>>1039927
>those 200 developers
Again, not all of them are devs, some of them were voice actors, which might have been paid by the hour, and others like writers or artists might not have been paid as much as programmers, or maybe it's just because, for me developer means programmer.
>I don't buy the "Tens of millions" shit.
It was most likely true for Inquisition, since Sweet Baby Inc didn't even exist yet, and Bioware isn't the type of company that needs that kind of agencies to make woke products, they are way ahead of the curve, but maybe there were still a few consultants to siphon money. I also find it weird how people can casually throw around figures like "200 million" or "300 million" when I remember GTA V was, at the time, the most expensive game ever produced
with the exception of Star Citizen and that was around 250 million dollars, but it also made it's money back, tenfold. They even scaled production costs a bit for Red Dead 2, as that
only had a 200 million dollar budget, since Rockstar knew it was an absurd amount of money. Then you read articles about how a Monopoly IOS game costed 500 million dollars, or that GTA VI will have a buget of 2 billion dollars, and I am like WHAT THE FUCK? that can't be right.
https://archive.ph/wip/t059M
>the company has spent an eye-watering $500 million on marketing and user acquisition.
>To put the $500 million marketing budget in perspective, a poorly redacted document last year leaked a set of budgets for some of PlayStation's biggest AAA titles, which revealed that The Last of Us Part 2 cost $220 million to develop, and Horizon Forbidden West cost $212 million to develop.
<Developer Scopely has revealed in an interview that the game has now brought in over $2 billion in its first 10 months
How the fuck do you spend that much money on a Monopoly game? I guess the 2 billion figure for GTA looks belieaveble, but this isn't even AAAA territory, this is AAAAA territory, that's five As. I don't know, I think somewhere down the line, both consumers and producers over-estimate how much money you need to invest in the development of a game.
Still, this whole Monopoly Go thing, looks really weird, might have to look into it.