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Learning how to draw in 6 easy steps Anonymous 03/15/2021 (Mon) 17:58:18 No. 1991
>What is the purpose of this thread? The point of this thread is to establish for people the foundations of what is required in order to become a great artist. The people this thread is best aimed at are those so-called "experts" wanting to get back to the basics, or newcomers wanting to know how to start their journey towards becoming an artist. >Does the "six steps" mean I will become a great artists within the week? No. The purpose of the "six steps" is to establish a foundation for all art and drawing. You're not going to become an expert overnight because drawing is a skill that you need to develop over time. However, it's pointless to constantly bang your head against a wall for hours on end because that will do nothing except burn yourself out and become frustrated. To put it one way, it's a better learning process to spend 10 days sketching for an hour than spend one day sketching for 10 hours. >So, how does the "six step" process work? All you do is spend 15-60 hours everyday, drawing each successive step of the process. That's it. >What happens if I miss a day You just continue on with the next day as if nothing every happened. Spending double the time is not going to make up for the day that you lost. >What if I just don't feel like doing it one day? If you don't "feel" like it, learn to work through it because what you're doing is building a habit. If you're still having a "hard time", just get out your supplies, and set them up as if you were going to still practice. If you're still not "feeling it", perhaps drawing isn't your thing and you need to find a new hobby. >How was this process developed? Referring to resources that other artists have recommended in regards actually learning how to draw. So, here we go...
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Just draw lines! Draw straight lines, curvy lines, horizontal lines, vertical lines, diagonal lines, ANY lines: https://archive.ph/tKfl8
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Add three dimensional objects to your practice https://archive.ph/EDPN9 http://archive.ph/Xhgc0
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Now you add perspective and spacial awareness to the shapes and objects you have drawn https://archive.ph/EDPN9 http://archive.ph/Xhgc0 http://archive.ph/8ZJsN http://archive.ph/VYyUh
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Now you start to use the objects, space, and perspectives to build structures and manipulating the objects you have drawn Now the fun begins: https://archive.ph/2Mg4W http://archive.ph/H6jnG http://archive.ph/TxO2d http://archive.ph/jU5nU http://archive.ph/JfGIU https://archive.ph/aC3fY http://archive.ph/xaXsz http://archive.ph/nuhhY http://archive.ph/VYyUh
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Now finishing things off with learning how to color, how to add textures, and further manipulate structures into different forms. http://archive.ph/kQ134 http://archive.ph/2iywE http://archive.ph/eJxNx http://archive.ph/ku6LE https://sakhisanga.blogspot.com/2013/10/ctw-appreciating-gender-differences_24.html <How to draw cloth
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>>2017 <How to draw cloth (cont.)
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And, then back to first, and start all over again. Remember, it's a process. You're not going to be come good overnight, so remember that you're in it for the long haul. If you're new to drawing, you are going to suck when you start out. But, the point is to start building your foundations first, and go up from there. Hope this helps anyone that needs it.
Thank you for your effort anon. I'm not sure how I feel about some of those infographics where a oily muscle dude is bending his meaty ass over and dangling his 9.5inch winger dinger in our faces but it is what it is.
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>>1991 >All you do is spend 15-60 hours everyday, mfw Jokes aside, good initiative compiling this. I honestly haven't checked it out yet, but the "experts" jibe hit a little too close to home so maybe I should.
>>2033 one of the most important things you have to learn as an artist is to swallow your pride and be able to at least look at an image you might not be comfortable with. Even if you aren't going to be drawing genitals you still need to look at a naked if not thonged body if you plan on doing any form of character drawing.
>>1991 >15-60 hours a day I quit, I can't git gud.
Hey OP did you do this and did it work for you?
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80% of the shit above is garbage, I've been drawing less than a year and the only thing you need to become good is sketch again the things that look like shit, paint above the things that look like shit and copy from the best artists all the time
>>3328 Assuming you did all three of those images, I don't see any major improvements. Your anatomy and foreshortening improved a tiny bit, and your backgrounds got more elaborate, the details you put on eyes have slightly improved, but overall your art hasn't moved very much.
>>3333 Not him, but the clothes look better, the hair looks better the composition looks a bit better, the hand looks better, and the body looks less flat and stiff. Overall a good improvement for under a year. And most normalfags would agree, the artwork has improved quite a lot. Though the backgrounds don’t look great and just look like trippy nonsense.
>>3335 I guess agree to disagree because it doesn't look like his skills have moved much at all to me. Glad you can read the mind of normalfags though.
>>3336 >I guess agree to disagree because it doesn't look like his skills have moved much at all to me Really, I’m /beg/ but I can see some improvement. > Glad you can read the mind of normalfags though. You need to know how to make your work appealing to the average internet joe, if you don’t do that no matter how good your work is you will still be a literal who. It doesn’t matter really wether or not the art has great anatomy etcetra, what matters is that it just looks more appealing. To your average joe the first pic looks like an ms paint tier drawing whilst the right image looks ok. If >>3328 made a video showcasing that improvement most comments would be very supportive.
>>3337 >Really, I’m /beg/ but I can see some improvement. And I can see some improvements as well. I suppose I should qualify it with "not enough improvements to warrant any hottiness with comments like >80% of the shit above is garbage " Because hes' still shoveling shit himself. >You need to know how to make your work appealing to the average internet joe, if you don’t do that no matter how good your work is you will still be a literal who. Only from a monetary standpoint, which assumes by default that the person wants to monetize their art. We can talk about that, but don't take for granted anyone needs to appeal to average internet joe, no one needs to, everyone who does chooses to because they find the grift tolerable. There is nothing good in pandering to internet joe, there is nothing good in not pandering to internet joe.
>>3338 > I suppose I should qualify it with "not enough improvements to warrant any hottiness with comments like > Because hes' still shoveling shit himself. True, the guy just needs to work on the backgrounds and the composition > We can talk about that, but don't take for granted anyone needs to appeal to average internet joe, no one needs to, everyone who does chooses to because they find the grift tolerable. There is nothing good in pandering to internet joe, there is nothing good in not pandering to internet joe. True
>>1991 >All you do is spend 15-60 hours everyday, drawing each successive step of the process. That's it. Wow, that's easy!
>step 1-4 >just draw some squares and cylinders! >step 5 >draw the rest of the fucking owl
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>>3328 update this was finished yesterday, and yeah I don't care that much about backgrounds, they are boring so I just draw some trashy hidden references instead because if I don't like what I have to draw I wont draw it
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>>3542 > and yeah I don't care that much about backgrounds, they are boring so I just draw some trashy hidden references instead because if I don't like what I have to draw I wont draw it
>>3542 Cool to know it's just for fun, comes out in your art being somewhat playful. I would say it certainly looks like you've been drawing for less than a year qualitywise.
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>>3542 > I don't care that much about backgrounds, they are boring so I just draw some trashy hidden references instead because if I don't like what I have to draw I wont draw it you dropped this
>>3548 lel
>>3547 >I would say it certainly looks like you've been drawing for less than a year qualitywise. I couldn't draw that in a million eternities, stop being so hard on him.
>>3704 Anon is just butthurt that the drawfag called the guides dump garbage lol.
>>3704 You can and you will fgt
>>3704 Considering he implied a significant portion of the drawing was traced what mistakes there are such as the copy pasted pattern on the hem of her dress thing not following its form suitably stick out more and become more pronounced.
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>>3708 I swear I don't trace anon, I just copy bodies from real pics or doujin and draw my character/clothes over it. and yea, I overlayed patterns on the clothes to give it a cool feeling
>>3854 Not bad but for the love of all that's holy PLEASE resize your files a bit fella
>>3854 I can see where the complete lack of fundamentals is hurting you, but hey if it works it works. More power to you guy.
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>tfw too fucking lazy to do it Honestly I don't think I can without a class to be obliged to force myself. >>3855 This and also please upload more loli feet thanks.
>>3854 >25MB jpg Unholy
>>4231 >also please upload more loli feet thanks. enjoy pixiv. net/en/artworks/92780898
>>6668 >human anatomy except with animal sexual organs Thanks I hate it
Kind of a schizo thread but at least it has a good attitude
>>1991 >15-60mins a day Alright, starting next week I am trying this. I made progress on learning moon runes with just 15mins a day, so why not drawing too.
>>6674 Anon, I hate to say it but he said 15-60 hours. An obvious exaggeration, but the more time you can spend the better... unless you feel like you're just spinning your wheels endlessly.
>>6675 >the more time you can spend the better That is just my way of getting myself into the rhythm of things. Start off with really small time investments then once I get into it more, I can put more time in. I've noticed if I start out trying to force an hour+ a day learning whatever, I'll quickly start viewing it as a chore and not something that I want to do for fun which will kill it for me.
>>6674 My wife has tried this method for the past two months and the improvements she made is terrific. However, your best bet when hitting an art block where you don't achieve any further improvements is to try and draw something completely different from what you're trying to learn. Like switching from faces to still life for a week.


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