>>1113229
Damage attenuation is a (poor) bandaid for the greater problem which is that the combat is inherently flawed across the board because of how bloated damage has become.
If the players can break multipliers by several degrees be simultaneously unkillable via shield gating/overguard/full iframes/mesmer skin/etc and also regularly deal damage in the hundreds of thousands to millions, how do you create an engaging experience? You can't. So the game has to become balancing on a knife's edge where if you don't maintain your state of invincibility you quickly get absolutely crushed the second damage manages to squeak past and tough your health pool. And in that state, the only way to create difficulty that measures higher than the normal dross that you fight is scaling.
Since I came back to the game over a month ago since not playing it in 2019 I've been struggling to find the right comparison for how I feel about it. Outside of planning and creating your build, nothing about the gameplay feels meaningful in the way that I usually enjoy when playing games. I like back-and-forth struggle with the enemies I fight against, but instead of that Warframe is the equivalent of clobbering somebody over the head and having your way with them.
Even with that being the case I enjoy playing the game, it feels good to use the overpowered tools in my hands and I love the alien fleshmech aesthetics
ILU SARYN and the story/worldbuilding where it isn't shit on by bad characters with unfitting dialogue and bizarre pacing is also right up my alley, but outside of some kind of top-to-bottom damage rework I can't see them actually fixing any of these issues that are just gonna get more and more exacerbated.