>>174973
>let's look at the anime exported to the US to be aired on cartoon channels, your Dragon Balls, One Pieces, Sailor Moons etc. What did American companies do when they got ahold of them?
Either re-edited entire episodes, which they did as early as the 60's and 70's with
Gatchaman and
Speed Racer, combined series for the purposes of syndication, which resulted in
Robotech and
Voltron, or did nothing at all as made a straight translation, which was mostly the OVA VHS/laserdisc releases from the 80's and later that never saw TV airings.
>Western companies took Japanese properties and censored the products after the fact.
Then explain how absolute gorefest like
Ninja Scrolls, as well as boatloads of hentai, managing to come out unscathed. Hell, I can still find VHS copies of official licensed and translated hentai at some of the flea markets I go to.
>Now Japanese companies let westerners in to censor for them or worse self censor.
Except, that's been the case since the 90's.
While much of anime was doing it's own thing, vidya was being censored on consoles since the 90's,
even in Japan. Despite the infamous sex and violence in the Famicom Golgo 13 games, Nintendo put their foot down with the Super Famicom on what content would be allowed. The first infamous case of this was Shin Megami Tensei, where the opening is censored on it's original SF release and later PS1/GBA release, but was uncensored
in it's middle PC-Engine and Sega CD releases. In fact', Sega and NEC actually disputed and allowed companies to have mostly free reign with what content they could publish, resulting in the PC-Engine, followed by the Saturn, have near direct ports of eroges and other graphic visual novels with zero censorship. Then, Sony became the market leader, and they reinstituted similar censorship policies that Nintendo was already enforcing.
However, despite that being said, Japanese developers still have a lenient amount of freedom with what they could do,
UNTILL CERO was founded in 2002 (Ever wonder why
REmake was censored when compared to the original?) and forced the entire Japanese vidya market to be under their thumb within two years time. And, this wasn't at the demand of Western progressives or to appeal to a Western audience,
this was to "benefit themselves". Go read their own site:
https://archive.ph/53fEl
<As the technology of game consoles advances and the age brackets of game consumers expand, computer and video games have been diversified both in content and expressions. Given this trend, social requirements have intensified, and a typical requirement is related to the influence that the content of a game may have on young people. To fulfill those social needs, the Computer Entertainment Rating Organization (abbreviated as CERO) was founded in June 2002.
That's not to mention that you've had retards at companies, like Yu Suzuki and Miyamoto, bitching about "Muh vidya violence bad" since the Aughts and late 90's.