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Video game genres that you dislike and why. Anonymous 04/18/2025 (Fri) 21:38:39 Id: fa8565 No. 1137438
I dislike soulsbourne games because the core aspect of the game actually isn't even difficult, it's just tedium that extends the games run time. For example if I die to a boss or mob and the nearest bonfire I last used was 100 meters away I have to trek the distance all the way back to get my experience and/or kill the enemy that last killed me. What did I learn while treking those 100 meters? More importantly what makes running that far actually difficult? Nothing. You are just being punished with time wasting tedium and going against enemies you had no problem dispatching up to that point. I understand wanting to have a game that is difficult but the core aspect of this genre just isn't. I also don't see the point of simulators. Specifically games like the sims. I don't see the appeal of watching your character do things instead of actually doing them.
>>1141063 >I remember the roads to Taurus and Capras Those are some of the easiest bosses in the game.
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>>1141260 Ah. That kinda makes sense. Players running past all that shit again just to reach the boss area for another attempt seems annoying, tedious & boring. So I also understand why people hate that even if there's a reason for it,
I like 3D platformers but I dislike most of them. Especially the indie ones. Their controls are either too generic and derivative like Poi, and you're just going through the motions while you play, or they're turbo autistic like The Big Catch and I can never get immersed in the game. Cunny in Time was okay. I'm not sure how the genre can evolve, I think it might be like card games, where they just becomes a part of other genres. You see platforming in boomer shooters or action adventure games already. Nintendo still makes the best pure platformers sadly
>>1137438 Fighting games, they always require so many different complicated inputs to remember for each character to pull off their moves, I end up having better luck just button mashing.
>>1139949 >Turn based RPGs, the ones where it's 4 dudes in a row and you only issue commands, i just can't get into those games. I've played a few that could technically fall into that definition, but just being able to move around (Final Fantasy XII) or combo with the attacks freely (Valkyrie Profile 2) is enough for me to not lose interest. Agreed, 99% of them needs zero strategy anyways and the only time I can really into them is with ero games. It really feels like an outdated medium. > Fucking 'ate social aspects in vidya too, i don't care about my party members or what they do, to me they're just stat sticks or literal dolls (i refuse to use ugly party members even if they're broken as all fuck). You wanna pad out your game, give me a fucking bestiary instead, i'll fill it out even if i have to be in specific locations at certain hours, or kill a hundred baby cats or whatever before the big nigger king cat shows up. This depends on so many factors that it just comes down to "If it's done really well I don't mind." but yeah honestly I think I prefer stuff where the MC or characters have set paths and concrete relationships. I'm honestly genuinely tired of "WOOOOAHHH YOUR CHOICESS MATTTTERRRRR!!!!!" like I just want a single good narrative that the devs put all their soul into. I personally don't see characters as sticks or dolls though.
>>1137438 JRPGs because turn based games are just boring. I used to almost exclusively play JRPGs when I was younger but I just can't handle them anymore, the core gameplay is just too slow. >>1138005 They're just gacha games for niggers and other flavors of shitskins that aren't already playing conventional gacha. What really gets me is how they've tricked these subhumans into buying the same game every single year.
2D platformers. The only appealing thing about them is that you can get into them easily without having to learn how the game works. The problem I have with this genre is that it seems to flood recommendation lists. Also, how much fun can you have when all platformers function quite similarly (jump on A to get to B). An interesting observation is that a lot of the so called best 2D platformers seem to be represented by an anthropomorphic animal. I know the character designs are meant to be appealing to kids but I feel there could be another nefarious reason why. Not to mention that crt technology made these games harder to play on modern hardware. To clarify: I don't have a problem with platforming elements in a game but if it solely consists on going from left to right then it just doesn't seem fun to me. The only good 2D platforming games that come to mind are the original sonic games because they have the unique physics engine making it unique gameplay wise.
I try to be open minded and play lots of different genres from STGs to RTS to VNs and everything in between. But I cannot for the life of me enjoy Sokoban games. I cannot stand pushing blocks around and walling myself in for the millionth time. I want to be able to enjoy stuff like Baba and Void Stranger but I just have a massive frown on my face the entire time I'm going through them.
>>1141535 >>1141260 Justify souls games that have it with no invasions then
>>1142058 There are none
>>1137438 Survival Crafting and Roguelikes. For both its because of severe oversaturation. Individually; Survival Crafting games feel exactly the same almost every fucking time, and just become boring resource management. They're also usually the most empty garbage possible, collecting shit to build shit to collect different shit to build different shit to collect other shit to build other shit to- and on and on is basically the entirety of the game. Outside that hamster wheel there's fuck-all and nothing. For Roguelikes, I just don't care for having my progress reset. This is why I don't mind rogueLITES because you're always chipping away a little at a time, you're always building a stronger starting point. I don't go out of my way to play them, but I don't hate them like I do roguelikes.
I intensely dislike MMORPGs and am baffled by the people who waste hours a week on them. They are so fucking boring and the communities are always the absolute worse.
>>1138005 Realistic sports games are sold to people who really like the sport they represent. Most of them represent the fundamental sport that they're built on fairly well and they allow you to pretend that you can really play a sport at a professional level for a while. I don't think I've bought a new madden game in 10 years but I put a bunch of hours into them because they're as close as you can come to a substitute for having 105 friends to play football with and not having to greatly compromise the rules.
>>1142215 Same. I've played my share of MMOs but I play them while hating the design of a lot of the game. The whole tedious, "go here, talk to this person, get a rock, and come back to me. then repeat this five times with five different people" style of quests. Same with gacha games, which is a shame because some of them have great art or character designs or music, but the gameplay is just cancerous.
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>>1141676 I only like fighting games that feature my favorite franchises, and even the i suck ass at it looking at you jojo >when someone invites you to play over fightcade and you get your ass mercilessly whooped but you play along because you enjoy the game even if you suck at it
>>1142371 Fighting games are designed to be played with the other player right next to you and they're drastically more fun when you can play them that way. Fighting games online are a very different and frustrating experience.
>>1142400 >online fighting games Many cases of me playing SF or something, seeing that the opponent has TTV in their name, playing as normally as I possibly can, and then tuning in to his 0 viewer stream and seeing him rage at me with "WHAT THE FUCK IS THIS GUY DOING" "HOW DID HE KNOW I'D GO FOR THAT" The isolation is not healthy to the spirit of competition inside of us
I don't like grand strategy games. I can't stop feeling like every turn I'm making the wrong move which will be punished 2 hours down the line. Also the fact that I just know I could go on steam and follow a guide to make the most optimal tech choices and stuff fucks with me. RTS games are pure kino thoughbeit
This board really is just all the most obnoxious elements of modern 4cuck rolled into one, sucks I'll never get the /v/ of the late 2000's back but atleast those shitty janny terrorists got doxxed. Oh well
>>1142618 This board is way better than 4chan /v/ are you retarded
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>>1142993 Well, I could call you a niggerjew and post some wojaks if that'd make you feel better.
RTS games. Can't stand them. I don't like micromanaging a bunch of NPCs, telling them to go do stuff and where to go, and spend most of the """gameplay""" just watching over these retards and hoping they don't fuck up their tasks.
Musous as I think they're thoroughly brainless in the unfun way
>>1142371 i feel like fightan and rhythm games have both been victims of skill inflation to a certain extent. the fun is still there but you have to be pretty fucking autistic to access it. i just spent 3 months getting my cheeks clapped in japanese arcades by salarymen who can smell bitch through a network cable and i'm not gonna lie, the first few weeks of that were pretty demoralizing & not exactly what most people would consider a fun night of vidyagames. i put down a lot of coins just to get deleted in 15 seconds flat. but i will also tell you that when you beat these dudes it feels so fucking good. fightan games are one of the few genres where you can truly experience those newtype moments where you go beyond your level and clutch out a win that shouldn't have been possible.
>>1139574 The only rogue like I ever liked was Risk Of Rain
>>1137438 I fully admit this is prejudiced but I have no idea how anyone likes Diablo-style ARPGs, it just looks like the most mindless glorified Cookie Clicker shit ever. Maybe some difficulties take skill but the appeal still seems to be derived 95% from cheap number go up impulses.
>>1139574 I think roguelikes do a lot of cool things better than other RPGs but roguelites ruined them by adding meta-progression, among the worst mechanics ever conceived in gaming.
>>1138997 Play crypt of the necrodancer. It's one of the only roguelites where mechanical skill actually matters
>>1138834 Play AI Limit it doesn't have this problem
>>1137438 Finally someone else that agrees. It's not hard, it's just tedious and slow.
>>1137438 >if I die to a boss or mob and the nearest bonfire I last used was 100 meters away I have to trek the distance all the way back to get my experience and/or kill the enemy that last killed me. What did I learn while trekking those 100 meters? Most of the time you should be trekking toward a goal, so if you die you'll start at the last checkpoint and inevitably retread the ground that you previously crossed, which puts you in the vicinity of your dropped souls. It's only a big deal when you're going out of your way, in which case then I can understand your complaint I suppose, but why are you going out of your way in the first place? Maybe don't do that? Besides, in later games you can travel between bonfires, which are in abundance, and you can use consumables or spells that allow you to trek somewhere and return to the previous checkpoint instantly (homeward bone). As for what you should learn, at the very least you should've learned how to better recognize and deal with the things that killed you, unless you died in a manner that wasn't caused by any one particular thing, i.e. an accident. Anyway, I don't like MOBAs or hero shooters any real e-sports shit. I just don't get it. They're like casual phone games on steroids. They have a multitude of problems but the biggest factor that dissuades me is that I don't want to spend countless hours learning and then adhering to the meta in these games. There are often a large amount of characters and abilities that you need to learn to be able to adapt, and then on top of that you need to get past a certain learning curve with each character or class of character to be competent, and I also don't like having to rely on pubs/randoms just to get a game. It just feels like an endless chore of dogshit skirmishes that maybe allow you to claw your way up in the rankings if you treat it like a full time job. Fuck that.
Turn based JRPG. I can't see how the FUCK can anyone get excited over seeing characters doing turns, just fucking standing there while they're getting obliterated. It's just a numbers and rng game, 0 skill yet they make it so difficult so the only apparent "skill" involved is grinding.
>>1137438 Anything online competitive. It encourages tryhards and tryhards are the poison of fun. Especially when under the sweaty mask of a tryhard there's a fat shitter. MMOs for similar reason. MMOs are almost unsustainable long term because an autistic core playerbase of neets tends to take them way too seriously and make it nigh impossible for newcomers to join in.
ultra balanced and optimized multiplayer FPS games, particularly the metagame where you're hardly fucking playing the game but shooting at pixels from different tight wall angles barely ever seeing players, peeking around corners because server lag gives peeker's advantage, etc. To this, I will also add Hero Shooters like Valorant and the 50 million knockoffs that commodify violence with uwu purty colors and superpowers bizarro worlds. Like, what the fuck is actually going on here? I get it. It's video games. CounterStrike makes sense. It's Cops and Robbers. Kill the bad guys. Difusse/Plant the Bomb. Rescue the hostages (rip). But games like Valorant, R6, I just don't fucking understand what the point of it is. Multiracial/multigendered brightly colored faggots running around with stupid customized gun skins flashing magic powers around so they can...shoot at pixels in tight wall angles barely ever seeing players? Futuristic gladiatorial combat where POC murder each other with quippy oneliners and get ready to do it again next round. It's like violence is commodified down and neutered into the purest form of shit. We carry out simulated acts of terror because it triggers the monkey brain response and sugercoat it with faggotry and black women and pretty colors. And god forbid you show any kind of masculine behavior like trash talk because it gets you banned for being big bop meanine! The fucking cognitive dissonance to exist in this kind of headspace baffles me.
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>>1151010 >Futuristic gladiatorial combat where POC murder each other with quippy oneliners and get ready to do it again next round. It's like violence is commodified down and neutered into the purest form of shit. We carry out simulated acts of terror because it triggers the monkey brain response and sugercoat it with faggotry and black women and pretty colors. Fucking thank you, it's obscene. At least it's mostly turned me off of violence in videogames. Who would have thought those anti-game boomers in the 00s would be mostly correct a couple of decades down the line. It's beyond disturbing watching the news about someone being murdered, people being blown to dust in a war or starving to death, or kids being killed in school shootings, and meanwhile we're over here playing games where an amorphous nonbinary green-haired blob spouts something like "Uhhhmmmm guess you got BOINKED!!" after putting a bullet in somebody's head. Get me out of this nightmare. Human life is worth more than this garbage.


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