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Nobody actually ever plays video games Anonymous 12/08/2024 (Sun) 02:36:37 Id: 9b8307 No. 1047833
>New report claims gamers spend more time watching videos about gaming than playing games https://archive.fo/mo7lF https://archive.fo/XOAD7 <Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves. So here is my question: If no one is playing video games, why are we wasting time buying the damn things? Even if you're only pirating games, why waste the time downloading the fucking things?
>>1047833 Christ you're a gay.
>>1047841 Gay or straight, is he wrong? Look at opinions online, people who don't actually ever play video games repeat other people who don't actually ever play video games.
>>1047856 Yes he is wrong, and stupid to boot. Guess you jumped on that train too? Nigger get the fuck off there before I mock you a second time.
>>1047858 Well well, someone likes playing "insult strangers" more than actually playing video games.
>>1047860 You were warned samefag. Your dick is the size of a gherkin, no one including your parents has ever loved you, and I swear to God I will dedicate my life to fucking with you. Do you comprehend?
>>1047864 >I will dedicate my life to not ever playing video games Have you heard there's a new report about that? And my ID's consistent, you're the switcher.
>>1047833 Gaming is social, yes. Instead of vomitting esl on forums, people just see what other people have to say about games. It's also cheaper to watch 20 games for an hour and buy one to play for 10 hours than to buy all 20 games for the backlog.
>>1047833 >Make movie "games" <Why aren't people playing it but just watch videos of it?
No shit, watching video games is a lot easier than playing video games, you can do it from anywhere at any time since everyone has phones. Doesn't mean people aren't playing video games, this is a retarded comparison.
>>1047880 Movie "games" are so boring I don't even watch the videos.
>what game is this.webm House of the Dead 4 It will turn 20 in 2025
>>1047833 I hope these are surveys
There might be some truth to it. There are so many shit games that just want to waste your time, because apparently: Long = Good. But at the same time, who even plays shit games?
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>>1047906 normies are playing shit games like Dota and Counter Strike instead of GOTY games like unreal tournament
>>1047908 nah theyre playing gachashit, which surely the article counted mobile games
>>1047906 I play old shitty games
>>1047833 Reminds me of steam games with achievements like "you beat the game" and it always have an extremely low percent (10% or 5%) of players that have obtained it. There is also a similar phenomenon with achievements like "you started the game" although the percent is usually in the 40% or 50% range.
I have actually played video games but not in years.
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<Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves. I might be one of the people for whom this isn't true. I usually play at least 5 hours of vidya a week, and sometimes upwards of 30 if it's a game I'm really into. While I probably spend more time watching YouTube, I don't watch anything close to 6 hours of gaming videos a week.
https://archive.is/hpcVj It's been the case for years. People got into vidya and comics because it's popular, and they were being told they should buy this stuff. Most of the people complaining on the internet about video games or manga don't read or play any of them; they just want to be part of something, and they don't care if it's for a good cause. They just want to virtue signal to the crowd of niggercatle. When you hear or read people give their opinion on any given subject, you can just tell they are regurgitating the words of some e-whore with to many subscribers for their or our own good. You have videos summarizing entire movies, franchises spawning tens of sequels condensed into just some minutes. You don't have to put in the work or have the passion for it. You can just barge in and make as if you were always a big fan.
>>1047979 Like just now, i watched this video https://yewtu.be/watch?v=1mDujIVXR0o And immediately after it suggested "a comprehensive guide as to why the sequels suck". You don't have to put in the work of watching the original trilogy and their sequels to understand what is fundamentally wrong; you just watch a 13-minute video now. People's lower and lower attention span also help this practice be a lot more common than we think it is.
Blame streaming culture and lets plays for giving an outlit to pay girls with massive tits to show them off while recording gameplay
>>1047833 The yougbucks i know definately spend more time watching people play games rather than playing them themselves. I remember seeing them watching youtube videos of people doing playthrus and saying "wtf why not just play the game yourself?" And their response was its easier this way. They werent interested in the playing of the game but just to see the highlights and important scenes like watching a movie or something.
>>1047988 >I remember seeing them watching youtube videos of people doing playthrus and saying "wtf why not just play the game yourself?" When I was 12, my excuse what that I didn't own the game that I was watching someone else play.
>>1047989 Thats one of the worst parts, they would still buy some of these games and basically never play them and just watch other people do it.
>>1047833 No shit, just look at Twitter, Reddit and Discord.
>>1047833 Well, I usually have a video of someone else playing video games as background noise while I'm doing work on my home computer.
>>1047833 Is this why it also seems every game seems to get popular is just a flavor of the month that is meant to be played for a couple of hours then dropped? Maybe the reason it seemed games lasted longer as a kid is because when you're a kid you don't have the spending money and have to stick with what you got, and the fact time seems to be longer when you're a kid.
I blame ecelebs. There's a growing trend of "gaming" youtubers and streamers abandoning actual gameplay as content in favor of "reacting" to youtube vids, I wouldn't be surprised if the gullible kids started trying to imitate them and become "reactors" more than "gamers". It also says a lot about the games they play being boring for the players or spectators. >>1047982 Counterpoint (regarding your example, Disney Wars, specifically): The alternative is watching something you suspect to be trash/woke/etc, a two hour investment that will heavily disappoint you and make you feel robbed of your time. Is getting a highlight reel of the worst and most heavily critiqued bits that bad by comparison? It's the "pirate before you buy" argument in a sense, if you see the worst flaws upfront and can tolerate them, then maybe the rest of the film is worthwhile to watch and you can come to your own conclusions that justify the film as "good". I haven't even seen this scene get brought up before, I dismissed E9 way earlier for even dumber scenes, this looks moronic even without the internal canon-breaking context. >Good thing she stood in the exact perfect spot and the debris didn’t move an inch in 30 years despite sitting in the middle of the ocean >So sideous makes a dagger before he dies that is shaped perfectly of the death star that hasn't blown up yet, perfect >>1047998 B-b-b-but muh live services? muh cinematic experiences you'll see people talk about for years? muh autistic hyperfixations on this waifu? People can and will eventually sink 1000+ hours in a game once they find "their" game, it's just harder to find when you're so spoiled for choice and advertising constantly leads you astray.
>>1048001 >There's a growing trend of "gaming" youtubers and streamers abandoning actual gameplay as content in favor of "reacting" to youtube vids, I wouldn't be surprised if the gullible kids started trying to imitate them and become "reactors" more than "gamers". We already have the youth having slang where they use the word "chat" as a plural third person ("chat is this real?"), so I believe it
Playing videogames takes way more energy and concentration than watching someone play videogames. I think a large part of that report's conclusion is simply because people are far more busy, stressed, and drained now than ever before (in the digital age, anyway) and watching streams/let's plays is a much easier and less stressful method of exposing oneself to the same content. Mind you I don't think that's a replacement for actually playing games but it makes sense to me. You could even argue those parasocial methods of media consumption are sought after to act as substitutes for playing multiplayer games or discussing games in a community like this, for much the same reasoning.
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>>1047979 >It's been the case for years. Aye, you don't need to guess which franchises got worse cause of those wieners.
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>>1047979 Pretty much All this 7th Gen dickriding is pretty much that. Back then the industry was swallowed whole by 6 or so AAA companies that simply outmarketed and bought out the competition and put out these massively shilled dumbed don games that every normalfag wanted to buy. I see retards missing those days when today you get much more unique games and tons of sleeper hits by a multitude of companies. These fags are cattle, they don't care about the medium and as a consequence of that, be part of community, they simply want the community part and use vidya as the vessel.
>>1048062 >I see retards missing those days when today you get much more unique games and tons of sleeper hits by a multitude of companies. What "unique" games actually exist today that don't boil down to: <Generic action-adventure (Bonus points if it copies Demon Souls) <Autism numbers/unit management <Pixelshit/Low-poly shit <Unfinished Early Access releases (This includes full price "complete" games still getting updates to this day despite being released as CiB) <Wargames for literal children <GaaS <Remake/Remaster/Rerelease/Compilation Despite the seventh gen starting the commercialization that set in during the eighth gen, and has currently caused the industry to completely stagnate as we're just about to end the ninth and enter into the 10th console generation, it still had games developed with the mindset of the fifth and sixth console generations. That they had all this new technology and systems that were beyond powerful enough to do practically anything, so let's let our ideas run wild and have fun. It isn't really until you get to 2011 that people begin hating the "casualization" and "commoditying" of the industry as the most heavily marketed games either sucked or are outright bland and simple, but even that's only if your tied your perception of that era to the media hype machine.
>>1048100 >For literal children All video games are for children.
>>1047979 >>1047833 This is an issue, so, what do you do to encourage people to actually play videogames? Do you just ignore them and focus on people who actually play games or do something else? >>1048100 Solace Dream, a GZDoom based about a girl exploring her school partners nightmares/dreams. It's similar to Silent Hill. Although you could dump it with "Pixelshit/Low-poly shit" the graphics are Doom based after all, but they look similar to PS2 era if you run it with the proper configuration.
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>>1047908 >normies
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>>1048157 sneed about it
>>1047998 >Maybe the reason it seemed games lasted longer as a kid is because when you're a kid you don't have the spending money and have to stick with what you got, and the fact time seems to be longer when you're a kid. That's not it. Games were just better designed, more Inherently fun, and naturally lead themselves to replayability. Rather than when a game wants to be Long nowadays it plops down so many repetitive copy paste tasks you're bound to be sick of the game after hours and hours of doing them all. A bad game would stick out because there was so much quality surrounding it. Granted, as a kid it's easier to kill your time fucking around in a game doing nothing in it of Consequence, and as an adult you could be more focused on actually accomplishing the games objectives, but the games still needed to be well made enough that even making no real progress was still fun to a kid. Gaming as a industry started with Arcade sensibilities with the goal of making a game as Infinitely replayable as possible, and as it moved forward those sensibilities changed to either making the game as close to a movie as possible, or as exploitive to your wallet as possible.
>>1048193 It's both. Both are it
>>1048005 >Games were just better designed, more Inherently fun At least for my childhood this wasn't true. I don't remotely miss the era of Leisure Suit Larry where games actively sought out to confuse and trick the player.
>>1048100 >What "unique" games actually exist today that don't boil down to: >Lists blanket terms that cover almost all games that exist
>>1047833 >Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves. Who the hell called them "gamers" to begin with? <Sex havers are spending more time masturbating to porn than having sex themselves.
>>1048218 It's true for AAA, but many non-AAA games are still good. >>1048234 Gamers read games like readers read books, they pretend.
Play games I mean, I just woke up.
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>>1048237 >It's true for AAA, but many non-AAA games are still good AAA diehards will usually spit out this this really annoying "yeah bro the Undertale clone that's an allegory for mental illness is totally better than GTA5 bro lmao" counter to that, when games like that barely exist. They're based on a popular series of memes, pics related. I've heard that exact argument on this very board. It shows you how little casuals actually know about non-AAA games, because the real critique would be how many roguelites and deckbuilders there are.
>>1048241 >because the real critique would be how many roguelites and deckbuilders there are. See: >>1048100 <Autism numbers/unit management
>>1048012 This is a pretty good point too, people aren't watching no-commentary silent let's plays, they're listening to someome yap or multiple entertainers play a game that sucks ass if you're a solo queue player.
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To cover corporate expenditure in the regional economy. Without trade the buying power will shift into the hands of those actually producing anything, like children on coffee plantations, making USA that much poorer. Profit is the financial counter that we wave at their face and demand they work harder. Literally give money to ourselves as a reward for not working. Some Chinaman got rightly arrested for transferring half a million into US economy through a streamer donation, money China will never see again because you'd rather pay $50 000 for a bag of washers in the US military. That's what we're "wasting time buying the damn things". You don't sound like a person with a job, for being so hard done by on the issue of time. Get the bag, it takes some handful of minutes to create $50 000 in the US military economy and you're not grabbing it, just crying about the extra $10 in a $70 game.
>>1048234 Identity ideologues picked up on "gaming" and invented "gamers", like every other casual activity based on consumption. There's no such thing for pizza-eaters because a pizza is a consistently terrible experience to consume. They don't need to gatekeep that, because USA has zero actual culture to usurp the "italian" one. Games, anime, and pizza, EACH have nothing to do with their actual culture, it's just the american iliteracy term to consume a simile of having ANY kind of culture of your own. You argue about some fundamental purity of "real" requirements for these categories, but your "real" version is some shonen shit for toddlers, barely edible scrapings from an oven floor, and fiddly time wasters where gameplay is just a background to watching the cutscenes and reading the wikis. Hollywood but the controller is like crossing your arms in prayer and not touch yourself at night. Majority of English words are like this, because majority of English is nothing but a pavlovian association game, barking out the sound you heard when you had some addictive emotion surge associated with it. Now you're just arguing which emotion is the bestest reason to consume produce. Usually falling back on gluttony of the quantity, hence, cheaper is always better.
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>>1048538 >>1048534 Does your ESL schizo rambling have a point or should we be thanking cake kike for letting the Pacos flush their toilets all over the site like Fidel did to Miami in the 70's?
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>>1048538 >because majority of English is nothing but a pavlovian association game Well you see anon, they can't accept your criticism of english because you're terrible at it. And probably also drunk, i know this style of shitposting. Its when you go over your usual four-five beers and then tomorrow you won't remember you wrote shit like this without even checking your spelling.
i would play more videogames if they werent all SHIT. seriously, what has come out this year that wasnt broken garbage or full on tranny propaganda or isn't a rehash of something that already existed?
Ignore above fishing for favorites to shit on them.
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I play GAMES. I'm a GAMES Player. I'm a GAMER. Here's proof: >>1048554 I played it. I liked it. I talked about it. But everyone else is busy with talking about some random Polish dude on the brink of ending it all. Eugh. jk im kidding im sorry if you were hurt anon i didn't mean it. i hope you're able to turn around things for him however difficult it may seem
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>>1048629 I too like to play vidya gaems
>>1047833 90% of the games I am interested in turn out to be shit so it's fine to watch a bit first and see if they're any good. Any "story heavy" game is also pretty much a movie with some interactive steps so I don't feel any guilt in just watching them. However, unless you're really strapped for time or money, I don't get how hard it is to just boot up an emulator or play around in some shitty new game you randomly picked up. >>1047979 Anon speaks the truth. Look at how many washed up artists just try and appropriate something because it makes them feel special. Danganronpa was only a thing because people wanted to participate in its prolonged existence without understanding its themes, and Spike Chunsoft was completely in the right in mocking the retarded "customers". Now if only they didn't screw up Kenka Banchou for the fujos... >You have videos summarizing entire movies Oh man, I've seen breadtubers stretching out 12 minutes episodes into 30 minutes long garbage opinions with unfunny memes sprinkled in. Some people have "analyses" that last about as long as the actual movie or game itself.
I believe the hobby engagement of a population that interacts with a hobby must follow a Pareto distribution, with the X axis being "engagement" and Y axis being population distribution, the intuition here simply tells us that 80% of the population in a hobby engages with up to 20% of effort in it. This, of course, includes people that pretty much don't engage with the hobby at all at the most extreme edge of no engagement (x approaches 0), but it simply tells us that even after accounting for people that don't interact with the hobby, the majority must give the barest of lowest efforts to stay in it, which means they watch videos or probably play the lowest of hanging fruits (AAAs) and super popular games (multiplayer games, FOTM, etc). They're also the majority spender that doesn't really care for quality because, why would you? At 20% engagement effort, anything goes. Now, one interesting observation comes from the fact that this pareto distribution only models how the population interacts with the hobby itself, not how accessible it is. I believe it's notable that "20% of effort" today is not the same as it was 30 years ago, simply because of the advent of the internet and game casualization. 30 years ago even the barest of efforts in video-games had you at least interacting with a very basic game and holding a controller, talking to your friends about it, whatever, but nowadays, you really can interact with gaming by just watching streamers all day, gameplay videos, etc, which is why even though the population of gamers increased, the population of people that simply just watch gamers has increased a lot more.
>>1048538 >communists purposely abuse words to change their definitions <this is the fault of English itself Did you mean to post this in the lol thread?

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>>1048629 Everyone's just too fucking tired whenever you sit there, play your vidya and some faggot comes up and shits up these days. It's mostly why I stick to older games because every time something new releases you see shit like this. Unless some insanely niche indie game or just so japanese that it doesn't even have an english release to make the cattle flock to it, like that Senran clone with the catgirl Also due to the utter dogshit practice of patches for games, we have some insanely schizo experiences depending on when you buy the games and which version you choose to update to by plugging your game off the net, if it even has this feature these days given the multitude of the "network required" fad because certain people hork and clap like retards when their games are (((updated))) based on their (((tastes))). PS : Play DDDA and Space Marine 1; I did and it reminded me how fun these used to be. >>1047979 >>1048193 >>1048633 (Checked) Pretty much nailed it.
>>1048653 And how accessible the devices for gaming are. Phones can now have games and emulators on them. Even during my later years in university, I've come across many dipshits that said >oh yeah, I'm a gamer <I just played Poggermanz on my phone for the first time, I already feel nostalgic for it Despite that though, the knowledge regarding those things came through other factors, probably via SomethingAwful offshoots or former members that struck it big on (((yuder)))tube and justin/twitch who actively "nudged" their audiences towards the emulator aggregator sites, goading other mentally ill retards to shout about them on social media about it which still keeps happening and faggots wonder why the emulation sites keep being taken down, and then go into asking companies for remakes Had these things not been done, I believe the curve in your distribution would be the same today, except the so called "gamers" now would be the same as the soccer moms who play Candy Crush exclusively.
>>1048673 >Also due to the utter dogshit practice of patches for games, we have some insanely schizo experiences depending on when you buy the games and which version you choose to update to by plugging your game off the net, if it even has this feature these days given the multitude of the "network required" fad because certain people hork and clap like retards when their games are (((updated))) based on their (((tastes))). I get really tired of this factor now. Because, aside from triggering the Mandela Effect on steriods, it also gives the groups who own those games the power to change then just because of society's whim's. For example, the game Shovel Knight. Fun game that had a massively successful funding campaign. <Well during the original campaign, one of the things they advertised as a silly "sex swap" mode that people thought nothing of than a silly game made. Three years later, after the game was already physically released for every console, they released the sex swap update. Except they went even further than the original silly game mode proposed and made it where you could refer to any characters by either sex: https://archive.ph/Hdsk8 <And have since taken it even further than that to where they have a "sexless" mode as well. (Pic from my copy that I played a few weeks ago) So things have gotten to the point that ZERO games have any chance to retain the ideas and concepts that they had when originally released, as now developers can "update" games to reflect the morals of the "current era". Think of it like if the original S.T.A.L.K.E.R.: SoC was suddenly "updated" to where it's story is now about fighting the Russians, or if the original Deus Ex was "updated" to include current year conspiracy theories about Trump. Hell, they're already doing this to decade old games like the original Star Wars: Battlefront titles that you can buy on Steam at this moment now as they have been updated to refer to NPC deaths using plural pronouns. Not to mentio all the script changes to recent rereleases like Chrono Cross and PMTTYD. It opens up the problem that nothing is ever really preserved.
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>>1048688 >Pic on the right What in the god damn? I read your post and I still can't believe what I'm seeing or reading given that it's fucking Shovel Knight. This is on the level of Concord having a garbage can with "He/Him" pronouns. No one in that game, save for the King knight guy, has ANY features alluding to anyone's sex. >Think of it like if the original S.T.A.L.K.E.R.: SoC was suddenly "updated" to where it's story is now about fighting the Russians, or if the original Deus Ex was "updated" to include current year conspiracy theories about Trump. Final Fucktasy VII : Time Jannies Edition already did that to change the localized script but more importantly to overlay about 2gigs or(I honestly can't remember the size patch) of black cloth and textures to reduce Tifa's tits. As for the two games you mentioned, don't think they are above it; should the current publishers lose the rights to them or decide to re-release them like the recent Legacy of Cain games, they could easily (((smooth out))) the various (((undesirable factors of the time))), like how most of the conspiracy theories JC argued about with others end up being giant redpills instead. >Spoiler If some trannylizer removed panties and shit, I don't give a fuck. If SE themselves censored themselves just like they did with Dragon Quest II-II HD just a few days ago with the (((Body A / Body B))) shit that caused even an old fossil like Torishima to come out of the woodworks and brandish his katana against the retards in HR and Social Studies.
>Conceited VPNsperg heaves TL;DR blogorrhea from one fake and gay character to another in his severely autistic stage play
>>1048688 >>1048673 I concur with this.The whole patching thing has cut severely into my enjoyment. It's even caused me to drop games that I once enjoyed. And on the other end It's caused me to hold of on playing games until it's developmentally "dead" and there's no more patches coming out. Just so I don't have an uneven experience or have to go through t treadmill of relearning or remaking a build just because devs have gone on a nerfing frenzy.
>>1048724 There's an even worse side-effect to that whole aspect : expansion packs are essentially dead, which is crucial for fighting games. Vanilla and the reworked versions, as much as they were bitched out on when they were a thing back in the day, are a necessity it seems. Beyond the tourneyfagging of the FGayC, the simple enjoyment of having different versions of the same game is fun and back in the day, it was reserved for good games only. Nowadays it's both : >a cost-cutting measure to avoid Q&A at all costs >a sneaky tactic that paved the way for the all-digital faggotry we have nowadays I get that physical takes space and when emulating it doesn't matter but this costant shit churning of patch every week is horrendous. Especially with how content is trickled. And let's not forget that depending on the game, the publisher may change producers or directors like with Xenoverse 2 and fuck over any progress made and take the game to a different direction it was originally intended to go. Or worse yet, have endless patches to keep it "alive" so that it can turn into a pseudo-live service game for the publisher to jew out the last remaining players. In short, patches have done more harm than good to this industry, sadly.
>>1048703 >As for the two games you mentioned, don't think they are above it I'm not, as I just mentioned with Star Wars: Battlefront. That's also a big reason why I'm such an autist about buying games physical only when I can. It originally started because of seeing all the Virtual Console releases of games being censored/altered on Nintendo's devices, but it has become much worse with all these activities to where I'm actively searching out floppy disc releases of PC games. >If SE themselves censored themselves just like they did with Dragon Quest II-II HD Chrono Cross and PMTTYD altered their scripts globally to remove gendered language, and all mention of words that could be construed as related to "mentally illness" in the latter game.
>>1048735 Chrono Cross deserves to be butchered tbh. You reap what you sow.
>>1048708 >Conceited VPNsperg heaves TL;DR blogorrhea from one fake and gay character to another in his severely autistic stage play That's GCfaggot, he ID hops and talks to himself while flooding threads with total garbage to steer people to his gay opinions. Just ignore him, thread's a lost cause.
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>>1048735 Jesus man. That bad? Guess I should be glad I got what I got from the reputable sites before any changes happened. Though given how some of these sites purged a lot of their stuff, I should count my blessings. >Chrono Cross and PMTTYD altered their scripts globally
>>1048740 Ironically, "nobody actually ever plays video games" applies more to GCfag than anyone. The only game that retard played since 2017 is "Agree With My Own Stimming" on 8chan.moe and he's literally 10000 hours deep.
>>1047915 >Reminds me of steam games with achievements like "you beat the game" and it always have an extremely low percent (10% or 5%) of players that have obtained it. Do you have some examples? The thread got completely derailed by off-topic walls of text about weird bullshit like Square Enix and Tifa's tits.
>>1048757 Not 1047915 but, according to Game Discover Co, the average and median for played vs. unplayed Steam games.
>>1048759 Comparing unplayed steam games is a bad metric. I also have some games I bought and they remain unplayed, yet I did play them before buying. Basically taking the restaurant approach.
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>>1048764 Metrics aren't perfect but metrics beat guessing. This infographic has statistics provided by Valve with research and compilation done by Gillian De Noojer in association with GamerNL.
>>1048759 >>1048767 You also have to account for games where the DLC are listed as separate games entirely, yet you don't play them directly you play the main game with them installed. There's also games like Dawn of War where each separate expansion is its own game, and you have to have the previous ones installed for every race you want to be able to play in multiplayer in the latest one.
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>>1048738 >Chrono Cross deserves to be butchered
Ignore above, it's GCfaggot quoting probably his own bait to send a recovered thread back off track.
>>1048786 Yes, the game designed to shit on its own progenitor offends me. The butchering of the previous games storyline, specifically to make me know the game wasnt "for me" in the words of the hack writer. Worked. I do not respect that piece of shit. A game built to give me the finger, and you are shocked I'm giving it straight back. YOU REAP WHAT YOU SOW
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>>1048708 can you speak like a normal human being?
>>1048789 This whole thread is probably a GC copycat thread like all the others that got deleted.
>>1048793 Would explain the elevated levels of 'tism
>>1047833 >we Speak for yourself fag. I've beat a bunch of games recently and I only bought one in the last few months from GOG.
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>>1047833 Well I know personally I'm a freak who listens to videogames being played/talked about at work. I watch videogames being played/talked about while I eat. I listen to videogames being played/talked about while I play other videogames. I listen to videogames being played/talked about while I work on other videogames I can actually see how even the people who play videogames probably consume more gaming media than what they actually play. Though I'm personally trying to curtail that habit, since I noticed I was able to process my thoughts as a kid while exploring game worlds in a silent room a lot better than with the sensory overload I've allowed myself to fall into.
>>1048633 There's nothing wrong with an analysis going over the runtime of the thing it's criticizing or analyzing, so long as the arguments and topics discussed aren't dead air and are meaningful to the point trying to be made. This is especially so for shorter form media like movies and tv shows due to all the details and such that go into scene-by-scene breakdowns or discussing outside information related to the media like production history and other things. Long != Bad. You can have shitty essayists pushing for extra time when they actually don't have any meaningful shit to say about a product, but you can usually spot that a minute or two into a video. It's your fault if you're bad at spotting such at this point. Now for videogames, well, not always the case, but videogames can have a stupid long indended runtime depending on the genre so this argument isn't as relevant there. I'm sure there's a few games I'm passionate enough about I could talk for 40+ or 60+ hours on them breaking them down and talking about various builds, worldbuilding, characters, lore, etc etc. But I'd probably repeat myself a bit. I don't think your average breadtuber or algorithm whore is going to have that 'tism or that mental capacity to talk at length on a single game for that long, though. Honestly, this thread feels like bait, though, from the sensationalist way the title is written to the autism unfolding in it. I think other anons covered it well enough though, but what do you expect us to do about it other than encourage normalfags we know to actually play the fuckin vidyagaems? Does remind me though, there's been quite a few threads and general odd sentiments of "no more good video games have been made since X year". Which does make me kind of frustrated, as there's plenty of good games still coming out. Just because a few AAA games shit the bed doesn't suddenly invalidate the whole medium, and all that.
Not really adding much here, but if it's not DOOM II WADs to thoroughly assassinate my time, I'm not really playing video games (aside from socially, where I definitely want to explore and show people shit I liked from the past, or shit they might like)
>>1048960 Or, to put it better, exploration of video games is mainly just a social activity for me, save for the few times I just want to beat the "Challenge of the Game Dev," like beating Super Puyo Puyo Tsuu, no continues. Speaking of, anyone have any good Puyo Puyo tips? I'd feel cheap if I just beat the hell out of the game with just stairs
After playing games since the 90's it's easy to see patterns in game design and mechanics, I only play games where there's a gameplay aspect that I haven't seen before that is a main part of the game. If it's just another slight variation of a genre I've extensively played before, why bother? If it's not the best currently possible version of a genre, why bother? If it only has story, characters, art direction and style that stand out and has nothing else gameplay-wise that hasn't been done before, why bother? For example, if I've played Doom, Quake, Portal, Unreal, Stalker, CoD, Team Fortress 2, Half-Life, Thief and many other classics that defined the genre, why should I bother to play any recent FPS? Did anything change in the FPS formula recently where there's a huge breakthrough in game design that makes them significantly different or better than what I've played? Why should I waste my time and/or money trying to find that small sliver of innovation that might not even exist in current FPSes? That's my current approach to vidya right now.
I'm guilty of this, I'm on Linux, setting up a prefix gets tedious after a while, I know you can use the same prefix for multiple software, but sometimes one software decides to fuck everything up by installing its own version of a library, and goodbye prefix. Another problem is that sometimes I play something so fucking boring that it takes away my will to keep playing video games, its not a broken game or a janky niche game, its a game so competently boring that it makes me wonder if video games in general were a mistake.
>>1048970 >If it's just another slight variation of a genre I've extensively played before, why bother? Because if it's fun, then I want more of it. To take one of the ultimate examples, let's look at Mega Man. People complain that there are six fucking Mega Man games on NES alone, and say they're all just "expansion packs." But guess what? They're good. It's a good formula, each one improves incrementally, and they all have new levels. Even if they didn't do the little (but more substantial for this series) changes like the charge shot or sliding, I'd still just enjoy the new levels. In fact, it's very easy to try to do something "novel" and just fuck it up. Mega Man X did some novel stuff with having more exploration than the previous games (though Mega Man 6 was already introducing a bit more exploration than the earlier ones), but I'd say the idea of the armor upgrades and how you explore to get them worked. But Mega Man X5 and V6 introduced complete bullshit gimmicks that just fucked things up. The basic gameplay is the same, but X5 having a stupid timer and RNG that decides what ending you get, and if you even get to play the full game, didn't help, even if it made things "different." X6 having you rescue NPCs to get upgrades, with the rescues being time sensitive and permanently missable, sure changed up the gameplay, but not in a good way. Alternatively, we can look at Mega Man X4. It plays almost exactly the fucking same as Mega Man X, but with better graphics and anime cutscenes. It's awesome. Better than X2 and X3, I'd argue (because X2 and X3 also had minor gimmicks that I'd say dragged them down). They had a good formula, and when they kept trying to fix it, they just made it worse. Another series that gets totally fucked up with a constant search for innovation is Sonic. Sonic 1 was a good formula, Sonic 2 and CD and 3 and Knuckles improved upon it. (CD was kind of a tangent that improved on Sonic 1, but 3 clearly descends from 2 and not CD.) Then they tried to get a bit experimental in the Saturn era, partially because their hand was forced, as everyone wanted a 3D game and they didn't know quite how to do it properly. So then there was no "real" Sonic game on the Saturn at all, which probably contributed to it not selling as well as Sega hoped, especially outside Japan. But eventually Sonic Adventure came out on Dreamcast, and I love Sonic Adventure, but it eventually garnered a controversial reputation, and I think even the developers realized quickly that it was perhaps just too ambitious. They tried to do so many new things in that game, as it was really a showcase for the Dreamcast overall. Not only is it the first real 3D Sonic game, it's also an adventure game, introducing hub worlds as a substantial part of the game. Before there were three playable characters, each mostly like Sonic. Now there are six, and three of them play very little like Sonic (and Tails and Knuckles each have their gameplay modified significantly to work in 3D, too). Nobody expected a fishing mode in a Sonic game, or a third person shooter. And there are also rail shooter and snowboarding levels. And an incredibly robust virtual pet mode (which is an evolution of NiGHTS Into Dreams, another game that was too clever for its own good). And of course casuals got all caught up in how the game has lots of cutscenes and voice acting (though I'd argue that's a natural evolution of the anime story from the Genesis games with the expectations of cutscenes and voice acting on a CD based console). The developers clearly felt they were overly ambitious, as the sequel, Sonic Adventure 2, cut more than half the gameplay elements, including the adventure game elements (the hub worlds). Now there were only three main gameplay styles (Sonic, Knuckles, and third person shooter), and instead of rail shooter and snowboarding levels, there were just two driving levels. The virtual pet stayed, though, and got expanded and refined, as did the Sonic, Knuckles, and shooting stages. There is much less variety in the sequel, but everything that remained has been refined. I'd argue it ends up being the better game because of it, though I appreciate the ambition of the previous one. But they couldn't just be content with that formula. I'd have been. I wish they just kept making new levels for Sonic Adventure 2 forever. Instead we got Sonic Heroes. Now, in a way, Sonic Heroes is refined. It essentially takes the three gameplay styles from Sonic Adventure 2 and condenses them into one. It's essentially just Sonic's gameplay but with new moves to make it feel like you're also Tails and Knuckles. It sort of makes sense, since they played similarly to Sonic originally. But mashing them into one character was a bit too ambitious. Tails doesn't control very well and you end up just using him to help you fly back to the ground when the bad controls result in you slipping right off the stage. Knuckles previously was given exploration-based 3D levels, but that doesn't work as well for Sonic, so instead they made him more beat-em-up-like, but that meant that for the first time in the series, regular enemies now have health-bars, which slows the game dramatically, which clashes with the basic gameplay, which is still basically the same as Sonic's gameplay from Sonic Adventure, but now with a bunch of gimmicks mashed on top of it. Some people say they didn't like the alternate gameplay styles in the Dreamcast games, but at least there they were their own modes, and fleshed out accordingly. So after Heroes they simplified things a bit, and the next game was closer to just being Sonic's gameplay only. Shadow the Hedgehog was made as a guy who plays exactly like Sonic, so his solo game was like that. And that's all I ever wanted. A game that's just Sonic's gameplay from Sonic Adventure 2. That's the full game. Perfect. Except they had to add a gimmick, so Shadow uses a bunch of guns he picks up from everywhere. They aren't the most fun to use, and the levels are designed around them, and the health-bars from Heroes are still around since you'd want different attacks to have different strength. I wouldn't say it makes it a better game than Sonic Adventure 2. To be fair, the game also has a significant gimmick of the branching storyline, and while controversial, I actually like that gimmick, as I think the little bit of repetition it requires near the beginning of the game is okay, since the Sonic Adventure 2 formula is meant to facilitate a lot of replayability (with a robust grading system). I don't think that one successful (in my opinion) gimmick is enough to make it as good a game as Adventure 2, though, because the guns are more important, and they detract from the formula more than they add. Sonic '06 tried to be Sonic Adventure again, complete with its overambition. But now it's not literally the first one to try most of these things, so some things are refined. Shadow is a little different from Sonic, with more attack power but less agility, for example. Tails finally gets to play 3D levels without them being a race, or in a mech. It's Tails like you'd expect him to play in 3D, for the only time in the series (until Frontiers DLC). Of course on the other hand there is Silver, who plays nothing like Sonic and could easily have been a completely different game. But this is Sonic '06, and the game clearly wasn't even close to finished. It's very clear that many elements of the game, including things as basic as character speed and attack power, would have been tinkered with significantly if the game were finished. So it's hard to say if trying to be different was really this game's problem. Though maybe if they just made a few new Sonic Adventure 2 levels but with fancier graphics, they would have had a simpler development cycle, and thus would have been able to finish the game on time. So then they threw the baby out with the bathwater and basically started the entire series from scratch, with Sonic Unleashed. Completely new formula for 3D Sonic gameplay. Or well some people say it's kind of an evolution of one minor gameplay type from Sonic '06, but it's hardly fair to compare the two games. And while I don't like it as much as the Adventure formula, a lot of people loved it. But the devs tried to get fancy again. So half the game is a God of War clone where Sonic turns into a werewolf. Critics and "fans" lost their shit over this and Sega clearly wishes they didn't do it. Now Unleashed gets a bit more love in retrospect, but the next game was considered the successful one. Because Sonic Colors was just the formula from Unleashed but without the Werehog. For the first time since Sonic 2, there was only one gameplay style with no gimmicks. And it was a massive success. And actually I personally think it's one of the lesser games in the series, and now some people seem to agree with me, but it was a massive success. So then they did Generations. It's the same gameplay from Colors for half the game, and the other half is just trying to be Sonic 2 2D gameplay again. It doesn't quite succeed, but close enough, so it was a massive success and everyone loves it, even if now some people, in retrospect, think it was a bit overrated. But the gimmick this time was just bringing back the old gameplay style. Perfect. It worked because it wasn't actually new. Lost World then tried to get fancy and build on the Colors gameplay with Mario Galaxy inspired stages (no, the devs confirmed it wasn't based on the cancelled Saturn game that would have had similar gameplay ideas). I think it improved upon Colors, but apparently this gimmick didn't succeed and the game didn't do very well. Maybe being a Wii U exclusive didn't help. Forces then deliberately just made itself Generations 2, but tried to get fancy by adding a third gameplay style where you make a custom character. People hate on this game. But from what I can tell, not because of the custom character specifically. Honestly I think this game is fine. I think Generations is good but overrated. I think this isn't quite as good as Generations, but still pretty good. Okay, maybe the response to this game goes against my thesis. I don't personally get why people hate this game. Frontiers then tried to be mostly new gameplay and people seemed to like it, but honestly I think a lot of the goodwill is from marketing, getting autists online excited because the guy who writes the comics wrote the game, as opposed to the idiots that wrote every game since Colors, even though it ended up just exposing his weaknesses as a writer. Interestingly, even though people seemed to like Frontiers, Shadow Generations changed things quite significantly. It has open world elements, but the controls are quite different and a lot better, and the discrete levels play very differently. But people seem to like it. So fine, I guess Forces, Frontiers, and Shadow Generations don't fully support my thesis. But all the previous history of 3D Sonic games supports my point that sometimes being different for the sake of it isn't good.
>>1052738 >So then they threw the baby out with the bathwater and basically started the entire series from scratch, with Sonic Unleashed. Completely new formula for 3D Sonic gameplay. Or well some people say it's kind of an evolution of one minor gameplay type from Sonic '06, but it's hardly fair to compare the two games. And while I don't like it as much as the Adventure formula, a lot of people loved it. But the devs tried to get fancy again. So half the game is a God of War clone where Sonic turns into a werewolf. Critics and "fans" lost their shit over this and Sega clearly wishes they didn't do it. Now Unleashed gets a bit more love in retrospect, but the next game was considered the successful one. Because Sonic Colors was just the formula from Unleashed but without the Werehog. For the first time since Sonic 2, there was only one gameplay style with no gimmicks. And it was a massive success. And actually I personally think it's one of the lesser games in the series, and now some people seem to agree with me, but it was a massive success. The gameplay for the Sonic series from Unleashed onwards was basically turning Sonic into a faster Crash Bandicoot. And the game that started this trend was NOT Unleashed, it was Secret Rings (And the Advanced sub-series on the GBA, but those "don't count"), the Wii exclusive game developed during the same time as Sonic '06. And it actually reached the "peak" of it's design with Black Knight (But no one cares because that "bad" because "Muh wagglin"). Colors, and even Generations by extension, are actually regressions that abandon the advancements made with Black Knight and turns the game into a 2D platformer with simplified 3D segments. >I don't personally get why people hate this game. Because it regresses even further from Generations, which itself was a regression. If you look up some of the beta layouts for levels, the game was suppose to be much harder. That's not to mention how shit the story is, and how the game was suppose to be Sonic's "big comeback" after the disaster of Sonic Boom only for people to be left unsatisfied with a game that was effective a tech demo for the Hedgehog 2 engine.
>>1048999 >Another problem is that sometimes I play something so fucking boring that it takes away my will to keep playing video games, its not a broken game or a janky niche game, its a game so competently boring that it makes me wonder if video games in general were a mistake. I went through that experience on my 3DS, but that was a blessing in disguise because it helped me realize the 3DS was a piece of shit.
>>1048789 >>1048793 >>1048795 People should spread holiday cheer, not all this dumb bait
>>1052853 Secret Rings is a spinoff game, and while it, the Mach Speed sections of '06, and Unleashed's Boost Formula, all seem like they were aiming for the same idea, I wouldn't say they're actually the same thing. At least it isn't the same as how I'd say Sonic's gameplay from Adventure to '06 is the same thing, or how Sonic's gameplay from Unleashed to Forces (and arguably even later) is basically the same thing. There are refinements in those two examples, but they're basically the same thing getting tinkered with. '06 Mach Speed, Secret Rings, and Unleashed are quite different. And it's extra clear with Secret Rings since that evolved into Black Knight, which is also clearly different than Unleashed. I think saying they're all the same is like saying Sonic Drift, Sonic R, Sonic Riders, and All-Stars Racing are all the same thing because they're racing games. They're not, and some of them have sequels that are the same thing, but these aren't. Actually, Riders has sequels that are only sort of the same thing, because those sequels are very weird. But they're more the same than Secret Rings and Unleashed are the same. >Advance is somehow faster Crash Bandicoot Strong disagree. There are Crash games on GBA, and they do a good job feeling like the PS1 Crash games (especially N. Tranced), and they're nothing like Advance. I see Advance as more of its own thing, though I agree that its influence bled into Unleashed and the Boost games. Or rather, Advance became Rush, which then bled into Unleashed. I also think Black Knight is severely overrated by those who like it. Forget the wagglan. You can play it on an emulator and map everything to buttons, and it works fairly well, but the levels and basic controls (even if mapped to buttons) suck compared to the Boost games, and I already don't like the Boost games much and think their movement and levels suck compared to the Adventure style games. >Forces I guess I couldn't be that disappointed since it was just another Boost game. I think the formula is alright, but it's not great, so the minor downgrade hardly matters to me. As good as Generations? No. But hardly different enough for me to say one is good and the other isn't. And as for the story, Generations' story was already shit. By the time of Forces, it had been nine years since Sonic had a decent story. While it was a bit stupid that they tried to make it look darker, while still fundamentally being the same as everything post-Colors, it again wasn't enough to make me think it was significantly worse than Generations. Worse? Yes. But not significantly.
>>1052875 Good luck with that, new /v/ is a shisplosion of either giga-autism, stupid console wars posing as experiences and news, or both.
>>1052916 >giga-autism You think this is a new feature?
>>1052913 >Advance is somehow faster Crash Bandicoot I did not say that, I said that the concept of the "boost" gameplay started in the Advanced games, and furthered with the Rush games, only to then bleed over into the 3D games which became more focused on 2D gameplay. In addition to that, I did say that the "modern" 3D games were more inspired by Crash in regards to navigation, gameplay and design in their 3D segments. However I am NOT asserting the Advance games had anything to do with being inspired by Crash.


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