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Valve's next game leaked - Deadlock Anonymous 05/17/2024 (Fri) 11:11:06 Id: 976c04 No. 969360
Formerly known as Neon Prime, even more formerly known as Citadel. The screenshots we have aren't great, but it shows the previous rumors were true. >what is it? A third-person MOBA, basically. Two teams of six fight for control over a large map. PvPvE. The maps are huge and you travel around them on skyhooks similar to Bioshock Infinite. Previously it was a sci-fi game loosely based in the Half-Life universe as the Combine, but was reportedly reworked after negative feedback. Now it's.. I don't even know what it's going for, it looks extremely generic. The rework was recent, they filed a trademark for Neon Prime not that long ago. It supposedly has a bunch of references to Valve's other games, but is entirely non-canon to their other franchises.
EVERYBODY WAKE THE FUCK UP VALVE JUST MADE A NEW VIDEO GAME POST YOUR ehh, FACE
Edited last time by Mark on 05/17/2024 (Fri) 11:34:46.
Other things I forgot to mention >game might get announced at Summer Games Fest >game is in closed alpha, possibly over 1000 people have access >the screenshots are possibly quite old and from multiple different builds, which is why the UI changes between them >the game's current aesthetic is closer to a fantasy-steampunk mix >there are a lot of screenshots coming out, it's just these four that are getting spread the most because they're the ones Valve leakers have directly confirmed to be legitmately
>Lets just make what everybody else is making and fail at it Bravo Valve!
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>>969361 Forgot to post mine.
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>>969361 >>969367 >Half-Life 3 was rebooted and shelved 4 different times >Left 4 Dead 3 was cancelled because of office politics >this game survives six years of development
>>969365 Remember when they tried and failed to do this with that Dota card game? They fucking do this instead of fixing TF2 I am so fucking livid holy fucking shit
>>969377 They can't monetize TF2 anymore so they don't give a shit.
>>969360 >>969361 The newest game by Valve I bothered to play was Portal 2. Suffice it to say I'm not too optimistic about anything they put out over a decade since then and especially with all of the retarded office drama and shit that's come to light. If I wanted to play a good Valve game I'd just play a fan made source mod for something else. Also it just looks really bland, you could have told me those screenshots were from a gmod game mode and I'd have believed you
The more digging being done the more legitimate this appears. A twitter handle, @playdeadlock and a website, deadlock.com were both registered on the same day last month. The rebrand must have been very recent.
>>969383 Last good entertainment software release by Valve was the Orange Box. And that's that. At best you can expect something decent but gimmicky like Half Life Alyx, and even that shit ended on a sour note.
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>>969386 >tfw Half Life Alyx was actually Half Life 3
>>969379 Nigger all they do for TF2 these days is a cosmetic pack release every 6 months or so. They even have the community make their maps for them.
>>969386 >Last good entertainment software release by Valve was the Orange Box. Absolutely not, that's contrarian absolutism. Even if you don't like Portal 2 I have my issues with it personally they've made a lot of good smaller projects nobody ever talks about like Alien Swarm and Desk Job, there's also Alyx. My issue with Valve is their extreme multiplayer focus from Dota 2 onward. Here's every major release from them from the last 12 years. >Counter-Strike: Global Offensive >Dota 2 >Artifact >Dota Underlords >Half-Life: Alyx >Counter-Strike 2 All but one of them are competitive online games.
it's like a mixture of valorant, smite, and overwatch at the same time nobody wants this
>>969395 >nobody wants this Which means there's a good chance Valve will go through with releasing it.
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>>969395 Valve is on a roll of making games nobody wants. Of their last few games the only ones with an actually positive reception were Alyx and Desk Job. You'd think they'd take the hint.
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Looks really generic. Why are they making this? this kinda third person MOBA shooter hybrids almost never work out. I know smite was a big success but monday night combat and battleborn flopped. kinda hard to tell from the screenshots but I really dont like how you have these colourful characters in such a drab environment.
>>969397 I think they're at the point now where there's nobody at Valve who really knows how to make a video game (or at the least a good one). The talent that made valve successful is all long gone and everyone who is there is operating off of celebrity status and internal favoritism. It's less of a game development studio and more like a game idea collective, just subsisting off of endless whales and residual royalties from microtransactions and being the biggest PC game distributor. Somebody should go through the staff list and see what games each of these people actually worked on, and if any of them were successful.
>>969392 I don't think they can make meaningful TF2 content anymore, the voice actors are past their primes or dead and cloning their voices with newfangled tech would start a shitstorm they don't want.
>>969386 L4D2 was the last proper good game. Portal 2 was fine, the humor was hit or miss but they did try (and fail) to turn it into TF2 with gay cash shop cosmetics so I do not respect it.
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>>969360 >A third-person MOBA DoA, even Day of Defeat will be remembered, while this piece of shit don't
sorry por doubleposting This also reminded me of the artifact debacle... Anybody even remember Artifact?
>>969414 They should have made these things female, with large breasts. At least people would have cared a little bit.
>>969360 >a fucking hero shooter Bleh. >was reportedly reworked after negative feedback I can only imagine what a mess of game design this will be. >>969376 Clearly something is very wrong over there. >>969414 >Anybody even remember Artifact? Name sounds familiar, but I'm drawing a blank.
>>969417 >Name sounds familiar, but I'm drawing a blank. See >>969397 Oh and let's not forget Vale's Dota Chess clone.
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>Vulva makes a new game >it's MOBA slop
>>969361 I probably wouldn't mind that much if they actually made other games than esports shit. They just put out CS2, can we have something else?
>>969376 Hopefully, it will have been worth the weight.
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>>969361 Maybe it doesn't suck, but i'll never be installing steam. >Previously it was a sci-fi game loosely based in the Half-Life universe as the Combine, but was reportedly reworked after negative feedback And now it looks like a hybrid with half-life buildings and TF2 signs. And dota tier looking cast.
>>969423 Have you seen how Gaben looks like now? He's still jolly, but he's half his wait now.
>>969426 We hope it was worth half the wait.
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>>969360 >Valve's next game leaked Neat, I wonder wha- >A third-person MOBA, Never mind.
>>969425 I'm noticing that they are looking VERY diverse. I am sure everyone is excited to pay for cosmetics that these characters can wear!!!!
>>969360 is it me or they are trying to pull an overwatch and these european city assets are from some failed half life project?
>>969440 They're pulling a Battleborn
>>969379 TF2 remains to be one of the most popular games on steam and literally prints valve money while they put absolutely zero development into it. The reality is that the way valve is ran is the developers only ever work on the things they are interested in, and none of the devs are interested in TF2. And for whatever reason they're interested in making a shittier soulless TF2 clone, and so they will make that. It isn't any deeper than that. >>969404 The game doesn't need meaningful content. Counter-strike doesn't get meaningful content and it's valve's golden goose. Literally all valve needs to do is fix the bots and competitive matchmaking modes with the systems that already exist in CS and the game would boom in popularity. The only reason TF2 doesn't get work done on it is because no one at valve feels like working on. By every conceivable way you approach it TF2 easily justifies being worked on and improved. Valve could increase the games revenue by 3 fold within a week if they gave a shit.
>>969442 Stillborn would still be alive today if the character designs more butt :3 had any asssthetic sense.
>>969441 oh dear what is even going on with valve? did everyone involved in hl2 left the company or something?
>>969447 >:3 I'm guessing you mean you mean more butt (♂), then? If so, I'm not sure the Warframe approach works for every developer.
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>>969361 looks boring
>>969360 >3rd person MOBA Steam taking retard of the year award for thinking people want to play 3rd person MOBAs. If I'm being honest, it seems more like they are trying to get a middle ground between overwatch/valorant + league of legends + smite. All 3 of which are shit.
>>969462 Monday Night Combat was really good, it's just too bad it fumbled the ball so hard
>>969464 >>969462 Valve made a TF2 gamemode called Robot Destruction that had MOBA elements and it was crazy fun until they changed the map and turned it into a permanent stalemate map like 2fort.
>>969462 People would play 3rd person anything if the character was a girl with a cut butt or a skirt and showed her pantsu. It will never have that from the ugly ass character designs.
>>969447 Paladins being alive today kind of proves your joke point here, anon. As low as that game's population is (and dominated by huemonkeys for some reason), it's still going today probably because hirez is actually willing to make designs with sex appeal across the board. Or, was I guess since that game all but in maintenance mode nowadays. Smite also proves this point too. I really do wonder what valve was thinking with this game though. I'll reserve judgement until I can actually get my hands on the game, as the quality of these games is very reliant on a good mix of map design, char kits, and gamefeel you can't quite get from watching, but this early footage and screenshots do little to make me interested. >>969445 You do realize 70-80% of TF2's online players are bots idling in the menu for case drops or doing similar behavior, right? The game gets actual player values in the 15-25k range. It's a far cry from one of the most popular by those metrics, though it does retain a strong player base for such an ancient game. TF2 does have a massive cultural impact even today, though, that can't be denied.
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>>969361 nigga
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>>969425 Nice renamon pic. >>969438 So Volvo is on the payroll on whatever diversity shit funding organization now? Just a question of time till their previous title gets the same nogging treatment.
>>969468 >You do realize 70-80% of TF2's online players are bots idling in the menu for case drops or doing similar behavior, right? 20k active players is still widely popular for a game that has been completely abandoned with unplayable matchamking for months at a time with zero updates and horrendous balance issues. If the game got a fraction of the attention that dota and CS have it would easily multiply its active players.
Game companies are ships of Theseus, I don't understand why people act as if having a brand name attached to them somehow means anything anymore. >>969393 ALIEN SWARM MENTIONED
So many genres to choose from and they go with ASSFAGGOTS This is so fucking stupid.
>>969468 >Paladins I had no idea people still play this game. But I dont think its due to the sex appeal - it looks like its appealing to the reddit/OW community which means they are likely gay.
>>969511 meant to attach this image instead of copying the 2nd one.
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>>969360 They better have some high-quality porn-bait characters or it'll be dead in the water.
>>969376 >>969383 >office politics drama Can I get a quick rundown?
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>>969537 It's honestly a bit hard to explain, but Valve doesn't have a traditional business structure. It's "flat". This sounds great, no bosses except for Newell, but if you know anything about flat business structure you'd know informal hierarchies start to form, leaving you with a company built like set of high school cliques. This is exactly what happened with Valve, reportedly seniority is a huge factor there and new hires have no power. L4D3 died because of a feud over which engine the game should use I believe? It caused several employees to leave. Pic related isn't about Valve but it's a good summery of the exact problems that arise from this kind of company.
>>969541 >This sounds great No one has ever thought this.
>>969541 What's that? You mean to say that universal franchise is explicitly and instantaneously turned into oligarchical oppression? Who would have guessed!
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>>969462 Following the same strategy as their previous games, to get new users staying within steam and microtransactions. These free or low-cost games are designed with asia market in mind. I don't understand how there hasn't been a competitor to steam.If it was a DRM free storefront it would push aside gog/steam and piracy.
>>969541 >L4D3 died because of a feud over which engine the game should use I believe? It was that fucking petty a disagreement and they couldn't sort it out? God, I can already imagine it was some fucking niggers who wanted Unreal or something. >>969542 I have, actually. I recall changing the structure to something like that was part of the motive for the Lab Zero/Future Club coup against Mike Z. Those who wax about it are either taken by the communist rhetoric or outright fantasize about it meaning they do less work but still get paid.
>>969541 They still get paid top dollar and don't take on many contract workers, so they're still more industrious than most companies doing employee churn.
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>>969360 >3rd person MOBA
>>969360 >Hero-based ASSFAGGOTS shooter I want to RAPE GABE NEWELL IN THE MOUTH for even wasting time in this shit instead of, God forbid, actually bring closure to Half-Life for once.
>>969632 If it's any consolation, if L4D3 had been released it'd be full of cosmetics, neon painted guns, cash shop and loot crates.
>>969666 CALM DOWN, SATAN.
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>>969670 HOW THE FUCK CAN I BE CALM
>Being this fucking late to the Overwatch clone craze I know Valve are lazy fucks that can't get anything done but Jesus Christ.
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>>969673 I'd like to believe we're being bamboozled and that it'll never come out, or be something different, but knowing Valve, it will definitely be either this shit or nothing.
>>969673 Why is everybody saying Overwatch? It looks more like Monday Night Combat, or as already described, TF2 mixed with Dota. Overwatch didn't invent the concept of a class-based shooter. I'm convinced the internet has never played Overwatch with how often unrelated games are compared to it. Not a defense of the game by the way, I still have no interest in it
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>>969695 >Why is everybody comparing it to the big popular thing that devs tried to ape the last years Gee anon I dunno, no idea
>>969695 >Why is everybody saying Overwatch? The retards get their opinions from shill spam and E-Celebs
this looks so bad... i mean, valve was never a bastion of good art direction or good taste in it, but man this looks like shit.
>>969413 Because of the cancelled Nazi update, in fact I think that was their first online multiplayer game that got put on-hold to this day. >>969445 TF2 remains relevant because of its polygon crap, thus lots of fucking bots take the majority of its userbase, they won't fix dick because of you've guessed: LODSA SPAGHETTI CODE >>969706 The guy who designed both Team Fortress 2 and Left4Dead is gone for good, now he sucking off to his overlords at Tencent.
>>969624 >I don't understand how there hasn't been a competitor to steam. Any prospective competitor is starting deep in the hole because Steam is benefiting from massive network effects and inertia. You're not overcoming that without money to pay for exclusive games, and you're not going to make the resulting storefront 100% DRM-free because the publishers you're going to have to make deals with for those games are going to tell you to fuck off if you try.
>>969771 >LODSA SPAGHETTI CODE Valve is a titan money printer. They could afford to completely reverse engineer their entire game from scratch if they had to.
So this is just Valve's Valorant? That's it? Valvorant? >>969393 >Alyx >good Alyx was a tech demo like 2. >>969541 Didn't GOD and Ion Storm have similar problems? Valve managed to beat the issue because it has Steam. While I don't know what the company's departmental structure is like, I think it could do with dividing itself internally into Multiplayer, Singleplayer, and Steam Development, like how EA restructured itself. Everyone would still answer to Gabe, but having a job title which designates the focus of your position pushes people to work toward this goal by creating expectations. I wonder if the EU or FCC will ever step in and demand that Valve split its game development/publishing and e-commerce sections into separate companies. Maybe whoever takes over after Gabe will do it on his own volition.
>>969695 Game design is more than just genre. Yeah it looks like MNC in terms of it being a MOBA. But it also looks like hero shooters like Overwatch and Valorant in terms of character design. >>969541 >they fell for the "worker co-op" meme >>969771 >they won't fix dick because of you've guessed: >LODSA SPAGHETTI CODE True, but also modders have been making a better TF2 for a couple of years now, if hobbyists could do it they could do it. They sell a computer with their own fucking Linux distro on it for fuck's sake, and also with their engines having the history that they do, they have the skills to unfuck spaghetti code. Or at least, they ought to find a way to get rid of the matchmaking bots in TF2 so people can play it like a normal game.
>>969511 >those "reviews" I wish there was a cure for redditardation
>>969673 Remember that they were late for the card game craze with Artifact, too. And it flopped harder than a fat boomer belly flopping into a pool from 20 feet.
>>969859 hero shooters are more accessible and popular than card games, but the market is saturated and im sure people are fatigued from years of overwatch. marvel rivals coming out soon doesn't help either.
>>969666 >actually bring closure to Half-Life for once. Anon... you realize that Gordon is going to die and Alyx, the half nigger, half slant Mary Sue, is going to be the heroine of Half Life 3, right? You don't want closure. It's the current year. It's not possible for the white man to be the hero in a modern game.
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>>969895 >Mary Sue A Mary Sue is a bad self-insert for a female author, for fuck sake. Stop using terms you don't understand
>>969898 no thats just a self insert. as far as i know, mary sues are female characters that are never wrong and perfect at everything.
>>969916 But how is Alyx Vance that? She fucks up a ton and is shown multiple times throughout the series to not be good enough to do stuff on her own, she'd be dead by the end of HL2 if it weren't for Gordon, fucks up so bad she almost dies in the episodes, then gets her dad fucked to death by a tentacle. I didn't play HLA so I can't speak for it but I can't imagine she's perfect like you're insinuating.
>>969895 I don't know, the end of Alyx made Gordon out to be quite strong. Alyx got kidnapped/hired by Gman, now it's up to Gordon to save her in HL3. That's what I inferred. Valve is a shadow of their former selves, but I don't think they're as backwards and fucked as Blizzard or Ubisoft.
>>969918 She's not perfect, or portrayed as an overly confident girlboss. Her biggest fuck-up arguably is IN HLA, since she's the one who frees the G-Man, who is a pseudo-antagonist the Vortigants clearly mistrust. Worse still, she cuts a deal with him to save her dad from dying at the end of HL2:E2. She's still "quirky" to make her more endearing, but HLA largely uses that as a foil for Russel's humor - who is even quirkier. If anything, she does have some kind of secret potential that makes her worth the risk for the Vortigants to stand up against the G-Man, but it's never really hinted at that I can remember. HLA ends with Alyx being abducted by the G-Man after her father is saved in HL2:E2 - and Eli passes the crowbar to Gordon (who you embody briefly) saying something like "time to get to work". So whatever that potential is, GMan wants to harness it for his employers - while the Vortigants want to keep that potential out of their hands. Almost certainly she'll be a pawn in future games that Gordon will have to fight to get back. Or she could be brainwashed and turned evil, and Gordon will have to fight her. In any case, yeah, I wouldn't say she's a Mary Sue.
>>969922 Is that a fucking Zoolander homage?
>>969933 That scene became a meme for a bit.
>>969898 Nah. I'll continue to use them correctly.
>>969468 Paladongs has slutty looking playable waifus, that's the remaining redeemable feature they got after axing the third person POV and replays. >>969820 But they won't because they don't feel like it, instead they just put the only coder to bust his ass with half-assed updates raping the game. >>969854 They're also sucking off Valve after the Deadlock leaks. >The game it's not even out and you're shitting on it Can't wait for the whiplashing release for them to shut the fuck up or defend Valve's retardness.
>>970002 Who is this guy? I like the cut of his jib.
>>970002 >video I like Darktide I think it's better now :(
>>969933 What confuses me more is the sped up version of that one I Monster song.
>>970070 Either tiktok brain rot or edited to avoid a copyright claim.
>>970081 It's not really a Tiktok thing, even the Silent Generation were speeding up music. See Alvin and the Chipmunks. Tiktok zoomers do seem to have a much more esoteric preference for what they chipmunk, though. I've heard that Crystal Waters song Gypsy Woman from like 30 years ago sped up and remixed more now than I've even heard the original song when it released.
>>970083 >a much more esoteric preference Besides all those Little Dark Age edits that were popular a few years ago, I have also seen a lot of Abba - Lay All Your Love On Me but slowed downed and reverbed.
>>969361 >everyone wants one thing >make completely different thing instead Stupid.
>>969360 Is that a fucking old Native American woman? Was the idea of cool character design completely forgotten? I could get a sheet of paper, and still make a "diverse" character design ten times better than that in a fucking afternoon.
>>970182 You don't want to be an obese injun grandmother with fat saggy tits shooting radioactive arrows at niggers in fedoras?
>>970189 You had me at fat saggy tits.
>>970182 Give it a shot anon. See if you can get the attention of normalfaggots with it too. Could be funny.
>>970207 The only issue is I can't draw. I'm a writer first and foremost.
>>969415 >>970190 Arrêtez d'être aussi excité 24 heures sur 24, 7 jours sur 7.
>>970015 I forgot, but he definitely got his Jewtube terminated for kicking the hornets nest or shadowbanned. >>970055 Even the models of the female characters got dumped for both Valve SDK and Blender before anything else, not even a recreation of its maps for TF2. >>970182 >Ugly as shit character designs There's a reason on why even the late SMNC get its crap gets dumped from time to time, this new found tumor Deadlock doesn't have the appeal to attract the useful idiots from League of Legends, let alone the unmentionable Pay2Win feature that'll give erectile dysfunction to the few devoted Gaben's apologists.
>>969360 >It supposedly has a bunch of references to Valve's other games, but is entirely non-canon to their other franchises. Neat sounds like it might involve the The Library from Prespero. I'll give it a try if its free
I want it to be good only because I miss Monday Night Combat. You can always email Gabe at gaben@valvesoftware.com Tell him you want hot waifus in the games.
>>969400 >Somebody should go through the staff list and see what games each of these people actually worked on, and if any of them were successful. Could always check yourself; https://www.valvesoftware.com/en/people <most of them are canadian
>>970211 Je sauvegarde cette incroyable image pour la seconde fois, je tiens à te le signaler.
>>970311 >Il dit sur ce site êtes-vous perdu mon ami?
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>>969360 >Greytalon I'm going to call him Great Alan instead.
>>970325 Je suis perdu depuis octobre 2019.
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>>970330 saved
>>970362 I really don't like any of Balak's work. Everything they make is like a 4chan shitpost with a budget. He was also involved in that weird borderline postmodern Ubisoft show Captain Laserhawk. You have to be extremely online to even get most of his work, which I am but I still don't enjoy media like that.
>>970363 I agree, and you've articulated it well. The requirement to be extremely online and the references means it gets old really fast. Not directly related, but I also remember Balak being a raging SWJ, with characters from his show using pronouns and coming out as trans and so on.
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>>970211 >>970311 >>970325 >>970357 C'est dommage que /planche/ n'ait pas fait long feu. Enfin, une planche francophone, dans un imageboard quasi désert que presque personne en dehors des États-Unis ne connaît, c'était déjà foutu d'avance. Mais bon, bien essayé, je dirais.
>>970384 Bien dommage, en effet. S'ajoute à cela le fait que la culture des planches à images semble assez peu répandue en France. Toutes les vieilles planches, UF, acrim, etc. sont mortes avec leurs admins milléniaux qui vaquent à leurs occupations réelles. Mes pairs leur préfèrent les forums, reddit, ou, toujours assez rarement, l'IRC.
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>>969361 Pic related. >>969511 It's not just Paladins, these stupid fucking 'reviews' are found on almost all the popular games on Steam, and yeah, it pisses me off. It's the bastard offspring of redditards and zoomers. Every review you're almost guranteed to find stupid shit like this: >I'm gonna leave this cat ASCII here, give me free upboats and awards :3 <No. Fuck off. Copypasting is not praiseworthy >Nobody reads reviews anyway, so I'll just say I'm le homosexual xD <Yes people do fucking read reviews, fuckhead. That's how we judge whether to buy a game. If you really thought nobody was gonna read your review, why even post? >Hay u guiz, my best friend said if I get to 9000 upboats, he's gonna buy me a SuperGameComputerStation 3000 with 8000GB of RAM and an NVIDIA 9050, upboat me and help me out here okay????? XDDDDDD <The fact that people think retards like this are being real is staggering, and even if it were true, it's not a fucking review. Also, what kind of 'deal' is this? Who the fuck would buy you a new gayming PC based on pretend likes from strangers? >"I am a 40 year old man, probably one of the oldest people playing this game, and I bought this game for my 13 year old son, it has brought us closer together..." copypasta <This pasta isn't clever or funny. Who wrote this trash? Also, consider that this isn't even a real review: even if this were true, all you told us was about how the game affected your life personally, you didn't actually tell us about how the game was itself. If I eat at a restaurant, I could write a review about how it brought my family 'closer together' and we sat and ate and laughed at the table, but it wouldn't actually say anything about how the food itself was, would it? >>969854 >I wish there was a cure for redditardation There is: it's .45 millimeters of a primer & gunpowder solution, loaded into a steel apparatus, and injected directly into the head via trigger pull.
>>970428 .45 inches (11.5mm)
>>969854 The cure is calling people faggot and nigger, which has unfortunately been non-kosher for quite a while
Some footage finally leaked, but I can't be fucked to post it. It's just some guy jumping around.
>>969398 True, it looks so generic you basically can call it Valo-Over-Dota-Fort-Battle
>>970428 >Oops it's all reddit Valve sure take this shit seriously and bear in mind they're okay deleting reviews that sound "rightwing", these delusional cucks share the same thin skin of an albino.
https://streamable.com/gjm033 heres the short leaked link
another >>971405
also I found this funny. If we bully valve hard enough maybe they'll scrap the thing and redesign it
>>971406 That's a pretty cool TF2 mod!
>>971406 I'm seeing such a pathetic cope. "It's an early alpha!" No, according to Gabe and McVicker, two guys talking about this project for literally years now, the game has been in development since 2018 and will be announced soon. If you consider over half a decade of straight development an "early alpha" you must be a Project Zomboid dev. The art style looks so jank because Valve is only half way through a re-theming after negative feedback from Deadlock's original Neon Prime-era Combine theme, but the core gameplay is pretty finalized. This footage is from a closed alpha that's estimated to have over 1000 people.
>>971433 TF2 took over 9 years of development. I'm concerned the game might be rushed.
>>971462 Well TF2 was a well designed game and still survives to this day
>>971496 Because they spent 9 years making it. This game has only been worked on for like 6
>>970055 Yeah that's nice but everyone knows best character is Torvald
>>971497 Kerbal Space Program 2 was worked on for 6 years before launch and it was the absolute worst launch to a game I've ever seen. To this day it still doesn't match the features of its predecessor, has bugs that guarantee your ship will be destroyed at some point, has RELOADING bugs that destroy your ship upon reloading a save, and is completely unplayable if you have more than one ship flying at once (sort of an important feature when building an INTERSTELLAR SPACE PROGRAM). Time "worked on" ≠ quality.
>>971778 What about that dungeon crawler by that one big ol' Aussie cunt? It was being worked on for like 20 years and then finally released in the form of a wet fart
>>971780 Grimoire. The game isn't even bad, it's just nothing noteworthy for the genre. If you want a good retro dungeon crawler also in development for a long time, try The Quest. Originally developed for some obscure PDA roughly 20 years ago, it's been ported and updated for years after.
Too big to post here, but there's now over 15 minutes of leaked footage. Lots of the heroes visible. youtube.com/watch?v=7BDMm3FuiHs Visually, the only one I dig is Yamoto, who's this tall samurai woman. There's also this weird short little dragon-kobold thing named Ivy? Some anons might like her. It definitely looks like Valve's take on a hero shooter, not sure if that's something I want but that's what it is.
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The logo with a bunch of character art compiled. Top left is the kobold thing I was talking about earlier.
>>971948 I like the kobold, she can get the D. I like the lightbulb robot too, don't see that too often (except Little Helper). The samurai is great, however. She's like a female version of Lupin's Goemon. She somehow stands out from the other characters, I don't know why.
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>>971952 The robot is Dynamo, he does a kind of Sonic spinball style attack from what I've seen, and the samurai is Yamoto who's probably my favorite of the bunch. You can see footage of them here.
>>971948 All these designs look really off, I feel like they're lacking in good detail. There also doesn't seem to be a coherent theme, I see some stuff that suggests some kind of Steampunk/Roaring 20s setting but there are too many incongruous elements. It looks like every character has a bunch of random crap bolted on to them for no particular reason.
>>971958 They're off because according to the leakers, they're literally not finished. The game recently went through a large reboot, which is why the name shifted from Neon Prime to Deadlock. I do agree on the lack of a coherent theme, though. I was thinking about why the TF2 mercs all fit together despite being so different, then I realized they all have coordinated styles and matching colors. The Scout, Demoman and Pyro all have totally different outfits but they share motifs between them; insignias on the sleeve with lighter colors on top and darker further down, ending in black footwear.
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>>971783 Sequel soon!
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>>971971 Yes! I was going to mention that also but didn't want to derail the thread too much, but since you've mentioned it I'll say it looks so much like Daggerfall even The Wayward Realms would blush. The interesting thing about it to me is how much it looks like what a 90s CRPG would have been if they had no technical limitations, rather than what a modern take on those games usually look like, as seen in releases like Islands of the Caliph.
>>971979 It looks so fucking comfy goddamn, I need to finish The Islands of Fire and Ice
>>971497 >Because they spent 9 years making it Correction: they spent 9 years during the days when internet usage demanded a modicrum of competency and the company wasn't complacent enough to let people get away with not working. It IS possible to make people work there, Gabe tardwrangled for the Steam Deck (and its failed predecessor the Steam Machine).
>>971971 >>971979 Sequel to Grimoire or The Quest? Because that does look pretty.
>>971998 Sequel to The Quest Betrayed, this one is party based though, not my cup of tea since I like going solo in games, but still It's looking good.
>>971406 >denying i hope they are not expecting this one to be a big success, because this type of mechanic drives 80% of the playerbase away.
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>>972038 Early speculation he was just taunting in the original screenshot are wrong, he really does use his hand to shoot. The animation is pretty nice, even if I have no interest in this game I do have to credit Valve's animation team.
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>>972042 I can't get over Ivy's STEN gun having two fucking magazines out the front, that's so funny.
>>972038 >>972040 >>972042 I'm sorry but this does not look valve quality, looks extremely bare bones with mechanics mish-mashed together just to say they have this mechanic . They put everything together in a blender and it looks the definition of appealing to every audience at once, which always ends up forgotten
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>>969360 >overwatch clone. O I am laffin.
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>>971948 >>972038 >>972040 >>972043 >This is what Volvo been doing all the time before releasing a new game out to the public This shit looks so fucking vile and horrendous. None of those characters look cool or sexy, they look like a bunch of rejected cast and that game is supposed to be a hero shooter goyslop of the year? What the fuck is Gaben smoking to allow this shit to be developed?
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>>971431 And the backscatter got buffed, but you have to download the equivalent of a new game in order to enjoy it. >>971585 Until they got rid of his ability to leech on enemy shields, now he's just another pushover along with Androxous, Samurai Guy, Skye, the vodoo bitch and many more. >>971966 Why not make it into a new Team Fortress spinoff but this time with all classes from the previous generations duking out in a purgatory like setting? Hell, it could work better on console since it's third person and borrow some shit from the workshop, it could crash the mannconomy worse than WTC but fuck it.
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>>972124 >This shit looks so fucking vile and horrendous. None of those characters look cool or sexy, they look like a bunch of rejected cast and that game is supposed to be a hero shooter goyslop of the year? What the fuck is Gaben smoking to allow this shit to be developed? Kelvin and Lash are alright, maybe warden, but the majority are ESG shit.
>>972155 What the Hell, did Valve took the artists who did Firewatch and Battleborn, and told them to make a knockoff Timesplitters roster!?
>>972043 Now THATS doublefeed allright.
>>972155 Why is a Stalker environmentalist on the roster?
>>972155 >Yamato more like Yamero NAAYYYYdeshiko lmao
>>972155 Forget about Yamato, Haze is my new waifu
>>972040 >Infernus >nigger >sets things on fire Black lives really DO matter to Valve!
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>>971859 It's more likely than you think.
What do frogs think about Victor in Tekken?
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>>972260 Never played Tekken 8, but I saw how he looks like, and the sword and whatever the fuck kind of tech shit is on his glasses is too much, the pistol and knife was enough. Also they should've made the gun look like a MAC 50 for extra Frog. Otherwise he looks cool. In terms of pure design, I prefer Shermie anyway.
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>>972265 > Also they should've made the gun look like a MAC 50 for extra Frog. Shouldnt that be a MR-73?
>>972266 Actually, that works even better.
>>972228 The edge, the sicilian THE NEGROID >>972265 And there's King
>>972040 These character designs suck ass.
>>972155 I think Haze and the robots are the only ones that look even somewhat passable. Every one of them just looks so incredibly generic, like a rejected design off of a sheet of concept art.
>>972155 Infernus is fine too, looks likea Bakshi character, like if Wizards and Coonskin had a baby.
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>>972040 It looks so slow. I don't think the character designs are all that bad though.
>>972155 I don't like Kelvin at all. He's not overtly "ESG shit", sure, but the hair/beard combination makes him look like a hipster faggot. Lash is fine but doesn't look like he belongs in the same game as the rest of the humans. Haze is the only good design here. There are a few tolerable ones (Infernus, Seven, Warden) that could work as middling members of a better cast but are totally inadequate to carry one this shitty.
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>>972038 >>972040 The fact that he's running around with fingerguns as if he were holding an actual gun looks unbelievably retarded. Why not just have him run like a normal black man until he's ready to fire his peaceful protest blasts when attacking? >>972043 >Those fucking vines on the gun for no reason I get that her(?) thing is ivy, but come on. >Magazine housing being THAT far down the barrel and >2 magazine housings on either side of the gun Ejector ports don't work that way. The Sten's ejector port was supposed to be on the opposite side of the gun's magazine housing, not behind the magazine housing. I think realistically, if you tried to fire this gun, if it even fired at all, what would happen is it might fire once, and then the spent casing would be stuck in the barrel. >That fucking FAMAS G2-inspired tirgger guard. France was a mistake.
>>972735 > vines on the gun for no reason that's german watercooling tech
>>972038 So it's an actual assfaggots game as evident by the creeps in the footage. This shit is going to be the flop of the decade.
>>972439 Haze and Infernus look like token blacks from a diversity mandate. Seven is middling, the execution falls short of the concept and its face needs work.
>>972826 People would rather play RTS where you only control 1 unit than a third-person shooter with the same mechanics, it's a crazy world.
>>972869 Funny you say that. There was a game that was exactly this that I played years ago. Savage XR. Asymmetrical 32-player two-team RTS where each team had a commander and the other 15 on each were soldier units. Soldiers would basically defend the workers and would try to accomplish differing objectives (changed based on map type, with most having a special victory condition of destroying the other team's base) with the commander's guidance, while the commander placed buildings, guided workers and upgrades, and doled out buffs if the situation needed them. Very interesting and very autistic game that I'm surprised I don't here or see more people being nostalgic about, for how unique the premise was and how damn fun the game could be with a full lobby. Was never good enough to do the commander party myself but was pretty good playing as a beast footsoldier or sniping people with the coil rifle that humans could get if the commander decided to research that instead of chemical weapons.
>>972893 Well and that was based on mmo pvp modes and unreal tournament rpg mutators a bit.
>>972893 I think Fantasy Earth Zero also played kind of like that, though more like its sequel? The structures you see in the first image are created by players spending resources they earn in the match (matches were 50v50), the one that is just a big cube served as cover and a vantage point since you could jump rather high in this game. You could also use that resource to transform into large monster Siege Units like the Troll in the background of the second image, otherwise you'd play as your class (such as the Archer pictured in the foreground). There were monster maps as well where you could grind experience and earn money for consumables and equipment, I think certain constructibles generated monsters who would either guard the area around their spawner or creep out to assault things. Soundtrack was a high quality but slightly boring orchestral affair, this game had weird cosmetics.
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Now now that it's been a few weeks and literal hours of gameplay has leaked, how do you all think this game looks? I think it's.. alright I guess. Not something I would play personally. I like some of the character designs.
>>972925 Not a fan of ASSFAGGOTS so I don't see myself getting too into this, also not expecting much fan content of value coming from this except perhaps from Infernus since he is literally some kind of Nigger Devil. I figure it'll do slightly worse than DoTA did on launch, like raw numbers will be higher because the market is larger now but proportion of targeted demographic grabbed will be worse. We'll see the typical down-trend in players as time goes on but it'll get surges when new characters release and for seasonal events, won't be a star earner but will be worth at least some investment on Valve's end. What I'm wondering is how cosmetic monetization will perform and if this will spur Valve to drop all support for TF2, dropping TF2 would be dumb but I feel like the people behind this are actually trying to work against Valve and replace something they see as problematic with their own thing. Last part is just a gut hunch so very likely incorrect though.
>>972893 Reminds me of Empires mod, I liked that game.
>>972925 I think this game looks great. I should do a Richter run. Deadlock, on the other hand, looks gay.
Supposedly the game is quite active now, literally thousands of people in a totally unannounced semi-closed beta. If you can find the right address you can email it and ask for an invite.
https://archive.ph/FWfqu The Fall of Valve >When the Sweet Baby Inc. story broke and the list of clients that have self immolated with their assistance was first published the only one that gave me a truly sinking feeling was Valve. When Larry Fink and his buddies first noticed that video games were a thing during the lockdown, they began their usual tactic of taking over an industry by buying fifteen percent of it, I really didn’t care that much about most of them. 2K, Ubisoft and EA going super woke was only going to provide me with new reasons to laugh at them. >But Valve? The company that owns Steam? That was very worrying. My rule on stealing games is, ‘only if no one is willing to sell it to me.’ Stuff like Wolfenstien (2009) or No One Lives Forever. But if Steam goes superwoke I’m going to have to revisit this policy. Steam has an effective monopoly on PC gaming distribution, sure there are a few other distribution sites out in the wild but they are to Steam what CrunchyRoll is to Netflix. >After the initial panic I had to step back and ask, wait a minute, Valve is barely a gaming studio at this point, I mean is Sweet Baby Inc going to fuck up Half Life 3? Is there going to be a TF3 with trans characters? What is there for Sweet Baby to infect? >We now know the answer. Here’s the description of Valve’s newest game Deadlock: >“Arin Fairfax, the eldest heir to Fairfax Industries has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn’t know who is trying to keep them from taking control of their parent’s company… but in the avarice fueled viper’s nest that is Fairfax Industries it could be anyone. Taking on the name ‘Pocket’, Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.” >Ooooh, good. >Deadlock appears to be a Source engine version of Overwatch and before you say, isn’t that TF2? Here’s the “leak.” https://invidious.privacydev.net/watch?v=X7eQnNY_nrE >Arin’s gameplay starts at about the 10:00 mark. >From John Trent at That Park Place: >“Sweet Baby Inc.’s goal is to inject diversity into games. Their About Us section read, “Founded in 2018, Sweet Baby Inc. is a narrative development and consultation studio based in Montreal and working around the globe. Our mission is to tell better, more empathetic stories while diversifying and enriching the video games industry. We aim to make games more engaging, more fun, more meaningful, and more inclusive, for everyone.” >“In fact, the company’s CEO Kim Belair made it abundantly clear she was trying to take over the video game industry with her activism . She said in an interview with InclusionFX back in 2021, “In 2018, one of my best friends and I, we teamed up and we founded a company. The original desire was just to write together. We wanted to write with the two of us and a friend of ours and we wanted to write games. But we realized that as a unit we realized we were capable of doing for others what had not been done to us, which was to support us, empower us, to lift us up, to value our talent, and to help build our skills.” >“Belair also previously claimed she would do this by taking over well-established franchises because she believes that gamers would accept whatever slop major companies attempt to feed them.” >What she has mostly done is destroy the AAA franchises even faster than the Woke destroyed Hollywood. The thing about Hollywood is that you have long established and beloved characters like Luke Skywalker and Indiana Jones that people want to be saved. >That simply doesn’t apply to triple AAA games. If I know in advance that Doom Guy is suddenly demanding pronoun respect I’m just not going to buy or play Doom Inclusion, it’s not going to happen. Gaming distribution doesn’t have anywhere near as labyrinthine financing structure as Hollywood. If a game bombs, it bombs and there is no real way to soften the impact. Gaming isn’t a matter of Go Woke Lose Ten Percent of your Market. These guys do go broke overnight and it doesn’t matter because there is always somebody else who will pop up to take their place. The AAA market is on life support thanks to companies like Sweet Baby and if Valve wants to join them it will be inconvenient for a while but ultimately monopolies always fail without government support anyway. >Something Larry Fink and his friends can’t understand is that gamers aren’t movie goers, its not a passive experience, you don’t just sit and watch unless you are playing something from Don’t Nod. We’ll drop the franchise in a heartbeat and never look back. >Forcing inclusivity into gaming is the fastest way to one shot a studio that I can think of. If programers suddenly get a list of documentation requirements that ban words like “Master” and “Slave” or “White List” and “Black List.” The 20% who do 80% will jump ship immediately and the studio will end up dropping a bug riddled mess like Red Fall. >If Valve collapses, we’ll immediately go someplace else.
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>>973494 This article is nothing but GG thread tier spergery.
>>970055 So Paladins died for the Switch, surprised it didn't happen early, all the shit unlocked is probably saved if you log in to the PC version, but fucking HIREZ who are just incompetent as Valve.
Valve has finally filed a trademark for Deadlock.
>>974294 I really wonder who this is being marketed to, maybe they're hoping to pick up the overwatch crowd? But then how is that going to be profitable when overwatch wasn't?
>>974297 Specifically I bet it's the Valorant/Apex Legends crowd. They're making the same mistake as they did with Artifact, though.
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>>974294 Can't wait for them to finally shut this garbage down!
>>974294 >Deadlock More like dead on arrival.
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>>974386 Can't wait to see those tranny hackers leave TF2 just to focus on raping that miscarriage considering CUNTer Strike 2 got also fucked beyond repairing due to VAC sucking cock.
>>974685 I still don't understand what Valve was trying to get out of CS2. CS:GO worked fine and was popular, why fuck everything up for everyone and then just give up?
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>>974719 >CS:GO worked fine
>>974743 This. It improved after some hitboxes updates but the game still had massive hitreg issues on 64 ticks servers (like the ones used in matchmaking) at the end of its life. Spraying and even tapping with the USP was much more reliable on 3rd-party 128 ticks servers like FaceIt. The other main issue was the acceleration of the player models. Peeking an angle was really strong in GO and CS2 compared to just holding it (tagging and lag compensation also play a role). Cheaters are mentioned a lot but they're another kind of issue that every popular FPS games are facing. I know CS2 isn't good atm but GO wasn't either.
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>magic + tech universe >artstyle is a mix of "wow reelizm" and flashy particle effects WASTED POTENTIAL
>>974873 According to >McVicker, who's been a surprisingly great source on the game probably because Valve gave him an invite, the world isn't so much "magic + tech" as the regular real world being invaded by spirits from the afterlife. The real world previously fended off these invasions easily, but now the supernatural forces are growing more advanced (maybe? I'm not clear on this part) and the battles began to become deadlocked right around the 1930s.
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Also it was revealed that Uncle Dane leaked a lot of what we know of Deadlock today, and he got caught and banned by Valve for it.
>>975136 (forgot another image)
>>975136 >youtube shill leaks game >gets just deserts lmao
>>975136 Faggot deserved it lmao. Fuck that prick and his bullshit sparking the mass hatred of random crits. Alongside his stupid competitive autism and wanting to turn TF2 into a no-fun-allowed borefest with class limits and other unfun horseshit. I do have to give him the tiniest iota of respect for having the balls to leak this shit though.
>>970083 >Alvin and the Chipmunks
>>975146 >defending random crits Found the reddit nigger.
>>975150 >Hating random crits found the real reddit nigger.
>>975151 >n-no you Yup, typical of a tranny who wants meritless gameplay because their estrogen addled brains need gacha dopamine hits for doing no work.
>>975152 Nigger, have you seen reddit, jewtube, or the general normalfaggot TF2 space for the past half-decade? It's been hip and cool to hate on random crits for years, and it's easily the normalfaggot perspective because "muh balance" and "RNG bad" amongst other parroted arguments. There's a case to be made against random crits, mostly down to the damage ramp-up mechanics, but most normalfags don't understand that and instead just parrot the arguments spouted by their favorite fag influencer, "random crits bad because bad." I like the chaos and randomness they bring, personally. Can't handle your precious 12v12 hat simulator having a bit of RNG and some snowballing mechanics?
>>975155 >It's been hip and cool to hate on random crits for years Don't care and don't know what niggercattle think. Just know that you're a tranny who wants meritless gacha gameplay in an arena shooter. >Can't handle your precious 12v12 hat simulator having a bit of RNG and some snowballing mechanics? You even talk like a condescending woman. Randomly winning an engagement in a shooter when you should have lost is bad game design. It's the equivalent to a pawn randomly nuking every piece is a 9x9 radius based on a dice roll. You can say that's "fun" in the sense that everyone at the party watching you play will think it's funny. But it's also objectively terrible game design. >but when I'm a drunk retard with friends we laugh at it Cool, and 99% of the other times when people are just casually queuing into a public server it's just annoying. In the vast majority of cases it only serves to be this archaic mechanic that doesn't map onto how anyone plays a shooter in 2024. Kill yourself gacha tranny.
>>975152 >>975150 >defending Bethesda's "earn a crit and save it up for later" You were born after 2000. You're not even human, never mind a video game player.
>>975175 Who are you quoting?
>>975182 Piss the fuck off.
>>973512 I especially like the insinuation Valve will collapse at the end there, as if they aren't the richest company per employee in America. >>975182 This meme should have died in 2009 when it was still kind of funny and made sense. Even normalfags know what greentexting is now.
>>975150 random crits are based tho
>>975277 >This meme should have died in 2009 when it was still kind of funny and made sense. Even normalfags know what greentexting is now. The "meme" is pointing out that he's strawmanning, not that you don't understand he's strawmanning.
>>974873 >Established an iconic artstyle in which everyone took a piece of it <By just forgetting about it and repeat the same mistake that their rivals did <It's all rejected Dreamworks/Pixar characters >>975146 He definitely made the skial servers look a walk on the park, too many faggots that got their game hooked up their asses 24/7 and start oozing with autism.
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You know how Deadlock was originally Neon Prime and set in the Half-Life universe? Somebody who has an invite dug around the files and found the game still has Neon Prime-era assets. They remade the newspaper from HL2, you can see what looks like a high-quality Breen model.
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>>980508 And before you say "That's probably an Alyx leftover", no actually! They did remake the newspaper in HL:A too, but it's much higher quality. The one found in Deadlock's assets is also slightly different, note how the caption under the image from Alyx's version is missing. You can also see the Breen image is different, he's lacking the podium, but it does look like they're using the same underlying image, just colored differently.
>>970055 Can't believe such a hot design was wasted on an overwatch clone.
>>980598 >repeating exactly what was said is a strawman But that didn't happen
>>980638 >He's for earned crits and against random crits Go ahead and quote where I said I was for earned crits. I can wait.
>>980558 >The healer character just to get assraped by flankers <Just like Christina Vee getting cummed and dumped by her fellow prettyboy voice actors from the union I like seeing characters reflecting what their actors are, it's worth mentioning that the one who voiced the Milhouse looking rabbit is having streak of bad luck and will never have a protagonist role besides the shit-tier champion who has like 2 or 3 skins.
>>980671 Thanks for admitting you're not against random crits, then. Your entire post history is nullified.
>>980868 I am against random crits.
>>980558 I'm pretty sure Paladins came out first. It's definitely a clone/successor of Smite though, even down to the third person camera it used to have as another anon in the thread mentioned and the game functioning much more like an ASSFAGGOTS/MOBA than a fps. And yeah they had some pretty good artists working on it, hell, they still do even now with the newer skins and promo art even as the game is dying. >>980782 >Christina Vee How does that hack even still have a job at this point? I'm still pissed for her complete butchery that her role as Charlotta Fenia was in the Granblue games. Bitch couldn't even stay in character half the time, and the other half she was putting on this posh, highborn, pseudo-british accent that's a terrible fit for the lowborn and rowdy knight captain. Doesn't helped I was forced to listen to it against my will because of how the fighting games handled VA options with each player using their preferred voice type (gave you more motivation to kick someone's ass when they were using the awful eng dub though). Guess she either has dirt on someone, knows whose dick to suck to keep a job, or both.
>>981074 Smite came out first in 2014, Paladins started development the same time Smite released closed alpha in 2012, Overwatch started development around 2013 but got announced first, and Paladins was in Open Beta until 2018, but considering how many trash and obvious underdeveloped aspects of the game still exist, I'd say it's still in beta. >as the game is dying I have zero clue what the fuck they're doing. They've got people who certainly love the concept of the game considering how much they advertise it, but nobody's admitting to playing it, those that are get pissed with every balance update as with most MOBA tards, their patches have slowed to a crawl, and they're juggling it with like 5 other live service team based pvp games because Hi-Rez has brain damage and can't design fun games to save their lives. Best you can say about Paladins is "it exists and it's not 100% Overwatch", same thing will most likely happen with Deadlock.
>>981096 Paladongs could have filled the gap that TF2 for console left, but surprise surprise: They couldn't fix the game and kept on clogging with shitacular champions unbalancing the game beyond salvation, repeating the same mistake as Loadout: >Fun until it was updated At least it outlived the Counter Strike-like game. Did Tribes suffer the same fate?
>>981159 Tribes was before my time, so no fucking clue. All I've heard is everybody on /v/ that posts about it hates Hi-Rez exclusively because they killed Tribes. >outlived the Counter Strike-like game Oh yeah, Rogue Company, I forgot that one. Yeah just have TWO mediocre hero shooters running at the same time to offset the failures of your first one, SUCH A WONDERFUL IDEA! Like I said they're a one trick pony: copy popular multiplayer games and add Hi-Rez jank! They're lucky they're not AAA or at least in the limelight (outside of EXTREMELY dumb shit like adding ads to Smite or teasing AI voice lines), their reputation can also be summarized as "they exist and they're not Blizz/Epic/Valve" but they easily have controversies of their own once people start digging.
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>>981161 There was also the Fortnite spinoff borrowing shit from Paladins and the Paladins phone game. ALMOST FIVE OF 'UM Leaving the original Paladins as the only live game that still has some traffic due to hackers raping TF2 and Blizzard being total cancer. They conceived Smite 2 because fuck you for being loyal, will be the same shit, not sure if they're going to replace the first one or leave it there to rot.
Gay-sports slop
Does someone want an invite
This looks so generic I had already forgotten it got leaked.
>>998558 Report the non-binary character's profile as a translation error
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I got invited! I don't know why or how. Going to try it anyway just to see if there is anything of value here. Not expecting much though. Will play as soon as I get back from the gym.
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>>999304 >I don't know how or why Somebody with accesses can submit their friends' emails for an invite. Somebody may have randomly gave you an invite. They're handing them out like candy, from studying the servers it's estimated the closed beta has literally tens of thousands of people involved. The game has an entire fandom going on.
>>999308 Going on a date with the gargoyle, walking on the beach with the gargoyle, go stargazing with the gargoyle, visiting churches with the gargoyle, handholding with the gargoyle, climbing on churches with the gargoyles and pretending to be a gargoyle, going to see the Hunchback of Notre Dame at the cinema with the gargoyle, feeding pigeons with the gargoyle, carving stone with the gargoyle, pranking the local priest with the gargoyle,
>>999304 I kinda wanna play it if possible
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>Game takes forever to process vulkan shaders >Finally launches >Try to play tutorial with ghost lady >Crashes after a second of gameplay >Try playing the game with proton >Crashes immediately when trying to play >Try linux again >This time it gave me 4 seconds of game before crashing. Sorry to disappoint anons but my choice of OS has once again fucked me. I would love to tell you what the game is like but I cannot play it.
This guy fucks.
Should I try this game if I hate MOBAs? I'm getting a bit of FOMO because my acquaintances occasionally play it
>Moba For what purpose? They already have Dota 2.
>>999421 >process vulkan shaders Are you using an ancient GPU or some shit? We have VK_EXT_graphics_pipeline_library now, turn that dinosaur of a steam option off and go enjoy your games >>1000259 Allegedly IceFrog is working on this, so my guess is he wanted a new pet project and Gabe said yes
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>>999325 The hackers are already raping the game, new record holy shit. >>1000259 More like, they got so many multiplayer games that often need maintenance. It's so bullshit how Cunter Strike: Gentile Oppressors morphed into the sequel instead of making a new stand alone campaign showcasing the new Source engine without retarded gimmicks that'd make the game unbearable. Deadlock is going to be another live bastard that'd sponge in every employee that feels like working and leave the other games rot.
>>1000263 >Are you using an ancient GPU or some shit? No I built this computer just last year.
>>1000263 >We have VK_EXT_graphics_pipeline_library now Explain
Got an invite a couple days ago and tried it, this shit is literally third person Battleborn with lanes.
>>1000157 The robots I've seen in this game are cool/cute. I like the really big lightbulb looking guy.
>>1000358 The game you're looking for is "Monday Night Combat"
>>1000411 Shit, you're right
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>>1000411 super monday night combat was actually really fun. I wish that game didn't die.
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>>1000489 Some of the models at least got dumped for Valve's SDK engine recently: https://steamcommunity.com/sharedfiles/filedetails/?id=2551829029 https://steamcommunity.com/sharedfiles/filedetails/?id=3192068131 I don't know how or when they got the models because Uber pulled the plug somewhere in 2017.
Why is everyone ugly? I'm not even asking for waifus here, just charismatic characters that are good to look at. This will end failing like concord of they don't get their shit straight.
>>1000584 The game has over 10,000 concurrent players and it's not even announced yet, I don't think it'll fail honestly.
>>1000585 Anon, Artifact had over 60k concurrent players at its peak and that was one of the biggest failures in AAA gaming and made by Valve.
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Reposting because I wasn't happy with how that post came out. >>1000588 There are a lot of key differences here. Artifact had that on launch day and rapidly fell off. Deadlock's playerbase has so far only been increasing, just yesterday hitting 17k players. It's actually doing considerably better than Artifact was at this point, and it's not even out yet. Within a few weeks Artifact's playerbase was below 10k, this is objectively not happening with Deadlock. I can't predict the game's longterm survival, but it's already not comparable to Artifact.
>>1000590 Artifact's spaced 7 days apart, Deadlock 2 days apart. This makes the drop from the all-time peak for Deadlock worse so far.
>>1000593 In my original post I actually commented on that because I was worried somebody would remark on it, but hoped maybe people would notice that little graph at the bottom. That's just the dip from North America going to sleep. I don't know why it counts the most recent night and none of the the others, but just look at the smaller graph under it.
>>1000590 So Volvo is going to completely abandon CS for this?
>>1000597 Deadlock climbed for a week, useless timeframe. Need more data to call trends. I hope this shit cash grab clone with ugly characters flops.
>>1000610 Why exactly are you hoping for it to flop? If you ain't playing it, why you worried?
>>1000611 Not speaking for that anon, but personally I despise Valve's pathetic trend chasing and I believe all ASSFAGGOTS deserve to fail
>>1000606 I hadn't thought about that, maybe? CS2 did not go as well as they hoped and reportedly there are CS and DOTA devs on this. >>1000610 >>1000616 The game seems legitimately popular. I sympathize with the frustration over Valve making another multiplayer PvP game, but you're arguing against observable reality.
>>1000606 >So Volvo is going to completely abandon CS for this? Yes. >>1000611 >Why exactly are you hoping for it to flop? He told you. >shit cash grab clone with ugly characters >>1000616 >I despise Valve's pathetic trend chasing and I believe all ASSFAGGOTS deserve to fail Valve went from the innovators behind Portal to the slopchefs behind Deadlock. What a fall. >>1000617 >The game seems legitimately popular. You're arguing against observable reality. You're making up reality from a week of play. Could be flavor of the month. You don't know.
>>1000617 Deadlock has shown no signs of being able to break into the stale ASSFAGGOTS market, it's just a hot new thing right now and these games can fall off real fast once the retarded normalfaggots realize they already spent $500+ on their DOTA/LoL account.
>>1000620 Smite 2 releases later this month IIRC This doesn't bode well for Deadlock's future no matter how you spin it. If it flops? Deadlock will also flop since it proves the market/consumerbase doesnt want another MOBA at least not of that style If it succeeds? Deadlock will have trouble contending with it in the MOBA market, and Smite 2 players likely will not play Deadlock simultaneously. Most MOBAfaggots are loyal (read: enslaved) to one game at a time
>>1000617 >The game seems legitimately popular. No it doesn't. It could become popular, but you're basing this off of essentially nothing. Every single reference to this game in culture is about how much of a retarded flop it will be. You're the one arguing against observable reality. People playing the beta for a few weeks indicates literally nothing. The sample size of that data as >>1000618 pointed out is worthless. Deadlock could dwarf TF2 for 6 months and still be a complete and utter flop. You don't understand what you're talking about.
Lots of copeposting I see :^)
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>>1000636 It's inevitable that Valve will fuck it up big time and let millions suffer over their incompetence and yet they keep winning.
>>969834 >Alyx was a tech demo like 2. Every HL is massively overrated but Alyx was better than 2 for sure.
>>1000762 Every HL is massively overrated but Alyx is Half-Lite with a t and isn't better than 2.
>>1000620 Honestly I've been playing apex legends and it's the better source engine game, only tf2 tops it. Most hero shooters suck because they don't have emergent gameplay, like the engineer buildings in tf2 or portals and jump pads in apex, just flavored slows, stuns, DoT, heals, etc.
https://archive.is/UglyV Some journo wrote and article about Deadlock. In it he says "And I’m not under NDA. I have signed no contracts, made no verbal agreements; I haven’t even clicked through a EULA." Obviously he didn't read the part that says not to share anything with anyone. He updated the article with >Update, August 12th: Turns out Valve was not fine with me trying Deadlock with friends; I’ve been banned from matchmaking! Oh well. Please feel free to make fun of me in the comments! High-level journalism
>>1000627 Have have those retards at Hi-Rez started converting old skins from the first game to the sequel yet? Because I'm even seeing hardcore whales boycotting the game for their measly 1000 currency consolation bullshit.
>>1000902 That's some galaxy-brain IQ journo work right there. What a fucking retard.
>>1000902 >And I’m not under NDA Oh, you mean you're not under the NDA Valve asks you to sign when you accept the invite? Did he just not notice, is he stupid?
>>1000917 Cats meow, dogs bark, and journos brain lower-than-average.
>>1000902 If you are watching over the shoulder of someone playing the game, you should be fine right?
>>1000918 >I was greeted with a window that said "do not share any information with anyone" >but I didn't click "okay" so I'm not obliged to listen! <OY VEY WHY WAS I BANNED It's in the article.
Overwatch and League stay relevant due to an abundance of sluts for their users to self insert their deluded tranny brains into. Dota2 had waifus that your third world Chinese bugman can imagine himself with after a hard day of dodging industrial lathes at work and busses on the walk home. This game has none of that. All the characters are ugly, there are zero waifus or sluts. It's doomed to fail.
>>1001006 >muh waifus How do you explain Team Fortress 2 then?
>>1001008 TF2 actually has good gameplay, theming, and map design. The best this has is theming and it doesn't have the waifus to hold people around when that fails. Also the characters are well-written and very well-defined in TF2 which contributes easily to secondary/fan media about them, which was a lot more of a common thing to make back in the day. You can't genuinely be saying the same for this piece of derivative trash? Are you?
>>1001036 >You can't genuinely be saying the same for this piece of derivative trash? Are you? No, for I haven't played either TF2 nor Deadlock, nor Overwatch nor other "Hero Shooters". I was just disputing the claim that only waifus can make a game popular. I will even go as far as to say that if Overwatch had actual shit gameplay at launch, as in even normalfags would call the gameplay shit, then it would have been a failure waifus or not. Same with League of Legends.
>>1001008 Pretty sure TF2's fame skyrocketed with the Orange Box, everyone was thirsting over Alyx and Chell.
>>1001043 Chell is okay. Alyx is.. meh. She works better as Krystal tbh.
>>1001043 Adorable
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>>1001008 I dont think you understand, the mercs ARE the waifus
>>1000617 >The game seems legitimately popular. In what way? Solely speaking from my own experience, I have seen a absolutely zero discussion about this game in any way whatsoever on websites that I frequent, only here. Not even my IRL friends who are into these types of games have mentioned or discussed it. Maybe once it actually releases it'll gain more popularity but considering recent releases Valve doesn't really have a great track record.
>>1001241 Also seen zero discussion about this game on websites that I frequent and no IRL friend has mentioned or discussed it.
>>1001241 Part of that may be people spooked by the NDA
>>1001267 This. Whether anything will happen is unrelated. People, wise or not, are spooked by the NDA and don't want to get b#
>>1001269 What about getting b♭?
>>1001267 >>1001269 I don't think an NDA can stop people from saying "OMG! I am so hyped for this game", or "I can't wait for the game to be released" or "Me and my friends have been playing this game nonstop for the past 10 hours, it's EPIC!" or "I got an invite and I can tell you that this will be GOTY hands down" or other normalfag sentences that generate and maintain hype.
>>1001278 You forget that real people, normalfags or not, do not fucking talk in that (((marketer))) speak.
>>1001292 I'd say that kids and even teenagers do talk like that, at least that's how it was for me and my friends when we were in school. Sure they won't utter those exact sentences, but they buy in the hype quite easily, partly because of the general naivety of children. Though, on the other hand, maybe it's also because the industry was much healthier when I was a child/teenager and people would unironically look forward to playing something like Assassin's Creed 2.
>>969360 got access to the beta. they basically just gave up and are letting every test send invites to friends at this point why not just release the game as early access here are some screenshots I took. I'll try to get video if It dosent crash to desktop. Hell im surprised I could even run the game with my rig.
Wonder how different the public reception would have been if they stuck with Neon Prime instead of going for 1900s occultism
>>1001386 Probably would have been considered a carbon copy of Overwatch.
>>1001380 yeah my rig cannot run this fucker guess thats what I get for not upgrading since 2019.
Very brief thoughts on the game >Mechanics feel good >Characters are distinctive >Voice acting is good >Great animations >Everybody feels really spongy >There isn't really a coherent art style with the heroes >It's kind of confusing knowing what to do >Map is absolutely huge, way bigger than anything you'd see in TF2 >Matches go on waaaay too long, shortest are still 30+ minutes
>>1001395 Let’s just blindly hope this game will be fixed and good at release
>>1001392 Ha, joke's on you! I haven't upgraded since 2017. :(
>>1001434 This game looks like it's from ten years ago unironically, DOTA TF2.
>>1001436 There's no reason it shouldn't run on hardware from 2012 with graphics like that.
>>1001381 >>1001382 Are they using Moby Francke's TF2 rejected designs? The warden is literally an older Soldier. I guess they did consider bringing more classes into fruition, 15 years later and in a game that it's basically a whole new universe.
>>1001397 They'll fix it and then neglect it within 2 years of release classic valve
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>>1001397 >Fully finished and polished game <By Valve They're better off plastering their shit with a "beta" tag in case they don't want to get sued for their incompetence.
So, The Verge is trying to defend their breaking of the NDA for this shit heap of a game by saying the retard who they sent said that the pressed Esc when the TOS page was on his screen.
>>1001397 The core gameplay is actually solid, the design around it I don't like. Personally I'd increase the player limit, shrink the maps, and maybe half everybody's health. I'd also like more traditional shooter gamemodes, I feel like KotH would be really fun within this game. I don't like the laning DOTA stuff.
>>1001615 Sounds like they should have just made it a team based shooter instead. :^)
>>1001742 8chan is practically Fur Affinity and those mentally ill furries who find objectively ugly and disgusting designs hot are in the thread with us right now.
>>1001777 >This place welcomes faggots with rock bottom taste Discord remains as the ultimate cesspool for colon cancer though.
>>1001461 most likely yes, The Citadel was originally designed as Team Fortress 1's sequel, after they ditched the brotherhood of arms military aesthetic. Then they moved to 1920s-40s military+alien theme with large trenchcoats, Pointy helmets and gas masks, then they found Leyendeker's art from that time period and went onto that direction in TF2. The leftovers went to Citadel/Neon Prime
>>1001777 >They're talking about this game therefore they've bad taste >They're playing this beta game so they've bad taste people forget we had dota general threads back then with fags thinking they're better than LoL, csgo fags thinking they were better than valorant, battlefield 4 fags thinking they're better than black ops. Same as today
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>>1001380 oh god I joined their discord look at these losers
>>1002365 At least they're talking about vidya and not trying to groom kids into taking funky pills as usual for discord
>>1002077 Unfortunately imageboards naturally attract retards of all shapes and sizes, I suppose it comes with being on the internet. >>1002401 >he thinks that isn't going to happen (or even already happening) behind the scenes Any large discord will eventually have that happening.
>>1002401 Grooming kids into taking funky pills happens in Discord's DMs.
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>>1001169 Good stuff
I've had a good chance to play as Bebop a lot and can confirm he is always going to be viable from early game to late game. Here's what (You) need to do in order to succeed as him: >Early game <Put points in hook and the hammer arm first, then equal everything out from there >Your laser regular attack got nerfed recently, making the ranger much smaller, don't worry about putting too much points in your regular attack since that's not where the majority of your utility comes from >At most, you should only need two items in the bullets category: The one which restores your health, and the close combat one. These fall off quickly so make your use of it in the laning stage <Buy Mystic Reach and Mystic Burst first then get the boots and the T2 boots afterwards <Get Mystic vulnerability next <Early game in the laning stage, your best way to get kills is to bait enemies to get close to the guardian, hook them, then if they aren't already near the guardian (to take increased damage), use your Z/Arm skill to knock them closer to the guardian, taking even further damage <If you have a surplus of spirit points, get Hook max leveled out for the faster cooldown, this makes a big difference in starting teamfights and picking off priority enemies <Your main purpose as Bebop is to single out enemies who are huddled together with their teammates and pick them off <If grabbing them isnt enough and they escape, or the rest of their team comes in to back them up, use your ultimate from a safe distance but with good enough coverage of the fighting area to deal insane damage at a really far distance <Mid game, go for Knockdown first which will help you land your hooks better as well as pick off enemies that you managed to hook successfully <Next item of import is the extended reach one, imbue it on your hook skill and you can grab people halfway across the map if you land properly <If you have extra money after that, go for bullet armor/spirit armor depending on who you're facing. Get the advanced tiers of bullet and spirit armor if you face a pain in the ass haze or seven, respectively >Your worst enemy as Bebop is McGinnis as her spirit wall can totally fuck up your ultimate if you have already started using it. You may also have difficulty facing Lash as his ultimate can stun you and take you out of your own ultimate, he also has really good escape options which make it hard to pin him down or kill him >Your best enemies as Bebop is basically everyone else. You may be mostly stationary in your ultimate but you have good enough range to pick off flying Vendettas, Grey Talons, and Sevens who have knocked their ults off <Mid to late game, your MUST-HAVE item is Diviner's Kevlar for the armor and the lifesteal <Your ultimate has lifesteal built in on its final level but that may not kick in soon enough. After buying Knockdown, you might want to prioritize getting Diviner's Kevlar next <The sky is the limit after the lifesteal. Go for Escalating Exposure and Mystic Reverb next for added damage, lifesteal, and slow, making your ultimate an extreme wombo combo of death <If you have extra money, go for the green upgrade which grants a shortened death cooldown and leech By mid game, following this guide, you should be at the point where your ultimate grants you extreme lifesteal, enough to solo most enemies without stuns and even Hazes using their ultimates will be like putty against your laser beam which bypasses her evasion. I've even faced off Abrams, Warden, and Yamato at the same time and survived because my beam was dealing more damage and granting more healing than they could output in damage. This on its own is enough to earn your keep on any team as bebop but you also have the hook which makes you invaluable in breaking the ice at chokepoints and making your path to victory easier. I fully expect them to nerf his beam later, but for now, he seems to be a mainly hidden gem among Deadlock players and people rarely attempt to queue as him. If you can find a team with Lash, Dynamo, and Wraith, you'll be nearly unstoppable.
>>1002656 Kill yourself
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>>1002656 He's very cute and I like him. Good writeup, by the way. >he seems to be a mainly hidden gem among Deadlock Everybody other than Infernus and Ivy are, people only want to play those two because they look cool or want to fuck them, respectively. There is so much waifuposting about Ivy and her weird double mag STEN.
>>1002656 thanks for the infos, I'll try this non-Kano build
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>>1002660 *mutilates your main into an obsolete pushover*
Non-Disclosure was lifted
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Disclosure: It sucks
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Is datamined content related? Volvo is trying to obfuscate the next Half-Life game in their code. I wonder if they'll cut the Houndeye again, they've planned to introduce it into every single game after Half-Life 2 but they've had to cut it for one reason or another.
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*since Half-Life 2 And since I'm double posting to correct a typo, here's what the HL2 Houndeye would have looked like. The model is a recreation but we know it was more or less meant to look like this because we have the textures for it and an in-dev screenshot of it.
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https://store.steampowered.com/app/1422450/Deadlock/?curator_clanid=4777282 By the way, Valve just announced Deadlock. Out of nowhere. On a random Friday night. Gamescom was earlier this very week, why not there? This company is baffling.
>>1004789 Hearing people say it was to distract from Concord
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>>1004794 But why? Concord has been a catastrophic flop. It hardly would have stolen Deadlock's thunder.
>>1004789 This reminds of the Underlord Dota spinoff game for cellphones, specially the panning camera, did anyone play that one?
>>1004795 To stamp out the ember before it can catch a few whales on fire.
>>1004789 that store page is so weird man, it like it was made by an intern one day before he is going to get fired
I played it a bit. I'm a guy who had his fill of ASSFAGGOTS back during the craze, but i found it to be kinda fun. Individual skills play a bigger part unlike other ASSFAGGOTS. I'd continue to play it if it weren't for the art style of the game. These are some of the ugliest characters i have ever seen. Almost Lawbreakers level of revolting.
>>1005002 So its exactly the kind of game that dota/lolfags, csgofags, valorant/pubg fag who wants to turn their brain off after work and spend 3000 hours wasting their life, meaninglessly click buttons trying to escape real life, would actually like? Im ambivalent towards it. A new skinner box for the cattle. I've done my time with league, im selectively playing my titles now
>>1005013 It's definitely wasted talent, as the game itself is somewhat mechanically interesting but you can deeply feel that it's engrained in a "moba" feel of sorts to all things. Could have been a pretty good class-based FPS in an alternate universe, but if you're OK with moba shit, it's a 6/10 at the moment. Could have been the next Overwatch for sure if they didn't waste time on items/towers/creeps/etc. :^) Fucking icefrog man, the dude is a one trick pony in game design, he's literally unable to think outside of the moba genre
>>1005002 I partially disagree. I like some of the character designs, that first guy is named Infernus and he has a literal "hand" gun. There's this electric-based hero named Seven who's my personal favorite design wise. >second filename Bebop, Paradox and Dynamo don't really look similar. Now, that said, some designs are definitely not great. That buff gal is McGinnins and she literally looks like a early Overwatch concept, and the Elvis monkey dude (he was just added, can't remember his name) looks like a joke. The biggest issue I have is the lack of any cohesion between the heroes, while they can look cool in isolation they're really juxtaposed together. The robot characters are holdovers from when it was still a sci-fi game and absolutely clash against heroes like Yamoto who look like they're from several centuries prior. It really reflects Deadlock's messy history and you can roughly guess what characters are from which point in development. TF2 also has a development like this but they redesigned all the characters for the final stage.
>>1005039 Here's hoping they redesign most of the current heroes in this game. I feel it will happen inevitably since there are some which look totally choppy. On one hand it's a pre-alpha and dota 2 looked just as choppy when it was in its own stage, but then again how rich is Valve? and they can't work a little faster and deliver a more finished product sooner? But whatever. I will withhold judgement since I had fun playing it for about 25 hours now
>>1005002 I think that's the #1 reason why I don't really jive with this game, they all look so fucking stupid. TF2 was charming and everything fit in the setting. There's no way I want to play as that ugly fucking samurai conehead. The characters are not something I would wear on a shirt or put as my desktop background, they look like parodies of a hero shooter. >>1004795 Yes, to twist the knife. Can't be too sure. Even Battleborn peaked at 12k players.
>isn't even a loli hero to play as What's even the point?
>>1005002 >These are some of the ugliest characters i have ever seen. Almost Lawbreakers level of revolting. This game really is a victim of modern western "aesthetics". Valve might be one of the only private companies left, but they're still the same Coastal tech types as the rest of the industry, and I'm certain with the attrition of its "lazy era" during the 2010s (as devs who actually want to develop leave for other companies) they were infiltraded by people infected with the cultural rot invading media in general. >>1005101 >Here's hoping they redesign most of the current heroes in this game. I feel it will happen inevitably since there are some which look totally choppy. You sound like those perpetually gullible dumbasses who say "WAIT UNTIL RELEASE, THEY MIGHT FIX THE PROBLEMS" when the fact a game is shown off with gameplay means they're at a late enough stage of development that all that's left is bugfixing - they almost never fix foundational problems like gameplay or character design since they'd have to redo years of modeling/programming - to say nothing of Valve's inherent laziness and tendency to drop support for a game on a whim (see Artifact, the TF2 bot crisis, and the failure of the Steam Machine).
>>1005170 They did fix Steam Machines, by throwing money at Wine and making it dead easy to run most Windows games on Linux.
>>1005169 Yeah, I know. Team Fortress 2 will be a flop. At least they could have added a shota.
>>1005254 >They did fix Steam Machines, by throwing money at Wine and making it dead easy to run most Windows games on Linux. That right? Last I heard, they washed their hands of it and replaced it with a successor (Steam Deck).
>>1005270 I don't know who created these characters but I fucking hate them and I can't even articulate why. It reeks of zoomer shit. Coward clang.
Played it for 30 minutes in an easy bot match before getting bored at how long it was taking to end the game and quitting. It will succeed based on the fact it's a MOBA and literally nothing else. The game is a complete eye sore, I can physically feel my eyes exhausted after looking it it for 30 minutes. Everything about it is autism try hard icefrog slop without any redeeming qualities. But the ASSFAGGOTs will gobble it up no no reason other than they will get the dopamine hit for gambling 45 minutes of their life on whether or not they get 4 other competent players on their team. Someone will unironically dedicated the next 8 hours every day for 10 years to getting good at this game and the thought of that is fucking hilarious. One day I hope some governing body bankrupts Valve for churning out these trash vehicles for bypassing child gambling laws. The entire time this shit was running on my machine I felt nothing but a visceral disgust. Mark should fucking kill himself for worshiping this nigger tier company.
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>>1005039 There's leaked footage of Bebop from the Neon Prime era, he's virtually unchanged.
>>1005170 >they're at a late enough stage of development that all that's left is bugfixing - they almost never fix foundational problems like gameplay or character design Dota did this, multiple times. So this is immediately disproven.
>>1005404 Yeah, sure dude...
>>1005404 This thread is full of posts shitting on Valve what are, you talking about? You can see if posts were deleted on the logs. These posts might be deleted, but that's because they're metafaggotry. People just make shit up about Mark, as if there aren't plenty of actual things to critique him for.
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Seven is fun.
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>>1004789 >Tags <ASSFAGGOTS >>1005263 So demos, soldiers and pyros can brutally murder little children, a subtle reference to the 'Nam war. >>1005364 They have the budget and manpower to create a campaign mode for TF2, Deadlock's artstyle clearly shows they want to return doing their iconic cartoony artstyle, instead they chugged out one more shitty team based multiplayer online game for an oversaturated market.
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Kind of minor but funny story. The Deadlock community had this collective "We are not using Fandom. - AGREED" moment about where the wiki should be hosted. They've gone the independent route and made their own wiki in the vein of the TF2 wiki. https://deadlocked.wiki/ It's still largely under development but is already leagues better than Fandom trash.
>>1005002 >clearly gay nigger >literal hunk of junk robot with no endearing design >obvious butch dyke >genetically modified neanderthal >actual conehead Amazing. >>1005656 >British Police Officer That seems fairly normal... In fact, it's probably the most normal design in there. If not for the fact that the British police exist to arrest and kill all white people as they allow nonwhites to exterminate their country, I would say that the character doesn't fit among all those other piles of shit at all. >Marvel's blue furry guy >blatant HK-47 ripoff >Hog McSqueeze >Goat's Eye Robot >dinner plate head >several >different >obvious >homosexuals >woman with Looney Tunes explosion on her face What's supposed to make me like any of these characters? Real question.
>>1005656 Fandom seems to block VPNs now so I welcome this change. I can't get on any fandom or wikia associates now because of that bullshit
>>1005705 >Fandom seems to block VPNs now Why?
>>1005656 Well at least the character design doesn't make me want to vomit like with most of the hero shooter flops. It's surely above Battleborn level. Injuns IRL could have some amazing faces so I don't get why they made one that looks boring.
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>>1005713 I want a vidya game that has nothing but injuns and jews and their weird muttbabies.
>>1005713 They lose unique features very quickly when race mixed. Just look at Indian Charlie next to some more "pure" members.
>>1005742 Looks very Indian, just the other kind.
>>1005713 >Well at least the character design doesn't make me want to vomit like with most of the hero shooter flops It's literally worse than virtually every other shitty clone it's based off of. The fuck are you talking about? It's textbook generic play-doe people mobile shovelware aesthetic. Not a single attractive character, and people spent months thinking the injun was a fucking grandmother and mocking him.
>>1005770 I didn't say it was good, I just said it didn't have designs that churn the stomach. Designs like these.
>>1005789 >second pic I feel sick to my stomach looking at that THING
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>>1005789 Disgusting.
>>972038 >>972155 I think i find the problem, yep, there´s no coom bait, like, if these were the first time Valve have horrible character design even since 90´s, that´s about right m8s, yeh, this time GabeDEITYNewell went full scifi in character design instead of NPCs, ujum, ye https://www.youtube.com/watch?v=9vCb_ZopT4A
>>1005854 >coom Be careful of your vernacular, buddy. Also hola pendejo, if you're trying to sarcastically say TF2 was successful despite lack of sexy characters, well yes, but it also had a cohesive style that was well thought out, and was before the era of Overwatch SFM porn explosion. "Nice looking and charming but non-fappable" characters will always beat "butt ugly garbage" characters.
>>1005907 Any kind of beautiful design, doesn't matter if sexual or simple, will attract the mainstream traditional audience. They won't even know why they're attracted, would just say "they're eye catching" or "I like the colors of this one" but its the innate desire for seeking beauty that recognizes it. >>1005712 how can you sell data if they use vpns? Wikia/fandom is completely turned into a profit making company and significantly ramped up their advertising
>one gun per character >farming >can't switch characters >spend entire game on one lane This looks horribly unfun. MNC was way better than this.
>>1005907 87% of quotes on the internet are made up -theodore roosevelt
>>1005930 MNC had all those things except for the laning thing. Deadlock doesnt force you into a single lane, either. You can gank at any time. Stop making me defend this game, there are many other angles of criticism you can take which are much more valid.
>>1005039 >The robot characters are holdovers from when it was still a sci-fi game and absolutely clash against heroes like Yamoto who look like they're from several centuries prior. Yamato and Bebop's models are both holdovers from Neon Prime which haven't been reworked yet, and as far as I know Dynamo's model is his Deadlock model. You have no fucking idea what you're talking about.
Despite the wishcasting, the game is pulling serious numbers and shows no sign of slowing down. I wonder if the bizarre rollout was to prevent an Artifact level backlash? It getting slowly released instead of having a big mic drop announcement could have been a way to make Valve fans more accepting of it. Before they officially setup the store page everybody had already heard of it through leaks. <but Artifact also had high players at launch For a day or two. This is sustained and growing. Not the same. >>1005101 Looks like they might be taking your advice, people found redesigns in the files.
>>1006014 >>1006016 Was this an attempt at samefagging or did you not mean to send one of these? You replied to the same post twice.
>>1006020 I'm autistic and there was a mistyping in the first post, so I deleted it and rephrased it.
>>1005518 They just nerfed the fuck out of his ult so he is basically useless now outside of the early laning phase
>>1006018 >chart literally shows signs of it slowing down uhhhh?
>>1006177 It doesn't.
>>1006180 >82>89 Hmmm
am i the only retard that thinks Ivy's kind of cute?
>>1006205 She really went down a storm for some reason, even though she doesn't seem to have tits
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>>1005995 MNC characters had multiple weapons, there was map design that made it feel more like a team shooter and less like an ASSFAGGOTS and I don't remember a character lock on games. I last played it well over 10 years ago so my memory may be wrong. >>1006214 Fucking how
>>1006216 >Fucking how Something something normalfags something something they enjoy the game. >inb4 it's just a fad Maybe, but we might have to wait a year to see if that is true.
>>1006205 The furrybait fanart looks cute, the in-game character is ugly. Speaking of ugly I hope the Yamato and Grey Talon redesign rumors end up being true >>1006216 >Fucking how Mysterious around a new Volvo title, and also people are nostalgic for TF2's peak days, even though this will probably be live service microtransaction garbage it will at least not be as grating, grind-fueled, and disrespecting to the customer as most popular games out there like League or Apex. And even if this has a dusting of pronoun faggotry this doesn't bother most people because the loudest voices hate straight people now >inb4 I get VAC banned for misgendering a character over voice
>>1006216 MNC characters had a ranged and melee weapon but that was it IIRC, none of the melee weapons were anything special. Also I somewhat remember SMNC locking you into one character. The maps were also similarly structured, though to be fair Deadlock only has that one map for now.
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How can we explain people who regularly post in the 8thchen but indulge in supporting this industry, and specially games or always online "services" that are against everything this place stand for? I just don't get it. Same goes for gacha shit or any other sloth machine dressed as a video game.
>>1006247 Some people are weak. Some people try to isolate their vices and say "it's okay if it's only a little bit." I hate sexual deviants but I have 300GB of futanari eromanga on my hard drive. I also play some live service skinner box rot while yelling at the business. I'm just willingly accepting the cognitive dissonance at this point.
>>1006247 Now let's see anon's hard drive and browser history, which I'm sure is full of nothing but the most morally righteous and upstanding content an 8channer could ask for.
>>1006273 Me with 8chan.
>>1006243 5 out of 6 classes had 2 ranged weapons, I checked.
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Ivy is unbelievably popular on 4meme. They are going Fang (GVH/Snootgame) levels of crazy over her.
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>>1006273 >>1006287 I meant to actually keep funding the people that hate you. I play slop like any fag over here, but i wouldn't pay for it in a million years. Same way i have never EVER paid for a DLC. I pretty much stopped supporting fighting games in the 7th gen because of it.
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>>1007148 >unbelievably popular on 4meme.
>>1007148 Unbelievably ugly, so it tracks that nuchan would lust over it.
It's been blowing up in YouTube, but we'll see how it lasts.
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While it is way too early to predict the longevity of this game(we will probably need a year for that), and there are plenty of ways the devs can fuck the game up, see Helldivers 2, the game is getting a steady increase in playerbase each day, with drops in activity when they go to sleep, which is unlike a fad, that has a huge number in it's first few day then drops.
>>1007282 Games like Palworld aren't disastrous because they start with fucking several million players, that is in no way sustainable. It still gets great numbers and stays in the Steam top 50. A better example, as other anons suggested, would be Valve's own game Artifact. That started off great and fell to horrible numbers within two weeks. I think it slipped out of the top 1000 within a month.
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>>1007313 I didn't use the term "disastrous" when referring to Palworld, and even if the playerbase had dropped to sub 10, it wouldn't matter, because it's a singleplayer game. The devs already got their money and could just abandon it and start working on something else, not the first time they did that with one of their early access games, but they are releasing content. I simply called it a fad, because there was a ton of hype for one or two days, and then it got dropped by normlafags for something else. Now to be clear, just having a drop isn't the mark of a fad, every game has a drop, it's mostly when you have a ton of players in the first few days or month and then it drops by 90% or so. Dota 2 also had a rise and fall, but it's in no way a fad, for instance.
>>1007155 Ah okay, I agree too, but also I'm a sucker because I bought SF6 and the DLC because I actually like it But yes any other live service game I've touched, I've never in my life paid for it. But it still is arguable that even as a non-paying player for a F2P game, you're still tacitly approving of the monetary scheme. Talking about playing it, having other people see you play it, it may be minuscule but it is certainly worse than not playing it at all. But I can't stop. I need to collect and level up all of the big tiddy anime bitches on my phone. PLEASE HELP It'd be better if the systems weren't there at all, but there are implementations that I find tolerable (Helldivers 2 or Halo MCC, but those games have problems separate from the live-serviceness), and I do feel guilt for participating in the system even if I don't usually shell out my money.
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anybody want to party up for a game or two?
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>>1007225 The actress is trying way too hard to pull out a spic accent. >>1008088 Fuck no Valve won't fix their other online games, what makes you think their new ASSFAGGOTS won't be another 50GB turd just there hoarding your drive?
>>1006247 >>1007155 Scathing public criticism of their games and practices > their opinion It's a sheer numbers game. Not very difficult to understand.
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>>1006018 >>1008088 >1006247 Unironically this is currently the best time to play this game, before all the microtransactons, heavy nerfs, and 2000 hours no-lifer mains have joined the game.
>>1008141 let's play
>>1006231 I knew it wasn't worth playing if I'm gonna have to deal with that forced shit
>>1008502 >Not putting the ring on her nose 0/11
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>>1008310 I miss Dota 2 before version 7.00
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>>1008572 I'll never forgive the fucking Chinese for robbing me of my Skeleton King!
>>1008572 And I miss playing DotA back before Icefrog raped it.
So is this any good?
>>1008578 Here's your skeleton king back, bro That'll be $180 : v )
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>>1008578 How many Dota characters got purged? Has there been any similar cases like that in other live games?
>>1008115 She's ok.
>>1008578 >the chinese Had nothing to do with it. The character redesigns were entirely to avoid litigation from Blizzard.
>>1008876 Blizzard is basically an extension of Tencent, not sure if they still are after Microsoft bought them.
>>1009003 The implication was that the chinese laws against skeletons and zombies was what caused the design change. Blizzard themselves just changed all the skeletons in their games to bread monsters since the chinks eat up the slop regardless.
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>>1009033 >Lower body is the same stock lewd model attached to the flavor of the month waifu with a half-assed rig.
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>>1009033 >right foot clamped around the balls <not the toes, the entire foot
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>>1009602 This just made me notice she's got human feet. Not even a good model hack.
>>1009033 She's made of rock
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>>1009487 I never felt genuine envy until I discovered that lewd autists get paid no matter how mediocre their talent is, I think even the fucking government itself supports them just to keep the porn addicted cattle in check.
>>969360 Can't wait to see for this game to be new turd that requires a cellphone number to play online. YOU GUYS OWN A CELLPHONE RIGHT? You need one to simply accept a TF2 trade off and the best part it doesn't work against hackers.
>>1009945 I'd rather attach a burner number to a game than have client side anti-cheat. Not that I give a shit about this ASSFAGGOT's trash, but it would be nice if Valve got off their ass and implemented it into TF2's actual matchmaking systems.
>>1009909 Poor Yuuko
>>1009945 >making up boogiemen to talk down to a game that has had some of the most forthcoming and direct staff of a video game in the longest time lol
>>1007155 It's free.
>>1010987 Yeah and drinks are free in many casinos
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>>1010984 Because Valve's support team are known for being the most competent at maintaining their live meme games right? Because they sure give a shit about the scamming bots or any tranny hacker ruining everyone's game? And for some reason they can't get reported.
>>1011074 "Valve" doesn't really exist as an entity. A game gets support based on whether or not specific employees are personally invested into it. Icefrog was managing DOTA and thus DOTA received by far the most amount of attention of any Valve product every made. Gabe also seemed uniquely invested into it. Deadlock will get more attention that anything Valve has ever done because Icefrog is managing it. It doesn't really matter that they've abandoned everything else because Icefrog wasn't involved with CS, Half Life, TF2, or Portal. But it's definitely retarded to claim that Valve "has had some of the most forthcoming and direct staff of a video game in the longest time". Valve being forthcoming and direct is like 1/100th of the communication of virtually any other company in existence.
>>1011074 That image is not fucking true stop spreading it, the bots were an entire group of people who were all trolls. One of them went to reddit to false flag as a group they didn't like, if you looked at their account you'd see they were shitposting. We know who ran the bots, we knew the entire time, the software was literally open source and maintained on Github. It was never a mystery.
>>1011083 I say their incompetence could sink down Icefrog, once Deadlock gets launched and clog their store with micro-transactions, the double bypass with a cellphone doesn't work and it never will. >>1011086 Is it true one of them was a nigger whose Instagram account was filled with videos of him hijacking cars?
>>972043 That Barrel is just a muzzle device.
>>1011097 I have seen a massive shilling campaign for the game despite the initial reaction of most players being negative to " it's alight". What is even good about this title over other GaaS crap?
>>1011162 It's babbys first moba to diehard fps players so they have no immunity.
Stupid faggots actually like the ugly as fuck bat? Jesus Christ I hate normalfags so fucking much. This has to be the fakest gay "tee hee im such a monster fucker" shit I've seen in a while.
"Hero" games as a whole are for manchildren moreso than even regular vidya. The characters are all action figures. The skins, backstories, side material, all of it is the exact same tactic toy companies use to sell toys to children. As a side note, I feel off put by the characters in most of these games, not just concord. I think the over-saturation of these games has lead to the designs in all of them feeling generic, despite or perhaps even because of the attempts to make the characters all look different from each-other. In tf2 the characters had uniformity while still looking all unique from each-other, and it still holds up today if you remove hats despite having a black guy. >>971958 >There also doesn't seem to be a coherent theme Exactly. That's why all hero-shooter/mobas feel the same just by looking at them. >>1011169 That's what 4chan has been like for nearly two decades
>>1011169 You can make this ugly thing cute with little effort. I can't say the same for Concord characters though.
>>1011186 Nope, still ugly as fuck. And the fact that you warp the ingame appearance so much shows you are a fake faggot. People that like Winter Wyvern just slam her head on an anthro body or just have her actual in game body just talking lewd shit. This is just sad. And the casual acceptance of the revolting nosering is glaring evidence of normalfag sensibility.
>>1011191 >>1011192 Get a flag and head to the parade.
>>1011199 You shouldn't be so irresponsible with those digits.
>>1011203 You ought to respect your gets superior. Kneel.
>>969635 >Barely makes games anymore >More industrious They thrive off of being a publisher and collecting a percentage of all sales now. Their industry is just being middlemen.
I decided to uninstall the game today, I felt like I was falling into the same rut which Dota 2 put me in years ago. The matchmaking is clearly not fair for solo play, you are more likely to have fun with a full party but good luck finding one, and soli matchmaking deliberately seems to make your winrate stuck at a steady 50% which is fucking criminal. At least with Dota I had only four other variables to worry about, now with Deadlock you have to worry about 5 other variables. Very very rarely do I ever get an evenly matched game, and I know this because I love those kinds. They are the ones which usually go on the longest with tons of back and forth between the two teams. Mostly, though, I have to deal with full on wipes with retarded teammates feeding the enemy team. Wouldn't be quite as much of a problem if characters had clear roles like in Dota but as it stands, every character in Deadlock is a carry to be played mostly selfishly. Too many times now have I had really successful early lanes only to get bomblasted by the other lanes ganking because they are fed to high hell by my teammates. I shouldn't have to deal with a game like this where fun is not guaranteed and depends on the quality of my teammates. Not to mention, my interest will just go straight down the shitter with no return when (not if) they add paid cosmetics. Take this as a cautionary tale.
>>971433 >I'm seeing such a pathetic cope. >>>/cuckchan/ >>973494 >>After the initial panic I had to step back and ask, wait a minute, Valve is barely a gaming studio at this point, I mean is Sweet Baby Inc going to fuck up Half Life 3? Is there going to be a TF3 with trans characters? What is there for Sweet Baby to infect? <Doesn't even conceive of them infecting the game approval process >>1011228 >soli matchmaking deliberately seems to make your winrate stuck at a steady 50% which is fucking criminal. What? If you're winning half the time, doesn't that mean it's giving you either evenly matched opponents, or at least an equal amount of better and worse opponents? Isn't that matchmaking working well?
>>1011232 >Doesn't that mean it's giving you either evenly matched opponents <One game you are in a team full of pros who all know what they're doing and work together just as well as they work in a team so you roflstomp the other team and win quickly <Next game you are in a team full of feeders who have never played the hero they're using, leading you to lose quickly without even having a chance at carrying the team to victory Since you're new, I'll forgive you, but no that is not a sign of good matchmaking. Genuinely fair matchmaking would cause one's winrate to be something more irregular, like 70% or 80% if they're good, or 20% to 30% if they're bad. A straight 50/50 is suspect at best. This has been proven not only in Dota but also Counter Strike. Look it up.
>>1011236 I guess that what I get for mostly playing solo offline games.
>>1011236 Pure MMR based matchmaking doesn't artificially cause a 50% winrate. It happens organically as you hit the ceiling of your skill level. Smurfing wouldn't exist if the game artificially forced a 50% winrate. Matchmaking manipulation is more common in things like CoD where Activision gets a hard-on running hilarious jew experiments like matching you with people using skins your advertisement profile says you'd be inclined to buy.
>>1011261 Smurfing happens regardless of the 50% winrate, those few occurrences of a smurf being in your game could sway your game one way or the other but at the end of the day your winrate will still either be 50% or somewhere near it, give or take 5%-10%. Smurfing is just someone with an exponentially higher skill level going to an exponentially lower skill level, so much so that the game's inherent 50% matchmaking scheme isn't strong enough to cause the smurf to lose as often as it wants it to. The smurf can still lose if the cards are stacked high enough against him, although that's less likely depending on the game and the patch status and the character he picks. Like in Dota 2, a good smurf needs only pick a selfish hard carry and then he can mostly save the game by himself. In Deadlock, I don't see smurfing working very well since every character is a potential hard carry. Believe me, the forced 50% winrate is a real thing, and it's not got anything to do with an arbitrary skill ceiling. You could argue that for one-on-one games like Street Fighter, but not games like this wherein your game experience highly depends on the quality of your teammates, randomly chosen.
>>1011266 Just sounds like a conspiracy theory, especially when your proof is "trust me". Win rates will always inevitably end up near 50% in an MMR system completely independent of any manipulation. >You could argue that for one-on-one games like Street Fighter, but not games like this wherein your game experience highly depends on the quality of your teammates, randomly chosen. Other players are irrelevant, they only increase the total number of games required to accurately represent MMR because of variability.
>>1011270 The proof is in all the people reporting the 50% winrate and justifiably complaining about it. Are you really going to argue that Valve matchmaking is 100% accurate and everyone who gets placed the way they are is the exact MMR they should be in, with no errors or failure to account for certain other variables? We also know that it's not impossible for mmr to be manipulated as you know about Activision's CoD matchmaking fiasco. It's just too much of a coincidence for someone to play 20 games all in the same day, go on a long losing streak, then shortly thereafter, go on a long winning streak, returning them to around 50%. >Other players are irrelevant, Lol
>>1011293 >The proof is in all the people reporting the 50% winrate and justifiably complaining about it. So the proof that people are artificially getting a 50% win rate in a system that inevitably results in a 50% win rate at your MMR skill ceiling, is that they complain about it...? >Are you really going to argue that Valve matchmaking is 100% accurate and everyone who gets placed the way they are is the exact MMR they should be in, with no errors or failure to account for certain other variables? There are enough players on a game like Dota to reliably be matched with people within a reasonable MMR range, yes. And even if there weren't that wouldn't mean the games were being fixed to force a certain win rate. It would just mean the matchmaking wasn't consistently lining up team MMR. >It's just too much of a coincidence for someone to play 20 games all in the same day, go on a long losing streak, then shortly thereafter, go on a long winning streak, returning them to around 50%. Experiments and data showing examples of this would be actual evidence supporting your narrative. But somehow I doubt people have consistently demonstrated this phenomenon beyond random reddit comments asserting it as the case. I'm sure it happens in some games, but I doubt it happens in Valve's games. Why would Valve actively ban smurfs if they had a system that completely mitigates them already in place? <Other players are irrelevant, They're irrelevant to the claims you're making, yes.
>the sheer amount of dilation from people just completely unwilling to admit that they just fucking suck and need to git gud apex kek
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>>1011298 Its fucking stupid honestly. I never got this argument. They whine like the game is completely fucking rigged but in that case why the fuck do people have different elo at all? Its only natural that you climb to a certain point where you simply meet your peers and stop until you improve enough to be able to climb higher. I like how these faggots never account for the 100 billions smurf accounts or how come confirmed "pros" climb the high-ranks in zero time with new accounts. And even if the rigging they whine about is actually happening, that fundamentally doesnt matter because unless Gaben personally flagged your account then you will eventually reach a level were the "rigging" balances out with your skill. Like, if you are a lower elo than your skill level that means you should be capable to OVERCOME the rigging until you reach a point where your skill balances out with what the "rigged" matchmaking throws at you.
>>1011326 The claim is that in order to force you to a 50% win rate the game will match you with extremely bad players to bring it back to 50% if it's at 60%. But it makes zero logical sense for an MMR system to do that in the first place because a 60% win rate will just result in you leapfrogging MMR until you reach a skill threshold that naturally brings your win rate back down. The conspiracy theory that LoL players post about is that Riot doesn't care about MMR and their matchmaking system is based around an AI neural network that calculates in real time whether or not you losing or winning will make you more likely to keep engaged with the game. Which doesn't really make much sense since I can't think of a scenario where losing in ASSFAGGOTs would ever make anyone want to keep playing the game.
>>1011384 Well, acktually, I fully believe that there is in fact an algorithm fucking with the games you get aside from pure mmr. This is a known fact. Valve has a "toxicity" rating as well which puts you with people in your behavioral bracket. It was actually a god-send back when I still played Dota because the quality of player massively improved. And it wasn't about skill, there were still shitters, including me, but magically everyone became a better sport about it. In LoL, I think, there is an algorithm that gives you easier games for a short while after not playing for like a month and coming back. But like I said, magical 50/50 shit is 100% not real. And the only way it would even work is if your account specifically gets blacklisted in some way. I think read that statistically, in LoL, you will auto-win 2 game, auto-lose 2 games and then 2 more will actually be determined by your own performance. But again, this is a statistic, and that data comes mostly from low mmr/elo players since they are the overwhelming majority.
>>1011402 >Valve has a "toxicity" rating as well which puts you with people in your behavioral bracket This is different from a hidden engagement farming neural network. It's not obfuscated information, it's publicly displayed.
>>1011402 Only thing I know is that a long time ago, some anon made a huge breakdown on matchmaking quality by controlling for amount spent in the micro-transaction shop, he ended up finding that buying new champions lead to way better games and bigger win-rate, so riot was rewarding players that spent money better by having them play matches with people worse than them. It was weird, but I lost those as time went on. As for Deadlock, I've been playing a lot solo, in duos, and with up to 5 other friends and something to note is that I always end up in the same lane as another friend of mine, we're both the best players in the group and it's usual (though not guaranteed) that our opposing lane has some equivalent players, whereas other lanes are according to their matchmaking, so I think the lane-MMR hypothesis is valid, but a bit iffy to prove because I play in large groups and it's known that usually matchmaking finds groups to mirror groups as well.
>>1011458 Pretty sure they've just stated that's how it works publicly, the lane MMR shit that is. Or at least I heard that information as if it was known public info.
>>1011458 >>1011460 I can confirm that isn't how the lanes work. I was asked on at least two occasions to swap lanes with someone because they were "in the same party together"
>>1011556 Why would that change whether or not the game matches you with an opponent that has similar MMR?
>>1011183 >In tf2 the characters had uniformity while still looking all unique from each-other, and it still holds up today if you remove hats despite having a black guy. Absolutely agreed, and that was on purpose Too many games these days make their characters look too unique, eye catching, and special for the purpose of selling skins/copies, which actually hurts the game in the long run When everyone's unique and super special, no one will be, better to blend as a team
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I wish the game had more characters who showed no skin. That removes any issues of muh diversity/muh womyn/muh whatever Just have them all be knights/robots/fully covered with stylistic shadows It's classy and can be easily altered to fit the games style
>>1011622 >That removes any issues of muh diversity/muh womyn/muh whatever No it doesn't. See ultrakill
What's the appeal of ASSFAGGOTS anyway? I and a ton of other people were turned off from this game due to the DOTA elements of things, what's there to even like about this genre? I've even played the original DOTA mod on LAN parties and even with that I still don't see how this genre could be fun outside of typical group shenanigans that ensue during LAN parties.
>>1011635 >what's there to even like about this genre? Nothing
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>>1011635 The real fun is how hackers will rape the matches or scammers sending all their bots in once the game's polygon crap becomes tradable. Not sure if Steam's platform is so exploitable to the point of getting your shit stolen by just adding into your friend-list those fucking sockpuppets.
>>1011635 Team based PvP with a large variety in match ups/heroes, making most games feel quite different from one another. There's something wonderful that happens when you're playing at higher ratings: every few games everyone on both teams just clicks and it just feels amazing.
>>1011384 The thing is they decouple the ranking and matchmaking progress from your actual visible rank, and then fucking boomerangs around so you have matches wildly outside of your skill range. I don't know about ASSFAGGOTS but I (unfortunately) played Apex Legends for ages, and the devs literally admitted this is how the system works. It always matched me with Predators when I was in Platinum. If I start doing bad (or throw a half-dozen matches) it puts you in a CPU lobby where you can easily get 30 kills. The game will suddenly decide "You play like a Master rank" because you got lucky for 3 games in a row and then suddenly you're in a lobby with esports streamers. I do not think that I deserve to be top ranked unless I put the work in, but being ranked against people who trounce all over me robs me of the opportunity to learn how to get better. And just wastes my time because team games take 20-40 minutes. Someone mentioned Street Fighter. Sure, fightgaems are only 1v1 but I don't see any way this process is much different than team games. Fightgames like SF and Tekken only take your rank into account when matching ranked. The only time you'll be at the extreme ends of matches is if you're at the extreme ends of the ranks, where it literally can't match you with higher or lower level players. You always fight at your rank plus-or-minus one. You get a mostly flat amount of points for a victory and a loss. Why aren't these other bigger games like that? For a populated game with hundreds of thousands of players like Apex or CoD or ASSFAGGOTS, why do they have to have an hidden algorithm that makes your displayed rank a mere suggestion? If I cream my local chess club three weeks in a row, I don't suddenly get invited to play against Magnus Carlsen. It's literally welfare for ranked games, it only benefits the complete noobs and the best of the best, leaving the middle-class players stuck in a proverbial Chinese finger trap where the harder you pull, the more it squeezes your dick. Or I don't know I could just be a salty scrub idk >>1011635 I think when games get super competitive, it's the draw of "oh shit I just did something that was really fucking amazing and against all the odds, and against another human being, too." Like acing another squad in a shooter, or coming back and winning while at one touch from death in a fighting game.
>>1011678 >If I cream my local chess club three weeks in a row, I don't suddenly get invited to play against Magnus Carlsen Bitch, please. Don't go talking to me about how the chess rankings are somehow fair. Everyone who gets who gets to master or above and/or participates in the CWC or WCC in some capacity is fully aware of the bias in favour of asian players. Once you get good enough at chess you start to understand that asians can't really get past a certain skill threshold. I don't know if it has to do with genetics or it's just cultural or educational I'd be curious to see if asian players educated in western countries have that same handicap, but they're just too damn predictable. Which in turn makes them extremely vulnerable to pre-game computer analysis. At the end of the day, asian players are predictable because they all rook the same.
>>1011678 >coming back and winning while at one touch from death in a fighting game ASSFAGGOTS doesn't allow stuff like this to happen because of its snowball design with items and hero power, or does it?
>>1011699 It does. There's plenty of counterplay available through proper warding and counterwarding. Ganking a carry and forcing a buy back or de-warding an area and forcing the enemy team to retreat is extremely effective. Of course, if the other team has an overwhelming early game advantage due to poor play on your team's part then a comeback is unlikely. And even then you have to factor in late game scaling heroes vs pushers and whatnot. It's far more nuanced than "the other team has X more gold and Y more exp, therefor we're guaranteed to lose".
>>1011685 >because they all rook the same.
>>1011718 There's a difference between something being theoretically possible and something being practically applicable. What you're describing doesn't even have the possibility of occurring in 98% of matches based on any number of variables. In a fighting game it is always practical to come back from the brink of losing. In Dota your skill is the last step of the equation, not the only step. MMR in Dota is a matter of skill represented over the course of thousands of games. Individual matches have very little room for skill expression once the enemy team starts to snowball because of a bad player on your team. It's an inherently flawed "competitive" genre that is only popular because it layers on a series of psychological traps that trigger peoples gambling addiction. Almost every single game in Dota is decided at the draft screen.
>>1011781 Jesus Christ stop talking out of your ass. You are the smelliest sore loser.
>>1011794 Not an argument
>>1011801 Nor is yours because what you say is blatantly untrue.
>>1012315 No it isn't.


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