/v/ - MERRY CHRISTMAS

Vidya Gaems

Index Catalog Archive Bottom Refresh
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

Uncommon Time Winter Stream

Interboard /christmas/ Event has Begun!
Come celebrate Christmas with us here


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements Official 8chan server: mumble.8ch.moe:64738

(15.38 MB 640x372 Video_games.webm)


(3.25 MB 640x480 Where are the video games.webm)

(1.95 MB 1280x720 what game is this.webm)

(384.43 KB 360x202 gamers.mp4)

Nobody actually ever plays video games Anonymous 12/08/2024 (Sun) 02:36:37 Id: 9b8307 No. 1047833
>New report claims gamers spend more time watching videos about gaming than playing games https://archive.fo/mo7lF https://archive.fo/XOAD7 <Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves. So here is my question: If no one is playing video games, why are we wasting time buying the damn things? Even if you're only pirating games, why waste the time downloading the fucking things?
(86.38 KB 1280x720 maxresdefault.jpg)

>>1048688 >Pic on the right What in the god damn? I read your post and I still can't believe what I'm seeing or reading given that it's fucking Shovel Knight. This is on the level of Concord having a garbage can with "He/Him" pronouns. No one in that game, save for the King knight guy, has ANY features alluding to anyone's sex. >Think of it like if the original S.T.A.L.K.E.R.: SoC was suddenly "updated" to where it's story is now about fighting the Russians, or if the original Deus Ex was "updated" to include current year conspiracy theories about Trump. Final Fucktasy VII : Time Jannies Edition already did that to change the localized script but more importantly to overlay about 2gigs or(I honestly can't remember the size patch) of black cloth and textures to reduce Tifa's tits. As for the two games you mentioned, don't think they are above it; should the current publishers lose the rights to them or decide to re-release them like the recent Legacy of Cain games, they could easily (((smooth out))) the various (((undesirable factors of the time))), like how most of the conspiracy theories JC argued about with others end up being giant redpills instead. >Spoiler If some trannylizer removed panties and shit, I don't give a fuck. If SE themselves censored themselves just like they did with Dragon Quest II-II HD just a few days ago with the (((Body A / Body B))) shit that caused even an old fossil like Torishima to come out of the woodworks and brandish his katana against the retards in HR and Social Studies.
>Conceited VPNsperg heaves TL;DR blogorrhea from one fake and gay character to another in his severely autistic stage play
>>1048688 >>1048673 I concur with this.The whole patching thing has cut severely into my enjoyment. It's even caused me to drop games that I once enjoyed. And on the other end It's caused me to hold of on playing games until it's developmentally "dead" and there's no more patches coming out. Just so I don't have an uneven experience or have to go through t treadmill of relearning or remaking a build just because devs have gone on a nerfing frenzy.
>>1048724 There's an even worse side-effect to that whole aspect : expansion packs are essentially dead, which is crucial for fighting games. Vanilla and the reworked versions, as much as they were bitched out on when they were a thing back in the day, are a necessity it seems. Beyond the tourneyfagging of the FGayC, the simple enjoyment of having different versions of the same game is fun and back in the day, it was reserved for good games only. Nowadays it's both : >a cost-cutting measure to avoid Q&A at all costs >a sneaky tactic that paved the way for the all-digital faggotry we have nowadays I get that physical takes space and when emulating it doesn't matter but this costant shit churning of patch every week is horrendous. Especially with how content is trickled. And let's not forget that depending on the game, the publisher may change producers or directors like with Xenoverse 2 and fuck over any progress made and take the game to a different direction it was originally intended to go. Or worse yet, have endless patches to keep it "alive" so that it can turn into a pseudo-live service game for the publisher to jew out the last remaining players. In short, patches have done more harm than good to this industry, sadly.
>>1048703 >As for the two games you mentioned, don't think they are above it I'm not, as I just mentioned with Star Wars: Battlefront. That's also a big reason why I'm such an autist about buying games physical only when I can. It originally started because of seeing all the Virtual Console releases of games being censored/altered on Nintendo's devices, but it has become much worse with all these activities to where I'm actively searching out floppy disc releases of PC games. >If SE themselves censored themselves just like they did with Dragon Quest II-II HD Chrono Cross and PMTTYD altered their scripts globally to remove gendered language, and all mention of words that could be construed as related to "mentally illness" in the latter game.
>>1048735 Chrono Cross deserves to be butchered tbh. You reap what you sow.
>>1048708 >Conceited VPNsperg heaves TL;DR blogorrhea from one fake and gay character to another in his severely autistic stage play That's GCfaggot, he ID hops and talks to himself while flooding threads with total garbage to steer people to his gay opinions. Just ignore him, thread's a lost cause.
(95.56 KB 298x536 5jm1262ua75d1.jpeg)

(24.44 KB 600x446 2fr4w8.jpg)

>>1048735 Jesus man. That bad? Guess I should be glad I got what I got from the reputable sites before any changes happened. Though given how some of these sites purged a lot of their stuff, I should count my blessings. >Chrono Cross and PMTTYD altered their scripts globally
>>1048740 Ironically, "nobody actually ever plays video games" applies more to GCfag than anyone. The only game that retard played since 2017 is "Agree With My Own Stimming" on 8chan.moe and he's literally 10000 hours deep.
>>1047915 >Reminds me of steam games with achievements like "you beat the game" and it always have an extremely low percent (10% or 5%) of players that have obtained it. Do you have some examples? The thread got completely derailed by off-topic walls of text about weird bullshit like Square Enix and Tifa's tits.
>>1048757 Not 1047915 but, according to Game Discover Co, the average and median for played vs. unplayed Steam games.
>>1048759 Comparing unplayed steam games is a bad metric. I also have some games I bought and they remain unplayed, yet I did play them before buying. Basically taking the restaurant approach.
(327.30 KB 662x460 global-stats-project.webp)

>>1048764 Metrics aren't perfect but metrics beat guessing. This infographic has statistics provided by Valve with research and compilation done by Gillian De Noojer in association with GamerNL.
>>1048759 >>1048767 You also have to account for games where the DLC are listed as separate games entirely, yet you don't play them directly you play the main game with them installed. There's also games like Dawn of War where each separate expansion is its own game, and you have to have the previous ones installed for every race you want to be able to play in multiplayer in the latest one.
(95.00 KB 370x428 this faggot.png)

>>1048738 >Chrono Cross deserves to be butchered
Ignore above, it's GCfaggot quoting probably his own bait to send a recovered thread back off track.
>>1048786 Yes, the game designed to shit on its own progenitor offends me. The butchering of the previous games storyline, specifically to make me know the game wasnt "for me" in the words of the hack writer. Worked. I do not respect that piece of shit. A game built to give me the finger, and you are shocked I'm giving it straight back. YOU REAP WHAT YOU SOW
(75.74 KB 625x626 he's going all out.jpg)

>>1048708 can you speak like a normal human being?
>>1048789 This whole thread is probably a GC copycat thread like all the others that got deleted.
>>1048793 Would explain the elevated levels of 'tism
>>1047833 >we Speak for yourself fag. I've beat a bunch of games recently and I only bought one in the last few months from GOG.
(2.89 MB 1280x720 sleep.webm)

>>1047833 Well I know personally I'm a freak who listens to videogames being played/talked about at work. I watch videogames being played/talked about while I eat. I listen to videogames being played/talked about while I play other videogames. I listen to videogames being played/talked about while I work on other videogames I can actually see how even the people who play videogames probably consume more gaming media than what they actually play. Though I'm personally trying to curtail that habit, since I noticed I was able to process my thoughts as a kid while exploring game worlds in a silent room a lot better than with the sensory overload I've allowed myself to fall into.
>>1048633 There's nothing wrong with an analysis going over the runtime of the thing it's criticizing or analyzing, so long as the arguments and topics discussed aren't dead air and are meaningful to the point trying to be made. This is especially so for shorter form media like movies and tv shows due to all the details and such that go into scene-by-scene breakdowns or discussing outside information related to the media like production history and other things. Long != Bad. You can have shitty essayists pushing for extra time when they actually don't have any meaningful shit to say about a product, but you can usually spot that a minute or two into a video. It's your fault if you're bad at spotting such at this point. Now for videogames, well, not always the case, but videogames can have a stupid long indended runtime depending on the genre so this argument isn't as relevant there. I'm sure there's a few games I'm passionate enough about I could talk for 40+ or 60+ hours on them breaking them down and talking about various builds, worldbuilding, characters, lore, etc etc. But I'd probably repeat myself a bit. I don't think your average breadtuber or algorithm whore is going to have that 'tism or that mental capacity to talk at length on a single game for that long, though. Honestly, this thread feels like bait, though, from the sensationalist way the title is written to the autism unfolding in it. I think other anons covered it well enough though, but what do you expect us to do about it other than encourage normalfags we know to actually play the fuckin vidyagaems? Does remind me though, there's been quite a few threads and general odd sentiments of "no more good video games have been made since X year". Which does make me kind of frustrated, as there's plenty of good games still coming out. Just because a few AAA games shit the bed doesn't suddenly invalidate the whole medium, and all that.
Not really adding much here, but if it's not DOOM II WADs to thoroughly assassinate my time, I'm not really playing video games (aside from socially, where I definitely want to explore and show people shit I liked from the past, or shit they might like)
>>1048960 Or, to put it better, exploration of video games is mainly just a social activity for me, save for the few times I just want to beat the "Challenge of the Game Dev," like beating Super Puyo Puyo Tsuu, no continues. Speaking of, anyone have any good Puyo Puyo tips? I'd feel cheap if I just beat the hell out of the game with just stairs
After playing games since the 90's it's easy to see patterns in game design and mechanics, I only play games where there's a gameplay aspect that I haven't seen before that is a main part of the game. If it's just another slight variation of a genre I've extensively played before, why bother? If it's not the best currently possible version of a genre, why bother? If it only has story, characters, art direction and style that stand out and has nothing else gameplay-wise that hasn't been done before, why bother? For example, if I've played Doom, Quake, Portal, Unreal, Stalker, CoD, Team Fortress 2, Half-Life, Thief and many other classics that defined the genre, why should I bother to play any recent FPS? Did anything change in the FPS formula recently where there's a huge breakthrough in game design that makes them significantly different or better than what I've played? Why should I waste my time and/or money trying to find that small sliver of innovation that might not even exist in current FPSes? That's my current approach to vidya right now.
I'm guilty of this, I'm on Linux, setting up a prefix gets tedious after a while, I know you can use the same prefix for multiple software, but sometimes one software decides to fuck everything up by installing its own version of a library, and goodbye prefix. Another problem is that sometimes I play something so fucking boring that it takes away my will to keep playing video games, its not a broken game or a janky niche game, its a game so competently boring that it makes me wonder if video games in general were a mistake.
>>1048970 >If it's just another slight variation of a genre I've extensively played before, why bother? Because if it's fun, then I want more of it. To take one of the ultimate examples, let's look at Mega Man. People complain that there are six fucking Mega Man games on NES alone, and say they're all just "expansion packs." But guess what? They're good. It's a good formula, each one improves incrementally, and they all have new levels. Even if they didn't do the little (but more substantial for this series) changes like the charge shot or sliding, I'd still just enjoy the new levels. In fact, it's very easy to try to do something "novel" and just fuck it up. Mega Man X did some novel stuff with having more exploration than the previous games (though Mega Man 6 was already introducing a bit more exploration than the earlier ones), but I'd say the idea of the armor upgrades and how you explore to get them worked. But Mega Man X5 and V6 introduced complete bullshit gimmicks that just fucked things up. The basic gameplay is the same, but X5 having a stupid timer and RNG that decides what ending you get, and if you even get to play the full game, didn't help, even if it made things "different." X6 having you rescue NPCs to get upgrades, with the rescues being time sensitive and permanently missable, sure changed up the gameplay, but not in a good way. Alternatively, we can look at Mega Man X4. It plays almost exactly the fucking same as Mega Man X, but with better graphics and anime cutscenes. It's awesome. Better than X2 and X3, I'd argue (because X2 and X3 also had minor gimmicks that I'd say dragged them down). They had a good formula, and when they kept trying to fix it, they just made it worse. Another series that gets totally fucked up with a constant search for innovation is Sonic. Sonic 1 was a good formula, Sonic 2 and CD and 3 and Knuckles improved upon it. (CD was kind of a tangent that improved on Sonic 1, but 3 clearly descends from 2 and not CD.) Then they tried to get a bit experimental in the Saturn era, partially because their hand was forced, as everyone wanted a 3D game and they didn't know quite how to do it properly. So then there was no "real" Sonic game on the Saturn at all, which probably contributed to it not selling as well as Sega hoped, especially outside Japan. But eventually Sonic Adventure came out on Dreamcast, and I love Sonic Adventure, but it eventually garnered a controversial reputation, and I think even the developers realized quickly that it was perhaps just too ambitious. They tried to do so many new things in that game, as it was really a showcase for the Dreamcast overall. Not only is it the first real 3D Sonic game, it's also an adventure game, introducing hub worlds as a substantial part of the game. Before there were three playable characters, each mostly like Sonic. Now there are six, and three of them play very little like Sonic (and Tails and Knuckles each have their gameplay modified significantly to work in 3D, too). Nobody expected a fishing mode in a Sonic game, or a third person shooter. And there are also rail shooter and snowboarding levels. And an incredibly robust virtual pet mode (which is an evolution of NiGHTS Into Dreams, another game that was too clever for its own good). And of course casuals got all caught up in how the game has lots of cutscenes and voice acting (though I'd argue that's a natural evolution of the anime story from the Genesis games with the expectations of cutscenes and voice acting on a CD based console). The developers clearly felt they were overly ambitious, as the sequel, Sonic Adventure 2, cut more than half the gameplay elements, including the adventure game elements (the hub worlds). Now there were only three main gameplay styles (Sonic, Knuckles, and third person shooter), and instead of rail shooter and snowboarding levels, there were just two driving levels. The virtual pet stayed, though, and got expanded and refined, as did the Sonic, Knuckles, and shooting stages. There is much less variety in the sequel, but everything that remained has been refined. I'd argue it ends up being the better game because of it, though I appreciate the ambition of the previous one. But they couldn't just be content with that formula. I'd have been. I wish they just kept making new levels for Sonic Adventure 2 forever. Instead we got Sonic Heroes. Now, in a way, Sonic Heroes is refined. It essentially takes the three gameplay styles from Sonic Adventure 2 and condenses them into one. It's essentially just Sonic's gameplay but with new moves to make it feel like you're also Tails and Knuckles. It sort of makes sense, since they played similarly to Sonic originally. But mashing them into one character was a bit too ambitious. Tails doesn't control very well and you end up just using him to help you fly back to the ground when the bad controls result in you slipping right off the stage. Knuckles previously was given exploration-based 3D levels, but that doesn't work as well for Sonic, so instead they made him more beat-em-up-like, but that meant that for the first time in the series, regular enemies now have health-bars, which slows the game dramatically, which clashes with the basic gameplay, which is still basically the same as Sonic's gameplay from Sonic Adventure, but now with a bunch of gimmicks mashed on top of it. Some people say they didn't like the alternate gameplay styles in the Dreamcast games, but at least there they were their own modes, and fleshed out accordingly. So after Heroes they simplified things a bit, and the next game was closer to just being Sonic's gameplay only. Shadow the Hedgehog was made as a guy who plays exactly like Sonic, so his solo game was like that. And that's all I ever wanted. A game that's just Sonic's gameplay from Sonic Adventure 2. That's the full game. Perfect. Except they had to add a gimmick, so Shadow uses a bunch of guns he picks up from everywhere. They aren't the most fun to use, and the levels are designed around them, and the health-bars from Heroes are still around since you'd want different attacks to have different strength. I wouldn't say it makes it a better game than Sonic Adventure 2. To be fair, the game also has a significant gimmick of the branching storyline, and while controversial, I actually like that gimmick, as I think the little bit of repetition it requires near the beginning of the game is okay, since the Sonic Adventure 2 formula is meant to facilitate a lot of replayability (with a robust grading system). I don't think that one successful (in my opinion) gimmick is enough to make it as good a game as Adventure 2, though, because the guns are more important, and they detract from the formula more than they add. Sonic '06 tried to be Sonic Adventure again, complete with its overambition. But now it's not literally the first one to try most of these things, so some things are refined. Shadow is a little different from Sonic, with more attack power but less agility, for example. Tails finally gets to play 3D levels without them being a race, or in a mech. It's Tails like you'd expect him to play in 3D, for the only time in the series (until Frontiers DLC). Of course on the other hand there is Silver, who plays nothing like Sonic and could easily have been a completely different game. But this is Sonic '06, and the game clearly wasn't even close to finished. It's very clear that many elements of the game, including things as basic as character speed and attack power, would have been tinkered with significantly if the game were finished. So it's hard to say if trying to be different was really this game's problem. Though maybe if they just made a few new Sonic Adventure 2 levels but with fancier graphics, they would have had a simpler development cycle, and thus would have been able to finish the game on time. So then they threw the baby out with the bathwater and basically started the entire series from scratch, with Sonic Unleashed. Completely new formula for 3D Sonic gameplay. Or well some people say it's kind of an evolution of one minor gameplay type from Sonic '06, but it's hardly fair to compare the two games. And while I don't like it as much as the Adventure formula, a lot of people loved it. But the devs tried to get fancy again. So half the game is a God of War clone where Sonic turns into a werewolf. Critics and "fans" lost their shit over this and Sega clearly wishes they didn't do it. Now Unleashed gets a bit more love in retrospect, but the next game was considered the successful one. Because Sonic Colors was just the formula from Unleashed but without the Werehog. For the first time since Sonic 2, there was only one gameplay style with no gimmicks. And it was a massive success. And actually I personally think it's one of the lesser games in the series, and now some people seem to agree with me, but it was a massive success. So then they did Generations. It's the same gameplay from Colors for half the game, and the other half is just trying to be Sonic 2 2D gameplay again. It doesn't quite succeed, but close enough, so it was a massive success and everyone loves it, even if now some people, in retrospect, think it was a bit overrated. But the gimmick this time was just bringing back the old gameplay style. Perfect. It worked because it wasn't actually new. Lost World then tried to get fancy and build on the Colors gameplay with Mario Galaxy inspired stages (no, the devs confirmed it wasn't based on the cancelled Saturn game that would have had similar gameplay ideas). I think it improved upon Colors, but apparently this gimmick didn't succeed and the game didn't do very well. Maybe being a Wii U exclusive didn't help. Forces then deliberately just made itself Generations 2, but tried to get fancy by adding a third gameplay style where you make a custom character. People hate on this game. But from what I can tell, not because of the custom character specifically. Honestly I think this game is fine. I think Generations is good but overrated. I think this isn't quite as good as Generations, but still pretty good. Okay, maybe the response to this game goes against my thesis. I don't personally get why people hate this game. Frontiers then tried to be mostly new gameplay and people seemed to like it, but honestly I think a lot of the goodwill is from marketing, getting autists online excited because the guy who writes the comics wrote the game, as opposed to the idiots that wrote every game since Colors, even though it ended up just exposing his weaknesses as a writer. Interestingly, even though people seemed to like Frontiers, Shadow Generations changed things quite significantly. It has open world elements, but the controls are quite different and a lot better, and the discrete levels play very differently. But people seem to like it. So fine, I guess Forces, Frontiers, and Shadow Generations don't fully support my thesis. But all the previous history of 3D Sonic games supports my point that sometimes being different for the sake of it isn't good.
>>1052738 >So then they threw the baby out with the bathwater and basically started the entire series from scratch, with Sonic Unleashed. Completely new formula for 3D Sonic gameplay. Or well some people say it's kind of an evolution of one minor gameplay type from Sonic '06, but it's hardly fair to compare the two games. And while I don't like it as much as the Adventure formula, a lot of people loved it. But the devs tried to get fancy again. So half the game is a God of War clone where Sonic turns into a werewolf. Critics and "fans" lost their shit over this and Sega clearly wishes they didn't do it. Now Unleashed gets a bit more love in retrospect, but the next game was considered the successful one. Because Sonic Colors was just the formula from Unleashed but without the Werehog. For the first time since Sonic 2, there was only one gameplay style with no gimmicks. And it was a massive success. And actually I personally think it's one of the lesser games in the series, and now some people seem to agree with me, but it was a massive success. The gameplay for the Sonic series from Unleashed onwards was basically turning Sonic into a faster Crash Bandicoot. And the game that started this trend was NOT Unleashed, it was Secret Rings (And the Advanced sub-series on the GBA, but those "don't count"), the Wii exclusive game developed during the same time as Sonic '06. And it actually reached the "peak" of it's design with Black Knight (But no one cares because that "bad" because "Muh wagglin"). Colors, and even Generations by extension, are actually regressions that abandon the advancements made with Black Knight and turns the game into a 2D platformer with simplified 3D segments. >I don't personally get why people hate this game. Because it regresses even further from Generations, which itself was a regression. If you look up some of the beta layouts for levels, the game was suppose to be much harder. That's not to mention how shit the story is, and how the game was suppose to be Sonic's "big comeback" after the disaster of Sonic Boom only for people to be left unsatisfied with a game that was effective a tech demo for the Hedgehog 2 engine.
>>1048999 >Another problem is that sometimes I play something so fucking boring that it takes away my will to keep playing video games, its not a broken game or a janky niche game, its a game so competently boring that it makes me wonder if video games in general were a mistake. I went through that experience on my 3DS, but that was a blessing in disguise because it helped me realize the 3DS was a piece of shit.
>>1048789 >>1048793 >>1048795 People should spread holiday cheer, not all this dumb bait
>>1052853 Secret Rings is a spinoff game, and while it, the Mach Speed sections of '06, and Unleashed's Boost Formula, all seem like they were aiming for the same idea, I wouldn't say they're actually the same thing. At least it isn't the same as how I'd say Sonic's gameplay from Adventure to '06 is the same thing, or how Sonic's gameplay from Unleashed to Forces (and arguably even later) is basically the same thing. There are refinements in those two examples, but they're basically the same thing getting tinkered with. '06 Mach Speed, Secret Rings, and Unleashed are quite different. And it's extra clear with Secret Rings since that evolved into Black Knight, which is also clearly different than Unleashed. I think saying they're all the same is like saying Sonic Drift, Sonic R, Sonic Riders, and All-Stars Racing are all the same thing because they're racing games. They're not, and some of them have sequels that are the same thing, but these aren't. Actually, Riders has sequels that are only sort of the same thing, because those sequels are very weird. But they're more the same than Secret Rings and Unleashed are the same. >Advance is somehow faster Crash Bandicoot Strong disagree. There are Crash games on GBA, and they do a good job feeling like the PS1 Crash games (especially N. Tranced), and they're nothing like Advance. I see Advance as more of its own thing, though I agree that its influence bled into Unleashed and the Boost games. Or rather, Advance became Rush, which then bled into Unleashed. I also think Black Knight is severely overrated by those who like it. Forget the wagglan. You can play it on an emulator and map everything to buttons, and it works fairly well, but the levels and basic controls (even if mapped to buttons) suck compared to the Boost games, and I already don't like the Boost games much and think their movement and levels suck compared to the Adventure style games. >Forces I guess I couldn't be that disappointed since it was just another Boost game. I think the formula is alright, but it's not great, so the minor downgrade hardly matters to me. As good as Generations? No. But hardly different enough for me to say one is good and the other isn't. And as for the story, Generations' story was already shit. By the time of Forces, it had been nine years since Sonic had a decent story. While it was a bit stupid that they tried to make it look darker, while still fundamentally being the same as everything post-Colors, it again wasn't enough to make me think it was significantly worse than Generations. Worse? Yes. But not significantly.
>>1052875 Good luck with that, new /v/ is a shisplosion of either giga-autism, stupid console wars posing as experiences and news, or both.
>>1052916 >giga-autism You think this is a new feature?
>>1052913 >Advance is somehow faster Crash Bandicoot I did not say that, I said that the concept of the "boost" gameplay started in the Advanced games, and furthered with the Rush games, only to then bleed over into the 3D games which became more focused on 2D gameplay. In addition to that, I did say that the "modern" 3D games were more inspired by Crash in regards to navigation, gameplay and design in their 3D segments. However I am NOT asserting the Advance games had anything to do with being inspired by Crash.


Forms
Delete
Report
Quick Reply