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(90.41 KB 311x433 IMG_20210421_215746.jpg)

Anonymous 04/21/2021 (Wed) 15:05:34 No. 80
how do i generate curved lines that form the wheel (white line), given bordering curves(blue lines) that forms similar shape like the wheel? how do i find out its position on 2d plane/screen space and its angle,size,direction?
(29.03 KB 773x730 ClipboardImage.png)

In general or specifically this car? In general: > determine the radius of the fender > calculate with a factor (1.1 or something?) the radius of the wheel > determine the width of the wheel You know the turning point of the wheel, which is the point at which it connects to the axle. Follow standard trig functions to determine the position of the segment of wheel at a certain radius, according to the diagram in my image. The front of the rim theoretically stays an ellipse, but if you need to start fucking around with Beziér curves you might as well simulate it in blender or something. What are you trying to do?
(87.89 KB 532x549 huh.jpg)

How can you not draw a wheel? It's the easiest machine to make in the entire universe. Even planets are round, it's that generic. Basic drawing software has a circle tool. Start there.
>>91 it dont explain enough in 3d..but looks right. boy, 2021 huh >>106 yours look wrong.


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