>>35007
It's here. It's right here. Says right as day that the Avatar is the incarnation of the planet, as it was on the old fandom sites before Korra happened.
This proves that Bryke went against the logic of their own initial pitch for Korra.
For all of Katara's importance to the group, she's only pitched for 3 paragraphs. I'm thinking that Aaron helped flesh her out a bit more and play up her being a teen more. In a good way tho. The intitial pitch makes her out to be kinda mary sue. Kindhearted, dead mother, and wanting to do what's right because it's right.
>Sokka is the Brawn of the show.
Insistently, he's not that great a warrior, serving as mostly comic relief and actual master planner of the Invasion. Another thing I think Aaron fixed.
Zuko is mentioned as building statues and handing over Earth Kingdom warriors. I think it was a good idea to focus him more on the search and his redemption of HONOR than anything else. You need an antagonist for season one and Zuko was it, up to Zhao at least.
>When defeated by an opposing bender, Zuko blames his henchmen or Uncle, never himself. Zuko’s teenage overconfidence makes him believe he’s invincible.
This is a little like Zuko, but I'd call him more mopey. Again, driving into the angst that he would have as a teen prince burned by his father.
>In short, Iroh is a man of leisure who would rather be spending his golden years playing golf or walking the beach, not traveling the world with his overzealous nephew.
That could not be further from Iroh. He actually cares about his nephew because of what happened to Lu Ten. None of that is mentioned here, another change I think Aaron or someone added.
>The relationship between Aang and Katara is the emotional heart of the show.
Hmm. I would say that but it's the slow burn of growing respect of strangers -> friends - > student - teacher -> lovers that is in the show. In the document it's almost comedic in nature. They kept the dynamic of Katara seeing him as a little brother and Aang not being serious enough that they parody in Ember Island players though.
>But the biggest reason for Sokka’s animosity is Aang’s affection for his sister.
I wouldn't say that. Sokka is older than Aang, he's 14 where as Aang is 12. Even though he's slow to accept he's the avatar, he also knows that he's only a kid. Half the reason that he goes to the Northen Water Tribe is to get warriors to help defend the South.
>Katara views Sokka as overprotective and accuses him of exploiting his promise to protect her.
Funny, I'd say it's the other way around. Katara becomes overprotective due to her nature and Sokka becomes more distant due to not being there to protect Kya.
Sokka and Zuko don't really have a relationship, Sokka isn't afraid of Firebenders, even donning his warpaint in the first episode.
>Despite Zuko’s pursuit of Aang, Katara sees some good in him.
I'm sure the Zutara shippers back in the day would use this to justify their crack ship. They did use the detail of Zuko capturing them and using someone as bait. Katara's necklace for example, was a great thing Aaron did that didn't involve a person.
There's no mention of minor characters in Book 1, like Suki, Gyatso, Bato or Jet.
The different bending styles:
>Firebending’s aggressive, vicious, and direct moves mirror fire’s all-consuming nature. Like a predatory animal, a Firebender tracks his prey until it exposes a weakness, then charges in for the kill. The style is largely based on Xsing Yi, Southern Dragon Claw, and Northern Shaolin.
>The proud, strong spirit of the Earth Kingdom embodies Earthbending, which uses the ground as a weapon against an opponent. Earthbending adapts techniques from Northern Shaolin, Judo, and Shaolin wrestling.
>Exceptionally muscular, Earthbenders use their strength to overpower opponents.
Toph isn't written here. If I recall, she was thought up around the second half of Book 1. Nickelodeon were unsure if the show would do well, so they commissioned the 2 episode pilot, that tested well, so they ordered the first 10 eps, including redoing things from the pilot, those did extremely well, then ordered the rest of Book 1. Books 2 and 3 were ordered outright.
>A high level maneuver reduces solid ground to quicksand, providing a pitfall for approaching enemies. Earthbending’s most significant weakness is its inability to manipulate man altered metals. Firebenders exploit this weakness by smelting metal to remove its natural impurities, and then using it to construct their armor, ships, and forts.
Hints at Sandbending and Metalbending. Sand wouldn't be till middle of Book 2 and Metalbending was a power they only gave to Toph.
>Like the moon controlling the tides, Waterbenders use their chi to control the gravitational effect on water. In contrast to Fire and Earthbending, Waterbending’s strength is its defensive capabilities. Derived from Tai Chi, the style utilizes similar techniques to redirect the energy from an opponent’s attack and use it against him.
>A Waterbender’s control of water in liquid, solid, and gas form offers him many defensive maneuvers.
So being able to use all 3 forms is the basis of Waterbending, so says word of god.
>They harness the ample amount of water within the human body to control an opponent like a puppet master.
And there's Bloodbending.
>Airbending shares Waterbending’s defensive nature and peaceful philosophies. However, it’s versatility in practice and application makes Airbending the most dynamic of the Bending Arts. Largely based on Baguazhang, Airbending allows one person to defend against multiple attackers from different disciplines – ideal for Air Nomads traveling in foreign lands.
>While Airbenders cannot fly like Peter Pan
Wait till Korra.
>However, a Benders powers may be influenced by the seasons and natural phenomena. Because each nation corresponds to a season, a Bender is strongest in his native land and during its season.
A little thing that Korra kinda forgets.
>In addition to the seasons, natural phenomena also influence a Bender’s power. For example, the sun and comets strengthen Firebenders; the moon cycle and rain boost a Waterbender’s power; Earthbenders tap into the potential energy of fault lines; and wind and storms are advantageous to Airbenders. The only thing that can rid a Firebender of his power is a total eclipse, which is short-lived and infrequent.
And right there is Book of Black Sun and the main plot points for Books 2 and 3. Amazing how such a small detail because such an important plot point.
>There's an entire section on merchandising.
>The Avatar series is easily translatable to video games. The Bending Arts lend to a multi-player fighting game like Tekken, while the epic nature and rich history of Avatar are adaptable to a variety of role playing or first-person P.O.V. video games similar to Final Fantasy, Myst, and Goldeneye.
>Using Myst as an example
I forgot how big that was back in the day.
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>Each episode is a 22-minute, self-contained adventure. While no episode ends in a cliffhanger, character story arcs provide the series continuity.
Ohhh yeah, strong point of the series.
>Avatar’s storyline plays out over the course of a trilogy, divided into three seasons. The first, called Winter, follows the kids as they journey from the South Pole to the North Pole. The second, Spring, tracks the trio as they make their way through the Earth Kingdom. The series concludes during Summer, when the kids infiltrate the Fire Nation, risking their lives to save the world.
Huh, they dropped the season aspect to focus more on the bending. The famous book titles are after elements, not season.