I don't even know what i fucking clicked this time, but i deleted my whole post, i don't have anything else to do so here's the deck profile, again. Sorry for taking so long, but job hunting takes a lot of my free time.
>Ice Barrier
3 Speaker of the Ice Barrier, an extender (summons herself to the field if there's another ice barrier in it) that can also summon a level 1 token by banishing herself from the GY, useful in almost every situation. I'm a huge lolicon so i'm thinking of building this deck irl just for her, fun fact she appears in a lot of cards and archetypes (she's been part of the gusto, gishki, shaddoll, evigishki and nekroz), but no one knows the exact order, it gets complicated after she grows up. The most likely order is gusto>gishki>fused into neremainas to fight in the war>corrupted into evigishki mind augus>killed in battle and corrupted by the shaddoll into naelshaddoll ariel (much like el construct, the base form is first shown as the corpse being enveloped by hands, then turned into a puppet) then shaddoll apkallone>revived then purified into gishki ariel>part of the nekroz, who borrow the power of the ice barrier dragons.
3 Revealer of the Ice Barrier, pretty much the heart of the deck as she brings out a tuner by discarding something from hand, so a free brionac at worst. Her GY effect lets her banish herself whenever you need to pay for the cost of an ice barrier card, so brionac can bounce cards without having anything on hand.
2 Hexa Spirit of the Ice Barrier, a level 1 tuner that can banish another tuner to copy it's level, he's the best tuner in the entire deck for this reason alone, so i've considered using three but so far he works fine at two, since revealer can summon it from the deck.
2 Defender of the Ice Barrier, a level 3 tuner with a nice effect that isn't relevant, as his only use is synchro summoning, i carry two in case i have to send one to the GY with hexa.
2 Cryomancer of the Ice Barrier, a level 2 tuner with a shitty effect, same deal as defender. I could run 2 prior as well, but that guy is a brick through and through.
3 Medallion of the Ice Barrier. Searches any ice barrier monster from the deck and it isn't once per turn, so i run as many copies as i can.
>Non-archetype
3 Icejade Ran Aegirine. The absolute best card of the deck, a one card combo with a negligible cost (discard a water monster to special summon her, then she special summons a level 3 token) that synchro summons a 3k monster with an effect that protects your monsters from destruction and banish from card effects, it's a quick effect and if you chain said effect to any of your opponent's card effects, you get to banish said card and any other copies of it in the field and/or GY, and as if that wasn't enough she special summons herself to the field whenever she's in the GY and another monster of yours gets banished. Being a level 7 tuner without restriction that summons a level 3 token means you can make either aegirine or trishula zero with her body (level 3 token, level 1 token, aegirine), she's also easily searchable with ice barrier and every single "recycle" card i run can fetch her from the GY, it's insane how good she is in this deck, she almost makes me want to build icejades.
2 Gameciel, the Sea Turtle Kaiju, kaijus can use an opponent's monster as tribute to special summon themselves to their field, and this guy is the weakest one so he's easy to beat over/destroy, ice barrier can search it so there's no need to run more than two.
2 Silent Sea Nettle, special summons itself from the hand if there's another water monster in the field, but locks you into water monsters, every single card in the deck is water attribute so it isn't even a restriction. Its GY effect is also nice, lets you recycle up to 3 water monsters by banishing itself.
2 Silent Angler, same deal as nettle but this one prevents you from doing any more special summons from the hand, again this isn't a restriction so long as you summon him last.
2 Moray of Greed, shuffles two water monsters back into the deck to draw 3 cards, potentially fixing a shitty hand.
2 Salvage, adds two water monsters with 1500 ATK or less (ie everything but revealer and gameciel) from the GY to your hand, recycles resources and lets you combo it with moray of greed.
2 Surface, special summons a tuner from the deck to the GY, so sending them there with hexa isn't really a downside.
2 Cosmic Cyclone, because this deck has no other real way of dealing with backrow, skill drain is also a staple in my locals so i always run outs to it.
1 Harpie's Feather Duster, same deal as cyclone.
1 Monster Reborn, the name is self explanatory.
3 Ice Barrier, the second best card in the deck, whenever you or the opponent declares an attack, you can reduce his monster's ATK to zero, negate his attack and prevent it from switching position, and as soon as ice barrier hits the GY you can banish it to send a level 5 or higher water monster (aegirine or gameciel) from your deck to the GY to add ANY water monster in the GY to the hand, including the one your just sent, you could also just recycle any XYZ, link or synchro, the only downside it has is being once per turn.
3 Gozen Match, a bullshit floodgate that can fuck over even decks that only run archetype cards (branded, sky striker), i feel dirty running a card like this but ice barrier is a shit deck that needs all the help it can get
>Extra Deck
2 Trishula, Zero Dragon of the Ice Barrier, banishes 3 cards on summon and when it dies by battle or card effect it summons the original with 3300 ATK, negates the effects of every opposing face up monster and cuts their ATK in half. Not that hard to summon, pays off when you do.
2 Trishula, Dragon of the Ice Barrier, banishes 1 card from hand, field and GY when synchro summoned, i run 2 copies because sometimes there's better cards to recycle with ice barrier.
1 Brionac, Dragon of the Ice Barrier, bounces as many cards as you want by discarding the same amount.
2 Icejade Gymir Aegirine, the free-est synchro of the deck despite being the best.
1 Abyss Dweller, stops decks that abuse the GY and boosts the ATK of water monsters by 500.
1 Silent Honor Ark. Detach two to absorb a boss monster, then detach it to protect one of your monsters including itself.
1 Number 4: Stealth Kragen. Turns everything into water, then destroys a water monster and burns for half their ATK, it's a quick effect so you can do it once per turn. If it gets destroyed you get to summon kragen spawn.
1 Stealth Kragen Spawn. Also destroys a water monster, but can't turn everything into water, you can still pop your own gameciel though. When it gets destroyed it can summon back number 4, but i almost always use it for a link.
1 Bahamut Shark. Detaches one to summon toadally, the frog can recycle itself so if it didn't get killed you can do it again next turn.
1 Toadally Awesome. Omni-negate that can tribute even itself for cost then steal the card it negated, it also recycles itself or any other water monster, so no need to run more than 1 unless i run a frog package.
1 Marincess Coral Anemone, decent stats for a link-2 and instantly revives a monster with 1500 or less ATK (again, everything but revealer and gameciel), so if you can get another monster out you can immediately summon zealandis.
1 Worldsea Dragon Zealandis, banishes everything in the field, then re-summons it in face down position, so they can't apply their effects. It can also destroy monsters if co-linked, but i only run one other link and she's what i use to climb to it. If blue slug were generic i'd run her to recycle coral anemone and make use of zealandis' other effect, but sadly an ice barrier marincess deck is just marincess with enough stuff for trishula.
Pretty awful deck, but much like gimmick puppet it's fun when i don't brick. If i can get my hands on three structure decks i'll build the deck irl for sure.