Video Game Industry Seeks Political Clout (2008) https://archive.fo/hZrRF
reposting C-Net responded to that article and boy, does it make my blood boil. https://archive.fo/UzVhk
Archived link for the original posts that are labeled reposting from >>329971 to >>329984 https://archive.fo/GrIGa
repost set start (recap repost) repost Previous thread recap. >while I can't pinpoint the exact number of how much money the industry has generated since the ESA & Newzoo show different results, it's safe to assume it hasn't declined. >a reminder that California going full retard because they wanted to regulate games themselves with their own rating system & not selling to minors was the best thing to happen in the long run >ESA's GlassLab has two Common Core games: Mars Generation One: Argubot Academy (Because what fun is building robots when they can argue with other?) & Sim City: Pollution Challenge >EA is part of the GlassLab collaboration >the Bill & Melinda Gates Foundation is one of the funders for the Institue of Play >Jack Thompson accused the ESA in 2005 they were buying off politicians, mentioning efforts like the GOP, Take-Two Interactive, and Blank Rome (Featuring the Foolish Guac Bowl Merchant) >during E3 2008 when Activision & Vivendi Games backed out of the ESA, EA said that withdrawing from them was "A failure of leadership." >in 2008, Gallagher wanted to establish a political action committee to donate money to "Game-friendly" politicians & candidates, says "This is an important step in the political maturation process of the industry that we are ready to take now. This is about identifying and supporting champions for the game industry on Capitol Hill so that they support us." & "If I can walk into the office of a member of Congress and tell them we have 20,000 voters in their state who are already signed up to write letters and act based on game-related issues that concern them, that’s powerful." >C-Net's response to article about Gallagher wanting to establish a political action committee pissed me off with lines like "Am I the only person who thinks it's about time this industry has woken up and realize that political payoffs are the only way to get somewhere in this country? If you want to finally destroy these idiots who think we should kill creativity in video games, look no further than your friendly congressman from the 10th district with his hat in hand." & "A story in The New York Times yesterday reports that the video game industry has finally woken up and realized that in order to stay strong going forward, it can't rely on 13-year-old pimple-faced kids to promote its agenda." >had a reminder of the "Thats racist!" controversy over Resident Evil 5 where it took place in Africa & Chris Redfield was shooting the poor Africans with delicious brown Sheva, they don't have any irony in them when they wanted more white enemies represented in Africa (Meanwhile nobody batted an eye over killing the Spanish zombies in RE4 or the Asian zombies in RE6)
repost While not related to the ESA, I found the "Truth in Video Game Rating Act" bill from 2007 that never came to fruition. https://archive.fo/ctuXj https://www.govtrack.us/congress/bills/110/s568 The summary is as follows… >Prohibits any rating organization from assigning a content rating to any video or computer game unless it has reviewed its entire playable content. Prohibits any producer, seller, or distributor of such games from withholding or hiding any such content from a rating organization. >Requires any person submitting to a rating organization a video or computer game with hidden content to accompany it with the codes or methods necessary to access such hidden content. Prohibits a rating organization from providing a content rating that grossly mischaracterizes the game content. >Makes a violation of a prohibition of this Act an unfair or deceptive act or practice under specified provisions of the Federal Trade Commission Act and requires the Federal Trade Commission (FTC) to enforce this Act.
repost A proposal to study how violent video games may be affecting the minds of youngsters has stalled (This was 2 years after Scalia's ruling…) https://archive.fo/vyqim
repost (combining for convenience) Gun debate boomerang: Focus on video games targets Democratic givers (2013) https://archive.fo/j3nHD repost Interestingly, EA did not have a E3 booth last year. Guess you could say it was "A failure of leadership", eh? No E3 booth for EA this year https://archive.fo/IuYth repost CT Politician Asks Industry to End 'Nefarious' Deals with Gun Makers https://archive.fo/ra7TH repost Looks like the ESA got miffed over the NPD's "Incomplete" data from 2015. ESA: People "deserve better" than NPD numbers https://archive.fo/RRKVO repost But it's not even the first time the ESA got angry over numbers. No, ESA, It’s Actually the Industry That’s Hurting the Industry (2013) https://archive.fo/F5KJP repost NPD is a market research company that reports the sales of video games & other consumer purchases. https://www.npd.com/wps/portal/npd/us/industry-expertise/video-games/
reposting (combined for convenience) reposting Games vs. Guns: How the ESA outspends the NRA on lobbying (2013) Former NRA and MPAA lobbyists talk tactics, explain the ins and outs of political clout, and why official numbers don't tell the whole story https://archive.fo/E0GDY reposting >>11898130 Hmm, gotta say although most of my negative read on the MPAA still remains, some of the points on the articles at least gave me a pause, a slight hope that maybe there is a few in there that is not completely cancer, and some good possible warning on something. This one specifically >"I think there's always going to be a hardcore group of folks out there who don't like the RIAA, the MPAA, the ESA, or anybody who tries to do certain things in the copyright space related to digital rights management," Cylke said. "It's just the nature of the way the Internet operates now." I think that's going to be important when constructing the point about the ESA going full retard with game preservation = haxoring and piracy. It should be approached from a customer pov, and using the ESA's own words with vidya having a cultural componoent. Not come off as a "fuck you, hoist the black flag yaaarrrr". >>11898399 checked It's a secondary info that needs to be checked, but so far it does show a potentially strong point. That the ESA is not invincible, and it is very possible for it to hobble itself if it continues some of it's questionable behavior despite the industry still making good bank. >>11898951 Justine Castrudo is now a game dev though. And his game seems to be of current year quality. :^) https://archive.fo/g7uCQ >The unnamed indie project, which sees players attempting to place an endlessly bouncing puck into a goal, can be played on the Code Studio website (with whom Trudeau is working to aid the Hour of Code movement). Unfortunately, Trudeau's game seems to have joined the litany of recent high-profile releases - including Watch Dogs 2 and No Man's Sky - to ship with game-breaking bugs or major issues, and Twitter has been quick to let the fledgling developer know.
reposting (combined for convenience) Well, well, lookie here! The ESA must adapt or die https://archive.fo/oJqfp reposting ESA Canada mentioned in this article. Remember the root-kits? Sony Rootkit Redux: Canadian Business Groups Lobby For Right To Install Spyware on Your Computer (2013) https://archive.fo/ztXqr
reposting (combined for convenience) I found the ESA mentioned in the many PDFs from Time Warner's website. They're all titled "[Year] Trade Association Political Expenditures and Contributions" and inside the files, shows "Amount of Time Warner Dues used for Political Expenditures and Contributions" which leads me to guess it's lobbying money. Interestingly, the ESA has spent more than the MPAA & NCTA which begs some questions. >2010 - $9,447.48 >2011 - $5,893.00 >2012 - $12,580 >2013 - $9,278 >2014 - $16,861 >2015 - $10,769 https://media.8ch.net/file_store/cf620e8b78079c18f4b2f0251aaddc679ef24b11afd7433dedaa637345eb1794.pdf https://media.8ch.net/file_store/a84155b8d2290531b92857736066a790be4160c08487620a9d414280fff5b5c4.pdf https://media.8ch.net/file_store/743b4782e8bd55efa52698444b227fbf582794e589de671ca2d670114c573569.pdf https://media.8ch.net/file_store/306ef4c1b620a79369aa32aece9c7ab6d8c98de0b4ba155022a79b12c98658a6.pdf reposting other PDFs https://media.8ch.net/file_store/68b053820095f92af73ed593d86681d434a9c6db57eb7506c50008d075c8e9cb.pdf https://media.8ch.net/file_store/58e9cc0adfa4adc30b0eca5935bd6439f6c4532d2e13bed0910b3e8a86aa56ab.pdf reposting >>11900470 >I found the ESA mentioned in the many PDFs from Time Warner's website. They're all titled "[Year] Trade Association Political Expenditures and Contributions" and inside the files, shows "Amount of Time Warner Dues used for Political Expenditures and Contributions" which leads me to guess it's lobbying money. Interestingly, the ESA has spent more than the MPAA & NCTA which begs some questions. Wait, just to make sure I understand. It reads to me right now at least it's Time Warner giving the amount of money to the ESA. If I understant that right, shouldn't this part > the ESA has spent more than the MPAA & NCTA which begs some questions. be >Time Warner has spent more on the ESA compared to money spent or given to the MPAA & NCTA? reposting >>11900523 I think? I'm confused at the wording myself. When I looked up Time Warner Dues, it just gave me information on paying their cable bill. reposting >>11900559 >I think? I'm confused at the wording myself. When I looked up Time Warner Dues, it just gave me information on paying their cable bill. Legalese and accounting runes mang. I just want to make sure which is paying which, because I think, if I read that correctly at least it's Time Warner paying the ESA, but I just want to make absolutely sure. reposting >>11900601 I found the 2009 report which is more detailed than the rest. It still says Time Warner Dues but I believe Time Warner is giving the ESA money. https://media.8ch.net/file_store/9d243432a70f8b2101b9379086fbdbf4c8c611b1249d0b45f2ff2cc854463a30.pdf reposting >>11900676 >I found the 2009 report which is more detailed than the rest. It still says Time Warner Dues but I believe Time Warner is giving the ESA money. That's what it appears to read as well to me, though I think I'll put a note to self to try to get someone more accounting savvy than myself to check it. It would make some sense if the vidya industry is bigger than movies for something like Time Warner to give ducats to the ESA. Whether that is a good thing in the long run for vidya is another thing entirely, but I can see why TimeWarner would butter up the ESA bread a bit. >>11900688 If it's Fathom as >>11900663 wrote, internet search says image\topcow. Not marvel. Marvel is usually a lot more blatant in which side it virtue signals for.
reposting (combined for convenience) Found a letter in which the ESA & other tech companies wrote a joint letter to Trump from this site. https://archive.fo/KVR6t >In short, we stand ready to help your Administration tap into 21st century innovation to achieve prosperity for the nation. And then they bitched at him for the "Ban". Off to a good start. https://media.8ch.net/file_store/d3bfe71d2441e26173fcd6f377d0b233719d4b8c9369f1065aaaa998b384a795.pdf reposting https://twitter.com/ReedSAlbers/following >see what the guy who runs the ESA's Twitter & Facebook handlers follow >cuckchan greentext >usual suspects like Randy Pitchfraud & Polygon >look into that "Fuck your feelings" account >header is literally Spencer being punched This concerns me…
reposting Saudi Prince I mentioned in that Brave New World of Gaming article is confirmed to actually have a presence at G4C, just a matter of finding out what he said. Found under the list of Presenters. https://archive.fo/SZQ2U And then there's this cancer. G4C Festival: Talks on diversity and inclusion https://archive.fo/NQz2Z >What Gamergate Means for Triple-A Games and Developers’ Creative Process >A panel of game makers from high-profile projects, including Alexandria Neonakis (The Last of Us), Matt Boch (Fantasia: Music Evolved), and Anthony Burch (Borderlands 2), will discuss whether, why, and how the industry can help games become a more inclusive medium. Oh I've got to find that!
reposting (combined for convenience) It never ends, but at this rate, I'm feeling motivated in the digging! “Social Good” Festival Wants to Walk the Line Between Games and Gamergate https://archive.fo/cBu5e reposting (note: in reply to previous) >>11902118 >Source: Recode Of course. Like anon above said, "It's all in the family." reposting You can't make this up. Microsoft and Starbucks Back Games For Change. (2007) https://archive.fo/gVxmF
Archived link for the original posts that are labeled reposting from >>329987 to >>329996 https://archive.is/A0oPd
reposting set start (note: IMO E3 being open to the public might be a good change for the industry all around.) PEOPLE ARE SALTY THAT E3 ISN'T A JOURNO CIRCLEJERK ANYMORE www.oneangrygamer.net/2017/02/some-sjws-are-furious-e3-2017-is-open-to-real-gamers/23612/ http://archive.is/Q6WMQ
reposting (note: recap repost) Previous thread recap. >there was a bill titled "Truth in Video Game Rating Act" from 2007 that didn't come to fruition >despite Scalia's ruling on video games being protected under the 1st amendment principles like every other medium, it didn't stop the knuckleheads from using them as a scapegoat for Sandy Hook >EA didn't have a booth for E3 last year, a failure of leadership >the ESA was angry over NPD numbers (twice) even though they've been honest with their reports >the ESA spends more lobbying money than the NRA & some useful info from former NRA & MPAA lobbyists >there was an article titled The ESA must adapt or die which in a nutshell talked about the problems with the organizations and showed that they aren't invincible >games being used to make learning the Bible fun is overlooked >ESA Canada & other Canada groups lobbied for the right to install spyware on your PC in 2013 >Timer Warner gave the ESA money >my moons were weak >ESA & other tech companies wrote a joint letter to Trump on November 2016 >the guy who runs the ESA's social media handlers gave me concerns from following cuckchan greentext & a "This kills fascists" account in which the header is Spencer getting punched >found more details on the Saudi Prince at Games for Change and Gamergate mentioned twice (Mostly used for "Diversity" talks) >Microsoft and Starbucks sponsored Games for Change in 2007 >Cruis'n got a new game 18 years after Exotica from the guys who did the Fast & Furious games Well, at least the new Cruis'n still has some spirit from the old by having the whacky cars (Too bad you won't get to race on the moon or mars)
repost Why is the Grand Theft Auto CEO also chairman of the ESRB? (2015) https://archive.fo/7N6Li
reposting (note: this is mostly for archiving sake and for a Youtube playlist mentioned in the discussion, since a digger has finished the transcription being discussed here. Link of transcription and video directly below) > ESA Michael Gallagher GfC15 transcript of video https://www.youtube.com/watch?v=mQhOqFH8cR0 - http://pastebin.com/rb7uyF89 reposting (combined for convenience) I'm currently correcting the errors of the machine transcription of Gallagher's speech at Games for Change 2015, it'll be a while before it's done, but I can save more time on it than if I were to try to keep up and type what he said. >At ESA, we're confident that your continued efforts would advance these important trends even further. Now at ESA, we proudly celebrated our 20th anniversary last year, marking 2 decades of success in representing the US video game industry. Among the accomplishments in which we take great pride are the quality partnerships we have built with non-profit organizations, issue experts & state & federal policymakers, to strengthen video game industry's impact & the impact of gamers, & to preserve the runway in the growth rate for exciting new technologies. Potential redpill material here: Accomplishments including Anita Sarkeesian, the TPP, the "Gamers are Dead" debacle, etc. reposting >>11906195 >>11906478 Sorry if this has been posted before, but on that subject this YT list for the G4C 2015 looks interesting just glancing at the some of the names and titles. (INB4 LARPing, but just in case it might be a good idea to archive vids that contains an ESA representative speaking directly. This is not paranoia, technical snafu happens and materials can disappear not necessarily for shady reasons but technical ones.) https://www.youtube.com/watch?v=7QhC2SWtyGc&list=PL1G85ERLMItCZi1QDc8_Xy8g7eBHqs8Pv (twine, rami ismail, some arab prince dude, morgan spurlock (what the fuck is he doing there?), a vid titled "Reclaiming Culture Through Game Design". Oh goody sounds loadsof fun already.)
reposting (combined for convenience) >>11906596 Going through the dig and sifting process can do that, I know there was a few times during basic sorting where I just went FUCK OFF WITH THIS GAMIFICATION BULLSHIT FOR FUCK SAKES. Just remember to keep a cool head when checking and analyzing. >>11906647 >You realize it's not just feminists who want video games to be indoctrination machines? This is something I've been thinking during the dig and sift. I think for the red pill focusing on Sark alone can be a derail. That tweet was really just the tip of the iceberg IMO, and she and LiterallyWho types always wants the attention and victimbux, more so now than ever. But the things I'm seeing so far paints a bigger problem than just some problem hair goon and a teleseminar scammer. reposting >>11906727 Well you know what they say, things like that are a symptom of a more sinister problem that not many know of. reposting >>11906749 >Well you know what they say, things like that are a symptom of a more sinister problem that not many know of. They definitely seem to be a symptom of a larger problem. As of right now I'll reserve judgment on whether it's sinister, since I don't necessarily see it as a Bondian supervillainy, yet. Since there is still the possibility that it's a bad combo of naivety and sipping too much on the "making the world a better place through vidya tech" koolaid and getting high on their own farts.
reposting (more to do with DOAX3, ESRB, however ESA and ESRB imo, may or may not be that far apart in some instances.) So I got reminded of the Dead or Alive Xtreme 3 controversy (Because it's such bullshit) & while I was looking up some stuff, the ESRB years ago had a debacle over Dead or Alive: Paradise. https://archive.fo/DxpXy >Parents and consumers should know that the game contains a fair amount of "cheesy," and at times, creepy voyeurism—especially when users have complete rotate-pan-zoom control; but the game also contains bizarre, misguided notions of what women really want (if given two weeks, paid vacation, island resort)—Paradise cannot mean straddling felled tree trunks in dental-floss thongs. It has since been changed, but nonetheless, another one to add to the pile of Dead or Alive never catching a break.
Archived link for the original posts that are labeled reposting from >>330003 to >>330008 https://archive.fo/tpgAA
reposting set start (note: recap repost) reposting Previous thread recap. >the CEO of Take-Two Interactive took part in the ESRB which is ironic considering they've been the heart of many controversies such as Grand Theft Auto & Manhunt 2 >fully transcribed Gallagher's speech at Games for Change, there's many bits to remember such as praising Twitter for "Combatting" harassment (theres lots of things in there) >the ESRB (ESA) had a debacle over their description of Dead or Alive: Paradise on the PSP in which it said "Parents and consumers should know that the game contains a fair amount of "cheesy," and at times, creepy voyeurism—especially when users have complete rotate-pan-zoom control; but the game also contains bizarre, misguided notions of what women really want (if given two weeks, paid vacation, island resort)—Paradise cannot mean straddling felled tree trunks in dental-floss thongs." While the ESRB did eventually change & apologize, that still was a shitty move (Especially when Japanese games these days often get lambasted by those very same reasons.) Also I fixed the comic in the previous thread.
reposting (Games For Learning Summit 2015: Michael Gallagher youtube vid) https://www.youtube.com/watch?v=KREC6pIKrcE
reposting (G4C15 Games for Learning Summit [Morning Keynotes]) https://www.youtube.com/watch?v=qot4YLIrfww
reposting ( youtube video interview of ESA CEO Michael Gallagher titled: The Changing Face of Games and Gamers) https://www.youtube.com/watch?v=uOS79793JLs
reposting ( youtube video of 2016 G4C Opening Remarks from Erik Huey) https://www.youtube.com/watch?v=Lzyk0LCXEbM
reposting (youtube video G4C13: ESA State of the Industry [Eric Huey]) https://www.youtube.com/watch?v=sg7rXcNPD0U
reposting ( youtube video #G4C12: The State of the Industry [Eric Huey speaking]) https://www.youtube.com/watch?v=p8Edpf2y0qg
reposting (combined for convenience) I can't find any of the companies involved in TiSA, but I did however find the ESA in the confidential e-mails for the TPP. Someone else out there will either have to leak the companies involved or say it has the same supporting members of the TPP https://media.8ch.net/file_store/2b21eae564deccc30862cdbc440d9983ce497e710296a39f456147e7c629fe1f.pdf https://media.8ch.net/file_store/fe0a5dbb2dc5f6fba9cf42cb22e68fb21c0a37058cd9b7b9d559897b9fa1de79.pdf https://media.8ch.net/file_store/388278a5cf5ca1a5271fd9ad7254ec20a37c5a3ec44407c558188ef8ebf385c0.pdf https://media.8ch.net/file_store/202e11af078f172a0505d84272521ee7028d5c1abdce396d94ac014637d46c56.pdf
reposting Unrelated to ESA, but I found it on their Twitter. Video Game Makers Provide Insight Into Their Craft In A New Digital Series https://archive.fo/rsbMg
reposting Also unrelated to the ESA, but since they've been partnering with the Hispanic Heritage Foundation, I looked around for anything interesting…their 2008 Hispanic Heritage Teacher of the Year got busted. https://archive.fo/5reFj https://archive.fo/Mu5b6
reposting (combined for convenience, PDFs of ESA Essential Facts 2005-onward) https://media.8ch.net/file_store/1132f89996b1ae52ffaacfee046c62f2deaa587a03302d6593bd871b7a6ba729.pdf/ESA-Essential-Facts-2005.pdf https://media.8ch.net/file_store/06e2551a1c7c39f999c328d7ef218ca99f43e6781b23647bd8b2f4b30d9d39ed.pdf/ESA-Essential-Facts-2006.pdf https://media.8ch.net/file_store/44cc23aee3f9f40f0606b328cc24ed7bc16c53060abd88085b53db17f8817851.pdf/ESA-Essential-Facts-2007.pdf https://media.8ch.net/file_store/c1fa704056bd93275cc172affc987899bf38bedf919b50132eb737fe0718793c.pdf/ESA-Essential-Facts-2008.pdf https://media.8ch.net/file_store/6b68538da938629a8f15e18f90fd4bfd3352659127671805c07273b55ebbd5ff.pdf/ESA-Essential-Facts-2009.pdf https://media.8ch.net/file_store/56a98bba4ccaa2d8573615b19e63dd5028b7ce7d763aafa577564c52413abfb5.pdf/ESA-Essential-Facts-2010.pdf https://media.8ch.net/file_store/6522af0ba4a00311d66783a5f7ec9dd564cb1412cec3e204241d3b14f3cdee80.pdf/ESA-Essential-Facts-2011.pdf https://media.8ch.net/file_store/f34942b66fa9a2e63e34f259ab392a6a664388844c363d155b7705bd540ef283.pdf/ESA-Essential-Facts-2012.pdf https://media.8ch.net/file_store/44d455c1f1a3f7a142090559fb449d8c0684e68724c45967cf5bfeb01e4e2f8a.pdf/ESA-Essential-Facts-2013.pdf https://media.8ch.net/file_store/28c02a527924ca2fd8cd14387d16916f7cf232ba82617b7f94268e29b390af9c.pdf/ESA-Essential-Facts-2014.pdf https://media.8ch.net/file_store/f6bd58f17fe257c63f721c6a4de84a4620234110464b5b1bb525873361bfcab2.pdf/ESA-Essential-Facts-2015.pdf https://media.8ch.net/file_store/440f130dcfa85bc04f649fac60f71fa5cba6627437570ee2114e2547fad911f9.pdf/ESA-Essential-Facts-2016.pdf
Archived link for the original posts that are labeled reposting from >>330015 to >>330026 https://archive.fo/wTJxN
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e1cba3, just to make sure, does the pdfs link on posts >>330025 >>330026 work ok or functional on your machine. It seems to work ok on mine but I want to double check.
>>330034 forgot to add, The set you posted works fine, it appears to be the same PDFs in the repost, but at least it's less visually cluttered than the repost list formatting.
>>330034 They work for me, I just want to make sure that the PDFs stay when the GG thread goes.
>>330036 >They work for me, I just want to make sure that the PDFs stay when the GG thread goes. Roger that.
reposting set start reposting I don't have much to recap at the moment. However, I did find the ESA's counterpart in Europe! Meet the Interactive Software Federation of Europe (ISFE)! What the ESA is to the US video game industry & the ESRB, the ISFE is to Europe's video game industry & PEGI! And just like how the ESA wanted the TPP to pass, the ISFE wanted the Anti-Counterfeiting Trade Agreement (ACTA) to pass! And they also want Gamification to happen! I think they warrant a good look. Their website. http://www.isfe.eu/ EU copyright groups slam ACTA rejection by European Parliament https://archive.fo/ScaDE >A coalition of over 130 organisations supporting ACTA said the decision was bad news for the protection of European intellectual property, jobs and the economy. >“Contrary to many of the statements made, the individual’s fundamental rights are fully respected by ACTA, and we look forward to the Court of Justice assessment in this regard,” said Dara MacGreevy, Anti-Piracy Director of the Interactive Software Federation of Europe (ISFE), representing the European Video Games Industry.
reposting Looks like even Germany has a ESA counterpart, Bundesverband interaktive Unterhaltungssoftware (Or BIU if you will. The German Trade Association of Interactive Entertainment Software.) Their site. https://www.biu-online.de/en/ And just like the ISFE, they wanted ACTA to pass. https://media.8ch.net/file_store/118b66378f4caaf1c88ad2ef1148652046197d5962e34ec9a5864314cd8379e2.pdf
reposting (combined for convenience) And here is Japan's ESA counterpart: The Computer Entertainment Supplier's Association (Or CESA if you will! Heh…CESA), they're the ones who established CERO in 2002. Their site. https://www.cesa.or.jp/ reposting Found Australia & New Zealand's ESA counterpart: The Interactive Games & Entertainment Association (IGEA) Their site. http://www.igea.net/ Now some might ask when I'm getting back to the ESA…well, I found this on their site. International IP Issues https://archive.fo/bD8iq ESA Priority Country Program >ESA works with member companies to identify and monitor countries that are either promising markets for the video game industry but have extremely high domestic piracy rates, or are responsible for high-volume production of pirated video games. Current priority countries include Brazil, Canada, China, Hong Kong, India, Malaysia, Mexico, Russia, South Korea, Taiwan, Thailand, Ukraine, the U.S., and Vietnam. The International Intellectual Property Alliance >ESA is one of six members of the International Intellectual Property Alliance (IIPA), which represents copyright-based industries – such as software, books, films, and music – to strengthen international protections for copyrighted works. ESA and its IIPA partners work to combat organized criminal involvement in intellectual property piracy, encourage international cooperation on intellectual property issues, and participate in the “Special 301” process in the United States. Through the “Special 301” process, the United States Trade Representative identifies countries that do not provide adequate protection for intellectual property rights or that deny market access to industries relying on intellectual property rights. International Organizations >ESA actively supports the work of many international organizations to help promote the rights of creators and to combat piracy. Specifically, ESA supports the World Intellectual Property Organization’s (WIPO) efforts to implement and enforce WIPO’s digital treaties, the WIPO Copyright Treaty and the WIPO Performances and Phonograms Treaty, which provide essential legal foundations for online commerce in entertainment software. ESA also supports efforts by the Asia-Pacific Economic Cooperation (APEC) and a number of countries to promote accountability among businesses that replicate content on optical media products, such as CDs and DVDs. Free Trade Agreements >ESA supports the inclusion of rigorous and mutually beneficial intellectual property provisions in free trade agreements (FTA) between the United States and other nations, and works to promote FTA passage through coalitions such as the Entertainment Industry Coalition for Free Trade. ESA and International Dialogue >ESA serves as a liaison to prominent international legislators, judges, enforcement personnel, and government administrators on intellectual property issues affecting computer and video games. ESA also works with international industry groups, such as the Interactive Software Federation of Europe and the Interactive Entertainment Association of Australia, to promote consideration of intellectual property issues of common interest.
reposting (combined for convenience) So remember when I touched a bit on Iran's game rating system, the ESRA? Their ESA counterpart is the Iran computer and video games foundation(IRCG). What to know the kicker? The ESRA & IRCG were both started in 2007! Their site. http://en.ircg.ir/ >>11921647 That I'm not sure of. reposting >See if Korea has a ESA counterpart >nothing >find wiki article >Initially, the Korea Media Rating Board, a governmental organization, rated video games just like other entertainment media. However, a controversy occurred because the Korea Media Rating Board rated an arcade gambling game Sea Story as if it were suitable for everyone, with allegations of misconduct. The Korean government responded to the controversy by creating the GRB in 2006 and making it the only rating organization for rating video games in South Korea. >a government-made rating board Oh dear…
reposting (combined for convenience) reposting >>11922166 Government run rating boards are sadly the norm I think. Australia, Japan, Germany, and I think the UK all have government run rating boards. I think the US is actually a pretty unique situation. As an unfortunate canadian I'm very thankful the ESRB was started because a government run board by the current canadian government scares the ever-loving shit out of me. reposting >>11922292 >I think the US is actually a pretty unique situation. I'd say it's pretty debatable at this point with their support for SOPA, PIPA, & TPP in the past. I still can't believe the ESA of Canada would support rootkits being installed. https://archive.fo/ztXqr Come to think of it, Street Fighter V had a rootkit problem as well…
reposting (combined for convenience) https://e3expo.com/show-info/3198/e3-2017-participating-companies/ Here's everyone that's going to be at e3. Don't know if any of this information will be useful to anyone. >>11923085 Can't tell if she's got good curves or it's just the tight dress. >>11923107 This. reposting Found the ESA & ESA counterparts in this PDF (Too big to post.) Global Industry Urges APEC Economies to Jump-Start ITA Expansion Negotiations https://archive.fo/0WifQ reposting ESA & ESA counterparts made another statement regarding the Information Technology Agreement (ITA), PDF is not as big as previous one. https://media.8ch.net/file_store/090b4fb16395ab9ae19cc9436bc2bbe67f141d6721e67bd81f03b96ed5623c7b.pdf/ITA_Global_Industry_Statem%E2%80%A6.pdf reposting 3rd statement from the ESA & ESA counterparts regarding the Information Technology Agreement (ITA) https://media.8ch.net/file_store/a3d4996242c0369362a6668fe3a5ad70279d6de60e883d9836cd263c7b897f63.pdf/150928%20ITA%20Global%20Industry%E2%80%A6.pdf reposting No longer on the ESA's website, but thank god for Wayback and archives! U.S. Copyright Industries Release Report Exposing Countries that Violate Intellectual Property Rights https://archive.fo/8JjA1 >Online game piracy is rife in Western Europe and underscores the need for better mechanisms to protect and enforce intellectual property rights in the networked digital environment, according to research by the Entertainment Software Association (ESA) for its part in a "Special 301 Report" filed today with the U.S. Trade Representative (USTR). >they listed Poland as a Western Europe country reposting Found Austria's ESA counterpart, the Österreichische Verband für Unterhaltungssoftware (ÖVUS.) Want another kicker? Just like Iran's ESA counterpart, it was also made in 2007! Their site. http://www.ovus.at/
reposting (combined for convenience) Another thing Irealized with the ESA: They want to go to many measures on protecting copyright? Well then why is Tencent a member of the ESA? They ripped off TF2 from Valve with Final Combat, China is a big offender on piracy…I'm getting conflicts of interest with them. reposting >>11924328 https://en.wikipedia.org/wiki/Regulatory_capture
reposting (combined for convenience) Found the ESRB having two partnerships in the past. Veratad Technologies (2012) https://archive.fo/yl3RX Maxamine (2005) https://archive.fo/8IJsB reposting >>11926473 >Found the ESRB having two partnerships in the past. Ok, but are they still with them now. Actually before I even get to that, I still have to get up to speed on what COPPA is, and decipher some of the marketroid runes. From the Maxamine link: > "The ability to closely and regularly monitor privacy on websites is a necessity to do ethical business in the Web world today," said Debbie Pascoe, Maxamine´s vice president for Client Services. "As websites continue to grow in complexity, Web publishers can quickly and easily double check that their privacy policies and practices are fully disclosed and clearly visible where they need to be, which helps create a safer environment for doing business." >MAXAMINE Knowledge Platform helps website owners manage their websites more comprehensively, lower risks from inappropriate material and links published under their banner, and effectively measure the return on website investments. It can be installed on internal servers, as with this agreement, or used as a hosted application. So in plain english what does maxamine do? Protect from website being hijacked and monitor how many views and clicks it gets? From the Veratad link: >Veratad Technologies, LLC (www.veratad.com) is a provider of both online/real-time and batch Identity Verification and Knowledge Based Authentication Solutions for those who conduct business on the Internet or any business that needs to verify an individual’s age or identity. Its verification solutions are designed to verify an individual’s identity and/or age while protecting sensitive personal data and promoting a high level of consumer privacy. Veratad is trusted by companies large and small to provide verifications of age and identity. Its customers include some of the world’s most well known corporations who use Veratad solutions to reduce the risk of fraud, comply with financial regulatory requirements, provide a safer online experience and act with a greater sense of social responsibility. ID and age check for websites?
reposting (in reply to previous combined for convenience) >>11926600 You pretty much got both of them. I would add Maxamine being the blueprint for ESRB's Privacy Certified deal. reposting >ID and age check for websites Lewdgamer had an article about how this is being pushed by places like UK and how a major porn company is gearing up for it a while back. Would link but it's a pain in the ass to do so on my mobile, you should be able to find it easily enough though. reposting Looks like the ESRB is still partners with Veratad. https://archive.fo/IUOeF >Additional Services >Age/identity authentication services in partnership with Veratad Technologies
reposting (combined for convenience) Another inteview with ESA Canada from 2012. https://archive.fo/97S4p reposting Found UK's ESA counterpart, the Entertainment and Leisure Software Publishers Association (ELSPA). It predates the ESRB (1994) & EOCS (1992) ratings being from 1989. Since 2010, they've been rebranded as the Association for UK Interactive Entertainment (Ukie) Their site. http://ukie.org.uk/ https://archive.fo/mo7jx They even have a ESA Foundation counterpart by having Ukie Student Memberships. reposting >>11927105 Got it. Surprisingly haven't found anything on France despite them churning out Raymans, Ass Creeds, & Just Dance. Poland is getting set up for a ESA of their own. https://archive.fo/clt2G >>11927129 Excellent! reposting Found Italy's ESA counterpart, the Associazione Editori Sviluppatori Videogiochi Italiani (AESVI) Their site. (I can't read spaghetti though) http://www.aesvi.it/index.php
reposting Actually, looking on the ISFE's website, I think I found more & accurate ESA counterparts. That just got more interesting considering they are members of the ISFE. Asociación Española de Videojuegos (AEVI) (Spain) http://www.aevi.org.es/ Belgian Entertainment Association (BEA) (Belgium) http://www.belgianentertainment.be/ Swiss Interactive Entertainment Association (SIEA) (Switzerland) http://siea.ch/ Association for the Nordic Game Industry (ANGI) (Denmark, Sweden, Finland, Norway) http://angi-nordic.com/ Associação das Empresas Produtoras e Distribuidoras de Videojogos (AEPDV) (Portugal) aepdv.pt Asociace Herního Průmyslu (AHP) (Czech Republic and Slovakia) http://www.herniasociace.cz/ Syndicat des Éditeurs de Logiciels de Loisirs (S.E.L.L.) (France) http://www.sell.fr/ Games Ireland (Ireland) www.gamesireland.ie Nederlandse Vereniging van Producenten en Importeurs van beeld - en geluidsdragers (NVPI) (Netherlands) http://www.nvpi.nl/english-information
reposting (combined for convenience) >>11927574 Forgot Poland. Stowarzyszenie Producentów i Dystrybutorów Oprogramowania Rozrywkowego (SPIDOR) (Poland) http://www.spidor.pl/ reposting Oh god there's a fucking Chinese DiGRA. http://www.chinesedigra.org/ reposting Back to the ESA, they are one of the sponsors of Global Game Jam. http://globalgamejam.org/sponsors https://archive.fo/6eIBG reposting >>11927313 the translation for the second image is: AESVI(Association Editors Italian Videogame Developers) it's an association of the videogames industry which represents console developers, editors and videogame developers active in Italy. The association was born in 2001 under the initiative of a group of publishers on the Italian territory with the goal of representing, promote and preserve the collective interest of this sector among the institutions. At the end of 2003 three big videogame hardware manufacturers join the association:Sony Computer Entertainment, Nintendo and Microsoft giving the association a complete representation of the referenced market. AESVI currently has forty nine members, that differentiate in hardware members, software members and developer members. Besides the Members Assembly, the social bodies provided by the Statute are the directive board formed by 8 members, the President, General Secretary both with bi annual mandate. ON a international standpoint AESVI adheres in the European category association ISFE (Interactive Software Federation of Europe) with headquarters in Brussels and from 2005 it's in the Board of Directors of the aforementioned association. From 2010 it's joined member of the Italian Cultural Confindustry practically it's the word confederation and industry glued together, the Italian Federation of the cultural industry. and apart from that I think the guy from Ovosonico is a member of the clique
reposting >>11927690 They had a seminiar >Public Seminar: Current Perspectives in Game Studies 16 December 2016, 10:00am – 4.30pm CMC Screening Room 1 (6/F) http://www.chinesedigra.org/uncategorized/417/ https://archive.fo/7IAum Check out those speakers resume , creds or cv what have yous. >marketing >nu media academia >film I'm getting a sense of deja vu all over again.
reposting (combined for convenience) Found out who runs Taipei Game Show, the Taipei Computer Association (TCA). But I'm not sure if they're a ESA counterpart… http://www.tca.org.tw/en/ reposting Tweetsave isn't working for me for some reason (Scoring too high on bot/proxy even though it worked fine in the past.) But the ESA is having a meeting tomorrow. >Tomorrow we host #AchievementUnlocked: The Video Game Industry's Economic Contributions, ft. policymakers + industry experts https://archive.fo/U13xs >Looking forward to exploring video games' contributions to U.S. economy w/ @RepMcGovern, @RepDougCollins, @constances & @robpegoraro! https://archive.fo/3F4Hm reposting Found Singapore's ESA counterpart: Singapore Gamebox http://gsc.sg/en/ http://gsc.sg/en/home-sggb reposting Found India's ESA counterpart, Nasscom! http://www.nasscom.in/overview-8 [Insert DESIGNATED and Poo in the Loo here]
Archived link for the original posts that are labeled reposting From >>330049 to >>330062 https://archive.fo/90D46
reposting set start (recap repost) Previous thread recap. >a shit ton of ESA counterparts from around the world were found (There's a possibility of more to be found) >ESA & ESA counterparts made few statements regarding the expansion on the Information Technology Agreement (ITA) >ESRB partnered with Verated Technologies in 2012 & Maxamine in 2005 >ESA of Canada had a few interviews >the ESA is having a meeting with policymakers & industry experts over video games' contributions to US economy >there's a Chinese DiGRA LET'S GO!
reposting (combined for convenience) >>11928294 >>there's a Chinese DiGRA There's also a Japanese DiGRA, despite the JP part managing to do jack shit. If NKoreans had any disposable income, there'd be a NKorea DiGRA as well. reposting >>11928294 >a shit ton of ESA counterparts from around the world were found (There's a possibility of more to be found) >>11928308 raised a fair point. There appears to be a lot of ESA counterparts. Now, let's start basic sifting. How many of those are closely aligned or sympatico with the ESA, and how many are just potemkin villages, or basically defunct for now or playing a convincing game of possum, like say the ECA. Right off the bat I think it's safe to say the countries and orgs mentioned in IARC are closely aligned. So Canada and some Euro countries, NZ, and Ausfalia iirc. Then maybe countries that represents a yuge market or yuge potential upcoming market. So for Asia it's China, India, and maybe South Korea? And the European markets. Is BRIC countries still a thing nowadays? reposting >>11928800 Well Euro countries under the ISFE are pretty much a hit since they use PEGI. reposting >>11928861 IGEA of Austrailia & New Zealand are hit since the ESA mentions working with them in their article. https://archive.fo/bD8iq >SA also works with international industry groups, such as the Interactive Software Federation of Europe and the Interactive Entertainment Association of Australia, to promote consideration of intellectual property issues of common interest. So far, I haven't seen any Asian or Japanese countries show any redflags…
reposting (combined for convenience) Come to think of it, Taiwan's Taipei Computer Association was part of the commentators on one of the PDFs regarding ITA expansion. That's already a red flag. reposting >>11929045 So on the highlighted agencies, they got a close connection to the ESA? On what extent? reposting >>11929059 Yes. >On what extent? They do business with each other as highlighted by ESA's international article. >>11928883
reposting >>11929073 They have membership dues from the companies who join them. How much they earn, I do not know. Haven't looked too deep on how they get money, but the membership dues from the companies like Nintendo (Who in turn get the money from people who buy their shit.) >>11929090 Keep in mind that a question like that was asked to Gallagher in Games for Change 2015. >Excellent question, the question is about the worldwide impact of these things with the focus of ESA, are we purely United States or are we broader than that and then what's then what's being done with our colleagues around the world to make sure there's some coordination, I believe I got the question right. So we are the US trade association representing the video game industry, our reach really expands through North America, we partner very closely with ESA Canada, we also work on ratings issues in Mexico, we have a couple issues that we manage in South America, but principally our focus is here in North America, but we're quite aware & the point of the question is right on this worldwide market. Digital distribution means games can be sent anywhere in the world in the blink of an eye ideally the market for a video game is the world, not just one country, even as great & as big as the US market is, it's not enough. I mean nowadays, it's to reach farther. So one example, we do several things to make sure we're embracing that reality, one is we coordinate our policy positions with our counterparts around the world in Australia, Europe, Japan, Korea, & other places & often we will lend our voice to different policy challenges they're facing in their country, because it's what's necessary & right for the market to continue to thrive here. So we coordinate with our colleagues in the other trade associations around the world, & we do that several times a year but one of the big ones coming up of course is E3, we have a gathering & there's just a few thousand people joining us at that thing, but we'll have an opportunity to sit down & visit. The other thing we're doing is IARC which is Pat Vance's & the ESRB's initiative to provide a ratings environment for mobile and tablet games all around the world. That is a huge challenge, that you provide ratings in the local nomenclature, in using the local symbols that are familiar on a mobile platform- not easy these are smaller screens, & then tailoring that rating to fit the ratings environment in the country where it's being requested, & where it's being provided. Pat & her team work with her counterparts around the world to make this available to developers now on Google, effective next month, developers will be able to use it for free to when they input & answer the questions that are there to get a rating that's usable in multiple different markets around the world. So we're doing our part, we do coordinate, it's a huge challenge just like it is for each company that is in this industry.
>>329770 > Ali Amirhooshmand Ali Amirhooshmand was hired by ESA in March 2013 along with Danielle Rodman, both as directors of governmental affairs. http://www.rollcall.com/news/k_street_files_under_attack_gamers_add_in_house_lobbyists-223084-1.html https://archive.is/mV7TC > Amirhooshmand most recently was with a consulting firm he founded, Seward Square Group, and before that managed Cassidy & Associates’ telecommunications and media practice. On Capitol Hill, he worked for then-House Majority Whip (now Sen.) Roy Blunt, R-Mo. > Rodman was a legislative assistant to Rep. Debbie Wasserman Schultz, D-Fla. Amirhooshmand left ESA in July 2015 to go to Magic Leap. http://www.politico.com/tipsheets/politico-influence/2015/07/mccarthy-adviser-to-insurance-group-jones-named-vp-of-21st-century-fox-thailand-tourism-authority-hires-lou-hammond-assoc-212543 https://archive.is/QXLTv I have nothing on Amirhooshmand but there is some drama around Magic Leap. Magic Leap is building technology for alternate reality games that will project images onto objects in the real world. It sounds awesome. https://www.technologyreview.com/s/534971/magic-leap/ https://archive.is/PjEJ6 It looks like Magic Leap hired a SJW named Tannen Campbell to find institutional sexism so of course she did, and the CEO found out she is an idiot and fired her so she is suing. http://www.gamesindustry.biz/articles/2017-02-15-magic-leap-sued-for-sexual-discrimination-by-former-employee https://archive.is/DOlwR Tannen Campbell was previously a creative director for Razorfish. https://www.linkedin.com/in/tannen-campbell-89a9975 Razorfish was among the organizations backing Blendoor, a "diversity recruiting" app that came out of Stanford. The company's business model was to shake down businesses for money to maintain a good "diversity" rating while charging black people $100/yr to be in their job listings. https://web.archive.org/web/20150909192513/http://www.blendoor.com/deck.pdf Jean-Phillipe Mahew used to be CEO of Razorfish and chief digital officer of Ogilvy & Mather. https://www.marketingweek.com/2010/02/25/publicis-modem-names-jp-maheu-as-ceo/ https://archive.is/hW33H JP Mahew was CEO of Bluefin Labs in 2013 when it was bought by Twitter. http://www.businessinsider.com/twitter-bluefin-labs-2013-2 https://archive.is/OaUuk Bluefin Labs hired Saudi employees. They have it listed on their Facebook accounts. After being bought by Twitter, Bluefin Labs's Deb Roy would run the Laboratory for Social Machines in the MIT Media Lab. But that is another story. http://finance.yahoo.com/news/twitter-gives-mit-10m-access-191205534.html https://archive.is/B59x9
>>330073 >Razorfish was among the organizations backing Blendoor, a "diversity recruiting" app that came out of Stanford. The company's business model was to shake down businesses for money to maintain a good "diversity" rating while charging black people $100/yr to be in their job listings. >https://web.archive.org/web/20150909192513/http://www.blendoor.com/deck.pdf That has got to be a joke, tell me it is. I read that pdf and all I can think of is warning bells for SCAM ALERT, and I checked to see if Blendoor is real or an elaborate ruse. It is real enough to be cited in a Forbes article, but it just reeks of a scam, and well, racist.
reposting >>11929090 >Mhm. This strikes me as odd. If ESA got these close ties with other govt. censoring bodies with regards to video games, why? Are they really aiming to gatekeep what game SHOULD you and I must play for the sake of feminism, social justice, diversity equality and multiculturalism? If I try to imagine seeing it from their POV, and let's for argument sake they are not some SPECTRE or SMERSH type org. But like many people, they sincerely believe they are the good guys, they are trying to Make The World A Better Place. Through vidya, somehow. Just for argument sake here, indulge me a bit. They don't see it as gatekeeping, but 'raising the respectability' of the medium. They are trying to broaden the market, vidya is not just a boys club, yadda yadda yadda females are gamers too here's some stats. Even if some of them only believe in it superficially and hypothetically say they're more in it for the money. Especially with gamification pitched to govt and institution, mobile market, and (huehuehuehue) the yuge potential of upcoming VR. Saying you want to broaden the market is one thing, but how do you accomplish that. Well it appears to me that the ESA and the industry tries by making vidya to be as acceptable as movies are, hence the fixation to boasting and wanting to be noticed by cinema sempai. Or by the mobile zerg rush. Or touting that vidya can be beneficial for memory and health for all ages race creed size and gender. > Is the IARC not enough for them and they're aiming for a One Govt. for video games? REALLY?! IMO the IARC is the ESA attempt at trying to get foothold in the digital market space, because my completely out the ass guess here. The ESA is not completely retarded, they know that the physical vidya marketplace while not dead, it's not going to be what it once was. Digital is where the near future will be, if not already here. If they do not have a presence in the digital market, more publishers and customers can start asking a question such as Does the ESA and ESRB need to exist in a largely digital market, that has user defined info and ratings that rivals or surpasses that of the ESRB system
reposting Well shit, I stand corrected, looks like EA & Geoff Keighly stepped in to talk about Mass Effect sex controversy! https://archive.fo/Y42pN >Asked on the air by Geoff Keighley of Spike TV whether she had ever played the game, Ms. Lawrence laughed and said, “No.” >Electronic Arts, the giant publisher that owns Mass Effect, has asked Fox News for a correction. A Fox News spokesman would say only that Electronic Arts had been offered a chance to appear on the channel. An Electronic Arts spokesman said the company had not yet decided whether to accept the offer. >By telephone from Edmonton, Alberta, Ray Muzyka, the medical doctor who is chief executive of BioWare, the Electronic Arts studio that made Mass Effect, said: “We’re hurt. We believe in video games as an art form, and on behalf of the 120 people who poured their blood and tears into this game over three years, we’re just really hurt that someone would misrepresent the game without even playing it. All we can hope for is that people who actually play our games will see the truth.”
reposting >>11931161 Dewrito Pope actually did something tangible in the defense of vidya, well sheeeit. Though it does say at least to me how bizarro this timeline still is. It used to be the popular script was rightwingers = sex hating prudes but has skeletons to hide in their closet, left wingers = defenders of freedom of expression and healthy sexuality. Current era that seems to be a 180. >>11929627 Ok I caught up a bit on TF2 and Final Combat (totally not TF2 guise). Yes I am a slowpoke on some of these things, I know of TF2, the "meet the" intro vid, but I'm not much of a TF2 player so I don't know all of the other related stories like Final Combat. Also since I have never claimed to be a lawyer, my opinion is based mostly from knowing someone who once had their design ripped off by a yuuuge company, and the company got away with it legally. And it was not in China either. Again, I'm not much of a TF2 player. But looking at the comparison it seems fairly obvious that Final Combat is the chinese version of TF2. From a legal pov, FC can still get away with it, I don't like it and I'm not excusing it, I'm saying it can get away with it. Here is why I say that. It is not a direct 1:1 ripoff, or a simple pallette swap ripoff. There is barely enough changes but still just enough changes for it to claim it was inspired by TF2. Again, imo it does not pass the smell test for most people familiar enough with TF2. But legally, imo it might be able to just squeeze through. From a practical angle, despite the laughably bad copyright laws in china, and the general outlook and behavior towards the concept. China is also a big potential market that Valve or any other company either does not want to rock the boat over too much, or deems not worth the lawyering cost. So the original point of insonsistency you brought up still has strong potential I think. But it might need a different approach. What about, rhetorically asking something like, The ESA has said it is very committed to the concept and protection of IP and copyright laws and piracy. (example from their own material about working with law enforcement cracking down on piracy and bootleg market or pirated games etc) What steps does it take to ensure it's own members understands and respects those same concepts and principles? pic of not TF2 Final Combat, something like that TF2 soldier and FC's fireman character. Trivia note. The music in >>11929724, are you sure it was Rango? I have not seen that yet and I can't find the specific Rango trailer that used that song at the moment. But iirc the song itself was from 2007 movie The Kingdom, Danny Elfman. Vid related. That kind of practice seems to be fairly common for a trailer, using a piece from another movie I mean. Some can be remixed version, like lux aeternae requiem for a dream remixed for LOTR two towers trailer. But without going far off tangent and going back to the point of inconsistency and ESA matters. The key point is although the line is not always clear in some cases, there is still a line between being inspired by, and just ripping off something. What does the ESA do when one of it's own members seems to have ehr, some difficulty in understanding that idea.
reposting (combined for convenience) Found the Philippines' ESA counterpart, the Game Developers Association of The Philippines (GDAP.) You're gonna love what year it was established in! Their site. http://www.gdap.org.ph/ reposting >>11934524 Assuming it's not satire…all those "Video games make you violent/sexist" crowd could be used as bait for the ESA. "Hey ESA, you said you want an environment where everyone is welcomed, your industry is mature, and you got 1st amendment protection? Why don't you exercise it and tell the fake news media & low-energy SJWs they're wasting their time?" >>11934556 Yes, they definitely own Riot.
Archived link for the original posts that are labeled reposting from >>330069 to >>330078 https://archive.fo/f9NVh
reposting set start (recap repost) Previous thread recap. >ESA does business with the ISFE & IGEA, all of whom are IARC participants. >talked about Tencent's Final Combat & Valve's Team Fortress 2 comparison >a reminder that Humble Bundle still follows the Anti-GG figures like Mr. Shitface >talked about the ESA being silent on the Law & Order Gamergate episode & CSI (And probably other examples) >Rapelay was mentioned in the Supreme Court hearing of Brown vs. Entertainment Merchants Association. "It…appears that there is no antisocial theme too base for some in the video-game industry to exploit." >Dewrito pope defended Mass Effect's sex scene debacle & exposed the fraud as someone who didn't play the game >EA staged the Dante's Inferno protests which begs the question on what they consider an environment where everyone is welcomed if Christians are slandered & mocked >Tencent has a Japan (1998) & America (2007) branched >found Philippines' ESA counterpart, the Game Developers Association of The Philippines (GDAP) which was established in 2007 >2007 continues to show itself as the cursed year
reposting (combined repostings) >>11934807 Gallagher said in his DICE talk about the industry being matured, asking gamers to make an environment where everyone is welcomed, and EA is not only a member of the ESA, but they act like the partner in crime. They have their names on Glasslab. http://www.instituteofplay.org/work/projects/glasslab/ >The Lab represents a ground-breaking collaboration between the Institute, the Entertainment Software Association, Electronic Arts, Educational Testing Service, Pearson’s Center for Digital Data, Analytics & Adaptive Learning and others. EA also organized the LGBT event few years back & Dan Hewitt of the ESA was a participant there. reposting (in reply to previous) >>11934892 Hmm. I think that one needs better explanation and clearer phrasing. Otherwise it can sound like the insinuation is EA=ESA, and while I agree that EA seems to have a big seat at the ESA table, saying something like this >and EA is not only a member of the ESA, but they act like the partner in crime. seems very hard to prove 100% at the moment. I think it might be better to instead ask something like Since the ESA supports the idea of an all inclusive welcoming environment. What would it do if one of it's members is found to be discriminating towards one particular religious group? reposting >>11934939 Fair enough. At least another question for one ESA member (The other being Tencent in regards to copyright rules)
reposting (combined for convenience) Anyways, back to finding ESA counterparts from around the world. I think I found Russia's ESA counterpart, the Russian Association of Developers and publishers of Game Industry and Interactive Technologies (RADIT) Their site (is no longer up but as usual, thank god for archives.) https://archive.fo/rC6MJ They are also an organizer of the All-Russian Conference on Game Industry (ACGI) Just like above, the site is no longer working but there is archives. https://archive.fo/3UQ72 reposting >>11935831 Tetris jokes aside. When I was trying to find if the Russians have anything like the ESA in current year, I ran across this. This is not a Russian trade association, but a UK one. I stumbled across it when trying to search for any russian ones, via this company. https://sperasoft.com/news/ >TIGA is the network for games developers and digital publishers and the trade association representing the video games industry. TIGA works close with the games development and digital publishing sector. TIGA is campaigning for the industry in the corridors of power… TIGA website: http://tiga.org/about-tiga-and-our-industry http://tiga.org/about-tiga-and-our-industry/the-tiga-team CTRL+F on the dig and sift thread on HQ, and last bread seems to have nothing about them. Have you ran across them before, or are they a branch of the UK trade group you found previous. reposting >>11935972 >or are they a branch of the UK trade group you found previous. You mean Ukie? reposting >>11936268 >two trade associations >forming one trade body >I'm getting bad vibes from that. Well right now it did say at least if I read that right, the formation did not happen. UKIE tried to initiate some talks, TIGA seemed not that interested or declined. Granted it was 2011, but there doesn't appear to be any new talks and they both appear to be separate trade associations for now.
reposting (combined for convenience) Not sure if ESA counterpart, but if so… OY VEY! Israel's counterpart is GameIS. Their site. http://gameis.org.il/ reposting This is how I found Russia's ESA counterpart, the About Us page on Japan Online Game Association (JOGA) gave me a PDF…oh by the way. 2007 https://media.8ch.net/file_store/f094987e05711f45096436a49246d77cf15584abc705e59f8b51a09566a9692a.pdf/about_us.pdf
reposting (combined for convenience) So any way to meme the inferiority of IARC & to namedrop the participating ESA + ESA counterparts? Something like… >A ground-breaking global rating and age classification system for digitally delivered games and apps that reflects the unique cultural differences among nations and regions. >still uses the same system from ESRB & is still vague on it's description >meanwhile on Steam >[tags] reposting >>11936933 checked I say distill it further to the core points, comparison and advantage without even naming Steam specifically, since for this one the key point is the rating system. So maybe, "which group is more likely give a more detailed and accurate info and rating, a semi opaque rating organization. Or a user generated review and rating system with more details along with easier transparency. The former being used in the past where physical vendors was more commonplace and sometimes the only option. While the latter being used in more agile and widespread digital and online marketplaces." Needs more plain english though, and maybe more rhetorical question tone. reposting (pic in repost is a WIP, unfortunately only have the thumbnail version at the moment) Not final version, but an idea to go off of. (WIP1 stock photo style) reposting (pic in repost is a WIP, unfortunately only have the thumbnail version at the moment) I like this new look more, what do you think? What should I add? (WIP2 graphic icon style)
>>330089 reposting in reply to previous >>11937241 >>11937465 I say keep both for now. Also now I'm wondering if it's better if the sentence is: >What is more likely vs >Who is more likely The core point and idea is comparing the two systems, ESRB iirc uses a group that is supposed to represent the population. A user generated system generates info from the users, no middleman and more accurate direct sampling. Also implying a topdown system vs peer to peer, but refine and focus on the core point of rating abd review system comparison. I do like how in the second pic, the graphic that symbolizes the user generated system is derived from a more diverse (judo move, nice) group since the actual user groups reflects the actual diverse reality. Brainstorming again. The basic list of key points and questions for the redpill I think is off to a good start. I think I want to aim for further double checking, then refining, and once that is done, the core point and questions should be done. From that key points infographics or poster style points (like what you are doing already) can be worked on. From there, arbitrary number here let's say we have 8 key points or questions. There can be different variations of the set but out of those 8 points, 8 infographics. They should be able to stand and work as their own self contained point, or in a set of 8, and in no particular order though they can also be arranged start to finish, or looped. Start to finish loop or random shuffle loop. Nitty gritty stuff, one page of the 8 core points, 8 infographics derived from the 8 points (there can be different variants obviously) .png jpg, a .gif loop, a webm. (8 is just the hypothetical, placeholder number. But imo it is not yuge list and infodump when it's at the redpill construction stage. Short, sweet, factual points and questions that cannot be easily swatted away is the goal in my mind.)
>>330090 reposting reply in previous >>11938679 > A user generated system generates info from the users, no middleman and more accurate direct sampling. Alright maybe a correction, there is an administrative or mod layer, and I do thing a verified purchaser as reviewer is not a bad check. But still far less layers compared to something like an esrb system.
reposting Found more of the good ol'e ESA! They're a member of the Coalition for Online Accountability (COA) along with others like the MPAA & RIAA. http://www.onlineaccountability.net/ Also found this article with the ESA mentioned & Meth Whale. Icann plan to end website anonymity 'could lead to swatting attacks' https://archive.fo/fU0zi reposting ESA recently released their economic report for 2017. https://media.8ch.net/file_store/5d99d4eb21a344b80f6e40e13f767ba89671330c66761e664440e70cfe779041.pdf/ESA_EconomicImpactReport_D%E2%80%A6.pdf reposting >>11938109 Interestingly, their data shows that they did have a slight decline in 2011 & 2012 (And 2014 shows no change.) reposting Japanese Democratic Party To Support Videogames [2005] https://archive.fo/tJB8N
reposting (combined for convenience) ESA denies agreeing to Obama's Cybersecurity Protection Act [2015] https://archive.fo/u1eG5 reposting >>11941603 Gamepolitics article in question. ESA Endorses President Obama's Cybersecurity Bill, EFF Compares It To CISPA https://archive.fo/9oi3M reposting >>11941603 Hmm. I'm conflicted on this tbh. On one hand it's possible that the ESA's hand was technically not in the jar, but it might be still in a suspicious position and went nuh uh, my hand was never in the jar. On the other. >The ESA has told MCV that Vice's story is incorrect and that it "hasn’t agreed to full datasharing or signed on with the Cybersecurity Protection Act". >Vice's story It's Vice.
reposting (combined for convenience) From the ESA's own site. Entertainment Software Association’s Response to President Obama’s State of the Union Address [2015] >Michael D. Gallagher, president and CEO of the Entertainment Software Association (ESA), which represents the U.S. video game industry, released this statement in response to President Obama’s State of the Union: “We applaud President Obama’s inclusion of cybersecurity as a national concern. Illegal hacking and denial of service attacks threaten the U.S. economy. Millions of Americans enjoy video games and understand the emphasis and sense of urgency the president and Congress have placed on implementing strong and effective cybersecurity policies. The U.S. video game industry employs more than 150,000 workers across the U.S. and engages billions of gamers around the globe. We stand ready and willing to work with the White House and congressional leaders to ensure that any legislation will address the harm caused by attacks.” Statement on President Obama’s Data Security Proposal [2015] https://archive.fo/BO7XL >Michael D. Gallagher, president and CEO of the Entertainment Software Association, which represents the U.S. video game industry, today released this statement following President Obama’s security proposals announced today: “Cyber attacks threaten our country’s security and prosperity. We commend President Obama’s leadership in providing law enforcement the tools necessary to detect and prosecute organized digital crime. Consumers need to be protected from illegal, malicious botnets and denial-of-service attacks. They deserve to enjoy an innovative and dynamic Internet free of this criminal activity. The Entertainment Software Association will work with the White House and Congressional leaders to fine tune these proposals and help enhance penalties for those who inflict consumer damage on a mass scale.” reposting (reply to previous) >>11941718 Forgot archive link on first article. https://archive.fo/d6Si4
reposting (combined for convenience) Looks like the ESA's been using the women in gaming push even under Lowenstein's leadership. 43% https://archive.fo/WLi24 39% https://archive.fo/8cOHB reposting The ESA's old site has some very interesting info. Governmental Affairs https://archive.fo/WKXvd Regulation of Violence in Media https://archive.fo/EOhEm Testimony of Douglas Lowenstein President, Interactive Digital Software Association Before the Senate Committee on Governmental Affairs Regarding Entertainment Rating Systems July 25, 2001 https://archive.fo/nEI8b ESA OPPOSES BROWNBACK PROPOSAL OVERTURNING DMCA SUBPOENA PROCESS https://archive.fo/Iia88 reposting >>11941965 Violence Issues. Proactive Steps By Entertainment Software Companies To Address Concerns About Violent Content https://archive.fo/7A002 Helping Parents Making Informed Choices About Video Games https://archive.fo/hhHbD Already posted the testimony. Games & Youth Violence is a PDF file. https://media.8ch.net/file_store/a32cbd0456cfd4c9291b018b63a53368ac137b089b9c526887ccafce62610371.pdf/IDSAfinal.pdf reposting Copyright Protection Issues https://archive.fo/EFsiS Copyright Issues. https://archive.fo/kfqWZ ESA Opposes Harmful Copyright Legislation https://archive.fo/h8lsv The Case Against S.692 – Government-Mandated Digital Media Labeling Legislation https://archive.fo/5tVwy Already posted the DMCA one ESA OPPOSES EXPANSION OF “FIRST SALE” DOCTRINE https://archive.fo/ObTcK ESA OPPOSES CHANGES TO “FAIR USE” DOCTRINE https://archive.fo/oRhRK ESA OPPOSES WEAKENING “ANTI-CIRCUMVENTION” PROVISIONS https://archive.fo/DLg5O
reposting (combined for convenience) Internet Privacy https://archive.fo/pzskZ ESA PRINCIPLES AND GUIDELINES FOR FAIR INFORMATION PRACTICES (ESA member companies should be in compliance with these guidelines by May 31, 1999.) https://archive.fo/AiNwh reposting Enjoy these old icons. ESA Programs https://archive.fo/mpHPO Anti-Piracy Information https://archive.fo/K8Q16 The Anti-Piracy program (Can't do it anymore) https://archive.fo/TMSb0
Archived link for the original posts that are labeleled reposting from >>330085 to >>330096 https://archive.fo/mbVCT
reposting set start Previous thread recap. >I think found Russia's ESA counterpart, the Russian Association of Developers and publishers of Game Industry and Interactive Technologies (RADIT) but their site is no longer active >was not certain whether or not GameIS is Israel's ESA counterpart >2007 once again keeps popping up, this time with the formation of Japan Online Game Association (JOGA) >China is not doing Gamification, but the thought of it still horrifies me >ESA is a member of the Coalition for Online Accountability (COA) >the ESA's economic report shows they had a slight decline in 2011 & 2012 >the archives from the old ESA website showed some very useful information such as Doug Lowenstein, the previous president, saying that universal ratings are "Unworkable & Undesirable." (Meanwhile IARC is being pushed) along with the opposition to content regulation & an anti-piracy program that nowadays would probably be abused to "People I don't like" or the ESA themselves. I think the most surprising part of that thread was Yoko Taro of Nier & Drakengard talking about the ESA in his tweet recently.
reposting (combined for convenience) George Lucas Named 2005 “Champion” Honoree by ESA Foundation https://archive.fo/LyiqZ reposting So remember that "Women & Minorities only" requirement from the ESA Foundation scholarship? Grant Application Form (2005) https://archive.fo/9eMCA Interesting it says they don't support programs or projects that discriminate on the basis of gender, race, color, religion or sexual orientation. reposting A Look At The Year Ahead From Michael D. Gallagher President and CEO, ESA https://archive.fo/Ry2Da reposting Federal Issues (2007) https://archive.fo/71yw8 State Issues (2008) https://archive.fo/juPEL There's a pretty stark difference in what the ESA considers an issue. reposting Not sure if it's of any use since the section is still on the ESA's site (Just more up to date.) The rest of the articles can be found on wayback. Current ESA News [2005] https://archive.fo/R8rez Current ESA News [2008] https://archive.fo/tYYHT Noteworthy News [2005] https://archive.fo/xGEpA Noteworthy News [2007] https://archive.fo/B1xI5
reposting I don't even think they save or do these on their current site. But I found state of the union addresses at different E3 events. Remarks of Douglas Lowenstein, President of IDSA at E3EXPO Media Briefing [2003] E3 2004 State of the Industry Address https://archive.fo/giCAM Electronic Entertainment Expo 2005 State of the Industry Address https://archive.fo/DQCYK E3Expo 2006 State of the Industry Address https://archive.fo/CNXX3 2008 State of the Industry Address https://archive.fo/ys4Ey 2009 is the PDF. There is no transcript of the 2007 E3 event. https://media.8ch.net/file_store/dd748c74feb142316088c4b6a0e00f7b3929eccdf31d6ed03403e15f6237e771.pdf/2009_SOI.pdf
>>330101 reposting (in reply to previous, reposting note this should have been combined for convenience in previous reposting but my mistake.) >>11943604 I keep forgetting the links. Remarks of Douglas Lowenstein, President of IDSA at E3EXPO Media Briefing [2003] https://archive.fo/CMcuX reposting >>11943636 Figured out why there was no transcript for 2007's E3 event: Gallagher decided not to do one once he stepped in as the new president. ESA prez skipping prE3 address >A representative with the ESA confirmed for GameSpot, "The decision…not to give a state of the industry speech was based on the extremely tight schedule of the new event, as well as that he so recently joined the ESA." >The representative did say current plans will have Gallagher giving such an address at next year's E3. As for this year, the E3 Media & Business Summit will run May 11-13 in Santa Monica, California. Also they made changes to E3 in 2007 such as downscaling it. ESA confirms much smaller E3 in '07 https://archive.fo/C4wTJ >The Entertainment Software Association has confirmed reports that its Electronic Entertainment Expo will be undergoing big changes for next year. According to the trade group, the convention will be "evolving into a more intimate event focused on targeted, personalized meetings and activities." >"It is no longer necessary or efficient to have a single industry 'mega-show,'" said ESA president Doug Lowenstein in a statement. "By refocusing on a highly targeted event, we think we can do a better job serving our members and the industry as a whole, and our members are energized about creating this new E3." >Prefacing its statements with the caveat "as currently envisioned," the ESA said E3 2007 will still be held in Los Angeles, but won't have the "large trade-show environment" of previous years. The city has previously estimated that the show brings in about $20 million in direct spending by the 60,000-plus attendees and exhibitors. E3 renamed, rescheduled, and drastically resized https://archive.fo/1cg42 >Lowenstein also revealed to the WSJ that E3 is also getting a new name. Starting next year, the event will be called the "E3 Media Festival," hinting that it may offer more than just games.
reposting I finished the E3 2003 transcript. Some things I thought were memorable. >If the future of online games is not much clearer than a year ago, one area of the market which is becoming more interesting involves mobile games. >Two factors are converging to make the cell phone a more promising platform for games. One is that the manufacturers have concluded that games are one of the keys to reviving sales of mobile phones. The second factor is that the business model is becoming clearer. While some mobile games will continue to be free, charging consumers a monthly fee which is shared by the carrier and the game publisher is becoming the norm. This makes mobile games more intriguing to game publishers because they offer a chance to generate a second source of revenue from a single piece of intellectual property, much like the film industry has been able to do for years. >Clearly, video games are not simply child's play anymore and our industry has no reason to apologize for creating games targeted at the segment of the market where demand is strongest and buying power greatest. >the issue isn't whether we make licenses or sequels. There's nothing intrinsically wrong with either. The question is whether we innovate and advance the art form. >And to the extent our future as an industry depends, as I think it does, on continuing to create innovative content, we should be wary of an overdependence on licensed content because this could undermine the originality and creativity so central to innovation. How ironic would it be that after years of aspiring to be as important as the film industry we end up relying on Hollywood for our most successful titles? And the shilling of Gamification. The signs really were there, we just didn't pick up on it.
reposting (combined for convenience) Insert all your "China!" here. (China Joy Game Show is basically the Chink's equivalent of America's E3.) ESA President Douglas Lowenstein Addresses Audience at China Joy Game Show in Shanghai [2004] https://archive.fo/g42PK I feel dirty reading that…post some anime girls or something. reposting (slight reposting edit, slight paragraph change to accomodate the PDFs listing) Continuing the stuff I found from the ESA's old site. U.S. - China Trade: Preparations for the Joint Commission on Commerce and Trade [2004] https://archive.fo/FPBXh Hearing on International and Domestic Intellectual Property Enforcement [2004] https://archive.fo/pfJ6I There's a lot of PDFs. PDF 1 - ESA President Addresses Audience at Edinburgh International Games Festival [2004] https://media.8ch.net/file_store/a11ecfa3b9f84ca4252a1c9f5c24476f860e07a78af1a2bfeef47c34d91cda2a.pdf/edinburghgamefest.pdf PDF 2 - Evaluating International Intellectual Property Piracy [2004] https://media.8ch.net/file_store/3a6e7a256742ba53ab135a9471bcd803ccb9c40937f92b898963711141ae93aa.pdf/LowensteinTestimony040609.pdf PDF 3 - Peer to Peer Piracy on University Campuses: An Update [2004] https://media.8ch.net/file_store/d736548833b295d4071aa6054fc3be023815cfbb8acf25df547969d2c0e3f3bd.pdf/Peer_to_Peer_Testimony.pdf PDF 4 - Fair Use: Its Effects on Consumers and Industry [2005] https://media.8ch.net/file_store/e3df7839c7eab4960b212234f6ee0ed5ed533d3d2d02e1ace6b4cdd01f645982.pdf/Fair%20Use%20Its%20Effects%20on%20Co%E2%80%A6.pdf PDF 5 - Digital Content and Enabling Technology Satisfying the 21st Century Consumer [2004] https://media.8ch.net/file_store/f2cedb158fb9c617bf0807b1aa092ed2b0e9e3e49da4a93e8ebb2e8946ee8d7c.pdf/MITCHELL.pdf
reposting (combined for convenience, slight paragraph edit to accomodate PDF listing) >>11943968 What’s in a Game? State Regulation of Violent Video Games and the First Amendment Patricia Vance, President ESRB [2006] https://archive.fo/x8XoM What’s in a Game? State Regulation of Violent Video Games and the First Amendment Paul Smith, Partner, Jenner & Block LLP [2006] https://archive.fo/PScAz PDF 1 - Violent and Explicit Video Games: Informing Parents and Protecting Children Douglas Lowenstein [2006] https://media.8ch.net/file_store/a23cb57f31e11c36cd370ae028910a86b70f2953181f47bb6c8df35b04d941e5.pdf/Lowenstein.pdf PDF 2 - Violent and Explicit Video Games: Informing Parents and Protecting Children Patricia Vance https://media.8ch.net/file_store/a2bbac26a0317de22f83b14b4a304a1e2dd5362af71703cd78c769e1bb9dbb2d.pdf/Vance.pdf PDF 3 - What’s in a Game? State Regulation of Violent Video Games and the First Amendment David Horowitz, Executive Director of the Media Coalition [2006] https://media.8ch.net/file_store/8d21d1f840818db93440df7f652ce12c570b323099a4f218a6ddbc7009c79915.pdf/Media%20Coalition%203.29.06%20te%E2%80%A6.pdf PDF 4 - ESA President Addresses Audience at Edinburgh International Games Festival [2004] https://media.8ch.net/file_store/a11ecfa3b9f84ca4252a1c9f5c24476f860e07a78af1a2bfeef47c34d91cda2a.pdf/edinburghgamefest.pdf reposting (4th pdf in previous repost is duplicate) >>11944011 Ignore 4th PDF, already posted reposting (slight paragraph edit to accomodate PDF listing) Speech at The Economic Club of Pittsburgh, Delivered by Michael Gallagher [2008] https://archive.fo/4moRT 7th International Conference on Entertainment Computing Speech, Delivered by Michael Gallagher [2008] https://archive.fo/dhnC3 PDF 1 - What's in a Game? State Regulation of Violent Video Games and the First Amendment Adam D. Thierer, Senior Fellow and Director, The Progress & Freedom Foundation [2006] https://media.8ch.net/file_store/779d62156f3334e97e274e761ec40c5cf6c2cf28d6630b8b43b2310c0a28cf05.pdf/Thierer.pdf PDF 2 - What's in a Game? State Regulation of Violent Video Games and the First Amendment Stevan Mitchell, Vice President, Intellectual Property Policy, ESA [2006] https://media.8ch.net/file_store/71feae5c184cfd994795c691323876110699ac299030cecdd844a1ac49a24770.pdf/Mitchell2.pdf PDF 3 - Institute for Policy Innovation Speech: Intellectual Property Protection — Driver of Innovation, Catalyst for Job Creation — Delivered by Michael Gallagher [2009] https://media.8ch.net/file_store/671a4fe2db36b6d84cf9bbee037cd4f4f8e4cfc4e1bf09f4d9028e1be7b11f52.pdf/IPI_Speech.pdf PDF 4 - The Internet Innovation Alliance Biannual Broadband Symposium: "Content is Key" — Delivered by Michael Gallagher [2009] https://media.8ch.net/file_store/9801a657e9319207ddbc7e7752622f72dd12d7f1bcb8197debe22a5fb3621634.pdf/Broadband_Forum.pdf PDF 5 - 2010 Commencement Address at The DigiPen Institute of Technology – Delivered by Michael Gallagher [2010] https://media.8ch.net/file_store/e56e0e6a8bdd6886a59f67c84ca9055957a194b2e31298699db453c01ae8bd50.pdf/DigiPen_Commencement.pdf
reposting (slight paragraph edit for pdf listing) PDF 1 - Launch of the Congressional Caucus for Competitiveness in Entertainment Technology – Delivered by Michael Gallagher [2011] https://media.8ch.net/file_store/5741ee52a68a2afea8e18a2100c22ad0e7604dc8e44dc3e42447f01ab8f79ecd.pdf/MG_Remarks_MDG.pdf PDF 2 - Media Institute Communications Forum Speech: "The U.S. Supreme Court’s Support of the First Amendment, Creative Expression, and Video Games – New Opportunities and Challenges" – Delivered by Michael Gallagher [2011] https://media.8ch.net/file_store/dc30b2d61c70d078244be445bf75b6b63d41cfb329e903d0383933c06579fa74.pdf/ESA_Media_Institute_Forum_%E2%80%A6.pdf PDF 3 - American Bar Association: "Beyond Content: New Legal Frontiers and Emerging Policy Challenges for the Game Industry" – Delivered by Michael Gallagher [2012] https://media.8ch.net/file_store/4c45c9ee81270d5ba72f473dd0e6a8ba728014d425b6fb871460733394f86354.pdf/ABA_Speech_for_Website_4_3%E2%80%A6.pdf PDF 4 - South by Southwest Interactive: "Video Games: The Supreme Court and What’s Next" – Delivered by Michael Gallagher [2012] https://media.8ch.net/file_store/545239b6606a93524062a4961ff9afb82b12fb0f3003d481e2ea6aaf04592825.pdf/SXSW_Speech_for_Website_4_%E2%80%A6.pdf PDF 5 - Testimony by Michael Gallagher, President and CEO, ESA, before U.S. House of Representatives Committee on Science, Space, and Technology hearing entitled STEM in Action: Inspiring the Science and Engineering Workforce of Tomorrow [2011] https://media.8ch.net/file_store/de6afd48346281d24cf397a80edd9f219edaf931e50188c26a3107ca6aad1481.pdf/Mike_Gallagher_STEM_House_%E2%80%A6.pdf reposting Requesting anon with skills in moon to translate this Japanese interview with Michael Gallagher https://archive.fo/lHg2b reposting I posted a while back that Huey was at a park with one of the Podestas speaking about getting people outside & physically fit. https://archive.fo/ZyV3m Found the powerpoint file used.
reposting (combined for convenience) You won't find this on their current site. Related Organizations https://archive.fo/76V9T reposting (please see pics) 2016 DICE Forum (It's the one I transcribed.) At DICE, ESA President and CEO Mike Gallagher discussed the impact organizations are having on conversations related to the video game industry across our economy and society.
reposting (combined for convenience) Spotted 2 new members of the ESA: Legends of Learning & Triseum I'm already getting bad vibes from LoL & the Gamification shilling from Triseum. Triseum gets $1.4 million to make educational games on art and calculus https://archive.fo/1gAkp reposting Gallagher can't go one day without "Muh womyn in gaming." Entertainment Software Association Applauds Passage of Women in STEM Bills https://archive.fo/vdQDa >The Entertainment Software Association (ESA), which represents the U.S. video game industry, issued the following statement in response to Congressional passage of the “Promoting Women in Entrepreneurship Act” and the “INSPIRE Women Act.” Michael D. Gallagher, president and CEO of ESA, praised passage of these Science, Technology, Engineering, and Math (STEM) bills, stating: >“Women play a critical role in the growth of the video game industry and expanding diversity and inclusion. This STEM-focused legislation will open doors for women in technical fields, including interactive entertainment. We commend Representatives Comstock and Esty for their leadership on critical STEM issues and encourage President Trump to sign these bills.” >According to 2016 data from the International Game Developers Association, women comprise 22 percent of the video game industry’s workforce—a number that has nearly doubled since 2009. >The Higher Education Video Game Alliance (HEVGA) reports that 30 percent of students enrolled in college and university video game design programs are women—nearly twice the number of women enrolled in other STEM-related programs. >Video game design programs have significantly higher retention rates than other tech fields, average a rate of more than 88 percent. >The epicenter of America’s creative tech economy is video game jobs. The average compensation for a video game industry employee is $97,000. >The ESA Foundation has awarded more than $700,000 in scholarships to women and minorities pursuing video game design degrees. In addition, the ESA Foundation provided grant support to non-profits encouraging young women and STEM education. I'd like to see how that's gonna work considering the Law & Order Gamergate Special treated gamers as rapists & women as stupid. reposting Looks like I found another possible dig, the ESA's even older site that back then wasn't even called the ESA, the IDSA! I hope to find some stuff there. [Insert Vaporwave here] reposting IDSA Programs https://archive.fo/EF3u8 Related Links https://archive.fo/WgOTi Press Releases [1997] https://archive.fo/NlP78 Press Releases [1998] https://archive.fo/ttJYL State of the Entertainment Software Industry: 1997 Executive Summary https://archive.fo/Dap9m Leading Software Trade Associations Announce Contract for Joint Title Verification Authorization Office in China https://archive.fo/jM3Oa REMARKS OF DOUGLAS LOWENSTEIN, PRESIDENT OF THE INTERACTIVE DIGITAL SOFTWARE ASSOCIATION (IDSA) AT THE ELECTRONIC ENTERTAINMENT EXPOSITION (E3) PRE-SHOW MEDIA BRIEFING (E3 1998 transcript) https://archive.fo/DPpeg Anti-Piracy Information https://archive.fo/bPNcg Government Affairs https://archive.fo/ZjQ3W Information Technology Agreement https://archive.fo/YSEbX World Intellectual Property Organization Treaties https://archive.fo/if0w9 Internet and Online Service Provider Liability
[Expand Post]https://archive.fo/aXnsi Internet Content https://archive.fo/Zt6kF
reposting (combined for convenience) Even though they've been mentioned in their talks, the ESA is a partner of the Higher Education Video Game Alliance. https://hevga.org/ I'm getting DiGRA vibes from this… reposting Even Europe has a Games for Change counterpart. http://www.g4ceurope.eu/ >Our purpose is to inspire the videogame industry to step in and help find solutions to tackle one of the most important issues of our century: Immigration. It’s our belief that the videogame industry can have a significant impact in areas like the restoration of self-esteem to refugees; educating the public on immigration issues; integrating migrants into new cultures; and many more. I really don't like where this is going… reposting I found another site that seems to be another front for Gamification. http://gameimpact.net/ There's a shitton of connections there like Glasslab (ESA & EA) & Games for Change. This Gamification stuff is seriously out of control. reposting >look up who Constance Steinkuehler is since she's the president of HEVGA >find 3rd webm related Looks like we've got some work to do https://media.8ch.net/file_store/7e6336ef2322a683aa99acbf7c3b97222e3c187747d08c95c74d640baa01963d.webm/Constance%20Steinkuehler%20Ta%E2%80%A6.webm
Archived link for the original posts that are labeled reposting from >>330099 to >>330109 https://archive.fo/dnWAu
reposting set start Anyways…I guess I'll just post what I said in previous thread. Previous thread recap. >George Lucas was named 2005 champion honoree by ESA Foundation >the ESA's Grant Application from 2005 says the ESA Foundation doesn't support programs or projects that discriminate (Meanwhile, their scholarship can only be given to women or minorities) >2007 as usual is the cursed year: the ESA Foundation established a scholarship program to assist women and minority students who are pursuing degrees leading to careers in Computer & Video Game Arts. >in the recently released letter on the ESA's site, Gallagher took potshots at Trump again by attacking his 'Ban', saying "The President has set forth a reckless and misinformed path regarding our foreign creators and storytellers, and ESA joined with industry leaders to demand a better approach to security concerns. We will be vigilant in the months ahead to guide policies that grow our medium and collaborate with you to repel misguided efforts that dim our frontiers." & "In the coming year, we will work with key figures in DC and around the country on myriad issues, including privacy, immigration, tax, trade, cybersecurity, and communications." >I found the ESA's old site with plenty of stuff found such as the difference in what they consider an issue, past E3 state of the union speech transcripts, Lowenstein at China Joy Game Show (Chink E3), & powerpoint slides >the IGDA & ISFE were mentioned on the Related Organizations page on the ESA's website >2 new members joined the ESA: Legends of Learning & Triseum, both of whom are for Gamification >Gallagher talked about women in gaming again by applauding the Passage of Women in STEM Bills >found the ancient ESA's site, the IDSA. It had stuff like the 1998 E3 transcript, the different issues, the China shilling, and VAPORWARE >looked into the Higher Education Video Game Alliance. Not only another front for Gamification, but the ESA is a proud sponsor of them >Europe has a Games for Change counterpart. 2016's festival says "Our purpose is to inspire the videogame industry to step in and help find solutions to tackle one of the most important issues of our century: Immigration. It’s our belief that the videogame industry can have a significant impact in areas like the restoration of self-esteem to refugees; educating the public on immigration issues; integrating migrants into new cultures; and many more." >found Impact with Games: A fragmented field who was another front for Gamification, and had many connections to other organizations like ESA+EA's Glasslab & Games for Change
reposting (in reply to previous) (combined for convenience) >>11949897 https://pdfs.semanticscholar.org/0d2e/6aca5940a070888c23e51929b879bb5dad33.pdf Read this, this is related to HEVGA, ESA and Tracey Fullerton. reposting I still need translation of ESA's Game Spark interview https://archive.fo/lHg2b >Tracey Fullerton pastebin http://pastebin.com/MTGNFmHY USC Fauxminism: All-Male ‘Gaming Legends’ SJW Censor Doubles Down https://archive.fo/1qaMC And then it ended when I said in regards to Acid Man's statement on being jugular in the public-open E3 that "While we have some time to get all info sorted out and made into infographs, I wonder if the ESA opening E3 to the public is a trap. For 10 years, it's been behind closed doors with "Professionals" and everything. I might be overthinking it, but something about E3 being public gives me a suspicious vibe." reposting Tweetsave isn't working, but it should come to no surprise to anyone that the ESA is in favor of H1B1s & Immigration. Recently, they applauded Orrin Hatch which made me look up what his positions were. Hatch Unveils Innovation Agenda for the 115th Congress https://archive.fo/vxzVh >As one of the earliest Senators to endorse President Trump, I can serve as a bridge between the President and the tech community. I spent nearly an hour in the Oval Office with him last month. Help me help you work with the President to accomplish our shared goals. >Unfortunately, a handful of bad actors has created a great deal of unease about H-1B visas by misusing the system to offshore jobs to foreign workers. We’ve all seen the news reports. Other companies file for way more H-1B visas than they need, squeezing smaller players out of the picture. We cannot allow this small number of bad actors to wreck the system for the responsible companies who want to help American workers and grow our economy. >As many of you know, I introduced the Immigration Innovation Act, or I-Squared, in the last two Congresses to modernize our H-1B system. I am currently working on updating this legislation to address some of the problems I have just mentioned and look forward to reintroducing the bill in the near future. Something about this & the ESA taking shots at Trump seem…off.
reposting (combined for convenience) reposting (addendum to previous) >>11955336 Forgot Twitter archive https://archive.fo/5DhUF reposting >>11955336 I'm still trying to make sense of the general picture here. From what I understand at least, publishers and studios at least the large ones, outsources a lot of stuff and does use imported staff. So they want H1B1s and immigration policy that is favorable to them, that much is obvious. The ESA represents the interests of the publisher as main priority. Is Hatch's stance consistent with Trump, therefore the ESA talking shit about Trump makes it inconsistent? Not being sarcastic here, I'm trying to understand the scenario. reposting >>11955535 According to what I looked up on Hatch, he makes himself clear that he is for H-1B & Immigration with the Immigration Innovation Act. With a stance like that, you would think the ESA would be glad to have someone like him speak about it (Which they did as I posted.) What doesn't make sense though is that Hatch is willing to help anyone like the ESA accomplish their similar goals, but then the ESA talked shit about Trump because of the "Ban" which implies that they're flip-flopping on what they truly want. I forgot to mention that Hatch was one of the Republicans who were opposed to the "Ban." https://archive.fo/T9N8H >President of the Senate Finance Committee and Utah Senator Hatch, recalled that many of his own ancestors "were themselves refugees, religious minorities violently driven from their homes who undertook a long and dangerous journey to build a new life in a distant land." The Senator urged the Trump administration to "move quickly to tailor its policy on visa issuance as narrowly as possible" and reduce "unnecessary burdens on the vast majority of visa-seekers that present a promise—not a threat—to our nation." This doesn't add up. reposting >>11955617 Trump has floated the idea of only allowing H-1B visas if the people are being given a job with at least a $100,000 salary so that companies will use H-1Bs for their supposed purpose of getting people for jobs that our own workforce can't fill instead of using them to force wages down. Companies are pretty pissed about this.
Archived link for the original posts that are labeled reposting from >>330126 to >>330129 https://archive.fo/2N3GL
reposting set start (combined for convenience) reposting https://archive.is/lkWb1 http://www.poly gon.com/2017/2/17/14651330/trump-video-games-thrive >Video games under President Barack Obama’s eight-year administration thrived, and the head of the Entertainment Software Association believes the same can be true under President Donald Trump’s, but not without a guiding hand and more than a bit of lobbying. ESA digger might want to get on this. They're starting to show their hand. Might want to get those redpills ready. reposting Good morning, anons! Going to bed early feels great for restoring energy. >>11960440 Theres a lot of bits in there for OC ideas. >Those lobbying efforts don’t mean sitting down directly with the president. Gallagher said, for instance, that the ESA were very actively engaged in shaping president Obama’s views of the video game industry. >“Our goal is to have a very positive and aspirational dialog with the administration and that includes the president,” ESA president Michael Gallagher told Polygon. “We hope we will have the same if not better relationship (with Trump as we had with Obama) in the months ahead.” >the head of the Entertainment Software Association believes the same can be true under President Donald Trump’s, but not without a guiding hand and more than a bit of lobbying. I may think differently about Trump, but Gallagher's already being a pathological liar with how he took potshots at him. Thanks for the find.
reposting Looking more into that Polygon article of the ESA…so many red flags being raised. >“You talk to kids today and they don’t want to go to the moon or make rockets, they want to build video games,” Gallagher said. “We are the aspirational career path for the youth today.” (No wonder they want Gamification to be pushed) >Video games and the technology that drives them have also become a test bed for a wide variety for important technologies that go on to be used in a variety of fields. That’s why, Gallagher said, politicians from governors to state legislators, senators and attorney generals all “embrace this industry and see it as a priority.” (Using video games beyond playing video games, the political folks "Embracing this industry" when censorship is going on) >Making sure that politicians understand the impact and importance of video games is a chief mandate of the ESA. (Again the push for gamification and "Industry is mature & respectful" >Gallagher pointed to the Senate Republican high-tech task force and its innovation agenda, revealed just this week by Sen. Orrin Hatch, a Utah Republican. (He shares your goals, is willing to form bridges, yet you still talked shit to Trump) >That agenda, which Gallagher said he could see the Democrats embracing and the president signing off on, aligns very well with the ESA’s own agenda. (Democrats already shot themselves in the foot by having a meltdown & Huey himself is a Democrat who contributed & helped past campaigns) >“Our central focus, our role at the ESA is to extend the opportunities for video games and defend against those who would limit those frontiers in the industry,” Gallagher said. “And that means educating policy makers and the media. (Gallagher shows himself to be a hypocrite as usual. "We'll defend this and that with our Scalia ruling, but if it's a feminist, fuck Scalia." >“Video games are more and more becoming the new literacy of this generation. They look to make their expressions within games, to drive social awareness through video game architecture. That’s been happening in books, music and film, why not move in our direction?” (Because there's more to books than just propaganda & pushing awareness for social issues. Escapism seems to be a lost art) Gallagher's picking a fight with the wrong demograph.
Archived link for the original posts that are labeled reposting from >>330133 to >>330134 https://archive.fo/S6dfk
reposting set start (combined for convenience) reposting Previous thread, a kind anon found a recent article with the ESA. https://archive.is/lkWb1 >Video games under President Barack Obama’s eight-year administration thrived, and the head of the Entertainment Software Association believes the same can be true under President Donald Trump’s, but not without a guiding hand and more than a bit of lobbying. >“Our goal is to have a very positive and aspirational dialog with the administration and that includes the president,” ESA president Michael Gallagher told Polygon. “We hope we will have the same if not better relationship (with Trump as we had with Obama) in the months ahead.” Theres a lot of choice quotes in there, but a lot raise red flags such as lobbying, Gamification, and the return of making the industry "Mature & Respectful." I've also talked about more OC ideas from the ESA to NISA, and what arguments to expect regarding translation. reposting The ESA isn't mentioned, but Gamification is something they want pushed & I saw it get mentioned in this article back in 2012. The Top 10 Tech Trends, Straight From 5 Top Tech VCs [2012] https://archive.fo/ebWvE The Top 10 Tech Trends, Straight From 5 Top Tech VCs Part 2 [2012] https://archive.fo/PT0bl
reposting (combined for convenience.) reposting Found this article from 2000. Rated R, For 'Regulation'? https://archive.fo/GZqrG reposting Found these two articles regarding regarding games & 9/11. Video Games Call Truce [2001] https://archive.fo/eEYkn >"There isn't a road map we can follow, says Doug Lowenstein, president of the Interactive Digital Software Associaton, a trade group. "What was seen as mainstream on Sept. 10 may no longer be viewed as appropriate. People are struggling with this because these are human beings running these companies. Many have business relationships with people in New York and have been directly or indirectly touched by this tragedy. >It's important to remember games are meant to be entertainment, which people will continue to need in high-stress times, Lowenstein said. >"No one wants to be insensitive, but you must balance that with entertainment value," he said. >"I hope there will be no games with an anti-Islamic focus. That would be hideously irresponsible and I would condemn that in the strongest terms if it happened." >"Most games rated M are tame in comparison to what people can see on TV,'' said John Schappert, general manager of Maitland's Tiburon Electronic Arts, a subsidiary of the California game development company Electronic Arts. Tiburon specializes in sports games. >"Our industry has been the victim of people making examples of the worst it has to offer. It's like judging the entire radio talk-show industry on the basis of Howard Stern's show.'' Reality-Based Rethinking [2001] https://archive.fo/vo7bu >A lot of video games just don't seem appropriate anymore. >Since Sept. 11, many video-game developers and publishers have announced that they are either canceling or delaying new titles as a result of the terrorist attacks on New York and Washington. In most cases, they are reviewing their games for material involving planes and terrorists or either city. >"What was acceptable and non-controversial eight or nine days ago may have changed forever," said Doug Lowenstein, president of the Interactive Digital Software Association, a trade group for the video-game industry. >While most gamers are quick to point out that playing a game has nothing to do with committing a terrorist act, some reported that they haven't been in the mood for their favorite games lately. At a Web site for Counter-Strike, a game that pits players posing as terrorists and counterterrorists against each other, one person wrote that he or she would no longer host Counter-Strike matches. >"I feel guilty for playing this dumb game all the time now," wrote another gamer. "I mean, the whole country is in pain over this, and the very center of their pain is the theme behind this damn game."
reposting Good afternoon. I promised I'd get started on the flowchart. How should I do it? Focus on the United State's game industry or bring everyone else in?
reposting Not sure how I'll be able to get the previous connections of ESA members in along with the companies who are a part of them that play a crucial role such as EA & Glasslab
reposting Since I listed the ESA as a co-foudner of E3, would it be important to include the other founder? >The first E3 was conceived by IDG's Infotainment World and co-founded by the Interactive Digital Software Association (now the ESA). >International Data Group, Inc. (IDG) is an American-based media, data and marketing services and venture capital organization. IDG evolved from International Data Corporation (IDC) which was founded in 1964 in Newtonville, Massachusetts, by Patrick Joseph McGovern. IDC provides market research and advisory services and is now a subsidiary of IDG. IDG Goes on the Block [2016] https://archive.fo/IuySv >IDG has hired Goldman Sachs to explore "strategic options," the company has confirmed. >“Upon the passing of Pat McGovern—IDG's founder—nearly two years ago, IDG's ownership transferred to the McGovern Estate for the benefit of the McGovern Foundation,” says a spokesperson in an email message to Folio:. “As we've announced to IDG employees, in response to certain operating requirements of the Foundation, IDG’s Board of Directors has retained Goldman Sachs to map out the company’s strategic options moving forward. Our goal is to determine the optimal future balance between what’s best for IDG and Pat McGovern’s mission for the Foundation.” Tech Publisher IDG Transforming Itself From Within As It Braces For Sale Or Breakup [2016] https://archive.fo/52zgt >The tech media giant IDG may be on the cusp of change, with Goldman Sachs shopping it to prospective buyers two years after the death of founder Patrick McGovern; but meanwhile Michael Friedenberg, CEO of IDG Communications isn't sitting around twiddling his thumbs. In a recent interview, Friedenberg talks about how IDG is evolving its product and customer relationships in the face of continuous change in digital publishing.
Archived link for the original posts that are labeled reposting from >>330140 to >>330144 https://archive.fo/vO72O
reposting set start WIP first draft ESA points, take three -intro on what the ESA is, use info from ESA own material. Highlight that the org is primarily for publishers. -intro on sarkeesian tweet showing up ESA, when it was put up, when and why it was taken down by the ESA in their own words. Question for ESA, if the ESA has commented that it does not want to comment rashly on something as controversial as GG without enough info, yet did mention GG in regards to harrassment against devs. Is the ESA willing to look at more recent development such as the FBI clearing GG. - info about ESA policy on copyright and IP. Pics of comparison of TF2 and Final Combat. Question for the ESA, what does the ESA do if one of it's own members are not clear on the concept and principles the ESA claims it stands for regarding IP and copyright issues. - same as above, regarding discrimination against one religious group. Use the ESA own info regarding discrimination policy, pic or example of EA fake protest (dante game? forgot exact one right now) - same as above, but IDSA previous policy about not supporting projects that discriminate on the basis of gender race creed age. Compare to current ESA foundation policy. - gamification. holy fucking shit. where to fucking start on this mess. - IARC, comparison of rating system between ratings board and user generated info and ratings. See ESA digger WIP infographics. - question on why the ESA boasts that vidya industry is bigger than movies, yet wants to be treated like movies, a non interactive medium. re-sift hq thread for this, the core point and question was there and some of it might be better worded. - question on overzealous copyright and IP issue, calling old vidya preservation haxxoring or illegal. - Firm reminder to ESA and vidya industry in general, customers are not your enemy, do not treat them as such.
reposting (recap reposting) Previous thread recap. >ESA released another set of photos of their new offic & the "Achievement Unlocked" panel on the economic impact of the video gme industry. >Gamification is something many businesses want to see pushed in the Forbes article >talked a bit about Nick Doerr of Neptunia infamcy, he says that "If those fans are serious, they should open up a business and see if they can start to shift these ideologies held by the other companies existing today" & I consider that a farce due to how big & prevalent the SJW ideology is. >last year's E3 had them wearing fag pins because of the Orlando fag shootin'. In some ways, it's ironic considering the ESA's stance on immigration. (I'm not sure if I would say they're using the people who got killed to push their agenda because of the timing, but at this point I wouldn't be surprised.) >an article from 2000 talked about government regulation on media being a horrible thing (What I find more interesting is the founder of Action for Children's Television, Peggy Charren, accusing the industry of "Talking out of both sides of its mouth.") >two articles from 2001 regarding video games & 9/11. Most of it bogged down to "We can't be appropriate anymore, we're affected by the attacks" & Lowenstein saying "I hope there will be no games with an anti-Islamic focus. That would be hideously irresponsible and I would condemn that in the strongest terms if it happened." >talked about the International Data Group who conceived the first E3 with the IDGA (ESA). Interestingly, the founder passed away & they've been working with Goldman Sachs to "Explore 'Strategic Options.' They also own PC World & Computer World. >found Sweden's ESA counterpart, the Swedish Game Industry. Like the ESA, it raised many red flags such as "Health & Social Responsibility" being their area of interest, being located in Stockholm, etc. I've also gotten started on making a flowchart of the ESA. I may need some assistance because I haven't made one of these before & theres many connections to put down & summarize.
reposting (combined for convenience) ESA IS INVOLVED IN THE TRADE IN SERVICES AGREEMENT >support SOPA >support PIPA >support TPP >now this reposting >>11971171 Draft of the TISA, NOW! reposting >>11971185 It's in here. https://wikileaks.org/tisa/ reposting I found the ESA mentioned in first PDF titled TSA Contract Rejections 4.20.15 - Cases (The URL on Google says Radioshack so I don't think it has to do with Department of Homeland Security TSA) https://media.8ch.net/file_store/70576da117a08cd2e7e399f8bcb4fc88de03ec646988b6eed01abdc229dc84eb.pdf/042115181651.pdf
reposting (combined for convenience) Gallagher of the ESA also participated in a hearing regarding STEM. https://media.8ch.net/file_store/df709f7b0ca5a82d048643fcf2f6f40b8ddf1e0430ea27fa6ee609e11beed3da.pdf/091311_charter.pdf >>11971529 Sounds plausible. I'm a bit surprised how activity of the ESA managed to spike up after I posted them supporting TISA. Usually I or a few anons find some stuff on the ESA. reposting ESA also supported the Combating Online Infringement and Counterfeits Act, the proto-PIPA bill in 2010 https://archive.fo/SKh6E > The following persons or groups submitted letters or releases of support for the Combating Online Infringement and Counterfeits Act >Entertainment Software Association Also a PDF. https://media.8ch.net/file_store/63457ae67393f0fea96b9f17b61470d5c4bb036a371b59e0aeba70e3930adbd7.pdf/PRESS-OnlineInfringement-O%E2%80%A6.pdf reposting >>11971753 ESA by default has to support all that bullshit they're lobbyists for the big publishers and by default are for anything that "fights piracy" no matter how ineffective, short-sighted, or dangerous it is. Is the new form of TPP altered in any way? Because the issue with TPP was all the dumb regulations and bullshit it came with but a trade deal that made it cheaper to trade with Asian countries actually would be a great thing. It just cannot come at the cost of over-bearing red-tape and surveillance. reposting >>11971784 According to the article on Wikileak's tweet, it borrows some shady shit from the TPP. https://archive.fo/rlGit >Commentary accompanying Bilaterals.org’s publication of several TISA chapters stresses that the Trans-Pacific Partnership, despite its apparent defeat, is nonetheless being used as the model for the Trade In Services Agreement. Thus we are at risk of the TPP becoming the “new norm” >“Several proposed texts from the failed Trans-Pacific Partnership (TPP) agreement have been transferred to TiSA — including state-owned enterprises; rights to hold data offshore (including financial data); e-commerce; and prohibitions on performance requirements for foreign investors. While these texts originated with the United States, they appear to be supported by other parties to the TPP, even though those governments were reluctant to agree to them in the TPP and will no longer be bound by that agreement. That suggests the TPP may become the new norm even though it has only been ratified in two of the 12 countries, and that was done on the basis of U.S. participation that no longer applies. TPP cannot be allowed to become the new ‘default’ position for these flawed agreements.” >These proposals are more extreme than language in existing bilateral trade agreements. Many of TISA’s provisions are lifted from TPP, but some go beyond the latter’s already extreme proposals For example, not even the TPP contemplated the entire elimination of regulations of any kind against the financial industry. Article 14 of TISA’s annex on financial services, which had contained the most explicit language prohibiting regulation, has been removed, but Article 9 still contains language requiring no limitations beyond those applying to domestic financial firms. In other words, a smaller country would be required to allow a giant bank from a bigger country to take over its entire banking system. Banks getting involved raises a giant red flag.
Swapping this sticky for the ESRB sticky. Archive of ESRB thread: http://archive.is/XskHa
reposting (in reply and conversation regarding the WIP points. Note: for full post see archive, this specific repost is edited to just include the relevant info regarding ESA discussion) reposting >>11975438 >The points look very good. I would add something about their defense for "Violent vidya games" but then silence on "Racist sexist games" (And why they won't speak up on certain games getting censored like DoAX3) That's a good one I missed. Will be added to the wip list, thanks.
Archived link for the original posts that are labeled reposting from >>330146 to >>330152 https://archive.is/f4Iss
reposting set start reposting >find this article on the ESA's site >oh for god's sake, more Gamification Why This Founder Thinks She Can Make A Good Educational Kid's Game https://archive.fo/p98We >see if Lindsey Tropf has a Twitter >usual suspects appear again in her following Well that's not surprising.
reposting (combined for convenience) More detailed background on the president of Games for Change. https://archive.fo/Pwact >Prior to Games for Change Susanna worked across both the commercial and public sector. Over a 12 year period, Susannaheld various senior level positions at BBC Worldwide Americas, most recently as SVP of the TV distribution division for the US where she led a team of 20 to raise $50m annually from coproduction and sales of BBC’s award winning documentaries and scripted content. She was also SVP of BBC Worldwide’s Children’s where she led the strategy of all youth related initiatives in the US including channel and IP development. >BBC reposting Going back to the digging, I found this from the guy that runs ESA's digital media content. https://archive.fo/paphC reposting Germany's ESA counterpart, BIU, sponsors GDC Europe. (Also supports Gamescom. So technically, 2 events hosted by 1) http://www.gdceurope.com/aboutgdc/ reposting (reply to previous) >>11979212 Also just remembered BIU is part of Europe's ESA counterpart, ISFE. So technically…they're doing the support it.
reposting (combined for convenience) Not sure how useful the PDFs from the ESA's site is regarding their members, but I'll post anyway. >Gallagher also serves on the Publishing Advisory Board of Sesame Street Already skeptical https://media.8ch.net/file_store/1c5aad493e39635e412f75a2a77a7d8f0a02621c566d0401b625505ec5a7b4f4.pdf/Michael-Gallagher.pdf reposting Stanley Pierre Louis' PDF. There's the mention of Viacom. https://media.8ch.net/file_store/bb1b54cd0a7f41aee0d9428c13a8e2774d4bd39f3ce777b74baa8582c7adcecd.pdf/Stanley-Pierre-Louis.pdf reposting >>11979397 >Wasn't it Gallagher's own words saying some sesame street representative really made an impression on him or something similar. Yes, but it wasn't a representative, it was the CEO (At the time anyway since he's gone.) It was from ASPEN. >Surprising Synergies - Game Makers, Policymakers, and Educators: How the gamification of stubborn policy challenges — like budget, energy, and health care — can help engage and involve the public and, importantly, work to inform policymakers' decisions. >"I sit here today because Gary Knell, 5 years ago when he was with Sesame, came and visited with me and said 'You know what? Nice to meet you, you're new in your job, we think your industry could do more.' And he planted a seed of an idea of what we could do around education." reposting Ana Molina & Rich Taylor. Rich's PDF mentions the MPAA. https://media.8ch.net/file_store/0453e020759ba20681f1b41aa22de9b46de4b9c5e4a9e352048ee7bfaa92f05e.pdf/Ana-Molina.pdf https://media.8ch.net/file_store/241965623d457d93ce6128680f87397f208d42c1d92ab87859e47b2d315c05f7.pdf/Rich-Taylor.pdf reposting Erik "Huey" PDF. At least it doesn't deny his Democrat party ties. This part however is more interesting to me because I don't think I've seen these. >Outside of work and politics, Erik pursues two creative passions as a screenwriter and as the lead singer of The Surreal McCoys, his Americana rock band, which recently put out its second, original full-length album and regularly performs live. Screenwriting cancer & a band I've never heard of. https://media.8ch.net/file_store/82fec3933b7f71baabac21662dcb4ab0298b58f23548d1ad58c3001be20a2cdd.pdf/Erik-Huey.pdf reposting Dug a bit into Rich Taylor's past with the MPAA. Going, going, gone? [2001] https://archive.fo/anPbF >Tsk. Tsk. If Jiminy Cricket were a movie critic, he might be wagging his finger at the makers of today's G-rated motion pictures. Violence? Sexual innuendo? Cigarette smoking? Jiminy might be asking: What are these doing in G-rated flicks meant for family audiences? >Industry sources, including a former official movie-rater, say some scenes slipping into G-rated films show that Hollywood's highly touted rating system needs serious repair. >Take for instance Disney's "The Lion King." Don Bluth, president of the Phoenix-based Don Bluth Films, wonders how it could get away with a "really, really violent" fight between two lions and still get its gentle-G rating. >"In a way, there is an exception to this rule, and it's Walt Disney Studio," says Mr. Bluth, whose company has made 12 movies, including "The Secret of NIMH" and "The Land Before Time." "They can get away with more violence and still get a G-rating…. I think if anyone else tried to do that," he says, there "might be a different yardstick." >Now, even Congress is taking an interest. Next week, Sen. Joseph Lieberman (D) of Connecticut will conduct a committee hearing on the ratings systems for movies, television, music, and videos. >The Motion Picture Association of America's (MPAA) board of directors is comprised of executives from seven major studios, says Jay Landers, a former member of the association's movie ratings board (see interview, left). He wonders how the ratings board can feel a sense of independence when it is rating movies put out by those very same studios. >"If [MPAA president Jack Valenti] shares the perspective that some of his subordinates seem to share - that raters are obligated to put the interests of the motion picture companies first and foremost above all else - that would make the ratings board corrupt by definition, because the ratings board is supposedly trying to represent the parents of our culture," says Dr. Landers, who lives in Oak Park, Calif. >But, counters Rich Taylor, MPAA vice president of public affairs in Washington, the names of the people who determine the ratings are kept secret from the board of directors. This anonymity "removes the possibility of bribery and tampering," he says. >"The guidelines are not a strict checklist," MPAA spokesman Taylor says. "The reason we want parents on the board is we want to look through the prism of a parental eye." Joseph Lieberman keeps sticking his nose into ratings business.
reposting (combined for convenience) PDF of Huey giving a speech at the Globaloria Leadership Colloquium in West Virginia. https://media.8ch.net/file_store/a4e69629e05f2bf22fe36f88f2a3b2ca76a046076407e9b7480949316d459143.pdf/Erik_Huey_WV_Colloquium_Sp%E2%80%A6.pdf reposting ESA has a partnership with WorldWide Workshop. Once again they're insane with Gamification. But the partner list is even better. https://archive.fo/S5rj0 reposting (please see pic related) Just realized the ESA still has that "No discrimination" policy, meanwhile on their scholarship… This is on the same day.
reposting (combined for convenience) reposting (see pic) I feel like the "No discrimination" line could REALLY be exploited to show the hypocrisy. reposting So Mike Gallagher joined the ESA in 2007, well Europe's ESA counterpart just so happened to have a new Chairman of the Board in 2007 as well! The best part? He was Senior Vice President at EA! European Game Organization Appoints EA Executive to Chairman [2007] https://archive.fo/CNBr5 >The Interactive Software Federation Europe (ISFE) announced the appointment of Jens Uwe Intat, Senior Vice President of EA Europe, as its new Chairman of the Board, succeeding Sony senior vice president John Brunning. Michael Rawlinson, Managing Director of the UK trade body ELSPA, has been re-elected to his position as Treasurer. >ISFE represents the interests of the game developers throughout the 27 European Member States and Norway, Iceland, Switzerland and Liechtenstein. The organization leads political, legal and commercial initiatives to protect its members' interests on issues like intellectual property protection, e-commerce and World Trade Organization negotiations. ISFE also oversees Pan-European Games Information, the industry body dedicated to the rating of entertainment content. >Patrice Chazerand, Secretary General of ISFE, commented, "I'm very much looking forward to working with the new Chairman. His strong leadership will help drive our industry priorities at a time when interactive entertainment is being fully recognized by policy makers as mainstream entertainment, and as the fastest growing media sector today." He's not the Chairman anymore, it's now currently Philippe Cardon of Sony Computer Entertainment Europe (Vice President.) ———————- Archived link for posts labelled reposting from >>330163 to this specific post. https://archive.fo/06ilK
reposting set start(combined for convenience) reposting ESA Foundation used(?) to be a partner with the Federation of American Scientists. Interestingly when I went to look up said federation, there was comments of the past from Joseph McCarthy accusing them of being "heavily infiltrated with Communists." Hmm… reposting Good afternoon. Found the ESA Foundation mentioned in the city of Boston's funding PDF from 2008 along with a Soros funded organization. https://media.8ch.net/file_store/9d4b7e4d12a3c7f09114c83c9a78b7c2dcca6f8f204b4de66b28143e418aec70.pdf/2-20-08_tcm3-2329.pdf >>11988393 That's what I was trying to say. You'd have to be naive to think it's only Soros doing the bullshit. reposting Federation of American Scientists Support "Edu-Gaming" in Schools [2006] https://archive.fo/Pi7SV reposting (pic related) It's not very detailed, but I hope it helps. reposting (note: edited the excerpt from the link since link is provided, and to save some space in reposting) I find it interesting that during Columbine, Joseph Lieberman stuck his nose again on video games (ESRB was formed so people like him could shut the fuck up about the industry "Not having ratings") along with Orrin Hatch (Who Gallagher & current day ESA point to when it comes to the issue of H-1B & Immigration.) Hatch assails violent games [1999] https://archive.fo/ua205 Senators Criticize Marilyn Manson, Nine Inch Nails At Hearing [1999] https://archive.fo/d4NsD reposting (note: edited the excerpt from the link since link is provided, and to save some space in reposting) Even more surprising was the fact that Tracy Fullerton defended the Super Columbine Massacre RPG game! Controversy follows Columbine video game [2007] https://archive.fo/23vbc ————— Archived link for this reposting set. https://archive.fo/qMtFq
reposting set start (note: mostly just a discussion regarding the older, non vidya non gadget definition of gamification.) reposting (combined for convenience) >>11994103 >On the concept side. If one of the big selling point of gamification is to take the boring out of learning, or put the fun in learning. What's even more upsetting for those following gamification who haven't drank the kool-aid is that this wasn't what gamification was about. The whole "fun in learning" is the same garbage as forcing the whole "educational games" or "educational entertainment" dogmas to be the accepted status quo. reposting >>11994249 Yeah, there was an anon in past bread that mentioned something about that. How there was a couple of mathematicians on some common core council or such, that actually understood the non koolaid version of gamification. But since they did not have teaching degrees they were either ignored or told to gtfo. >that this wasn't what gamification was about. >The whole "fun in learning" is the same garbage as forcing the whole "educational games" or "educational entertainment" dogmas to be the accepted status quo. Unfortunately that's what the industry and many others are trying to push as the definition of gamification is. Sheeit, anyone remember Jane Mcgonigal? There was quite a lot of articles and she was peddling the edutaining type of gamification hard. Granted not every article was buying the premise whole, but it still got a lot of exposure. https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world/transcript?language=en archive.is can't seem to capture it properly. reposting >>11994335 You'll have to do the Wayback Machine + Achive.is combo https://archive.fo/yCmAU ———– Archived link of the full thread of this reposting set https://archive.fo/fdpdy
Link from /v/: >>>/v/12016171 Everything on the ESA in the U.S. https://ghostbin.com/paste/mppox https://archive.is/FgYoO
>>330253 /v/anon updated the list: >>>/v/12016339 https://ghostbin.com/paste/qw2v3 https://archive.fo/NqYz4
Didn't know where else to put this since there isn't a specific GDC thread here, and the GDC was funded by the ESA in 2017, so here we go. >>>/v/12037004 These are the papers that Bonnie Ruberg wrote under her name! https://scholar.google.com.ph/scholar?q=Bonnie+Ruberg&hl=en&as_sdt=0%2C5&as_ylo=2007&as_yhi=2017
reposting set start (conversation about ESA and The Fair Repair act) reposting Anyways, some recent ESA news. A bill was proposed in Nebraska called The Fair Repair Act which mostly bogged down to giving consumers the right to repair equipment they own such as tractors or game consoles without being at the mercy of the makers. Since the bill's been around in 2016 & VICE out of all people decided to talk about it, take it with a grain of salt. But nonetheless, the ESA, Apple, & others aren't too pleased with the idea. Bill info http://nebraskalegislature.gov/bills/view_bill.php?DocumentID=28439 Original article The Video Game Industry Is Lobbying Against Your Right to Repair Consoles [2017] https://archive.fo/azrFH Video game companies don’t want us fixing our own consoles [2017] https://archive.fo/wgCoK ESA Opposing “Right to Repair” Legislation [2017] https://archive.fo/WWBON Console Makers Lobbying Against Right-to-Repair Bill [2017] https://archive.fo/H2CAJ This one shows the ESA's letter to the senator https://archive.fo/omxbb reposting Good find. Brainstorming, how about this for a possible judo move for the core points and question for ESA redpill. >ESA fixation for Making the world a better place, through vidya tech bla bla bla Then what is the ESA stance on repairing console electronics, especially in light of the ever growing problem of e-waste in our environment. reposting >>12044784 >>especially in light of the ever growing problem of e-waste in our environment. >Explain. Do you mean the shitty coding from poo in the loos? The regressive technology that makes the stuff from 10 years ago look very good in comparison? I don't buy their "Muh hackers" excuse because hackers are gonna hack your stuff, legal or not legal. I meant e-waste as in electronic waste, the actual materials. Even with electronic recyling, that stuff is piling up considering the increasing use of planned obsolescence. So how about this, since the ESA loves to say 'making the world a better place' usually means social change, and vaguely hinting people should become left leaning progressives. But you know how one of the left's other fixation is environmentalism. Still is I guess but remember Reduce Reuse Recycle, there is a badly missing 4th R in there, Repair. Being able to reasonably repair something used to be a mark of a good design. So how about asking something like, if the ESA wants to make the world a better place, what is their stance on not making electronics harder to repair. On not making more wastes and pollutants. Since repairing can save energy and materials or preventing an otherwise repairable or servicable item from going into landfill, or improperly recycled in dangerous conditions. reposting >>12044866 >On not making more wastes and pollutants. Hopefully I'm understanding this…it's like phones that used to last for many years until lately where they're lucky to even reach 5 years top of lasting? >>12044907 Forgot to add *until lately where they feel like disposable phones & they're lucky to even reach 5 years of lasting? reposting >>12044907 >>12044919 Exactly. All the talk of 'making the world a better place', how about actually putting that in the practical sense. I mean yes, consumer electronics are not really considered heirloom items, and electronics in general relies on people wanting to buy new. I get that. That doesn't mean everything should be a race to see how much stuff can be made to be disposable.
>>330279 reposting >>12044907 >>12044919 >>12044936 And of course, every SJW's favorite company Apple is one of the worst offenders in this regard. Not to mention the working conditions in their manufacturing plants. reposting >>12044936 Good. But yeah, I never thought of that angle of "Making the world a better place" by making the stuff actually last long & not be wasted. >>12044945 I think Apple dealing with Foxconn or something like that has something to do with it, I remember something like this in high school where they talked about electronic parts being made in Foxconn & how not only was the place sweatshop-tier awful, but they contributed to pollution because electronic devices were disposable & people threw them away once it was no longer useful. reposting >>12044945 >And of course, every SJW's favorite company Apple is one of the worst offenders in this regard. Not to mention the working conditions in their manufacturing plants. It really seems to be. >>12044952 >Good. But yeah, I never thought of that angle of "Making the world a better place" by making the stuff actually last long & not be wasted. Especially considering how much they and the industry is pushing for mobile market. I mean again, I know consumer electronic relies on people looking at the newest version and going ooh shiny I want that. I get it, vidya itself is driven by a large part of the allure of 'new'. But does novelty warrant even shorter cycles of planned obsolescence, and not helping curb but adding to the e-waste problem. Don't you want to, heh, make the world a better place as you love saying, ESA and others? I'm thinking of that possible angle because it could be a way of showing "here is your words, and here is what appears to be your action," type of deal. reposting >>12044999 Wouldn't another factor to it have to do with requiring less on importing the product and just recycling/repairing the stuff we already have? reposting >>12044999 Well you got something down that I never thought of, so that's good. I've been fixated on the issue of Gamification, but the increase in wanting to go for the mobile shekels should raise questions in environmental issues since lots of people use mobile devices & devs want to try to capture the market. >>12045031 Probably. Apple & the likes would actually need to make their stuff in America instead of relying on CHINA for one part of it. archived link for this reposting set from post >>330279 to this specific post https://archive.fo/4Mwt6
reposting set start reposting (combined for convenience) Anyways, something new on the ESA front. Ted Price and Mike Gallagher to speak on leadership at GamesBeat Summit [March 5, 2017] https://archive.fo/XInLI >Our next speaker for our upcoming GamesBeat Summit event is Ted Price, the CEO of Insomniac Games, the maker of the Ratchet and Clank series and developer of the upcoming Amazing Spider-Man game. >Price will talk about what it takes to be a leader in the game industry and how to inspire your team to be creative. He showed what it was like to lead when he created a YouTube video to protest President Donald Trump’s travel ban. >Mike Gallagher, CEO of the Entertainment Software Association and a frequent speaker at our events, will be the moderator for the fireside chat. They are the latest speakers at our event entitled GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic. >GamesBeat Summit 2017 will take place on May 1 and May 2, 2017, at the historic Claremont resort hotel in Berkeley, Calif., just a short distance from San Francisco. reposting Something else I found, it's more ESRB than ESA and it's no longer on the site. ESRB Head Talks AO, Manhunt 2 and Community Standards [Jun 21 2007] https://archive.fo/zx9BQ archived link for this reposting set https://archive.fo/zK1ck


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