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The Gondola Game [TGG] Thread Anonymous 09/02/2021 (Thu) 06:24:13 Id: db0514 No. 572
An anon from /v/ came up with this banger of a game idea: >since gondolas are adorable and liked by anons, there could be episodic stories made of the many different gondolas. Since it's about gondolas, any anon capable of using MS Paint can contribute art. Any anon capable of writing can contribute an episode. Any anon capable of composing music can contribute a song, etc. Personally I am capable of all 3 and programming in Renpy. To keep things simple, we will make the >game in Renpy. <what's Renpy? https://www.renpy.org/ The writing style is generally third person limited omniscient (TPLO) for flavor text/gondola interactions, mugshot images for gondola emotions, and a smattering of 1st/2nd person for seeing what gondola thinks about things. <What's TPLO? https://thewordcounter.com/how-to-write-in-third-person/ Music can be made with instruments or DAWs! <what's a DAW? List of Digital Audio Workstations (DAWs): https://www.digitalaudiowiz.com/daws-digital-audio-workstations-list/ <Most of these cost money and I don't wanna pay? Acquire™ it, or do ctrl+f and type "free" to see the free ones. The Gitlab repository is up, here: https://gitlab.com/vgTGG/the-gondola-game We are working out the kinks, let me know if you cannot join and I will either fix it / personally invite you into it. Make sure to clone your own copy of the the repository (once it's created) in case it's shitted up for whatever reason.
Edited last time by bajabronze on 09/04/2021 (Sat) 18:33:51.
>>572 That's a neat idea, but what's the outline of it? Gondola doesn't speak. Would the text just be describing events and places with a third person narrator implied to be gondola with each episode concerning a certain environment or happening? In that case, the player could be choosing where gondola goes and observes from, with different locations revealing different aspects of the ongoing events. Basically, Gondola stumbling upon something it and the player don't understand, with the history, context and details gradually being revealed over multiple playthroughs. One might even make the player choices between literal paths in some cases.
Here is what I had in mind for more futher discussion >I had Thomas the Train in mind as inspiration where the stories would be self-contained and could be easily read at any random order and WarioWare as a grab bag of individual talent where the ideas of the micro games were made by the team using post-it notes to come up with microgame ideas and putting it on the director's table. Even those who weren't part of the team contributed ideas of their own in the hopes that the dev team would be receptive. If it was too obscene or 'Too Japanese', they were cut to make sure all people playing could understand the games. Finally, as individual programmers coded individual microgames, each microgame has a vastly different visual style. >I have observed the gondola images as being idealistic, comfy, and reminisenct of a particular time period and setting. With some possible exceptions such as a crab with the gondola's face, nobody has been seen with the creatures of comfort. >>573 >Would the text just be describing events and places with a third person narrator implied to be gondola with each episode concerning a certain environment or happening? That is what I am thinking right now, yes.
>>574 Guess it's time to brush up on worldbuilding. I just had an idea to have a Gone Homo parody episode, but I can't think of a good way to tell a story without exposition dumps.
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Here are some logos I sketched.
>>575 I think I've got a workable concept now, but my schedule is pretty tight right now, so I can't make promises of delivering soon.
>>576 >I misread of those as "Gohndold" and now I want a Terminator styled gondola. Don't know what to do with it though.
>>576 Loving the logos. In terms of third person narration, would this be a suitable style? I wrote this in Third Person Limited Omniscient. https://thewordcounter.com/how-to-write-in-third-person/ As the fire rose above the majesty of the marbled city, the long-legged creature sat peacefully upon the windowsill, playing the harp. Fearing not the scorching heat or consuming flame, it played on, scintillating the simmering air with the most popular songs of this year, the 26th of the current Caesar's reign. Rising above the deafening sounds of cracking plaster and cries for help, its saccharine melody served to comfort the dead and the dying while entertaining itself. How the beast played such a melodious tune without arms to pluck the strings of its harp was of little consequence. It played on merrily, as Rome burned.
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>>578 >Terminator styled gondola Maybe a gondola watching a gondola version of The Terminator in theaters?
>>576 And the scene would be the thumbs up scene, but the terminator gondola falls in headfirst and raises one foot to give a "thumbs-up" of sorts. Or the police HQ shootout, but I feel like this is all to gritty and violent to be anything more than a little background event considering the tone you guys seem to want for the game.
>>581 I like your former idea best. The player watching Gondola watch The Gondolanator starring Gohnold Schwarzenbenis, with the foot thumbs up scene.
>>573 A lot of the old adventure games describe what you, the player, does and sees and you are basically or completely a mute character. So all of the monologuing and descriptions fall on the omniscient narrator. It works out pretty good. It ends up making a really moody and reflectful sort of experience compared to a lot of modern adventure games that are so dialogue heavy.
>>590 Does Third Person Limited Omniscient (TPLO) like my example in >>579 sound good to you? Gotta make sure people are happy writing with the same method.
>>579 This is what I was thinking about, yes that works. For music, I suggest there should not be real vocals unless they were stylized like The Neverhood and Crash Twinsanity. >>578 >>580 >>581 >>583 This concept could work if the Gondola sneaked in the theater. I have also seen mature media like Terminator get spoofed without having it be violent and gritty >in The Simpsons, there was a sequence where Homer was chasing after the Flanders' car and latched on to it with his golf clubs. Rather than shooting him, Flanders made a steep turn and got Homer of their backs. They were able to reference the T-1000 chasing after the Conners without getting gritty. I am not feeling too sure of the thumbs up scene.
>>594 Alright wonderful, I'll edit the OP so new posters know what style to write in. >I am not feeling too sure of the thumbs up scene. Make the molten metal delicious banana pudding and we're golden. Personally I'd like to allow anons the freedom to parody anything they want so long as its sfw. Anons could hit on some heavy emotions using gondolas alone if they wanted too for their episodes.
>>594 Falling in a water treatment plant, current pulls you through an outlet pipe, and landing on a grated walkway that the water passes through? Now think of it as a chocolate factory or something opaque.
>>595 >Personally I'd like to allow anons the freedom to parody anything they want so long as its sfw. That should be the motto to follow, I agree. >Anons could hit on some heavy emotions using gondolas alone if they wanted too for their episodes. I was just typing some of those ideas up before I scrapped them. Like it would be OK for a beloved gondola be mourned on their deathbed and funeral or if the gondola soldiers were in bandages in a war time setting that couldn't move. I would suggest deaths be off-screen in certain contexts. >>596 >Make the molten metal delicious banana pudding >Falling in a water treatment plant, current pulls you through an outlet pipe, and landing on a grated walkway that the water passes through? Now think of it as a chocolate factory or something opaque. Those work better than what I thought of the lava pool being a nacho cheese dip and the Gondola brought chips with him to eat. There is another question to be answered: I assume based on the Roman gondola image that they have hands similar to the characters from Veggietales where you don't see their limbs but they can still pick items up?
>>597 I'd like to think they mount things on themselves whenever possible, like a spear would be held by a sash, but would be capable of psychic manipulation if necessary. Basically their mind is strained as much as your body would have been, in the case of plucking strings it would be easy.
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>>597 Moving onto organization, any recommendations for how we can allow anons to openly contribute without losing their anonymity? I was thinking perhaps github with pseudonymous accounts? >lava pool being a nacho cheese dip and the Gondola brought chips with him to eat. Bro don't knock yourself, that sounds funny and could definitely be used somewhere by someone. >I assume based on the Roman gondola image that they have hands similar to the characters from Veggietales where you don't see their limbs but they can still pick items up? Absolutely yes, gondolas can carry things with their minds, they just don't want to most of the time. They like observing and enjoying themselves. Also what >>598 said.
Edited last time by bajabronze on 09/02/2021 (Thu) 19:21:30.
>>593 That's a pretty good example. Perhaps a touch too wordy for a VN/adventure game scene description, but it's in the right direction.
>>599 As far as anonymity goes, I suggest borrowing an idea from Reservoir Dogs and use colors as your code name. If English colors are taken, use the Spanish names, Japanese names, etc. I would also suggest using GitGud.io and/or GitLab instead of GitHub for preserving anonymity.
>>602 First time hearing of gitgud, seems neat. Wants me to make a sapphire account, whatever that is. I already have a gitlab account, so I have an inkling on how to handle that. >>601 Fair enough, I get a tad linguistic at times. Separate it into several lines as the scene unfolds and the camera pans, I think it'd be pretty good.
>>603 I also found just Git, but I am not sure that will work because it lacks a Windows build which isn't a problem for some operating Linux but I'm willing to believe most are still using the OS. git-scm.com
Alright, let's put it to a 24 hour vote. 1. GitLab 2. Git 3. GitGud
>>576 No, you should use all logos, in an order that the Gondola text barely moves.
Most 8chan projects are hosted on gitgud because it's an 8chan project itself. It's just a hosted GitLab instance. The main thing to beware of is that Sapphire, and GitGud, are hosted by /ggrevolt/ faggots. It's their only successful project since they shut down Mixtape.
>>608 If it is really a hosted instance of GitLab, then it would probably make more sense to just use GitLab. >>607 I don't understand.
>>606 Git is the software for manipulating git repositories at github, gitlab, gitea, etc instances. Having said that anything robust is fine, something not hosted on your home internet.
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>>611 I have been betrayed by ctrl c ctrl v
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>>612 Ah, so if I'm reading your post correctly, then it should be similar to the Johnny Bravo into where the first few seconds has a specific logo displayed?
>>613 yeah, we could get some sort of template for the text to be written over, and everything else could be free flow, then we get tons of anons to draw a frame and order them maybe by dominant color (so that it does not fucking hurt to look at)
>>572 Nothing to contribute atm (busy with my own shit), and I don't entirely see how this will end up playing, but best of luck to you anons. Hope you can make something fun
My shitty image guides on how to contribute using git, but maybe submitting finished contributions to an email or posting a link to a .zip here can also work.
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>>614 Sounds good. Made another quick sketch
>>612 I think that might look better if you put a bunch of gondola art that constantly changes alongside the logo.
>>619 Nevermind can't quite draw what I had in mind.
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>>617 Last sketch of mine. As far as episode ideas go, this one in particular would likely be an origin story. Whether it works as the pilot episode or a future episode is up for debate. <a post on /c/ talks of meme magic and pepe from the past. They speak of Gondola being based off Medjed, an anicent egyptian spirit who wards off evil and who also has eyes and legs with no arms. <Ancient Egyptian art placed special emphasis on showing as many features of the models as possible despite the simplicity of the drawings. That is why humans were usually drawn with the body, clothes and eyes in front view (because more of these are seen in this view), and the limbs and face in side view (it is easier to draw the shape of the nose, hands and feet this way). Medjed's most recognizable feature is his eyes, so showing them in frontal view makes the most sense.
>>579 Sounds to me more like flavor text, rather than actual content. The passage falls somewhat flat as a proof of concept/example of style for the game because it's completely standalone with nothing that can be linked to it. I'm ok with third person, but an omniscient narrator seems somewhat self-defeating in a story the reader is supposed to piece together. A subjective narrator would be better than an objective one, because a VN where the central character is defined only by its external actions, when those actions amount to nothing but watching is a recipe for blandness, and at its very best still gimmicky. Following the subjective sensations of gondola adds some much needed variation, making observing the focus of the game, rather than a character who observes. One argument in favour of a first or second person perspective is avoiding repetitive periphrasing of gondola, as well as the fact you or I is faster to type than gondola or some periphrase.
>>622 That is an entirely reasonable criticism. If you're willing, I'd appreciate an example with your proposed style improvements. Maybe using the same harp gondola as a template, maybe not.
>>621 Great origin, perfect for watching the pyramids being built and exploring in/around Egypt
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>>614 Well, here is what I meant: But we also have people draw background and whatnot, like gondolas walking about, we get each anon to draw a frame and then put it all in some order that don't hurt the eyes. It's easy to make this by having the template in one layer in gimp, and then draw (write with mouse) on another layer below it. We could pick another font or text size too.
>>626 Maybe you can do it on a per-stage basis, like Gondola and the pyramids
>>626 10/10, every contributor should make a frame of the title card
>>628 Then each frame is some sort of collectable you can find
Sounds good, but keep in mind that ideaguys alone aren't enough. I haven't worked with renpy myself, but I assume it's easy to make stuff with? I prefer the point and click approach to visual novels but that's just me
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Here is concept for Gondola And The Pyramids Some questions to resolve >should there be manga-like panels in pics 2 and 3 be kept for certain events or should be simple frames? >would the player be given a choice where to go in the first panel? Let me know what you think. >>631 Ren'Py doesn't seem too difficult to navigate and set up. From what little I messed with, I could easily change the script, dialogue, and images on another Ren'Py VN, In Miko We Trust
>>632 Looks cozy, my opinion is that it'll probably be hard to add variety for manga panels, but choosing how to explore might be worthwhile. Some anons might be happy to fill alternate routes instead of tackling a whole area as well.
>>631 Don't worry anon, I've worked with Renpy enough to have a semblance of what we're doing. >>632 Point and click adventure game about gondolas! Since it's Renpy we could have different endings for episodes depending on whether all the hidden secrets/collectables/etc. are found. A collectathon based on the powers of gondola-style observation, that actually sounds really fun. My third person writing style will be great for flavor text when clicking things, but >>622 has a point, we probably want to express our gondolas feelings from its perspective or it will get stale. What is the perspective of a gondola? A carefree child?
>>634 >What is the perspective of a gondola? A stoic traveler that we observe in different ways in our drawings, some find him cute, some find him worn out?
>>632 To answer your actual questions: >should there be manga-like panels in pics 2 and 3 be kept for certain events or should be simple frames? We can have a set of emotions made per episode easily, think pokemon mystery dungeon mugshots. They shouldn't be used everywhere, but for reactions to major events, e.g. a solved puzzle or an item acquired or a scary event happening. >would the player be given a choice where to go in the first panel? Yes, and the option to go back and check out the other stuff in most cases. Wander and observe like a true gondola!
Edited last time by bajabronze on 09/03/2021 (Fri) 04:38:02.
>>635 Sounds like a a great way to have different gondola personalities per episode. It would keep things from going stale, 20 gondolas that are all perfectly happy would get boring.
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To prevent infinite ideaguyism and feature creep, I'm going to set the deadline for anonymous consensus on The Gondola Game's core features to Saturday. We should use the remainder of Thursday and Friday to settle our disagreements and polish our ideas into a cohesive game formula, with Gondolanon's (93cee6) consent as the OG. We're already off to a great start, folks seem to be leaning towards an exploration/observation/collecting focused point-and-click adventure game. In my opinion it is the perfect genre for gondola.
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>>636 >We can have a set of emotions made per episode easily, think pokemon mystery dungeon mugshots. They shouldn't be used everywhere, but for reactions to major events, e.g. a solved puzzle or an item acquired or a scary event happening. OK that's good, I agree on it being used for major events. Here are some quick facial expressions I made as inspiration. >>633 Speaking of cozy, Kirby is another inspiration I was thinking about for gondola as the titular character hardly speaks himself and has a setting just as cozy. >>637 I agree on having different personalities. As far as making them different go, costume playing would likely work wonders.
>>639 You are making the gondola game bible as we type and I love it gondolanon.
>>638 Maybe the game can be grouped into acts/eras, and that into stages/episodes? I'm not familiar with how useful that kind of menu design could be, but it might give a place to show animated episode banners and allow replaying. An example would be a prehistoric era where gondolas observed earths formation and the path to civilization, ending right before Gondola and the Pyramids, which would start off the ancient era.
>>641 Sounds good to me >God is the first gondola, watching the universe form
>>638 >We're already off to a great start, folks seem to be leaning towards an exploration/observation/collecting focused point-and-click adventure game. In my opinion it is the perfect genre for gondola. I think that's an excellent direction to take the game into.
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Some costume play ideas.
>>644 Thank you Gondolanon, very cool.
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I mentioned earlier that no other characters would possibly be seen with the gondolas and that certain exceptions existed like the crab. When designing the setting, should other things have the gondola's face or should they have something more unique? I bring in two crabs and the hills having gondola faces as evidence
>>651 More unique. Personally I disagree on having no other characters, but if we did have them they shouldn't be able to interact directly with gondola (maybe spurdoesque animals could be an exception?). Ol Gondie's just watching after all, he's not even a refere.
Edited last time by bajabronze on 09/03/2021 (Fri) 06:28:22.
>>652 If we're having other characters not being able to interact directly with gondola, I would perhaps say that the rule wouldn't apply if it was an animal like a dog and cat because they don't speak like humans and they are also observers like gondola. Marine animals like fish would likely not interact as they go by their own schedule
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Here is gondola motion sheet.
>>653 Fine by me >>654 Nice
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Here are the eras made. The spaces are intentionally left blank for futher ideas to discuss. Should we keep using the real civilization model or should we branch out into more abstract areas?
>>659 I propose Futuristic to be actually rainbows and sunshine through and through rather than cyberdistopia hellscape like every single other description of the future is.
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>>660 So should it be replaced with say, a Sky Garden or something like a city in the sky?
>>661 You know, we can come up with a bright future, right?
>>662 Sure. I'm all ears on implementing it.
>>659 I would say its fine, maybe replace medieval with feudal. If it were me I'd probably just shoehorn fictional stages into whatever era they would fit in, and we can always just adapt the model if enough unique contributions come in. Some other stuff that probably needs addressing eventually: <What resolution should people submit contributions in? and <Under what software license would the project or contributions fall under? From https://www.renpy.org/doc/html/license.html >Most of Ren'Py is covered by the terms of the (MIT) license >Portions of Ren'Py are derived from source code that is licensed under the GNU Lesser General Public License, so Ren'Py games must be distributed in a manner that satisfies the LGPL. >Although we are unable to provide legal advice, we believe compliance can be achieved by including a copy of this license with every copy of Ren'Py you distribute, and linking to this license from your project's README file or App Store description. We suggest using the wording: >This program contains free software licensed under a number of licenses, including the GNU Lesser General Public License. A complete list of software is available at http://www.renpy.org/doc/html/license.html. Steam is also incompatible with copyleft licenses, but is compatible with MIT or Apache licenses, if that's ever part of the plan. Or we can give the contribution rights to the project lead so he can re-license it.
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>>664 >What resolution should people submit contributions in? I checked a site for the most common screen solutions and they are in the following order from most common as of August 2021 <1920 x 1080 <1366 x 768 <1536 x 864 <1440 x 900 <1280 x 720 <1600 x 900 I feel the larger the resolution, the more time it will possibly take to complete the contributions. As a compromise, I found a site where pixel art can be upscaled to larger sizes. lospec.com/pixel-art-scaler/ As long as the paintbrush tool in the people's program of choice doesn't have aliasing enabled, their art can be upscaled better. I don't have an exact number to pick for the resolution because text legibility will also have be taken into account. I want to say 640 x 480 minimum for Platform Agnostic reasons such as if one were to make their art from classic OSs like DOS. Take a look at the surfing gondola example to see what I mean about upscaling. >Under what software license would the project or contributions fall under? I am not exactly sure. My only reference as far as Ren'Py VNs and License goes is Katawa Shoujo being free under the Creative Commons BY-NC-ND License. When they got asked if there was going to be a sequel, prequel, or fandisc to KS along with anyone being able to make them themselves, they said "No". They also said "No" to having it be ported to other platforms (that didn't stop some from porting it to Android APK) and "No" to releasing sprites, CG, music (barring a soundtrack release), backgrounds, etc. but that people were welcome to grab things from the main site and screenshot away (again that didn't stop people from uploading the CGs to places like boorus)
>>665 >resolution 1366 x 768 should be alright as a target, and probably should include .png as the preferred format? >license Creative Commons BY-NC-ND 3.0 seems fine, I forgot that family of licenses existed. Glossing over articles discussing the license, it looks fine as long as you put a disclaimer in this thread and whatever git service we use that contributions are made under that license.
>>666 >1366 x 768 should be alright as a target Let's make it so. To my knowledge, most laptops made have that as the resolution of choice. >include .png as the preferred format? Yes because JPGs will distort the aliasing and ruin the quality of the contributions. Having them as PNGs ensures there will be transparency and the quality will be intact. >it looks fine as long as you put a disclaimer in this thread and whatever git service we use that contributions are made under that license. Like I mentioned above I don't really know anything about the licenses, but as long as it works with anons playing the game, then that's good.
>>638 Just a heads up, I don't have the time to turn the rough notes I have into an outline for the gone home episode and the style sample >>624 requested until Sunday.
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Reworked the stage sheet. I like the idea from >>664 of making stages into eras they fit in. Since Ren'Py is going to be used and it is typical of VNs to include a Gallery mode where players can view unlocked scenes or art, will it be included in the gondola game?
>>669 Might as well, at its core its an interactive powerpoint so a way to remove the ui and just appreciate it is nice.
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>>671 Very well. Now lets say a contributer wanted to make an animated gondola that works as a single moving image (see picrel as an example) as opposed to a slideshow, can it work in Ren'Py? It would breathe life into settings like active campfire and blinking lights in the city.
>>672 Haven't worked with renpy yet but I'd assume its possible.
>>673 Looks like it indeed does work from what I quickly looked up. I don't know to what extent it can be applied with, but it should be used to breathe life. I can't think of any more questions to ask besides thinking of a name for the group doing the project, I also can't think of anything else to sketch.
Does anyone have that photoshop gondola picture?
>>666 >devil trips >1366 x 768 should be alright as a target I have to disagree here. We want 1080p. People can increase the size of their brush to fit the size or upscale with that site >>665 linked as necessary. >>674 Just call it The Gondola Game, or Gondola with a capital G for short.
Edited last time by bajabronze on 09/04/2021 (Sat) 01:59:37.
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>>642 >God is the first gondola, watching the universe form Well that was enough to make me faff around for a few hours in my Photoshop-substitute.

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>>676 Sketched a logo for the last time. Now it's a matter of gameplay
>>680 This one is perfect for the default title screen
>>679 That's super cool, but Godnola isn't looking at the Universe, He's staring into my soul
>>682 Heres the 1920 x 1080 default transparent wallpaper (to fill in with art) with the logo(s)
>>684 Basado, I'll make a group gitlab for everybody and post it on Saturday
>>683 It's more of a concept art. I could try moving the universe a little higher up? Also which is best?
Should Yume Nikki be a good example for making this game? I can see the same tranquility and nothingness in both of them. Even more so when it comes to Koronba. I think his music resonates a lot with that Gondola feel, emptiness and maybe a hint of sadness. Maybe we can just steal the koronba music and slap it on our game? And if gondola prefers to not speak should we remove the vocal and just use the intrumental instead?
>>686 This one >>688 >Maybe we can just steal the koronba music and slap it on our game? Absolutely not. Some public domain music that fits the theme (e.g. Gondola at the operahouse or Gondola marching with the Army of Northern Virginia) might be good, but outright yoinking music from obscure games is a terrible idea. There's nothing wrong with using this music as inspiration though, get yeself a DAW and take a crack at it.
Here's the gitlab for TGG: https://gitlab.com/vgTGG/the-gondola-game Gitlab has plenty of documentation you can read to learn how to use it. I myself need to brush up on it again, it's been a while since I've used it. The project is public and you should be able to join it by yourself, but if not I can invite you via your gitlab username/email.
>>572 Good bread
>>699 I am following the Ren'Py tutorial. My screen resolution is 1366 X 768, so someone else will have to be the judge of 1080p quality. >>688 Yume Nikki can be a good inspiration much like what I said for my inspirations up above,taking the music however isn't something I would want to do.
>>572 Some advice, do NOT let Psycho Josh on the project.
>>704 Have no idea who that is, but duly nuted.
>>705 Gigamaiden dev
>>690 >This one But if you zoom in you can see the seems from where I pieced the image together. I didn't know how to warp the image at the time. But I guess it's more of a concept art anyway.
>>699 fyi Gitlab (and in turn GitGud) is fucked and designed to only support chromium browsers, to the point where other browsers will start and stop working between versions. Right now all of the firefox forks don't work and probably most of the other browsers which aren't Chrome. Firefox, or Edge too. WebDevs continue to surprise with their ability to make bad things worse. I have no idea how an open source git host managed to get turned around and end back up at the "built for Internet Explorer" stage of the web.
>>709 I use Brave because I'm a big boy, so I never knew. Any recommendations for alternate online git repositories?
>>702 Mister Denim Blue has been granted full developer rights and access to the repository! Congrats
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Now that we're past the deadline for ideaguyism, a few technical questions should be answered that I haven't seen mentioned. >what font style should be used? >once font style has been chosen, what should be the font to read? >is the GUI going to be customized? While I was looking up Royalty-Free music, I saw Kevin MacLeod get mentioned. It is likely you have heard a piece somewhere like a YT video, or in my case In Miko We Trust. Nine Inch Nails also released the insturmental albums Ghosts I-IV under the Creative Commons BY-NC-SA license. I wouldn't mention them if I didn't enjoy listening to 13 Ghosts II while I had >>690 Gondola picture in my mind, thinking about how the scene would play out, something like >In the beginning Godnola created the heavens and the earth Since I suggested earlier that real vocals should not be used unless they were stylized, I believe our music genre of choice for Gondola will mostly be ambient. Brian Eno's Ambient albums are another influence to get the Gondola atmosphere, he composed the Windows 95 startup sound after all. There's also Japanese artists like Hiroshi Yoshimura who have made ambient albums as another pool of influence for the atmosphere.
>>711 I haven't had much need to use remote git hosts recently, but https://rocketgit.com/ looks promising; it allows anonymous pushes which will automatically be turned into merge requests which seems particularly pertinent to us. There doesn't seem to be any code review feature, but we could just create a new thread for them if we even need them.
>>713 >what font style should be used? The Gondola font, of course! https://www.fontspace.com/gondola-font-f20960 This should be the default style, but iirc we can change fonts in certain sections if it better suits the theme, (e.g. pixel-block font for pixel art scene). >once font style has been chosen, what should be the font to read? font to read? Same as above? >is the GUI going to be customized? Absolutely, but for now it would be better to focus on banging out raw content. The window dressing can be added later. >In the beginning Godnola created the heavens and the earth Yes >I believe our music genre of choice for Gondola will mostly be ambient. I agree. Ambient music is amazing. https://youtu.be/MnD0t4EdMuE?t=1007 >>714 >rocketgit I'll give it a look see.
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>>714 I don't think I'm going to use rocketgit. They can't even be assed to have proper grammar. <It only takes few minutes. <many contributors find inappropriate to sign <many people find inappropriate to host
>>715 >This should be the default style, but iirc we can change fonts in certain sections if it better suits the theme, (e.g. pixel-block font for pixel art scene). Oh yeah, we can change the fonts in certain parts if it calls for them. The RenPy tutorial covered using different fonts which should work as long as they're either OpenType or TrueType. >Absolutely, but for now it would be better to focus on banging out raw content. The window dressing can be added later. Fair enough. I'll think of a rough writing draft for Gondola and The Pyramids
>>717 I think I'll work on a draft of Godnola and the Ceeation of The Universe
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Heres my short rough draft of Gondola and the Pyramids. Feel free to give input. In order to get inside the pyramid, Gondola will need to figure out the code needed to unlock the door. The code is printed on the key item called the Forbidden Scroll which is something the merchant has. They won't give away the paper until a certain task is completed, then Gondola will have to find a translator to decode the symbols for them to go inside. Some ideas I had for this setting >including a riddle that must be solved since it wouldn't be an egyptian setting without it >meeting Medjed as Gondola's long deceased ancestor >have a 'relax' option for the oasis complete with animated water and palm tree
>>720 txt file didn't upload, is there a board setting somewhere that has it disabled?
>>722 Never mind, I didn't put in the .txt file extension. Anyways, heres is my very rough draft.
>>723 I like it, we can definitely work with this. As long as the favor isn't just a simple fetch quest, helping the merchant would be fun.
Another idea for a chapter, based on this webm. You play princess and decorate the gondola, like tiara, flowers and floofy stuff, and then a tea party. Others will not see gondola (or as a toy) just you. Gonna need more think for this. This project is going well so far, just make things comfy and simple, it doesn't have to be revolutionary or anything.
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I had a crack at making some music. It's just a snippet but I think it's alright for a first effort.
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>>727 forgot webm
>>727 Sounds fun >>728 Love the windchimes. Those American cicadas?
>>728 I like the instruments you used. Think this could work as a resting area or the forest and outdoors. >>727 I like the idea & think it should be added. Does my concept match what you're thinking of?
>>731 Adorable. Also, pictographic speech is a perfect way to bypass Gondola's generally quiet disposition.
>>731 Oh that's really cute.
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>>732 Now that you mentioned pictographic speech, it reminds me of the original Paper Mario since he never talked.
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Checking in from /loomis/, I'm definitely interested in contributing. I've experimented with recording some guitar before, webm/mp3 related, so maybe I can provide some extra music/sound effects where appropriate. I've also got experience with Python and can read up on RenPy if additional programming help is needed. >>731 I like where this is going. This reminds me of Scribblenauts, which might be a great game to draw some inspiration from. The basic premise is that the main character must go around solving puzzles with a magic notebook to help people. It fits quite well, since there is very little exposition, aside from the pictographic speech bubbles (like >>734 mentions) from the NPCs. I also really like the idea of Gondola as a character that cheers people up wherever he goes.
>>735 Welcome aboard /loomis/ bro! Your board is the reason why I decided to stay on 8moe, and eventually create this board and >>>/s/. Feel free to ask for access to the gitlab (link in OP). We should have a repository with our first demos in the next few days.
>>730 Australian black prince cicadas, according to the website. This music thing gets easier with practice, right? Took me about 4 hours to make 1 minute of melody today.
>>737 >Australian black prince cicadas Australian level when? >This music thing gets easier with practice, right? It does in fact get easier with practice. I used to be incapable of putting together music at all and had to resort to ai-generated songs. Now I'm at about your level, I can make ok minute long music given a few hours. What DAW are you using, btw?
>>572 Gondolas lend themselves really well to those "management" games where you just watch them do shit and fuck around without any real goal.
>>742 If you wanted you could probably make a level for that, anon.
>>719 Here's a song we can use for the >Godnola and the Creation of The Universe episode:
I got the demo of my episode made. Are we still using Gitlab for our project?
>>748 Yes, go ahead and submit it there. I'll combine what I've made for the other episode with it once it's ready.
>>749 OK, got it. Is there a way for me to upload? Never used the Gits beyond downloading masters.
>>750 You have developer permissions so you should just be able to upload/push it.
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>>750 This is what I see logged in
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>>752 My end doesn't have the upload button despite being logged in.
>>753 Gotcha man, let me get you the access you need
>>753 I made you a maintainer, refresh the page and let's see if that helped. Looking up the documentation rn too
>>755 Thanks! Like I mentioned, the build is a very short pre-alpha to get some ideas for the episode. I'm not very experienced with using Ren'Py, but I hope it nonetheless gets what I put together.
>>756 Don't sweat it gondolanon, it's all part of the learning process! If you ever get stuck there's documentation and a forum for it. https://www.renpy.org/doc/html/ https://lemmasoft.renai.us/forums/
>>756 I played the demo. There are some typos, but it gets the gist across. Good job, gondolanon. I'll get what I've been doing in with it and fix your typos as well.
Edited last time by bajabronze on 09/11/2021 (Sat) 03:46:44.
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Finished my first song! >>738 I got FL Studio 20 since it seemed the most popular one, although I've heard it has a bit of a steep learning curve. Did you ever bother learning music theory? I watched a couple of videos on it before starting the song but it bored me to tears. So far I've just been throwing random notes on and fiddling them around until they sound harmonic. I suspect that's not the most efficient way to write a tune, though.
>>759 I'm going to be deadass with you tor boy, my musical theory professor was THE ShifterChaos95. Here's his free lecture: https://youtu.be/QP6QFV1wqDY >I got FL Studio 20 since it seemed the most popular one Did you Acquire™ it, buy it, or get the free trial? I use freeware and abandonware, partially because it's cool to find ancient musical software or indie music software, and partially because I'm a massive cheapskate who prefers trawling the clear web for things over torrenting. The software I've used: >Beepbox https://beepbox.co A free n' simple DAW that works in a web browser. The dev is a generic twitter leftie, but it's not like you need to give the man money. >LMMS https://lmms.io/ A DAW built for MIDIs and MIDI accessories. The devs (the ones in their cringecord at least) are once again generic twitter lefties, but it's open source so they can't stop you from making what you want. >GarageBand Because my parents are in the cult of apple >Melody Assistant https://www.myriad-online.com/en/products/melody.htm Software so ancient with UI so dated I've never made a usable song with it. It has electronic voice synthesis (which is why I've used it at all), and apparently the developers are French. >cgMusic http://maciej.codeminion.com/2008/05/cgmusic-computers-create-music/ A program that creates music using algorithms I found after extensively searching for software that could compose its own music. In my opinion, this one is the best. I've made an entire experimental album of songs using cgMusic, mp3s related. The developer is a Polish game dev currently working with the game development studio Thing Trunk.
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>>759 I sincerely like the ambience of the song. As the synth melody comes in at 0:54, it gives me the uneasy feeling that something is wrong, that despite the normal nature all around there's something unsettling about it all. Was that intentional? The dissonance between the music box and the wavy synth seems to be what creates this odd feeling. It really kicks in hard at 1:45 before fading away. I think it's a perfect song for a summertime episode that focuses on a mystery, or it could just be that the Australian wildlife is out to eat Gondola. I dunno, it's your song man. I'm just LARPing as a pretentious music critic.
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>>756 >>757 >>758 >check out the git >git adding an entire zip file ow, i would recommend moving desertepisode.rpy in it's own episode / script folder - which you could do a simple "episode select" like those old dvd menu kind of thing, I would also recommend learning how to define characters in your script and potentially images If you guys need some help, then I could chip in but yeah decent but rough start out of ten
>>764 For an anon who's never touched renpy before this thread, gondolanon is doing a-ok. As for yourself, what kind of gondola would (You) be interested in making?
>>760 >Did you Acquire™ it, buy it, or get the free trial? >did you get it for free, pay $200 for it, or get the version where you can't reopen projects Take a guess >cgMusic Damn it I was going to ask how you made those mp3s! Holy History Synth especially, I would love to have a look at how the different instruments were coordinated. AI-created music is certainly an option but I would prefer to try making my own. Feels more honest that way. Are you gonna make some of your own stuff too? >>761 There was nothing intentional, I was just kind of messing around with different instruments. An Aussie summertime mystery episode sounds really cool though. I'll probably make another song this weekend, maybe an underwater-themed one. I got a medieval song in my head a few days ago but didn't have any means of recording the melody so I lost it. Hate it when that happens.
Posting list of episodes, is there a rough number of how many will be made? >Godnola and the Creation of The Universe >Gondola and the Pyramids >Untitled Medieval/Feudal episode <Aussie summertime? <Gondola & Princess Tea Party? <Underwater? Atlantis?
>>776 >Take a guess Got it for free... Half of me wants you to gib me dats, the other half doesn't want to be spoonfed. Oh well, dumpster diving is how I found stuff like cgMusic in the first place. Speaking of, I can post pics of them in-DAW if you'd like, iirc I still have all my favorite MIDIs stored in raw form. >AI-created music is certainly an option but I would prefer to try making my own. Feels more honest that way. Yeah, I agree. I used cgMusic as a crutch when I was first learning how to make music, and frankly I'm still a novice. To be fair to younger me, cgMusic only generates the base MIDI; You still have to put some effort into picking the right soundfonts/digital instruments to make it sound good. I've also gone in and manually adjusted some MIDIs with poorly generated portions, because I didn't want to lose the good parts to some off-key tripe intersplicing them. I gotta dig around for the one song I've finished that's completely legit, though I have plenty of half-baked stuff I refuse to post, even anonymously. >I got a medieval song in my head a few days ago but didn't have any means of recording the melody so I lost it. When you get a melody in your head, hum it and record yourself humming with your phone, or if you don't have one for whatever reason, ask to borrow somebody else's and then email it to yourself.
>>778 I got it off Rutracker Yeah pics would be great. >When you get a melody in your head, hum it and record yourself humming with your phone I was out for a walk when it came to me but I would usually do something like that, or use an online music program to crudely reproduce what I was hearing. >>777 There was a modern-day episode too -- I had the idea for a gloomy, grey setting. The underwater one could involve eldritch monsters or something. I was thinking for this one of doing a set of progressively darker songs as Gondola descends deeper into the ocean. I can write a few episodes but I can't help with the actual programming.
>>777 Holy trips demand a proper answer. There may or may not eventually be a cap on the number of episodes to keep file size down, but regardless, the nature of episodic gameplay means anons can work on their own gondola episode without interfering with the development of another. It lets people develop however they want within the confines of renpy as an engine. It's probably best to think of Gondola Game episodes like Saturday morning cartoons; Every episode starts at a baseline. There might be easter eggs or nods to old gags or whatever, but continuity is irrelevant past the baseline of gondola being gondola no matter the place or time.
>>779 >Yeah pics would be great I'm on it, let me get em for you. >Rutracker I've never pirated software before, so treat me as a wee ignorant lad in that respect. Any advice on how to not catch Internet-AIDS whilst acquiring it? >I was out for a walk when it came to me I know the feeling, that sucks. >>779 I can assure you anon, basic bitch renpy programming is as easy as writing a script. It's very simple, and their documentation is excellent.
>>781 >I've never pirated software before Me neither, before this. Just machine-translate the comments to make sure you have the right one. >basic bitch renpy programming is as easy as writing a script That it may be, but I'd rather focus on the music than try to learn two things at once and do a shoddy job at both. Besides, it's a group effort. There's some stuff it's okay to leave for others to do.
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>>783 >Besides, it's a group effort. There's some stuff it's okay to leave for others to do. It's so refreshing to chat with a reasonable torposter. Here's a high-def pic of the holy history synth in Garageband of all softwares lol
>>784 Cheers! Shit that looks complicated
>>785 It does. The first thing you have to do is not let that get to you. Take it one instrument at a time. If it helps, think of making music in-DAW like writing morse code. Each instrument has a certain style of dots and dashes; once you've learned them through observation/trial n' error/tutorials, you can start making your own messages with it. The easiest example would be the time warp synth in this piece. Notice how the notes within it always come in groups of three to accentuate each other, and they're always a specific distance apart. In musical theory, they are called chords, and they form the backbone of all music. They're right up there in importance with the very concept of a musical note. Here's the raw midi for Holy History, and here's Chords Don't Surf, my one finished legit piece so far.
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>>785 Guess who just got FL Studio 12 from a friend? Also, my screen is being taken over by dancing chibis, plz help.
Looking good everyone.
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>>798 Gondolanon seems to have gone AWOL, he hasn't posted since 9/11. That's ok, we can keep it going in his absence!
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gondola game ded
>>800 I'm working on my own thing right now, but the gitlab is open to anyone who wants to contribute.
>Last post was 2021 I can't believe how long its been. Wish I could contribute but I have a job now.
Is this still being worked on?


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