/tkr/ - Tickling Refuge

Kocho Kocho

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3D Art Anonymous 03/17/2024 (Sun) 20:07:00 Id: f13e95 No. 63463
I thought about trying to make some 3d tickling images, something in the gist of the picture in this post. Could anyone please suggest a program that is easy for a beginner as well as some advise on where to get some assets to create some tickling images? Thanks!
>>63463 Step 1: get a good gpu, with at least 8gb of vram or be okay with low quality renders or rendering one model at a time and compositing them in photoshop or be okay with letting your cpu run overnight at 100%. I believe the artist in question uses Daz3d, I've seen some of his assets floating around the intertubes. Try renderstate or 3dload for models, etc.
An easy way to start is getting Koikatsu Party (a game with a character editor) and the connected program CharaStudio (used for creating scenes / poses). The only problem is finding a place to download it, as for CharaStudio you need a "HF Patch". I got the main program from https://gamepcfull.com/koikatu-koikatsu-free-download/ and the patch from here https://github.com/ManlyMarco/KK-HF_Patch/releases Then I followed the install patch instructions on the Github page. Not 100% the linkes still work, but from a quick glance it seems like it. With Koikatsu you can either download characters from others or create your own ones. If you just want to adjust existing ones (like changing boob sizes or hair colors), that's very simple. Creating your own scenes/poses with CharaStudio is also easy, you'll just need to experiment with the IK systems (to move joints and so on). But there are Youtube tutorials for that. The results you'll get will be more anime-like than the image you posted, as the lightning in your image seems more complex. I would think it was created in Blender, but that software is like 10 times harder to use than Koikatsu. You can check out some of the images/comics I created with Koikatsu https://www.pixiv.net/en/users/14310185 With these things the entrance barrier is kinda high, but if you get to the point you can create things it's very rewarding :) happy creating!
maybe as an addition, I use a "MSI GeForce GTX 970 Gaming 4G" graphic card, and while it's working hard, I had no serious issues till now. Launching the software does take 10 minutes, but "rendering" the screenshots with this program usually only takes 5 seconds for me.
(974.56 KB 1131x708 IMG_8763.jpeg)

Anyone knows what sort of program this guy uses to make 3d art. I believe it’s blender but I’m not sure
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>>63843 Probably DAZStudio. It's free, and has an built-in library of human models already rigged and with hair/clothes/etc for customizability.
>>63844 Thanks! Any idea how he got the feet looking like that? The feet on Daz3D pretty bad lol
(257.97 KB 1169x691 IMG_8766.jpeg)

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Here’s some more art by this person if anyone have any clue how he makes these art. The feet detail is insane
I didn't work with Daz3D yet, but if the feet are very different to the usual stuff, I would assume he creates his own 3d models (for example with Blender) and imports them? Then he probably can also add custom textures for the wrinkles and stuff.
I think the best program for a beginner is DAZ Studio 3D. It is easy enough to learn and there is a lot of additional content. By the way, I am the author of this picture :)
>>63886 <3 Muraki
>>63891 child diddler Muraki
>>63845 Don't know if that's what he uses, but necdaz foot morphs are worth every penny.
>>63956 Comparison because why the heck not. I'd like to point out that the armor crashed my gpu and take the time to say that the Scene Optimizer is also worth every penny.
>>63957 Any idea how the displacement map works? Can’t seem to get it to work lol
>>63975 For necdaz or in general? For necdaz, it should just be under people > Genesis x female > shapes. In general, I don't really use them, but you should be able to just load it from your obj > surfaces > displacement strength and choose the map from there.
>>63984 for necdaz. Wait how did you manage to get the feet wrinkles without displacement maps
>>63987 If you installed it correctly, it should show up under shapes > necdaz > materials
Is there anything like necdaz for Genesis 9?
>>63463 what have you made?!?! POST ART PLZ


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