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Vidya Enhacements: Mods, Romhacks, Remasters, Texture Packs, Undubs, ReShade, etc Anonymous 07/19/2023 (Wed) 23:58:07 Id: b26773 No. 860195
Do you like to garnish your vidya experiences? Whenever I play a videogame, I like to see if there are enhanced fan made versions of them, and if there are I will play those instead of anything official, not that official is bad ofc but fans tend to make the better creative decisions. The most common mods are used in BOTW and minecrank, but it should be our duty to share the more obscure or newer mods to give anons a nice feeling of catharsis. That's what I'm doing. Check these two mods out, feel free to share your favorites too! Sonic Free Riders: Controller Patch https://yewtu.be/watch?v=VmK3rCxL4mE Paper Mario: Originality King https://yewtu.be/watch?v=blmnHQnVZTk
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>>927812 Your post reminded me of an NES game my brother had when I was about 5. It was like Bomberman but it wasn't Bomberman, it had boss fights. I can't remember the name of it. I want to say Cybernator but I know that's a completely different SNES game.
>>860195 >romhacks I went through a phase where I played a shitload of Super Metroid romhacks. Three of them were really good. >Hyper Metroid It's just more Super Metroid. A few new areas, a "new" beam type, a new backflip move and some more goodies. Its difficulty balancing is perfect and it's a lot harder than vanilla, but not in the usual romhack bullshit way where it expects you to be able to do a pixel-perfect shinespark on the drop of a hat and instead just throws different or difficult enemy combos at you. The escape sequence is also fucking awesome. >VITALITY Everyone sucked this hack's dick when it came out because muh graffix and it does look awesome, but its spritework is way overdone in a lot of places and it ends up looking messy. That said it was still pretty fun, although the ending sucks. >Oxide It's really short but it's incredibly fun. Just kicks you out the door and tells you to have a good time.
>>928457 Anon you don't need to bump threads like this please stop being such a newfag FUCK
Due to retarded licensing costs for sound libraries, the recent RoboCop: Rogue City game couldn't feature some of the signature sound effects from RoboCop, like the Auto 9's firing sound, RoboCop's holster, and his footsteps. Mods restoring these effects (and tweaking animations to match the sounds) have done an excellent job of improving the game a great deal, in spite of the usual UE5/DX12 horseshit making it crash harder than a troon in a house of mirrors. Finished KoTOR 2 with the restored content mod, plus widescreen and other visual enhancements. Practically a remaster, and it's only a shame I didn't mod the fuck out of KoTOR 1. I was tempted to make another run through Republic Commando, but I am not super big on squad controls. Kind of a tangent: I was looking through a few "New homebrew games for the [GAME SYSTEM/COMPUTER] in 2023" videos, and the trend that I keep finding is HORRIBLE visuals, and needlessly so. I was reminded of a livestream interview with the developers of FX Unit Yuki (how very nineties weeb), in which the autists making the game ignored questions and suggestions, after stating that they were looking for feedback, and let the bland and boring garbage that was in their early demo carry on into the final physical release. What the shit, I hate autists. Sure, you can code, but at least see that you should subcontract art and music/sound work.
>>930368 >KoTOR 2 with the restored content mod, plus widescreen and oth It's been ages since I played kotor2, gonna give this a shot
>>930458 If you play it on Steam, you can install most of the mods via the workshop, which handles it automatically, with no need to go through the fag parade that is Nexus.
>>930368 >making it crash harder than a troon in a house of mirrors
Anyone have Fallout 4's cwss redux (Craftable Working Showers Sinks)? Author pulled it after some drama and it's therefore duty to distribute it elsewhere.
Saw this done by one of the guys behind the Tomb Raider HD remasters: https://www.sr1hdremaster.com/download
Pacific Drive has a fun gameplay loop but comes with alphabet flags as free decals for your car. Does anyone know how to mod those to change them?
>>939809 Also looking for this. Annoying as fuck having to scroll through a billion rainbow flags when you just wanna slap a cute puppy on your trunk.
>>939809 >>939819 Just play good games. Removing the flags doesn't mean it wasn't made by SJWs that hate you for not liking to suck cock. There are millions of good games you could be playing instead. Why flagellate yourself like this?
If you download Non-Newtonian Creatures for Dwarf Fortress from BasedMods and want to make it work with the Steam version, you have to copy an info.txt file from another mod, paste it in the Non-Newtonian Creatures folder next to the objects folder, and change the relevant variables so they won't conflict with the mod you grabbed the text file from. The mod won't load into DF's mod manager otherwise.
>>945951 I've tested this now. While it does register the mod, the object files that come with it don't register for some reason.
In the wake of the Fallout TV show, Nova Arizona just released. What does anon think of it? To me, it looks promising, but I'm wary of it taking inspiration from HOIV's Old World Blues. However, I'm glad that someone took up the mantle after TheGreatBahn schizo'd out. The team has ideas to make DLC-like areas. What would you want to see? I'd like to see the Flagstaff-Phoenix-Two Sun area, Sonora or Texas, and the Twin Mothers-Denver area. The mod makes me wish someone would do something similar for the NCR, like remake The Long 15 Reborn. It's too bad that no one can add anything past Jacobstown because it would inherently conflict with Lonesome Road. There's loads of unused space, but it's more than likely that Ashton and Hopeville are where Pahrump would have been, given where the Canyon Wreckage points to. If I were to write lore for the area, I'd contextualize the Bitter Springs Massacre and the relationship between the Khans and Legion by writing it as an excuse by Moore and Oliver to wipe the Khans after they overstepped their boundaries and burned Pahrump to the ground, themselves doing it under the pretense of vengeance for the tribals who previously lived in the area and later made the Tribal Village.
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https://gamebanana.com/mods/515693 This Mod has been trashed for a rule violation. >Trash Date 6d Rule Violation >Content may be withheld or trashed and members gagged or banned at the sole discretion of top level site admins. This rule is used in specific cases where when no other rule is appropriate. Additional Details >Given the creator signed up just to submit this, and has no other submissions or history on the site, the admins believe this was created and shared in part to cause controversy.
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>>975531 What a bunch of faggots. >Given the creator signed up just to submit this, and has no other submissions or history on the site So what? What does that have to do with the mod? Everyone who uploads mods already need to have a history of uploading mods? >the admins believe this was created and shared in part to cause controversy. That's your assumption and really just an excuse. Fuck these cunts. Why did gamebanana start cucking out in recent years?
>>975676 Transgender tails mod changed that website.
>>975720 *ruined a whole generation of mods
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>>939809 https://moddinghaven.com/mediawiki/index.php/Pacific_Drive_mods/Stickers_Remover >>860596 Love this post but how do you feel about mods like this? (https://www.romhacking.net/hacks/7159/) Technically a QoL upgrade for Road Rash 2 but it does affect the gameplay. I'm still unsure about it. I'm assuming the developers took into account the low FPS so this feels "unnatural".
>>978761 sage for double posting like a nigger, link doesn't work it's a frame rate increase for road rash 2
I would be great if there was a mod for the first Insomniac Spider-Man game to remove auto-webbing enemies who fell off the stage, cause a game over if these enemies hit the ground, and significantly increase the cooldown for Impact Webs and Web Bombs. Requiring the player to pay attention to the positions of enemies and reducing the usefulness of gadgets which discourage movement would greatly benefit gameplay and give a more authentic feeling of playing as Spider-Man.
MetalMAME: MAME fork that replaces the music in games with heavy metal covers from Brazilian heavy metal band MegaDriver. This includes the soundpacks. Only games supported: Gyruss, Contra, Golden Axe, and Altered Beast https://mega.nz/file/NbxGUDKL#Zm40G4gTV_PeFtsBtV2OCFheNcagPjFrAtDZTccDfoo
Read the fucking comments! https://archive.md/3xwQZ You unironically have fags complaining that the "problem" with RHDO was that Spike was uploading pre-patched versions of games without the modders "permission". The absolute fucking gall of these people
>>1000822 Spike will do as Spike does and fags complaining will speed him up before it slows him down. If these idiots want to stop him they should notify Nintendo, not act righteous.
>>1000822 >"my free to use work" >upset when someone uses it freely Very niggardly
>>1000830 >Help i stole a game's stuff for my game now a dude stole my stuff oh no Oh no
>>1000822 Why are some modders like this? It's really strange.
What are some recommended Mega Man stuff? I'm playing MM+B on SNES emulator right now and its translated but after that I'm done with the classic series.
>>1001232 What games are "the classic series"? Recommended: Mega Man World 5 DX, Mega Man X (123), Mega Man Zero (1234).
>>1001232 Honestly I've never felt the need to mod Mega Man games. They're good games that don't usually get butchered in translation. I prefer the Japanese names of characters, but nobody seems to care enough to mod the games to give them new translations just for that. That said, if translations count, like Rockman & Forte on SFC, then check out Rockman & Forte: Challenger from the Future on WonderSwan. It's the next classic series game after Rockman & Forte, and the last one to come out before the long gap and the retro revival that led to Mega Man 9. It's a pretty cool game. A bit easy for my taste, but it's a few more classic Mega Man levels, and I like that. As mentioned by the post before mine, check out the Rockman World DX romhacks. They take the Mega Man games for Game Boy and give them Color. Especially if you overlooked the Game Boy games in the first place, you should definitely play these. The Game Boy games are good. I - IV reuse bosses from the NES games, but do have new levels. V has new levels and new bosses. Challenger From the Future sort of feels like the sequel to these games, being essentially one last Game Boy game, since the WonderSwan was essentially a successor to the Game Boy, made by the same guy and all. The guy above me also just seemed to be recommending regular games and not modified games. In that case, just play all the Mega Man games in release order, regardless of series. They're all good throughout the '80s and '90s. Even the more obscure ones, like Mega Man Xtreme and Xtreme 2 are good.
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>>1001232 >>1001244 >>1001477 Mighty Gunvolt and Mighty Gunvolt Burst. Classic MM in all but protagonist.
>>1000822 Speaking of patches, is there an alternative to romhacking.net?


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