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Deadlock thread #2: "Semi-officially announced" edition Anonymous 09/12/2024 (Thu) 19:46:22 Id: e9f3fd No. 1013231
Old one here >>969360 What a strange rollout this game has had, I can't think of anything else quite like it. It seems to have worked for Valve, the game is pulling great numbers. <Who are you maining? <What changes do you want to see? <What classes do you hope get redesigns?
>>1018219 The pronoun shit is nowhere in the actual game, it was faggots grasping at straws for (((respresentation))) when his BIO is in third person.
>>1018360 Do you not know what a pronoun is? Why do you think a bio written in "third person" makes a difference?
>>1018360 Then show a counterexample. I don't remember if the characters interact in-game as I only played one match, but if you find in-game banter referring to him as HIM and not they/it/creature, then post.
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>>1017780 The EU and Australia.
>mark nuked criticism of valve calling it meta spam right after an anon swore mark doesn't delete criticism of valve Absolute pottery
Is this game any popular? I've seen a bunch of Xitter posts about the high concurrent player levels, but aside from maybe cuckchan or the occasional 10k views video on Youtube I see barely any discourse surrounding it. Might be that I'm just in my own content bubble or I'm not paying enough attention though.
>>1018683 It apparently has 100k concurrent players consistently. I don't really understand it because everyone I know played it like once then never touched it again. And as you said it has virtually no cultural relevance or discussion. Yet steamdb says there's a shitload of people playing it. I guess you can't underestimate subhuman moba retards and their silent desire to play bottom of the barrel shovelware.
>>1018680 >repeat same 3 points about valve bad, they brought evil in gaming, monopoly, everybody is valvedrone >even when people are calling vulva out in thread but apparently its not enough >cry to being muh oppressed by ebil valveshills like pottery read thread again
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>>1013231 If only refundable microtransactions was a thing
>>1018360 His bio is hardly grasping at straws, it's pretty integral. Not to mention voice lines saying "they" instead of "he"
>>1019393 >calls 64 tick anti-competitive and illegal This guy is fucking retarded.
Been playing the game for a bit. Some random thoughts: >the skill ceiling is through the fucking roof, into the stratosphere, and out into fucking space >being great at Deadlock will be THE gamer badge of skill >it includes the entire skill set of ASSFAGGOTS (communication, presence of mind, reaction time, situational awareness, timing, anticipation, etc, etc) except now you have to shoot precisely to last hit/deny, you can no longer auto attack while looking at the map, no more wards to keep you safe, far easier to focus fire heroes so positioning matters a lot more, 3d space, far more complex movement, ammo conservation, melee/parry system, hard angles for cover >they fixed most of the design issues in dota/HoN >picking phase has been replaced by a roster system where you pick 3 heroes before you queue, and you can assign three levels of priority to your picks >deny/gold/exp system was overhauled, gold and exp have been merged into one currency called souls >you only get souls on creep kills if you or an ally get the last hit on the creeps >about a second after getting a last hit, a floating orb will spawn at a random location near the creep that died >the orb despawns after about 3 seconds >you can shoot your orbs to confirm the kill, you can shoot the other team's orbs to deny their kill >gun kills and skill kills give half the souls, the orb gives the other half >melee kills immediately give the full soul value and don't spawn the orb >this creates a laning phase where players are constantly playing against each other through harassment, harassment when poking out to melee, fighting for confirms/denies, managing ammunition and health >unlike other ASSFAGGOTS, it means that things get crazy and intense >no wards mean supports no longer have to spend all their time and gold warding and counter warding >new item system feels way better, you now have 3 item categories for weapons, vitality, and spirit >each category has 4 slots, items are split into 4 tiers which give an increase amount of free baseline stats based on tier >get 4 extra flex slots after destroying certain enemy towers >this opens up genuinely different builds, with some items being soft/hard counters to heroes This is going to overthrow DotA and LoL, and it won't even be a competition.
>>1019663 >unlike other ASSFAGGOTS, it means that things get crazy and intense 30 seconds into the match, not 5 or 10 minutes later like in other games Forgot to mention that they removed TP scrolls, but they added a zipline system which is a fast travel across lanes, the distance the zipline extends to is based on how far your creeps pushed. Getting hit by heroes prevents you from getting on the zipline for 4 seconds, if you get shot in the back while riding a zipling (aka running away), you get thrown off and stunned for a few seconds.
>>1019663 >thinks a higher skill ceiling = more people playing it Moba's killed RTS games because they required 1/10th the skill to play competitively.
>>1019663 >picking phase has been replaced by a roster system where you pick 3 heroes before you queue, and you can assign three levels of priority to your picks Also there's a 0% chance that this is how the actual competitive e-sports version of the game will work. Drafting will still exist.
>>1019663 I agree that it is very complex, but I worry about two things. Namely: 1. Will the public get behind it as much as they got behind Dota and LoL and TF2? 2. Will Valve implement an anti-cheat that actually works without going kernel-level? These two questions will decide how Deadlock survives, even though I really hate the abysmal character design and the matchmaking system which is entirely unfair, but those problems aren't factors in a game's sustainability unfortunately. My first two questions/problems posed, will be. I know (not just suspect, know) they will add cosmetics later due to the currently blacked out spot which implies each character will get a loadout, but not even cosmetics will kill this game if the rest of it holds up. CS2 is currently struggling because it's failing question 2, and many z-celebs are dropping their support of it, which is leading to failing question 1. The public is thankfully wisening up to Valve's bullshit and not letting the terrible anticheat go. >>1019666 (Thanks Satan) I don't see drafting a possibility until much later in development, personally, but then again, neither do I see formal tournaments.
>>1019663 Good morning sir, I will also do the needful in Steam buy Deadlock, the upcoming action game developed and published by Valve! It is best in Hero Shooter and MOBA genre, worth every United States Dollars (my currency, I from United States).
>>1019669 If Valve is smart they will churn out the most basic soulless fap bait skin to appeal to the bug hivemind known as asia.
>>1019727 If valve was smart they would have made characters that were even remotely attractive or appealing to begin with.
>>1019738 Valve doesn't have to be smart when it comes to games, since Deadlock proves that people will literally eat anything from them.
>>1019742 I think valve can fail. It's just that ASSFAGGOTs mongrels are uniquely comfortable playing terrible games. They're brain broken crack whores.
Does this game actually do anything unique? Valve likes to say the reason they don't release Half-life 3, or Portal 3, or TF3 is that they want make new things. Does Deadlock actually bring anything new to the table?
>>1019746 Icefrog wanted to make a shooter moba so he made one.
>>1019746 One of those 3 will come eventually
>>1019750 Not TF3, Deadlock killed that hope. Probably Half-Life 3 because of Half-Life: Alyx.
>>1019746 It's an ASSFAGGOTS! In 3D!
>>1019793 Code strings show a lot of signs towards developing a HL3 actually
>>1020005 >HL3 >after the main writer left You will be getting Half-Life: Alyx 2 and you will be happy.
>>1020007 Quarter-life. It's just like me!
>>1020007 The code strings very explicitly reference the HEV suit. Almost all the HL writers left Valve years ago, several of them still worked on Alyx as contractors. The same would most likely happen with 3. Laidlaw appears to not want to work on games anymore judging by his public statements, he turned down a role on Alyx. <he plays Half-Life for the story As much as people joke about psuedo-cutscenes, there's barely any actual dialogue in HL2. The entire script is only about 8000 or 9000 words. For context, the average 90 minute movie is about 22,000 words. Half-Life 2 is 13 hours.
>>1020019 Isn't Gordon mute? I didn't play HL2.
>>1020005 If it doesn't have John Freeman, it's not canon.
>>1020034 Yes, but other characters talk. That's probably a big reason there's not much dialogue. Most of it is focused towards the start and end of the game, humans suffer from something call the serial-position effect where usually the the beginning and ends of something are remembered the best. I think this is why psuedo-cutscenes have become such a meme when HL2 when they're mostly at the beginning - it's because there are a lot at the beginning.
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>>1019615 These people take seriously Valve games as competitive to begin with. >>1020040 Doesn't even mention John Freeman pulling Lowtax's life support plug everyone was expecting that, Laidlaw confirmed to be a hack. >>1020075 UPVOTED EPIC FUNNY KEANU REEVES CHUNGUS MOMENT
>>1020205 She just died. It's not funny at all. What is wrong with you.


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