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Dragon age. Anonymous 11/12/2024 (Tue) 23:21:20 Id: cf139d No. 1038989
I want to talk about dragon age. >Beat DA:O a few months ago as a dual wielding warrior. >Think to myself to play as a mage. >Never finish mage playthrough. >Thanks to technical problems I never will and also my warrior is forever gone. >After fixing my technical problems I finally make a new character. >Dalish elf rogue. >Plan to be a total bitch with a bow. >Playing on hard and noticing that Bow kinda sucks. >Don't want to pivot to another dual-wielding bastard. >Try and look up online and the best bow in the game requires me to make a guy kill himself. >Other alternatives either suck dick or they are shit you get from the DLC for free (already destroyed them). >Kinda just want to make a new character but I still want to make archer work. What do I do /v/? Is there something I need to do to make bow rogue good? Also discuss Origins in general and why Sten is the best companion.
>>1039122 >(shale, leliana bard archer, zevran bard archer) Damn, I was really looking forward to killing Zevran again. Honestly I didn't even think of making a warrior archer going into the game.
>>1039205 I like when you genuinely gain his loyalty he is 100% ride and die.
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>>1039412 Yeah that does single handedly undermine him tbh.
>>1039113 I loved the previous Farm Simulator, and this one apparently allows the player to cultivate rice paddies and has deformable terrain. It appears to be for sale on Amazon, so that probably means that it comes on a DVD. Now, normally I refrain from buying any games ever, but if this is on disk I may shell out the cash.
>>1039500 >I loved the previous Farm Simulator <Germany has entered the chat
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Dragon Age: The Veilguard cost $200-300m to develop over 9 years >$200-300m figure is before marketing >would need to sell something like 6-8 million to break even after retail and Steam take their cut >615k sold to date, not including the estimated 30,000 refunds >franchise is dead for the foreseeable future https://inv.nadeko.net/watch?v=3IBix3oHlW4
>>1039696 I wish we had a reliable way to verify those numbers. I mean don't get me wrong it would be really funny if that is true. I am just very doubtful of this guy.
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>>1039696 >>1039697 I can honestly believe this being true and now of course it should be confirmed.
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>>1039696 >source: some bullshit outrage channel
>>1039696 >>1039697 >>1039798 >>1039807 I decided to look up the numbers, and found this Steam post https://steamcommunity.com/app/1845910/discussions/0/4635985982183763189/ which inspired me to make my own calculations. First let's determine the size of Bioware, according to this article https://archive.ph/wip/Qj1LJ last year they laid off 50 people which was roughly 20% of their workforce, so they had roughly 250 employees for the first few years of development and 200 in it's last year. That was also when the game was still called Dragon Age Dreadwolf. Next we need to estimate how long they worked on the game, which is a bit tricky, according to the kikepedia article, it started in 2015, but kept getting on hold to work on other projects like Andromeda(2017) and Anthem(2019). Anthem got released in February 2019, so if they started working on Dragon Age in November 2019 that would be 5 years of development. They had 250 employees, so let's say that 200 worked on Dragon Age, the rest maintained Andromeda and worked on the Mass Effect trilogy HD edition. This is pure speculation, but not implausible. There are also claims that in 2019 Bioware had 320 employees, so the 200 estimate isn't all that far-fetched. So if we have 200 people working on the game for 5 years, how much did these people cost? Well the Steam post, I linked, assumed that they were all getting a programmer's salary, but not everyone is a programmer, as you have artists, writers, musicians, managers, among other roles. Here I was a bit stumped, but thankfully the kikepedia article for Inquisition had this to say in regards to Inquisition https://en.wikipedia.org/wiki/Dragon_Age:_Inquisition >The game cost "tens of millions" of dollars to develop. More than 200 people worked on it, including eight writers, 70 artists, 75 game-testers, and more than 30 actors. This should be similar in composition to how Veilguard was made, so how long did it take them to make Inquisition? Roughly 2 years, so if Veilguard took double that amount of time and had the same amount of workers, then I could see it above 100 million dollars as there is inflation, COVID probably hit them hard as well, and all other stuff. Now, if the kikepedia article that said Inquisition cost tens of millions does not include advertisement, and if you want to go with the rule of advertisement cost as much as the game itself, then Dragon Age Veilguard could have costed EA 200 million dollars.
>>1039913 I don't buy the "Tens of millions" shit. Not only do they need to pay those 200 developers, but what about the dozen or so DEI managers, those don't work for peanuts. And the Sweet Baby Inc consultancy fees ain't cheap either. And who knows how many other consultants they needed? Gotta make those surgery scars and vitiligo skin patches look right, so that's probably another consultancy fee of 100k to some doctor. And lets not forget bonuses for the CEO's and other suits. That's tens of millions at least, for each. Shit like this adds up. It's like the rings of power, most expensive TV show ever made, yet somehow still looks cheap and half assed, or Concord. The problem with the budget, is that all the race and diversity grifters are going to drain it away on fuck all, making any game's budget balloon like crazy. TL:DR I don't think 200 million sounds high, if anything, it sounds like a low estimate.
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>>1039927 >those 200 developers Again, not all of them are devs, some of them were voice actors, which might have been paid by the hour, and others like writers or artists might not have been paid as much as programmers, or maybe it's just because, for me developer means programmer. >I don't buy the "Tens of millions" shit. It was most likely true for Inquisition, since Sweet Baby Inc didn't even exist yet, and Bioware isn't the type of company that needs that kind of agencies to make woke products, they are way ahead of the curve, but maybe there were still a few consultants to siphon money. I also find it weird how people can casually throw around figures like "200 million" or "300 million" when I remember GTA V was, at the time, the most expensive game ever produced with the exception of Star Citizen and that was around 250 million dollars, but it also made it's money back, tenfold. They even scaled production costs a bit for Red Dead 2, as that only had a 200 million dollar budget, since Rockstar knew it was an absurd amount of money. Then you read articles about how a Monopoly IOS game costed 500 million dollars, or that GTA VI will have a buget of 2 billion dollars, and I am like WHAT THE FUCK? that can't be right. https://archive.ph/wip/t059M >the company has spent an eye-watering $500 million on marketing and user acquisition. >To put the $500 million marketing budget in perspective, a poorly redacted document last year leaked a set of budgets for some of PlayStation's biggest AAA titles, which revealed that The Last of Us Part 2 cost $220 million to develop, and Horizon Forbidden West cost $212 million to develop. <Developer Scopely has revealed in an interview that the game has now brought in over $2 billion in its first 10 months How the fuck do you spend that much money on a Monopoly game? I guess the 2 billion figure for GTA looks belieaveble, but this isn't even AAAA territory, this is AAAAA territory, that's five As. I don't know, I think somewhere down the line, both consumers and producers over-estimate how much money you need to invest in the development of a game. Still, this whole Monopoly Go thing, looks really weird, might have to look into it.
>>1039011 You forgot the game was in early acess for 5 years so there was already a lot of people aware and hyping it
>>1039938 Ah, mea culpa, I was thinking Veilguard's budget, not Inquisitions.
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>>1038989 When your game starts becoming a hassle Cheat >>1039132 half of em are schrodinger's sexuality At any time they can be gay or straight >>1039113 >>1039696 >>1039913 You want to see something that makes it even more pathetic A fucking russian roulette poker game with animals had more all time players and I 100% know it didn't take 200-300 or even a 100 million to develop that game
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>>1040111 Wew, that looks like a copyright lawsuit just waiting to happen. The water buffalo and fox look ripped straight from Zootopia, there's P'eyj from BG&E, and I'm not sure about the Doberman - but I swear I've seen that model before.
Tangential, but there are way too many RPG games based on cheap DnD homebrews. That is to say, they are all basically the same world with a few parameters shifted around and some name changes.
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>>1040136 This is fucking embarrassing.
>>1040131 >but there are way too many RPG games based on cheap DnD homebrews Anon, the ENTIRE RPG genre was as a result of DnD. Everything from Dragon Age, to Final Fantasy, to even Mario & Luigi: Brotherhood. Everything that we know about the "Role playing game" comes from DnD.
>>1040162 Not technically true? DnD itself comes from games like Chainmail and more generally, tabletop wargames like Little Wars which are well over 100 years old
>>1040136 Is this chart an Xbox?
>>1040162 >Anon, the ENTIRE RPG genre was as a result of DnD That's the problem. Not talking about the mechanics but the worldbuilding
>>1040136 >modern age ended 235 years ago
>>1040288 Learn about history
>>1040290 But it's just "modern" there, not "early modern".
>>1040288 >Contemporary >Napoleonic Wars >Abolition of the Atlantic Slave Trade >Fall of the Qing Dynasty >Reunification of Germany >History within living memory.... What kind of living memory, a vampires?
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>>1040292 It's just a simplification, there are a lot of eras
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>>1040136 Why did they made the dragon look so ugly and malformed?
>>1039002 >natural evolution Not 'deliberately piling weight on the fag scale till it tips over into an abyss', the difference is ever to subtle.
>>1039002 >It’s funny to watch scenes like the above, in which Iron Bull has a frank discussion with Krem, a trans man, about how trans people are viewed in Qunari culture in the world of Dragon Age, knowing that The Veilguard would be having a trans Qunari wrestling with those questions themself. Just kill everyone who can think like this, it's the only way, they're too far gone to bother try saving. >>1039064 >Grey Wardens Mystery Meat Midgets They're about as imposing as a blob of cake frosting, bet they know how to master their taints though.
>>1040732 What do you wanna fuck the dragons or somethin'?
>>1041036 If they're going to make everything poly-gay transbinary, the least they can do is toss dracosexuals a bone.
>>1041089 The games did have a gilf that turned into a dragon.


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