>>37735
Sorry but for the actual plot you'll just have to wait for whenever I've got a demo out + make a proper page for it somewhere.
I wish I could discuss more specifics, since I know what you mean by your question and I actually have much of it already written, but because of practical reasons of not just revealing everything for someone else to copy + personal preference to just make the game and show rather than tell, I'm not gonna say much yet.
Just know there'll be a heavy mix of mechanical gameplay and story, some of which is more like being a prisoner and some of which is more like being free. And know that areas are designed to be semi looping / indefinite slightly like a much deeper form of how in diaperquest you tend to wind up staying in a given area for a little while at a time before completely moving on, and could always just sorta stay and survive without moving the plot (if you can call it that for DQ) forward. The ending isn't even really going to be a thing outside some fluff, as you'd technically just be able to stay in the ending area a little like how in Fallout New Vegas you can just avoid taking the final mission until you feel like it.
I imagine most people will be playing each zone to completion and moving on for a first playthrough, but if they're just purely in it for a quick fap, ultimately picking their favorite zone and just staying around there until it gets old to them. I'm even likely to add a "fap mode" that just lets you disable parts of the gameplay and all of the story to let you just explore simplified versions of some of the hubs purpose built to satisfy a few common favorite settings/scenarios. Just picking an area and some settings and immediately being there, albeit unable to advance anything or use all the mechanics since it'd just be meant to let people go to their favorite fantasy, crank one out, and leave.