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Sharing is Caring Request Creative Resources Threa 12/04/2020 (Fri) 16:49:41 No. 1050
Let's take advantage of our collective knowledge to help anons find the things they're looking for. Can't find a specific book anymore? Ask here. Forgot the name of that one YouTube-channel you really liked? Ask here. You have a rough idea of what you're looking for? Ask here.
>>1159 It would be cool if you could share some pictures from the contents of these books. If you find anything particularly cool, which is worth the effort of posting it.
>>1171 I likely will at some point as long as you're asking. I kind of wonder if they've already been scanned and uploaded somewhere though, they are a couple years old after all.
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>>1092 oh shit I made sum, mudda hugga use 'em if you want merry Christmas or whatever
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>>1268 thanks anon
>>1261 Yes, this exactly the kind of shit I was looking for. You the best.
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Requesting a fucktons of feet reference. A torrent or a mega of 1000+ feet references would be appreciated. Will be posting what I have.
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dan schneider, please
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>>1268 Thanks again actually, have been going through this course and it's actually pretty good so far. Polite sage.
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Plenty of anime drawing reference here https://yande.re/forum/show/20405
>>1050 Before they got deleted from the Gamergoiym thread on /v/ there were plenty of pictures and archives of them being posted in one, could I please get them back up and running on loomis again?
I'm literally too fucking retarded to learn how a fucking torso works. Studying actual photos or even drawings just ends with me drawing 50 guidelines and 50 shapes and ending up with some sub-DA shit. Are there any baby tier tutorials that are even easier than loomis for the body?
>>1528 There's this video set by Steve Huston from New Master Academy where he goes over how to construct the torso, he basically says to think about is as a coca-cola bottle first and then add the shoulders and such later. Does that make sense?
>>1528 if you draw a bunch of "guidelines" you're probably only seeing the guidelines so how can you tell if your drawing is correct or not? See if you can draw without them, instead focusing on communicating form and anatomy with the drawing itself and using "guidelines" as just a way to mentally map what you're looking at. If this isn't working out, the problem is probably a base drawing issue and not an anatomy issue. If you're bad at drawing, you'll be bad at drawing anatomy and learning anatomy isn't too efficient since you don't have the capacity to study it accurately through your drawings. So instead maybe focus on being able to draw from a reference to train a more base drawing skill.
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>>1530 Got a link? I couldn't find it on the loomis archives or youtube. >>1531 >you're probably only seeing the guidelines so how can you tell if your drawing is correct or not? >See if you can draw without them I don't really know what the fuck I'm doing to be honest. Here's a failed attempt at drawing from memory, one using very basic guidelines instead of 50 lines, and one just trying to match the shape. Dividing it into squares and then drawing line all over to establish relations end up slightly better, but takes too much time.
>>1535 The problem is you are going digital too early on, when in fact you can't learn how to draw without graspin and feeling the paper.
>>1536 I mostly draw on paper though. I just used digital to record the process.
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>>1535 I think one thing I'd try to address is that you seem to not really "work" with your drawing. You draw a thing and then just move on to the next and you never really go back and correct what's there. There are many ways to draw but one way I'd really recommend is to put down a few lines that capture the big impression, then you spend time to correct them until they seem to be accurate relative to each other. So you don't just move on as soon as you've drawn something, you spend time working with what you have. So spend time checking, are all the angles correct, are the points/corners in the correct relative position to each other? Don't expect yourself to draw everything perfectly in one go. Allow yourself to continually correct things. I made a quick example of this. One from the reference you used and another from memory/imagination. Using as few lines as possible, just focusing on keeping it simple, capturing the fundamental impression, form and proportion of what I want to draw. Make sure to take extra care to compare angles of lines and angles between points on the body/drawing. Now these drawings aren't amazing but they show the idea and if I were to continue with this, I probably wouldn't add any more lines for a while, instead just tweak the lines I have to make it more accurate. You can also use this as a base for other ways of drawing. If you wand a drawing that's more about form, you can then on top of this draw with more sweeping lines around the form to get that effect. You can also instead choose to continue this process of drawing and end up with something where each little angle and form has been very carefully studied and articulated. There's a lot of potential when you have set up a good base for yourself to work from. I'd recommend Harold Speed's book The Practice and Science of Drawing if you want to get deeper into this way of drawing. Project gutenberg has a great html conversion of the book.
I am looking for art history videos or video lectures that are more than 50min long I found Micah Christensen on Jew tube, he has many 1 hour long art history lectures on various western traditional painters & sculptures.I am watching them these days & I find them very informative can anyone recommend something similar(I found a art history lectures on New Masters Academy but unfortunately I could not find torrents on Cgpiers its about history of western sculpture ) Micah Christensen https://www.youtube.com/channel/UCEfIAZkEQfjHdxSoVWXuRaA/videos?pbjreload=102 can you find anything similar?
I'm having such a hard time getting into figure drawing, every book seems overwhelming and many lack exercises or coherent progression. Also stuff like Bridgman is extremely wordy, I want to draw not to read.
>>1618 I think the NKU Drawing Database channel on youtube not only has great drawing content, but a robust series of art history videos as well, check it out. https://www.youtube.com/watch?v=RdfpjeDuGbk&list=PLMXbAPr21di-AiEwxO89bKqurcHoTOE7s >>1622 You could try Loomis or Harold Speed for a more academic approach. There's also the NKU videos as I mentioned earlier, here's his playlist covering the basics. This guy is a pretty solid artist and teacher but if you don't have the attention span to read-and I don't, either-unfortunately spoken word isn't much easier to deal with. https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S
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magnet:?xt=urn:btih:0aebc0f02e6c179b62e04c69af3e5adee3abee12&dn=IC-STUDY I saw this on cuckchan, It's about 1TB of size.
https://archive.org/details/atsushiishizakakoichiokawaraandkyokokasaharapresentallaftereffectsstandardeffects Grab 'em while they're hot! Loads of art books and books on how to use art programmes!
>>6442 Thanks man, great resource


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