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Game of the Month #14 (Fanservice Frenzy Edition): Pseudoregalia (PC) Anonymous 11/17/2024 (Sun) 15:48:00 Id: 1cb69c No. 1040550 [Reply] [Last]
>What is this? This is exactly how it sounds: A game is chosen each month (which will be relatively or totally obscure on purpose) with hopes of bringing new avenues of playing potential to anons with narrow video game perspectives. The goal isn't necessarily to pick bad games, but obscure ones nobody, or as few people as possible, have played. You can play the game and then use that fact as bragging rights to others! You can use it to broaden your backlog horizons! or you can forget about it. It's up to you. THIS MONTH: Pseudoregalia (PC) >Where do I get this? https://multiup.org/561d1ade2b2085ad61059aae41a0fd3a GUIDELINES FOR FUTURE GotMs: Poll for December 2024: December's Long Haul! https://poal.me/7yo83j This month we'll celebrate those titles that take absurdly long to beat, let alone 100%, or that take place over the span of an extremely long time, be it years, decades or even eras. Pick any game, as long as it meets the criteria, it can make it to next month's thread! If you do not like any of the games in the poll, you can either add a new entry manually, or reply to the OP with a different suggestion. Don't come crying to me if you don't like the game, blame democracy. If you DO suggest a game though, please, report all relevant information on the game (magnet/dl link, interesting mods, guides, tutorials on tech, speedrun etc.). Feel free to suggest any and every game you can think of, bonus points if it's games that barely anyone has played or talks about in the [Current Year] or that fit the month thematically. However, try and follow these rules:

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Edited last time by Zoom on 11/21/2024 (Thu) 16:22:18.
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>>1040550 Finally got around to editing the OP
>>1041997 Does editing fix words added to the blacklist like rentry?

HELP WANTED: FRONT END DEVELOPER Anonymous 11/04/2024 (Mon) 21:21:10 Id: 0af7a4 No. 1035174 [Reply]
I want a redesigned front page, so I'm making this thread in hopes of getting some anon to hopefully email codexx to help out. here's his email: Codexx@cock.li SAUCE >>1034946
Edited last time by Mark on 11/04/2024 (Mon) 21:21:38.

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ITT: Characters that flopped and how they could've been salvaged Anonymous 11/21/2024 (Thu) 18:13:59 Id: b51ff3 No. 1042044 [Reply]
With pic related, I think he could've been much better if he had been programmed to be a more cerebral boss fight where you have to flexibilize your strategies in order to beat him, possibly based on your class and those of your party members. Snipe your big guns, suppress your sniper, maybe some weird supertech that lets him cuck your biotics, and so on. If you rely on one playstyle for most of the game and get complacent he'll wreck your shit and force you out of your comfort zone. His tactics evolve across his multiple boss fights and you have to keep up and avoid stagnating or relying too much on one thing, as well as beat him to the punch. Personality is a more complicated subject. I think he could've benefited from being more no-nonsense, crib off some traits off Shepard to add to his status as an arch-enemy, either bringing his own party members with distinct personalities and skillsets to counter yours or leaning more on his one-man-army hype and make him a cold and detached warrior type. Maybe if you feel adventurous you could have him pick up traits that depends on how you played your Shepard's personality for added contrast. TL;DR: Make him someone you have to struggle to beat, and you WANT to beat to prove yourself superior. What about you? Any characters you could mention that had wasted potential but could've been good?
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Needs better games
>>1042094 More like needs better porn games especialyl ons involving a human man
Tails has never actually had very good 3D gameplay, which is absurd since he's such a beloved character. In Sonic Adventure he's kind of fun in the hub worlds, but since his main levels are all races, you don't get to use his flight to actually explore, which is what you obviously want to do. In Sonic Adventure 2 he's just an alternate skin for Eggman. In Heroes you end up just using him because the physics in the game are kind of fucked and at least if you're in flying formation you can make yourself float back up to a platform if you fall off. In Sonic '06 you can only play as him in a level and a half, plus it's Sonic '06 and the physics are more fucked than Heroes. If they took the basic ideas from '06 and expanded upon them, maybe it would work. But that's the last time he's been playable in 3D. Alternatively, they should just do a 3D Metroidvania where you play as Tails. I say that because Tails Skypatrol was basically a Metroid style thing and it's awesome. I just want more Tails Adventure. Also, Void and Lumina are cool characters and should appear in more Sonic games. The gods of dreams and nightmares should be more relevant in a series about characters fighting over macguffins that are occasionally phrased as making dreams real. Also, Lumina should have been playable in Sonic Shuffle. Make her an OP 100% reward or something. Not that even I have the patience to 100% that game.

webm thread - No more 360p rips edition Anonymous 09/24/2024 (Tue) 02:44:13 Id: b2d671 No. 1018065 [Reply] [Last]
Hey, did you know Bobbypills of Peepoodo fame put out an animated series for Dead Cells? Me neither, but here're the encodes of the first half of the series. >where other half Working on those when the time comes. On another note, have you a moment for the word and gospel of our savior SVT-AV1-PSY? https://github.com/gianni-rosato/aviator (Linux only) https://github.com/Nj0be/HandBrake-SVT-AV1-PSY (All desktop OSes) https://github.com/staxrip/staxrip (Wangblows) >why use this Maximum bitrate efficiency in compression, mah boi. Set speed to 4, CRF to 56, Opus bitrate to 16k, QP compress to 3, and variance octile to 8/8ths and you're off to the races, now faster than ever. Higher resolutions, longer runtimes, the works. With enough ingenuity entire shows and movies can be uploaded here. If you want to stick with VP9 and are on Linux I heartily recommend https://codeberg.org/deterenkelt/Nadeshiko/ as your one-stop shop to eliminate any encoding headaches. Here's to a better 8chan on mark/v/ and no more 360p videos unless they're super long, of course Last bread >>992920
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Did not mean to spoiler all files there, only the first one with the Fallout Shill thread.

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Amateur Game Development General: Be Kind To Beginners Edition Anonymous 09/02/2024 (Mon) 23:41:26 Id: 67de55 No. 1008893 [Reply] [Last]
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>>1041192 Not a bad idea. No idea how to do jiggle physics, but I guess there is always a good reason to learn
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>>1040055 >>1041322 >>1031279 Here's a new build to play - https://anonymfile.com/RYZ43/edf-2d-survivors-whatever.7z Same controls as before - WASD to move, mouse to aim, click to fire. Alt+F4 to quit. There are 4 guns as of now, press 1-4 keys to select them. Guns automatically reload upon emptying their magazines, there's no reload button. Esc will bring up the menu, but it doesn't pause the game. >This time I've made 2 "missions", which functions basically the same - Destroy ants and the towers spawning them. Mission 1 has spawns decreasing as you destroy towers, while mission 2 has spawns increasing, making it harder to survive. They can selected at start. >You can also adjust individual audio channels volume. >I've also added AI teammates that'll help you kill ants, but not towers. They have perfect accuracy, instant reflexes, and are non-targetable. Think of them as a inverse difficulty selection, add more to make game easier. Look at them go in vid related, all 4 of them together. As always please play and tell how you like it. Critique about everything - bugs, what you didn't like about game, features addition, visual clutter, how missions should be structured, what new guns should be added. Dont hold back
>>1041988 Camera feels better Scoring system definitely gives out bigger dopamine hits. The Partner is an interesting choice, I'd probably relegate it to being a powerup option or something like that, can otherwise just make the game play itself if you have a partner full time, unless you're going for a more Vampire Survivors style of play. The initial feeling of the enemy surround was great, until I was hit by Bug Spawn limit and just circle strafed them into one massive blob. If you're dead-set on not having ants collide with eachother/bump eachother out of the way, I'd recommend making the Ants spread when they're closer to the player (and/or each-other), rather than farther. The way they spread now, it actually takes them quite a bit of time to reach the player if they're far away, making them "non issues" for longer. If you want them to spread out while far away from the player, I'd recommend going in "another" direction like having them spread out (and not affect the "maximum bug count"), and only chase the player when they're within a certain radius Overall, game feels a bit better, but still much more room to grow, and still very "circle strafe to win exploit"

ITT: Kusoge you like Anonymous 11/21/2024 (Thu) 13:12:54 Id: b9848b No. 1041952 [Reply]
I dunno why. But I just like some bad games. Like You are Empty. Despite looking linda like ass, being buggy. Story not making sense and feeling like someone who hit the crackpipe wrote it. And english voiceacting is super bad. But enjoyed playing it. Either because of the depressing soviet artstyle. Or the fine gameplay loop. I just find it fun. What about you anon
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>>1042077 God I miss urban decay and grime in vidya Those edgy aesthetics really defined the late 90s and early 2000s. I believe something close to that is Urban Reigns.
>>1042074 >If you start the game and walk one screen to the right, which is probably the first thing you'll do, you'll have to get up and flip the disk. I heard it was to the left that caused you to have to flip.
>>1042106 Well maybe you're right. Left is the direction you're actually supposed to go, too, which makes it even worse.

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S.T.A.L.K.E.R thread Anonymous 08/12/2024 (Mon) 18:55:25 Id: cc6ffb No. 1000692 [Reply] [Last]
STALKER 2 development blog just released with some gameplay >TAA everywhere >Generic visuals and music >FarCry towers >Yellow paint on wood boards and stairs as a "clue" >Press X to use canned animations >Console gameplay >Console UI >Creative Director is a woman Fucking hell, it hurts
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>>1042057 >>1042050 i will say not related to STALKER 2 but CoP pissed me off for what they gave a lot of enemies. A magical bullshit jump attack that has ridiculous tracking for no reason. Dogs were dangerous before, why'd they need something like that? As well as some other enemies gaining this magical jump move that can bite your ass no matter what. Play CoP or CoC - find a few mutts to see what i mean. Even if you try to dodge it, they'll veer right towards you like the meat you are absolutely bizarre & a glaring issue I'm unsure why no one has gotten rid of or toned down.

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Vidya Lounge Thread Anonymous 06/20/2021 (Sun) 16:37:19 Id: 33c988 No. 343401 [Reply] [Last]
Welcome to /v/'s comfy lounge. This thread is for general discussion about /v/-related topics that don't deserve/fit in regular threads. The rules 'may be treated more flexibly here, but please take care not to make a mess and don't be a retard. Rules: 1. The lounge is a shared community with /v/. Posters should have posts elsewhere on the board before entering the lounge. 2. Discussion should pertain to /v/-type content only, such as funposting about video games, more video games, industry matters, and gamer™ interests. Colouring outside the lines MAY be okay, however posters do so at their own risk with the understanding that said posts might be moderated without forewarning at any time.
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Today is the 20th anniversary of the Nintendo DS's release in North America. Along with the other iterations in the DS family, it has become the most successful handheld console ever, selling over 154 million units so far. What are some of your favorite DS games, anons? Did you get the original DS, or did you start with the DS lite? Today is also the 30th anniversary of Donkey Kong Country's NA release, and the 25th anniversary of Pokemon Gold and Silver's JP release.
>>1042089 Etrian Odyssey is a pretty fun series. A lot of other DS and 3DS games I like but if I had to pick a favorite series from these platforms it's this one. 4 is my favorite despite it being the easiest in the franchise by a notable margin because of the overworld mechanics and feeling much more like a grand expedition and adventure.

Sonic the Hedgehog Anonymous 10/15/2024 (Tue) 09:45:27 Id: 824c4a No. 1027938 [Reply] [Last]
With Sonic X Shadow Generations coming out in less than a week, now is a good time for a new Sonic thread. Personally I'm quite excited for the game, and am surprised it hasn't already leaked since it usually leaks around this time. Although I'm kinda disappointed we haven't seen a proper Adventure remake yet, hopefully this game will be good and will lead to good things as time goes on. Oh, and hopefully we'll get a Shadow remake that's actually good this time. I doubt SEGA has the balls to make that kinda game in the modern age though. Are you looking forward to Shadow Generations? Do you think we'll get more Sonic stages as DLC? Or will the game just be average and a waste of money and the cycle will repeat itself all over again, even though Frontiers as a modded game is solid. Still, this is the thread to discuss anything and everything Sonic the Hedgehog! please don't porn dump, I'm looking at you Bui
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>>1042042 No, it only counts official media, but I did seek out the leaked unreleased/unfinished Archie comics from the end of the run. Also, some of those unfinished issues do have fan-produced lettering, since the lettering is the final step. So some have complete art, and you can tell a lot of the story from just the art, but if you want to make it simpler on yourself, fans have taken it upon themselves to imagine what the lettering would have said. Other issues lack color, or are only pencils with no inks, but fans have done their own versions of those steps as well, if you want that. I personally just care about the officially made content, though, and where it's incomplete, I can imagine the complete version on my own. One issue that was unreleased but leaked by the artist, fully complete, involved Sonic going with Antoine to his parents' home and fighting a guy seeking ancient swords, tying in with some of the swords from Sonic and the Black Knight. Actually, this issue leaked without letters first, and fans had their own letters made for it, but the official letters leaked later and they're much better. It was a pretty cool story, and at the end Antoine says he's gonna keep continuing on that arc, while Sonic goes to help the other Freedom Fighters in their own arcs (though I think the bits of future issues that leaked indicate that Antoine did go with Sonic to help the others, too). Interestingly, it almost seemed like the Freedom Fighters were about to break up, which is precisely what I wanted. I like the characters (well, not Sally), but I don't think they should have been taking up so much focus in the comic. An arc where they all go off to have their own adventures, and then Sonic just checks in on them now and then, would be very cool. It also makes it so you can practically imagine this arc did happen, and then Sonic Forces happened, and then the IDW comic happened. It all fits together relatively well, and basically explains why the Freedom Fighters aren't around. Of course, that's all moot because Flynn just replaced them with new OCs that I like even less because they lack all the history, including the history from the cartoons, which made them significantly more interesting. I never liked Sally, but I like her a hell of a lot more than Lanolin. Jewel fills a role very similar to Nicole, but Nicole had tons of history that gave me at least a bit of affinity to her. Belle fills a role somewhat similar to Bunnie, but Bunnie not only had a lot of history, but was actually pretty cool. Belle is just a little crying bitch that never does anything cool, because she was introduced in the Stephen Universe era of the comic. She missed out on all the eras when characters got to do cool stuff. And Starline? Blatantly just Snivley combined with Finetivus. Now I'm not gonna argue that Finetivus was the most interesting character, even with the history he had, but really the only thing Starline takes from him is that he likes to warp around from place to place. Aside from that he's Snivley, and Snivley is a million times more interesting due to all his history actually adding a lot of depth to his personality and his relationship with Robotnik. He has a lot more complexity as we have seen stories where he is a lot more conflicted and pulled not just to and from Robotnik, but pulled by different characters and motivations. Hope and The Iron Queen aren't terribly interesting characters, but they made Snivley a significantly more interesting character. Especially that time Eggman pretended to make peace with the Iron Queen, then sent a robot version of Snivley off with her so she would never even realize something was wrong. But the implication is that the real Snivley, still captured by Robotnik, would know that even if he left Robotnik and went back to her, it wouldn't be the same, since she'd been fucking a robot version of him for however long. But back to the topic of fan works, I did read the fan continuation of Sonic the Comic, the UK Sonic comic from the '90s. Sonic the Comic Online is special because many of the actual creators of the comic have not just approved of it, but contributed to it. It's definitely a huge step down in quality, especially in the art department, but it's made by many different artists, and some are good and even got hired by Archie and IDW, or went on to do other professional comics work. Unfortunately, the story actually written by Nigel Kitching, who was basically the head writer of Sonic the Comic, fucking sucks. But it functions as an ending (takes place in the future) and it is the guy who wrote most of the best stories, so I think it's fair to consider Sonic the Comic Online to be the real continuation of Sonic the Comic. Recently, after 24 years, they said they completed "Act One" of the comic. I think that's bullshit, and really it might just be over. Releases slowed to a crawl the last few years, and the latest issue had several stories that ended on cliffhangers or introduced new plot points to be continued later. I have no idea what they could mean by "end of Act One" except that they know this might be the end, but say "Act One" to try to be hopeful. Anyway though, I strongly recommend Sonic the Comic. I'd say it's a lot better than the Archie Sonic comic. The art is god awful at first, but it improves significantly after a few months, and becomes excellent eventually. Its world is closer to the games and thus easier to understand for fans of the games, than the Archie comics. It still has plenty of weird stuff, but it's not as weird as anything Penders ever did. It has problems, but it's a great comic overall. And once you finish it, I recommend reading Sonic the Comic Online. It's an admirable effort, and it won't take you long to read it, since it's fans just releasing a couple of issues per year. The original creators consider it canon, and contribute to it. >>1042053 >Eggrobo One little detail I really liked in the later Archie comics, which I think people overlook, was that in Snivley's post-Super Genesis Wave backstory, they say that Snivley was inside the Eggrobo that hassles Knuckles in Sonic 3 & Knuckles. They say Snivley was working for GUN the whole time (though the implication is that he was trying to play both sides the entire time), and used the Eggrobo to try to steal the Master Emerald. He claims it was so he could deliver it to GUN, since Knuckles couldn't be trusted (given that he got tricked by Eggman, who then stole the Emerald, in Sonic's story). Of course, GUN doesn't quite believe him, and figures he was just out for himself. This then also explains why Mecha Sonic destroys the Eggrobo. Mecha Sonic was still working for Eggman, or maybe for himself. (It's not clear in this specific story, but it is clear that Snivley is out for himself. And later, Flynn made it canon in the IDW comics, and thus the games, that Mecha Sonic became independent after Sonic 3 & Knuckles.) >with a reprogrammed Eggrobo painted like a clown as a subordinate. Wouldn't that basically just be another Hardboiled Heavy? Or is this a reference to Belle and Mr. Tinker? What point are you making that I'm too autistic to understand here?

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>>1042040 >I don't think anyone can deny that Surge is clearly Flynn trying to make a legally distinct version of Scourge Yes, and he decided to go in a different direction instead of just doing Scourge again. **They're both based on a visual glitch anyway&&
>>1042042 >>1042073 Oh yeah, I also made a giant spreadsheet while I was reading all the comics, trying to see just how much I had to squint to pretend they could fit in game continuity. Then I started reading the other comic continuities, and tried to see if I could fit them all together. And of course the cartoons gotta take priority over the comics (but under the games) since more people have seen them. And the movies go above the cartoons. Then I finished viewing everything and realized I couldn't do much with the information except maybe make the most autistic fanfiction ever. But I'm a bit old/employed to be doing that. Though this chart already involves a degree of fanfiction-writing in attempts to contextualize things so that they make sense together. So I'll just post it here. I also got bored by the end and haven't fully updated it with the last few entries, and haven't perfectly edited it to remove all the notes and stuff that I made for myself while I was making it. But it's pretty thorough, and the last bits aren't important. If you get far enough to find the incomplete bits, you'll understand enough to get how those last few bits would be solved. >>1042090 The different direction isn't interesting, though. The interesting parts of Surge are the parts shared with Scourge. The stuff that differs from Scourge only makes her worse. Except maybe Kit. I don't hate Kit, but I don't love him either. Miles from Scourge's universe is kind of interesting, but they never really did much with him. I'd be interested in seeing more with him, but since he never did much, I guess I might like Kit better. I don't think he's been used very effectively yet, but he's alright and has potential. And yes, I know about Ashura the Hedgehog. Do you think anyone in this thread wouldn't? I mean I guess some newfags might be around, so maybe. But you just reminded me of an interesting point. People say Doctor Finitevus is based on "Wechnia," a glitch from Knuckles Chaotix. But I call bullshit. He's clearly based on Doctor Zachary, another albino echidna mad doctor, from Sonic the Comic. His stories were better than Finitevus's stories, by the way, even though his name is fucking lame and gay. Anyway Doctor Zachary first appeared in Sonic the Comic #65, released 11th November, 1995. Knuckles Chaotix released in Europe on June 23, 1995. Now, the Chaotix were already adapted into the comic on the 27th of May, 1995, and I don't know precisely when the Wechnia glitch became something people were talking about on early message boards, or writing in to the comic letters pages about, but I'm skeptical that "Wechnia" was enough of a thing in 1995 to get adapted into the comic by November. Of course, Flynn might have known about Wechnia when he made Doctor Finitevus, but the similarities to Doctor Zachary are too striking for me to say that any similarities to Wechnia even matter, since all similarities to Wechnia are also similarities to Zachary, plus there are far more similarities to Zachary. Speaking of Ashura, though, what blew my mind is when I realized that Super Scourge predated Coldsteel the Hedgehog by a few years. I could have easily convinced myself that Super Scourge was a reference to Coldsteel, since they look and act so similarly. But Super Scourge came first. So it turns out Coldsteel isn't as clever as I thought it was. Flynn thought of it first, but his official comic didn't get as famous as a random internet meme.

Anonymous 06/10/2023 (Sat) 06:57:43 Id: cf142b No. 841008 [Reply] [Last]
LOL
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>>1042081 I hate how many "privacy" search engines like Starpage and Duckduckgo are still based on Google. Google's results fucking suck, they censor results ruthlessly optimize it to show you storefronts.
>>1041419 I hope he washed all that nasty Cheetos dust off of his fingers first.
>>1042083 I for my part love how Yandex doesn't even bother with the official Steam link and skips straight to piracy, like it knows what (You)'re here for to begin with.

AI General ( DALL-E 3 / Stable Diffusion / Voice Cloning / Chatbot ) Anonymous 11/13/2024 (Wed) 20:25:09 Id: 3563d2 No. 1039391 [Reply] [Last]
Just Like One Of My Japanese Animes Edition [Copied OP from previous thread] Use this thread as a catch-all for AI related topics. Try to stick to vidya and help your fellow anons out. PLEASE SHARE EVERY NEW RESOURCE YOU FIND ───────── ✦ ✦ ✦ ───────── Resources: https://pastebin.com/fLMeAMb1 Previous Thread: https://archive.fo/SLOaP Previous threads are moved to >>>/ais/
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>>1039392 I want to request a LoRA for Grace the >>>/monarchy/ & >>>/8flags/ macsot OC she is also popular on /leftypol/ I just think she is really cute. more images of her on this thread: https://8chan.moe/hisparefugio/res/227639.html#241249
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>>1039393 Forgot to tag the delivery anchor >>1041984 for >>1041678 Here's another attempt
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Franco Saudelli: https://civitai.com/models/632276 Dark Charcoal: https://civitai.com/models/400401 Used these LoRAs together. Results vary.

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Emulation Megathread Anonymous 10/17/2024 (Thu) 03:14:06 Id: c5f4ff No. 1028520 [Reply] [Last]
What games are you emulating? What do you need help emulating? Post screenshots of games you are emulating. Discuss games you are emulating. Discuss hacks of games you are emulating. ROMs https://r-roms.github.io Emulators Nintendo Entertainment System https://github.com/SourMesen/Mesen2 Super Nintendo Entertainment System https://github.com/SourMesen/Mesen2 https://nightly.link/bsnes-emu/bsnes/workflows/build/master

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>>1041776 >>1041777 The thumbnail from 1041776 comparing the GBC palette to the LDX patch should loop here. My other GIF from 1041777's too big to animate its thumbnail.
>>1041777 (Lucky trips checked) You could be sick at Yoshi's Cookie, emulate it. It's like a 2D Rubik's Cube. The best Yoshi's Cookies are on Super Nintendo (Yoshi's Cookie) and GameCube (Nintendo Puzzle Collection), linked in that order. https://raw.githubusercontent.com/bsnesemulator/SNES-ROMS/main/Yoshi's%20Cookie%20(USA).zip https://www.mediafire.com/file/ne9b6xo6981vgbq/CreditsTestV4.rar/file Super Nintendo has the best start for beginners, the puzzle mode. GameCube's Nintendo Puzzle Collection is Japanese, but includes sequels to Dr. Mario, Panel de Pon, and Yoshi's Cookie which has better graphics and sound, a story mode, and supports 4 players instead of 2.
>>1041777 Your posts are acting like I said the hack you recommended wasn't beneficial. I didn't say that. I just said that even the original Game Boy version is pretty easy to play. The sprites are pretty well made. But yes, color is information, and careful application of a greater amount of information is of course better. I'd never argue otherwise. But I can glance and recognize all the sprites on the original version pretty easily. I just don't like when people exaggerate about things like graphics, even Game Boy graphics. Plenty of games, including this one, played pretty darn well.

Onirism is no longer indie Anonymous 10/06/2024 (Sun) 02:02:35 Id: 75763f No. 1023565 [Reply] [Last]
Crimson Tales has struck a marketing deal with a recently created publisher named Shoreline Games, made by people who recently worked on vidya like Space Marine II or Subnautica's marketing. CT keeps full control of the dev while SG makes sure the game is marketed properly. Also, the Onirism page in Shoreline Game's website claims the games is set to get its 1.0 release in Q3 2025, but knowing the game's many setbacks and what's left to do, they might not meet the deadline. https://archive.is/7ksT7 Also, here's Blueberry's father, King Strawberry.
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>>1042012 >>1042017 Musk made Twitter better than cuckchan, though pre-Musk Twitter was worse than cuckchan.
>>1042017 Cuckchan is the new tumblr.
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>>1042026 >I may have had a glimmer of hope for more Onirism content here. There was a little Carol doodle done in the drawthread a little while ago. I like the newfound discussion about the game here. I became almost obsessed with it, as I genuinely believe this is one of the best titles currently in EA, and will quite possibly be worthy of GOTY once it's finished.

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UNCOMMON TIME 2024 CHRISTMAS THREAD! Anonymous 11/03/2024 (Sun) 23:54:39 Id: 77908c No. 1034849 [Reply]
CORRECT YEAR EDITION! IT'S THAT TIME AGAIN! You are cordially invited to the UT Christmas Stream at https://cytu.be/r/uncommontime There will be some new Tactics and ReTuned content if Tactics and ReTuned devs remember to post a new link and I will DEFINITELY beat Arietta with only Teagan (probably not), but I will give it my all in the attempt. I don't know what else to say besides thank you for all the laughs, and I hope to see you there. [addendum] TEAGAN DID NOTHING WRONG! START TIME: DECEMBER 7TH AT 3pm CDT/1pm PST/9pm for Britbongs/10pm for the rest of Europe [Tentative Schedule subject to change if 8tv go's tits up] Dec 7th: Start Vanilla UT plus Nuclear if there's time for it. Dec 8th - 10th: Finish Vanilla UT content Dec 11th: CODA and Duet, Start Tactics Dec 12th - 13th: Finish Predecessors(Tactics) and move on to Retuned IF a new version is available Dec 14 - 15th: Finished ReTuned and may God have mercy upon my soul I'll stream Sullen Boku Girls Alliance if there's time. [As stated above this schedule is subject to change depending on several factors including] >8tv shits the bed, again. >My internet dies, again. >OBS is being a bitch, again. >I'm taken away by the jews for internet crimes! >How quickly I'm able to complete the content.

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>>1039628 Please do not stick your penor in crazy, thank you.
>>1039628 I can fix her with the power of love. And dick. If not, I shall give it a valiant attempt worthy of song. Worms can watch I guess. Or join in. She's alright.
>>1035060 The one where she goes NUCLEAR? Right here: https://yewtu.be/watch?v=MNh_cUyNQZs

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Blizzard completely redid the botched Warcraft III remaster Anonymous 11/13/2024 (Wed) 23:14:49 Id: 80c550 No. 1039430 [Reply]
They also remade Warcraft I and II.
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>>1039430 Unpopular opinion. I'm a long-time Warcraft 3 veteran, and I think Reforged isn't so bad. They patched a lot of the issues with launch for multiplayer. I really like how they brought back older UI designs from The Frozen Throne for Reforged. I like how they have an option to use the Classic models as well (I always prefer Classic over Reforged, so glad there's an option to revert a few of the changes). My only complaint is how they changed the lobby chat for custom games...
I do not understand why they keep pushing the "WC3 but with better graphics" meme when we already have HD graphics mod packs, they did what the community had done before but butchering the original character design in the process. Reforged HD units look like dogshit. Just re-release the original game but with better modding tools and let the community do the rest.
>>1039552 I think Eurobattlenet (v1.28.5) and ICCup (v1.26a) but they're probably dead now, Warcraft 3 is a millennial game released over 20 years ago and most millennials now are either married or spending all their free time hooking up on Tinder/Bumble.

Major release Unknown 9: Awakening goes by practically unheard of, peaking at 224 players and mostly negative reviews Anonymous 10/19/2024 (Sat) 11:57:26 Id: 2b8d8a No. 1029505 [Reply] [Last]
Less players than Concord, by the way. Bandi Namco were trying to build an entire multimedia IP out of this, they bought the studio outright in 2020. AMD were giving codes away with hardware purchases. They really thought they had something here. How does stuff like this keep happening? https://archive.is/jAkAY I only vaguely remember this for having been at one of those Xbox showcases. It's gotten pretty middling reviews from the press too, largely getting 5s.
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>>1029505 A couple of days ago, Reflector Entertainment (the developers behind Unknown 9: Awakening) officially announced layoffs. Approximately 18% of their workforce is now gone. They did not specifically say that the game's failure was the reason why, but they did mention the game by name. They claim that their decision isn't "driven by commercial success" but they don't say it isn't because of failure, either. What kinds of layoffs happen right after a successful release of a product, anyways? A Message to the Reflector Community https://archive.md/zRxHj >A few moments ago, we informed our team that we are refocusing our efforts as we enter a new phase of development. The changes resulting from this transition are necessary for us to efficiently deliver on our most pressing objectives while guaranteeing that every member of our team can meaningfully contribute to our ongoing projects. >In the spirit of full transparency, we want to share what this means for our colleagues, our games, the worlds our products unfold in, as well as what everyone can expect moving forward. >For most of our studio’s history, we have been fortunate enough not to have to make changes like this. Today’s announcement isn’t driven by commercial success or external pressures, but stems instead from our current reality, which is that at this time, we cannot guarantee tangible work for all of the talented individuals we employ. >With the recent release of Unknown 9: Awakening and our two key production lines entering the early stages of development, we must make sure that our staff is laser-focused on contributing to the projects that wholly benefit from their skillsets. >As such, we are reducing our team by approximately 18% of Reflector’s total workforce, a decision that impacts people who aren’t assigned to roles that our active projects require. >This change affects our colleagues, our friends, and their families, and we are doing all that we can to help them through this difficult time, providing them with severance packages as well as access to medical, emotional, and career planning support. >We know that the community we’ve built over the years cares deeply about the people who bring our games to life. Our goal is to assist the affected individuals with the respect and support they deserve. >As you can imagine, this is a trying time for us all, but we are committed to learning from this experience. As of this posting, there are currently 11 people playing the Steam version of the game, with a peak of 31 in the past 24 hours. It reached its peak player count of 285 around the day of release and has only decreased in players since. These layoffs have come as a surprise to no one at all. Will we see the closure of this studio soon?
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>>1029505 Is it just as bad as Forspoken, or somehow worse?

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