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Silent Hill Anonymous 10/06/2024 (Sun) 14:16:55 Id: 84887d No. 1023706
Silent Hill 2 Remake is out. Discuss the abortion and the future milking of the series.
>>1030069 They hate ambiguity, and they treat the shadow archetype (of themselves and their society) like a devil of temptation, to be ignored and resisted at every turn, never to be listened to, never to have it's input entertained. It is for this reason that the people who make our art cannot practice socratic wisdom; entertaining ideas that they might have a visceral reaction to with the knowledge that they must only understand them, not necessarily accept them. To know first that they know nothing (the existence of their consciousness aside), and that all is on a continuum of certainty.
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LOL
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>>1030180 Id like to actually see that happen in a piece of media for real. The villain has prepared his monologue, he starts getting into a speech to break the heroes morale. The hero ignores his words but pretends to be listening as this buys them or their allies the time to prepare an attack that they then launch at the villain as he is still in his dialogue interrupting him with massive damage and discouraging him from ever trying to pull that cringey shit again. A battlefield is no place for a philosophical debate. The time for talking ended when the first fist or bullet was sent to the other side.
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>>1030197 >Id like to actually see that happen in a piece of media for real. The Bionic Commando reboot had a dedicated STFU button for whenever the villain begins monologuing.
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Famitsu Interview with Okamoto claims that the remake's unfaithfulness was the returning devs' fault and Bloober Team were the ones who wanted accuracy to the source material https://archive.is/N2Tum https://www.famitsu.com/article/202406/6918 > In a recent interview with Famitsu, the Silent Hill series’ producer Motoi Okamoto made comments about the work-in-progress remake and the team’s efforts to stay faithful to the original. Surprisingly, Okamoto comments that it was Silent Hill 2’s original staff members, such as art director/monster designer Masahiro Ito and sound designer Akira Yamaoka, who were more eager to introduce changes to the upcoming remake. On the other hand, members of Poland-based developer Bloober Team would often counter such opinions, vouching for certain elements to remain untouched. <“Game creators don’t want to make the same thing twice. I think that as the original creators, they had many parts they wanted to change,” Okamoto explains on behalf of the Japanese development staff. On the other hand, it seems these exchanges with Bloober Team were what helped the developers strike a good balance – keeping everything the original Silent Hill 2 did right as-is, while making the game more modern. <“It was thanks to the opinions of Bloober Team, who are huge fans of the original game, that the remake is highly faithful to the original,” Okamoto comments. Furthermore, the producer even suggests that had the remake’s development team been all Japanese, there may have been a lot more differences between the original and the remake.
>>1030274 Why didn't they just hire the original developers to make the game?
>>1030275 Konami's a fucking internal mess ever since their attempt to quit vidya and become Pachinko central (then got fucked by Corona Chan) so I don't doubt that most of the original talent quit or became unavailable in the interim decades, and it's not like this is he first time Silent Hill's been outsourced. That being said, mentioning that the few original guys they COULD get to consult like Masahiro Ito and Akira Yamaoka were the ones pushing for changes implies that "I know better than the audience" dev narcissism had taken root. Just goes to show Westaboos are the ones most at risk at being infected by Western industry problems: just look at Daisuke Ishiwatari at Atlus (turning Bridget into a tranny still cheeses me the fuck off), or the writer behind Zero Escape who added a whole pro-LGBT (using the actual acronym) speech in AI The Somnium Files.
>>1030274 >Japanese Tomm Hulett says the Creature Designer Masahiro Ito and Music and Sound Composer Akira Yamaoka were the ones who insisted to "change the game" from Takayoshi Sato's character designs to Suguru Murakoshi, Masashi Tsuboyama and Hiroyuki Owaku's creative decisions. >Fucking X to DOUBT He's telling us, only two of the original Team Silent members, one who since Silent Hill Origins, Homecoming, and Shattered Memories has no idea what Silent Hill is and just composed the music, and the other who said Fuck Pyramid Head because people kept misusing him but came back to make Sakura Flower Head for Silent Hill The Short Message. Are the ones who pushed for these fucking changes. Oh that's fucking believable.
>>1030282 >>1030314 If they're making these claims, then they know they fucked up and no one is having any of it. So they're trying to "salvage" the reception of the game by blaming the "original creators" as being the "reason" why the remake isn't as good as the original. But this also goes down the direction I said earlier of why didn't they just hire the original developers in the first place? But then I also see this go down horribly as well. Of course the people who made the game are going to change things because the biggest critic is yourself. And these people have now had 20+ years of experience from when the game first came out, having learned much since then, and can see areas that they believed themselves to have "Fucked up" and wanting to fix that or do it better. However then comes the problem of asking if it was a "problem" in the first place. As was stated earlier with REmake, people consider that to be a "perfect" example of what a remake should be, but very few talk about the fact that REmake is itself not the same game as Resident Evil. It has a completely different tone, story delivery, color pallete, etc. Yes, it is still a good game, but while Resident Evil went down the path of being a campy B-movie horror game, REmake tries to be a legit zombie horror game. Yes, fighting the giant shark and snake is still a silly concept in REmake, but it's still treated as more serious. Similar thing would have happened here. So the question becomes, why even bother remaking something in the first place when you're not going to measure up to the original instead of making something new?
>>1030282 >turning Bridget into a tranny still cheeses me the fuck off yeah, it seems you ain't having much of a gouda time
>>1030275 None of them are working in the vidya industry, and still, the Team Silent that Made SH2, isn't the same that Made SH1. Sasuga, SH2, You poisoned the well for SH since you were conceived, now enjoy the retardness, and keep 1 and 3 away from your autism. Maybe get 4 with You, i don't care
>>1030274 From the title alone, you can tell that this article is totally wrong. Long before now, there was an interview with the CEO of Bloober Team that said that he wanted to make a game that was "a romantic vision of the game from more than 20 years ago." I mentioned this in my other reply. If the CEO of a development team outright says that they are more interested in following a romantic idea than the actual game, then they are the ones who are being unfaithful. https://archive.is/wAgi6 <“It was thanks to the opinions of Bloober Team, who are huge fans of the original game, that the remake is highly faithful to the original,” Okamoto comments. It is sad that the actual producer of the Silent Hill series cannot see the differences between the original and this new version of Silent Hill 2. He should take a look in this thread if he thinks the game is highly faithful to the original. <Furthermore, the producer even suggests that had the remake’s development team been all Japanese, there may have been a lot more differences between the original and the remake. Also sad to see him subtly throw his own people under the bus, implying that a game made by just Japanese is not up to par. Sure, maybe there would have been more changes, changes that would have improved the game without compromising its original messages. The opposite was done because of Bloober Team. It seems like the Japanese developers are trying to cover for Bloober Team for some reason.
>>1030274 >https://www.famitsu.com/article/202406/6918 Does any anon speak moon so we can verify the Famitsu article itself?
if anyone is interested https://mega.nz/folder/HhclwCiZ#3Qd9c7FnOQQP8sPm66Brgg use 7zip to open the file and extract it ill delete the file eventually from my storage so grab it while its still there
About the only good thing to come out of the remake are the remakes of the original SH2 memes. Spoilered 3 and 4 because of twerking Consider this a small commemoration of 540p anon's playthrough.
>For SH2 in Europe: 78% of sales are on PS5 and 22% on PC. >SH2 easily outperformed Calisto Protocol and AW2, >but the Dead Space remake did a little better than the SH2 remake in Europe. >Broadly speaking, SH2 sold 1 million worldwide first, so that's great. https://archive.md/TwGXX
>>1025300 >>1025301 >>1025302 >>1025303 Oh, it took me by surprise, if she looks like a girl, maybe she doesn't have the eye trained to distinguish trannies like you, nor the hate to distinguish the voice in English, even if who is she? >>1025386 what?
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Can anybody tell me what's even going on in this thread? Anons seem very upset people like the remake. It looks fine? I don't care about remakes personally but as far as remakes go I don't see what all the whining is about. The OP even has some trans e-celeb complaining about the game as if that means anything. >>1030501 Does anything need to be compared to Callisto? That game was such an obvious flop. I'm also super fucking annoyed it was in some generic Doom 3 industrial technobase. Callisto is a real place, it's a moon of Jupiter, and it's got a unusual surface covered in giant pillars of ice over 300 feet tall. It also has the famous Valhalla crater, which I believe is the largest impact crater in the Solar System. It's this enormous, multi-ringed crater that created valleys and troughs on a large percentage of the moon's surface. What I'm saying is Callisto is the perfect surreal environment for a space horror game. What a waste of the setting!
>>1030568 >Anons seem very upset people like the remake Where do said posts exist in this thread? Everyone is ridiculing the game. >Does anything need to be compared to Callisto? It's one most heavily marketed survival horror games in the past few years, aside from REm4ke, AW2, nuDead Space, nuSH2, and nunuAitD. With much of the marketing centering on it being made by the former team that made the original ''Dead Space.
>>1030570 It wasn't even the team, I think it was just Glen Schofield. And Dead Space turned out well in spite of that guy, not because of him. Schofield was a great director 20+ years ago but he's since become some fuckhead dudebro who only plays Cawadoody, knowing that it absolutely makes sense why Callisto turned out the way it did.
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>>1030583 Are you hopping on a VPN calling everybody a shill?
>>1030583 I am impressed by how bizarre your response is. No rebuttal here, have a (You).
>>1026812 >>1026835 It's the amazing hypocrisy I've witnessed, Silent Hill 2 is legit art. The "Games are Art" faggots in just 4-5 years pivoted from that to "Remake Nostalgia Consooming" and want every game to be like the Resident Evil 2 Remake. It's fucking sad and disgusting.
I have no experience in anything silent hill, but I'd just assume this remake is bad, like all remakes. Why even bother with this when you could just emulate.
>>1030597 There's PC ports so no need to emulate, someone on the share thread even has a guide and still working links for the first 4 games >>859086.
>>1030600 Except the first game, it never got ported out from the original Playstation. Which is fucking retarded, Konami. But glad that anon mentioned DuckStation, has a bit more support and options for the game than any other emulator.
>>1030601 Forgot about this, a project attempting to decompile Silent Hill https://github.com/Vatuu/silent-hill-decomp
>>1030597 Things would be so much better is the remake was just undisputed trash, instead, it's something worrse, it's modern game slop with enough pretty graphics and generic copypasted design to get a parade of cocksuckers defending it like the RE4 remake or God of War 2018 got, except this time it's even worse because SH2 was never supposed to be an action game. It has the same generic camera, the same magnetized melee, the same bloat, the same flavor of shitty censorship, it's the absolute worst thing that could have happened with SH2 because the cocksuckers are now actively trying to erase the original and claiming that this slop completely replaces it.
>Muh we did it in spite of cyberbullying! by Bloober Team https://archive.is/gwS6H
<<1030568 >The OP even has some trans e-celeb complaining about the game as if that means anything. Because it's funny! And it seems like you and works for free idiot didn't like me pointing out Sphere Troon there hates being called a shill, hates it to the point of hating on a Remake he would gladly shill for clout! Hating it all for wrong reasons. >Can anybody tell me what's even going on in this thread? >Anons seem very upset people like the remake. It looks fine? >I don't care about remakes personally but as far as remakes go I don't see what all the whining is about. You didn't go point by point with all the criticisms of the Remake in this thread and just went with your generalization, seems fair and nuance. >Does anything need to be compared to Callisto? That game was such an obvious flop. >I'm also super fucking annoyed it was in some generic Doom 3 industrial technobase. Callisto is a real place, it's a moon of Jupiter, and it's got a unusual surface covered in giant pillars of ice over 300 feet tall. >It also has the famous Valhalla crater, which I believe is the largest impact crater in the Solar System. It's this enormous, multi-ringed crater that created valleys and troughs on a large percentage of the moon's surface. >What I'm saying is Callisto is the perfect surreal environment for a space horror game. What a waste of the setting! Same exact post from that Callisto Protocol thread a few years back whining that game's "potential" but glad you were triggered by just the mention of Callisto Protocol to whine about the same exact thing you're fucking doing.
After watching other people, I went in again to try for the In Water ending. So instead of listening to a recording between James and Mary's doctor (which is now a collectible), James has to supposedly kill these 3 non-hostile monsters after Angela's last cutscene. The other requirements, looking at Angela's knife and keeping James health low can just be done before the Pyramid Head twins fight. While Bloober team made the latter two easier, I don't know why the hell did they drop the former since the recording actually gives some background. Anyway, made a compilation of the scenes in case someone else needs it https://gofile.io/d/JmyBSj
>>1030929 A thought just occured to me, do any of these people see the irony of including the original items and locations as "memories" screws up how people are going to look at this remake as soon as five years down the line? Suppose that someone doesn't know what a Silent Hill is beyond just reputation, they see nuSH2 on the latest platforms, and then proceeds to go pick up the game and play it. When they encounter those items and locations, that the game dedicates time to just highlighting but doing nothing with, the player is going to be left confused about what the purpose behind those moments were. They could see them as either leftover content that the developers didn't have time to implement properly, the game bugging out (Like it does much of already), or mass speculation that there's some "super secret" shit you're suppose to unlock but never capable of doing for wahtever reason. In the former case, it makes the game come across as rushed, meanwhile the latter two gives the idea that nuSH2 is buggy and broken.
>>1030585 Anyone supporting this is a shill, yes. >>1030594 Where are the refund numbers? >>1030597 >Why even bother with this when you could just emulate. This. >>1030616 Their shilling never lasts long. And idiots who fell for it will soon start complaining, like they did with every shitty remake (all of them) after a few months, leading to decreased sales of further projects that are as cancerous as this. >>1030715 Watch as it flops and gets mocked until obscurity sets in.
>>1030943 >and broken. it could be said that it is "developmentaly"(not sure if i wrote it right) broken


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