>>1020668
>and most weapon have a animation lock preventing you from firing on the move
Only a few are slow enough to really be like what you say. Stopping for one moment to fire a few shots is still perfectly viable with most of the ones you mention. Only a few are really so slow that you're not supposed to use them when just jumping around, and that's pretty much just the Visibomb gun.
That said, I do find that every Ratchet game has a few weapons that are just too practical and make the rest something you kind of have to use on purpose, just to level them up. (And levelling up isn't a concern in the first game.) The Blaster is almost always much more useful through most situations in most of the series, to the degree that in the sequels I have to just try to avoid using it except for when really needed, so that I can level up the rest of the weapons.
>You literally have a weapon dedicated to sniping things you shouldn't be able to
Yeah. What's wrong with that? It's slow and doesn't have much ammo, but it has a few particular use cases. Hell, your complaint about that weapon shouldn't be that it's overpowered, but that it's highly situational. It's almost more like it's for puzzle solving (for lack of a better word) than anything else.
>>1020775
>>autoaim that doesn't even always hit a target it's locked on is somehow better than one that does
The actual aiming, moving to face in the right direction, doesn't feel as good.
>>1020778
Honestly, I was a kid when Jak & Ratchet were coming out. At the time I liked Jak II better than Ratchet & Clank: Going Commando, by just a little bit. I appreciated its ambition more. But over time I've seen far too many games do what it does, so it's less novel (not to mention the fact that what it was doing was aping whatever games were popular at the time). Ratchet did that, but to a smaller degree (the first one is still very similar to Spyro, but with guns, because shooters were getting more popular than mascot platformers). But even if we're comparing Ratchet 1 to Jak II, Ratchet 1 does fewer things but does them more effectively. Jak II is a Jak of all trades, but master of none. Don't get me wrong, I'd argue it adds up to more than the sum of its parts, but each individual part is not the best of its kind.
>>1020793
Jak 1 has well better platforming than Jak II, and that's almost the whole game, so that's important. There's not much platforming in Jak II, but what is there is only sort of good. Jak II is much more about driving, which is also in Jak 1, but again it's better in 1, due to only having a few particular tracks that are very carefully designed. Jak II has you drive much more, but the city driving isn't as much fun as driving on tracks. The tracks are alright, but I don't know if I'd say they're as fun as Jak I. The city driving is also alright, but I definitely wouldn't say it's a major draw of the game.
Jak II is very much about combat, especially with guns. There isn't much shooting in Jak 1, aside from a powerup you can get at a few points. It hardly even counts. Jak II's combat still isn't that much fun though. There are only a few weapons and they're alright but not great, and the movement isn't that much fun.
I'm repeating myself and making it sound like I like the game less than I do. I like it a lot. It's one of my favorites. But if you look at each individual piece, it's only meh. It's putting it all together that makes for a really good package.