>>387524
>the family PC
I think that is a contributing factor, and I believe that most families don't feel the need to have a family PC anymore, because of smartphones. Now this isn't a "Steve Jobs destroyed normalfags" type post, rather to point out, that the vast necessities of normalfag daily activities can be done with the smartphone they already have. Browse the internet? Check. Watch Youtube? Check. Listen to some music? Check. Read his emails? Check. Play a timewaster while waiting in line? Check. More advanced tasks will probably be done on the office laptop, a laptop on which you aren't able to install any software so kids won't be interested as they can't install games on it.
>>387528
>More kids want a PC these days what are you talking about
Looking at the data, that I linked in
>>387500 the number of PC players among kids dropped from 31% in 2011 to 25% in 2022. I admit, I was wrong when I said 2023, it was just 2022. Now I am willing to accept that the data is bogus, but for that you will have to examine their methodology and explain why it's wrong.
>>387527
I think it's fair to add the PS4 numbers with the PS5 numbers, same with the Xbone/Sexbox, as not everyone has made the leap in the next gen, for various reasons(no good games, economical difficulties), and when a normalfag gets his PS5, it's more likely that he will give his PS4 to a relative/friend or sell it on Ebay. If you count a Russian playing DOTA2 on his 10 year old laptop as a PC gamer, then I can just as well count a Mexican playing FIFA on his second hand PS4 as a console gamer, separate from the PS5 gamer, he got his console from.
Now, I am all for SteamDeck, just so that it can put more people in the Linux ecosystem(though I have seen plenty of Steam Decks with Windows 10 on them, normalfags will be normalfags, I guess), it's still a very niche product. I can't find exact numbers, for how many Steam Decks were sold, some say 3-4 million, but no exact source. Let's say it's 10 million in 2-3 years, well that would still be less than the WiiU did, and that was a failure, BUT 10 million would be an outstanding success for such a niche product. It will probably take another 10 years to see what the effects of the Steam Decks and it's successors will be, all we can do now is speculate, but as it is right now it's still a very niche product. For reference in 2023 there have been over 20 million Quest Headsets sold(that would be Quest 1, Quest 2 and Quest Pro) and that's a very niche product that is very hard to get off the ground. I wish 150 million people would
buy SteamDecks switch to Linux, but as it is right now, it's unlikely. I really don't think Sony or Nintendo really care about SteamDecks, even if it can emulate a Switch, at this point Nintendo already got their money's worth from that system.
>This is compared to consoles where you only have six to eight years, and then you're expected to buy a new box.
Won't that be the same for the Deck as well? From what I saw it's a very tightly fitted box, with not much leeway, as opposed to a tower PC, more like a laptop. There is a high chance that Valve won't release "upgrade parts" as normalfags can't be trusted with something like that, and instead release Steam Deck 2, just like a console.
>I don't believe the Switch 2 will be as successful as the OG Switch
I don't believe either, not because the Switch 2 will be necessarily bad, or that the Deck will be this awesome product that everyone wants, but that it's very hard to make something close to "best selling console of all time". It's like catching lighting in a bottle, it's almost impossible to engineer and replicate it.
>>387530
And yet, it does not correspond with the data. Can you point out where the methodology went wrong?
Now this part of the post is for most of the people I replied to, all the data showed were kids 3-17, not adults. For all I know plenty of adults(18-50) use PCs more than consoles, yet they don't have children, because otherwise more kids would have access to a PC at home, rather than console. So all of these posts about how X game has more sales on Steam, than on Sony reflects the current player-base of seasoned adults, while I am showing what the kids are growing up with. Maybe they will all abandon consoles, and play on PCs when they go to college and get a crappy laptop, I don't know, all I know is that kids in the UK play more on console than on PC, and if you disagree show me where the methodology was wrong.