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Emulation Megathread Anonymous 10/17/2024 (Thu) 03:14:06 Id: c5f4ff No. 1028520
What games are you emulating? What do you need help emulating? Post screenshots of games you are emulating. Discuss games you are emulating. Discuss hacks of games you are emulating. ROMs https://r-roms.github.io Emulators Nintendo Entertainment System https://github.com/SourMesen/Mesen2 Super Nintendo Entertainment System https://github.com/SourMesen/Mesen2 https://nightly.link/bsnes-emu/bsnes/workflows/build/master Nintendo 64 https://github.com/ares-emulator/ares/releases https://github.com/simple64/simple64/releases https://github.com/Rosalie241/RMG/releases GameCube/Wii https://dolphin-emu.org/download/#download-dev Wii U https://github.com/cemu-project/Cemu/releases Nintendo Switch https://gamebanana.com/tools/16395 https://www.softpedia.com/get/Gaming-Related/Ryujinx.shtml Game Boy, Game Boy Color, Game Boy Advance https://mgba.io/downloads.html#current-downloads Nintendo DS melonds.kuribo64.net/downloads.php Nintendo 3DS https://github.com/PabloMK7/citra/releases Sega Genesis https://github.com/ares-emulator/ares/releases Sega Dreamcast https://redream.io/download https://github.com/flyinghead/flycast/releases
[Expand Post]PlayStation https://github.com/stenzek/duckstation/releases PlayStation 2 https://pcsx2.net/downloads PlayStation 3 https://rpcs3.net/download PlayStation 4 https://github.com/shadps4-emu/shadPS4/releases PlayStation Portable https://nightly.link/hrydgard/ppsspp/workflows/build/master PlayStation Vita https://vita3k.github.io/#download Xbox https://github.com/xemu-project/xemu/releases Xbox 360 https://github.com/xenia-project/release-builds-windows/releases Arcade https://www.mamedev.org/release.php Flash https://ruffle.rs/downloads FAQ Where do I get BIOS files, prod.keys, NAND dumps, system ROMs, and other firmware? https://emulation.gametechwiki.com/index.php/Emulator_files My PC is a toaster. Are there any emulators I can run? Most emulators of the 16-bit era (fourth generation) and earlier consoles (e.g., Sega Genesis, NES, Atari 2600, etc.) can be run on any PC, even one with a CPU clock speed of below 1 GHz. higan is the only exception because it's highly accurate and requires a 3 GHz CPU for optimal performance. Other emulators such as Snes9x, Kega Fusion, Mesen, etc. can be run on any PC that can run Windows. My save states do not work in the new version of the emulator I downloaded. Why? Save states are not compatible between different versions of emulators, or between different emulators. Don't rely on them. Use real/battery saves which typically can be transferred, even if they need to be converted first. My game isn't working. How do I resolve problems on my own? Emulators can have stable builds that are weeks, months, and sometimes even years old. The "stable" version is often just a randomly picked dev (short for development) version, which is why the latest dev versions should often be preferred, as they solve emulation issues most of the time. If you're using a plugin-based emulator, graphical glitches and sound issues could be solved by changing the settings or using a different, better plugin altogether. Newer, more accurate emulators that do not use a plugin system may also be recommended. Try changing the graphics backend between OpenGL, Direct3D, and Vulkan. Sometimes, questions may have been asked and answered multiple times in the past. Check online. If you still can't find a solution, ask. Provide system specs, operating system, emulator, version, settings, plugins, system emulated, game emulated, and the problem itself.
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The last game I emulated was an unreleased Yoshi game for Nintendo DS found in the Pokemon leak. I thought it looped forever, but it has 4 stages. You win each stage by matching all falling characters in vertical lines of 2. The gameplay is addictive, but other stuff's unfinished. The title screen is glitched, the end is black, and music stops eventually. https://1fichier.com/?5mb9s30msu15dj8c8vas
Just started running Catherine Full Body on Ryujinx. Had an issue with giant transparent grey bars and a pink bar showing up during certain cutscenes whenever there were subtitles on screen. Fixed this by turning on graphics backend multi-threading. Then I experienced audio crackle during the the cutscene for starting the first level. Fixed this by changing audio from SDL2 to SoundIO. But now I'm getting outright bad lag that comes with severe audio crackle during some cutscenes and whenever I get close to the end of a level. Backend multi-threading requires a reset to apply, so I haven't tested if turning it back off will fix it, but there's really not that many graphical options for this emulator. Maybe my computer just can't handle the game? I'm well into safe temperatures and I'm not using more than around 40% RAM or GPU in taskmanager. >Inb4 wangblows Yes, I know. That's probably not the issue. I experienced something bizarre. I had the game paused in the middle of a lag heavy cutscene while typing the above, and when I unpaused, it ran smoothly. Maybe it was just compiling shaders or something in the background? I'm still running into mild-to-severe lag in the bar though.
超次元ゲイムネプテューヌ on RPCS3 keeps freezing at random albeit without crashing the emulator as a whole, enabling or disabling GPU labels as suggested by the compatibility list wiki article doesn't help. Wat do and why (if dmesg is to be believed) does the emulator sometimes send vdpau requests to my GPU's UVD which the amdgpu driver rejects? Haven't heard anything about it using or requiring hardware video decoding.
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>>1028606 Tried playing again. Was having heavy lag even in the main menu, which wasn't present before. I toggling everything but backend multi-threading to no avail. Then I tried toggling backend multi-thread back to off and the game works almost perfectly. I had a "saving" icon get stuck in the corner where the goldrn playhouse logo should have been, but resetting got rid of it. After that, zero problems in the bar and through a whole level. No gay bars, nothing. I have no idea how I actually got the game to stop fucking up.
State of PS4 emulation? Updates last thread were really promising.
>>1028923 This is the compatibility tracker for PlayStation 4 games on shadPS4. https://github.com/shadps4-emu/shadps4-game-compatibility/issues
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>>1029040 >'ShadPS4
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>>1029040 >ShadPS4
>>1029133 >>1029137 It has nothing to do with that Shad m8.
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>>1029163 >You either like chromatic aberration, or you're a pedophile
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>>1028923 Here's the current state of Bloodborne. It's moving along shockingly fast. I'd say it will be fully playable before the end of the year. Bloodborne PC is here. <<1029133 <<1029137 Very old joke that was worn out last thread. >>1029191 Don't even know what he was talking about, those Anons were mocking Shitman. Low IQ newfags.
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>>1028919 Game was going perfectly for two more levels. Then, before I could save after the boss level, it just crashed right as Erica mentioned Rin playing the piano.
>>1028606 reddit.com/r/Ryujinx/comments/nyw7oa/catherine_full_body_playable/ Xeraphiem says Catherine Full Body is playable and finishable on Ryujinx but FPS drops to 10-20 sometimes on R5 2600, 1660ti, with 16GB Ram. I didn't run Catherine Full Body but experience good performance for other emulators with much better hardware, except Switch emulators. Many Switch games perform like ass. Alternative firmware loaded through a Switch jailbreak is the smartest and best performing piracy for Switch.
Lmao. Got past the crash, and during actual bar gameplay, just Rin is fucked up.
>>1029552 Had a couple other graphical glitches in the bar. They cleared upon reloading the area by using the Nero glasses.
>>1029552 OH SHIT. LOOK OUT, THATS NOT RIN, THATS LOKI
Any reason why the desktop version of Duckstation separates, in the game list at alphabetical order, the custom eboots (for multi-disc titles) from the rest of the PS1 games? It doesn't do that on the mobile android version so I was just curious.
>>1029552 Left dude: "Can you believe this? Bitch is a glitch"
>>1029488 >>1029552 Xeraphiem mentioned FPS in the bar is 10-20 but bearable, and the game hanging in the bar after certain moments at certain days.
>>1030930 The bar is my main hurdle now. It's where I regularly encounter graphical glitches and have had 2 crashes. Graphical glitches tend to go away if I just reload the area via Rapunzel or the Nero Glasses.
>>1029552 Got another.
LINDSAY AND MARTHA ARE NIGGERS LOOK, THEY'RE NIGGERS NIGGERS NIGGERS NIGGERS NIGGERS NIGGERS NIGGERS NIGGERS
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Archive of previous thread: https://archive.ph/zEXN8 So what's the status of 3DS emulation these days? Has it gotten significantly better since Citra's demise?
>>1028520 Now that I actually look at this collage >Half-Life 2 >Portal 2 >Borderlands >Left 4 Dead >Diablo >VVVVVV >Terraria >Cave Story OP, where did you get this image? This is just a random collection of games, many of them not even requiring emulation.
>>1031707 I think there was an updated image of the third one that tells you to play MM3D with the Project Restoration patch. There needs to be one for Etrian Odyssey Untold as well where there's a patch that allows you to play with the new dungeon and Highlander + Gunner in Classic mode.
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I'm emulating Mario & Luigi: Brothership, which releases this Thursday. I described Brothership in the Switch thread. >>1031442 >>1031712 >>1031898 >>1032138 I'm playing the NSP leak on Ryujinx, so I'll describe more Brothership here. The themes are nautical and electrical, and names of people, places, and things are electrical puns. The land mass of Concordia (concord, connection cord) "disconnected" into islands by the villain Zokket (socket) and his generals, the Extension Corps (extension cord): Ecks, Ten, and Shun (extension). They extract dark energy from Spite Bulbs (spite, light bulbs) to infect islanders with Glohm (gloom, ohm) so they're gloomy and "disconnect" from most social contact. Connie (connector) the Wattanist (watt, botanist) is the caretaker of the Uni-Tree (unity, tree), who helps Mario, Luigi, and their porcine sidekick Snoutlet (snout, let, outlet) reconnect the islands so Concordian plug-people connect again. >>1031707 3DS emulation has gotten slightly better since Citra's demise. Lime3DS and PabloMK7's Citra fork will merge in the coming weeks to create a new unified collaboration containing features from both forks so development isn't fragmented between them. This collaboration will contain greater prior development effort than other forks.
>>1032054 MM3D with the Project Restoration patch is also my "definitive edition," though /vb/ recommended this alternative through Zelda64Recompiled. >Majora's Mask N64HD Project. Handmade HD textures done right by a huge Majora's Mask fan that started in November of 2016 and took nearly 5 years of work and another few years of improvements to finish. The total texture count is around 6500 and with the MLE expansions by ghostlydark it goes over 10700. It remakes the effect animations and is pretty accurate to the original. >A trailer for MMN64HD on Zelda64Recompiled was uploaded last month for 4K, high-res textures, ultrawide support, and 60fps. It should inherit future enhancements to Zelda64Recompiled. https://www.youtube.com/watch?v=E79U0WqJyVE The GIF animates to show before and after.
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>>1034633 More screenshots of the Brothership leak from Ryujinx, before its official release tomorrow. Brothership explores bonds. The bonds between brother and brother, father and son, father and daughter, mother and son, mother and daughter, boyfriend and girlfriend, husband and wife, friend and friend, leader and people, nature and people, god and mortals, assisted and assistant, team members and team, community and citizens, mentor and mentee, and even respect between rivals. Mario and Luigi travel Concordia to help build many bonds, in contrast to their foe Zokket, who breaks them. The theme of bonds repeats in the main story and the side quests, which explore examples of many types of bonds. Father-son bonds, for instance, through Bowser and Bowser Jr., Patriarc and Arc, Chilliam's dad and Chilliam, and Leyden and his son.
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>>1036533 >Patriarc Let's get Patriarcy.
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Brothership officially released yesterday. More screenshots with a "fire and ice" theme, 8 from Heatfreeze Island in the Brrrning Sea. Heatfreeze Island is settled by the Slippenglide people, in Freezin Village, and the Skorcheen people, in Boilin Village. They're always in conflict, now over their specialty dishes, their Potato Gelato and Hottato Stew. To arbitrate their conflict they appoint as food critics Mario and Luigi, who later resolve their bigger conflict through a marriage of state between the lovebirds Prince Chilliam of Slippenglide Island and Princess Burnadette of Skorcheen Island.
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>>1036533 There was a Brothership leak? Did the Brothership sink?
>>1036958 Her body, his choice. Forever.
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Started playing Super Mario 64 a while back. Honestly, it's hard to imagine how a game this great could come packaged in such a (relatively) primitive cartridge but it's true! The mechanics, the world(s), the boss fights they're all very fun coming together like this. The platforming works very well for a game that came out - I think - shortly after the jump to 3d. I can see why some keep playing it to this day and even making ROMhacks for it.
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>>1037477 >Did the Brothership sink? No, it didn't. But its sister ship did.
>>1037812 >>1037477 These puns are Hullarious, I think I lost my bearings.
>>1037801 I remember that area, near the bottom of the slide, where Mario brings the baby penguin to his mom.
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>Finish Catherine Full Body on the new faggotry route >Erica is now trying, and succeeding, in getting into female wresting, "and that's a good thing!" I know his old name was censored in the credits only in the new English localization, but was this also something localizers added, or did Atlus really promote trannies in women's sports?
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Sorry for posting this in two threads in a row, but I realized I hadn't posted any updates on the state of Bloodborne emulation. Here's where it's currently at, the current issues are mostly sound and visual effects related. If you check YT you can see dozens and dozens of videos posted everyday of people testing it. There's one Russian dude who's doing a straight up Let's Play, he's about 7 hours deep.
>>1037801 >>1037870 My favorite area is the water world where the level you enter the painting determines how high the water level is. That and the haunted house.
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>>1038368 >the level you enter the painting determines how high the water level is I never knew.
What emulator would you recommend if I want to play Saturn 2D games?
Just chilling with real cozy monster hunting. >>1038182 Feels like it'll be fully done any day now.
>>1038430 You cannot go wrong with nearly any of them. Just check the compatibility lists: http://www.segasaturn.org/ https://tradu-france.com/wiki-emu-compatibility/index.php?title=Compatibility_list_of_Kronos https://www.uoyabause.org/games I personally tend to father SSF because it's the only one that renders DoA correctly.
>>1038370 I understood that there was some connection as a kid but I misinterpreted. I thought it was what kind of jump you did to enter the painting that made the difference, which of course it's easier to jump higher with some types of jumps than it is with others, so that explains why I thought what I did. It was only a couple of years ago that I learned the truth.
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Would it be better to emulate the Wii-U or the Switch to play Xenoblade Chronicles? What differences are there? Does one or both have decensor patches? I won't be able to stand everyone else being English, but I still want the Welsh catgirl. How jarring would it be, and possible would it be, to only have her speak English?
>>1038483 >spoiler Undubs for the game exist
>>1038483 XBC games are 1, X, 2, 3. Wii U's only X. Wii has 1. Switch remasters 1+adds DLC, has 2+DLC, 3+DLC, will remaster X in 4 months. 1 (Wii), X, and 2 emulate ok on gaming hardware. 1 (Switch) and 3 probably do. X (Switch) is unreleased, untested, and bad emulator bugs won't be fixed. Better to emulate the Wii U than the Switch. 2 has the Welsh catgirl, Poppi α, and Poppi QTπ.
>>1038368 >>1038370 Did you know Boo's laugh in Mario 64 is Bowser's laugh played faster?
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More Brothership screenshots, of Skorcheen Island in the Brrrning Sea, and rank and bonus information, for players who plan character builds. From level 1, each 7 added levels raises your rank. At each new rank up to Star, you choose 1 bonus from unchosen bonuses in that rank and earlier ranks. At the last rank 1 rank after Star, you choose 2. HP's hit points, BP's "magic" for Bros. Attacks, power increases jump and hammer damage given, defense decreases damage received, speed's for turn number and order, stache's for criticals and item drop rate. Shell (Level 8) Gear Slot (1 added accessory slot) HP Up (1 added HP each level) Quick Leveling (enemies give 20% more experience) Speed Up (1 added speed each level) Stache Up (1 added stache each level) Boomerang (Level 15) Def Up (1 added defense each level) Pow Up (1 added power each level) Flower (Level 22) Hammerhead (hammer does 20% more damage) Jumpman (jump does 20% more damage) Leaf (Level 29) Big Lucky (critical damage increases from 1.3 to 1.5 times) Counterer (counters do 50% more damage) Iron Body (you take 20% less damage) Star (Level 36) Bros Pro (Bros. Attacks do 20% more damage) Casual Bros (Bros. Attacks cost 30% less BP)
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>>1038580 >Pic I see that someone flunked color theory because that image almost makes me feel like my eyes want to bleed.
>>1038580 How do you like the battle plugs mechanic when compared to badge powers? >>1038595 >color theory Why is this happening? Explain like I hab da smol monkey brain.
>>1038580 >>1038600 >Explain the color theory like I hab da smol monkey brain. Not 1038595 but the 1038580 shots skillfully use color theory since the analogous color scheme of orange, red, and purple keeps each dominant color to the same half of the color wheel, and dark colors for terrain contrast with light choices for lava, highlighting lava's hotness and drawing players' eyes to objects of interest like the coins, blocks, and pipe.
>>1038430 Mednafen with the Beetle Saturn Libretro core is recommended by /emugen/ for Sega Saturn emulation. https://mednafen.github.io/releases/
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More screenshots, from my Brothership emulation, of the frozen Slippenglide Island. The IDLE group tracks the villainous Extension Corps to Slippenglide, where they built a secret lab that Mario and Luigi scout for clues. >>1038600 Battle Plugs build on the foundation of the classic system without taking it over. They're special gear made from Lumenade gathered from collectible Sprite Bulbs. As Brothership's adventure goes on, you get more Power Taps, so you can set more Battle Plugs in your Set Plugs menu. Setting Battle Plugs improves your moves in battle or grants other advantages. Coinpiler causes enemies to drop coins each time you damage them in proportion to damage dealt, Empower Counters turns jump counters into ground pounds and charges up hammer counters to do an extra 30% damage, and Performance Bonus restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. Battle Plugs, like Gimmicks from Tomato Adventure, have a use limit then a recharge period. A Battle Plug like Boomerang Items, which returns used items to your inventory, is balanced by few uses and many recharge turns. Running out of a Battle Plug's charges in a battle can limit you in others if that battle has fewer turns than the Battle Plug's recharge turns, getting players to manage charges across battles. Compared to badge powers, I like Battle Plugs more. Learning enemy patterns in Brothership is harder than earlier Mario & Luigis, which Battle Plugs balance.
>>1038493 Yeah, I only want to play 2. I played 1, the gameplay was a slog, and the characters felt generic and boring, and it isn't much necessary to understand 2. I heard 2 had some offline gachashit style mechanics, but I'll cheat those when it feels like I'm wasting my time, without remorse. >Poppi α, and Poppi QTπ. Weren't their names censored? What's the actual names? Something like Hana JS and Hana JD (elementary schooler and college girl)? >>1038493 >Undubs for the game exist Yes, and I plan on playing it in JP with english text and subs, but what I'm talking about is whether it would be too jarring to have everyone except Nia speak JP while she's speaking English with a Welsh accent. I don't think that's possible though since the audio in some, many, or all cutscenes is probably one single track. >>1038538 No.
>>1038438 >>1038612 Which would have the fastest loading speed? I tried Beetle on Retroarch time before (because shaders), but I got tired of waiting every time I change the location playing Magic Knight Rayearth.
>>1038681 >Which would have the fastest loading speed? They're all going to be comparable because the Saturn is a disc-based console.
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More screenshots from my Brothership emulation. Bowser's introduced with menacing style and power in a full-scale war scene where Bowser's minions attack Zokket's forces from the air, then Bowser turns his air force on you. In the middle screenshots, Mario and Luigi recon Bowser's Concordian base at Offandon Island.
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>>1028524 Game Freak did release an 8-bit version on the NES.
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>>1038891 There was also a Game Boy version.
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In Brothership, Bowser built another castle on Wayaway Island, a place so remote it was an island before the Uni-Tree was destroyed and the world of Concordia was broken apart. In Bowser's castle, Mario and Luigi find plugs to carry to elevators to power those elevators to reach new floors. From Bowser's Ampberry hoard, they take Ampberries to cure Glohm, and from Bowser's air force, they take machine parts for Shipshape Island.
>>1038916 Yoshi had a lot of puzzle games. Remember Yoshi's Cookie?
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>>1038916 The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this, but limits colors to the palette the GBC chooses for the game, so dithers red and green to create the illusion of brown for the checkerboard and Goombas. That illusion shatters up close. The Yoshi LDX patch isn't DX quality, but improved from gray.
>>1038891 >>1038916 >>1039310 I remember getting Yoshi and Yoshi's Cookie as a kid and those games fucking sucked. They made me hesitant of getting Yoshi's Island, which is actually excellent. Anybody who nostalgiafags over the NES probably never had the console, because 80% of its library was complete shit. There are much better consoles with not only better games, but a high ratio of good games.
>>1038891 >>1038916 >>1039310 >>1039504 Anybody who spergs so hard over hard IQ games (puzzle games, many NES games) is a guaranteed fucking retard who's complete shit at games. The experience sucks for you since failing reminds you you're stupid, your comment's like an unevolved nigger calling math racist.
>>1028520 >What games are you emulating? Ristar for Sega Genesis. >>1039545 Don't feed the wild hispamonkeys, they're observation-only.
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>>1039545 Yoshi's Cookie games feel thoroughly rewarding if you can set up good chains. RTA in Japan Marathon 2021 streamed Yoshi's Cookie, look how efficiently the Japanese streamer sets up his chains. https://www.youtube.com/watch?v=HMIJ2GoTSGg&t=167s
I'm considering trying to run Xenoblade Chronicles 2, but only if I can get it uncensored and undubbed. I've tried looking up mods, but the best I can get is a patchwork of several different people's mods that I'm not sure are even comprehensive. https://varishangout.com/index.php?threads/xenoblade-chronicles-2-heart-to-hearts-uncensored-mod.2153/
>>1039504 People don't judge a system's library based on how many bad games it has, but how many good games it has. People can go and play many great NES games, while ignoring the bad ones. Also, Yoshi is a fun game. I always preferred it over Yoshi's Cookie, but the impression I've always gotten is that most people disagree with me on that. >>1039498 I've played the Game Boy version plenty, and it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable. Also, it's been a while since I played it, but I could have sworn that playing on hardware like SGB, GBC, and GBA gives the game one of those built in default palettes that a few earlier Game Boy games got. I remember playing on actual hardware and seeing most of the colors be correct.
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>>1040566 >I've played the Game Boy version plenty I have too, enough to have Yoshi LDX to screenshot and recommend to the Emulation Megathread over the unpatched GB version. LDX is improved from GB. NES Yoshi's my favorite, I recommend it over both GB and LDX. I will compare and contrast the 4 versions. Characters in columns have clearer color separation in LDX than GB, so I don't confuse them. LDX colors Boo's mouth, adds an extra color to Piranha Plants, and dithers red and green to create the illusion of brown for Goombas. NES upgrades to true brown. GB's white BG contrasts worst with characters as white's used for each character. LDX green's better, but shared with Yoshi egg spots and Piranha Plant leaves. NES blue's best, DS blue/purple's 2nd. DS characters contrast best with each other, its Yurarin Boos and Blurps replacing Boos and Piranha Plants improves color variety. GB, LDX, and NES Boos and Bloobers, all white, don't contrast well, nor brown Goombas and red Piranha Plants in LDX, where brown's near red. LDX does better there than GB, and NES than LDX, as NES brown's further from red than LDX's dither. Yoshi eggs are colored wrong on GB, right on NES and LDX, and upgrade from 3 to 8 colors on DS. DS downgrades game settings to none and cuts A Type's triple-drops. GB and LDX clutter the interface. GB, LDX, and DS have lower resolution than NES, limiting each to 7 rows where NES has 8. LDX plays unused music on the title screen different from GB music. I played many GB demakes on GB hardware, they're worse than originals but portable and UMPCs make originals portable. Color clarifies how to move so it's better. Worse versions of good games remain good. GB Yoshi's good, but LDX and NES are better. >Also, it's been a while since I played it, but I could have sworn that playing on hardware like SGB, GBC, and GBA gives the game one of those built in default palettes that a few earlier Game Boy games got. I remember playing on actual hardware and seeing most of the colors be correct. This APNG compares the GBC palette (white BG) to the LDX patch (green BG). Yoshi's colors are correct, but characters set in columns are not, and have clearer color separation in LDX. Where colors count, the GBC colors are incorrect. They help less to match. >it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable. For this APNG, if 50 people count Piranha Plants in the built-in default GBC palette, and 50 more in the LDX palette, the median time should be shorter for the LDX palette.
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>>1040566 >The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this <I've played the Game Boy version plenty, and it's really hard to get confused on which sprite is which. Those Mario enemies are pretty recognizable It's not confusing if you play the start of Yoshi GB at stock settings. It's more confusing on high speed, in A Type's later levels, when unlucky triple-drops RNG your stack higher, or on high speed, early in B Type's later levels, when you start 5/7 rows high, and you change your plan after an incoming drop. I process colors/shapes faster than shades/shapes and these shades aren't distinct enough. Color communicates more to me, faster. With color I react to incoming drops, plan movement, then execute in around a quarter second plus input lag. Without color I slow to a third, limiting what's possible for me. Click my GIF. The talk had me boot Yoshi LDX to play an hour anyway, so I clipped level 26. Maybe you're smarter than me, but I'm not a furious puzzle failure or troll like c3019f. I'm a Euro with decent skills who still processes no colors slower. Everybody probably does. At 26 seconds, 2 Goombas fall. I plan 1 in the lowest column for a short stack, and the other in the 3rd lowest, for match potential with 3, not 2, top characters. As a plant spawns, I change my plan. I swap the lowest and 2nd lowest columns to keep the plant line open. I wouldn't react in time without color. And colors are cooler. I'd rather see colors than none, or better colors than worse colors, but gameplay changes are more objective.
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>>1041776 >>1041777 The thumbnail from 1041776 comparing the GBC palette to the LDX patch should loop here. My other GIF from 1041777's too big to animate its thumbnail.
>>1041777 (Lucky trips checked) You could be sick at Yoshi's Cookie, emulate it. It's like a 2D Rubik's Cube. The best Yoshi's Cookies are on Super Nintendo (Yoshi's Cookie) and GameCube (Nintendo Puzzle Collection), linked in that order. https://raw.githubusercontent.com/bsnesemulator/SNES-ROMS/main/Yoshi's%20Cookie%20(USA).zip https://www.mediafire.com/file/ne9b6xo6981vgbq/CreditsTestV4.rar/file Super Nintendo has the best start for beginners, the puzzle mode. GameCube's Nintendo Puzzle Collection is Japanese, but includes sequels to Dr. Mario, Panel de Pon, and Yoshi's Cookie which has better graphics and sound, a story mode, and supports 4 players instead of 2.
>>1041777 Your posts are acting like I said the hack you recommended wasn't beneficial. I didn't say that. I just said that even the original Game Boy version is pretty easy to play. The sprites are pretty well made. But yes, color is information, and careful application of a greater amount of information is of course better. I'd never argue otherwise. But I can glance and recognize all the sprites on the original version pretty easily. I just don't like when people exaggerate about things like graphics, even Game Boy graphics. Plenty of games, including this one, played pretty darn well.
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>>1039498 >>1040566 >>1041776 >>1041777 >>1042076 I arranged a mockup APNG of Yoshi NES and DS in GB format to compare colors and styles. It's a graphical progression from GB, GB in GBC, the LDX patch, NES, and DS. I don't compare resolution upgrades as character positions would change. My NES style GBC mockup envisions a Yoshi DX. >Your posts are My posts are my chance to get autistic over a childhood game I continue to play. You of all people should relate. >are acting like I said the hack you recommended wasn't beneficial. I didn't say that. I know you didn't. I said "The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this." You replied "it's really hard to get confused" with >>1040566, so I detailed how worse palettes, >>1041776, slow my reactions and limit what's possible for me, >>1041777. >I just said that even the original Game Boy version is pretty easy to play. I can glance and recognize all the sprites on the original version pretty easily. The start at stock settings is pretty easy to play, but it's less easy on high speed, in A Type's later levels, when unlucky triple-drops RNG your stack higher, or on high speed, early in B Type's later levels, when you start 5/7 rows high, and you change your plan after an incoming drop. Your average recognition time for those sprites is non-zero frames. Add those, thinking frames, execution frames (character descent continues between imperfect swaps), and input lag (the game's 2 frames, plus hardware polling) to get response time. That limits choices. Faster responders can do more stuff and play better. If someone's response time colorless is over color, they're worse colorless. I am. On Wednesday, to reach and win level 26 took just short of 1 hour. Colorless, I'd be over 1 hour. I'd play more carefully than my GIF >>1041777, or mess stuff up, like my plant reaction at 26 seconds. >I just don't like when people exaggerate about things like graphics, even Game Boy graphics. Plenty of games, including this one, played pretty darn well. I understand people exaggerate the shortcomings of games too much here, and challenging that is good. You correctly challenged c3019f's exaggeration. I didn't exaggerate. "Here's a flaw, here's the fix" isn't exaggerating, it's guiding. "Colorlessness ruins the game" would be exaggerating, "colorlessness confuses decisions" is the truth. Yoshi GB does play well. LDX and NES are better. GB sprites are good, for GB limits. GB's very limited to 4 shades and a small canvas. LDX is GB with better color. NES is LDX with better color and no canvas clutter. They're upgrades, and NES Yoshi's my favorite. >>1039310 >>1039572 >>1042029 I played Yoshi's Cookie, though not GCN's. It's deeper than Yoshi, but I played less of it. That Japanese guy plays better than I do.
>>1041777 >I'm a Euro
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Going to play Chrono Trigger again.
Is there any Switch emulator right now that is not in some way backdoor'd by Nintendo? Will Ryujinx run newer games?
>>1046748 >not in some way backdoor'd Clicking the Yuzu link in the OP, it says telemetry's removed. The Ryujinx link is just a normal Ryujinx and may have telemetry. >Will Ryujinx run newer games? Some with newer firmware but bugs and bad performance don't get developed out.
>>1042642 Is this a CRT or a CRT filter? Leaning "filter," as there's no bubble deform.
gonna download pcsx2 on my m3 mac from my company, wish me lock bros...
>>1046833 Does PCSX2 have the Metal API? Samuel Zubor has been working on a Metal rendering backend for the Cemu Nintendo Wii U emulator.
>>1046833 Go back to cuckchan
>>1046757 >Is there any Switch emulator right now that is not in some way backdoor'd by Nintendo? Depends on your definition of "backdoored", all post-shoah Yuzu and Ryujinx forks removed the pre-shoah telemetry code whereas LDN emulation still remains or got moved from Gaytreon to public repos in Ryujinx' case. Development on both emu lines may have slowed down but is far from inactive, the Ryujinx forks in particular didn't take long to get running thanks to Kiketendo not throwing DMCAs at the source code. >Will Ryujinx run newer games? Eventually provided the fork maintainers aren't retards.
>>1046970 I think Switch emulation is in a good enough place it doesn't really "need" maintainers for it to be usable. That said, I fear Switch emulation will go the way of original Xbox emulation where the projects goes dormant for years before new blood really gets to work. Newer emulators are very difficult pieces of software to engineer and it will take a while for even professional SWEs to learn enough before about any project they can start meaningfully contributing to it.
>>1047354 It'll go back to full overdrive the moment the Switch 2 drops, there's always gonna be the one guy who knows there's money to be made and has the skills to do it, and if he's not a complete dumbass like the Yuzu devs he might get to keep it as well like the Ryujinx devs.


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