/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

US Election Thread

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements Official 8chan server: mumble.8ch.moe:64738

Aesthetics Anonymous 09/13/2024 (Fri) 04:36:06 Id: a3b300 No. 1013419
How important are aesthetics to you in games? It's common to hear people say graphics don't matter. While I don't care about graphical fidelity or polygon count, art style and music are very important to me, depending on the genre. For a genre like strategy games, they're not that important, but for something like shmups or beat-em-ups they're probably at least 50% of the reason why I play them if I'm being honest.
(197.15 KB 1920x1080 MetroidPrime.jpg)

Metroid Prime games nail sci-fi aesthetics from alien planets to space stations.
I really love the aesthetics of Folklore. The various designs of the fairy tale creatures are really creative. I do not think I would have enjoyed the game without the aesthetics. Without the style it would be just a really repetitive beat em up. The story and the intrigue it builds up also helps quite a bit.
>>1015847 Cousin Itt from The Addams Family as a demonic octogenarian with congenital malformation of the hands, rotting teeth, and tobacco addiction.
(111.56 KB 460x281 Professor Layton NPC.jpg)

>>1014020 >For a puzzle game? Not very important. Layton and Phoenix Wright owe a lot of their fanbase to their aesthetics and overall presentation. The sad reality is that games are a holistic art that has every medium in it play a role, if one fucks up hard enough it can drag down the whole experience or if one excels it will drag the rest of the experience with it to greatness. This is without going into how the game is designed and how much emphasis it places on any of it's aspects, like if a horror game sucks at horror that's worse than a adventure game sucking at it's spooky section etc.
>>1015850 Yeah, sounds sick right?
>>1013426 >>1013497 These two posts pretty much sum it up. Only thing to add is that different people have different thresholds. Untimately, if aesthetic is good or unique enough, it can outweigh other shortcomings and even make the game remembered. Brutal Legend is a good example of game that is carried by its aesthetics. Personally, I would have never played old WoW for as long as I did if it was not for the aesthetics. I like thick purple elves with gigantic ears and eyebrows, humans build like brick shithouses, goofy trolls with big tusks, flashy equipment, everyone having oversized shoulderpads, color-coded dragons, everything being hammy, and a dozen of Forrest zones that manage to look interesting and distinct.
>>1017246 WoW is an addiction posing as a videogame. An old friend lost everything (job, friends, marriage) because he wouldn't lay off WoW's drug pipe.
>>1017246 I played Hand of Doom entirely for the aesthetics because the gameplay is clunky as hell, but the gameplay is also part of the aesthetics choice as well so it fits very nicely.
>>1015721 There was a remake of Zelda 1 on SNES?
>>1017246 Blizzard in the 90s and 00s was on another level as far as sound and art direction is concerned; as good as anyone that's ever done it. I can still hear the siege tank and half of the music from vanilla WoW and Duriel (yeah, it's a quarter of a century later and I'm still salty about that absolute nigger) in my head and I can still remember exactly what the Nemesis and Judgement sets look like and recite all of the SC1 cutscenes by heart. Some of that is surely the nostalgia of a misspent youth but Blizzard's work had immense staying power.
>>1017286 It was a download-only release for the Satallaview, and only in Japan.
>>1017286 For Super Famicom, not Super Nintendo, and on Satellaview, but patches get it beatable on emulators.
>>1017286 It's not really a straight remake. It doesn't feature the exact full overworld map, and it has different dungeons, and it has a time limit. The Satellaview essentially let you play live games, and live sound was streamed, so they had CD quality audio, including voice acting. And things would happen like at a certain time, no matter where you were, certain effects would happen, and the live voices would announce it. Because of the live stuff, the games could only be played when they were "broadcast." If you weren't there at the time, they were gone. The Zelda ones were broadcast in four parts, and you could miss a part, but if you did you'd never get it again. BS (Broadcast Satellaview) Zelda was broadcast twice, with different dungeons, so online you'll sometimes see these referred to as "Third Quest" and "Fourth Quest," but they're more different than that. That said, since parts of these games were live, and the downloaded ROMs thus weren't the full games, they couldn't just be emulated. Autists spent like 20 years recreating the games based on VHS tapes and stuff. At first they were missing a lot, so actually they made other dungeon maps that are still floating around, and if you find very old downloads, you might find those, but they're fanmade. But after a very long time they finally made accurate romhacks that let you play the game just as it was, even with the sound and the time limits, but you can play whenever you want. They also let you get edited versions that remove or change the time limits, or add English subtitles, or even swap the voices for an English fandub. While normally I hate dubs, in this case you do want to be playing fast, and reading subtitles while playing might be awkward, so I did find the dub useful. The two BS Zelda broadcasts based on Zelda I are very cool, but there is also a third one, called Ancient Stone Tablets, which is based on Link to the Past. It has a much more original story, which takes place during Link to the Past, and Zelda summons you to save Hyrule since he's away. But anyway you have four parts, each about an hour each (actually more like 50 minutes due to loading and cutscenes and stuff) where you have to do new dungeons and a few new overworld challenges. It's a similar concept to the first BS Zelda maps, but more expanded. They also did broadcast regular Link to the Past over Satellaview, but that was just the regular game, with no special features. So you actually could just download and play whenever you wanted. But it's just the regular game. Anyway the BS Zelda games are cool as hell, and especially by Ancient Stone Tablets, you can see the time mechanics that feel like early versions of ideas that would become more important in Majora's Mask. There is also an Ancient Stone Tablets-esque semi-sequel to Super Mario Bros. USA that was only broadcast on Satellaview. Does anyone know if that's fully playable yet? That game seems cool as hell. There were also F-Zero tracks, basically DLC. And wasn't there a Fire Emblem game that was originally Satellaview but then got rereleased? (I don't know anything about Fire Emblem.)
(238.00 KB 1920x1080 kirbyandtherainbowcurse.jpg)

Aesthetics I find eye-catching and refreshing are aesthetics that do something unusual, like claymation. Anything different from the stock "hire this man" Unreal Engine aesthetics.
(321.21 KB 1740x1080 unreal mario.jpg)

>>1017481 I'm trying to think of any games made by This Man that look good. Twilight Princess?
(11.49 MB 640x360 SEGA HIRED THIS MAN.mp4)

>>1017484 That one Sonic game? I heard the game looks much better than this preview. For a less shitpost answer, I guess Crysis 1.
>>1017484 Are you referring to independent developers in general?
(544.03 KB 2048x1153 twilight.jpg)

>>1017485 Frontiers looks bland, but it's exciting. Crysis looks bland, and it's boring. Twilight Princess decorates with details artists draw, which is the opposite aesthetic.
>>1017484 GTA IV for what it's worth can have a nice moody fall atmosphere at times, even if they went a little too hard on the orange-brown filter like every other late 2000s AAA game. Flight shitter games like Soy Thunder and Boomer Sim 2020 are perhaps the best looking "realistic" games of the modern age because the latter's community is more concerned with accurately recreating VFR+IFR flight conditions down to the tiniest detail than fulfilling opto-diversity quotas and the former while a Russo-whatever F2P >game somehow employs men with decent taste in environmental lighting only held back by varying asset quality owing to the game's age and a schizophrenic monetization focus.
>>1017502 Flight games get away with good graphics because absolutely nothing in the environment needs to be interactive beyond rough collision (which is instant death/missile explosion) and it avoids the hardest thing to make realistic looking (humans). Its even more extreme than cars, which at least need to have some interaction with stuff.
>>1017522 The only car games with some sort of interaction tend to lack licenses since said car companies are niggers about having their branded cars dented.
>>1017496 Twilight Princess' art style is almost as stylized as Wind Waker. The major differences are that the lighting is dimmer and the colors are far less saturated. The actual designs are only slightly more realistic.
>>1017522 Doesn't Microsoft Flight Simulator stream graphics from the cloud?
>>1017626 You can download various quality maps to local storage, I remember saving about 300 gb of maps in my state.
>>1017626 Microsoft claims it has 2.5 Petabytes of data for the world map, and it is plausible since there is a high amount of detail to the game world, and it's Microsoft so they can afford Petabytes of storage. I guess it is one of those few games that is justified in being Cloud based, as you only need to install 50GB of the game to run it. The fact that you can download parts of the map, as >>1017632 claims, so in case teh game ever gets shut down, like with Driver, maybe hundreds or even thousands of people could download parts the map, then using some P2P connection recreate the game world, using the computers of thousands of fans. It would be very hard, but somewhat possible. That, or Microsoft would release a version that is a fraction of the original quality, but only takes up 200GB or so. >>1017484 Another game I forgot to mention, is Unrecord, which apparently is actually using a Game Engine, and isn't just a Full Motion Video, though the game hasn't been released yet, and it might be a severe downgrade from what they have shown.
>>1017642 The map data are just files for each grid section if I recall correctly, but zooming in your selection increases the level of detail by using a smaller grid. The downloading is what took forever but otherwise you could probably do it in a few sittings.
(309.10 KB 1280x720 bug_fables.jpg)

The paper aesthetic of Bug Fables balances "cool to see" and "easy to draw" well.
>>1017899 That aesthetic bugs me.
>>1017899 I think you could use the PM/Bug Fables style for several kinds of games. JRPG, platformer, LoM style ARPG, maybe a classicvania-like or a metroidvania, brawler, etc. Should be really east to iterate sprites and keep a consistent character design. It's a nice clean style too.
>>1017899 It does bug me when insects in vidya have cartoony mouths. One of my favorite things about them is their weird faces.
(104.06 KB 324x432 praying-mantis-red-lips.jpg)

>>1018165 It's a common mistake, since people depict them as smooth and undetailed as they see them due to their small size in which you can barely see any detail with the naked eye. Bugs are terrifying, but look 10 times more terrifying when up close and detailed.
>>1018175 No way there isn't an anon who wants to fuck that
>>1018186 Perhaps? They do look like little aliens, some here are very into xenos. Strong emphasis on alien, many species don't look real.
>>1018186 There's nothing at least one freak out there won't fuck.
>>1018195 Would.
>>1018507 Isn’t it supposed to be autumn now?


Forms
Delete
Report
Quick Reply