/gamergatehq/ - GamerGate HQ

BTFOs are Life, Ethics is Hometown

Index Catalog Archive Bottom Refresh
Name
Options
Subject
Message

Max message length: 8001

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

SHOOT GUNS, EAT BURGERS, BE RACIST! IT'S AMERICA DAY!

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

GamerGate Radio

(3.11 MB 1596x1438 angriff angriff angriff.png)

Books talking about Gamergate Lich Lord of GamerGate 03/22/2019 (Fri) 02:07:19 Id: c1beb3 No. 332714
Used books.google.com with the search string "gamergate". Took me a couple of hours and even a few weeks to make a the graphic with paint. There are +50 Books mentioning #Gamergate in a neutral or negative way. Although confirmed neutral like 2-3. Gonna wade through all of them an get the quotes out for the wiki. Remember that you are here for ever. A decade long culture war none of us chose to get involved with but was forced by invaders to pick up arms. >Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate By Zoe Quinn >Beyond Blurred Lines: Rape Culture in Popular Media By Nickie D. Phillips >Mediating Misogyny: Gender, Technology, and Harassment edited by Jacqueline Ryan Vickery, Tracy Everbach >Gendertrolling: How Misogyny Went Viral: How Misogyny Went Viral Game Changers By Dan Golding, Leena van Deventer By Karla Mantilla >Online Harassment edited by Jennifer Golbeck >Mediating Misogyny: Gender, Technology, and Harassment edited by Jacqueline Ryan Vickery, Tracy Everbach >Troll Nation: How The Right Became Trump-Worshipping Monsters Set On Rat-F*cking Liberals, America, and Truth Itself By Amanda Marcotte >Watch Me Play: Twitch and the Rise of Game Live Streaming By T.L. Taylor >Conspiracy: A True Story of Power, Sex, and a Billionaire's Secret Plot to Destroy a Media Empire By Ryan Holiday >Kill All normalfags: Online Culture Wars From 4Chan And Tumblr To Trump And The Alt-Right By Angela Nagle >A Long Form Suicide Note Of: Poetry of #GamerGate, Hate, and Masturbate by Bear Rammich >Devil's Bargain: Steve Bannon, Donald Trump, and the Nationalist Uprising By Joshua Green >The Geek Feminist Revolution by Kameron Hurley >Feminism in Play by Kishonna L. Gray, Gerald Voorhees, Emma Vossen >Woke Gaming: Digital Challenges to Oppression and Social Injustice edited by Kishonna L. Gray, David J. Leonard >Digital Intimate Publics and Social Media edited by Amy Shields Dobson, Brady Robards, Nicholas Carah >Down Girl: The Logic of Misogyny By Kate Manne >Brotopia: Breaking Up the Boys' Club of Silicon Valley By Emily Chang >Future Gaming: Creative Interventions in Video Game Culture by Paolo Ruffino >Lean Out: The Struggle for Gender Equality in Tech and Start-Up Culture edited by Elissa Shevinksy >Empowered: Popular Feminism and Popular Misogyny By Sarah Banet-Weiser >F-Bomb: Dispatches from the War on Feminism By Lauren McKeon
[Expand Post]>Death by Video Game: Tales of obsession from the virtual frontline By Simon Parkin >Feminist Activism and Digital Networks: Between Empowerment and Vulnerability By Aristea Fotopoulou >Defining Identity and the Changing Scope of Culture in the Digital Age edited by Novak, Alison >Queer Game Studies edited by Bonnie Ruberg, Adrienne Shaw >You're Never Weird on the Internet (Almost): A Memoir By Felicia Day >Crime, Justice and Social Media By Michael Salter >Live Work Work Work Die: A Journey into the Savage Heart of Silicon Valley By Corey Pein >Cure for the Common Universe By Christian McKay Heidicker >Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful By John Sharp, David Thomas
>>332714 >The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst By Christopher A. Paul >The Year's Work in Nerds, Wonks, and Neocons edited by JONATHAN PAUL EBURNE, BENJAMIN SCHREIER >Technically Wrong: Sexist Apps, Biased Algorithms, and Other Threats of Toxic Tech By Sara Wachter-Boettcher >Fake Geek Girls: Fandom, Gender, and the Convergence Culture Industry (Critical Cultural By Suzanne Scott >Social, Casual and Mobile Games: The Changing Gaming edited by Michele Willson, Tama Leaver >Misogyny Online: A Short (and Brutish) History By Emma A. Jane >Gaming Representation: Race, Gender, and Sexuality in Video Games edited by Jennifer Malkowski, TreaAndrea M. Russworm >On Video Games: The Visual Politics of Race, Gender and Space By Soraya Murray >The Female Persuasion: A Novel by Meg Wolitzer >Gender and the Superhero Narrative edited by Michael Goodrum, Tara Prescott, Philip Smith >Digital Platforms and Feminist Film Discourse: Women’s Cinema 2.0 By Rosanna Maule >The State of Play: Creators and Critics on Video Game Culture By Daniel Goldberg >Move Fast and Break Things: How Facebook, Google, and Amazon Cornered Culture and Undermined Democracy By Jonathan Taplin >Trainwreck: The Women We Love to Hate, Mock, and Fear . . . and Why By Sady Doyle >We Are the Nerds: The Birth and Tumultuous Life of Reddit, the Internet's Culture Laboratory By Christine Lagorio-Chafkin >Getting a Life: The Social Worlds of Geek Culture By Benjamin Woo >Combatting Discrimination Against Women in the Gamer Community By Marty Gitlin >Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming >Unwinnable Weekly Issue 16 edited by Stu Horvath, Owen Smith, Steve Haske >Video Games FAQ: All That's Left to Know about Games and Gaming Culture by Mark J. P. Wolf >Troll Hunting: Inside the world of online hate and its human fallout By Ginger Gorman >New Media, New Ethics? By Margaret Syverson >Cyber Mobs: Destructive Online Communities By Allison Krumsiek >How the Internet Changed the World By Kaitlyn Duling
[Expand Post] >The Internet, Warts and All: Free Speech, Privacy and Truth By Paul Bernal >Uncovering Online Commenting Culture: Trolls, Fanboys and Lurkers By Renee Barnes By Yasmin B. Kafai, Gabriela T. Richard, Brendesha M. Tynes >Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing By Anastasia Salter, Bridget Blodgett >Haters: Harassment, Abuse, and Violence Online By Bailey Poland
>>332715 Even made it into the list as the last entry. With a clip of the author of one of the books talking shit about gamergate. > "The nerds and gamers were joined by the proto-storm troopers of the alt-right in a bond that has never been broken" As in the mp4: http://archive.fo/ujeKy I bet you there are similar clips from other authors. I gonna find them and will run to the wiki with that.
>>332716 Fuck forgot to put /v links with it http://archive.fo/WBsdD & http://archive.fo/nhrDG
Copying from >>>/gamergatehq/332713 > Mediating Misogyny: Gender, Technology, and Harassment edited by Jacqueline Ryan Vickery A member of Mimi Ito's DMLHub https://archive.is/gEPB9 > Gendertrolling: How Misogyny Went Viral: How Misogyny Went Viral Game Changers By Dan Golding, Leena van Deventer Dan Golding was the original Gamers Are Dead author and Leena van Deventer is part of his Freeplay Australia group https://archive.is/ct0iU > Troll Nation: How The Right Became Trump-Worshipping Monsters Set On Rat-F*cking Liberals, America, and Truth Itself By Amanda Marcotte of the UN's RH Reality Check and Daily Kos > Watch Me Play: Twitch and the Rise of Game Live Streaming By T.L. Taylor of DiGRA > Devil's Bargain: Steve Bannon, Donald Trump, and the Nationalist Uprising By Joshua Green of the Berkman Center > Woke Gaming: Digital Challenges to Oppression and Social Injustice edited by Kishonna L. Gray, David J. Leonard of Model View Culture > Death by Video Game: Tales of obsession from the virtual frontline By Simon Parkin of EDGE Magazine > Queer Game Studies edited by Bonnie Ruberg, Adrienne Shaw a friend of Leigh Alexander and the person Dan Golding cited in his Gamers Are Dead article > You're Never Weird on the Internet (Almost): A Memoir By Felicia Day Of that time when A Man In Black "found" the "Gamergate" harassment within ten minutes of it happening > Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful By John Sharp, David Thomas An associate professor at the New School (Frankfurt School) and co-chair of Indiecade, and the founder of IGJA which overlaps with DiGRA > The State of Play: Creators and Critics on Video Game Culture By Daniel Goldberg featuring: Anna Anthropy, Leigh Alexander, Ian Bogost, Dan Golding, Zoe Quinn, Anita Sarkeesian > Trainwreck: The Women We Love to Hate, Mock, and Fear . . . and Why By Sady Doyle who attacked Jonathan Chait for supporting free speech https://archive.is/S2vtj > Uncovering Online Commenting Culture: Trolls, Fanboys and Lurkers By Renee Barnes By Yasmin B. Kafai, Gabriela T. Richard, Brendesha M. Tynes Kafai was at the conference "Diversifying Barbie and Mortal Kombat" with Adrienne Shaw and Jen Jenson https://archive.is/C0Hsz Half of these writers are the same corrupt clique writing in praise of themselves and their buddies!
>>332718 Geee, thanks anon. The usual suspects I already analyzed, but I will go through all of them. And see wether there are more connections and the put everything in a infographic and a excel file. > Adrienne Shaw I met her actually a while back then at a DiGRA event I went to. I really looking forward to put all the authors in a digestiable infograph. :>
>>332718 >T.L. Taylor Projects: http://tltaylor.com/labs/ AnyKey: "I’m co-founder and Director of Research for the AnyKey initiative, an organization dedicated to supporting inclusive esports." I serve on the faculty committee for the MIT Game Lab which is MIT’s long running hub for important work in gaming, from design to sociological projects. Affiliates of the AnyKey Network: https://www.anykey.org/affiliates/ Black Girl Gamers; Calamity Jamie; Immortals; Michele Morrow; /r/GirlGamers; Thumberstick Mafia; Anxiety Gaming; Desoladies; DeafGamersTV; I Need Diverse Games; Steph Loehr; The Catalyst Collective; Online SOS; Rachel "Seltzer" Quirico; Smash Sisters; AbleGamers Charity; Anna Prosser; Ashnichrist; Counter Logic Gaming; GaymerX; Jaycie "gillyweed" Gluck; KillyKAPOWski; LlamaDownUnder; Misscliks; Team Dignitas; Simply Undrea; Spawn On Me; Stephanie "missharvey" Harvey; Terrence Miller
>>332718 >> Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful By John Sharp, David Thomas >An associate professor at the New School (Frankfurt School) and co-chair of Indiecade, and the founder of IGJA which overlaps with DiGRA New School: "The Critical Theory of the Frankfurt School (Max Horkheimer, Walter Benjamin, Theodor Adorno, Herbert Marcuse, Jürgen Habermas, et al.) exerts an especially strong influence on all divisions of the school. After the death of Hannah Arendt in 1975, the philosophy department revolved around Reiner Schürmann and Ágnes Heller, and it now boasts such noted philosophers as Jay Bernstein, Simon Critchley, and Alice Crary." Organized the 2013 DiGRA Conference: http://www.heyimjohn.com/organizing/ Has a Chapter in this Book: Sports Videogames edited by Mia Consalvo, Konstantin Mitgutsch, Abe Stein Names: The Slow Grind by John Sharp https://books.google.de/books?id=Ed0cAAAAQBAJ&pg=PT207&lpg=PT207&dq=John+Sharp+videogames&source=bl&ots=Doc_s7P0nO&sig=ACfU3U2ngpd_MeBQodgoEKHSKMycwYMS1g&hl=en&sa=X&ved=2ahUKEwjbmfuOn5fhAhVQ-qQKHZJiCtMQ6AEwB3oECAkQAQ#v=onepage&q=John%20Sharp%20videogames&f=false
>>332718 >> Mediating Misogyny: Gender, Technology, and Harassment edited by Jacqueline Ryan Vickery >A member of Mimi Ito's DMLHub https://archive.is/gEPB9 Journal Articles & Book Chapters "The curious case of Confession Bear: The reappropriation of online macro-image memes" "Introduction: From Twitter to the White House: the increasing visibility of misogyny" Columns, forewords, online articles, book reviews, invited blogs, etc. "Young people, intersectionality, and marginalization Media and Marginalization: Identity Discourse in the Contemporary Age; Palgrave Macmillan." "Is blocking a preemptive strategy?" "Sometimes a woman just wants to be on top: Desperate Housewives and a ‘woman’s place’" Peer Reviewed Conference Presentations "Mapping the affordances and dynamics of activist hashtags" "Feel Fearless: A case study of sexual assault awareness, digital activism, and feminist pedagogy (presenter and convener)" "Challenging dominant discourse: SEX, etc. (.com) and contemporary teenage sexuality" Hey white Christians, are you done giving Trump a chance now? https://jrvickery.com/2017/08/14/hey-white-christians-are-you-done-giving-trump-a-chance-now/ White people, be mindful of how we consume black grief https://jrvickery.com/2017/06/21/white-people-be-mindful-of-how-we-consume-black-grief/
>>332718 > > Queer Game Studies edited by Bonnie Ruberg, Adrienne Shaw >a friend of Leigh Alexander and the person Dan Golding cited in his Gamers Are Dead article Bonnie Ruberg Reclaiming Video Games One of Ruberg’s key areas of focus is diversity in video games. Ruberg is a leading figure in the emerging scholarly paradigm known as “queer game studies,” which argues that video games can (and should) be reconsidered through the lens of LGBTQ experience. Since 2013, Ruberg has been instrumental in organizing the Queerness and Games Conference, an annual event that brings together academics and game developers, fostering community conversations across fields and making space for queer people working in and around games to thrive. “Historically, video games have been hostile to people who are different or who desire differently,” Ruberg says. “I am passionate about fighting discrimination and laying claim to the medium of video games—for queer folks, but also for people of color, people with disabilities, and many more who have been marginalized.” https://www.informatics.uci.edu/explore/faculty-profiles/bonnie-ruberg/ Bodies of Information: Intersectional Feminism and Digital Humanities https://www.goodreads.com/book/show/39732820-bodies-of-information
>>332718 > > Uncovering Online Commenting Culture: Trolls, Fanboys and Lurkers By Renee Barnes By Yasmin B. Kafai, Gabriela T. Richard, Brendesha M. Tynes >Kafai was at the conference "Diversifying Barbie and Mortal Kombat" with Adrienne Shaw and Jen Jenson https://archive.is/C0Hsz Yasmin B. Kafai Areas of Expertise: Constructionism Learning Sciences Computer Science Education Equity and Diversity Serious Gaming https://scholar.gse.upenn.edu/kafai Kafai, Y. B., Cook, M., & Fields, D. A. (2010). “Blacks deserve bodies too”: Design and Discussion about Race and Diversity in a Teen Virtual World. Conference of the Digital Games Research Association (DiGRA), London, UK. Fields, D. A., & Kafai, Y. B. (2010). Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Teen Virtual World. Conference of the Digital Games Research Association (DiGRA), London, UK Kafai, Y. B. (1998). Video game designs by girls and boys: variability and consistency of gender differences. In J. Cassell & H. Jenkins (Eds.),From Barbie to Mortal Kombat: Gender and Computer Games (pp. 90–114). MIT Press, Cambridge, MA Kafai, Y. B., Fishman, B., Bruckman, A., & Rockman, S. (2002). Models of educational computing @ home: New frontiers for research on technology in learning. Educational Technology Review, 10(2), 52-68. http://www.yasminkafai.com/papers-in-progress
(98.73 KB 849x855 sasadsad.png)

>>332718 >> Death by Video Game: Tales of obsession from the virtual frontline By Simon Parkin >of EDGE Magazine New Yorker Profile: https://www.newyorker.com/contributors/simon-parkin Eurogamer: https://www.archive.pls/authors/115 Economist: https://www.1843magazine.com/contributor/9841 HowWeGetToNext.com: https://howwegettonext.com/@SimonParkin Gamasutra: http://www.archive.pls/view/authors/547450/Simon_Parkin.php
Woke Gaming: Digital Challenges to Oppression and Social Injustice edited by Kishonna L. Gray, David J. Leonard https://www.amazon.com/Woke-Gaming-Challenges-Oppression-Injustice/dp/0295744189 In Defense of Twitter Feminism Call-out culture, gentrification on social media and the politics of feminist discourse online. by Suey Park & David J. Leonard on February 3rd, 2014 https://modelviewculture.com/pieces/in-defense-of-twitter-feminism Trivia: Leonard, D.J. (2006). “Not a Hater, Just Keepin It Real: The Importance of Race and Gender Based Game Studies,” Games and Culture, Vol. 1, No. 1, pp. 83–88. Leonard, D.J., King, C. R.* (2006). “Racing the Matrix: Variations on White Supremacy in Responses to the film Trilogy,” in Cultural Studies <=> Critical Methodologies, Vol. 6, No. 3, pp. 354–369. Leonard, D.J. (2007). “Innocent until Proven Innocent: In Defense of Duke Lacrosse and White Power (and against the Jewish media, menacing black student-athletes, activists and strippers).” In Journal of Sport and Social Issues, Vol. 31, No. 1, pp. 25–44. "Leonard, D.J. (2007). “Performing Blackness: Sports, Video Games, Minstrelsy, and Becoming the Other in an Era of White Supremacy,” invited chapter in Mary Flanagan and Austin Booth, eds., Re: Skin, pp. 321–339, MIT Press." "Leonard, D.J. & Peterson, J.B. (2012, January 16). “Attacking the Black Woman.” http://loop21.com/life/protecting-black-womans-body-when-no-else-will " Leonard, D.J. (2008). “To the White Extreme in the Mainstream: Manhood and White Youth Culture in a Virtual Sports World,” in Michael Giardina and Michele Donnelly, eds. Youth Cultures & Sport: Identity, Power, and Politics, pp. 91-112. Routledge. Leonard, D.J.,* Hulst, J. (2007). “Unraveling the Prison Industrial Complex: Race and Mass Incarceration in Oregon,” in Jun Xing, Erlinda Gonzales-Berry, Patti Sukurai, Robert Thompson, and Kurt Peters, eds., Seeing Color: Indigenous Peoples and Racialized Ethnic Minorities in Oregon, pp. 225-237, University Press of America
> >Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing By Anastasia Salter, Bridget Blodgett Anastasia Salter was plugging Zoe's game! https://ggwiki.deepfreeze.it/index.php?title=Wikipedia > On May 28, 2014, Shaun Edmonds attended a presentation[9] by University of Maryland alum Anastasia Salter about Zoe Quinn's game Depression Quest. Salter uses Twine in her courses[10] and touts it in seminars.[11] Salter studied with the creator of Twine, Chris Klimas, at the University of Baltimore. On May 30, 2014, Shaun Edmonds created a Wikipedia account, at the encouragement of Wikipedia administrator Sarah Stierch.[12] Edmonds created Zoe Quinn's page on that same date, adding mentions to Twine and using promotional language: It literally is the same clique!
>>332727 That video is trash , the sound effect of twitter pop up is annoying to the point its dumb , the nigger should stop looking in the camera , also he articulates really weirdly his body movement , and he is a fucking nigger
(830.85 KB 606x778 cover.png)

(178.03 KB 604x769 index.png)

Found another book for your list. Selby, Nick and Vescent, Heather (2017). "Cyber Attack Survival Manual: From Identity Theft to The Digital Apocalypse and Everything in Between", pp. 156-57 Don't have an Amazon account, so I couldn't get more than the initial 26 pages and some outros with the index.
>>332781 Tanks alot anon. I will update the graphic in a while. Have been digging into all the authors in the picture. But I have to swift through the information a couple of times more and then get in touch with the gg wiki team. Got lot of content.


Forms
Delete
Report
Quick Reply