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Pixel artist looking for a coder to create a NS game Vasily 11/21/2020 (Sat) 08:10:01 Id: 000000 No. 4885
Heil Hitler, friends! My name is Vasily Kukushkin, I'm a Russian pixel artist and consider NS as my worldview for many years. You may know me, I posted on 4chan and 8kun about creating a NS game called "Der Sieg" about a year ago. It's a pixel art, top-down action rpg about the British Gestapo detective in the year of 1944, who fights against communist terrorists. The story takes place in London, which is occupied by Germany, since Reich is winning the war in game universe. Story revolves around investigation of an antifa terrorism in the city and slow progression of the main hero's values from just English patriotism to the White racialism, which should redpill the player. There is also some humour, a bit of romance and tragedy mixed in. The gameplay in idea should be something like a somewhat simplified fallout 1-2 game, with turn based combat, different weapons, which can be upgraded, a lot of redpills in the form of collectibles like alternative universe NS posters, musical records, newspapers and so on. Der Sieg page on the Gab: gab dot com/Der_Sieg I honestly tried to create the game in Gamemaker engine, several times with different approaches but since I have no programming skills, I failed. I've got to the point of having a working version with different enemies, working movement, weapons, music, menu, sounds and some settings, but basically all of it was done through video tutorials, so then I weren't able to move on. The year passed. Now I'm working on improving my drawing skills in order to draw "Der Sieg" in a form of a pixel art comic story, but the idea of a game still lives in me. It unironically would be faster to create a game, than to draw a comic in pixel art (and it would have a much better redpilling effect). I have a complete story, a bunch of finished textures, ideas of game mechanics, thousands of sound effects, alternative universe ranging from 1940's to 1990's etc everything you need to create a game (or even a game series, because I have several stories set in different decades and in different countries). I am asking for help. It's surely won't be very easy. But it's possible to do. I'll provide everything except for the code. If anyone want's to co-operate with me and create a NS game which will set a new level for this genre - please, contact me via e-mail: Der_Sieg@protonmail dot com Also, if you have any questions regarding "Der Sieg" - please, feel free to ask them via e-mail or this thread. Best regards, Vasily
>>4885 >You may know me, I posted on 4chan and 8kun about creating a NS game called "Der Sieg" about a year ago. Couldn't miss it. >I honestly tried to create the game in Gamemaker engine, several times with different approaches but since I have no programming skills, I failed. I've got to the point of having a working version with different enemies, working movement, weapons, music, menu, sounds and some settings, but basically all of it was done through video tutorials, so then I weren't able to move on. Gamemaker is very limited in what it can do. It also has several flaws like locked framerate and resolution of tiles and you can't do anything game maker doesn't support. https://godotengine.org/ Godot has a 2D engine, a node for tile maps, scripting through gdscript etc. The skin colours you chose look a little dark imao.
>Rushka anon trying to make a goy game Don't let the Roskomnadzor hit you.
Is the game going to be free and open source? I might think about writing some code for you.
>>4885 >>A Russian How are you here? Didn't Acid block IP's from Russia and Germany?
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>>4886 The problem is not that much in the engine, it's rather in me - I don't understand programming at all. Yes, the colors were rather "niggerish", these are old (about a year ago) textures, you can see my improved color palette at the 4th image with different face angles. They look white now, haha. >>4892 Won't. It would be a suicide to advertise such game in Russia. And besides, we don't have NS community which would be interested in the game. >>4895 Yes, free and open source only. My goal is not to earn money but to support white friends across the world. Open source is important too. >>4898 I'm using Tor currently. Captchas are awful, but this way I can access the site.
>>4899 >Captchas are awful, but this way I can access the site. Is it blocked in russia? >Yes, free and open source only. Well, how about you upload some basic stuff (levels, some text, tileset), so I can try around in Godot?
>>4900 Codex and Acid are blocking German and Russian IPs because how the Russian Federal Service for Supervision in the SPhere of Telecom, INformation Technologies and Mass Communications (ROSKOMNADZOR) threatened shoahing Russian Vanwa sites if 8moe didn't remove the loli, shota, and toddlercon boards.
>>4901 Then how come we post with German IPs?
>>4902 ⁻\_(ツ)_/⁻
Use godot, its free and open source.
>>4901 >>4902 We had a fair number of German anons, so I opted not to block them. We're blocking Russia for being fags and doing what they did, China for being commies, and Israel because fuck the JIDF.
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>>4904 I would, if I would be able to code. That's exactly the reason why I'm trying to find someone who would like to work together with me and program the game, while I'll work on every other aspect of it. Of course, if that anon would like to work on the story or game mechanics too I won't be against that, though.
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>>4909 Yes, I can't access it without Tor, it gives me 404 error when I try to.
>>4910 >Well, how about you upload some basic stuff (levels, some text, tileset), so I can try around in Godot? You got some reading problems, dude.
>>4911 Oh, I'm sorry, don't know how I missed that. Yes, of course I can give you some tiles and sprites to try around in Godot. But the most basic stuff on which the whole game will be built later would the hardest to do. I'm speaking about turn-based movement system, which would be core of the game, turn-based combat would be another foundational step after it. It's not easy to implement, as I know. Is it something you would like to "try around with"? If so, write to me on e-mail and I'll send you textures.
>>4912 Just upload here https://catbox.moe/
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Why did you choose 27x27 instead of 32 or 24 pixels? That way you'd still have the option of making smaller tiles if you want. Of course you can choose whatever size you want, I just thought it was weird.
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>>4916 Well, the year ago, when I did those textures I weren't so confident in my skills, so I decided to to 27x27 rather than 32 x 32. Now, however I'm thinking of remaking game tiles into more traditional 32 x 32 tile resolution, If I'll be able to find someone who would co-work with me.
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>>4916 I'm going to sleep now, godspeed to you, anon!
So... It's gonna happen?
>>4999 I don't know whether I can make AI that acts especially smart and I don't know the scale of your project.
Hey anon, can you post your gamemaker prototype so we can get a general feel of what you're going for here? I don't want to commit to working with you when I'm not sure I can but I am somewhat interested.
>>5031 Yeah that'd be nice.
>>5008 >your project Not OP.
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Hello, anons, OP here. Thank you very much for your kindness! I've gave some thought to all of this situation and decided that It would be safer for the game future if I would do it myself. So, I decided to temper my ambitions a bit. I'll do it in a form of a Zork-like game with graphics, sounds, mouse support and RPG-systems. That will allow me to focus on the story and art and is simple enough for me to implement. So far, I've created movement between locations, items, combat, sounds, collectibles, different weapons and smaller stuff. The only big thing left to program is dialogues, after that I'll be able to concentrate on creating locations and story with these tools and mechanics. In short - stay tuned, everything is on the way now!
>>5138 >it's a text adventure now Was creating animations that hard?
>>4885 Anon, you should post this on /v/ surely you'll find some anons willing to help you.
>>4885 If it possible and if value is Redpilled enough can I buy it on steam?
>>5138 I'm a professional dev (C#). I haven't created a game before but I might be able to help you get started with basic coding in Unity. If you're interested I'd be happy to assist you whenever you have coding related questions and help you with refactoring.
>>7402 >professional >hasn't created one game >use Unity Engine Why? Unity is shit for 2D games. It can't even render real 2D since it's an exclusively 3D engine.
>>4885 I hope you succeed. All the possibilities for the story make it a very promising idea. A game based on The Turner Diaries, for example, would be very fun and inspiring.
>>12938 >All the possibilities for the story Not only talking about the original base story in >>4885 ofc, but about a pro white story in general.
Wow what a fascinating project, did he ever finish the text adventure version? Not as cool as a game with fallout 1/2/tactics mechanics but still very interesting.
So the Gab is down for me, so I did some digging. The madman never gave up, and this past april on our beloved Adolf Hitlers birthday he released chapter 1. https://helicoptarianconstitocracy(dot org)/der_sieg/ DL now so can't say how good it is, but it looks bloody fantastic.
So it runs, and is actually a fuck load of fun. Good music, art, and okay if very old school navigation and combat. What surprised me the most however was the story. It's not only good, but well written. Thoroughly reccomend.
Huh, and here i thought ruskies with their 9th of may and similar holidays wouldn't make such a game. Glad i guessed wrong, though i would rather you made it full 2d, but i'll take what i can get
>>4885 if u got spare time can you pls make a pixel portrait of si nacer, he served in the wehrmacht, love ur work
Does it work on win7 32bit?
Vasily is a hero of the volk.


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