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Anonymous 09/21/2021 (Tue) 04:28:30 Id: df1b3d No. 11825
What are the political implications of rampant piracy? Does it really effect devs as much as people say it does? What can be done to stop it at this point?
>>11825 Free stuff = Good It only "affects" indie devs since AAA always have entire armies of bugmen willing to buy and scalp everything, and even then, fuck indieggers
>>11825 The best things in life are free OP. Even if you're too much of a pussy to pirate, you can still find joy in abandonware and works that fall into public domain. Cherish the opportunities while they last.
Piracy unironically benefits developers. Piracy laws exist not to protect devs: that is just the excuse given for these laws existing. The laws exist so that companies like Disney can make a fortune extorting people through legal teams in that they simply buy up properties made by someone else and extort anyone they think they can get away with. And it doesn't even need to be cases of actual breaches of copyright, as people are generally more likely to simply stop what they are doing and pay the extortion fee than they are to try to waste thousands if not hundreds of thousands or even millions in legal fees just to prove themselves innocent. They protect copyright lawyers from having to get a real job. The only real benefit to IP laws in general is having the ability to preserve information about technology as in order to file a patent you need to specify to the government every single bit of information you wish to protect about it and the limited ability to prosecute knockoff products. I say limited because if a country like China says "nah, don't give a shit" as they currently do regarding knockoffs, then they can and will profit immensely by just selling those knockoffs themselves. And if you file a patent that China will adhere to, you just gave the chinks an instruction manual on how to make it and you can most certainly bet that they will use cheap tricks in order to profit off of it anyway. And you might think, "well I ain't no pirate, I only do things legally" but you would be dead wrong. Almost every single file that gets posted here or anywhere really gets posted without asking for permission from the copyright holder and without checking if there is one in the first place. I didn't ask the people that wrote the two articles for permission to post it, nor did I do so for the files that came afterwards. Or for the pic in the OP: did you ask for permission to ANYONE in the chain going from each individual original drawing used to every single person involved in editing any portion of any image used in it? Did you bother to check if there is any copyright in any one of those things involved? Denuvo's logo is trademarked, as is the one for Playstation, Resetera, Steam, Xbox and chink games. Nintendo probably wouldn't approve of you using Mario's hat either. Yet you still posted it.
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>>11825 >Does it really effect devs as much as people say it does? Do you care if it does? Big companies don't care if they sell you shit, unfinished games with fanfiction tier storyline and dialogue. They are also disgusted by what used to be their core audience in the 90's and 00's, no need to feel sorry for them.
>>11835 This is also a good point. Since people still buy the movies and games they pirate if they like them enough, large corporations would no longer be able to ride the coattails of the brand name as hard. They still could, since it would still develop brand recognition and the convenience of buying physical media over waiting on a shit-tier internet connection will definitely have appeal, but they could no longer rely on their past success as hard anymore.


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