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Teegee Wu Joshi Pro Wrestling Boliever 04/21/2019 (Sun) 18:24:31 Id: 18cecd No. 140876
So following up on previous posts on /tg/'s gamefinder and /wooo/'s board activity. I'm looking for a few brave souls to play pretend wrestling with. The end game hopefully producing something that is replay worthy. All signs point to a text based game here (or if we get chased off to /quests/) and really I'm looking for the creative/booking/angle ideas as much as individual OC wrestlers. >>>/tg/416559 >>>/wooo/140866 We're still in the planning phase at this point. We basically need two things at this point. The very initial promotion details and the RPG we plan on using. We have a couple of options for the rpg side of these exchanges. At this point I'm taking the GM's role (both in game and out of game) but I am open to suggestions on the RPG front (it's important we get a system everyone is comfortable with because you will have to use it resolve in-ring action at least maybe more depending on the system. >The Promotion We're a Joshi Wrestling Promo out of Japan on the smallest of the small scale. This means a lot of local halls/festivals/Bingo/lack of anything besides a ring, girls and a PA really. We need about 18-20 Joshi's (maybe less) and a promotion name. At the moment I'm planning on each player to be running 3-4 Joshi's each. In addition we could use an announcer/helper per player (or you can reuse a Joshi). >The System. I'm looking for something that's fast and light and we have a couple of options. I'll list them here (books I can actually send out if needed). I know there will be a few I miss because they are not in my personal collection. if someone else can provide them, please do so. So the contenders: >World Wide Wrestling, a genre savy and system light take on the wrestling industry. <Pros: Light system, easy to learn, very clear about outcomes and models some of the "backstage" of wrestling, getting over, getting heat , etc. >Cons: Apocalypse World Engine, Pretend Simulationists/Actually Gamist gameplay. >Squared Circle Wrestling, a made with love d20 conversion <Pros: Fairly well defined system, obviously made by a fan >Cons: Levels, obviously made by a d20 fan >Know your Role, The Branded OGL D20 conversion <Pros: Announced by Jim Ross and examples people actually know, d20 system >Cons: Levels, d20 system. and some oddball choices >Maid (or in the original weeb Maido), a silly anime harem based game <Pros: Lots of tables and uniform options >Cons: The Joshi harem fighting for the audience (I mean masters) attention might be a touch on the nose >OVA, an anime simulation engine <Pros: Light, easy to understand game that aim's to generate "Tv worthy" content right out of the gate <Cons: No wrestling support/awareness. Would be easy to modify but it very much would require people "colouring within the Joshi lines" to really shine. A certain amount of name/avatar fagging is going to be inevitable with this and if this is against board rules, I am asking for a one thread exception. At this point lets throw some creative promotion ideas, talk system a little and possibly begin throwing around gimmick ideas.
I've never played a p&p RPG but this looks interesting
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Someone was begging for a joshi wrestling splat book for GURPS a while back. I doubt it was translated, and I highly doubt it'd be easy to implement due to the nature of the source. I even doubt it ever got uploaded. Do any of these systems have a setup based around being a manager/PR rep/vendor/announcer/trainer though? I'm not familiar with these, but they sound more focused on the actual bouts themselves, with the player characters being wrestlers. How much modifying are we looking at needing to make this work? I'd love to play as a life long wagecuck who staked their savings on making a team, only to realize the best I could afford is a sub-lease on a ballerina hall, that we only have access to after hours, and they shut off the ac to save on the bill. The one time we had a real match there (after lots of begging, and agreeing to pay the power bill for that month) resulted in not only our loss by a rather ruthless team of heels, they seemingly went out of their way to BREAK the big mirrors the dancers use to check their posture and poses, which set my funds back dramatically and nearly got our contract with the dance hall terminated.
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>>140884 In that regard, World Wide Wrestling is closest. It very much approaches the game as a "Simulation of a work" and naturally has commentary built in and to a certain degree the agent role (althought not as clearly). As for my favorite I'm leaning towards OVA just because it would take less system mastery persay, Ova is great because its 'character creation' is more or less talk about your character and assign point values. As for the ballerina stuff, is that for your joshi or your stable angle or what ? I kinda expect the players to choose a variety of heels and faces for their Joshi gimmicks (although that's a little less defined except for #1 ).
How would fighting work?
>>140949 The backstory was with the notion of an older manager. I'd assume the driving force that keeps him going instead of saving his retirement funds is the fact he truly bolieves in the women he's supporting. "Even if this ruins me, at least these ladies can hopefully be scouted by some of the bigger groups out there". He probably got into western wrestling from the late 80s/early 90s, and forgot about it after joining the work force up until he saw one of his wrestlers practicing in public somewhere. He's unfamiliar enough with the gimmicks, that he's trying to convince the heel in his group to be nicer to the fans (she's actually a pretty shy gal, so he interprets her silence out of the ring as her being cold and distant). He also tried to name them some variant of Spice Girls, but that didn't fly with the group. In essence: he's a shitter who's about to martyr himself unless things turn around.
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I'm going to answer these a little backwards because (and a little late because lol raw rolls on) and I didn't want to rush the reply. >>140971 I like 90% of this gimmick except the ballerina stuff. If you want a 5th girl and a manager so your "Spice and not so Nice" girls with a convenient manager/mouthpiece can play out. I want to say he's already martyred himself (I dont want the entire promotion to be bound to a ballerina hall) and they got scouted! (kinda) into a lateral move of Teegee Wu's Joshi Spectacular! If you want one of the girls to be a ballerina that's a good gimmick (and one you see occasionally/more generic dancers ) but it plays out all of your spots. Are you comfortable with sometimes having other people control your Joshi's if you have "in-faction" strife (and I guess this might apply broadly to everyone depending on how similar different the joshi gimmicks are. Big teams are great but there has to be times when anyone can wrestle anyone. >>140951 This is what is going to make the example a little long. I was going to try a mock scene in OVA so you guys could see how it works a little and what I'm envisioning with it. Post to follow soon!
Thanks for your patience with this. >OVA Wrestling Example. The system is very simple, basically you roll two six sided dice, plus one extra dice for every +1 in relevant abilities (and less one for every -1 in relevant weakness). Out of the dice rolled you take the two best dice and add them together (and for attacks your opponent defends in the same manner). The highest wins or in an attack, the higher deals damage equal to the difference between the attack and defense roll (first to health, which might be considered Kayfabe health) and then finally to endurance (which can be considered real life health). Reaching 0 Endurance generally means you are incapacitated and likely injured in real life (reaching 0 Health means you no longer have to “sell” moves and are risking injury). Certain abilities increase health or endurance (such as Tough and Endurance) in addition to giving bonus dice for those types of activities and some abilities increase your damage potential (such as Hardcore) which basically increases your damage multiplier so instead of dealing 1 dmg per point of difference between attack and defense you deal 2 dmg per point of difference ,etc. Kaina A very strong and very tough competitor whose overwhelming strength in the ring is only restrained by her Sister Abby. Normally wearing an impassive red mask, “Hellfire” Kaina loves pyro. Known for her finisher the “Brimstone” pile-driver, Kaina’s style leans towards the Hardcore and Macabre. Rude and gruff, Kaina makes her mark in the path of destruction she leaves behind her as she strives to match her sister Abby. >Abilities Strong +3 Tough +2 Heel +2 Bully +1 Pyro +2 Mask +1 Brimstone Pile-driver +1 Hardcore +1 <Weaknesses Rival (Abby) -1 Brash -2 Insecure -2 Plays with Fire -2 Rude -2 Health 60 Endurance 40. Abby Normally known as Da Undercarder, Abby is a rare find amongst Joshi’s. Abby’s Strength, Agility and Toughness are amazing and she is often known for her “Sit-up Kick-out” tossing around Smaller Joshi’s like children. She uses her intimidating size to great advantage in her Choke slam. Enduring, Intimidating and fearless, Abby would be the champ.. except for her sister Kaina. >Abilities Size +3 Agility +2 Situp Kickout +1 Intimidating +1 Fearless +1 Chokeslam +2 Endurance +1 <Weaknesses Rival (Kaina) -3 Cursed (Undercard) -2 Sticks out -1
[Expand Post]Health 40 Endurance 50
>Situation: Abby is coming out for a long deserved title shot when out of no where, Kaina attacks her (eventually leading to a no contest loss). Abby comes out to minimal applause. She makes a roll to try to win over the crowd (using fearless +1) and rolls a 5,5 and 3. With a Result of 10, people begin to pick up and become interested in the title bout. As Abby is coming down the ramp she feels a certain tinge of dread and sure enough out comes Kaina. Kaina is revealed standing at the end of the ramp as her pyro goes off (to a notable pop from the crowd, Kaina used pyro at +2 to influence the crowd instead of fearless +1, her total best two dice was 11, winning the pop). Kaina may be the little sister but she’s more over then her sister at least at the moment). The two stand staring at each other for a moment before the more agile Abby strikes out. Raining furious fists down on her little sister Kaina (Using Size+3 rolling 6,3,2,21 for 9) her sister defends herself with several sharp jabs that seems to knock Abby back (using tough+2 6,5,4,3 for 11 taking no damage from her sisters attack). Kaina attempts a choke hold, as Abby grabs out desperately trying to convince the ref not to call off the match. (Kaina uses Heel +2 and Strong +3 for 5,5,3,3,3,2,2 - 7 total dice 2 base + 2 from heel and 3 from strong for a 10). Abby desperately defends but despite her size (rolling 5 total dice 5,3,3,2,1) she only gets an 8 , taking 4 damage and being caught in the headlock easily, forever being held from her dream of a title reign. >and back to our discussion Now the bits that OVA Doesn't do so good at is the booking, which would rely on RP. In this case we don't get to see Abby and Kaina back stage, the writing focuses on what we would see if were were watching the weekly episode. We also don't see a commentator there (although there should be one or two, the players who are not actually in the scene, providing commentary and so on). The wrestling bits (what's preventing finisher spam, etc) don't exist although OVA does have a 'build an attack' system (and even a gear system but that's more for technology and magic, although Kaina's facemask was intended to be partially armor). The good thing about it is you start with a description (often only a paragraph or two) and you can build a entertaining character at least (please forgive me mark for making you a joshj). I think we can make this work, and I hope people are interested (even if its only to see what a trainwreck we're building). Thanks again.
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>>141103 Sounds good, do you have a sort of scheduled session idea or do you want to keep this as an ongoing thread with periodical bouts? As far as the RP stuff we can start with worldbuilding here in the thread and sort of come to a concise idea once we actually start. Heres some ideas >there is no big joshi promotion so competition is stiff and heavily relies on individual show quality and what rival promotions are up to. >talent is swapped often because of this and only a few are truly loyal enough to become an Ace of the promotion and the Ace dictates a lot of how the show goes. >inbetween match segments are big on getting more eyes on the product and maybe getting feature in a big sports magazine could lead to a promotion becoming dominant >an eventual young lions sort of program where young joshi continually roll to develop some sort of new character the promotion has to work with later >builds to big shows are main focus of shows and having a lot of good shows in a row leads to a good payoff theres a lot of perverts with money out there and having a loyal joshi do some prostitution could potentially keep a promotion alive at the cost of her never becoming the ace
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>>141108 I was thinking an ongoing thread with periodic bouts (and we would call 4-5 a show persay). I am not sure if we are 3 people or 4, but I was going to suggest some soft avatar fagging while we get set up a little. I quite like the idea of Aces and Rival Aces (and in terms of a 'title' I would be okay with just the Ace and the #1 Contender/Headband to keep things simple). But yeah, trying to get over, get your talent out there (and maybe some basic promotion stats to see if you can sell out over your rival promotion, etc). Guess I'll go with number one for the time being.
>>141103 To be frank, the ballerina thing was merely setting up just how thin the books are with the manager. The idea wasn't that the ballerina hall would be where the bouts take place (in fact, I kinda wrote it out of being a possibility by having it be banned in the backstory after a massive failure), and I'm fairly flexible on the backstory. This was more or less a bit of an example on what I was thinking this setting was about, and confirming whether or not I was barking up the right tree. Sounds like I wasn't too far off, so that's nice. I don't particularly mind having 3-5 girls, but this sounds a lot like a backstage setting, so I'd like to have a manager if possible that I'd more or less be focusing on while the joshi girls I'm fine with having be completely out of my hands in terms of gameplay. It'd be nice to at least pick the girls, pick their traits, name and theme them. After the ball starts rolling, I realize it's pretty common to have people come and go, not to mention have changes in their stage character ie: hulk>hollywood hulk. Guess that leads to a bigger question: is there a setup for their wrestling transformations and their likelyhood to do so? Is there a way to distinguish their off-stage personality versus their on-stage character? Would there be minuses to certain moves or events? For example: If Abby who sees Kaina as their sister went from a spine buster, or a tombstone, would they take a penalty since their off-stage persona cares for Kaina? Would interpersonal relationships that aren't mirrored by their stage personas have penalties in bouts, or would this be purely RP'd? I can see if going both ways, but my line of thinking sounds more like a GURPS thing. I could see a counter argument being "They'd both have minuses, so why would it matter?" but I think for certain character movesets, those minuses would be more apparent. For a heel who focuses on shaming moves, it'd be much harder to rip a best friends clothes, step on their crotch, or smash a chair over their head, than someone who just throws punches and does flashy flips. IDK, just thinking out loud.
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>>141117 I think that's a valid concern and your bit about the ballerina hall makes more sense when you explain it like that, it can tie in with the 'many promotions/many aces angles where yours originally was like that and they had to move over or it can be dropped entire or just as a plot point for your heel joshi There is going to be a fair amount of backstage setting (which in my mind at least is just ooc talk atm). My idea is that the OVA statblocks are basically the 'kayfabe' stats of the wrestlers (except for a few that refer to size/strength/items and the endurance stat itself). So in your examples >Changes in Stage Character I see this as intentional changes either by their player/manager (aka someone wants to trade their face pts to heel pts so they have a face heel turn) or occasionally as retconning/abandoning/picking up a joshi (perhaps someone tried "Tiger Mask's Little Sister" but it didn't live up to their expectations, so they dropped it for a new 'transfer student' gimmick and someone else liked it a lot so they are still using the Joshi but with a gimmick change {lady tiger mask to Springer for example}). You could also have some of the girls be 'jobbers' in the sense that no one is particularly attached to them or managing them so anyone can claim them if they want. >Penalty for off-stage care We can assign a penalty for that (essentially an 'environmental ability') as needed and I could see some gimmicks intentionally blurring the line between kayfabe and RL, see miz and miz's dad. But at the moment we don't have a system that enforces that. That's what I meant by "coloring within the Joshi lines". So like 90% RP'd. >They'd both have minuses the way that OVA works isnt' really as symmetrical, you normally stack a few different abilities together (and even something like Kaina and Abby's rivalry is not tied together, its 1 dice (minor inconvenience) to Abby's 3 dice (regular large inconvenience). Occasionally it might mirror (and be up to chance alone per say) but not often. I'm going to do a recap thing soonish (maybe the weekend) because I think we have a fairly strong idea where we want to be promotion wise (modern day joshi promo struggling in a sea of modern day joshi promo's, girls coming and going, strong Chase the Ace mentality) and we're slowly getting the basis for the system in. If you guys wanted to try paragraphing out some joshi's that would be interesting (in general I was going to go with the 5/10/15 thing from the book, which is to say the most positive +'s that a girl can have is 15 total, they get 5 for free and each + past 5 must be paid off with an equal weakness to a max of 10 -'s in weaknesses). If you want to change/modify your joshi's keep in mind these are Kayfabe stats mostly , I do expect them to change fairly often, just not within a particular match except for maybe a face heelturn of vice versa, something fairly momentous storywise to explain it. Hope im not boring anyone with the walls of text, but better to get this stuff out of the way now then try to do it later.
kind of related, where would i go for good high res images of joshi? for reference of course
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>>141161 you could try twitter or /asp/ on 4cucks
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Okay, well I think we should keep steaming ahead as best we can. I've written up a little more but I think we have the basics down. We just need to start filling some 'superstar personalities" to hopefully make something entertaining to read. Teegee Wu Joshi Pro As an aside if you guys hate the references we can drop that.. >SIze: Small (Wrestles in Halls, Festivals and at the Dojo Hall). Weekly Show is streamed online with varying degrees of professionalism. They have 1 Cameraman, 1 producer 0 Ringcrew and up to 20 Joshi (most of whom train full time at the Dojo). <Announcer/Agents: To be announced (need one or two) I can roll on a bud the spud generator if you like. >Audience Likes: Babyface (+1 to this Ability) <Audience Dislikes: Supernatural Gimmicks (-1 to all related Abilities). Teegee Wu currently has one belt and a #1 contender's headband. The strap itself is a plane russet leather with a brass front-piece (the Dojo logo). The Championship follows normal match rules but the #1 contender's headband must always be defended and is always at the risk (if you lose while #1 contender the winner becomes the new #1 contender). The headband can be turned in for a championship title shot at anytime. Teegee Wu Joshi Pro’s biggest competitor’s at the moment are Clan Five (Also known as ClanV). They are a similar size and often attempt to sabotage Teegee Wu Joshi Pro, strongly in favour of Supernatural gimmicks and dislikes vanilla midgets (the reverse traits to Teegee Wu Joshi Pro). They are currently owned by one Mr. Walachia are are known for a bloody hardcore style and their keen fashion sense. Their Current Ace is unknown (need one). There are many other small promotions that Teegee Wu competes with and it is not unusual for a new girl to be introduced on loan initially or to have a touring Ace from another promotion show up to pick fights, drive up the viewership. Currently I think we have two other players besides myself so if you guys wanted to start designing your girls (3-5 girls and a commentator would be appreciated). We could also use an Enemy Ace (perhaps from Clan 5) to use in the first episode or two. If people don’t have issues/want to claim them for themselves I’ll keep Kaina and Abby as unclaimed lowcarders.
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>>141172 For the booking I’m open to suggestions but currently lets say we are planning out two episodes. At 3-4 matches a piece this means roughly. If you guys want to combined either of the central 2 matches into a longer tag match feel free. This is aiming to give about an hour of TV time each time and presuming each ‘roll’ is about 2 mins that means you have about 30 rolls to finish the whole thing in. If you guys are having trouble filling a slot Kaina and Abby are available and we could begin building that feud (or alternatively introduce them separately). Episode 1: Match, Champion’s promo, Match promo Match promo #1 Contenders Match Episode 2 Match, #1 Contender’s promo, Match , Match, promo Championship Match. So at this phrase we’re more or less in the writing phase for the two episodes. Remember that Stats and ‘characters’ are mostly for Kayfabe and lets try to make an interesting replay. As for Character Creation, its not too hard. Try to keep traits between 1-3 and essentially your Joshi should have 15 pts Abilities and 10 pts Weaknesses. If you have a signature move you probably want to put some pts on it as an ability. You can buy off Weakness pts (if you don't want to have 10 pts worth) by reducing your abilities down point for point. Some Abilities give additional bonuses (Things describing Joshi's Strength can be used to bolster attacks, Their Agility for defense, endurance, stamina or 'gas' increases Endurance by 10 (starts at 40). Abilities that describe no selling in some way (unflinching, stoic, unstoppable) increase health by 10 (starts at 40) and vice versa (weaknesses such as 'Glass Jaw' would reduce health by 10, Tub of Lard would reduce endurance by 10 and 'My name is Enzo and I can't wrestle' would reduce all rolls by 1 and so on. The only other that is a little tricky to get a hold of is Damage Multiplier. Everyone starts at 1 and Abilities (and vice versa) that describe something brutal (Hardcore, Strongstyle, Submission Artist, etc) increase the multiplier by 1 for those kinds of attacks. Armor (or less kindly plot armor , Monster status, Mountain among men, giantism) would reduce it by one. These are kayfabe things until they are not. Actual damage done is the difference between the attack and defense roll times the multiplier. People almost always get to roll defense and if they don't its probably gonna kill them/go straight to the endurance pts). So what I need from everyone 3-5 Joshi's (at least a paragraph to describe even if you don't want to stat) an Announce Persona, any Managers as needed, and one Enemy Ace. if you want to throw some name suggestions/Ace suggestions/Audience preferences for competing promotions (of which there are a lot) that works too.
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>>141172 Heres one for enemy ace (coming up with nip names is hard so lets just call her X) >moderately athletic but nothing special >great talker but really excels in physical comedy and working with the goofier gimmicks in C5 >good babyface but can not work heel at all >taller with a slender sort of build >has a rollerblade gimmick and occassionally does matches wearing heelys >tries not to mention other promotions since shes happy where she is in the joshi world >strongly dislikes the idea of wrestling being realistic (think of her as the antithesis to jim cornette) X trained at the dojo since her mid teens and now years later after some moderately popular gimmick matches including balloon animals and light tubes shes found herself at the top of C5 where shes been a strong champion for the past year. She bled a lot to get to this point and works hard to keep her position as ace even if it means politicking backstage. She also tries to innovate or try anything new to get more eyes on the promotion and these gimmick matches are really hit or miss. Im not gonna bother with a statline because i dont expect this to be the final form or actual ace for the rival promotion.
>>141174 Aizawa Kuchiki Stage name: Heely-Wheely, (Herru On Wheerz) I'd attempt drawing her, but there's not much to go on in that regard. >>141173 I'll start putting together my team. I'll probably go with 4 if that's okay, plus my old man manager. Going with a foreigner heel, so that should be fun (and in addition to being shy, her japanese isn't the best, so finer discussions are lost on her)
>>141175 apparently kuchiki is a family name from bleach. I hate bleach enough that I'm scrapping the name entirely.
>>141176 Its a last name but whatever. You might want to consider checkers for a stage name Checkelu. They were a old timer restaurant that did rollerskate waitresses from around here (or you can run with A and W chan.
Is there any source book we should be downloading to get a better idea of what skills and stats we should be looking at? >>141173 >So what I need from everyone 3-5 Joshi's (at least a paragraph to describe even if you don't want to stat) an Announce Persona, any Managers as needed, and one Enemy Ace. Is this total, or each person joining the festivities needs to come up with all this? Sounds like maybe a combination of both, but I want to make sure I'm not about to steal all the slots for joshi/waste my time making too many.
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>>141240 3-5 Joshi's per person. there's only a couple of us here so thats going to result in 8-12 girls which should be more then enough to start the first few episodes with. You can find a copy of it at m3g@(dot)nz/#F!CdAy2KBL!Zwzt2SMmt-R2cac0_2BI6Q Of course replace the obvious things to BREAK links there. As for skills and stats there really aren't make 'em and BREAK'em stats and skills. Things get used when it makes narrative sense. You probably want to describe a bit about how your girl is/acts/moves she uses but otherwise Comedy heel +3 is just as 'useful' as Amazing Strength +3 (although both obviously situational). If you intend to use something as an attack, defense, endurance boost, etc it seems easier to just say that (Ability Defending Stamina instead of just Stamina, etc) then trying to police which words are keywords and so on. One thing the book is pretty clear on it make something you'll enjoy playing instead of just a powerhouse character. There's so many different things your character can be doing there is no way to cheese all of them with 15 pts (and the weaknesses make sure it doesn't happen). Remember the point is to get over not to win necessarily.
Takanabe, Haruka Stage Name: Magnolia 17 The "ace hopeful" of the Spicy Girls ==Team Miracle== group. Stands 5'8", medium build with nice definition to her arms and thighs, and shoulder length hair. She grew up wanting to be a boxer, but her parents were always trying to nip that dream in the bud. She's athletic, and used the play equipment at school to work out on, and joined the judo club at school (it was a compromise with her mom - her father passed away recently from a work related injury that left the mom as the sole provider). She was working at a grocery store between school and club activities to pay her gym membership, when she was discovered by the then wagecuck "manager" Kei, Yamada after a clean shoulder tackle to a would be thief. Wrestling isn't necessarily her life calling, but with her knowledge of throws and holds from judo, her athletic build with an emphasis on stamina and speed, and her decent coordination from all the time spent on the jungle gym make her a strong candidate with the right training. That training, however, is scrupulous at best as the manager is currently learning the ropes himself. Her mom knows nothing of this. Wears yoga pants with a camo pattern (tree pattern) with a blue/white/black tiger striped T-shirt that has the arms tucked back into the shirt and tied up at the bottom to reveal her midriff. Wears a plastic magnolia hair pin in her hair. >>141241 I'll assign some points once I get a better idea of what options there are. I don't into wrestling so these choices are a bit of a mystery to me which is why asked for some books to get a better idea of my choices. Alternatively, I guess I could go watch some wrasslin'. guess we need to start namefagging soonish
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>>141243 that's looking good, the whole idea of keeping the stats kayfabe is if they need to change they change. Im not trying to trick people / hold people to bad choices. As for the name fagging I doubt we're going to have too much trouble telling each other apart to start (and the avatar fagging helps a little). I kinda like the idea of using the girls names so we can tell who is who during a match and not bothering with it for the other half of the time. I actually like team miracle as a name quite a bit, not sure if you want to go with different colours of camo to differentiate the girls but it very much screams team gimmick to me (I have to admit I may be being worked by Tiger mask in this).
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Announcer 1: Sanshiro "DEATHSHEAD" Kanzaki An old tough as nails retired pro-wrestler who's mainly known for his hardcore wrestling matches. Always has a story for every situation. Is rumored to have trained a former idol in the art of deathmatches. Announcer 2: Kohta Hirano A short, fat, bespectacled former hikkimori otaku who took the job solely to be close to his favorite Joshi. His otaku tendencies get on Sanshiro's nerves….a lot.
>>141303 I like it >DEATHMATCH IDOL I like it a lot!
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Shame there wasn't more interest in this. Made an OC of the shit manager/trainer a while back. Might as well post him.
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>>142004 Yeah, kinda of a sin but better for it to peter out now then later. THanks for playing everyone


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