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Call of Cthulhu/Horror RPGs Anonymous 03/26/2023 (Sun) 14:46:04 Id: 295624 No. 741
I didn’t see a thread about it here or on any other worthwhile imageboard, so I’m posting. Anyways, I picked up the 7th edition Keeper’s guidebook recently, and I was thinking about running it for a group. Has anyone here run this game, and if so, do you have any advice to share? It’s also worth noting that I’ve never been a GM so any advice generally is also welcome. And, for people who haven’t run the game but have spent time on the investigator side, I’d love to hear some stories about it. What were your characters like? Finally, what are some other horror-related RPGs worth playing? Aside from this one and the WoD stuff, I'm not sure that I'm aware of any.
The CoC RPG, I haven't heard about that in awhile. If I remember right, can't you technically kill Cthulhu but it's borderline impossible because of his absolutely insane stats? Also he revives straight after. A pointless but funny thing from the rulebook.
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>>742 I don't really know to be honest! I haven't seen anyone encounter a Great Old One yet. I think it varies by group though, iirc (based on a post I saw once) there's a filler HP stat for Cthulhu but it's just a filler stat. The rest of it is up to the Keeper, and in at least one book he didn't have any stats. I'm probably extremely wrong though, so oh well! Sidenote, if anyone's into watching those high quality live-play productions, Chaosium released a series recently called Bookshops of Arkham which was really fun. Mark Meer was the DM, and it had a pretty decent cast. It had some cringe moments though, as all those big productions tend to have, and the psychologist girl was a little annoying sometimes. Mark was also extremely lenient as a DM, which might turn some people off, and they broke character a lot if that even matters to anyone. I do recommend it though because of the sheer quality that went into the production, and it's short enough to not be overwhelming.
I have never really understood how CoC could be a game. I mean try as you might you cant really win in these kinda scenarios. Most you can do is attempt to survive or maybe contain whatever unnatural horrors is terrorizing the players.
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>>746 imo, it's really about the mystery aspect of the game, and how players navigate it. so in the context of that, where the mystery and horror is the journey, "containing" a horror or surviving it is a fair enough win condition. learning the truth is the objective and what drives the game. but what, in your eyes, would be a satisfying "win" condition in a roleplaying game? not just CoC, but generally.
>>747 I am a simple man. My win condition is finding the big bad and killing him. I can see the appeal in wanting to find the "truth" behind the mystery though. Albeit the truth behind these eldritch beings aren't something humans are supposed to understand.
>>749 Within the mythos you can't really kill Cthulhu, death for it is more like a stasis. I think Lovecraft called it death-sleep? There are conflicting bits of lore from the post-HPL writers but I don't care what they say.
>>750 Is there any eldritch abomination that can die? If they can are they really eldritch? >There are conflicting bits of lore from the post-HPL writers but I don't care what they say. Good.
>>752 >Is there any eldritch abomination that can die? If they can are they really eldritch? Death is something more philosophical concept, there can be surely ways of killing at least some sort of "lesser" eldritch creature, then there is big shots that might be completely unbound by every "concept" we can at least grasp.


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