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Another MMO Thread Anonymous 10/16/2023 (Mon) 07:00:36 Id: a1e7db No. 897003
The last one is sinking off the board, and the previous attempt at a new thread was done by a faggot who could not contain his shitposting. What the fuck have you been playing lately?
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>LotRO now has the Before the Shadow alternate starting zone free for everyone by default Neat
Tried out Monsters and Memories' latest stress test. It's an old school styled MMO created by ex-Everquest people. Extreme focus on grouping, simplistic class design, large zones, mobs that don't leash, con checks for mobs, camping, crazy group buffs, NMs, dungeons, the whole 9 yards. The quests are obtuse, it looks awful, but it has that exploration and social charm which is so terribly lacking in most modern MMOs. Won't be out for a good two years, but it may be worth trying out for those who enjoy slower games.
Not really played anything since like, 2019? 2020? Did 1-60 on classic a couple times (warlock/rogue/priest), TBC rolled around and I just left. Don't think a week in EQ2 again back in Feb counts. There's nothing out there worth a shit now.
>reinstall XIV free trial >confused as fuck and no clue how to jump back in since I was level 55 and forget what I was doing >switch to low level bow guy class and teleport to low level zone to try and figure things out from scratch >hit random mob near level 4 event >it's level 50 and it 1 shots me Suppose I should just stick to my monk and follow along the MSQ. Did they do any class rework to get rid of that gay positional tedium?
>>1010538 Monk doesn't have to bother with keeping up a damage buff and DoT anymore, now the dragon kick/twin snakes/demolish skills unlock improved uses of your first three skills, positional shit is just on demolish and snap punch. Every melee DPS job has a skill unlocked at 50 called True North which negates direction requirements so that skills deal their full potency if they have some.
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I feel obliged to mention that Age of Wushu had a sizable update four days ago, releasing the eleventh school and subsect and also some other crap which nobody will understand but me. It boosted the player base a bit but i bet they'll all fuck off after a month or two.
>>1010796 Wushu's population crashed back in 2013 and never recovered. The only possible reason for it to still be getting updates is that it's doing well in China, not the West.
>>1015717 Same for blade and soul
>>1010796 My autism is triggered by the crooked stairs.
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>>1016125 It turns at a 90 degree angle, is why it's curved. Perfectly reasonable.
I've been tinkering with things and might host a small mmo server. Since I doubt it would ever get to a respectable pop size, I'll probably add a lot of QoL options to make more content accessible with less players. Aside from playercount/culture, what features make for a good mmo? What kind of things do anons look for in mmos these days?
>>1021361 Depends entirely on the game.
>>1021361 Personally i want an experience about as close to the original as i can get, but i feel i'm in the minority on that. I expect most people are in-and-out daytrippers, so odds are they want high experience and drop rates, easy or ready unlocks and resets, free teleports, and either multi-boxing availability or in-game bot partners to make up for them going solo and being unsociable. Likely also open PVP but i feel like only retarded brown people are into that, such as hispanics or viet shitters.
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>>1021376 >depends on the game World of Warcraft. I've got the npcbot module running, and despite my lack of experience in c++ I'm able to customize the spells/attacks, which means custom npc classes are on the table. Npcbots are more than competent from what i've tested, and most servers i've seen that use them cap them to 4 per player, so you could run a dungeon and get geared up/learn your class before raiding. Raids are tuned to 10/25 players so you'd still need other players to clear them. Can add buffs to players to incentivize taking players over bots. Problems right now are: >server costs Heavier requirements than I was expecting, but i think I can go lower if its just anons. >npcbot limitations The bots need to be spawned into the world in advance, so if any class/race combination ran out, I'd have to reset the server to increase the bot count. I suspect thats not something I can work around but I'm still researching. >anon interest in this cancer game I'll probably keep poking around with this as I want to get a handle on how mysql interacts at scale for a big system, but I just don't expect most anons to want this shit game. Even if I filled it with kikes and niggers to kill for loot and npcbot waifus to collect
>>1024316 >World of Warcraft The best WoW private servers are the ones that scale the content to 5 players. I don't know if there are any open source modifications to mangos that do that. Depending on the expansion you might be able to get away with 10 man raiding. I don't think bots matter or are useful in any significant way. A small scale private server basically needs >instant max level >all content 10 man or lower >instant max professions >vendors for materials that won't be on the AH because it's a dead server etc. I'm probably the biggest WoWbrained subhuman on this board and even I don't really care to play the game anymore. You'd probably be better off organizing people to play on existing servers. But if you are particularly interested in modifying the game because you think it's interesting or something I'd recommend focusing on instanced end-game content rather than falling for the open world immersion meme. TBC5Man has a very good design model. I think someone made a wotlk 5 man server recently but I don't know anything about it or if it's any good. Also people have been exploiting these ancient clients to RCE peoples computers lately so from a security standpoint playing on WoW private servers is becoming increasingly sketchy.
>>1024456 >I'm probably the biggest WoWbrained subhuman on this board and even I don't really care to play the game anymore
>>1024456 >Also people have been exploiting these ancient clients to RCE peoples computers lately I don't WoW, can you explain why they don't get patched if people know what the exploits are?
(((Ferengi)))
>>1025793 Because they're private servers. They clients are "stuck" at whatever the latest patch of that expansion was. The systems the game are built on let whoever is running the server do some questionable shit like patch your game without any user intervention. Which might sound normal or innocuous but for decades you would have to have manually patched your game to work with any custom clients. Basically WoW private servers are a very sketchy system where the person running it can exploit the anti-cheat to deliver payloads to your machine. Which is necessarily that bad since a lot of software could do the same if they really wanted to, and you just need to trust the people running the server. Except one of the most popular private servers was recently hacked and for days tens of thousands of players were likely exposed to malware being injected into their clients. So you need to trust the server, which are almost universally all ran by russian skiddies, and trust that the russian skiddy isn't a dumbfuck that lets his server get hacked. Or trust that once the russian skiddy gets bored he doesn't sell the server access to the highest bidder. The WoW private server scene has long since lost what made it amazing, and is now just a series of scammers and slavic subhumans fucking with people. And Gummy doing his schizophrenic yearly TBC flop.
>>1025923 I was under the impression if you added new content players would need to manually download your mpq files for it. Is this a new setting? Can it be disabled?
>>1026050 That is how it typically worked. But Warmane is able to automatically patch a completely vanilla WotLK client and completely change the interface without any user input or addons. It can not be disabled.
>ctrl+f >runescape >0 matches Really? Not even old school RS?
>>1026142 I played vidyascape for three weeks, had my fun, it reminded me of Ultima 6, then i got bored and stopped playing. Best moment was someone guiding me over the mountains with some other people to go from the blacksmithing town on the west of the starter kingdom and end up in the fishing town on the east of the other kingdom. Learned later it's much easier to pay gold to take some boats, but oh well, i got to the agility obstacle course eventually.
>>1025923 Thanks for answering. I wouldn't be caught dead taking those chances so I get why you don't care to play the game anymore.
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Cats
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>>1032133 id rather see gyatts
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>>1032147 You get what you fucking deserve.
>>1026142 I did hardcode once and it killed any enthusiasm i had or ever will have
I did a couple glamour outfits. One for my gathering classes, one for my healer so she can stop wearing fantasy dresses. Time to catch some Pokemon.
>what have you been playan lately YOUR MOM. YOU ARE A FUCKING FAGGOT TOO!
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Read around that Embracer was laying off some of Cryptic Devs (I assume anything but STO) So maybe the can finally kill Champions
>>1032576 you smart assed fucker. I will come to your house & kick you in the dick.
Not so sure about the massive part, but is anyone here even familiar with The Mana World? Like, the other (after Kingdom of Loathing) actual free game in the whole genre?
>>1033931 Not at all, but looking at screenshots it seems like hot mid-2000s trash, the sort of shit you'd play when you couldn't afford a subscription to a real game but didn't want to play something good like Ragnarok Online. There's actually a number of shitty snes-tier pixelart mmos like that on steam like ManaSoul and some others i didn't play so i can't recall their names but i know i saw them at some point. But to answer your question, i wouldn't touch that shit with a ten-foot clown pole.
>>1026142 why would anyone play oldschool trannyscape? its all faggots and trannies and pride parades now. even the character creator screen that remained unchanged for 20 years has nu pronouns now, on top of all the other horrible changes they did to the quests and gameplay. that game is dead. only people left playing are addicts who can't cope with this undeniable fact.


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