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Advance Wars By Web Anonymous 07/28/2023 (Fri) 10:34:16 Id: 1b782e No. 864003
Hey anons, do you also enjoy the Nintendo Wars series? How about making some sort of clan (similar to fullderp's) and beat up other Advance Wars players online, or organize gamenights gamedays? https://awbw.amarriner.com/ Wiki, use it to learn the single units' strengths and weaknesses - https://awbw.fandom.com/wiki/Advance_Wars_By_Web_Wiki Useful channels to learn about the intricacies of the game from some top players Deejus (Standard, Fog) - https://invidious.protokolla.fi/channel/UCdVletBUPnDn3199K_PRLKw Go7 (Fog) - https://invidious.protokolla.fi/channel/UCbHQsp34FNSxkyYZDto6pcQ atrueboss (High Funds) - https://invidious.protokolla.fi/channel/UCyobnXFu3iCr2wRyQl0-4UQ There is also Tinywars, if you're into Days of Ruin instead, but I'm not as knowledgeable of the meta. https://tinywars.online/game/legacy/index.html
>>885263 >Sonja besto waifu >shit tier I feel insulted, but make sense since almost no one plays hide and seek and trolly mind games in the fog of war What i can say, i love being an annoyin´ little bitch camping Sturms that rush their COs while hiding a a secret BIG UNIT ina corner
>>1004003 It's more than lots of forests in fog are really tedious and annoying to play. Now if there were DoR fog mechanics where cities and ruins hid units... She'd still stuck in non-fog though. I think the best way to start to fix her for non-fog while keeping her character would be to make her bad luck symmetrical: You miss all those important 1HKOs and 2HKOs, but so does your opponent.
>>1004026 Days of ruin also reveals units you pass, as if you stopped on every path tile for vision.
>>1003103 >allow multiple types of the same CO with community driven balance changes DoR's COs (bar final boss) are relatively close in power (only the purposefully OP is oppressively overpowered) due to how COs work in that game so it takes relatively little to tweak them balance wise. There's also fewer COs there total (13 COs with effects, 28 for AWBW). Still, I think there are a few characters with distinct incarnations that could be included in multiple tiers. >AW1 Max is so stupid he may work in Tier 0 even without a SCOP >DS Jess, being Max with artillery but no battle copters/bombers, would be Tier 2 if (air)ports exist on map >cartridge Drake can drop down to tier 4 while AWBW Drake can stay in tier 3
Looks more like a wargroove clone than an advance wars one, I'd hope they don't do critical hits like wargroove though.
>>1004003 Sonja is not even good in fog of war on competitive maps because of her bad luck. Generally all luck COs are inconsistent, which is why they see very little play except for Rachel. If you cannot confirm a kill, you're practically playing at a disadvantage all the time. However, Sonja in standard performs a lot better when you're starting out and playing people not used to the matchup, because her Super grants you a full turn of technical invincibility and below 1k MMR players don't even know what it does. >>1004026 IMO they should just grant her the -1 Defense Star gimmick from AWDS, but only when using her powers. Would force people out of just sitting on highly defensive terrain.
>>1008112 See, this is why Tiny Wars is superior even though I don't like the core gameplay very much, they know that a character is busted or bad and so they make two version, one for casual and one for competitive play. That way everyone's happy. >>1010011 Looks uninspired to be honest. Wish they'd change the AW formula a bit if they were making an entirely new game.
I remember there being a flash game a long time ago that was based on Advance Wars. I also remember the game suddenly getting extremely hard once the enemies started using invisible tanks.
>>1018899 Hasn't this been out for a while? >>1019022 >invisible tanks Oh God someone get the modding community ready. Mirage Tanks but in AW sounds like it'd be a great challenge. You can technically achieve that by giving the "dived" option to an unit.
>>1019022 I remember the name now, it's this series: https://kongregate.fandom.com/wiki/Battalion:_Series
>>1010313 >Wish they'd change the AW formula a bit if they were making an entirely new game Just out of curiosity, how would you do it? >>1018899 (checked) >no close up battle animations Lame.
>>1019099 >Just out of curiosity, how would you do it? - FTA versus mode maps, just like AWBW (or the closest equivalent); - Faction specific units (with the option to toggle whether they can be used or not, and whether all factions get to use them or not); - More focus on naval warfare, kind of like what Days of Ruin did but with even more complexity; - Base building / map destruction game mechanics. By that I mean having units that can build bridges, forward operating bases etc. or units whose damage output affects the defense stars and movement costs; - Transport boosting; - Units that do not just rise up in ranks, but can also have divergent evolutions (think of Infantry units that can specialize in either stealth or damage output, but not both); - An art style that doesn't look like a generic indie sprite based game like the cucklefish one or that strives to be different from anything Nintendo Wars (part of why so many of these games repulse me is that they overdo it with their looks, they're all legible enough but the designs and overall style feels completely generic if not just checkbox-filling, though I did like the Tiny Metal's direction a lot); - Less focus on balance and more on creating an actually fun core gameplay loop that caters to casuals but has a high skill ceiling that autists can latch onto; - I would also do away with stun mechanics for powers but that's just a me thing.
>>1019219 >>1019099 Oh yeah, I forgot to mention, I'd like to make logistics harder to maintain. I don't really know of a coherent way to do it, either a cap on the total amount of units you can deploy or properties having to be maintained to extract as much resources from them.
>>1010011 Demo came out, it seems to have simplified damage values into entities having an infantry, light, armor(medium), heavy, etc chassis but the demo lacks a map editor. Transport copters can carry 3 units, with infantry costing one, a light vehicle costing two, and armored vehicles unable to load in that mission. The bulldozer seems interesting and it has heavy armor. Splitting infantry and vehicle spawns is odd to me but might be alright for map balancing, the truck does nothing in the demo and currently only a medic unit can restore health to infantry. It has wargroove style capturing and currently cities don't deal damage back, which might be a wip. Overall, interested in what it offers and if there are airports or ports deeper in the demo. >>1018899 I will report back on this one next.
Oh and the steam store page lists faction specific units, which probably aren't specific to characters.
>>1018899 Initial impressions are that it's a bit odd for campaigns, you have the dark souls option of enabling coop and invasions, and there are a few hard counters like snipers and flamers instant killing infantry on plains if full health. Capturing is sitting on buildings and seems to just require two capture actions, regardless of infantry health. Vehicles can also destroy buildings, which doesn't decapture them, but instead lets you build a house or unit production on the empty lot with a builder infantry unit. Lots of boats and new infantry, a few rail units, a few extra flyers. Fog of war still ends a unit's turn if it collides with an enemy, but stopping right next to it reveals tiles and allows you to perform an attack action, and movement in general allows moving and doing other actions before going back to that unit for a wait or fire command.
>>1019309 Also of note is you can go into the settings on the steam version to set an account for non-steam windows, mac, ios, "steam deck", and android, but the last one is one of those browser apps instead of an apk, and the whole game seems to currently require a net connection to do anything on all platforms but has plans for offline play eventually™.
>>1019320 Browser apps can run offline so if they don't it's deliberate
Do all fog of war battles happen during the night?
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>>1020258 Would Elon Musk play Advance Wars?
>>1020340 That's probably paid product placement for Polytopia. Musk plays normalfag games like Elden Ring to seem relatable.
>>1020258 I always thought so, but then again turns are called "Days" so you could argue that Cosmo/Macro/Omega Land are all in a Scandinavian like position of 6 months of nighttime or it's just bad weather >>1020340 One of his sons sacrificed his Pawn to become a Queen >>1020349 Musk is objectively the least cool rich person to ever exist. No matter his achievements and his wealth, the fact that only pre Xitter acquisition Reddit is the group that even remotely liked him is a testament to how cringe he is as a human being.
>>1020340 He did play Fallout 3, so who knows. As far as I know the reason Todd and Elon know each otehr, is because Todd bought a Tesla with all the options, and when you do that Musk personally calls you, and incidentally he had played Fallout 3 https://invidious.jing.rocks/watch?v=XXhyONB9Q5k
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>>1020397 Your Musk take is actual Reddit and you have to go back.
>>1020397 You realize that most rich people are old pedophile vampires want you to eat bugs and live in pods, right?
>>1020437 Pray that you never become the top 10% in net worth or it'll happen to you too.
>>1020444 What are those numbers supposed to be, yearly wages? Net value of personal property? Because I don't buy the latter for a second. https://fred.stlouisfed.org/release/tables?eid=813668&rid=453
>>1020458 It's from Credit Suisse 2022 Global Wealth Report, go find out.
>>1020458 Your table lists value of wealth, not amount of people in that category, dunno if its global or america either.
What's the wealth pyramid for America?
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>>1020512 Not how sourcing works. >>1020517 It says "global," so it would seem to be about the world population, but then who knows? It could be talking about the Swiss bank's depositors for all we can tell. The link I put >>1020458 shows the population breakdown for the Americans, but it isn't global.
>>1020530 It's how sourcing works, the source tells you where to answer the question of what those numbers are supposed to be.
>>1020537 No, sourcing is not, "do a Google search for some company I mentioned and try to find a particular study somewhere that may or may not explain the numbers on this inforgraphic." The internet really has made people stupider.
>>1020580 Sourcing cites where something came from. The figures on The Global Wealth Pyramid come from the Global Wealth Report by Credit Suisse 2022. That's the cited source. It's where they come from. You're the stupid one, go back to /mex/.


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