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Nintendo Switch thread Anonymous 10/17/2024 (Thu) 09:08:53 Id: ceed9e No. 1028605
Basically a thread about the Nintendo Switch itself and its library of games, probably with more news on the successor in the following months. Feel free to share what you recently (or previously) played and what are you looking forward to. Notable upcoming releases >ASTLIBRA Gaiden: The Cave of Phantom Mist (October 17th) https://youtu.be/YaOID2PmR7U >Sonic x Shadow Generations (October 25th) >Ryu ga Gotoku Kiwami / Yakuza Kiwami (October 25th) https://youtu.be/1MaIqoYg2TI >STALKER - Legends of the Zone (October 31st) https://youtu.be/-QPR5_n3ZAQ >Mario & Luigi: Brothership (November 7th) https://youtu.be/zF96tpchink https://youtu.be/2LSUAIpUtjU >Dragon Quest III 2D-HD (November 11th) https://youtu.be/Dy7VDHNGEpQ https://youtu.be/fhRxTkwEGu8 >LAPIN (December 5th) https://youtu.be/cXa3PAZZyWA >Legacy of Kain: Soul Reaver 1 & 2 (December 12th) https://youtu.be/ftGoq2EmdRs >Mystery Walk (December 12th) https://youtu.be/_XtUXecLLL8 >Stray Children (December 26th) https://youtu.be/C9MpwdBmi5c >Freedom Wars Remastered (January 10th 2025) https://youtu.be/feD7epA4CBk https://youtu.be/3D0LX6d--3E >YOBARAI Detective: Miasma Breaker (January 16th 2025) https://youtu.be/2VSTIrans6g >Tales of Graces f Remastered (January 16th 2025) https://youtu.be/xhTr6199NBc >ENDER MAGNOLIA: Bloom in the Mist (January 22th 2025) https://youtu.be/UKWhY22fKU0 >Guilty Gear: Strive (January 23th 2025) https://youtu.be/ByP0f5Y08fk https://youtu.be/rHqlMPRgbV8 >Wizardry: The Five Ordeals (January 30th 2025) https://youtu.be/3WpLXpbiU5w >Utawarerumono Trilogy Set (January 30th 2025) https://youtu.be/sAsmPqk-qxQ >Urban Myth Dissolution Center (February 13th 2025) https://youtu.be/6RewZmb-RFg >Cladun X3 (February 27th 2025) https://youtu.be/-ZUiZ4ewXhY >Suikoden I & II HD Remaster (March 6th 2025) https://youtu.be/VIL88ZqQurQ
[Expand Post]>Momodora: Moonlit Farewell (Early 2025) >LUNAR Remastered Collection (Spring 2025) https://youtu.be/naWKVl_5-JE >Tokimeki Memorial: forever with you Emotional https://youtu.be/dPVI8tg0jyo >Rune Factory: Guardians of Azuma https://youtu.be/idZov-CjcHA <(TBA) >Yu-Gi-Oh! Early Days Collection https://www.konami.com/yugioh/earlydayscollection/ >R-Type Tactics I • II Cosmos https://rtypetactics.com/ >TriggerHeart EXELICA Enhanced https://youtu.be/a1CtyWiOtSI >Tomb Raider IV-V-VI Remastered https://youtu.be/-6zntsnuFjc >Professor Layton and the New World of Steam https://youtu.be/RKwpKw2v6RE >SHINONOME ABYSS: The Maiden Exorcist https://youtu.be/6G_rsNUr_6Q >Gal Guardians: Servants of the Dark https://youtu.be/xl420g0QaEo >Atelier Resleriana: The Red Alchemist & the White Guardian https://youtu.be/ZQXqnr0maj4 >Rusty Rabbit https://youtu.be/SdaP7ARiDMQ >Legend of Heroes: Trails in the Sky remake https://youtu.be/0vmMaTcluNo >Metroid 4 Beyond https://youtu.be/kZ-Xv5Pw3uA
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While I apologize for not making the OP look very descriptive beyond the list of upcoming games, I can still share some thoughts in games I've played this year on the console. Especially some of the "previously thought to be impossible" ports. Dying Light >The entire game + all the previously released DLCs into one game cartridge (unfortunately banned in Europe - beware the Japanese version is censored towards human characters but not the zombies) >While it has a low distance view on the scenery (with some textures like banners taking some time to properly load depending of the situation), it's quite impressive that it makes no compromises on the amount of zombies with no impact on the framerate either. >It even has fan mod levels although they're very janky (with little to no play-test and that includes the people who were in charge of this Switch port) and one of them even gave me the first software crash. Ace Combat 7 >Main game + DLC campaign + OP planes bundled all together in a 16GB cartridge (unfortunately only available in Europe and Japan if you don't live there - JP version has English support btw) / The crossover planes (such as Top Gun) are however not included and have to be purchased on the Eshop. >Runs at 30fps, occasionally slow down when the entire sky (or ground) on screen is filled with explosions. >Graphic quality is a bit down (such as jaggies and a few geometry/foliage pop-up) but weather effects are intact. Pretty much a 1:1 experience of the PC port I played several years back. Kingdom Come Deliverance >Main game + all the DLCs / Language voice packs are available for free on the Eshop. Worth to mention that while the Japanese SKU has English text support, the English voice acting has to be downloaded as a DLC, otherwise you're stuck with the Japanese VAs >The roughest Switch port that I have played so far and I don't mean the (expected) downgraded graphic quality but the random crashes that have been happening once every 8 ~ 10 hours of gameplay, Which is unfortunate because you cannot manually save your progress without consuming a savior schnapp, while it auto-saves solely when sleeping on a bed or reaching at certain points of a (side) quest. Still an immersive and enjoyable game in spite of that particular problem, as I've clocked more than 70 hours on it. I do hope the BC feature of the successor will give the boost to prevent crashes from happening (assuming it's because the game and jank coding really pushes the limits of the OG hardware)
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And to show an example of Dying Light that I had to record directly from my capture card, as certain games like this one disable the video feature of the console.
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I just can't get into the new Zelda game. It's not that Zelda is the protag, that doesn't bother me, it's that there's no combat or items, just new furniture and monsters as you progress. And summoning monsters to fight for me isn't fun. Which is strange because I play a necromancer in Diablo, but at least in Diablo I can still attack and have other abilities. Anyone else finding the new Zelda to be not their cup of tea? Also, I recently got the Metal Gear collection volume 1 for cheap in an Amazon sale. I'm planning on playing through the games before I gift it out at Christmas. The game I'm most looking forward to is Dragon Quest 3 2DHD but seeing the woke shit infecting it I don't know if I can be bothered now. I don't want to let minor issues affect my enjoyment of an otherwise great game, but I don't want to endorse their fuckery either. I'll probably just end up re-playing the GBC version of DQ3 and try to collect all the medals.
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I was playing some of the newer Pokemon games, and if not for their horrible art and weird technical problems I'd say they are easily some of the best in the series. GF just need to stop spending all their time fantasizing over Pokepussy and hire better SWEs. >>1028616 The Switch is basically as powerful as a PS3, don't forget. Lots of pretty games on that system, pic related is one of the later releases from it. But don't start dumping screenshot autism, please. This board has enough.
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Sorry for tripleposting goddamn it. I keep fucking up the post. I was playing some of the newer Pokemon games, and if not for their horrible art and weird technical problems I'd say they are easily some of the best in the series. GF just need to stop spending all their time fantasizing over Pokepussy and hire better SWEs. >>1028616 The Switch is basically as powerful as a PS3, don't forget. Slightly more so. Lots of pretty games on that system, pic related is one of the later releases from it. But don't start dumping screenshot autism, please. This board has enough.
>>1028647 >some no-name 'pop culture' site back 2 gg with u
>>1028605 Im tempted to get switch just for splatoon but I need confirmation it is as fun as its potrayed online. I want a fun multiplayer game that I can brainlessly play after work and not tryhard against sweaty players, I don't care about other titles, I just want a quick distraction after work.
Is that Kirby open world game any good? I wanted to give it a try. Any idea how long it is? I'm not in the mood for a 15-hour platformer like Odyssey. >>1028655 >>1028656 Sorry for metafagging, mods can delete my post if wanted It's interesting to see such a big culture shift in this board recently, Anons seem sick of all the "anti-woke" sperging about things that aren't even woke to begin with. Mark going so far as to suggest banning this kind of (You) farming. Any idea what caused this?
>>1028669 Newfags and the occasional leftypol shill.
>>1028669 Its just gotten annoying and keeps killing discussion.
>>1028669 In my honest option, it's likely due to the bad actors associated with the whole "anti-woke" shit since there's a lot of people who just hate on games for the sake on hating on the games. I sympathize with them in the sense that wokeshit is fucking retarded and should be mocked when made. However I also believe in a free market place where developers should be allowed to make the games they want provided they have the resources. That being said, they shouldn't be surprised when said woke games fail and more publishers want to go in a different direction. Generally I think the issue with the "anti-woke" people is that their hatred of the tranny autism blinds them to have some sort of mission objective rather than just being a sucker for the latest grift, It's why I've come to disrespect Mark Kern since the guy is now advocating for censorship of things he doesn't like. Yes, the Call of Duty bullets thing is fucking stupid and should be criticized by people who actually like those games, however to suggest it should be censored goes against everything that GG worked for in the past ten years.
>>1028664 Multi player is fun for a long time, single player is fun for a short time. https://splatoonwiki.org/wiki/Mode#Matchmaking describes matchmaking. >>1028669 Kirby and the Forgotten Land is one of the best Kirbys, but it's not open world. It's Kirby's version of Super Mario 3D Land or Super Mario 3D World. About 10 hours to beat if you don't do extra stuff.
>>1028669 The Forgotten Lands is decently long, even if you're not doing any extra content it's at least 10 hours and if you're clearing out all the game it's easily 25. I'd reckon the Metaphor thread, what a trainwreck that's been. Possibly the Silent Hill 2 thread as well, but people wanting that game to fail goes far beyond 8moe. Some have gone fucking deranged over it being well received, hoping for another Concord style flop.
>>1028669 People want to spit trivia and discuss tangents since this is the only place they can do so safely, to the demise of thread quality. The solution to corporate culture gossip would probably be some kind of infograph summarizing it and a reminder to discuss it in the gamergay thread to clutter as little of a thread as possible. >>1028605 It's the bing bing wahoo machine for me, but I only picked out a handful of games like nintendo world championship, mario golf, mario kart, splatoon 3, ring fit, switch sports, etc.
>>1028758 Yeah, they're called tourists for a reason and shit up objective discussions with a heavy political skew.
>>1028669 There's potential falseflags, retroactive bullshit, and attempted extreme pendulum shifts that make it so you aren't allowed to enjoy anything anymore. Instead of taking an anti-censorship route, a large chunk of the anti-woke crowd is taking an anti-degeneracy/woke route, and woke is a word which can mean literally anything if used improperly.
I really need to get around to jailbreaking my Switch one of these days. I've had the damned thing for years now and half the time I forget I even have it. I think a big part of the problem is those damned controllers feel like shit in my hands, and I've already had to fix them several times for stick drift even with as little as I use it. Would probably use it a lot more if I just chucked the goofy fuckers in the garbage and used a proper game controller. Not asking to be spoonfed, but just in general, is there anything still around kind of like the freEshop - or am I going to have to dig around and find my own games?
>>1028628 I kind of called it, I don't know why they had to make such a tame game featuring Zelda when she's been shown to have fighting skills in a handful of previous games. >>1028887 The stock joycon grip is really bad for some reason. I have some random third party grip and it has more of a grippy material and it curves up towards the triggers so the grip actually rests on your hand. But yeah everyone swears by the Pro controller but those are 70 fucking dollars. 8bitdo makes some real good less expensive universal-ish controllers and they just started putting Hall Effect joysticks in them standard, too. As for pirating games, I have no clue... I was about to ask that too, because I don't really want to pay Nintendo for shit anymore, ha
>>1028887 I only know you need a v1 switch, and not every non-oled model is one. Anything after the v1 needs a hardware mod that costs about as much as a v1 did and doesn't let you toggle legit firmware for switch online any more.
>>1028628 There's a patch that unfucks the macabre of Paper Mario TTYD's script. Fingers crossed that in some months something similar will materialize for the 2DHD trilogy.
>>1028628 I started Echoes concerned about combat and items, and ended Echoes appreciating them. Combat with Zelda starts limited but improves during the game and Echoes ends near top Zeldas for item count. Spin often with R to move fast in combat. As Tri levels up, Zelda can spawn more echoes. Many weak echoes, or few strong echoes. Echoes draw aggro and dispersed attacks from weak echoes leave Zelda less open than focused attacks from strong echoes. Direct echoes to attack targets with ZL. Move them with Bind, so you don't stand by, but direct fights. To reduce their end lag after attacks, erase and respawn them, which keeps you involved. Reverse Bond lets you move yourself by echo movement, and at Lv. 3, Tri can summon echoes at a distance for more combat tactics. Swordfighter Form summons the spirit of Link for traditional combat. Link can arrow, block, bomb, bombchu, charge spin attack, fast spin attack, jump, jump slash, jump spin attack, slash both ways, strafe, sword beam both ways, and triple arrow. Up to 150 might crystals, which an item helps find, can upgrade Link's items and energy bar. Salted Milky Smoothies (Fresh Milk, Rock Salt), Salted Twisty Smoothies (Rock Salt, Twisted Pumpkin), and Salted Tough Smoothies (Rock Salt, Tough Mango) fill the max level energy bar, and 3 accessory items slow depletion at different rates. Echoes also has a glitch to play as Link out of Swordfighter Form. Spoilers ahead, except the final paragraph. 127 echoes are your items, and the 28 accessories, articles of clothing with effects, and more. For returning items, Bombfish are Water Bombs. Reverse bonding a Caromadillo Lv. 2 is the Pegasus Boots. Drippitune is the Song of Storms. Fire, Ice, and Electric Keese created at a distance are Fire, Ice, and Shock Arrows or Rods. Floating objects are the Stepladder. Flying monsters glide Zelda like Cuccos. Flying Tiles are Roc's Cape. Grilled Fish, Meat, and Stuffed Toy are Food to bait enemies. Holmills are the Shovel. Ignizol is the Lantern. Wind Cannon is the Gust Bellows. Objects shield Zelda. Pieces of heart and heart containers return. Bottles do, with 20 bottles. Fairies do, you find 4 fairy bottles. Rocks and pots return as echoes. Some echoes are like new items. Beamos fire lasers. Caromadillos spawn quick and ricochet off enemies and walls at angles. Crows spawn rupees. Clouds let you reach the sky. Redeads scare enemies stunned. Sea Urchins spawn quick for fast attacks and barricade you. Strandtulas spawn strands to climb up sidescroller sections. Some echoes use items. Boomerang Boarblin has a boomerang, Club Boarblin a club, Sword Moblin a sword and shield, Lizalfos a trident. The tactics of each work different on different enemies. Horses also return. You can equip 5 from 26 accessory items. Zora's Flippers to swim faster, Zora Scale to hold your breath for longer underwater, Gerudo Sandals to not sink in quicksand, Gold Sash to not be windblown, Climbing Band to climb ladders and rock walls faster, Goron's Bracelet to carry things faster, Spin Brace to knock back foes that you hit with a spin, Ice Spikes to prevent slipping, Frog Ring to jump higher, Charging Horn to power up your horse's charge, Stone Anklet to reduce knockback, Clockwork Bangle to wind the clockwork key faster, First and Second and Final Mastery to slow energy loss in swordfighter form, Might Bell to sense when might crystals are nearby, Heart Pin and Heart Barrette to make hearts appear more often, Silver and Gold Brooch to make rupees appear more often when breaking objects or defeating monsters, Energy Glove and Energy Belt to increase the likelihood more energy will appear after defeating dark monsters, Survey Binoculars to make smoothie ingredients and monster stones appear more when you break objects or defeat monsters, Fairy Flower and Fairy Fragrance to make fairies appear occasionally when you cut grass or other plants, and Curious Charm to greatly decrease your damage. Echoes has 8 clothing items without Amiibo, the Disguise, Royal Travel Attire, Customary Attire, Silk Pajamas, Dancing Outfit, Cat Clothes, Green Tunic, and Stamp Suit. Some grant abilities. The Silk Pajamas recover your hearts faster as you rest on a bed, the Dancing Outfit increases your spin area, and the Cat Clothes let you speak with cats. 7 heart containers plus 40 heart pieces. 5 stamp cards, the First, Exciting, Thrilling, Exhilarating, and Final Stamp Cards, with 25 stamps, and stamp rewards. 6 automatons, the Techtite, Tocktorok, Gizmol, High-Teku Baba, Roboblin, and Goldfinch. 16 ingredients, the Bubble Kelp, Riverhorse, Refreshing Grapes, Electro Apple, Warm Pepper, Floral Nectar, Fresh Milk, Chilly Cactus, Rocktato, Rock Salt, Radiant Butter, Twisted Pumpkin, Monster Guts, Monster Fang, Tough Mango, and Golden Egg. Eating ingredients restores hearts, and ingredients make smoothies. There are 69 smoothies. 3 sanctions, from Din, Nayru, and Farore, and 10 key items, the Monster Stone, Lovely Pendant, Floral Seashell, Magma Stone, Blastpowder Soil, Happy Clover, Heirloom Katana, Steel Trap, Golden Fan, and Prismatic Music Box. Early as Zelda, I was concerned about combat, and items were few. Over time, both really pleased me. Echoes is the longest overhead Zelda, with the biggest overworld, more quests, many items, and large dungeons. Zelda represents wisdom, and uses echoes with wisdom. She's a wise tactician, not a powerful warrior. Tri has the echo magic, even Deku Scrubs can beat Zelda if Tri can't echo. She's not a courageous braveheart, she hangs back. She's not Link, and she shouldn't be. She's not a Marvel superwoman, who beats up 50 men with martial arts. Zelda wasn't woke, a breath of fresh air in 2024. That's just my opinion.
Also DQ talk reminds me, was there ever a packaged release of DQ123 (the previous remake/ports) that was not this random English/Chinese/Korean version? I'd like a cart with the Japanese version... I know most Switch can change languages but this explicitly lists En/Cn/Kr so I assume it's one of the weird ones that limits it.
>>1028920 >8bitdo makes some real good less expensive universal-ish controllers and they just started putting Hall Effect joysticks Yeah, they and GameSir seem to be in a tight competition for the best budget controller. I ended up getting a Gamesir controller specifically for the Hall Effect joysticks, and because it's cheap enough to be a throw-away if my nieces and nephews wreck it the way they did with my Xbox One controllers. Haven't really put it through it's paces yet, but it feels comfortable enough for the time being. It has Switch compatibility, but I may go with the 8bitdo one next time just to see which I like best. >>1028997 >I only know you need a v1 switch It's been a while since I last checked, but I'm almost certain I got one from the last few batches before the switchover. I've got a RCM jig to go with it - I just never bothered with it the way I did with the Vita. I think part if it is that I see Switch as a portable console and not a livingroom system - but it's too big to be comfortably portable, so I just end up bringing my Vita with me and end up never playing the Switch because the controllers feel terrible in the hands.
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>>1028628 >Also, I recently got the Metal Gear collection volume 1 for cheap in an Amazon sale. I'm planning on playing through the games before I gift it out at Christmas. Be aware that the cartridge in the MGS Collection doesn't contain both MGS2 and MGS3, they're download-only. It's primarily why the user reviews, including in Japan, were generally negative. >>1029082 If you want to know if a Japanese game cartridge contains English text, check the Japanese eshop page to see the supported languages (using Dekudeals and changing the region tab to make things simpler for you). If the 対応言語 (taiou keigo) category lacks 英語 (eigo) in the description, then English is absent in all formats (digital & physical). Which is the case for the older Switch ports of the DQ trilogy in your case: https://store-jp.nintendo.com/item/software/D70010000020007 https://store-jp.nintendo.com/item/software/D70010000020010 https://store-jp.nintendo.com/item/software/D70010000020013 Historically speaking, Dragon Quest games always had their Japanese SKUs separate from the rest of the globe. The DQ3 2D-HD remake is the first (mainline) instance to my knowledge that goes against that tradition.
>>1029082 >was there ever a packaged release of DQ123 (the previous remake/ports) that was not this random English/Chinese/Korean version? The 25th anniversary collection on the Wii that remained in Japan.
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Mario & Luigi: Brothership leaked. I'm playing Brothership on Ryujinx, with Vulkan and not OpenGL, as OpenGL gradually slows and eventually crashes me. The land mass of Concordia, once stabilized by Connectar from the Uni-Tree, has broken apart into separate islands. Mario and Luigi voyage there to put them back together. Your hub world is Shipshape Island, shaped like a ship. It travels on currents which fork, so you pick which paths to navigate. During travel you spy islands from a targeting reticle then shoot yourself from a big cannon to these islands. Brothership's a less linear Mario & Luigi. After the world breaks, Willma, mother to the poetic Maykit and resolute Billdit, loses them on 2 islands, the wildly lush Twistee and the sprawling jungle Raynforest. You can finish either first. The visual style is Mario & Luigi promo art given life. Animations are expressive, like a cartoon. Paths in environments twist and turn, and stories are silly. On Twistee for example, you carry bug-shy girl Spiralia over insects to her workshop for MaxGlam Wax to fix DJ Dyode's bad hair day, then in a rhythm game you dance on stage with Dyode to revive the Twisten Sprout you climb to reach the stranded Maykit. I'm early, but Brothership's living up to my Mario & Luigi favorite, Superstar Saga.
>>1031442 For some reason I thought Brothership was a remake of Superstar Saga on the GBA.
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Switch port of Ryu ga Gotoku (Yakuza) Kiwami just came out. It still feels weird to see a Yakuza game finally hitting on the Nintendo console, let alone no longer seeing the Playstation button prompts. On the technical side, the game runs at 30fps with only the mini-games (such as baseball, darts, bowling) being at 60fps. The port was essentially meant to be launched alongside of the Amazon Prime live action serie in Japan, but I hope the other games (Zero, 3-4-5 and maybe even Dead Souls/OF THE END) will be given proper treatment as well.
>>1031442 Having to click A to select a move during Luigi's turn is making me so angry.
>>1031527 Is there any change or addition?
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>>1031442 >I'm early, but Brothership's living up to my Mario & Luigi favorite, Superstar Saga. Is it really? Saga is my favourite of the series but all the other DS releases suck so much ass. The combo attacks are slow as hell and take almost a whole minute to get through, the in the overworld I keep getting fucking interrupted every 2-3 minutes I can freely play the game or even explore. I don't know if I'm just retarded and got filtered but the DS games feel nothing like Saga.
>>1031530 Not from what I've noticed so far, it still has the F-cup substory like shown in my screenshot above, Kiryu can try to ask for Gカップナース〜セクハラ乳淫病棟 to the video clerk (to no avail), and the hostess stuff remains present as well. Just bearing in mind that I bought the port off the Japanese Eshop but I believe it's a global release anyway as the supported languages (English, Japanese, Chinese and Korean) are still the same.
>>1031534 Thinking about getting it because I actually like playing majong
>>1031539 You do realize that there are hundreds of Mahjong games out there, right?
>>1031542 Yeah, but in Yakuza I can actually spend the money in stuff.
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Although if you meant changes compared to the OG game on PS2, Kiwami does certain things better (substories are no longer tied by a specific chapter and previously missable for example) just like it does several steps back on other areas such as the heavy grind to make the Dragon Style actually usable. Or the bosses occasionally self-healing when their HP pool reaches a certain threshold which you can counter with a heat action, as purchased skills, but the game doesn't outright tell you this. It was also criticized for looking very much alike to Zero, between the four fighting styles, Shimano boss fight using the Shakedown moveset (which seems to filter the Switch newcomers unsurprisingly), Pocket Fighter, and some other re-used assets. >>1031539 If you aren't familiar with the franchise, just be aware that it's heavily story-focused. The mini-games aren't available before the first two hours in at least.
>>1031544 I know, I already had the game in a Playstation account as a "free" game and already platino it.
>>1031469 Why would you think that when it already got one? >>1031527 >It still feels weird to see a Yakuza game finally hitting on the Nintendo console There was a Wii-U exclusive HD port of PS2 1 & 2 that never left Japan. They also backported 2's combat into 1 so it's no longer clunky.
>>1031542 It seems the interesting Mahjong games on Switch are essentially Japan-only though https://youtu.be/D01ubTuqEQw https://youtu.be/Rb_5lN3H7bI https://youtu.be/xbf_C2nF7vI Not to mention the famous Suchi-Pai franchise https://www.youtube.com/watch?v=zL24Ee8DgC0 It doesn't seem like that one Japanese comparison video is on Youtube anymore (from ATARIHAZURE channel if I remember correctly) but I recall seeing the Suchi-Pai games are less censored on Switch than the old PS1 versions, but don't have the full nudity previously present on Sega Saturn (back before CERO was a thing). Too bad I'm currently a brainlet on mahjong whereas I'm fine with shogi. Maybe I should train harder through 51 Worldwide games first. >>1031554 Kinda forgot the HD remaster was present on WiiU as I remembered it on the PS3 instead. That being said, it's mostly how the RGG Studio used to be against porting their games on the Switch console for a long while, citing that it didn't give off an "underground feeling" enough. But I think it was just an excuse for blatant Sony fanboyism until the Playstation situation in Japan was dire enough to change that tune.
If you're playing Brothership and revisit Twistee Island in the Lushgreen Sea, you can play the minigame Concordia Hammer-Rally, where Mario and Luigi swing their hammers to volley a ball to each other. The volleys go faster as your score goes higher. You're rewarded for some scores. The best rewards are at your first 100, a yellow ball to replace the red/green/white ball, and Luck Charm DX which doubles your chance of getting a LUCKY and increases your speed by 1. There is no reward for your 2nd 100. I don't recommend the best rewards on emulator, since stutters can throw off timing. >>1029002 Mods for unrestricted Link combat in Echoes of Wisdom. Unlimited Swordfighter, by KeatonTheBot https://gamebanana.com/mods/546103 Link over Swordfighter, by diegoforfun https://gamebanana.com/mods/548397
>>1031712 Is there a battle ring for boss rushes like in BiS, DT and PJ?
Princess Peach returns in Brothership. Ireen of IDLE, the acronym for a quartet of Concordian kids like Super Mario RPG's Axem Rangers or Paper Mario's Koopa Bros. but good, praises Peach as classy, nice, and refined, and wants to be just like her. Peach giggles with her fingers over her lips, clasps her hands near her chest, and smiles often with an open or closed mouth. Her nonverbal communication is feminine, her disposition cheery, and her voice sweet. She's well-mannered, validating, complimentary, and willing to seek help for tasks she can't do alone. There's no trace yet of the grating girlboss from The Super Mario Bros. Movie. >>1031792 Brothership is long, I'm too early to answer. The last island I explored in Concordia was Merrygo, a circular labyrinth whose rings Mario and Luigi rotate 90° to open new paths. Odds favor a boss rush, since your 3 Mario & Luigis before Brothership had one. Bowser's Inside Story had The Gauntlet and Dream Team and Paper Jam had the Battle Ring.
>>1031898 How is combat?
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According to yesterday's live broadcast with Yokoyama from Ryu Ga Gotoku Studio, the Switch version of "Yakuza Kiwami" has sold much better than expected. https://youtu.be/BZ3wOYb1dc0 https://switchsoku.com/soft/sega/106214 >横山:まず「極」馬鹿売れらしいっすよ。よかった。なんか、会社の幹部陣で本数予想してたんですよ。激外しました、僕。ちょっとね、コンサバティブに見過ぎたらしい。マーケティング担当の加藤くんが当ててましたけど、非常に盛り上がって。いやでも、いいですね。20年前ですよ、作ったの、龍が如くの1作目って。で、それが「極」に変わっているけど、「極」だって、もう出してたじゃないですか。わりともう出してから長いし、世界中の人が触れているものだと思ってたんですけど、ま、今回ね、Amazonプライムのドラマとか色んなきっかけがある中で、Switchに。まあもう移植ですからね、あれね。しかもダウンロード専売なんですよ。ていう中で、またもう1回やってもらえるっていうのは、もう、なんかゲーム作っている人間としては嬉しいなって。ゲームのリメイクって難しいですからね。もう1回売るというのは中々。だから、あーよかったと思って。非常に嬉しい気分ですよ。もう1回Switchっていう人も多いんじゃないですかね。俺もダウンロードしちゃいましたからね。なんか持ち運べるっていいですね。 >[DeepL] Yokoyama: First of all, I heard that ‘Kiwami’ is selling like hotcakes. That's good. The executives of the company were predicting the number of units. I missed it by a long shot. I think I looked at it a bit too conservatively. Kato, the marketing manager, guessed it, but it was very exciting. It was 20 years ago when I made the first Yakuza game. And then it was changed to ‘Kiwami’, but even ‘Kiwami’ had already been released, hadn't it? It's been out for a long time, and I thought it was something that people all over the world had touched, but this time, with the Amazon Prime drama and all the other things that happened, it's on Switch. Well, it's already a port, you know. And it's a download-only game. As someone who makes games, I'm very happy that people are playing it again. It's difficult to remake games. It's not easy to sell a game once more. That's why I'm so happy. I'm very happy. I think there are a lot of people who want to play the Switch one more time. I downloaded it too. It's nice to be able to take it with you. Yokoyama still seems to have the assumption that it's mostly double dippers and not a new audience that was reached with this port. Probably a stubborn mentality from a prideful man, especially after his infamous interview a few years back >"Do we want to put a title like this where we're going around and picking a fight with the world and doing all this Yakuza stuff, on a Switch," Yokoyama explained. According to the producer, the family-friendly image of the Switch in its home ground of Japan clashes with the "underground feeling" that Yakuza games project. >"We still kind of think of ourselves as people of the night world, right? We don't want to be like walking around the day with everybody else," Yokoyama said. "Like for us, it's kind of showing this kind of underground feeling. I think the underground kind of feeling is what we want to do." https://archive.ph/bq4Ro There is also a Twitter thread from from RGG's technical director on the Switch port of Yakuza Kiwami https://x.com/YutakaIto_RGG/status/1849416275208069585 >Finally, the Nintendo Switch version of "Ryu ga Gotoku Kiwami" will be released tomorrow (or rather, in a few hours!). This is the first Switch version of the Ryu series, and "Kiwami" is the origin of the story, so if you have never played Ryu before, please take this opportunity to play! Exclusive to download! >Was it around spring? The development of "Super Monkey Ball Banana Rumble" was nearing its final stage, and I was checking out the game from my seat. I had already started development on "Ryu 8 Gaiden," but I once again thought that the Switch would be great because I could easily play it on the LCD screen in between work or while waiting for a build. >If you think about it, most of the programmers on the Ryu team have never touched the Switch development environment and only have a rough idea of its specs and features. Therefore, although it may be too late now, we have decided to begin basic research on the Switch within the Dragon programmers, with the Dragon Engine team leader at the center. >I chose "Kiwami" as the subject for verification. The volume is not that large compared to recent titles, and it contains all the basic elements of Ryu, so I thought it would be perfect to use for technical verification. >About a month later, "Kiwami" was moving on the Switch's LCD screen. It was much more beautiful than I had imagined, and I was really moved when I saw it for the first time. >However, it was just a byproduct of basic research by programmers, and at this point there was no talk of commercializing it. >(It would be a shame if it didn't make it into the world when it's so active...) Just as I was thinking that, I was asked if we could do something to match the drama version of Yakuza. >"Hehehe, I wonder if that's the case, but I actually played Kiwami on Switch..." >After that, it all happened in a blink of an eye. Nintendo Switch version “Ryu ga Gotoku Kiwami” Thank you for your support So we have the answer directly from the source: it's a full in-house port, development started only this spring and RGG never really made anything for Switch beforehand. It also makes it clear that it's a first step and not an one-off project tied to the TV drama show.
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>>1032043 Battles in Brothership are the best in Mario & Luigi, maybe in all Mario RPGs. It's the classic system with optional extras that build on the foundation without taking it over. Enemies are visible on the map. Whether the first strike's yours, theirs, or unclaimed is like an action RPG, then battles are turn-based, with action commands. Your party's Mario and Luigi. Enemies attack either or both each turn. These are timing patterns and you respond in 1 of 4 tiers: stand, block, dodge, or counter. F tier: Distracted or forgetful? Stand for full damage. B tier: Don't understand? Block with Emergency Guard for less damage. A tier: Understand? Dodge by jumping over for no damage. S tier: Understand well? Counter by bouncing or hammering for counter damage. Skill, risk, and reward go up each tier. To hammer or jump use A for Mario and B for Luigi. Enemies can attack various ways and fake out of known timings into unknown timings. Each pattern has signs, which reward player attention with how to counter. Harder enemies use compound attacks where to counter each part fully counters the whole. On your turn, your basic attacks are Jump and Hammer. Each now combos with both brothers. Jump 3-combos, Hammer 2-combos. Whether Jump's ABA or BAB, and Hammer AB or BA, depends on which brother initiates. This changes attacks, timings, and animations for each combo. Your special attacks are Bros. Attacks, longer timing minigames with both brothers. Each brother has Bros. Attacks only he can initiate, such as Mario's Hatch Me if You Can, a react then aim minigame to hatch Yoshi to attack, or Luigi's Zapperator, which alternates buttons to charge a lightning storm he calls down on the field. Brothership introduces Battle Plugs, special gear made from Lumenade gathered from collectible Sprite Bulbs. You can set 2 Battle Plugs in the Power Tap to improve your moves in battle or grant other advantages. Coinpiler causes enemies to drop coins each time you damage them in proportion to damage dealt, Empower Counters turns jump counters into ground pounds and charges up hammer counters to do an extra 30% damage, and Performance Bonus restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. Some Battle Plug combos have unique effects. Iron Ka-Ball (Kaboom Attack, Surprise Iron Ball) drops iron balls on all monsters hit by the impact wave. Dizzy Burn (Dizzifying Attack, Fiery Attack) spins flames into a fire tornado with higher damage that leaves Dizzy and Burn effects. Battle Plugs, like Gimmicks from Tomato Adventure, have a use limit then a recharge period. A Battle Plug like Boomerang Items, which returns used items to your inventory, is balanced by few uses and many recharge turns. The brothers and enemies have more spirited battle animations. Each area has a battle background, or battle environment as idling shows the battle from 4 perspectives: the side zoomed out, party-facing, the side zoomed in, and enemy-facing. Boss battles on rare turns have exclusive minigames, similar to Bros. Attacks, that use the battleground to deal more damage to the boss. The battle system entices me to seek fights, not skip them, especially against newer enemies I rarely battled.
>>1032138 Thanks for your effort answer. When AlphaDream died, I guessed another Mario and Luigi game would happen when pigs fly. A screen of yours has a flying pig, and there's the game. Looks nice too.
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I'm actually playing it on PS5 (so I can share it with a friend) but the Romancing Saga 2 remake is actually really good, and it's on Switch too if you can handle the lower performance obviously. It addresses my main concern with re-releases of older titles, like the remastered version of Romancing Saga 2 that was released years ago, in that they don't come with a fucking manual. So many old games contain necessary information on game features and functions in the manual and modern remasters don't fucking have them and it sucks. This new remake has simple tutorial screens that explain shit like glimmering (learning new skills) and formations and other things so I'm not looking up a guide on how to actually play the fucking game.
>>1032306 Is the Romancing Saga 2 remake under 60 hours? That decides my buy. The remake does look really good, but as an older adult, busy with responsibilities, I can't spare 100 hours for epic JRPGs anymore. My Switch accompanying me helps, I can game two hours a day on Switch instead of an eighth of that on PC, but over two months on one game would hog my free time.
>>1032540 An hour a day I mean, not two. Well, less than an hour on weekdays, around 2 hours on Saturday and Sunday.
>>1032540 I'm not sure how long it is, I'm really taking my time with it since I'm enjoying it. As a turn-based RPG it does respect your time and doesn't demand constant attention. I'll let you know how long it takes me to finish it. I checked HowLongToBeat and it doesn't have data for the remake yet but the original clocks in at about 50 hours including side content.
https://youtu.be/pqIJQevQGjc According to a note on the Japanese official website, Xenoblade Chronicles X: Definitive Edition is based on the western WiiU version of Xenoblade Chronicles X. Whether that means it maintains the old censorship (with the breast slider removed and loincloth costume altered) is up to be seen.
>>1032897 >Whether that means it maintains the old censorship (with the breast slider removed and loincloth costume altered) is up to be seen. Don't be naive anon, that's exactly what it means. Nintendo is going "modern audience" on us.
>>1032897 >Xenoblade Chronicles X: Definitive Edition is based on the western WiiU version of Xenoblade Chronicles X Another game forever dead to me.
>>1032939 You could just emulate the Japanese Wii U release.
>>1032935 I'm not niggerpill but rather than release two versions for different regions they're taking the easy way out which is the path of least resistance, and unfortunately we all know who "the resistance" is the mainstream media and their corpo bootlickers
If you want to farm screencaps you know you can just edit the html of an existing comment using your browser’s dev tools right? It’s not very technical either. Just press CTRL + F while the devtools and search for the text of the post you want to replace, then replace it.
You guys wanna use this thread for when they announce the Switch 2?
>>1034785 It will happen during a Direct which will have it's own thread.
>>1034785 I don't see why not as I don't believe the successor will be much different in concept, in addition of the backwards compatibility for an already massive library of games.
>>1034808 >I don't see why not as I don't believe the successor will be much different in concept, Isn't it already confirmed that the Switch 2 is using the same chipset?
>>1034808 Yeah, I'm actually kinda interested to see how this will play out, since I don't think Nintendo has any idea what it's doing with the Switch 2. With the original Switch the gimmick was that you can play all your favorite console games on the go, but now what are they doing to differentiate itself from the rest of the market? Even something like the Steam Deck has those weird touchpads and gyro sensors for additional inputs, although Valve hasn't asked any developer to take advantage of its unique input set, which is a shame since I think they could do something really cool with the extra buttons and trackpads. Still, I think there's no point of Nintendo making their own hardware if they're just going to rehash some ARM chips and call it a day. Even Sony is opening up to the idea of releasing their games outside of the PS5, although I think that's mainly due to corporate mismanagement.
>>1034811 Nothing's confirmed other than that it has 12GBs of RAM and that it uses an NVidia chipset.
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>>1034812 >With the original Switch the gimmick was that you can play all your favorite console games on the go It's more than that, the Switch was the culmination of 20 years of R&D from Nintendo ever since the Gamecube was being developed. The Gamecube was designed to be as portable as possible, had a handle to be carried from one place to another, and even had an in-built screen at some point in development(can be seen at E3 2002). Then there was also the GBA that allowed you to connect it to the Gamecube and act as a second screen and controller(these ideas would later be developed into the WiiU). Then there was the Wii and the motion controller would be refined into the Switch controllers. The DS line was initially supposed to be a third pillar of Nintendo running in parallel with Wii and Gameboy Next, but it was so successful that it killed Gameboy. Touch screen controls were tested here, and the 3DS brought gyro aim, all elements found in the Switch. The WiiU was a failed attempt at creating the hybrid home console portable console that the Switch would become, but it kinda tried to continue the gimmick of two screen from the GBA/GB combo and DS line. As I said the Switch is the culmination of a lot of things Nintendo tried and learned, so I am not exactly sure what they will try with a Switch 2. Maybe they will try a 2 screen combo again, like the DS, if foldable screens were more affordable, I wouldn't have been surprised that this was going to be their next attempt at a hybrid console, maybe for the Switch 3.
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>>1034817 >3DS brought gyro aim Small correction on this, the 3DS had built-in gyroscope, as there were a handful of Gameboy and DS games that had gyro controls, but the sensors were built in the game cartridge, not game console.
>>1034815 Was the Chyna leak bogus? I thought we were getting Switch, but with magnetic joycons? Image unassociated.
>>1034819 >sexualizing the Luca
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>>1034812 >With the original Switch the gimmick was that you can play all your favorite console games on the go That was already more or less the appeal of the Playstation Portable and its ability to play games alike to the ones on home consoles (with the ports too) to be fair. Nintendo also places a lot of importance on it partnership with third-parties, which can be seen on the Japanese Nintendo blog (and in the embedded screenshots above) and directs, cementing my belief that the company isn't going to reinvent the wheel for the successor at the very least.


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