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The Elder Scrolls thread Anonymous 09/11/2023 (Mon) 11:59:18 Id: a3df2a No. 884310
We have furries and they're all addicted to crack. Covering the basic news. >The Elder Scrolls VI is officially in early development, all eagerly await its 2065 release to play a TES game with even fewer RPG mechanics. >Daggerfall Unity is leaving Beta and considering a full 1.0 release, the in-dev 0.16 release being the earliest candidate. This would mark the completion of its 9-year development and the first major TES engine port to be finished. The project will enter a stage of "post-release support" likely involving bug fixes and further modding improvements. >Skyblivion posted a new status report, showing major progress. There's too much to cover, I recommend watching their 2023 roadmap if interested https://yewtu.be/watch?v=H1q1nXLDjB8
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>>1027519 >No quest markers >Actual clues told through environmental details and NPCs >No level scaling >No generic fantasy setting like Oblivion/Skyrim >No lore rape >No use of TES Online cancer lore Not one of these will ever happen and Bethesda will just be gutted like a pig by Microsoft when their next game flops.
>>1028517 That game sounds amazing anon, but we all know it's a pipe-dream.
>>1028543 These are the pipe dream. >No quest markers >Actual clues told through environmental details and NPCs Normalfags are too retarded to solve quests without markers or with clues told through environmental details, so normalfags would turn the game off, then tell everybody it sucks.
>>1027572 >>1027557 >>1027605 https://archive.ph/8uCrQ Bruce Nesmith, former TES dev, said Bethesda won't revert back to complex skill systems. The entire article is really annoying because it's entirely framed around Baldur's Gate 3 as if that's the only CRPG ever (every action RPG is Dark Souls!!!), but it's interesting albeit disappointing view on what modern Bethesda's mindset is.
>>1027519 Since everyone talked about just gameplay mechanics, here's a pitch for how I'd do the framing and story >set in Iliac Bay region in the early 5th era, with the year being many years the gap between Skyrim and TES6 was >a pirate ship carrying prisoners wanders into some horrible magic storm that's actually the epicenter of some magic fuckery >stuff caused by the storm allows the prisoners to gain upper hand on pirates and the other prisoners fall in line behind the player because they showed themselves to be the most capable during the escape >you're now free to sails around the bay doing whatever you want >for 8 days >at the end of the 8th day, everything starts getting weird and the world slowly gets more and more unplayable as space warps and things look to glitch out >eventually the player falls through a void in the world due to the glitching >wakes up on their ship >it turns out killing Alduin wasn't a great thing for linear time and has caused a dragonbreak, with the player and the ship (with crew) being relatively immune due to having been caught at the center >it's actually the same date as the first day of the game and everything but the player, the stuff on them, and the ship+its contents have reset >mostly the same, as it turns out certain parts of the world will actually change randomly each cycle >only by finding all incarnations of the Totem of Tiber Septim (duplicated when every Daggerfall ending happened simultaneously) can you fix time >as you explore you find out the world is a horrible jumble of anachronisms: the Akaviri Potentate, the Hammerfell Republic (the independent Hammerfell from after the Great War), Second Orsinium, and some league of otherwise independent High Rock city states are all vying for control of the region despite being hundreds of years apart >each of them holds a few of the totems and these are semi-dynamic Gameplay wise >you can send certain NPCs (and any waifu options) to the ship to recruit them, which keeps them static. >sailing and upgrading the ship is mainly encouraged by it being way faster to navigate the Bay this way than on foot >there's ship to ship combat >you know how the Legends card Iliac Sorcerer shows cannons? >it's not an art error (though it was most likely an error in the first place, but this pretends it wasn't) >instead, because ESL's cards depict hundreds of years of Tamrielic history it depicts what was then the future (it wouldn't even be the only card to do so, since ESL's story starts over 25 years before Skyrim but has cards of stuff from Skyrim)
>>1029264 >The entire article is really annoying because it's entirely framed around Baldur's Gate 3 as if that's the only CRPG ever (every action RPG is Dark Souls!!!) Journos don't play video games. Game journos hate video games, and game journos aspire to Hollywood film or television journalism instead, and Baldur's Gate 3 has 174 hours worth of cutscenes, like a television series, so the entire article is entirely framed around Baldur's Gate 3 as if that's the only game ever because Baldur's Gate 3 is the only game ever that they like, that has a stamp of approval from their woke journo friends.
>>1027519 Have the setting be interesting. Not just Romans and demons and not vikings and... well just vikings. Absolute in no case make it wakanda. Better companions. Make them interesting characters, give them quest and have different outcomes for them. Walking around with an Argonian inside a Dunmer house gets you kicked out. Or having a Imperial diplomat with you opens a completely unique quest branch. RPG mechanics. If I have lvl 50 curved dick, let me fuck that Khajit. Better and more creative dungeons, where I entering a dungeon is its own experience and not just another errant. Have the puzzles not be for 9 year olds. Tons and tons of factions. Give different NPCs dispositions and affiliations based on my race, my stats and my story choices. Populate the world with disposable NPCs. If you have created a proper system then just dropping an NPC in and then giving him a tags for race, faction, mental illness, stats is easy. Make it so I can spend hours upon hours just dicking around with the different NPCs. Where I can spend 100 hours just being a thief and making a fortune without some major story being involved. Properly pace your game. I DESPISE Bethesda's approach where they have to shove the branding the first moment they can. Like how you fight the dragon at the toward at like lvl 5 or something or getting power armor 10 minutes into FO4. Have me live like a normal mortal for the first 1/3 of the game. Just going around, performing mercenary work, running granny's errands. Let me join the Mage's Guild and actually do a significant amount of studying and work before I can cast serious spells. Let me live the life in the fantasy world, not be Jesus man from the start. Even in oblivion you are jesus man despite not being "the chosen one". Have something like a morality system but its more akin to Aedra and Deadra affiliation. For instance, if you are honest and do honest trade with things you created or helped create then you gain favor with Zenithar and gain small but incremental buffs and eventually unlock a quest. Make alchemy engaging and interesting. Lets me play some mumbo-jumbo minigame where I study things I've collected. Same with magic actually. There was a mod "Magic Research" I think and had a really good idea of slowly learning base qualities of things and then creating more complex spells and potions. You find artefacts or just interesting things in the world that you can study that let you improve your skills. I've noticed that there is some autist at Bethesda that is really into horror. Bless that retard, he actually has cool ideas like Far Harbor. Get that guy to do weird esoteric bullshit for some of the lore and quests. I dunno, I can just keep going but until someone kills every at Bethesda and Microsoft and assumes direct control you know that it will be even worse than Starfield.
New preview for Project Cyrodiil's Abecean Shores (Anvil) release. Just a few minor quests to iron out. Will be out "soonish". Contains minor spoilers. https://archive.ph/Jq96c A walk down the main road of Anvil with dev interview. Channel also has a preview of one of the ~150 quests in the release. I warn you the recorder has serious audio recording issues causing very his voice and the game voices to be severely misleveled (interviewee has proper audio). https://inv.nadeko.net/watch?v=f6P7HquxAHc Tamriel Rebuilt's OR1 chunk is exterior complete. This is important due to the use of the new playable Indoril faction. Elder Kings 2 working on adding Roads to Power's features. This includes shifting certain governments to administrative, and adding support for landless player.
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Also: Seeing newer games in OpenMW makes me realize just how much the visual identity for each Bethesda Engine game is in the lighting and post-processing.
>>1035910 You can play New Vegas in OpenMW?
>>1035912 Sorta. You can load world spaces. Almost nothing else works and you need to load Morrowind first for basic mechanics. I recall it has only added "NPCs can spawn stuck in place and t-posed" to development versions in the past few months.
>>1035910 openoblivion looks based
Elder Scrolls Legends shutting down Jan 30th. All items are 1 gold till end of life. I'm surprised it was still around given it ended support 5 years ago. I'm not surprised nowhere is covering it given how unimpressive the game was.
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>>1036165 Is this in response to Trump winning?
>>1036218 No. It seems to have actually been announced a few days ago but it was only announced through the client and the game is so utterly dead nobody saw it to publicize it further.
>>1035910 I like how grimy everything looks. >>1035912 Not yet, you can load cells but all of the game logic is absent. The OpenMW devs said they won't focus on Gamebryo compatibility until they're finished with Morrowind.
>>1036165 I wish there was a way to preserve it for offline play, I like playing the single player modes at work. Guess I won't be playing it much longer I suppose. I hate online-only games
>>1036165 I remember trying that once. I made some mistake or another early on and wanted to start over, but there wasn't any way to do that, so I just stopped playing.
>>1036165 well that suc- >its a card game and nothing of value was lost.
>>1036165 I forgot elder scrolls legends was a thing.
>>987779 That webcomic has almost been around as long as two kinds.
>>1036165 I used to really enjoy this but they kept introducing anti-fun fuck you cards that completely countered one of the builds they had as a core build so I gave up.
>>1036165 There was a TES card game? I had no idea.
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>>1036903 picrel original is from it
>>1036905 What the fuck happened to the quality of that? I know the scroll is editted, but I see no reason for it to be so jaypeegged and be a PNG
>>1036905 I thought this was a Brandon meme.
>>1036923 Look up deep fried memes, that may have been memed through a deep frier.
>>1037556 Looks like add noise, sharpen, and edge detection shit.
Has there ever been a Skyrim quest mod centered around conflict between priests of Arkay and agents of the Thalmor? In vanilla Skyrim it's only vaguely hinted at with Runil preaching about Arkay having been mortal when you first enter Morthal and having written in his journal about trying to hide from the Thalmor. You mostly hear about them attacking the idea that Tiber Septim could have ascended to godhood, with their book "The Talos Mistake" even affirming Arkay's divinity despite his mortal origin. Nobody ever even questions it publicly. Kind of a deafening silence. I wonder if the church of Arkay cut a deal with the Thalmor; a truce in exchange for suppressing a few "antiquated ideas" about their theology...
>>1038750 >it's only vaguely hinted at with Runil preaching about Arkay having been mortal when you first enter Morthal and having written in his journal about trying to hide from the Thalmor. He's hiding from the Thalmor because he's a deserter, he felt bad about slaughtering Imperial soldiers during the battle of the Imperial City, so he ran away from the Dominion's army and settled in Skyrim. At least that's what I got from his journal.
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WHY DID YOU NOT PURCHASED SKYRIM ANNIVERSARY EDITION ANON????
>>1040528 Because it sucks almost as hard as Starfield
>>1038750 >Thal mor >Mor thal Is there more examples were they just go full creative like that?
>>1038750 Bruma briefly explores the idea of using Martin as a substitute for Tiber, keeping the letter but not spirit of the treaty, but it doesn't actually do anything with it besides a Thalmor rep being angry he can't shut it down.
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>>1040574 How would that even work, though? Tiber had a very specific apotheosis, essentially mantling Lorkhan and the convention as a whole. Martin, on the other hand, was just basically used as an onahole by Akatosh when he broke the Red Diamond - turning him into an avatar of the god and then burning out, leaving behind a new dragon statue. They're not even remotely similar. It'd be like a Dork Elf cult trying to pretend that Jiub is really Vivec just to stop getting bullied by the Imperial Cult novices. Ultimately, I don't think the Thalmor would even care. Yeah, humans trying to claim one of their own could ascend to divinity is an affront to them - but it's meaningless. Tiber Septim actually DID achieve godhood though - and they know it - and it was Lorkhan who's seat Talos currently sits in - and THAT is why it is a blasphemy of the highest order. He actually IS Lorkhan reborn (in a sense) into the godhead and is a direct obstacle to the unmaking of Mundus and their return to the Et'ada. He's bascially Satan resurrected to the Elves. That's also the same kind of heresy that caused them to drive the Chimer and their prophet Veloth clear to the other side of the continent. Because the Chimer thought that life was a crucible to refine the spirit into a divinity - rather than a prison keeping you from returning to defacto to divinity. Kind of ironic, that, considering that the one group of Elves that is most like humanity in their metaphysical outlook, founded their kingdom in the same place that Lorkhan's heart rested. Even if the common man in Tamriel doesn't have a clue about any of this esoteric bullshit and is simply "luv me Talos, simple as" - the most learned scholars of the metaphysical know and THAT is what inspires the faith that is filtered down and simplified for the common stable hand. So I don't remember the lore on Arkay once being mortal, or how his apotheosis occurred - so maybe I'm missing something here, but yeah, Talos was a bit of a special case when it comes to the Elves. Martin simply could not fill that role - either in reality or in the deluded minds of men who are butthurt over Talos worship being banned.


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