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Yu-Gi-Oh Anonymous 07/17/2023 (Mon) 21:39:17 Id: ec859a No. 898
My apologies if this doesn't go here. This board doesn't have a thread for this game, even though we know a lot of people here play either master duel, the tag force/world championship games or in real life. Here's some links anyway, the game is actually pretty easy to understand. >Master Duel <https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel This is the official simulator, made by KONMAI itself. Very F2P friendly if you want to build a certain deck (or just buy 3 structures, also very cheap, with dragonmaid and zombie being the best ones), and recent changes have made the experience "on-rails", so just download it and give it a go. Your first purchases should be the staples: Ash Blossom & Joyous Spring, Maxx C, Infinite Impermanence, Called by the Grave and Crossout Designator. These go in every deck, and you need 3 of each besides Called by the Grave (2) and Crossout Designator (1) >EDO Pro <https://projectignis.github.io/download.html The best unofficial simulator bar none, really fast with updates, runs on potato computers/phones and you can customize just about everything for free. Not a lot of people playing online though, but at least it's chinese-free. Doesn't have a story/solo mode, so you just build your deck and take it online, still useful if you want to learn the ropes. >YGO Omega <https://omega.duelistsunite.org/ Botnet, bitcoin miner and takes a lot of resources, it's still an alternative as it has a lot more people playing online, however the program is notorious for using a lot of resources and the devs outright telling people to fuck off when asking if the code will ever be made public, so everyone takes it as the game mining bitcoin for them. It also needs a discord account to play online in the first place. So why even bring it up, you say? Because the UI is less of a clusterfuck than EDO, and it's less autistic if you want to play against bots, as Omega lets you duel them regardless of how many illegal cards they run, so it's a decent choice if you want to test out a certain deck before you take it online in EDO or irl before you spend all your savings on shiny cardboard only to lose to a a fellow autist who spent more on even shinier cardboard. >Other links <https://yugipedia.com/wiki/Yugipedia The only decent wiki, and the devs are still a bunch of tranny lovers, they infamously removed the "list of female monsters" after a tranny made a video about it, stating how transphobic LOL and irrelevant it was, even though there's a reason for its existence (in the anime ZEXAL there's a card, Zombiestein, that won't attack female monsters, and over time people just kept adding to that list). <https://ygoprodeck.com/ Go here to get an idea of what your deck should include, i'm not saying just copy paste someone else's build and use it, but checking out someone else's deck can give you ideas on what to run, as you probably don't remember what every single card does (there's around 30k now) and how they could benefit your deck. <https://www.tcgplayer.com/ If you ever need a card, check prices here first, as local game shops will rob you blind. If you can't buy it here because it's out of stock, your only other real choice is ebay. >Overall tips for TCG/OCG Use sleeves, dragon shield if you don't mind the price and ultrapro if you do, both are really good. Konami sleeves are trash, however they're really pretty, so only buy them if you're planning on maxing out the rarity of your cards and double sleeving them. Double sleeving is unnecessary, and even in local tournaments people will ruleshark you about it, which can lead to a DQ. So just double sleeve your favorite decks and only use them in locals against friendlies. Don't go crazy on a deck box, as long as it can hold your deck (40 to 60 main deck cards, 15 extra deck cards and 15 side deck cards), field center and a single dice it's more than enough. Unlike master duel, you don't need to buy ALL the staples, only buy what you need, unless you fancy wasting all your money on cardboard, believe it or not this game is addicting. Don't be afraid of playing online/irl against randoms, the game is played mainly by autists. Just steer clear of metafags and trannies.
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Turned out Deformer is a good synchro7 spam engine. I hate yusei so I won’t use that gather light for free pop 1 each 2 turns though. AG Devil is the only one who can attack through player1 stall. P1 have Meluseek ready to picking up p2 board but that C&D redirect attack to Microscope. Clausolas ready to destroy it by battle,but ancient battle trap. I believe p2 might be out of deck next turn but manage to win effect damage.
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Majong-themed dragons that double as fire dragon support that surprisingly have little support. Gonna post Melodious support later that fixes most of their problems.
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Gensou no Utahime Refrain (Refrain the Melodious Songstress) Level 4 LIGHT Fairy Pendulum Effect Monster ATK 1600 DEF 800 Pendulum Scale: 1 Pendulum Effect You can only use the Pendulum Effect of this card’s name once per turn. (1) You can target 1 “Melodious” Fusion Monster you control; send 1 “Melodious” monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the sent monster’s Level x 200 until the end of this turn. Monster Effect You can only use the (1)st and (2)nd monster effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Melodious” monster from your Deck to your hand, except “Refrain the Melodious Songstress”. (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone. Gensou no Utahime Couplet (Couplet the Melodious Songstress) Level 5 LIGHT Fairy Pendulum Effect Monster ATK 1200 DEF 2000 Pendulum Scale: 9 Pendulum Effect You can only use the (2)nd Pendulum Effect of this card’s name once per turn. (1) You cannot Pendulum Summon monsters, except LIGHT monsters. This effect cannot be negated. (2) If you control no face-up non-“Melodious” monsters: You can add 1 “Melodious” Spell/Trap from your Deck to your hand. Monster Effect You can only use the (1)st and (2)nd monster effect of this card’s name once per turn. (1) If this card is added to your hand, except by drawing it for your normal draw: You can reveal it; Special Summon 1 Level 4 or lower “Melodious” monster from your hand or GY. (2) If a “Melodious” Fusion Monster(s) is Special Summoned to your field while this card is face-up in your Extra Deck: You can place this card in your Pendulum Zone. Gensou no Otohime Spectacular Bach (Spectacular Bach the Melodious Maestra/Bacha the Melodious Maestra) Level 7 LIGHT Fairy Fusion Effect Monster ATK 2500 DEF 1800 Materials: 2 “Melodious” monsters You can only use the (1)st and (3)rd effect of this card’s name once per turn. (1) If this card is Special Summoned: You can Special Summon 1 “Melodious” monster from your Deck. (2) Your “Melodious” Fusion Monsters’ activated effects cannot be negated while you control this Fusion Summoned card. (3) If this card is sent to the GY: You can target 1 “Melodious” monster in your GY, except “Bacha the Melodious Maestra”; Special Summon it in Defense Position. Gensou no Hanakashin Flowering Etoile (Flowering Etoile the Melodious Floral Song Goddess/Flowering Etoile the Melodious Grand Choir) Level 8 LIGHT Fairy Fusion Effect Monster ATK 2800 DEF 1500 Materials: 1 “Melodious Maestra” monster + 2 “Melodious” monsters You can only use the (1)st effect of this card’s name once per turn. (1) (Quick Effect): You can banish any number of “Melodious” monsters you control (until the End Phase), then you can return up to that many face-up cards your opponent controls to the hand. (2) If this face-up Fusion Summoned card in its owner’s control leaves the field by your opponent: You can Special Summon 1 “Melodious” monster from your Deck or Extra Deck, except “Flowering Etoile the Melodious Grand Choir”.
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Final Card. Gensou Kyousoukyoku (Melodious Concerto) Normal Spell Card You can only use the (1)st and (2)nd effect of this card’s name once per turn. (1) Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zone as material. (2) If a “Melodious” Fusion Monster(s) is sent to your GY while this card is there (even during the Damage Step): You can place this card on the bottom of the Deck, then draw 1 card.
https://ygorganization.com/ocg-12-27-2023-rulings-update/ >. The only card name mentioned as a material for Dragon Magia Master is Blue-Eyes Ultimate Dragon, so you must always include a monster with the card name “Blue-Eyes Ultimate Dragon” as a materia The fuck? https://yugipedia.com/wiki/Ultimate_Fusion >shuffling the Fusion Materials listed on it I thought BE monster is listed as Magia material?
>>985 do you have the other harpy cards?
>>898 DARK Level 7 Spellcaster Effect Monster 2500 ATK / 2100 DEF You can only use each of the following effects (1) & (3) from cards with this card's name once per turn. (1) If "Gold Sarcophagus of Light" is on the field: You can Special Summon this card from your hand. (2) This monster's name becomes "Dark Magician" while on the field. (3) If this card is destroyed by a card effect, while you control a Level 5 or higher monster: You can Special Summon this card, then you can Set 1 Spell/Trap that mentions "Dark Magician" directly from your Deck. Dark Magic Mirror Force Normal Trap Card (1) When your opponent's monster declares an attack OR activates an effect that would destroy a monster(s) on the field, while you control a monster that mentions "Gold Sarcophagus of Light": Destroy all Attack Position monsters your opponent controls, then if you control "Dark Magician", inflict damage to your opponent equal to the amount of monsters destroyed x 500, also for the rest of this turn after this effect resolves, the next time each monster(s) you control that mentions "Gold Sarcophagus of Light" would be destroyed, it is not. In the latest news, Konami has a new animation studio to create their own original animated works now. There's a trailer promo showcasing the potential of what they can do. It's unknown if there's going to be individual anime based on the archetypes as nothing's been revealed for now. https://yt.drgnz.club/watch?v=LSs4mBRy7nk
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>>1152 Holy shit that six sam animation looks good. I have wanted something like this since 5th fucking grade holy shit.
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Thanks to these 2 new cards, dinosaurs now have two ways to (almost) completely lock the opponent out of using spell cards, or if you don't want to use a floodgate you can also just set lost world directly from the deck. They also give budget builds like mine access to shorter combos that still end in UCT and at least one negate (evolzar lars in this case), and to cards like baronne and gigantozowler without having to spend $100 on a ground xeno playset. Watch the videos attached to see how the new combos work, it's nothing like the old scrap combo, but it's much, much shorter and has a similar payoff while having essentially no chokepoint besides miscellaneosaurus banishing itself in the GY, the secret village line also has the benefit of summoning a pankratops for absolutely free by destroying gigantozowler with UCT, and if dharc gets destroyed he adds an oviraptor to hand. Lastly there's this other combo which makes use of both the scrap and naturia packages, is longer and ends in... another kind of all-negate board. I wouldn't say it's better than the old one, seeing as baronne is single use (apollousa gets two negates even with lost world active), but if both her and cross sheep survive the turn it has this cool interaction where you can shuffle her back to the ED, summon horned saurus from the GY and then summon scrap raptor off cross sheep's effect to synchro into baronne again (or summon borrelsword/accesscode). If you don't need borreload savage OR you don't want to run 3 scrap raptor you can do a few things with cross sheep and those 2 extra bodies, like summon apollousa, dolkka, laggia or abyss dweller, you can also summon frostosaurus off the second petit to summon gigantozowler. Horned saurus isn't just a level 6 that sets a field spell from the deck by the way, his other effect gives you another normal summon, which will be more useful once a worthwhile link-2/link-3 comes out (you can technically summon BLS soldier of chaos with this combo, but it specifically requires you to both run 3 scrap raptor and open 1 of them every single time, and BLS isn't quite a "towers" type of monster like avramaxx is) or little knight gets cheaper (she only needs 2 monsters, unlike masquerena which specifies non-links). It's a decent "no fun allowed" endboard, but it has even more chokepoints than regular dino scrap, so you're just asking for the opponent to ash/impermanence your shit. Not posting a deck profile this time, i haven't taken the deck to locals yet, so i'm still not sure if dharc and gigantozowler are taking gallant and naturia's spots. Giant rex has definitely been replaced however, even if you don't run polymerization he does the exact same thing ie summon itself when banished.
Generic Card type support incoming. Fungi's a Thunder's card in all but name, Pendulum's Diabellestar support that's somewhat serviceable but nothing too noteworthy, DPA Jeanne d'moore's got viability in Mathmech and is pretty good overall for any cyberse archetype that can tech synchros, Phoboscobos is a generic negate for illusions if nothing else, and the last card's a gimick that could serve as an option for Rikka and sunvine but it's a link -5 but that's about it so far.
With the new gimmick puppet support coming next year, i won't be buying any more cards for it, the way it plays now is radically different from before. It's actually a great deck now, either it FTK's you right away or nearly kills you then waits for you to special summon something big to finish burning you to death, this is not only incredibly consistent, but also very safe due to all the protection it gets from the field and terror baby. And your opponent can't even break your board with generic stuff, it has to be either spells, evenly (and you can run regulus for that, the gimmick puppet lock is for the extra deck only), or XYZ monsters. >you opened the field or terraforming Congrats, you can FTK safely. If you get handtrapped (only possible with droll, veiler and imperm) you can go for the double dark strings or dark strings+disaster leo instead. >you opened soldiers You're vulnerable to ash, but if you manage to get terror baby in the GY you can still pull off the FTK safely. And you run 3 bisque doll, 3 condolence puppet and 1 foolish burial exactly for that. Even if kevin jewart rarity bumps or shortprints the fuck out of the support, you bet your ass i will be playing it, i'm literally the only guy at my lgs who even knew the deck existed until the new support got announced, and now everyone rushed to buy playsets in anticipation (bisque doll, condolence puppet and chimera doll were the top 3 most sold cards in both tcgplayer and cardmarket for a while), luckily i had everything already, but i missed my chance to foil it out. Forgive me for rambling, but this is a dream come true, whoever made the support overtuned the hell out of it because it's insanely good and fits the user (IV) like a glove. -Gimmick puppet was (and is) incredibly xenophobic, now you no longer want even the generic machine, rank 8 or XYZ stuff. -It relied on opening any combination of bisque/humpty/dreary/machine dupe/gearspring spirit, now it has 6 one card starters (bloody doll, soldiers, mansion, condolence puppet, terraforming, foolish burial). -The deck was all about going second, breaking boards and swinging for game with 5k+ beatsticks, if that wasn't enough you still had regulus and zeus to survive another turn. Now it burns you to death no matter what. -In the anime IV was a sadistic man who charmed people into lowering their guards so he could torture their monsters, he eventually redeemed himself and this lead to some of the most goated duels in all of ZEXAL, but his goal always remained the same, giving their opponent a show (which he called fanservice). The field references this by looking like a normal mansion, dreary doll even reaches out to you with a smile, but if you enter it you get fanserviced to death. -The new XYZ monsters are literally IV, wild hair and all, fantasix depicts his iconic pose and recycles argent chaos force (a card his brother made and that he indeed recycled twice), fanatix can summon monsters (from either GY) to the opponent's field so he can torture them just like he did in the anime with baby face and giant grinder. And their stats reference his name (1500 ATK/DEF and 3100 DEF/ATK, I and V and 3+1, get it?) -The new trap depicts his 2v1 duel. -Disaster leo's massive 4k burn got nerfed in the card game, but his alternate win condition (end the turn when your opponent has 2000 LP or less to win) is now not only possible, but the second best way to win if you get handtrapped. I genuinely can't believe this is real, it wouldn't be the first time i wake up, turn on my computer and find out one of my favorite archetypes got new support, only to wake up for real and find out it was all a dream it has happened many, many times before, the most recent being 2 months ago with nemleria, the dream falls apart the moment i try to actually read the cards to gauge how good the support is.
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I can't believe this thread is deader than the one in cuckchan's /tg/. Did your decks survive the banlist? My dinosaurs didn't, right now i'm coping with 1 less petit, max copies of archosaur, raptor and lost world, and almiraj over linkuriboh, but the deck just feels brickier, i might have to shelve it until we get a ground xeno reprint. Banning baronne and borreload savage shortly after making them affordable was a complete dick move however, i understand that no generic negates means a higher chance to actually break a board with a board breaker, but if they were going to do something so drastic they should have gone nuclear and banned apollousa as well, snake-eyes wasn't even running synchro shit anymore and linkuriboh's loss just meant one less interaction, they can still send their pooplar to grave with anima. Not sure what i should play now, probably shaddoll? I've already got my invoked stuff, the dogmatika cards i'm missing (ecclesia and nadir) are much cheaper now, so it'd just be a matter of grabbing those and maybe a millennium eyes restrict.
>>1185 >Not sure what i should play now, probably shaddoll? What's your strategy? >spoiler Anon this board has had less than 1200 posts in a few years, I'm not sure what you were expecting.
Any wrong ruling that’s been poisoning your mind for years? For me at first I thought monster revived/summoned by Tour Guide/Motivating Captain/Debris Dragon can use their eff again in gy. Then for years somehow I thought they are still negated. Only this week after watching MD replies that I questioned it. Probably in past I look up for something related to https://yugipedia.com/wiki/Wicked_Rebirth where monster revived by it can use their eff again even when they left field. Or maybe I conflate it with effect that got Veilered but move zone?
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what do you mean Hugin isn't a tuner?
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>>1186 I was going to play a standard shaddoll invoked dogmatika deck (with 3 super poly and targets for it), but it's incredibly slow these days so i thought about finally building the zombie synchro deck i've always wanted to try irl, guess which archetype (series?) got support last week? And it's really good too, instead of fusing garura with ghost fusion i just fuse the new card and get an extra normal summon instead of a draw, which is better because my build relies on 2-card combos (ze amin alone is full combo technically, but i don't want to normal it, which is why i run emergency teleport at 3). I really should have bought it when it was cheap. I'm eyeing a chimera deck now, i can get a basic core for $30-ish (everything but the fusion that handrips, see pic related) and i'll just buy proxies for everything else, i could just proxy the entire deck but funnily enough making a quality proxy of a sub-$5 card is more expensive than buying a legit one. If guardian chimera ends up being cheap enough i'll buy the reprint instead. I'm not the best at deck building but i've been testing this out for quite a bit and it's pretty solid, i'm not used to 1 card combos so it's weird seeing my coatl/mirror get handtrapped and still have ways to get to a full board. The deck is so consistent i don't need draw power at all, so i replaced the 3 prosperity i run in pretty much every deck with 3 nibiru since very few decks can get out a monster/omni negate before the 5th summon. Once we get the INFO cards i'll be able to link off any two monsters into the illusion link to have a special summon negate (azurune) on the opponent's turn on top of floodgating them with barrier statue. The illusion xyz is also amazing (quick effect targeted negate+monster steal if it battles) but getting two level 4's on the field is ironically pretty hard to do in this deck. I'm honestly liking it so much i want to build it in master duel as well, i have a shitty labrynth deck i've used only like 5 times ready to dismantle, 3k gems i had 8k but i spent 5k in the horus pack for absolutely no reason, none of my decks benefit from it, good thing i got something like 16 URs out of it and 300+ UR dust, if i finish both events i can scrounge up another 2k so i'll spend those 5k in the chimera pack and craft the rest.
>>898 >doesn't include the browser based sim OP is always a fucking faggot holy shit.
Does anyone play Dlink? If so anyone figured how yo use the new Light and Darkness dragonlord there?
Six samurai status: we are so fucking back. ROTA-JP019 Rokubushuu no Hakaisou (Anarchist Monk of the Six Samurai) Level 3 DARK Warrior Tuner Effect Monster ATK 500 DEF 0 You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If you control a “Six Samurai” monster other than “Anarchist Monk of the Six Samurai”, you can Special Summon this card (from your hand). (2) If this card is sent from the field to the GY: You can add 1 “Six Samurai” Quick-Play Spell from your Deck to your hand. (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1. ROTA-JP020 Rokubushuu no Shinanban (Instructor of the Six Samurai) Level 2 EARTH Warrior Tuner Effect Monster ATK 200 DEF 1200 You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If you control a “Six Samurai” monster other than “Instructor of the Six Samurai”, you can Special Summon this card (from your hand). (2) If this card is sent from the field to the GY: You can add 1 “Six Strike” card from your Deck to your hand. (3) A “Six Samurai” monster Synchro Summoned using this card as material gains this effect. ● Monsters your opponent controls lose 500 ATK. ROTA-JP039 Shinma Rokubushuu – Shi En (Legendary Klesha Six Samurai – Shi En) Level 6 DARK Warrior Synchro Effect Monster ATK 2500 DEF 1900 Materials: 1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters You can only use the (1)st effect of this card’s name once per turn. (1) If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand. (2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that monster. (3) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other monster you control instead. ROTA-JP040 Shinma Rokubushuu – Enishi (Legenday Klesha Six Samurai – Enishi) Level 6 LIGHT Warrior Synchro Effect Monster ATK 1700 DEF 1200 Materials: 1 Tuner + 1+ non-Tuner monsters You can only use the (1)st and (3)rd effect of this card’s name each once per turn. (1) If this card is Synchro Summoned: You can banish any number of “Six Samurai” monsters from your GY, then target that many monsters your opponent controls; return them to the hand. (2) Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. (3) If this card is sent to the GY: You can Special Summon 1 of your banished “Six Samurai” monsters. ROTA-JP063 Rokubushiki Soujin (Six Strike – Double Assault) Quick-Play Spell Card You can only use 1 of the (1)st and (2)nd effects of this card’s name per turn, and only once that turn. (1) Apply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both, in sequence. ● Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. (2) During your Main Phase: You can banish this card from your GY, then target 1 “Six Samurai” monster in your GY; add it to your hand.
[Expand Post] This is probably getting gateway banned for good or many of the sixsam cards errata'd to be HOPT. Was it the board owner who liked this archetype or was it another dude?
>>1199 Former BO here. I fucking love six sam and these cards are making me very happy. Just having more synchro monsters outside of Shi en is already great but all this searching is also good. One of them is just a re print of shi en but that is fine. I really hope gateway doesn't get banned. Please konami let me have fun.
>>1200 Isn't that card a bit too slow for the current game at the moment?
>>1201 I wouldn't know. I am not a very competitive player. It is currently limited though which I think is perfectly fine.
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Behold my newest creation, albaz invoked dogmatika shaddoll or A.I.D.S. for short, it's a fusion pile that doesn't have a specific game plan, your end board depends entirely on your hand, if you draw ALL of the good cards you must choose which ones to resolve (branded fusion locks into fusion, so no aleister into artemis, no cross-sheep and no apollousa), sadly you can't just shit out all your boss monsters. I don't go above 40 cards because i genuinely can't. >could add 3 super poly but i only run 1 target that i might need to send with nadir because it's all i can do, making it a completely dead card >need every single extra deck piece, so no prosperity >gambling with allure can completely fuck me over >spellbook of knowledge is just bad >only a few hand traps and no board breakers because the deck bricks a lot >no shaddoll fusion because i don't need to fuse anything shaddoll besides winda (with schism) >no triple tactics talent because drawing into certain cards (quem or cartesia) is a death sentence So what boards can this monster put out? >aleister pass >meltdown pass >ecclesia pass >squamata pass >wendi pass >empty board pass >mechaba >dragoon >mirrorjade >maximus and schism with granguignol in GY (can summon luluwalilith) >mechaba and dragoon >mechaba and mirrorjade >dragoon and caliga >apollousa, mechaba, raidjin and schism with granguignol in GY Most of the time i get ash'd on meltdown or terraforming, but to be fair those are also deliberate hand trap magnets, otherwise i would've cut aleister and invocation to 1. This might seem like a random list, but it actually has some thought put into it, those 2 nibiru are there as crossout targets and because the deck bricks a lot on spells (or just gets hand trapped), so passing on a empty board with the rock and another hand trap in hand is not a bad play. I don't play a fusion substitute like hex-sealed because if i'm gonna summon dragoon i might as well get the full effect. If i had s:p little knight i would absolutely cut raidjin (and every single shaddoll card but schism, apkallone and winda) to add her, but it's a $100+ card so fuck that. This is still a work in progress, i own most of the cards in this list, but quem (and probably luluwalilith) won't be cheap until next month, so for now this is only seeing play in EDO. Sadly the deck is a total brick fest only really fit for the "fun" table at locals, but to be fair it's not like i'm expecting a lot out of it, i'm mostly playing it for the name after all.
>>1210 Man I can never figure out modern yu-gi-oh decks. Its like I can almost understand some individual cards but I can never reason out which ones go together. Even harder to reason out why they go together. Can you just like give me a breakdown of what you're summoning and why?
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>>1210 After a bit of testing i decided to cut ecclesia in favor of foolish burial, i only ran her because she's a stone wall of sorts if i only have nadir, but they always just ash my spell and i'm left with an empty field anyways, i'd rather have the option to send whatever i need to the grave. >>1211 It's a fusion pile, most of the stuff here has synergy in the sense that only 2 cards (nadir servant and branded fusion) lock you into or out of fusions. Here's a basic combo with aleister the invoker and branded fusion: >normal summon aleister, add invocation >link him away for artemis OR just leave him there (depends on which monsters you want to summon, mechaba and mirrorjade or mechaba and dragoon) >branded fusion sends albaz and dark magician from deck/hand to grave to fuse lubellion (if you have either or both in hand, send one and keep the other to pay the discard cost of lubellion, it needs albaz and a DARK monster so you can send squamata and trigger his effect) >lubellion fuses by shuffling cards from banish, grave and field back to the deck, you can fuse mirrorjade or dragoon >if you want mechaba and dragoon you need to fuse albaz and dark magician into dragoon, then aleister and lubellion into mechaba (because you locked yourself out of links, and lubellion conveniently is a LIGHT monster) >if you want mechaba and mirrorjade you link aleister into artemis at the start of the combo, then fuse lubellion and albaz into mirrorjade Again, most of the combos depend entirely on your hand, so assuming i didn't brick on spells i never go for the usual boss monster, this is what i love about jank decks like these, there isn't a optimal way to play them.
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New ban list.
>>1218 Some thoughts. >apollousa This kills a fuckton of low tier decks, there is literally no good replacement going first outside of i:p into unicorn/s:p, but i:p is also on the chopping block and once s:p becomes affordable she will be next. >beatrice I completely understand why she was banned, but it sucks that i didn't get to build my zombie deck before she got the boot. >calamity Good riddance. >lacrima >opening Real hits? What the fuck is this? >snake-eye Literally doesn't matter, and it'll be even more of a meme hit once we get azamina. >gimmick puppet >prosperity That was to be expected, GP simply doesn't allow you to play before it kills you and prosperity is just too good. I'm surprised they didn't limit crossout too. >branded fusion Damn, that's another card i didn't even get to test at locals. >skill drain Fucking finally, literally no one likes playing against stun. I have no idea what to play now, apollousa and prosperity were very important to my dinosaurs and there's no good replacement for either. Before the RC reprints i used to run avramaxx, but a towers isn't what this deck needs so i guess i'll have to drop the deck for now, but the only other competitive deck i own is gimmick puppet, which also got hit. I was cooking this >>1210 pile of shit but even that isn't viable anymore. I guess it's time to go back to traptrix.
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I'm shelving gimmick puppet until the horus reprints or fiendish knight come out. I can still do the FTK, but doing so without the field spell means i need a 2-card combo while being even more vulnerable to handtraps than before. The deck was a total meme before the hits, now it's genuinely bad. It was good while it lasted i guess.
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I finally had some free time to go buy the cards i needed to finish my shaddoll deck, i didn't realize it was pointless until after i bought them. Turns out apollousa was important to this deck, as shaddoll's sole negate honestly sucks (it has a real cost!) and the bodies this specific build can put out can't really be used for anything else. Still, this is what i came up with. The ideal combo goes like this (2 card combo by the way): >normal summon aleister, add invocation >target it with shadow's light, summon quem from deck, quem dumps cartesia >link aleister into artemis, which summons cartesia with quem's second effect >link artemis and quem into cross-sheep >fuse mechaba by banishing aleister and artemis, but don't summon it to any of sheep's arrows (i do this because he comes out on exactly the 5th special summon, which matters because nibiru is a thing), summon it right below the extra zone you're using (VERY IMPORTANT) >banish shadow's light to get another normal summon for a LIGHT/DARK monster, use invocation's GY effect to return aleister to hand >normal summon aleister and add invocation, again >use cartesia's quick effect to fuse granguignol to one of sheep's arrows using aleister and herself >dump apkallone with granguignol's effect, add schism with apkallone's GY effect This is where the 3 squamata's come up, if you drew one you can use it as apkallone's discard cost to then send beast from deck and draw a card while keeping 3 shaddolls in grave, if you didn't then toss whatever, but the end board will be weaker. >sheep's effect summons quem/cartesia from GY If there were any good generic synchro 12 monsters that only needed 1 tuner besides luluwalilith (which i run, but will summon with granguignol's GY effect) i would go for a different combo, but for now this is the best i can come up with. The deck sadly does not vomit enough bodies to go for riskier plays to end up with gryphon, mechaba, chaos angel, caliga and winda (i'm one body short in fact). >sheep + aleister + quem = gryphon >fuse caliga using aleister and squamata/beast (only if you drew squamata) >set schism, pass >shotgun schism to summon winda banishing apkallone and squamata/beast/aleister Knightmare gryphon locks EVERYONE out of activating the effects of special summoned monsters unless they're linked to it, but here's the thing, mechaba is linked and both winda and caliga don't activate their effects, they're continuous. The opponent can normal summon whatever, wherever, and trigger its effect, but his first special summon will have to be right on top of gryphon or it'll get negated. But even if he triggers its effect it'll either get negated + banished by mechaba then floodgated by winda/caliga or just floodgated by winda/caliga. The board gets dismantled by any board breaker, sure, but if the opponent doesn't run any or just doesn't draw them then they might as well scoop. Floodgates are gay as all fuck, but this is genuinely the best i could come up with not that the previous build's end board (3 negate apollousa, mechaba, winda and caliga) was any better and the deck sucks to begin with, both quem and cartesia are bricks and any handtrap will fuck me over unless i also draw crossout, i'm not too keen on running super poly either, it helps going second but it's a total brick going first. Luckily i'll have two whole days to test this out at locals.
I just now read the newest OCG banlist and the responses from TCG players and well... I HATE THE TCG PLAYERBASE I HATE THE TCG PLAYERBASE I HATE THE TCG PLAYERBASE Please tell me I'm not alone in thinking the hardcore TCG competitive scene is cancer that cannot honestly debate the state of the game without forcing their opinions and biases on everyone. Reading any debate featuring Maxx C is rage inducing to me at this point.
>>1232 Western fanbase being cancer? No that is completely normal.
>>1231 After a lot of testing at locals i figured out that my first build doesn't really work. >dragon and ecclesia are just taking up valuable space, dragon's effect only works going second, if i happen to open ecclesia + aleister i can't do the usual combo (i need to run almiraj and secure gardna to summon mechaba off of them, then add maximus with ecclesia, banish almiraj and toss both apkallone and titaniklad) and i never want to add her with nadir servant, not even if i run punishment as well (i need to swing for game by turn 2-3, which is impossible if i use punishment) >the 1-of nibiru never comes up even as a crossout target, i always have mechaba out before or right on the 5th special summon >over committing with gryphon and caliga isn't worth it, lots of resources spent that can be easily dealt with by absolutely any board breaker >since i run 3 super poly, elysium ends up being a better target than mudragon, and his quick effect can end games as he can target himself and banish the opponent's entire board since he's considered to be all attributes at once (here's the ruling https://db.ygoresources.com/qa#20237) The lack of apollousa hurts the viability of this deck a lot, but i still have options. Gryphon was a total meme and accesscode is only good going second, but i remembered i had this link-4 that gives monsters summoned from the extra deck protection from monster effects, and he can banish extra deck monsters from the GY to protect himself. It's not as good as negate girl, but he's a decent towers of sorts. I almost never summon raidjin, but he's significantly more useful than caliga since he has a decent effect and stats (swinging for game after my third turn became impossible sometimes with caliga, which is also why i'm running monster reborn, seeing as dogmatika punishment is also unsearchable without ecclesia), but technically i could just run another mechaba as my GY is full of LIGHTs, however if i want to be greedy i can summon him turn one as well and end turn with linkmail archfiend, mechaba, raidjin and schism set. This is how the deck is going to look like from now on, as i think this is the most consistent it'll ever be. There's no other changes i'd want to make unless they print a better generic link-4, give shaddoll/invoked more support, or free either apollousa, savage or elf.
>>1237 Never mind, i actually did have to make some changes to this build, once again i tested it a lot in locals and lot more situations came up. >nadir is dead past turn 1 if i only run fleur and maximus >if i run ecclesia i have to run punishment in case i open ecclesia and 4 bricks/handtraps >foolish burial essentially does nothing unless i run a bigger shaddoll package ie fusion spells and all >2 super poly targets aren't enough, and i never had the chance to use it (i couldn't pay the discard cost) This is a meme build with no real consistency, so i thought i might as well go full retard and add even more fucking bricks to it. Mechaba/ecclesia/maximus pass is all i can do 90% of the time, but when i open my 3 card combo (aleister/meltdown/terraforming, shadow's light and squamata/beast/hedgehog) i can put out a relatively strong endboard. Now to explain this schizo pile: >hedgehog is essentially another copy of squamata and beast (2 beast is brick city, i can't run 4-5 squamata sadly) >ariel is a brick for incarnation plays >monster reborn is honestly a [FREE SLOT], but it can come up sometimes since i only run 1-ofs in the extra >caliga is back because this new ideal endboard ends in either raidjin or him >fleur and titaniklad are out because i couldn't justify their space in the deck (dumping apkallone and granguignol with maximus is essentially the same thing, and granguignol does get summoned in certain lines so he's essential) >lulu is also back because she gets summoned off of granguignol's GY effect >dragite (RIP savage) is there because i can actually have a WATER monster in the GY for his backrow negate >linkmail archfiend is more or less the best generic link-4 i can run (RIP apollousa), and he protects my fusions/synchros from being targeted by monster effects I don't think i'll be making more changes for the time being, the deck sucks and there's nothing i can do about it.
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SUDA-JP049 Hikarinaki Kage A=Bao A Qu | A-Bao A Qu, the Lightless Shadow LINK-4 DARK Fiend/Link/Effect 2800 ATK | Arrows: Left, Bottom-Left, Bottom-Right, Right 2+ monsters, including a Fiend monster You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) During the Main Phase (Quick Effect): You can discard 1 card to activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. (2) During your Standby Phase: You can draw cards equal to the number of different Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order.
It fucking happened, KONMAI actually reprinted s:p little knight this year, twice at that, which is going to tank the price of this card. I know they didn't do it out of the goodness of their heart (jews lack them after all), so this means she's getting banned next year, however this won't stop me from buying the cheapest print available and making the most out of it i still have my baronne in storage, which lets me make a few modifications to my deck. First of all i changed the shaddoll ratios again, i'm unemployed right now so i've had a lot of time to play, and i realized after a week of thorough testing that hedgehog and beast were bricks through and through, whereas both wendi and squamata can get me to my ideal endboard assuming i opened aleister/meltdown/terraforming and shadow's light. This cuts the number of bricks to just 3 (quem, cartesia and ariel) and technically lets me get rid of granguignol for another level 8 synchro or even a link, but sometimes i open aleister, shadow's light and ecclesia/fleur/maximus/veiler, which only lets me summon granguignol to dump garura for a draw and continue my plays. The endboard is significantly weaker, but it DOES play under nibiru, as mechaba comes out on exactly the 5th summon. >why don't you toss apkallone/titaniklad, retard? No point on doing so, i won't have the needed materials in GY to summon winda off of schism. Titaniklad will add fleur and she will be able to be summoned just fine with her own effect, but won't negate a monster as luluwalilith isn't considered a dogmatika monster. Since i always synchro luluwalilith if i can, i briefly considered cutting something in favor of proskenion since the payoff is good (for example, it can banish promethean princess), but this time i legitimately need every single card in the extra KONMAI please increase the limit to 20. The invoked side only had a single change: caliga is now gone, not because it's a bad card, but my board is meant to interact with the opponent (mechaba, luluwalilith and dragite negate, s:p banishes then winda floodgates) and caliga restricts me to 1 effect per turn, plus i almost never get the chance to summon it alongside winda for a total lock. Dogmatika punishment is gone, i kept ecclesia as an extra nadir target so the card won't be useless past turn 1, but even if she adds the trap i won't have anything to toss from the extra to pop, otherwise it'd be in place of monster reborn. Fleur came back because opening nadir, and only nadir, means i have to go for maximus and use it to toss titaniklad (who's also back) and apkallone. Linkmail archfiend was pure cope to be honest, now that s:p is (going to be) cheap i can toss her in every single deck i own and call it a day, but even after she gets v& i'll still have >>1239 as a choice, sure she will need two slots (closed moon and her), but IMO it's worth it. Here's hoping they don't rarity bump and short print it of fucking course they will, waifu tax+actually a decent card+jewart's greed means she'll be a $50+ secret. Will this be the final revision to this deck? Probably not, but i can proudly say that every single engine both works on its own and in tandem with each other, it's no longer "if i can't pull out this specific combo, which requires this specific hand, i scoop" like a lot of petdecks i've seen on ygoprodeck and youtube. The only truly bad hands i can think of would be 5 handtraps or 3 wendi, 1 ariel and another useless card like monster reborn/shadow's light.


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