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Emulation Megathread Anonymous 10/17/2024 (Thu) 03:14:06 Id: c5f4ff No. 1028520
What games are you emulating? What do you need help emulating? Post screenshots of games you are emulating. Discuss games you are emulating. Discuss hacks of games you are emulating. ROMs https://r-roms.github.io Emulators Nintendo Entertainment System https://github.com/SourMesen/Mesen2 Super Nintendo Entertainment System https://github.com/SourMesen/Mesen2 https://nightly.link/bsnes-emu/bsnes/workflows/build/master Nintendo 64 https://github.com/ares-emulator/ares/releases https://github.com/simple64/simple64/releases https://github.com/Rosalie241/RMG/releases GameCube/Wii https://dolphin-emu.org/download/#download-dev Wii U https://github.com/cemu-project/Cemu/releases Nintendo Switch https://gamebanana.com/tools/16395 https://www.softpedia.com/get/Gaming-Related/Ryujinx.shtml Game Boy, Game Boy Color, Game Boy Advance https://mgba.io/downloads.html#current-downloads Nintendo DS melonds.kuribo64.net/downloads.php Nintendo 3DS https://github.com/PabloMK7/citra/releases Sega Genesis https://github.com/ares-emulator/ares/releases Sega Dreamcast https://redream.io/download https://github.com/flyinghead/flycast/releases
[Expand Post]PlayStation https://github.com/stenzek/duckstation/releases PlayStation 2 https://pcsx2.net/downloads PlayStation 3 https://rpcs3.net/download PlayStation 4 https://github.com/shadps4-emu/shadPS4/releases PlayStation Portable https://nightly.link/hrydgard/ppsspp/workflows/build/master PlayStation Vita https://vita3k.github.io/#download Xbox https://github.com/xemu-project/xemu/releases Xbox 360 https://github.com/xenia-project/release-builds-windows/releases Arcade https://www.mamedev.org/release.php Flash https://ruffle.rs/downloads FAQ Where do I get BIOS files, prod.keys, NAND dumps, system ROMs, and other firmware? https://emulation.gametechwiki.com/index.php/Emulator_files My PC is a toaster. Are there any emulators I can run? Most emulators of the 16-bit era (fourth generation) and earlier consoles (e.g., Sega Genesis, NES, Atari 2600, etc.) can be run on any PC, even one with a CPU clock speed of below 1 GHz. higan is the only exception because it's highly accurate and requires a 3 GHz CPU for optimal performance. Other emulators such as Snes9x, Kega Fusion, Mesen, etc. can be run on any PC that can run Windows. My save states do not work in the new version of the emulator I downloaded. Why? Save states are not compatible between different versions of emulators, or between different emulators. Don't rely on them. Use real/battery saves which typically can be transferred, even if they need to be converted first. My game isn't working. How do I resolve problems on my own? Emulators can have stable builds that are weeks, months, and sometimes even years old. The "stable" version is often just a randomly picked dev (short for development) version, which is why the latest dev versions should often be preferred, as they solve emulation issues most of the time. If you're using a plugin-based emulator, graphical glitches and sound issues could be solved by changing the settings or using a different, better plugin altogether. Newer, more accurate emulators that do not use a plugin system may also be recommended. Try changing the graphics backend between OpenGL, Direct3D, and Vulkan. Sometimes, questions may have been asked and answered multiple times in the past. Check online. If you still can't find a solution, ask. Provide system specs, operating system, emulator, version, settings, plugins, system emulated, game emulated, and the problem itself.
>>1038580 >>1038600 >Explain the color theory like I hab da smol monkey brain. Not 1038595 but the 1038580 shots skillfully use color theory since the analogous color scheme of orange, red, and purple keeps each dominant color to the same half of the color wheel, and dark colors for terrain contrast with light choices for lava, highlighting lava's hotness and drawing players' eyes to objects of interest like the coins, blocks, and pipe.
>>1038430 Mednafen with the Beetle Saturn Libretro core is recommended by /emugen/ for Sega Saturn emulation. https://mednafen.github.io/releases/
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More screenshots, from my Brothership emulation, of the frozen Slippenglide Island. The IDLE group tracks the villainous Extension Corps to Slippenglide, where they built a secret lab that Mario and Luigi scout for clues. >>1038600 Battle Plugs build on the foundation of the classic system without taking it over. They're special gear made from Lumenade gathered from collectible Sprite Bulbs. As Brothership's adventure goes on, you get more Power Taps, so you can set more Battle Plugs in your Set Plugs menu. Setting Battle Plugs improves your moves in battle or grants other advantages. Coinpiler causes enemies to drop coins each time you damage them in proportion to damage dealt, Empower Counters turns jump counters into ground pounds and charges up hammer counters to do an extra 30% damage, and Performance Bonus restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. Battle Plugs, like Gimmicks from Tomato Adventure, have a use limit then a recharge period. A Battle Plug like Boomerang Items, which returns used items to your inventory, is balanced by few uses and many recharge turns. Running out of a Battle Plug's charges in a battle can limit you in others if that battle has fewer turns than the Battle Plug's recharge turns, getting players to manage charges across battles. Compared to badge powers, I like Battle Plugs more. Learning enemy patterns in Brothership is harder than earlier Mario & Luigis, which Battle Plugs balance.
>>1038493 Yeah, I only want to play 2. I played 1, the gameplay was a slog, and the characters felt generic and boring, and it isn't much necessary to understand 2. I heard 2 had some offline gachashit style mechanics, but I'll cheat those when it feels like I'm wasting my time, without remorse. >Poppi α, and Poppi QTπ. Weren't their names censored? What's the actual names? Something like Hana JS and Hana JD (elementary schooler and college girl)? >>1038493 >Undubs for the game exist Yes, and I plan on playing it in JP with english text and subs, but what I'm talking about is whether it would be too jarring to have everyone except Nia speak JP while she's speaking English with a Welsh accent. I don't think that's possible though since the audio in some, many, or all cutscenes is probably one single track. >>1038538 No.
>>1038438 >>1038612 Which would have the fastest loading speed? I tried Beetle on Retroarch time before (because shaders), but I got tired of waiting every time I change the location playing Magic Knight Rayearth.
>>1038681 >Which would have the fastest loading speed? They're all going to be comparable because the Saturn is a disc-based console.
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More screenshots from my Brothership emulation. Bowser's introduced with menacing style and power in a full-scale war scene where Bowser's minions attack Zokket's forces from the air, then Bowser turns his air force on you. In the middle screenshots, Mario and Luigi recon Bowser's Concordian base at Offandon Island.
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>>1028524 Game Freak did release an 8-bit version on the NES.
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>>1038891 There was also a Game Boy version.
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In Brothership, Bowser built another castle on Wayaway Island, a place so remote it was an island before the Uni-Tree was destroyed and the world of Concordia was broken apart. In Bowser's castle, Mario and Luigi find plugs to carry to elevators to power those elevators to reach new floors. From Bowser's Ampberry hoard, they take Ampberries to cure Glohm, and from Bowser's air force, they take machine parts for Shipshape Island.
>>1038916 Yoshi had a lot of puzzle games. Remember Yoshi's Cookie?
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>>1038916 The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this, but limits colors to the palette the GBC chooses for the game, so dithers red and green to create the illusion of brown for the checkerboard and Goombas. That illusion shatters up close. The Yoshi LDX patch isn't DX quality, but improved from gray.
>>1038891 >>1038916 >>1039310 I remember getting Yoshi and Yoshi's Cookie as a kid and those games fucking sucked. They made me hesitant of getting Yoshi's Island, which is actually excellent. Anybody who nostalgiafags over the NES probably never had the console, because 80% of its library was complete shit. There are much better consoles with not only better games, but a high ratio of good games.
>>1038891 >>1038916 >>1039310 >>1039504 Anybody who spergs so hard over hard IQ games (puzzle games, many NES games) is a guaranteed fucking retard who's complete shit at games. The experience sucks for you since failing reminds you you're stupid, your comment's like an unevolved nigger calling math racist.
>>1028520 >What games are you emulating? Ristar for Sega Genesis. >>1039545 Don't feed the wild hispamonkeys, they're observation-only.
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>>1039545 Yoshi's Cookie games feel thoroughly rewarding if you can set up good chains. RTA in Japan Marathon 2021 streamed Yoshi's Cookie, look how efficiently the Japanese streamer sets up his chains. https://www.youtube.com/watch?v=HMIJ2GoTSGg&t=167s
I'm considering trying to run Xenoblade Chronicles 2, but only if I can get it uncensored and undubbed. I've tried looking up mods, but the best I can get is a patchwork of several different people's mods that I'm not sure are even comprehensive. https://varishangout.com/index.php?threads/xenoblade-chronicles-2-heart-to-hearts-uncensored-mod.2153/
>>1039504 People don't judge a system's library based on how many bad games it has, but how many good games it has. People can go and play many great NES games, while ignoring the bad ones. Also, Yoshi is a fun game. I always preferred it over Yoshi's Cookie, but the impression I've always gotten is that most people disagree with me on that. >>1039498 I've played the Game Boy version plenty, and it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable. Also, it's been a while since I played it, but I could have sworn that playing on hardware like SGB, GBC, and GBA gives the game one of those built in default palettes that a few earlier Game Boy games got. I remember playing on actual hardware and seeing most of the colors be correct.
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>>1040566 >I've played the Game Boy version plenty I have too, enough to have Yoshi LDX to screenshot and recommend to the Emulation Megathread over the unpatched GB version. LDX is improved from GB. NES Yoshi's my favorite, I recommend it over both GB and LDX. I will compare and contrast the 4 versions. Characters in columns have clearer color separation in LDX than GB, so I don't confuse them. LDX colors Boo's mouth, adds an extra color to Piranha Plants, and dithers red and green to create the illusion of brown for Goombas. NES upgrades to true brown. GB's white BG contrasts worst with characters as white's used for each character. LDX green's better, but shared with Yoshi egg spots and Piranha Plant leaves. NES blue's best, DS blue/purple's 2nd. DS characters contrast best with each other, its Yurarin Boos and Blurps replacing Boos and Piranha Plants improves color variety. GB, LDX, and NES Boos and Bloobers, all white, don't contrast well, nor brown Goombas and red Piranha Plants in LDX, where brown's near red. LDX does better there than GB, and NES than LDX, as NES brown's further from red than LDX's dither. Yoshi eggs are colored wrong on GB, right on NES and LDX, and upgrade from 3 to 8 colors on DS. DS downgrades game settings to none and cuts A Type's triple-drops. GB and LDX clutter the interface. GB, LDX, and DS have lower resolution than NES, limiting each to 7 rows where NES has 8. LDX plays unused music on the title screen different from GB music. I played many GB demakes on GB hardware, they're worse than originals but portable and UMPCs make originals portable. Color clarifies how to move so it's better. Worse versions of good games remain good. GB Yoshi's good, but LDX and NES are better. >Also, it's been a while since I played it, but I could have sworn that playing on hardware like SGB, GBC, and GBA gives the game one of those built in default palettes that a few earlier Game Boy games got. I remember playing on actual hardware and seeing most of the colors be correct. This APNG compares the GBC palette (white BG) to the LDX patch (green BG). Yoshi's colors are correct, but characters set in columns are not, and have clearer color separation in LDX. Where colors count, the GBC colors are incorrect. They help less to match. >it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable. For this APNG, if 50 people count Piranha Plants in the built-in default GBC palette, and 50 more in the LDX palette, the median time should be shorter for the LDX palette.
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>>1040566 >The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this <I've played the Game Boy version plenty, and it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable It's not confusing if you play the start of Yoshi GB at stock settings. It's more confusing on high speed, in A Type's later levels, when unlucky triple-drops RNG your stack higher, or on high speed, early in B Type's later levels, when you start 5/7 rows high, and you change your plan after an incoming drop. I process colors/shapes faster than shades/shapes and these shades aren't distinct enough. Color communicates more to me, faster. With color I react to incoming drops, plan movement, then execute in around a quarter second plus input lag. Without color I slow to a third, limiting what's possible for me. Click my GIF. The talk had me boot Yoshi LDX to play an hour anyway, so I clipped level 26. Maybe you're smarter than me, but I'm not a furious puzzle failure or troll like c3019f. I'm a Euro with decent skills who still processes no colors slower. Everybody probably does. At 26 seconds, 2 Goombas fall. I plan 1 in the lowest column for a short stack, and the other in the 3rd lowest, for match potential with 3, not 2, top characters. As a plant spawns, I change my plan. I swap the lowest and 2nd lowest columns to keep the plant line open. I wouldn't react in time without color. And colors are cooler. I'd rather see colors than none, or better colors than worse colors, but gameplay changes are more objective.
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>>1041776 >>1041777 The thumbnail from 1041776 comparing the GBC palette to the LDX patch should loop here. My other GIF from 1041777's too big to animate its thumbnail.
>>1041777 (Lucky trips checked) You could be sick at Yoshi's Cookie, emulate it. It's like a 2D Rubik's Cube. The best Yoshi's Cookies are on Super Nintendo (Yoshi's Cookie) and GameCube (Nintendo Puzzle Collection), linked in that order. https://raw.githubusercontent.com/bsnesemulator/SNES-ROMS/main/Yoshi's%20Cookie%20(USA).zip https://www.mediafire.com/file/ne9b6xo6981vgbq/CreditsTestV4.rar/file Super Nintendo has the best start for beginners, the puzzle mode. GameCube's Nintendo Puzzle Collection is Japanese, but includes sequels to Dr. Mario, Panel de Pon, and Yoshi's Cookie which has better graphics and sound, a story mode, and supports 4 players instead of 2.
>>1041777 Your posts are acting like I said the hack you recommended wasn't beneficial. I didn't say that. I just said that even the original Game Boy version is pretty easy to play. The sprites are pretty well made. But yes, color is information, and careful application of a greater amount of information is of course better. I'd never argue otherwise. But I can glance and recognize all the sprites on the original version pretty easily. I just don't like when people exaggerate about things like graphics, even Game Boy graphics. Plenty of games, including this one, played pretty darn well.
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>>1039498 >>1040566 >>1041776 >>1041777 >>1042076 I arranged a mockup APNG of Yoshi NES and DS in GB format to compare colors and styles. It's a graphical progression from GB, GB in GBC, the LDX patch, NES, and DS. I don't compare resolution upgrades as character positions would change. My NES style GBC mockup envisions a Yoshi DX. >Your posts are My posts are my chance to get autistic over a childhood game I continue to play. You of all people should relate. >are acting like I said the hack you recommended wasn't beneficial. I didn't say that. I know you didn't. I said "The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this." You replied "it's really hard to get confused" with >>1040566, so I detailed how worse palettes, >>1041776, slow my reactions and limit what's possible for me, >>1041777. >I just said that even the original Game Boy version is pretty easy to play. I can glance and recognize all the sprites on the original version pretty easily. The start at stock settings is pretty easy to play, but it's less easy on high speed, in A Type's later levels, when unlucky triple-drops RNG your stack higher, or on high speed, early in B Type's later levels, when you start 5/7 rows high, and you change your plan after an incoming drop. Your average recognition time for those sprites is non-zero frames. Add those, thinking frames, execution frames (character descent continues between imperfect swaps), and input lag (the game's 2 frames, plus hardware polling) to get response time. That limits choices. Faster responders can do more stuff and play better. If someone's response time colorless is over color, they're worse colorless. I am. On Wednesday, to reach and win level 26 took just short of 1 hour. Colorless, I'd be over 1 hour. I'd play more carefully than my GIF >>1041777, or mess stuff up, like my plant reaction at 26 seconds. >I just don't like when people exaggerate about things like graphics, even Game Boy graphics. Plenty of games, including this one, played pretty darn well. I understand people exaggerate the shortcomings of games too much here, and challenging that is good. You correctly challenged c3019f's exaggeration. I didn't exaggerate. "Here's a flaw, here's the fix" isn't exaggerating, it's guiding. "Colorlessness ruins the game" would be exaggerating, "colorlessness confuses decisions" is the truth. Yoshi GB does play well. LDX and NES are better. GB sprites are good, for GB limits. GB's very limited to 4 shades and a small canvas. LDX is GB with better color. NES is LDX with better color and no canvas clutter. They're upgrades, and NES Yoshi's my favorite. >>1039310 >>1039572 >>1042029 I played Yoshi's Cookie, though not GCN's. It's deeper than Yoshi, but I played less of it. That Japanese guy plays better than I do.
>>1041777 >I'm a Euro
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Going to play Chrono Trigger again.
Is there any Switch emulator right now that is not in some way backdoor'd by Nintendo? Will Ryujinx run newer games?
>>1046748 >not in some way backdoor'd Clicking the Yuzu link in the OP, it says telemetry's removed. The Ryujinx link is just a normal Ryujinx and may have telemetry. >Will Ryujinx run newer games? Some with newer firmware but bugs and bad performance don't get developed out.
>>1042642 Is this a CRT or a CRT filter? Leaning "filter," as there's no bubble deform.
gonna download pcsx2 on my m3 mac from my company, wish me lock bros...
>>1046833 Does PCSX2 have the Metal API? Samuel Zubor has been working on a Metal rendering backend for the Cemu Nintendo Wii U emulator.
>>1046833 Go back to cuckchan
>>1046757 >Is there any Switch emulator right now that is not in some way backdoor'd by Nintendo? Depends on your definition of "backdoored", all post-shoah Yuzu and Ryujinx forks removed the pre-shoah telemetry code whereas LDN emulation still remains or got moved from Gaytreon to public repos in Ryujinx' case. Development on both emu lines may have slowed down but is far from inactive, the Ryujinx forks in particular didn't take long to get running thanks to Kiketendo not throwing DMCAs at the source code. >Will Ryujinx run newer games? Eventually provided the fork maintainers aren't retards.
>>1046970 I think Switch emulation is in a good enough place it doesn't really "need" maintainers for it to be usable. That said, I fear Switch emulation will go the way of original Xbox emulation where the projects goes dormant for years before new blood really gets to work. Newer emulators are very difficult pieces of software to engineer and it will take a while for even professional SWEs to learn enough before about any project they can start meaningfully contributing to it.
>>1047354 It'll go back to full overdrive the moment the Switch 2 drops, there's always gonna be the one guy who knows there's money to be made and has the skills to do it, and if he's not a complete dumbass like the Yuzu devs he might get to keep it as well like the Ryujinx devs.


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